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The Smallest Sunburn Ever! (GAME 10)

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0:00

Ooh,

0:02

this is something else. So, the name of

0:05

this map is something I'm very familiar

0:07

with where I live. Uh, it's Sunburn.

0:09

Okay, make sure you're wearing your your

0:11

suntan lotion if you go out in the hot

0:12

sun. Uh, we have Doubt in the Blue D

0:15

looking for a big comeback here and it

0:17

is uh Vikings for him. And then it is

0:21

Burgundians

0:23

for Tatau.

0:25

Uh, now usually there's more distance

0:26

between the players, but this is the

0:28

smallest Sunburn ever. [snorts] So, uh,

0:31

yeah. Um, naturally there's not a lot of

0:35

space, but compared to some of the other

0:36

maps we've seen, it feels a little bit

0:38

larger.

0:40

And so, you've got, um, this woodline

0:44

between the players,

0:46

and that's kind of a separator.

0:49

Makes it tough to move over to the

0:50

opponent. And there's tons of stone and

0:53

gold. But the idea is is you have stone

0:54

and gold on both sides. So if you get

0:56

like tower rushed or pushed on one side,

0:57

you can shift to the other.

1:00

You can wall off one side, push the

1:02

other. It's kind of tricky to decide on

1:03

where you go.

1:05

Oh, the other thing is there's also lots

1:08

of food. So there's three rhinos or

1:09

elephants. And with that and the

1:12

berries,

1:14

>> maybe a fast castle is doable.

1:18

Now, previously I didn't think a fast

1:19

castle was very viable, but there's at

1:21

least space to build things here,

1:24

>> but I would I would almost expect this

1:26

to be there is a meta forming here.

1:29

Maybe they use this food to go feudal

1:30

age for archers. I mean, Doubt Doubt

1:32

wants to win. There's money on the line.

1:34

He cares about your entertainment. But

1:38

>> what about you, Chad? If you were

1:39

playing, would you rather have

1:42

>> $15, an extra $15, and people be

1:45

slightly less entertained?

1:48

Or would you take uh I don't know 10

1:51

bucks lose

1:54

>> lose your pride and then have people

1:56

slightly more entertained.

1:59

>> Honestly, a $5 diff. It's technically a

2:01

$5 difference between winning each game.

2:02

It's not that much, but hey, $5 is $5.

2:08

Sir Gavin says money is greater than

2:10

your audience.

2:12

>> Damn. Sir Gavin's a sellout.

2:15

Sir Gavin would, I don't know, like go

2:17

to Facebook for two years for money or

2:19

something. Oh, sounds horrible.

2:21

>> Who would ever do that?

2:23

>> Just to be clear, I did not think money

2:26

was greater than my audience. I just

2:27

thought two years in the grand scheme of

2:29

things, in the grand scheme of life, in

2:32

the grand scheme of a 15-year career, I

2:34

didn't I I didn't mean it like that. I

2:36

wasn't trying to say I meant it like

2:37

that. It was I mean, I freaking cried,

2:40

okay? It was It was a lot going into it.

2:42

Anyways, we focused on the game. We

2:43

focus on the game. [clears throat]

2:46

Feel like this is a very important hill

2:48

here,

2:50

right directly between the two players.

2:53

It's actually less important than the

2:54

north in terms of the gold and stone

2:57

around though. This [snorts] is also an

2:58

important hill.

3:01

So,

3:03

Tata was double bit already. Only the

3:05

Burgundians can have that in dark age.

3:08

Honestly, Tat's got this tidy little

3:11

back area with stone, golds, berries.

3:14

He doesn't need to take any risks.

3:18

I guess Stout's stone is in his safe.

3:22

Hey, Hardy, can you please edit in a

3:25

treadmill for this zebra? [snorts]

3:27

YouTube will enjoy this. YouTube, if you

3:30

see this, please respect Hardy that he

3:33

actually did this instead of saying,

3:34

"No, that's ridiculous." We will have

3:36

this zebra on a treadmill. I hope. I

3:39

don't know where he's going. He's

3:41

getting his steps in for the day. Um,

3:46

tattoo walls this way. I wonder if Hardy

3:49

hates me sometimes. [laughter]

3:54

Cuz like I don't think he's here at the

3:56

moment cuz he didn't he didn't say

3:57

anything in chat,

3:59

but like he goes to the he goes to the

4:01

video, he goes to the to the workload,

4:04

and then he sees the edit button. and

4:06

he's like, "Oh, this is going to be a

4:07

really important addition." And then

4:08

it's like, "Put a treadmill there,

4:10

please."

