What It's Like to be Every Level of WW1 Trench Soldier
FULL TRANSCRIPT
Level one, the raw recruit. You were 18
years old. Yesterday you were working in
a factory, punching a clock, eating your
mother's cooking, sleeping in your own
bed. Today you are standing in a muddy
field in France, wearing a uniform that
does not fit, holding a rifle you have
fired exactly three times during basic
training. The sergeant screams in your
face. His breath smells like tobacco and
rage. He calls you maggot. He calls you
worthless. He says you will die in a
week unless you learn to follow orders
without thinking. You believe him.
Everything about him suggests he has
seen things you cannot imagine. Around
you, a thousand other boys stand in
crooked lines. Some of them were clerks.
Some were farmers. Some were students at
university. Their education interrupted
by conscription. Now you are all the
same. You are replacements. Cannon
fodder. The army needs bodies because
the army keeps losing bodies at a rate
the generals did not anticipate. The
train brought you here in cattle cars
packed with men. You could not sit. You
could not sleep. You could barely
breathe. The journey took 3 days. Now
you march. Your boots give you blisters
within the first hour. The leather is
stiff and poorly fitted. No one cares.
You march until your feet bleed. And
then you march some more. At night you
sleep in barns, in fields, in the mud.
The food is terrible. Hard biscuits
called hard attack that can break your
teeth if you bite wrong. and canned beef
that the men call bully beef. It tastes
like metal and salt and despair. The
older soldiers look at you with pity.
They've been where you are going. They
know what is coming. You do not. Level
two, the private. You have reached the
front. The trenches stretch as far as
you can see in both directions.
Zigzagging across the landscape like a
scar that will never heal. They tell you
the western front runs from Switzerland
to the sea. 400 m of ditches filled with
men trying to kill each other. You climb
down into the trench and immediately
step in. 6 in of cold water. This is
your home now. You will live in this
ditch for weeks at a time, rotating
between the front line, the support
trenches, and the reserve. The walls are
reinforced with wooden planks and
sandbags. The floor is duck boards laid
over mud. Wooden slats that sink and
shift under your weight. The mud is
everywhere. It gets into your boots,
your clothes, your food, your soul. Men
have drowned in this mud. Shell holes
fill with water and become death traps.
You learn the daily routine quickly
because learning it keeps you alive.
Stand two at dawn. Every man on the
firestep, bayonet fixed, watching no
man's land for a German attack. The
halflight of dawn is when attacks
usually come. The attack rarely comes,
but you stand ready anyway because the
one time you relax will be the time they
come. Then stand down breakfast, work
parties. You fill sandbags endlessly.
You repair walls damaged by shelling.
You pump out water that seeps in faster
than you can remove it. The rats are
everywhere. They are fat the size of
cats grown huge on the corpses rotting
in no man's land between the lines. At
night they run over your face while you
sleep. You scream the first few times.
You stop screaming after the first week.
The lice are worse. They infest your
uniform, your hair, every crack and
crevice of your body. The itching never
stops. Men scratch until they bleed.
Until their skin is raw and infected.
Trench fever spreads through the ranks.
A mysterious disease carried by the lice
that leaves you weak and shaking. You
get sick. You recover. You get sick
again. This is life now. Level three,
the lance corporal. You survive 3
months. That is enough to make you a
veteran in this war. Men who were here
when you arrived are mostly gone. Dead,
wounded, sick, transferred. The sergeant
pens a single stripe on your sleeve. You
are a lance corporal now. The lowest
rank of leadership. You have four men
under you, a fire team. Your job is to
make sure they do not die stupidly.
Stupid deaths are common. Men who stand
up to stretch and catch a sniper's
bullet. Men who light cigarettes at
night and give away their position. Men
who fall asleep on watch and get their
throats cut by German raiders. You are
responsible for fire discipline. When
the Germans probe your section with
patrols, you decide when to shoot and
when to stay silent. Shooting too early
gives away your position. Shooting too
late means they are already in your
trench. You learn the sounds of the
front, the crack of rifles, the thump of
mortars, the scream of incoming
artillery that means you have about 2
seconds to dive into a dugout before the
world explodes. You learn to tell German
shells from British shells by their
sound. You learn which parts of the
trench are safe and which will get your
head taken off by a sniper if you stand
up at the wrong time. Their periscopes
for looking over the parapit. Use them.
Your men look to you for guidance. Some
of them are older than you. Some were
respectable before the war. Married men
with children. Now they wait for a
teenager to tell them when to sleep and
when to eat. The responsibility weighs
on you. You make mistakes. One of your
men stands up to stretch and a bullet
punches through his skull. You wrote the
letter to his mother. You lied about how
he died. Everyone lies about how they
die. The truth is too ugly. Level four.
