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WoW Classic: Burning Crusade Enhancement Shaman PvE Guide (Talents, Gems, Rotation, Enchants) | TBC

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0:11

greetings everyone and welcome to the

0:12

tbc

0:13

classic enhancement shaman pve guide in

0:16

this guide we'll go over everything to

0:17

making an effective and knowledgeable

0:19

enhancement shaman in tbc

0:20

classic from a pve perspective this

0:22

guide was written by evan a member of

0:24

the classic shaman discord and will

0:26

serve as your instructor

0:27

for this guide as with all my tbc

0:29

classic guides you can find

0:30

timestamps in a pin comment below or you

0:32

can use youtube annotations to navigate

0:34

through this guide

0:35

at your own pace or focus on a specific

0:37

area of the guide that you're interested

0:39

in

0:39

let's get started before we move into

0:41

the guide proper i want to take some

0:42

time to talk about the classic shaman

0:43

discord

0:44

i myself melron i'm a co-founder of the

0:46

discord and our overall goal is to

0:49

create a place or home for all classic

0:51

wow shaman whether it be from classic

0:52

vanilla or classic tbc we have over 18

0:55

000 members and we've experienced and

0:57

professional moderators and shaman

0:58

trainers

0:59

that are there for you to answer any

1:01

questions you may have

1:02

concerning shaman regardless of your

1:03

spec or the area of the game you're most

1:05

interested in we have discussion on spec

1:07

specific strategy

1:08

theory craft leveling and play

1:09

improvements and you can bother both me

1:11

and evan whenever you want there will be

1:13

a link to join the classic shaman

1:14

discord in the description

1:16

once you click that link you'll see the

1:17

readme channel and in that channel

1:19

you'll see a post

1:20

you can react to there are three

1:22

different reactions one for classic

1:23

vanilla

1:24

one for classic tbc and one for classic

1:26

wrath of the lich king which of course

1:27

is still under development but depending

1:29

on which of those emojis you click on

1:30

it'll open in certain parts of the

1:32

discord so if you're just interested in

1:33

tbc classic just click that one and if

1:35

you're interested in all three you can

1:36

do that as well it's totally up to you

1:38

i highly recommend anyone who's playing

1:40

sham in any capacity to join the discord

1:42

and become part of the community let's

1:43

start moving the table of contents for

1:44

this guide we'll be covering a lot

1:46

everything from race selection

1:47

enhancement spells and totems

1:49

talents weapon imbues rotation and spell

1:51

priority totem twisting

1:52

threat stats and gearing gemming

1:54

enchants consumes

1:56

professions items that are still

1:57

powerful in tbc classic from vanilla

1:59

classic

2:00

bis lists group composition and finally

2:02

add-ons and ui

2:03

again use the timestamps in the pin

2:05

comment below or the annotations on

2:06

youtube to go to specific section

2:08

that you're interested in before we get

2:10

started i want to introduce your

2:11

instructor for this guide evan evan is

2:13

the developer of the tbc enhancement

2:15

shaman ep

2:16

sheet which we'll be referencing heavily

2:18

in this guide the link will be in the

2:19

description below make sure you go to

2:20

that it's a lot of work and it really

2:22

makes gearing a lot easier

2:23

for your shaman going into tbc classic

2:25

if you're playing enhancement he's

2:26

cleared all content on vanilla on tvc

2:28

private servers and in tbc as an

2:30

enhancement shaman he's currently a top

2:31

100 warrior parser in classic wow

2:33

and the gm of the classic wild guild too

2:35

high on blumo he plays enhancement

2:37

shaman at a competitive level in retail

2:39

well

2:40

and of course he is a shaman trainer on

2:42

the classic shaman discord so make sure

2:43

you stop in and say hello or thank him

2:45

for making this amazing guide all right

2:47

evan without further ado

2:48

let's get started hey thanks meldaron

2:50

eben here

2:51

i appreciate the introduction really

2:53

excited to be joining the shaman

2:55

community

2:56

i play a lot of warrior in classic

2:57

vanilla i would choose shaman but we all

2:59

know it's not the

3:00

most exciting spec in vanilla but it

3:02

should be a lot more fun going into tbc

3:04

and hopefully wrath beyond that so we'll

3:06

start off with

3:08

race selection first off we have orcs

3:10

which are undoubtedly

3:11

going to be your strongest choice they

3:13

have blood fury which is a very potent

3:15

cooldown

3:16

on a two-minute timer as opposed to

3:18

classic vanilla it adds both melee

3:20

attack power and spell power kind of

3:22

double dipping there on our damage

3:23

profile while most of enhancement damage

3:25

i'd say about

3:26

70 is physical the rest is affected by

3:30

spell power we also have

3:32

axe specialization which provides five

3:34

percent

3:35

expertise with axes so that may sound

3:37

similar to what we have in vanilla

3:39

but it's a little different weapon skill

3:41

as mostly powerful

3:43

in addition to the reduction in parry

3:45

and dodge it

3:46

improves your damage through reducing

3:48

glancing blows

3:49

but that's not the case in tbc expertise

3:52

is just straight up parry

3:53

lock and dodge as a melee dps especially

3:56

on bosses you know you generally want to

3:58

be standing behind the boss so it's just

3:59

dodge that you're worried about and

4:00

that's what expertise helps with

4:02

they're really the only race here that

4:04

offers that perk for the pvpers out

4:06

there additional stone resistance from

4:07

hardiness which is nerfed compared to

4:09

vanilla but

4:10

still good to have next up we have

4:12

trolls and their cooldown is berserking

4:14

which is

4:15

on a three minute cooldown as opposed to

4:17

blood fury's two minutes

4:18

which doesn't quite sync up as well with

4:20

your other cooldowns unlike

4:22

two minutes on haste potion two minutes

4:24

on shamanistic rage

4:26

those type of things pair really well

4:28

with blood fury berserking three minute

4:29

cooldowns still strong

4:31

pace is actually a great stat in tbc but

4:34

just a little less powerful than blood

4:36

fury also they have regeneration

4:37

which might help save yourself because

4:40

there's a lot of unavoidable raid damage

4:41

in tbc

4:42

so much so that on private servers like

4:44

endless kind of acts as a

4:46

gear check or stat check if you don't

4:48

have x amount of health you're probably

4:49

dead but if you're generating some of it

4:51

a little bit extra

4:52

you might survive not something to

4:53

really worry about next up are taurens

4:55

one of my personal favorite races but

4:57

they're not quite so strong in pve

4:59

unlike their orc and troll counterparts

5:02

they have war stomp which

5:04

pvpeers know to be very strong but

5:06

minimal usage and raid settings

5:08

you generally don't need to do a cc on

5:10

an aoe pack

5:11

usually that's already taken care of but

5:14

the five percent bonus health from their

5:15

endurance passive

5:16

might allow you to opt for that piece of

5:19

gear that has no health on it at all and

5:21

go for a little more damage

5:22

it'll kind of depend on the difficulty

5:24

of the boss fights and the encounters

5:26

in classic tbc last couple racials not

5:28

really impactful in pve we got

5:30

cultivation for herbalism but

5:32

we're pretty profession locked as

5:34

enhancement shaman which we'll talk

5:36

about later

5:36

probably doesn't factor in and nature

5:38

resistance might have its use

5:40

on the odd boss but not very useful or

5:42

pve damage next up

5:43

dranai the only race we can choose on

5:46

alliance side

5:47

their benefits for enhancement are

5:50

