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The Modern PERFECT TDS Loadout.

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The perfect loadout. Since last July, we  have been getting so many comments about

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when this video will return. And yet…it has. There are now 52 wonderful towers of TDS,

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and each player can only bring a  maximum of 5 of them individually,

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which is called a loadout. Sorry, you already knew  that? Too BAD, I wanted to say it again! Anyway,

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for many, many months, players have been  searching for THE best loadout to use..and

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the real question is…does it even exist?  Well, yes, yes it does indeed! Today, I’m

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going to prove that no matter what level you are  at the game, there is a perfect loadout for YOU.

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Before we even chuck any towers into a loadout  and call it a day, what would a perfect loadout

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even look like? Definitely not you, I mean look  at y-. Just kidding, you’re beautiful! Well,

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there are many factors that we need to consider.  How difficult will the gamemode be? What map are

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we going to choose? Are we playing solo or  with other players? That is why we need to

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separate the BEST loadouts in such categories.  One for survival gamemodes, one for Hardcore,

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and one for some Special gamemodes. But even besides that, we can start to rule out

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some towers that don’t have a chance of making the  cut of the best loadouts. So, we’re going to split

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this video into two sections: The Loadout-Guide  Section, meaning we cover how to create the BEST

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loadout based on specific conditions. And  the section you’ve all been waiting for,

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the current, PERFECT loadouts you can  instantly chuck into your loadout,

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that provide you the BEST performance  ever. Make sure to comment below your

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prediction of what YOU think is the PERFECT  loadout of TDS! And also leave a like and

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subscribe, please, it helps us out a ton! Before we actually see the perfect loadouts,

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we need to actually create a guide based on  specific conditions like player count, maps,

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and gamemodes to figure out how we can create the  perfect loadout, with the best towers, for YOU! By

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the way, I originally wrote a section covering  the top meta towers in the game currently,

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but since it took up a lot of time and is  somewhat irrelevant to the topic of this video,

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I recommend you just check out our Google  Document below with the current list.

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Anyways, let’s start off with our solo loadouts,  because those are the easiest to control,

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as you’re just one player playing in the round.  For a gamemode like Easy, you’re probably a Newbie

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at the game, which is completely alright by  the way! Or, you’re just one of those Level

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500s coming to obliterate the Level 10s zone.  You really don’t need anything special here,

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and neither do you want to bring any towers that  are too expensive, because you’re NOT going to get

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enough cash to max ‘em out. So I would only bring  one early-damage tower and one damage tower here,

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because, again, you won’t get much  opportunity to do anything more.

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For Casual Mode, it’s kinda the same deal, but  you actually get a fair amount of cash in this

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gamemode, especially in solo. I’d recommend  this gamemode for players that are starting

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to obtain intermediate towers and want to gain  more coins per win, so you’re probably just a

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Beginner. You can manage to bring a full loadout  here, so I would choose one early-damage tower,

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two damage-towers, and one support tower.  You could opt to do one more damage-tower

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and two support-towers, just make sure  your support towers are able to fill in

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enough damage output to kill the Grave Digger. Intermediate Mode is mainly special just for

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the amount of spam of enemies you see, so using  crowd-control towers is your best bet here. You’re

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probably still a Beginner if you’re taking on this  gamemode, but I can see Intermediate Players play

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this gamemode alone, as well. I would start off  with one or two early-damage towers to ensure you

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can keep up with the mode’s pacing, and then bring  a crowd-control tower, if those two early-damage

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towers aren’t enough to deal with the hordes  of enemies. Lastly, leave that last slot for

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a support-tower, and you can also optionally  swap an early-damage tower for another support

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tower. If you can deal with the enemy spam,  you’re basically good here, so don’t worry.

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Molten Mode is similar to Intermediate mode,  just harder and has a few more enemy gimmicks,

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and generally feels like an easier Fallen. I’d go  with the same advice as intermediate mode here,

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you just may need more advanced towers (since  you’re close to being an Advanced Player)

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there are better options at early-defending or  support than others, like how Brawler outclasses

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Warden in early-damage, and how Minigunner  outclasses Militant in terms of solid damage.