The corporal. Another stripe. You are
the second in command of your section
now. 8 to 12 men depending on
casualties. The section is almost never
at full strength. Someone is always dead
or wounded or sick. The section leader,
a sergeant, relies on you to handle the
details. You organize the watch
rotations. You make sure ammunition is
distributed evenly. You inspect rifles
to make sure they are clean because a
dirty rifle jams and a jammed rifle
kills its owner. You lead small patrols
into no man's land at night, crawling
through the wire on your belly,
listening for German voices in the dark.
The wire is everywhere. coils of barbed
wire strung on wooden posts [snorts]
designed to slow attackers while machine
guns cut them down. You learn to cut it
silently. You learn to move through it
without getting tangled. The first time
you kill a man up close, he is as scared
as you are. A German soldier, maybe 19,
caught in the wire during a raid. He
sees you coming and raises his hands.
Surrender. But you have been told not to
take prisoners on raids. They slow you
down. They make noise. They compromise
the mission. You use your bayonet
because a gunshot would bring the whole
German line down on you. It is not like
the training dummies. He struggles. He
grabs at the blade. He makes sounds you
will never forget. The look in his eyes
stays with you. Some nights you see his
face when you close your eyes. He had a
photograph in his pocket. A girl. You
left it with his body. You tell yourself
it was necessary. You tell yourself he
would have done the same to you. Maybe
that is true. You stop thinking about
it. Thinking is dangerous. You focus on
the job. Keep your men alive. Kill the
enemy. Survive until tomorrow. Level
five. The sergeant. You have been
promoted over the bodies of the men who
came before you. The sergeant who
trained you took a piece of shrapnel
through the throat during the
bombardment. You were standing next to
him when it happened. His blood sprayed
across your face. He tried to speak,
tried to give you final orders, but only
gurgling sounds came out. He died in
your arms. Now you are the sergeant. You
run a section of 10 men, sometimes more
when other sections are depleted. You
are the backbone of the company.
Officers come and go. They get killed or
promoted or transferred or invalidated
out with shell shock. The average life
expectancy of a second lieutenant is 6
weeks. NCOs's like you hold everything
together. The captain gives orders. You
make those orders happen. When the order
is stupid, and many orders are stupid,
issued by men who have never seen the
front line, you modify it just enough to
keep your men alive without getting shot
for insubordination. This is the art of
the sergeant. Knowing how far you can
bend, knowing when to push back and when
to shut up. The men respect you because
you have been here longer than any of
them. You have survived four major
attacks and a dozen small ones. You have
been gassed twice and wounded three
times. You must know something they do
not. The truth is you are just lucky.
Skill matters less than luck in the
trenches. A random shell can kill the
best soldier in the army. You have seen
it happen to men far better than you.
But the men need to believe in
something. So you let them believe in
you. You are their father, their priest,
their protector. You accept this role
because someone has to. Level six. The
company sergeant major. The commanding
officer has noticed you. The captain
calls you into his dugout. a hole in the
side of the trench reinforced with
timber and corrugated iron and offers
you promotion. Company sergeant major.
You are now the senior enlisted man in a
company of 200 soldiers, four platoon, a
small army. Your job is to be the bridge
between the officers and the men. The
officers have been educated at expensive
schools. Many of them have never worked
a day in their lives. They speak
differently, think differently, move
through the world with an ease that
comes from wealth and privilege. They do
not understand the common soldier. They
speak a different language. You
translate. When the captain issues an
order, you turn it into something the
men can understand and execute. When the
men have complaints, you filter them and
present them to the captain in a way he
will accept. Complaints about food,
about equipment, about the endless
waiting, about the death all around
them. You handle discipline. When a man
falls asleep on watch, you decide
whether he gets a warning or a court
marshal. Falling asleep on watch can
mean execution. You have that power now.
When supplies arrive, you make sure they
are distributed fairly. Rum rations,
cigarettes, mail from home. When mail
comes, you deliver it personally because
you know how much those letters mean. A
letter from home can save a man's
sanity. You know which men have troubles
at home. Which ones have wives cheating
on them while they rot in the mud, which
ones have received word that their
children are sick or dead. You carry the
emotional weight of 200 men and you
cannot let it crush you. Level seven,
the second lieutenant. The colonel sees
something in you, a natural leader. They
are desperate for officers. The old
aristocratic officer corps has been
decimated by casualties. They need
replacements and they are promoting from
the ranks. They send you to an officer
training course behind the lines. For
six weeks, you sleep in a real bed and
eat hot food. You learn tactics and map
reading and how to walk like a
gentleman. You learn which fork to use
at dinner, as if that matters when
shells are falling. Then they pin a pip
on your shoulder and send you back to
the front as a second lieutenant. You
are in charge of a platoon now. 40 men.