honestly kind of non-existent and i'll

5:52

explain why in tbc

5:54

unlike in wrath which is probably the

5:56

version everyone remembers

5:57

the inspiring presence passive only

6:00

affects

6:01

spell hit so we get one percent spell

6:03

hit for you and your party so five

6:05

people

6:05

sounds great it's okay personally for us

6:07

as enhancement shamans because we do

6:09

have

6:09

shocks that affects our shock dps and

6:12

our interrupt ability but it doesn't aid

6:15

the people in our group right so

6:16

enhancement shaman we

6:18

do decent damage definitely a lot more

6:19

than vanilla but a lot of our value

6:21

comes from

6:22

supporting the other damage dealers in

6:24

our party right we have wind fury

6:26

strength of earth grace of air all these

6:28

great tools to help our party out but

6:30

this one since you'll usually be

6:31

either in a melee party or some kind of

6:34

tank hybrid party or hunter group it

6:36

doesn't help any of them the heroic

6:38

presence which

6:38

other classes in the draenei race

6:41

receive which is melee and ranged hit

6:43

something that we don't receive so if

6:44

you find yourself in the odd

6:46

caster group for whatever reason i don't

6:47

know if you're in some kind of truly

6:49

mid-max guild and we end up with very

6:52

difficult forms of content and you can't

6:54

really bring much melee sometimes you

6:56

might find yourself in a group with a

6:57

couple casters and it'll help out but

6:59

for the most part not the best

7:00

gift of the nuru three-minute cooldown

7:02

heal scales with your level but

7:04

also not that strong i would honestly

7:06

rather have something like

7:08

the tauren's five percent bonus health

7:09

gem cutting passive is cool

7:11

a lot of us might opt to go with

7:12

jewelcrafting just because it's the

7:14

newest profession in tbc

7:15

but the personal bonuses of that

7:17

profession which we'll get into later

7:19

just aren't really

7:20

that strong especially in the beginning

7:22

they pick up towards the very end of the

7:24

game

7:24

so this five percent bonus may not see

7:26

much use and then

7:27

sort of kind of just like the tauren we

7:30

have 10 bonus shadow resistance

7:32

also neither here nor there next up new

7:35

universal shaman spells so these are all

7:37

the

7:37

cool flavorful and mostly useful

7:40

editions we receive in tbc

7:42

biggest one that it's on everyone's mind

7:43

is heroism and bloodlust if you've ever

7:45

played

7:46

any iteration of world of warcraft

7:48

beyond vanilla this is

7:49

one of the most potent tools in a

7:52

shaman's arsenal so on tbc heroism and

7:54

bloodlust

7:55

are party specific so a shaman and a

7:58

party of five

7:58

pop that ability give all five party

8:01

members 30

8:02

bonus ace for 40 seconds really strong

8:04

right so

8:05

if you have five shaman in your raid one

8:07

in each group your whole raid can get 30

8:10

bonus haste really good for damage

8:12

dealing for tank threat

8:13

or increased healing output during boss

8:16

encounters with high incoming damage

8:18

additionally tpc has some unique

8:21

interactions with

8:22

these haste buffs you can strategize and

8:26

cycle shamans into different groups to

8:28

prolong

8:29

each party members haste buff for

8:31

example hunter group usually one of your

8:34

biggest damage dealing groups

8:35

probably looks something like three bm

8:37

hunters a feral druid and you or another

8:40

resto shaman something like that let's

8:41

say you start the fight off and you pop

8:43

heroism or bloodlust 40 seconds 30

8:46

haste and then the buff falls off unlike

8:48

future iterations of the game there's no

8:49

debuff that you incur

8:51

from that ability so you can actually

8:52

swap groups with another shaman

8:54

give those other four players bloodlust

8:56

again you can keep cycling if you'd like

8:58

and allow your party to have permanent

9:01

heroism for the duration of a fight if

9:03

you so choose so there's a lot of

9:04

different

9:05

strategies that come into play here

9:06

sometimes you might want to

9:08

make sure that your healers get extra

9:10

healing output on certain difficult

9:11

encounters

9:12

sometimes a warlock might have a better

9:14

damage profile

9:15

for the raid encounter than a hunter so

9:17

you might want to cycle shamans through

9:19

their group or

9:20

you might just want to stick with

9:21

bloodlusting your entire raid all right

9:23

next

9:23

up really good for enhancement shaman is

9:26

water shield

9:27

reading the tool tip you might think

9:29

this seems more like a

9:30

caster or healer ability we have

9:32

lightning shield which does damage and

9:33

we want more damage right

9:35

wrong especially in raid encounters

9:38

pve scenarios you're generally not

9:40

getting hit by the boss right

9:41

so water shield's passive effect so it

9:44

makes it really strong now we get

9:45

extra mp5 and we use mana throughout our

9:48

rotation and

9:49

especially intensively if you're totem

9:51

twisting which we will go over later but

9:53

water shield

9:54

costs nothing to cast gives you extra

9:56

mana just makes your

9:58

damage a lot more sustainable through a

10:00

fight next new shaman spell

10:02

totemic call you can click a button and

10:05

just recall all four of your totems

10:07

really useful because it helps you with

10:09

the mana conservation

10:10

you get 25 of the mana back that you

10:12

spent to place the totems

10:14

sometimes you might have a open gcd in

10:16

your rotation

10:17

and one tone is about to fall off if you

10:18

want to just claim some mana back hit

10:20

the button also

10:21

we all know totems can pull aggro in

10:24

sticky situations easy to recall it back

10:26

i know you could always

10:27

right click but at least this gives you

10:29

an extra bit of utility for

10:32

recalling those totems next we have fire

10:34

elemental totem it's a

10:35

very strong damage cooldown a little sad

10:38

that it's

10:39

20 minutes but when you pop it it does

10:41

aoe fire damage

10:43

and is much stronger than say searing

10:46

totem on a boss

10:47

or magma totem on a boss use it wisely

10:49

that long cooldown means it's probably

10:51

not up for very many bosses in a raid

10:53

but still

10:54

very strong earth elemental totem

10:56

usually really good for

10:57

you know solo questing five band

11:00

dungeons

11:00

where it can save your life or save the

11:03

life of your group by

11:04

aggroing all the mobs that are causing

11:06

you trouble in a raid environment

11:07

it's usually not tanky enough to take

11:09

too many hits but can still be thrown

11:11

down in a pinch

11:12

not recommended to be using it

11:14

willy-nilly though definitely use it as

11:15

a

11:16

emergency ability finally wrath of era

11:18

totem doesn't seem like something

11:20

we as enhancement would use very often

11:22

but does have its uses so rather very

11:24

totem is really good for

11:25

paladin tanks because most of their

11:27

threat generation

11:28

comes from spell damage holy attacks

11:31

it's kind of why you'll see them walking

11:32

around with caster one-handers

11:34

if you for whatever reason find yourself

11:36

in a party with them this is definitely

11:37

better than

11:38

dropping wind fury or dropping grace

11:40

affair next let's go

11:42

over enhancement specific talents we got

11:44

a lot of nice

11:45

new things in tbc that really help our

11:48

personal damage

11:49

and make us a lot more than just a buff

11:51

bot first off tool building you're no

11:53

longer

11:54

swinging around a big two-hander in pve

11:57

or raid scenarios

11:58

you're going to opt for a slow main hand

12:00

and a slow off hand

12:01

for that winfurion view additionally we

12:03

get a little bit of extra hit

12:05

through the dual wield specialization