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For Fallen, like I just mentioned, it’s basically  a harder Molten Mode, so I’d recommend you’d get

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two early-defense towers, one that you can  place a few of in the beginning, and another

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that can defend the Early-to-Middle game. You’d  likely need one or two support towers, and I’d

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definitely recommend one of them to be Farm, as  you’ll also be able to tell that Farm will be used

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in a lot of our preset loadouts. Lastly, bring  a heavy crowd-control damage tower like Mortar,

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Rocketeer, or even Pursuit to ensure that the  Fallen enemy-spam doesn’t catch you lacking.

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Now, Hardcore isn’t typically a mode you’d solo,  but it’s still very possible to triumph solo

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Hardcore, due to the fact that it still isn’t  reworked…developers, we need that rework really

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soon. Because even a dumbo like me was able to  solo Hardcore recently with the meta towers.

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From what I’ve learned about Hardcore, though,  is this: If you want to be able to solo it,

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you need to focus on getting past Wave 25 in order  to even get a shot at killing the Void Reaver at

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Wave 50. Waves 1 through 25 are arguably the most  strategically difficult part of solo’ing Hardcore.

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You’ll need a good source of Hidden Detection  by Wave 10 for the invisibles, Flying Detection

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by Wave 12 for the balloons, Lead Detection by  Wave 14 for the Leads and STUPID Lead Bosses,

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a good source of damage/DPS by Wave 18 for the  Mega Slow, and yet another sufficient source

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of Hidden Detection for the nasty 3 Shadow  Bosses that appear on Wave 25. There is a

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combination of towers that we will go over that  can deal with these no problem, now you’d just

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need to worry about getting two good sources of  DPS to deal with the bosses and Void Reaver. If

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you already have a bunch of good DPS Towers, then  I’d recommend bringing Commander, that way you can

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constantly give your troops a 50% fire-rate  buff, amplifying your DPS by multitudes.

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Onto the Special Gamemodes, we’re not going  to cover Badlands II, because although it has

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been solo’d, I’d recommend you just check out the  Quad-Silly Quickdraw Document Strategy instead.

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But as for Pizza Party, that is a mode that is  relatively easy to solo on your own. The only

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issues you’ll really have to deal with in this  gamemode is the buffed amount of health that the

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different enemies have. After that, it’s really  just the Balloon Boys requiring Flying Detection,

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and a lot of needed DPS in order to deal with  other bosses like the Commander that comes at

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Wave 25. I’d recommend Ranger to deal with the  damage and the Flying Detection, Commander to

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boost your DPS, and 2 more damage towers that you  can use as fast as possible, DJ Booth for economy

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and extra buffs would also be significantly  advantageous when solo’ing this gamemode.

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Lastly, as for Polluted Wastelands II,  it has received many tweaks and reworks,

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but now, even Polluted Wastelands II is able to be  solo’d, even with No Special Towers! It is a very

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quick-paced gamemode, as it only has 25 waves,  compared to other gamemodes with over 30. Anyway,

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this gamemode’s gimmick isn’t needing to  utilize all detections (like Hardcore),

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but rather attempting to deal with as much enemy  spam and high-health enemies as possible.

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So, now that the solo loadout-guides are in place,  what about playing with other players? Well,

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for the survival gamemodes, it doesn’t  matter what level you’re at in the game,

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it is most likely you can handle Easy and  Casual Mode on your own. For modes beyond that,

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it is nice to have other players to play with you  to ensure that you can clear the rounds quicker

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and efficiently. A general rule of thumb is that  you don’t want to bring the same Support Towers,

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unless it’s for personal benefit, like Farms.  So far as damage towers go, it doesn’t really

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matter how many players participate per round, you  all can bring similar damage towers. It is also

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definitely nice to have variety, such as plenty  of towers that cover Hidden Detection, plenty that

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cover Flying Detection, and so on, and so forth. With that, before we go onto the final section,

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take a look at these two maps’ entrance areas.  Which map seems like it has more efficient space,

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meaning lots of towers can be placed in an  efficient spot? If you chose Wrecked Battlefield,

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you’re absolutely right! Not only does Wrecked  Battlefield offer a lot of great placement spots,

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but it also features lots of cliff spots  and a long path, meaning towers like

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Ranger can entirely thrive in this map. Alright. Enough with the yappity-yap,

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although I do hope you sat through  that, because it can help you with

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your choices regarding towers, maps, gamemodes,  and teammates, based on your skill level of TDS,

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and what gamemode you plan to play. But here is  what we’ve all been waiting for. What are the

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PERFECT loadouts in each respective gamemode?  Let’s get a-move on and figure that out NOW!