4:13

It's fun. I enjoy it anyways. I think

4:16

Chad enjoys it.

4:18

Oh, hey, hey, hey. Oh, you ruined it,

4:21

Tat. What the Okay, well, he he's a big

4:23

Tata's close friend of Hardies. I think

4:26

Hardy paid him to do this.

4:30

I think Tat genuinely wants the extra

4:32

food, but he does have some food to work

4:34

with still.

4:36

But no military buildings for him yet.

4:38

We do have the barracks for doubt.

4:41

Barracks for doubt. He shifted most of

4:42

his villagers off of food and a lot

4:44

under wood.

4:46

So it does fall in line with my initial

4:48

prediction of maybe some range units.

4:52

And there goes the zebra.

4:56

But Tatau, no barracks yet. So this is a

4:59

fast castle.

5:01

I love this. I think if Tatau was

5:04

losing, he wouldn't do this, but this is

5:06

like a high-risk, highreward type

5:08

approach

5:10

and Tatau cares about you guys and and

5:13

having a fun series here. Tattoo knows

5:15

what a show match is. Tatau wants to be

5:17

invited back.

5:19

He wants us to be close.

5:22

It's risky.

5:24

I actually think he could maybe go fast

5:26

castle Flemish militia.

5:30

Tat sees the scout. Tatau will drop a

5:32

blacksmith.

5:33

Doubt will know what that means if he

5:35

sees the market.

5:37

There's the archery range from doubt.

5:39

But I mean, what does he actually

5:42

accomplish now that this is blocked off

5:45

and all of most of Tat's resources are

5:47

on the back?

5:49

It's an amazing map for Tat.

5:53

So, he is building a mining camp there.

5:56

We'll see if it's on stone and gold.

5:57

This might just be a bit of stone for

5:59

some defensive towers, but Tata will

6:01

probably click up. Doubt is Viking, so

6:04

he has wheelbarrow for free. Very

6:05

efficient eco, plenty of food. So,

6:08

castle age could still be pretty quick

6:09

for him, too.

6:12

But yeah, he's going to need to probably

6:14

do something here to to feel as though

6:17

he's not just behind.

6:21

>> We thought about an outpost over there.

6:22

Tat saw that and deleted his walls.

6:26

And now Tat will rewall that. And now

6:27

there's an outpost there from death.

6:29

Just to to get a peak at what's going on

6:31

back there.

6:35

>> He's doing the math. He's looking at the

6:36

stones. He's like, I have two.

6:39

There's one here and there's one here.

6:41

He might not know about the other one.

6:43

To be fair though, Tata's not taking it.

6:53

Uh, we're saying he says, "Hey T90, I

6:56

watched a YouTube video with Matzah." He

6:57

says, "I don't want to spoil you, but

6:59

there was a Hera Matza game yesterday

7:00

and something similar happened." We're

7:02

saying, "I don't want to spoil you, but

7:03

if you go to my YouTube channel right

7:04

now, there's a video called The Great

7:06

Stalemate Part Two,

7:08

and that very well may be the exact game

7:10

that you're telling me about.

7:13

Beat you to the punch, buddy. [laughter]

7:15

Don't worry, I'm already on it. It's

7:18

already on the channel.

7:19

>> [laughter]

7:20

>> It's a good game. Thanks for letting me

7:22

know.

7:24

>> Uh the the turnaround was pretty fast on

7:26

that compared to usual. So So

7:33

I I like what Doubt has done. He's he's

7:35

now shifting over this way to pressure

7:37

because going through the market would

7:38

take a lot of time.

7:40

Is there space for Tatau to build the

7:42

siege workshop?

7:45

Oh, he's going to go monastery. Okay.

7:49

I I mean monks have been really strong.

7:51

Oh, he can also fit a siege workshop.

7:54

He also saves the scout so he can heal

7:56

that up.

7:59

Doubt

8:01

>> we'll see the monastery. He'll see the

8:02

siege workshop. He'll place a tower

8:04

there.

8:06

Archers are actually stuck there. Can he

8:08

escape with those archers?