12:07

talent enhancement shaman

12:09

just in their talents alone gets either

12:11

very close to

12:13

or they reach their special attack hit

12:15

cap so it makes gearing a lot easier

12:17

next we have mental quickness this

12:19

talent allows

12:20

some spell damage scaling to come from

12:24

your melee dps stats so 30 of your

12:27

attack power

12:28

gets converted to spell damage really

12:30

useful for increasing the damage of your

12:32

shocks

12:32

we have two talents that operate based

12:34

off melee critical hits

12:36

that are unleash rage and shamanistic

12:38

focus

12:39

unleash rage is a really potent group

12:41

buff that increases your party's melee

12:43

attack power by six percent

12:44

and with approximately tier four levels

12:48

of gear you're pretty much

12:49

always going to have 100 of time on

12:51

unleash rage

12:52

as long as you yourself have high up

12:54

time on the boss you're hitting

12:56

shamanistic focus

12:57

just helps with that mana conservation

12:59

every time you land a melee crit

13:00

your next shock costs 60 less you'll

13:03

notice

13:04

this talent's effectiveness when you're

13:05

totem twisting for sure

13:07

last new talent that's really important

13:08

shamanistic rage shamanistic rage is a

13:10

on-use ability with a two-minute

13:12

cooldown that reduces the damage you

13:14

take

13:14

by 30 which in pv situations might not

13:18

be used very often

13:19

could be a nice reaction to pulling

13:22

threat but this ability is more useful

13:24

for

13:24

the mana regeneration shamanistic rage

13:27

is a

13:27

integral part of your dps rotation

13:30

because

13:31

there are times where you will run out

13:32

of mana you pop this ability gives your

13:34

melee attacks a chance on hit to

13:36

regenerate mana and if you are smart

13:39

about its usage

13:40

combine it with a haste potion on the

13:42

same cooldown or use it during a heroism

13:44

window

13:45

if you can manage it before you go loom

13:47

then you'll see your mana bar shoot back

13:48

up and this is the most

13:50

important ability to keep your totem

13:53

twisting

13:53

alive we have spirit weapons which

13:56

reduces the threat you generate by

13:57

thirty percent

13:58

extremely useful one of the most

14:00

important times

14:01

in the whole tree because as enhancement

14:03

shaman you generally are

14:05

quite threat cat especially in the

14:07

beginning of a boss fight

14:08

or just sustained throughout your threat

14:11

without this talent will

14:12

just be too much for most tanks to

14:14

handle additionally spirit weapons

14:16

activates your chance to parry attacks

14:18

now if you're pvping or

14:20

fighting mobs where you have aggro could

14:22

help save your life and

14:23

lastly for the important talents we have

14:25

enhancing totems which increases the

14:27

strength and agility bonus from your

14:29

strength of earth totem

14:31

and gray severe totems by 15 really

14:33

powerful because it's useful

14:34

not only for yourself but for the rest

14:36

of your group and that 15

14:38

bonus equates to about 13 strength and

14:41

12 agility from your totems very strong

14:43

and with the tier four set bonus

14:45

this talent further improves your tier

14:48

four so we've gone over all the

14:49

important talents already

14:51

here on screen is what your base

14:53

enhancement spec will look like

14:55

45 points in enhancement and then we got

14:57

a couple options for

14:58

restoration or elemental the recommended

15:00

subspec is restoration

15:02

it's recommended because it has the most

15:05

utility

15:05

of the two options without really any

15:08

downside you gain three percent hit

15:10

which is not just

15:11

melee but also spells so that increases

15:13

your shock dps

15:14

and your ability to land interrupts as

15:16

well and with this talent

15:18

in addition to your dual build

15:19

specialization you reach your

15:21

nine percent special attack hit cap so

15:23

that means

15:24

storm strike won't miss additionally we

15:26

have increased range to your totems

15:28

which makes it a lot easier to manage

15:31

whether or not your

15:32

party is receiving the benefit of your

15:34

totems which is a huge part of shamans

15:35

as you all know

15:36

and we also have some mana conservation

15:38

talents that enable totem twisting which

15:40

we'll talk about later but

15:42

is highly impactful in increasing your

15:44

raids dps the other option

15:47

aside from restoration is the elemental

15:49

subspec

15:50

that's 16 points in elemental generally

15:52

this spec will come out on top early

15:54

game

15:54

where hit is really plentiful on gear

15:57

reaching your special attack hit cap

15:58

just from talents

15:59

is not really that important we get a

16:01

five second shot cooldown

16:03

instead of six extra damage from those

16:05

shocks you get extra

16:06

damage on your fire totems but in

16:09

general you'll notice

16:10

as you get beyond early game the

16:13

personal dps from the two specs

16:15

will generally stay about the same so

16:17

you're giving up quite a bit of utility

16:19

to go for the spec maybe not receiving

16:21

too much in return

16:22

shaman and tbc have four different

16:24

weapon and views at their disposal win

16:26

fury flame tongue

16:27

rock biter and frost brand but only wind

16:30

fury and flame tongue

16:31

are relevant dps options wind fury

16:33

weapon favors

16:34

slow hard hitting weapons and is most

16:37

likely to be

16:38

our only option in tbc for both main

16:41

hand

16:41

and offhand flame tongue weapon is only

16:44

really an option

16:45

early game if you happen to receive a

16:49

very strong fast weapon to be used in

16:51

your off hand compared to

16:53

whatever weaker weapon you got while

16:55

leveling it in that case you would imbue

16:57

that offhand with flame tongue

16:58

and still win for your weapon on the

17:00

main hand something i like to add about

17:01

wind fury weapon in view is that in tbc

17:04

unlike vanilla classic there is a three

17:06

second internal cooldown for this in

17:07

view what that means is you cannot proc

17:09

with infuriating more than once in a

17:11

three second window so what that means

17:13

is in plain english is if your weapons

17:15

swings

17:15

are shorter than three seconds that

17:17

weapon cannot proc win fury more than

17:19

once in a three second window

17:20

is this something to keep in mind

17:22

there's no way to get around this in

17:24

very early tbc in live tbc you could put

17:26

multiple ranks of winfury and bu

17:29

to circumvent this icd that was fixed

17:31

very very quickly in tbc's lifetime

17:33

also people may think that since the

17:34

windfury totem itself doesn't have an

17:36

icd you can imbue your main hand with

17:38

windfury totem to circumvent the icd but

17:41

remember

17:42

windfury totem only provides one extra

17:44

attack with less bonus attack power

17:46

despite that wind fury icd

17:48

double win figurine view will produce

17:50

the most dps

17:51

throughout tbc classic and should be

17:53

used in all pve settings

17:55

i say this just so you know coming in

17:56

from vanilla if you weren't aware of the

17:58

icd that it does exist in tbc

18:00

all right now let's get into our

18:01

rotation and spell priority first off

18:03

you want to make sure that you maintain

18:05

up time on all your totems for earth we

18:07

got strength of earth that's plus

18:08

strength to your group air

18:10

depending on your group composition that

18:12

could be wind fury

18:14

that could be grace of air or it could

18:15

be wrath of air or you might even totem

18:18

twist

18:18

for water you're almost always using

18:20

mana spring totem even though the

18:21

other members in your party usually

18:23