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Starting off with our Solo loadouts, we’ve got the  Newbie one already! This one is suited for beating

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Easy Mode no problem, and is for all players  that have literally just begun playing! However,

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I just bamboozled y’all, because the Scout &  Hunter duo is BACK again from the previous Perfect

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Loadout to debut again! And you may be thinking,  but it’s been almost an entire year, why is the

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loadout still the same?! Well, they barely changed  this mode at all, and a lot of the beginning parts

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of TDS have been balanced for a while. Moving forward, we’ve got the Beginners

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Perfect Loadout, AKA players that are basically  between the Levels of 25 and 50. On your own,

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you’re probably able to conquer Casual and even  Intermediate mode, which is why you’re in luck,

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here is what we got. We’ve got Rocketeer,  Military Base, Ace Pilot, Freezer,

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and Farm. There are already 2 meta-towers  within this loadout, Rocketeer and Freezer,

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alongside Farm. This loadout also offers Military  Base & Ace Pilot, two GREAT options for damage

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at this level. Hidden Detection doesn’t even  become an issue for any of your towers that

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may not unlock Hidden Detection because Ace Pilot  grants this detection to all towers past Level 4!

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But if that loadout is NOT enough for you, because  you just want MORE and MORE power within your

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loadout, you’re probably past Level 50, now being  quite the ADVANCED player yourself! At this skill

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level, you’re capable of solo’ing Molten or even  FALLEN, all you need is a good loadout to get ‘ya

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there! In this loadout, we’ve got Rocketeer  again, Ranger, the W-Tier Tower of Advanced

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Towers (GO CHECK THE VIDEO OUT), a Support-Slot,  an Early-Damage Slot, and Farm again. The 3 preset

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ones are self-explanatory, and the 3 of them are  meta-towers as of right now. For the support-slot,

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we’ve got a hierarchy of which Support Tower  should be better than the other at this level,

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and same for the Early-Damage. So, ideally, you’d  fill the Support Slot with Commander or Freezer,

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depending on if you want buffs or stunning. But we all know there are just a few more towers

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you can unlock past the Advanced Level. These  players that have unlocked all of the towers

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are called the Super Advanced Players. The  players that have ascended to the maximum,

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having every tower they need to create the most  PERFECT loadout for survival gamemodes anyone

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has ever seen. This includes unlocking all of the  level troops, yes, that also means spending over

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35,000 coins on a tower like Gatling Gun just for  the sake of owning it. All of the Hardcore Towers,

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despite costing roughly 13,750 gems in total. But  the PERFECT loadout that we’ve came up with, that

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can defeat survival gamemodes as tough as Fallen,  and probably one of the most versatile solo

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loadouts out there, we’ve got…Rocketeer…Mercenary  Base…Engineer/Commander…Brawler…and Farm. And

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pay attention, here, because although  being VERY similar to our last one,

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there is plenty to go over with this new one. For the first few waves of a mode like Fallen,

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you’re going to want the best Early-Damage tower,  which is Brawler. Their cheap cost efficiency

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alongside melee capabilities, repositioning, make  them such a versatile tower to use. While you’re

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using the Brawlers to fend off the first few  waves, you’re able to sneak in a bit of farming to

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get your economy up, because a tower like DJ Booth  or Cowboy isn’t in a loadout like this one. Once

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you get close to the Fallen Giant, you’re gonna  want to start placing down Rocketeers. [Now] you

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can start working toward your Mercenary Bases.  What I didn’t mention is that Mercenary Base CAN

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be interchangeable with other damage towers.  By using THIS hierarchy of damage towers,