8:11

Dot eventually needs to get out of here

8:13

once the manganel is here, but I think

8:15

he has time to complete the tower. I

8:17

just need to know. Yeah. You see, his

8:18

archers were he was trying to bring them

8:20

in, but they're stuck right now.

8:24

There we go. That should fix it,

8:28

guys. This is what Tat sees. This is

8:31

freaking ridiculous. [laughter]

8:35

This is hilarious that this is the

8:37

scenario we're in. What in the world?

8:42

But hey, he kills two archers, easy.

8:45

And monks and manganels outrange

8:47

everything here, right? So that manganel

8:50

can just park itself right there. It

8:51

can't be hit by the towers cuz towers

8:53

are half range with the mod.

8:56

Both those towers will go down very

8:57

quickly. This monk can grab a relic.

8:59

That's going to hit that's going to feel

9:01

great because you get some food income

9:02

from relics with burgundians and he

9:05

needs food.

9:07

and doubt

9:09

is in a scenario where we might see a

9:11

rare stable switch

9:14

because castle is gonna it feels a

9:16

lifetime away.

9:18

I would like to see scouts here actually

9:22

but it feels so awkward. Oh man, he

9:24

loses an archer to the conversion. That

9:26

archer then shoots one of his friends.

9:30

Tat's value here is just insane as

9:31

Meganel's exposed.

9:34

Tat's even saving the scout. Oh my god.

9:36

T Oh my god,

9:39

the value T's getting from his units

9:41

right now is nuts. He got perfect Mangan

9:44

Elliots. He got perfect conversions,

9:45

perfect kills with the units he

9:47

converted. He only ended up losing one.

9:49

The only unit he lost was the archer he

9:52

converted.

9:54

That will be another Deadville.

9:58

This will be another dead tower. And now

10:00

Doubt's on the way to Castle Age. But

10:02

like 800 food invested into castle age

10:05

instead of 800 food maybe into like a

10:07

bunch of scouts

10:10

feels a little risky. Then again,

10:14

the second Tat sees that Tat could maybe

10:16

add spears. It's never

10:19

never that simple.

10:23

Ninja in chat says, "Why do I get a

10:25

feeling that T90 is so biased against

10:27

doubt?" Bro, I know you're not trying to

10:29

tilt me right now, but let me rant. Look

10:32

at the KD. What am I as a caster

10:34

supposed to do? Okay. If if it's not

10:37

looking good for a player, I have to

10:39

cast the game because it's not looking

10:41

good for that player. Would you like me

10:43

to then be like, "Oh, things are very

10:45

rosy here for Doubt. Things are looking

10:47

good." When they're not. Sorry, we

10:49

continue. I [clears throat] got one

10:50

guide.

10:52

I love Doubt. Doubt's one of my favorite

10:54

players. Come on, man.

10:58

Sorry, that was not that individual's

11:00

comment. That was an accumulation of a

11:02

hundred comments I've heard over my

11:04

career just like that, you know.

11:08

So, as I was saying, guys, things are

11:11

looking amazing for doubt. I don't think

11:14

town centers are important

11:17

and honestly, castage isn't really that

11:19

valuable anyways. I would say it's

11:20

overrated.

11:22

So, uh, he loses another archer,

11:26

but archers are overrated, too. He does

11:28

get a kill there. That's nice.

11:31

again. He might not make it to Castle H,

11:36

but Oh, he does have the scouts here.

11:37

Okay, genuinely serious mode now. He

11:39

does have the scouts. Could maybe

11:40

engage.

11:42

Maybe.

11:45

I really like the market in the north

11:46

from doubt. To be able to use that

11:50

and not lose it is sick.

11:53

That was smart thinking. That was maybe

11:54

one of the be better things he's done.

11:56

Okay, makes it to castle. Moment of

11:58

truth.

12:02

He went to castle age for lyav. He has

12:04

the upgrade on the way.

12:08

What the

12:10

the z It's so bad for doubt the zebras

12:12

are trying to get out of here. Scorpion

12:15

edition for tat. He hasn't actually

12:18

added spears though,

12:20

but he does have that monk locked in

12:22

before light cav. He gets the conversion

12:24

and he gets the kill, bro.

12:29

Tat's value has been crazy

12:32

and scorpions are are not bad because

12:35

they do pass through damage

12:37

and Viking light cav

12:41

bloodlines so they're pretty squishy.