won't have mana bars except for maybe a

18:25

red paladin this is really important for

18:27

helping your mana sustain and fire totem

18:29

steering totem on single target magma

18:31

totem on aoe situations

18:32

pretty easy but in general you just want

18:34

to make sure these don't fall off

18:35

especially those buff ones next up after

18:37

totems we have flame shock wanna make

18:39

sure that damage over time effect is

18:40

always on your target

18:42

if you're in a situation where it's aoe

18:44

you want to make sure that flame shock

18:45

dot is up on multiple targets for the

18:47

most damage output then you want to make

18:49

sure that you storm strike on cooldown

18:51

and in single target situations you'll

18:53

earth shock on cooldown to fill in gaps

18:55

where your flame shock is still up or

18:56

like mentioned earlier

18:57

flame shock and aoe situations

18:59

shamanistic reach comes last that's when

19:01

you'll

19:01

be looking to regenerate mana if you're

19:03

close to going um or you find a really

19:05

good situation for it with that spell

19:07

priority in mind

19:08

let's say you're engaging a boss now

19:10

ideally you want to have all your totems

19:12

set

19:12

up before the fight starts so before

19:15

that combat timer ticks you should have

19:17

earth air and water down at least might

19:20

not always be possible depending on

19:22

the speed of your raid but it helps to

19:25

get those global cooldowns out of the

19:26

way before you start fighting now as

19:28

you're running in towards the boss

19:29

you want to use that gcd on flame shock

19:31

once you reach the boss gcd should be up

19:33

storm strike comes first always then

19:35

your next shock usually single target or

19:36

shock or if you've got some cleave

19:38

situation flame shock the off target and

19:40

keep that up through the whole fight if

19:41

totems start to fail in duration

19:43

you can refresh if you're moving you can

19:46

use totemic call pull those totems up

19:48

and as long as your shock is already on

19:50

cooldown

19:50

start placing totems for the next

19:51

position let's talk about totem twisting

19:53

now which we've alluded to a few times

19:55

already this is a shaman's ability

19:58

to keep the buffs of two air totems up

20:01

at the same time for the most part totem

20:03

twisting will require that you

20:05

opted for that restoration subspec or

20:08

you just won't be able to meet the

20:09

mana requirements that totem twisting

20:11

demands now totem twisting is pretty

20:14

heavy on

20:14

your mana smart use of shamanistic rage

20:16

will usually

20:18

cover what you need to continue twisting

20:20

there will be times where

20:22

you might have really bad rng and not

20:24

get much mana back

20:25

and it is always a raid dps

20:28

boost to continue twisting and just drop

20:30

shocks from your rotation

20:32

until you can get your mana back under

20:33

control totem twisting will

20:35

in all situations lower your personal

20:37

dps firstly

20:39

through non-permanent uptime of your

20:41

grace of air totem but you can minimize

20:43

the impact on your shock dps

20:45

by skilled play so totem twisting

20:48

involves

20:48

combining the effects of your windfury

20:50

totem with either

20:52

race of air or tranquil air totems when

20:54

fury totem

20:55

imbues party members main hand weapons

20:57

for nine seconds

20:58

so you'll start with that you'll drop

21:00

the totem and then when you drop grace

21:02

of air

21:02

the weapon imbue on your party is still

21:05

in effect so you'll drop wind fury totem

21:07

weapon first

21:08

and then gray severe totem or tranquil

21:09

air totem immediately after the gray

21:11

severe totem has to be

21:13

up for its effect to take place but the

21:15

windfury mb will still be on your party

21:17

members weapons so essentially you'll

21:19

have both effects at the same time the

21:20

only downside for

21:22

you as enhancement shaman is that the

21:24

wind fury totem effect does not stack

21:26

with your own wind fury weapon imbue

21:28

so you'll lose a little bit of uptime on

21:31

grace affair because that's the only

21:33

totem that affects your personal damage

21:35

but everyone else in your party

21:36

will gain a lot from having the effect

21:39

of both totems at once

21:41

now this may make your rotation feel

21:44

a lot more challenging because of all

21:46

the extra global cooldowns you'll need

21:48

to use

21:49

and it can clip some of your shock

21:52

cooldown a lot of the skill and totem

21:54

twisting will be

21:55

in using available empty gcd windows

21:58

on totem twisting maybe in advance so

22:01

you can make sure that your next shock

22:02

comes right off cooldown so the specific

22:05

benefits of twisting grace of air in

22:07

with wind fury are that

22:08

baseline not including kings and

22:11

enhancing totems warriors

22:13

paladins jewish and shaman all gain

22:15

around three percent melee crit rogues

22:17

and hunters around two percent crit

22:18

rogues jewish and hunters just under 80

22:21

attack power

22:22

and warriors rogues and more importantly

22:24

hunters

22:25

just over 150 attack power now we've

22:27

already talked a little bit about this

22:28

but

22:29

threat is an issue for enhancing shaman

22:31

enhancement shaman

22:32

played well are generally one of the

22:34

most threat-capped dps you'll have in

22:36

your raid a lot of this comes from the

22:38

rng and bursty nature of wind fury

22:41

especially

22:42

in the beginning of a fight if your tank

22:44

has only gotten a couple swings in on

22:46

the boss

22:46

and your first attack prox winfury it's

22:49

going to be a lot of burst threat coming

22:50

your way

22:51

fortunately we have a couple ways to

22:53

mitigate this threat one of them

22:54

is blessing of salvation that should be

22:56

the paladin blessing you prioritize

22:58

the most of course we get that 30 threat

23:01

reduction from our talents

23:02

which helps even with the two of these

23:04

things you still may need to be careful

23:06

at the start of a boss fight in addition

23:08

the threat from our sustained dps

23:10

can be quite high you may notice

23:12

yourself riding right under the tank

23:14

and as the fight goes on your threat

23:16

slowly creeps up towards him and so in

23:19

these situations where

23:20

you feel thread cap the first thing you

23:22

should do is drop shocks from your

23:24

rotation once threat gets under control

23:26

add the shocks back in

23:27

alright let's get into stats next first

23:29

off those primary attributes one

23:31

strength converts into two ap

23:32

pretty easy 25 agility equals one

23:34

percent melee crit that means one

23:36

agility

23:37

equals 0.04 percent melee crit intellect

23:40

will give you some minor amount of spell

23:43

crit but the ratio is

23:45

not favorable and so usually that effect

23:47

on your dps isn't really considered when

23:49

looking at gear pieces

23:50

expertise is one of our new stats in tbc

23:53

we talked about it a little bit earlier

23:54

but

23:55

it's different from weapon skill it has

23:57

nothing to do with glancing blows

23:59

it does reduce your chance to be dodged

24:02

parried and blocked but of course the

24:04

melee dps you're

24:05

opting for standing behind the boss so

24:07

that your attacks can't be

24:08

period or blocked so expertise pretty

24:11

much just means

24:12

dodge reduction from your melee hits it

24:14

functions differently from all the other

24:16

secondary stats in that partial

24:19

expertise

24:20

skill does nothing for you so on gear

24:22

pieces you'll find

24:24

expertise rating which converts to

24:26

expertise skill

24:27

and if your expertise skill is 5.3

24:31

or 5.8 that means your effective

24:34

expertise in combat will just round down

24:36

to 5.