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you can determine which one you feel is best for  you. But Mercenary Base sits at the top of the

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hierarchy since we’ve already got Rocketeer in our  loadout. Anyway, this is the guide I’d recommend

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you level them up in, and here is also an ideal  unit-layout to use for each one to get instant

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Flying Detection from the Riflemen, and a bit of  splash from the Grenadiers. Now you can start to

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max out your Rocketeers and then your Brawlers to  ensure that you’ve maximized your current tower's

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damage output before placing down Engineers  or Commanders to increase your overall damage

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output. I prefer Engineer in this loadout because  Engineers alone deal sheer amounts of damage, at a

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total of over 2,400 Damage Per Second, however,  this slot is also similar to Mercenary Bases’

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meaning you can either choose to bring another  Damage Tower with you in this slot, like Ranger,

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or you can choose to bring a Support Tower in  this slot, like Commander or Electroshocker. I

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recommend Engineer overall because it provides  you with the extra DPS and Flying Detection

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you’ll need to successfully kill the Fallen  King and his annoying little flying minions.

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Here is the summary of our best survival gamemode  loadouts based on your disposition in the game.

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But let’s check out some cool Hardcore and Special  Gamemode best loadouts to end off this video!

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For Hardcore, I already went over what’s needed  in a loadout to clear Wave 25, and if you haven’t

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figured it out already, the best combination  of dealing with that is Medics and Mortar.

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This loadout we’re about to show originates from  this document strategy, so please check it out

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and support the creators. Anyway, Medics are an  extremely cheap way to get Early-Damage in while

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covering Hidden and Lead Detection. Once you  place a Mortar to Level 2 as soon as possible,

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you’re able to deal with Flying Detection.  Now is when we introduce Swarmer & Commander

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into the mix, getting a Level 3 Swarmer instantly  after getting six of these Medics to Level 4. You

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can then get more Swarmers to max for the DPS,  get the rest of your Mortars and max ‘em out,

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max out your Commanders, and now we have room  for Turrets, placing them around Commanders to

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deal the most DPS possible, while only using  up 3 placement slots. You’re now able to fill

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the rest of the map with Swarmers, and with  enough micro’ing medic, using Call of Arms,

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and Swarmer’s Grenade abilities, you  should narrowly beat the Void Reaver.

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For a mode like Pizza Party, even bringing towers  as simple as these, which are all non-special,

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by the way, are capable of defeating this special  gamemode on your own. Cowboys can efficiently

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deal with the beginning waves & your economy,  DJ Booth can be placed early for knockback,

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more economy, or damage buffs, Rocketeer  & Ranger are our sheer sources of damage,

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and you can even throw in another Support  Tower to aid the rest of your damage towers.

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And lastly, so we can conclude the return  of this video, we’ve got Polluted Wastelands

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II. I’m not really sure why you’d  want to solo this special gamemode,

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unless you’re really looking for a challenge, but  I hope you have access to some Special Towers,

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because if not, then you’d probably need a  beefy Skill Tree to do this without Special

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Towers. According to this document strategy, so  please credit them for this, this is the perfect

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loadout that you can utilize to solo Polluted  Wastelands 2. This strategy makes total sense,

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because like I mentioned earlier, *Flashback:  Anyway, this gamemode’s gimmick isn’t needing

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to utilize all detections (like Hardcore), but  rather attempting to deal with as much enemy

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spam and high-health enemies as possible.*,  rather than something like Badlands II that

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features three entrances and triple the enemies. And with that, we’ve covered all of the preset

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solo loadouts you’ll ever need, regardless of  what skill level you’re at and regardless of

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what gamemode you play. Just remember a perfect  loadout DOES NOT guarantee an easy triumph,

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you need to make sure you utilize the loadout  accurately based on the game modes and goals

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you’re trying to achieve in the game. But we hope  this video was helpful for you. I had a ton of fun

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recreating this video in a new and more efficient  manner than last time. Please do leave a like and

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subscribe, it helps us continue creating awesome  TDS videos for you all. Have a wonderful day,

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and let me know in the comments how  well the loadout works for you!

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