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Need For Speed Underground 2 Remake Update #2 (Unreal Engine 5)

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This video is a follow-up to my first

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two update videos regarding the Need for

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Speed Underground 2 remaster/reake

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called Kufu. First of all, I don't want

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to spam update videos on this mod all

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the time, but it has been almost a year

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since my last video about it, and I

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still get comments every single day

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asking where to download the demo, what

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has been updated since last December,

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and ultimately when the release date is

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for the final build. The community

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reception to this remake has been simply

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absurd. That's honestly the best way to

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put it. The two videos I made on it last

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year both racked up over 300,000 and

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400,000 views, respectively. Underground

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2 came out in 2004. And yet, that is the

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sides of the audience that are

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interested in a project like this. It's

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crazy. That's how you know this game is

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special and how sought after a proper

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remaster/reake

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has been over the years by the

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community. So, I think it's time to

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address these questions and update the

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community on as to where the game is at

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as of September 2025.

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[Music]

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First and foremost, there has been a

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plethora of updates regarding the status

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of the development of the game. The

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owner of this project, App Film Bum, has

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stated that career mode finally works.

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>> I'm Rachel, Samantha's friend. I heard

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your plane finally got in.

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>> All events exist. Complete unlock

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progression is there. magazine covers

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and the DVD opportunities, in-game map,

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all shops are enterable, choosing brands

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for specific parts, and full career mode

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statistics are fully working now. Not

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only that, but the issue where the cars

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would kind of stutter and look a bit

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glitchy while driving has been addressed

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and corrected to better replicate how it

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looked and felt in the original

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Underground 2. We can also see that the

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daytime lighting setting seems to be

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working great. And in my opinion, this

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is one of my most anticipated features.

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It just completely changes the vibe and

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I want to experience this legendary game

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with a different atmosphere and see how

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it feels. Now, of course, not everyone

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shares this same sentiment, which is why

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I'm pleased to say that the daytime

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setting is completely optional. You only

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get daytime if you want daytime. And if

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you're wondering what the best way to

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play this game is, I'd highly recommend

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plugging in a controller of your

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choosing, like this one right here, and

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playing with the controller. The streets

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of Bay View are not made for keyboard

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racing, let's be honest. And if you have

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any issues at all, you can run a program

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called DS4 Windows, which helped me be

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able to use this PS5 controller when I

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play. Do you see this? Do you see this

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PS5 controller? Do you see me? Oh, hey,

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it's me, Papa RPG. This is me playing

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the game with my PS5 controller with DS4

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Windows running in the background. Dino

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tuning has also been implemented, and

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it's fully functional, just as it was in

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the original game. You can live test on

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the racetrack or on the actual dyno

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itself to test and compare different

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setups for your builds. Of course, this

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feature will also be available in the

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daylight if you so wish to see it like

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that. Again, completely optional. By the

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way, if you revved up your engine and

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crashed your finger into the subscribe

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button, it would mean more to me than

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you'll ever know. The reason why you're

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seeing my face right now for the first

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time ever is because I want to show you

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that I'm going all in. We're locking in.

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This is it, baby. So, yeah, subscribing

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will mean more than you'll ever know. Of

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course, I'll always update you about

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this game, and I have content similar to

3:18

this, so feel free to check that out.

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Anyways, now the next feature I wanted

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to discuss is the apparent new weather

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system. We haven't been shown too much

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of it as of yet, but we have gotten this

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screenshot showing which what appears to

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be a foggy daylight overcast vibe. One

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user back in August asked if we're

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almost there in terms of the game being

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ready for release. User Finnwire, who is

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a verified tester of the game, says,

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quote, "Still a lot of things that

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aren't quite there yet, such as the game

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completely missing AI opponents and

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traffic and destructible objects. Also,

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there is still stuff to tweak in the

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driving model, so it feels closer to the

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original, as well as being realistic

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along with a bunch of less serious stuff

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related to graphics, etc. The driving

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model has come a long way, but it still

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needs tweaking, but I was able to tune

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cars and improve lap times on the

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airport URL track and progress in the

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career events, so it's showing promise.

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Also, the new weather system and

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improved car pay model are very nice. We

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got a nice little weather showcase

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demonstrating the new thunderstorm

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weather, too. In my opinion, it looks

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absolutely stunning. I mean, the

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lightning strikes in the air really look

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incredible. And the fact that when the

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lightning strikes, it illuminates the

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ground and your vehicle for a brief

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moment is such a nice touch.

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It's those little features like that

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that can truly immerse you into a

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remake. It's how you can tell the

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developers are truly putting their heart

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and soul into not only remastering this

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beloved game, but adding little nuance

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things to make the experience even more

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enjoyable than we remember. The new

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dynamic weather and time of day they're

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implementing looks beautiful. Here we

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can see some different stages of time

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along with weather and how the world of

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Bayiew will look. It's wild to think

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about. Never in all my years of loving

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this game would I have imagined this

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would be possible. All at the hands of

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independent modders and developers, too.

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nothing to do with EA

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>> EA games

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>> challenge.

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>> Shots like this with the sunset sky just

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slowly moving over time. These shots

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should be enough to convince you that

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this remaster/reake is going to be art.

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They are going as far as replacing the

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road textures with new ones, so it has a

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more polished, modern feel as well. The

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attention to detail is impressive, and

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it's only going to improve. For example,

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they will be swapping the engine noise

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for every single vehicle in the game,

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and some sound really good. Compare the

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different engine levels of this Toyota

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Supra. You can hear a pretty big

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difference in the upgrades, and on top

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of that, they sound pretty sexy, if you

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ask me.

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[Music]

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[Applause]

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[Music]

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Speaking of detail, even when choosing

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different style of headlight colors,

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just look at the way the light

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illuminates and bounces off surfaces

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very brightly. This wasn't present in

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the OG game, and to me, that's one of

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those touches that makes it feel more

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immersive, more premium, everything a

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remake should be. With that being said,

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I know some people see Unreal Engine 5

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and get turned off right away, but try

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to broaden your horizons just a little

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bit. Just take a look at this direct

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comparison of OG Underground 2. One clip

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with normal graphics and one with the

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high contrast mode on next to the Unreal

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Engine 5 remake/remaster.

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[Music]

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Of

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[Music]

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course, everyone is entitled to their

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own opinions, but I think this game

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looks great so far, at least visually.

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The way I see it, it can only improve

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from this point forward. And like, can

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we just appreciate this skyline in

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Midnight Purple for a second, people?

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Look how sexy it is. Are you looking?

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Okay, now open your ear holes. Listen to

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this ASMR for a brief moment.

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