24:37

22.4 expertise skill would be required

24:40

to remove

24:41

all chance to be dodged this is what we

24:43

refer to as our expertise cap but like i

24:45

said

24:45

only whole points are considered so you

24:48

need to reach

24:49

23 expertise that expertise cap would be

24:52

converted to

24:52

requiring 91 expertise rating from gear

24:56

so in tbc we still have hit rating 15.8

24:59

hit rating converts to one percent melee

25:01

hit we talked about your

25:02

nine percent melee hit soft cap for your

25:05

special attacks like storm strike and of

25:06

course since we're duel wielding

25:08

we have that extra chance to miss with

25:10

our white auto attacks

25:12

that hard hit cap is 28 so

25:15

we also spoke about the talents already

25:17

but with the restoration subspec

25:18

you reach the melee soft hit cap just

25:22

through your talents

25:23

with the elemental subspec you'll be

25:25

three percent hit

25:26

short of your melee soft kitkat which

25:29

makes

25:30

those initial points of hit from your

25:32

gear more beneficial for the rest of

25:34

subspec

25:34

users you would need to have 19

25:38

hit from gear converted to 300 hit

25:40

rating to reach that auto attacked hard

25:42

hit cap for

25:43

elemental subspec users you'll need a

25:45

little bit more 22 percent hit to reach

25:47

the hard

25:47

cap so the 28 hard hit cap is not really

25:51

something that you need to concern

25:52

yourself with

25:53

it just means that hit rating from gear

25:54

will continue to be useful

25:56

after you pass the soft hit cap but it

25:59

won't be

25:59

your most useful stats spell hit cap

26:02

functions a little differently you won't

26:03

find spell

26:04

hit rating on any of your enhancement

26:06

gear because you'll only be wearing

26:08

gear with physical stats on them but

26:10

this doesn't affect us in a way so

26:11

boss mobs who are always three levels

26:13

higher than you will have a

26:15

17 chance for you to miss them with

26:17

spells so your shocks

26:19

will always have a significant chance to

26:21

miss you do receive three percent spell

26:23

hit

26:24

in addition to melee hit from the

26:25

nature's guidance talent in the

26:27

restoration subspec but that still means

26:29

your shocks will have a

26:30

14 chance to miss the boss so that means

26:33

your

26:33

shock dps will be a little bit lower

26:36

than your melee hit chance would suggest

26:38

that also means you're a little less

26:40

reliable on interrupting a boss

26:42

than the elemental shamans in your raid

26:44

so now while three percent

26:46

spell hit might not seem like a lot it's

26:48

actually a significant portion

26:50

of the remaining chance to miss a boss

26:52

next we have

26:53

crit which functions the same as it

26:55

always has and you'll need

26:57

22.1 crit rating for every one percent

27:00

crit chance so another new stat in tbc

27:02

is

27:02

haste for melee users haste will give us

27:05

faster

27:06

white auto attacks by quickening the

27:08

speed of our weapons

27:10

and 15.8 haste rating converts to one

27:13

percent haste

27:14

last new stat in tbc armor penetration

27:16

you won't see this stat

27:18

until tier 6 and later but it's unique

27:21

and that every extra point of armor

27:23

penetration makes the previous points

27:25

more powerful the more you have

27:26

this stat the stronger it gets so now

27:28

we've talked about all these

27:30

different stats but how do we as

27:32

enhancement shaman prioritize

27:34

them and this is where we'll get into

27:36

something called ep values

27:37

ep stands for generally equivalency

27:40

points

27:40

an ep system is a system of equivalency

27:44

points

27:44

where we are able to weight stats so we

27:47

can better understand

27:48

how valuable they are a disclaimer for

27:50

eps your ep

27:52

values will differ from someone else

27:55

with different gear on so for example as

27:57

you gain crit

27:58

your personal ep value for hit may

28:00

increase compared to someone else's

28:02

but the way we have them set up here ep

28:04

values were generally

28:06

calculated with a best set of gear per

28:09

tier

28:09

so you know how to gear up in that tier

28:12

you'll notice in this table here

28:14

that one ap equates to one ep so you can

28:17

generally get an idea for how much ap

28:21

each other secondary stat is worth and

28:23

we lay out all the tiers here for you

28:25

so tier four would be the rough ep

28:28

values for someone in cara

28:30

gruel and meg theradon gear tier v

28:33

getting into

28:34

serpent shrine cavern and tempest keep

28:36

tier six

28:37

we're looking at here from mount hyjal

28:40

black temple

28:41

and zulaman and then sun will at the end

28:43

you'll notice also

28:44

that strength listed here has a lower

28:47

value in tier 4 compared to all the

28:48

other tiers and that's just the

28:50

difference in

28:51

the king's buff we'll talk about the

28:52

priority of paladin blessings later in

28:54

the guide but

28:55

in tier 4 content which is mostly 10 man

28:58

you usually won't be able to rely on

29:00

having kings

29:01

in all the future patches where all the

29:03

content is 25 man

29:05

except for zulaman you can generally

29:07

expect you'll have kings in the near

29:08

future

29:09

when we have access to better sims

29:12

or maybe updated information that wasn't

29:15

known or taken into consideration before

29:17

these ep values might change if these ep

29:20

values change in the future

29:21

or you have a different set of ep values

29:23

for your gear set that you want to use

29:25

i'll have a enhancement gear sheet that

29:28

we'll go over later in the guide that

29:29

you can

29:30

edit and adjust for yourself now that

29:32

we've established these ep values

29:34

let's get into how we use them we'll use

29:36

an example

29:37

from tier 5. you'll want to go down that

29:39

tier 5 column and make sure you use the

29:41

values listed there and here we've

29:42

chosen leggings of murderous intent

29:44

versus skulker's greaves with leggings

29:46

and murders in 10 we'll take that 45

29:48

agility

29:49

and multiply it by the 2ep value from

29:52

the tier 5 column and we'll apply that

29:54

same method with all the stats on the

29:55

legs and end up with a total ep value of

29:57

256.