The sergeants who used to be your peers
now salute you. The adjustment is
strange. You know how they talk about
officers when officers are not around.
You used to talk the same way. Now you
are the officer. Your life expectancy is
6 weeks. That is the average for a
second lieutenant on the Western Front.
The Germans target officers. They know
that killing the leaders creates
confusion. Breaks the chain of command.
Snipers look for the telltale signs, the
pistol instead of a rifle, the map case,
the binoculars. The way other men
cluster around you for orders. You paint
over the brass on your uniform to make
yourself less visible. You carry a rifle
instead of a pistol because pistols mark
you as an officer. You try to look like
just another private, but the men still
follow you over the top. When the
whistle blows and you climb the ladder
into no man's land, they climb behind
you. Some of them will not make it to
the German wire. Some of them will die
screaming in shell holes, drowning in
mud, tangled in barbed wire while
machine guns sweep back and forth. You
lead them anyway. It is your job. It is
the job you asked for. Level eight, the
lieutenant. You survived your first 6
months as an officer. You have beaten
the odds. You have been promoted,
Lieutenant. You are now second in
command of the company. When a captain
is killed or wounded or rotated out, you
take over. This happens more often than
anyone planned. Captains die frequently.
The war consumes them. You find yourself
commanding 200 men in the middle of
attacks, making decisions that determine
who lives and who dies. You learn the
brutal calculus of trench warfare. If
you send a patrol into no man's land,
some of them will die, but you will gain
intelligence about German positions. Is
the intelligence worth the lives?
Sometimes yes, sometimes no. You make
the call and live with the consequences.
You learn to read terrain, to understand
fields of fire, to predict where the
enemy will place their machine guns. You
learn that frontal attacks are suicide.
In flanking attacks are difficult, and
there are no good options, only less bad
ones. The men under you have faces. They
have names. They have families waiting
for them at home. You try not to learn
their names anymore because learning
their names makes it harder when they
die. But you learn them anyway. You
cannot help it. You are still human
despite everything this war has tried to
do to you. Level 9, the captain. You
command a company now. 200 men on paper.
In practice, closer to 150. The gaps are
filled by replacements who arrive green
and terrified and die before you learn
their names. Fresh faces that blur
together. You stop trying to remember
them all months ago. Your job is to hold
a section of the line. A few hundred
yards of mud and wire and death. Not
particularly important, not
strategically significant. But if you
lose it, the men on either side of you
are exposed. So you hold it. You rotate
your platoon through the front line, the
support line, and the reserve. [sighs]
Front line is the worst. Constant
shelling, constant tension that never
lets up. Support line is slightly
better. You repair trenches and carry
supplies forward. Reserve is almost
peaceful. Hot food, sleep, letters home.
You become a logistics expert. You learn
that ammunition matters less than food
and food matters less than water. Men
can fight hungry. They cannot fight
without water. You bribe the
quartermaster to make sure your company
gets enough. Everyone bribes the
quartermaster. It is the unofficial
economy of the war. You write condolence
letters every week. Dear Mrs. Smith.
Your son died bravely in defense of his
country. He did not suffer. He was a
credit to his regiment and his family.
The truth is usually uglier. Your son
was blown apart by a shell while eating
breakfast. Your son drowned in mud
within sight of our lines and we could
not reach him. Your son shot himself
because he could not take it anymore.
You did not write those truths. No one
does. The lies are kinder. Level 10, the
major. You have been promoted to
battalion staff. You are the second in
command of a battalion now. 800 men,
four companies. Your job is to make sure
everything runs smoothly. Supplies,
communications, coordination with
artillery. You spend less time in the
frontline trenches and more time in
headquarters dugouts, staring at maps
and writing reports. You hate it. You
miss the simplicity of the line. In the
trenches, you knew who was trying to
kill you. The enemy was in front of you.
Here at headquarters, the danger is more
subtle. Colonels who want scapegoats for
failed attacks. Generals who demand
impossible objectives and blame you when
reality intrudes. Other majors competing
for limited promotions. The politics are
exhausting. You learn to play the game.
You learn to phrase reports so that
failures sound like partial successes.
You learn to blame unavoidable factors,
the weather, the terrain, unexpected
enemy reinforcements, rather than
admitting that the plan was flawed from
the beginning. This is how you survive
as a staff officer. You spend hours on
the telephone coordinating artillery
barges. You schedule attacks down to the
minute. You calculate how many shells
will fall on each art of enemy trench.