12:46

T's micro has been unbelievable. He

12:48

understands the assignment and honestly

12:50

he hasn't produced vills really at all

12:52

in castle age. So, it has been full

12:54

focus, full micro,

12:57

but even still, like to to have it be

13:00

this good, [screaming]

13:02

even if you're doing nothing else is

13:04

impressive. Things start to get a little

13:06

weird for him. He loses some monks there

13:08

to the light cave.

13:10

That's okay. That's that's okay for

13:12

doubt,

13:14

but it's definitely an at what cost

13:16

situation because he does have to lose

13:17

his vills for this.

13:21

Tato has the villager lead now. Like Cap

13:23

for Doubt are weak, but they'll kill

13:24

some monks.

13:26

Um

13:29

well,

13:32

I mean, Tatau doesn't have much army

13:35

anymore. Doubt doesn't have a town

13:37

center,

13:39

but they're both in really bad positions

13:41

now.

13:43

And this is actually a game.

13:46

Damn. I mean, doubt is 20 bills.

13:50

He's He's buying all his food income.

13:53

Tau has 28 bills,

13:57

I guess. Like monks doesn't feel great

13:59

for him. He still probably do some maybe

14:01

some scorpions

14:03

could be good.

14:06

Okay, there's there's the um there's the

14:09

castle now for Tattoo.

14:12

Also, zebras. This is uh the viewers who

14:17

thought I was biased against out

14:18

leaving.

14:21

They're still they're still not happy

14:22

with me, but they're still like right on

14:23

the brink of leaving, but they still got

14:24

to keep their eye on the stream right

14:25

now. Um,

14:28

I mean, I love the idea Tat needs a unit

14:31

other than Monk and Scorpion,

14:34

but if Doubt adds monks,

14:37

again, Viking monks are not great, but

14:39

the Viking monks can actually convert

14:42

the custilier, and that's a pretty big

14:44

swing. Remember, castles have half

14:47

range, so I mean it is extra protection

14:49

for Tatau, but

14:52

it's not a huge amount of protection.

14:54

And yeah, scary times for the for the

14:55

unit. Doubt when I'll dive. He's not

14:58

scared of the castle. He doesn't get the

15:01

conversion. And

15:04

his units are really weak.

15:07

Really weak. Oh no. Oh, that was so good

15:10

for Tatau.

15:12

And doubt is no way to produce more

15:14

villagers, guys. His eco is very weak

15:16

and he quicks up here. But the monk

15:19

going for the conversion will be found

15:21

by the scorpion and it will die.

15:26

The light cav here do kill a villager

15:28

and GG's called.

15:31

Um sorry about the rant. I was I I was

15:34

only partially real. Um we still have

15:37

more games. We still have one more game.

15:39

Kata does officially win the show match.

15:41

That was a fun one though.

15:43

That is one of the rare times Fast

15:44

Castle has actually worked in these tiny

15:48

maps between these two. Uh the

15:50

difference was probably the map. Um I

15:54

think like having the res on the back

15:56

certainly played a role, but Doubt also

15:58

had res on the back and Doubt could have

16:00

maybe used that. I think Doubt just

16:02

realized that the last couple winners

16:04

has been the players who played archers

16:06

and and played feudal so he tried to to

16:08

go for that. Um,

16:11

I love Tat's micro. Tat got some crazy

16:13

value around the time that I went off uh

16:17

and got one guide. It was a 7 to1 KD,

16:21

which you never know how much of that is

16:23

calculated and how much of that is luck

16:25

cuz it's monks. But there was a a fair

16:28

dose of that. Like this is the one

16:29

that's luck. He we'll give him credit.

16:31

Say he realizes the one is weak and

16:33

doesn't convert that. But he gets this

16:36

conversion

16:38

and then immediately that archer fires.

16:41

He's like, "These guys have been pals

16:42

for years." And then later just one

16:46

shots him. And not only that, remember

16:48

this scout was on 2 HP before and he

16:51

healed it up like 3 minutes ago. So then

16:54

the scout's attacking.

16:56

Scout ends up attacking the archer. He

16:58

actually heals this scout. Then watch

17:00

this. He heals the scout last second,

17:02

saves it again.

17:04

I think the only unit he ended up losing

17:05

here was this archer. He also is then

17:07

attack rounding these vills.

17:11

Yeah. And then someone said I was biased

17:13

against

17:15

I don't know why it annoys me so much.

17:17

It's not that big a deal. Um, GG

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