29:59

now these skullcruise greaves are a

30:00

little different because they have

30:02

sockets and we haven't talked about gems

30:05

yet but don't let it scare you

30:06

sockets are worth a certain amount of

30:09

primary or secondary stat which means we

30:10

can still apply

30:12

our ep values to them so for skulker's

30:14

grieves we would choose

30:15

three strength gems and in tier five

30:18

those cap out at eight strength apiece

30:20

so that's 24 strength multiplied by that

30:22

2.2

30:23

strength ep value in addition to all the

30:25

other sets in the gear we'll end up with

30:27

a total of 220 ep so in our comparison

30:31

leggings of murderous intent went out

30:33

even though they lack those coveted gem

30:35

sockets

30:36

that exist on the skulker's grease so we

30:38

talked about gems a little bit but let's

30:40

go

30:40

into greater depth now gem sockets can

30:43

be

30:43

three different primary colors red

30:45

yellow and blue

30:47

gems of those colors will only come with

30:49

one stat

30:50

but there are also gem colors that blend

30:52

the primary colors

30:54

and result in multiple stats in the same

30:57

gym for example

30:58

orange gems are a combination of red and

31:00

yellow gems

31:01

and can therefore activate the gem

31:03

socket for both red and yellow we also

31:06

have purple gems

31:07

which combine red and blue and green

31:09

gems which combine

31:10

yellow and blue for enhancement shaman

31:12

our most powerful gem color

31:15

is red because they come with strength

31:17

yellow gems

31:18

for enhancement shaman will generally be

31:20

for crit rating but because

31:22

strength point for point is generally

31:25

more valuable

31:25

than crit rating for us in our yellow

31:27

sockets we will use

31:29

orange gems for the most part and those

31:30

orange gems will include both

31:33

strength and crit rating same thing

31:34

applies for blue blue gems are generally

31:36

defensive stats

31:38

for us we would offer stamina so in our

31:40

blue sockets we would put purple gems

31:42

with

31:42

strength and stamina now while sockets

31:45

do have colors

31:46

you do not always need to match the

31:48

color of the sockets that means a red

31:50

gem

31:50

our most important one can actually go

31:52

in the socket of

31:54

any color but in order to activate an

31:56

item's socket bonus

31:57

you do need to match the colors this

32:00

brings up the question when should i

32:01

care about socket bonuses

32:02

when should i ignore them now looking

32:04

back at the example from before

32:06

skulker's greaves we see two red sockets

32:09

one blue sockets

32:10

and a socket bonus with plus four dodge

32:12

rating plus 4 dodge rating

32:14

is not going to contribute towards your

32:15

dps so in this case you'd opt for using

32:18

three red gems and ignore the socket

32:20

bonus now there will be times where

32:22

you want to activate a metagem which has

32:25

a requirement for

32:26

a number of color gems throughout your

32:29

gear there may be cases where you would

32:31

sacrifice a little bit of dps

32:33

through a gem slot in order to gain some

32:35

dps from a metagem

32:36

but usually you'll want to opt for

32:39

soccer bonuses that actually contribute

32:42

to your dps so another piece of gear

32:44

with maybe

32:45

a plus four crit rating bonus would be a

32:48

better option

32:49

to activate compared to the one on these

32:51

skulkers greaves now meta sockets you'll

32:53

find only in helmets

32:54

and not in all of them meta sockets can

32:57

be filled with

32:58

meta gems that often have more

33:01

interesting

33:02

bonuses than just raw stats the two

33:05

best metagems for us as enhancement

33:08

shaman are

33:08

the relentless or storm diamond and the

33:11

thundering skyfire diamond but the

33:12

former is one you'll use for most of tbc

33:15

the relentless earthstorm diamond

33:17

requires three red gems two yellow gems

33:19

and two blue gems to be socketed

33:21

throughout your gear in order to

33:22

activate and when it's activated you'll

33:24

gain

33:25

12 agility and three percent bonus

33:27

critical damage

33:28

the thundering skyfire diamond requires

33:31

two red

33:32

two yellow and two blue gems to activate

33:34

and has a proc

33:35

for 240 haste for six seconds now

33:39

the relentless earthstone diamond is

33:41

generally considered your

33:42

best option it will surely be your best

33:45

option once you get past that

33:47

pre-raid bisque gearing phase the three

33:49

percent bonus critical damage

33:51

scales with your gear and so this meta

33:52

gem gets more powerful as the expansion

33:54

goes on however

33:55

it will not be available immediately on

33:58

launch because

33:59

the design in order to cut a relentless

34:02

earthstorm diamond

34:03

cannot be acquired until someone reaches

34:05

exalted with the consortium rotation

34:08

which means when we first start in tbc

34:10

classic you should offer the thundering

34:11

skyfire diamond it is generally better

34:14

than the relentless earthstorm diamond

34:15

in those pre-raid abyss gearing phases

34:18

because our critical hit chance is not

34:20

very high and also is readily available

34:22

we've included

34:23

a chart with all the relevant gem

34:25

options for enhancement shaman you'll

34:27

want to apply the same ep values we use

34:29

for gearing

34:30

to gems and in some cases ap gems may

34:33

win out over strength gems but it's very

34:36

rare

34:36

a lot of those gems with ap that are

34:38

worth using will be unique to equip

34:40

which means you can only slot

34:42

one of them into your gear and are only

34:44

marginally better

34:45

special exception would be the crimson

34:48

sun gem

34:48

which is for jewel crafters only and

34:50

provides 24 ap

34:52

which is better than all of the other

34:54

strength gems available in the game

34:56

next let's talk about enchants here

34:58

we've listed all the optimum chance

35:00

to use on your gear for weapons our best

35:02

enchant

35:03

is mongoose in both the main and offhand

35:05

it provides a

35:06

proc for 120 agility and 2

35:09

haste for 15 seconds our second best

35:12

weapon enchant would be crusader which

35:14

provides

35:15

60 strength for 15 seconds which is down

35:18

from the 100 strength at level 60

35:20

players received in

35:21

classic vanilla later in the game

35:23

executioner which provides

35:25

120 critical strike rating for 15

35:28

seconds

35:28

becomes better in our main hand but only

35:31

when we get around

35:32

600 armor penetration from our gear so

35:35

we're talking

35:36

in sunwell for the most part in the

35:38

majority of the game you'll be running

35:40

that mongoose enchant on both weapons

35:42

for our helm the best enchant is glyph

35:43

ferocity for 34 ap and 16 hit rating so

35:47

our best

35:47

shoulder enchant is actually from

35:49

vanilla max rammus shopping off of

35:51

safiron and that's the might of the

35:53

scourge which provides 26 ap

35:55

and 14 crit rating however the

35:57

difference is not

35:58

large so for the most part at least on

36:01

non-missed pieces of gear you can opt

36:02

for

36:03

the alder and squire shoulder enchants

36:05

the auto provides us with

36:07

greater inscription of vengeance for 30

36:09

ap and 10 quid rating and the squires

36:11

provide us

36:12

with greater inscription of the blade

36:13

for 20 ap and 15 crit rating now based

36:15

on those ep values we showed above

36:17

the aldor enchant is almost always

36:20

better except for in tier 5 and

36:21

generally scales the best with gear for

36:23

our cloak we want to use the greater

36:26

agility enchant for 12 agility or

36:28

more likely the subtlety enchant from

36:31

classic vanilla that reduces our thread

36:32

by two percent for chest

36:34

exceptional stats which is plus six

36:36

stats all around for the bracers

36:37

brawn for 12 strength gloves major

36:40

strength for 15 strength

36:41

legs nether cobra leg armor for 50 ap

36:44

and 12 crit

36:45

boots cat swiftness for eight percent

36:47

movement speed and six agility which

36:49

is essentially six agility plus the

36:51

enchant boots minor speed

36:52