The war has become a machine, an
industrial process, and you have become
a technician. The romance is gone. There
is only the grind. Level 11, the
lieutenant colonel. You command a
battalion now. 800 men if you are at
full strength. You rarely are.
Casualties bleed the unit constantly.
Your job is to execute the orders given
by brigade headquarters. Those orders
come from generals who have never seen
the front line. Who live in chataus
miles behind the fighting, who drink
wine while your men drown in mud. They
look at maps and draw arrows and expect
you to turn arrows into reality.
Sometimes the orders make sense. A
limited attack on a weakened position. A
raid to gather intelligence. Sometimes
they demand you attack fortified
positions across open ground with no
artillery support because the shells
have been allocated elsewhere. You
follow the orders anyway. Refusing means
court marshal. Complaining too loudly
means removal from command and the next
commander might be even worse. You might
at least save a few lives with your
modifications. You modify what you can.
You delay when possible. You argue in
planning meetings, pointing out the
flaws, the impossibilities, the certain
casualties. The generals nod politely
and tell you to proceed. Your battalion
takes 40% casualties. You write the
report. You attend the next meeting. The
cycle repeats. You drink more than you
should. You sleep less than you need.
You develop a twitch in your left eye
that never quite goes away. Level 12.
The colonel. You command a regiment now.
2 to 3,000 men. You are no longer close
to the fighting. You are too valuable to
risk in the front lines. too senior to
be wasted on a sniper's bullet. Your job
is to coordinate the battalions under
your command to make sure they work
together to allocate reserves where they
are needed most. You have a staff of
dozens, agitants and aids and
specialists for everything from signals
to supply to medical evacuation. You
live in a headquarters several miles
behind the front. You can hear the guns,
a constant rumble like distant thunder,
but you do not feel the shells. You read
reports. Casualties
127. Casualties 89, casualties 203. The
numbers lose meaning. You cannot think
about each one as a person or you will
go mad. They become statistics. Units
become percentages of fighting strength.
A battalion at 60% is still combat
effective. A battalion at 40% needs to
be pulled back and rebuilt. You make
these calculations coldly because cold
calculation is what the job requires.
Emotion is a luxury you cannot afford.
But sometimes late at night when you are
alone in your quarters with a bottle of
whiskey, you remember what it was like
to be a private in the trenches. You
remember the faces of men who died under
your command. Men whose names you still
know. You pour yourself another drink
and stare at the wall. Then you go back
to work. There is always more work.
Level 13. The brigadier general. You
have left the trenches behind entirely.
You command a brigade now. Four to 6,000
men, three or four regiments. Your world
is meetings and reports and telephone
calls. You argue with other generals
about artillery allocation. You study
maps and try to predict where the
Germans will attack next. You plan
offensives that will consume thousands
of lives. The men who will die in those
offensives are abstractions to you now.
You do not see them. You see unit
markers on a map. Blue rectangles and
red rectangles. Move this rectangle
here. Attack with that rectangle there.
The rectangles bleed and scream and
drown in mud, but you do not hear them.
You cannot. The distance between your
headquarters and the front line is only
a few miles, but it might as well be a
thousand. You are fighting a different
war. The war of resources and logistics
and railway timets. The war of politics
and public opinion and newspaper
headlines. If your attacks succeed, you
receive medals and praise, mentions and
dispatches, perhaps a title after the
war. If they fail, you receive polite
criticism and a transfer to a quieter
sector. No one shoots you for failure.
No one sentences you to die. You are
protected by rank in a way the private
can never be. You are insulated from
consequences.
Sometimes you visit the front. You walk
through trenches that have been cleaned
up for your arrival. The bodies removed,
the worst of the filth scraped away. Men
salute you. Officers brief you on
conditions. They tell you what they
think you want to hear. You nod and ask
questions and then return to your
headquarters, satisfied that you
understand the situation. You do not
understand. You cannot. The gulf between
your experience and theirs is
unbridgegible now. You started this war
as a recruit in the mud. You remember
the rats. You remember the lice. You
remember the fear. Now you ended as a
general in a chateau, signing orders
that kill men who remind you of who you
used to be. That is the ark of military
life. You survive long enough to send
others to die. And when the war finally
ends, when the guns fall silent and the
armistice is signed, you will return
home a hero. You will attend parades and
receive honors. You will shake hands
with politicians who never heard a shot
fired. No one will ask about the men who
did not return. No one will remember
their names. They will be statistics and
history books, numbers without faces.
You will carry them with you forever, a
weight that does not show in
photographs, a debt that can never be
repaid. This is what victory looks like.
This is the cost. You survived. You
rose. You commanded. And somewhere along
the way, you became exactly the kind of
general you once despised. That is the
final lesson of war. It changes
everyone. Even the survivors. especially
the survivors.
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