from vanilla and if you're an enchanter

36:55

feel free to slap four stats on those

36:56

rings

36:57

now we have consumables they function a

36:59

little differently

37:00

than they did in vanilla specifically

37:03

how our elixirs work there is now a

37:05

designation between

37:06

battle and guardian elixirs and you may

37:08

only have

37:09

one of each active on you at any one

37:11

time now on the slide we've listed

37:13

all of your best options for each

37:15

consumable slot for flash and battle

37:17

elixirs

37:18

your general use best option will be the

37:20

flask of loneliness assault for 120 ap

37:23

and just like in vanilla it persists

37:25

through death however

37:26

in situations where you're fighting

37:27

demons the elixir of demon slang

37:29

providing

37:30

265 ap is obviously better but it does

37:33

only last for five minutes

37:35

going back and forth between elixir of

37:37

demon slang

37:38

and flask of relentless assault may be

37:41

expensive

37:42

so it's up to you how you want to min

37:44

max your

37:45

flask and elixir usage for food we have

37:48

the

37:48

roasted cleft hoof which provides 20

37:50

strength and 20 spirit for 30 minutes

37:52

better than all the other available food

37:54

buffs for your potion cool down we will

37:56

be using

37:57

haste potions quite often and these

37:59

potions are generally your biggest cost

38:02

when it comes to consumables

38:03

some fights are long and there are many

38:05

fights in a raid

38:07

and you essentially want to be using

38:08

these liberally as a dps cooldown

38:11

because they provide 400 haste for 15

38:13

seconds and sync up

38:15

really nicely with something like

38:17

shamanistic reach

38:18

and the final consumable category are

38:21

drums

38:22

which are a new consume introduced in

38:24

tbc that require leather working to

38:26

craft and use there are a few different

38:28

kinds but the one

38:29

most relevant to us as enhancement

38:30

shaman are the drums of battle which

38:32

provide 80 bonus haste for 30 seconds

38:35

now in classic tbc i think we're

38:38

all hoping for a nerf to these drums

38:41

so that they don't become another

38:43

engineering like profession where it's

38:45

required for the sweatiest of rays

38:48

because it is possible without that nerf

38:50

to

38:51

chain four separate jumps of battle

38:53

together

38:54

for a permanent 100 uptime of that 80

38:58

haste rating bonus

38:59

now even in the absence of a drum nerf

39:02

not

39:02

every single member of a raid will need

39:05

to be

39:06

leatherworking only four drums are

39:08

required for permanent uptime which

39:10

means

39:10

four out of five members of a party

39:13

would want leatherwork

39:14

that means in a 25-man raid five players

39:16

can get away without it

39:17

drums lead us nicely into professions

39:20

i did mention earlier that as an

39:22

enhancement shaman you can

39:24

feel profession locked and that's mostly

39:26

because of blacksmithing and

39:28

leatherworking if

39:29

tinnitus which was originally introduced

39:31

in wrath of the lich king as a nerf to

39:33

drums

39:34

is not present in classic tvc most

39:36

shaman will want to be leatherworking

39:38

because obviously we care about dps

39:40

and drums are a great boon to that but

39:42

also as shaman we can craft some strong

39:45

binon pickup leather and male pieces but

39:47

even more important than leatherworking

39:49

for us

39:50

is blacksmithing crafted blacksmithing

39:52

weapons

39:53

are extremely powerful and will usually

39:56

last you

39:57

until sunwell which is the last ray tier

40:00

for all of tbc so that means the weapons

40:02

that you can begin

40:03

crafting at launch and then upgrade

40:06

as you progress through the tiers are

40:08

powerful enough that

40:10

every enhancement shaman should opt for

40:11

blacksmithing next we have engineering

40:13

which is

40:14

mostly notable for the crafted helms

40:16

that are available

40:17

it's unknown whether we'll have these

40:20

available

40:20

at launch in classic tbc but if so the

40:24

surestrike goggles version 2.0 are

40:27

extremely strong and will last you at

40:29

least until

40:30

tier 5. that same helmet can be upgraded

40:33

later on in tier 6 and is equally as

40:36

powerful

40:36

compared to other options in that tier

40:39

enchanting we've touched on a little bit

40:40

already the personal bonus enchanting

40:42

provides comes in the form of

40:44

plus four stat enchants two rings means

40:47

an enchanter gets a bonus

40:48

plus eight to all stats jewelcrafting is

40:52

probably the least valuable in terms of

40:55

personal stat bonuses until much later

40:58

in the game the crafted trinkets you can

41:01

create early are not very competitive

41:03

with five man in raid drops

41:05

and jewelcrafter only gems won't come

41:08

into a later patch

41:09

however when we do get to sunwell

41:12

content there are some very powerful

41:14

bonuses from jewelcrafting that

41:16

most hardcore players will pick up most

41:18

notable of which

41:19

are the hard corium ban which is very

41:21

competitive with other bis options in

41:23

the ring slot and the hard corneum

41:24

choker which is the best neck available

41:26

in the entire game so now that's just an

41:28

overview on professions

41:30

now what should you personally choose

41:32

blacksmithing 100

41:33

you should pick up from the beginning of

41:35

the game and potentially not drop until

41:37

sunwell leatherworking

41:39

if tinnitus is in the game nerfing the

41:41

effect of drums

41:42

is still strong especially early but

41:45

falls off late game so it might be a

41:46

good pick up

41:47

to craft pre-raid bis pieces of gear but

41:50

in the future you would almost certainly

41:52

drop that profession if tinnitus is not

41:54

in the game leatherworking

41:56

essentially becomes mandatory for any

41:58

hardcore raid environment enchanting

42:01

is unique in that you can enchant rings

42:04

with plus four stats drop the profession

42:06

and still have

42:08

the enchant active on your gear which

42:10

means you may see players

42:12

with lots of wealth picking up and

42:14

dropping and chanting throughout the

42:16

expansion

42:17

so let's say you're trying to maximize

42:19

your

42:20

damage output throughout the entire

42:22

expansion in the beginning

42:23

you would offer blacksmithing and

42:24

leatherworking if tinnitus is

42:26

not in the game if tinnitus isn't a game

42:28

you would most likely

42:30

go for a blacksmithing and engineer now

42:32

enchanting is unique in that you can

42:34

enchant your rings drop the profession

42:36

and still have that enchant

42:37

active which means you might opt for

42:40

going blacksmithing and chanting in the

42:41

beginning

42:42

until you get your biss rings 4 tier 4

42:45

tier 5 depending on how they

42:46

roll out the content patches enchant

42:48

your best rings drop enchanting

42:50

and pick up something like engineering

42:52

and then when we get closer to the end

42:53

of the game

42:54

when you are able to replace your

42:55

blacksmithing weapons which essentially

42:57

happens only in sunwell you can drop

42:59

blacksmithing and pick up jewelcrafting

43:01

for the then bis options for rings

43:04

and neck so now let's get into hearing

43:07

options

43:08

meldon has provided a link to my 2.4.3

43:12

enhancement ep sheet which ranks pretty

43:14

much every item from the beginning of

43:16

the game to the end of tier 5 in

43:19

addition to

43:20

some items from classic vanilla some of

43:22

those strong

43:23

vanilla classic items are listed here

43:25

the ones that

43:27

are the best for the longest amount of

43:29

time

43:30

are might of the scourge which we've

43:32

talked about being

43:33

stronger than the alder and squire

43:35

shoulder enchant options

43:37

and mark of the champion which is a

43:39

quest reward from the phylactery of

43:41

kel'thuzad

43:42

from naxxramus this trinket is

43:45

extremely powerful and will be used

43:47

essentially throughout

43:48

all of tbc classic for any of those

43:50

fights where you're against undead or

43:52

demon enemies

43:53

there are some other strong gear options

43:55

i've listed here but

43:56

none of them quite match up to mark of

43:59

the champion

44:00

as far as tbc longevity goes if you're

44:03

on the horde side

44:05

definitely look through this list and

44:06

try to pick up as many pieces as you can

44:08

going into tvc because at the very least

44:11

they'll greatly improve your leveling

44:12

speed if you opt to go enhancement while

44:14

leveling and

44:15

in some cases won't be replaced until

44:18

the middle of karazhan

44:19

here is a pre-rate business for

44:21

enhancement shaman and tbc classic

44:23

all of this information is available

44:24

through my spreadsheet but feel free to

44:26

pause the video

44:27

if you need more time browsing here we

44:29

also have this list for

44:30

tier 4 and tier 5 but again all of this

44:32

information is available through my

44:34

spreadsheet link in the description

44:39

now what should we do for this list

44:42

beyond tier 5. as we mentioned earlier

44:44

your ep values will change

44:46

drastically as your gear changes by tier

44:49

six

44:50

we should have a functional and

44:52

hopefully sophisticated simulator for

44:55

enhancement shaman dps

44:56

and that will without a doubt provide

44:59

better information for your gearing

45:01

options

45:01

than an ep sheet could once a good

45:04

enhancement dps simulator

45:06

does come melron will be sure to update

45:07

you guys about it now we have group

45:09

composition and raid buffs

45:10

we touched on this a little bit earlier

45:12

but there are some cool

45:14

synergies that we didn't get into that

45:17

i'll talk about now

45:18

enhancement we know provides great

45:19

utility to the raid so you might wonder

45:21

which group is best for us enhancement

45:23

shamans provide the most benefit

45:25

to melee groups first and foremost that

45:27

melee group will likely include at least

45:29

one warrior tank

45:30

sometimes too but in general enhancement

45:33

shaman should be

45:34

primarily in the groups that benefit the

45:35

most from wind fury

45:37

so warrior tanks combat sword rogues

45:41

fury and arms warriors retribution

45:42

paladins they all benefit greatly from

45:44

my wind fury totem

45:46

and of course our totem twisting hunters

45:48

also gain a lot of benefit from

45:50

enhancement shamans

45:51

just not quite as much as melee do the

45:53

optimal hunter group is generally

45:55

three hunters at least two of which are

45:57

beast mastery but

45:59

usually they'll be three-piece mastery

46:00

at least until end game in addition to

46:02

one feral druid generally a tank and an

46:05

enhancement shaman hunters of course

46:07

gain a lot of benefit from our gray

46:09

severe totem which is improved

46:11

compared to other types of shaman as

46:13

well as our unleashed rage talent which

46:16

provides

46:16

melee attack power to their pets now for

46:19

enhancement personal dps

46:21

now for enhancement personal damage we

46:23

receive a bit more benefit from that

46:25

same hunter group

46:26

as opposed to the melee group beast

46:28

mastery hunters provide ferocious

46:30

inspiration which is a talent

46:31

that gives three percent increased

46:34

damage

46:34

when their pet lands a critical hit this

46:37

affects stacks

46:38

so that when you have three bm hunters

46:40

in one group you receive

46:42

plus nine percent damage of course the

46:44

feral druid contributes

46:46

leader of the pack which is five percent

46:48

melee quick chance these combined

46:50

effects

46:51

are more potent than a warrior's

46:54

battleship which talented provides 381

46:57

attack power and finally we have paladin

46:59

blessings

46:59

the optimal 25 man raid comp will likely

47:02

only have three paladins

47:03

but if you do end up with four here's

47:06

the priority system you should follow

47:07

salvation is our first and foremost as

47:10

we mentioned earlier

47:11

threat is a big issue you always want to

47:13

prioritize salvation next up

47:15

mites will always provide more dps than

47:17

kings

47:18

even in laking finally wisdom is nothing

47:20

to scoff at as it makes your mana

47:22

management

47:23

more bearable well that's it thanks for

47:24

listening to my guide feel free to hit

47:26

me up on the shaman discord at any time

47:28

and definitely be sure to check out that

47:31

enhancement ep sheet

47:32

i'll be adding more and more to it as

47:34

time goes on

47:35

thanks so much evan this was an amazing

47:37

guide and i really appreciate the hard

47:39

work and dedication that you put into

47:40

this guide we're going to wrap this

47:42

guide up talking about user interface

47:43

add-ons and weak cars a shaman's ui

47:45

is crucial in adapting quickly to a

47:47

fluid raid environment this is a picture

47:49

of an elemental shaman

47:51

egregious in magtheridon's lair as you

47:53

can see here

47:54

raid frames are centered and below the

47:56

character frame all relevant information

47:58

health mana totems are in the direct

48:00

plane of view in the center of the

48:01

screen as well as the boss's health

48:03

and the action bar is minimized on the

48:05

bottom of the screen leaving it plain in

48:07

an unobstructed view of the entire

48:09

encounter i highly recommend this type

48:10

of user interface

48:11

for shaman playing in pve it's important

48:13

to see where people are standing where

48:15

the boss is and any mechanics that may

48:16

be coming your way

48:17

important things like cooldowns totems

48:19

and raid frames should be in your direct

48:21

plane of vision and not in your

48:22

peripherals having a good ui

48:24

is just as important as having high

48:26

skill if you have high skill and a poor

48:27

ui you can significantly decrease your

48:30

rate effectiveness with a poor ui as it

48:32

can severely decrease your reaction time

48:34

now it kind of goes hand in hand with ui

48:36

or add-ons and weak arrows

48:38

by this point unless you're new to

48:39

shaman you should know the importance of

48:40

the following add-ons

48:42

a clear and concise raid frames as we've

48:43

discussed in the previous slide totem

48:45

timers to track your totem uptime weapon

48:47

rebuff reminders enhancement shaman this

48:49

is very important

48:50

you don't want your weapon buffs or

48:51

imbues to fall off in the middle of a

48:53

fight make sure they are imbued before

48:55

the fight

48:55

since they last 30 minutes in tbc they

48:57

should not fall off dps

48:59

or hps add-ons now dps add-on or hps

49:02

add-on is great for of course for

49:04

bragging rights but you can learn a lot

49:05

from the encounter by looking at these

49:07

types of outputs

49:08

why is your dps so low compared to

49:09

someone else are you missing something

49:11

it's important to look at this type of

49:12

information as your rating

49:14

of course dvm and bigwigs are required

49:16

for any type of raid setting

49:17

letting you know when important

49:18

mechanics are happening so you can time

49:20

cooldowns or

49:21

other abilities a threat add-on as evan

49:23

said enhancement shaman have a danger of

49:25

being threat capped knowing when you're

49:27

going to pull off a tank or when you're

49:28

close to pulling off a tank could

49:30

save your raid from a white very very

49:32

important to know where you are on the

49:33

threat table at any moment

49:34

in combat item racks can be fights that

49:36

require you to switch trinkets or switch

49:38

other pieces of gear

49:39

using an add-on to do that

49:40

instantaneously instead of dragging

49:42

pieces back and forth

49:43

is much better a swing timer for

49:45

enhancement even though you really don't

49:46

have to

49:47

time your storm strikes for wind fury

49:48

procs it's important to know when you're

49:50

gonna be swinging your weapons and

49:51

especially in pvp this is also important

49:53

so always have a swinging time if you're

49:54

playing a melee class

49:55

and a windfury totem buff tracker so

49:58

this is not

49:58

your totem timer of the wind fury totem

50:01

but knowing that everybody in your group

50:02

has windfury now there already is a weak

50:04

r for this it's called wind fury now

50:06

i use it as a resto shaman currently in

50:08

vanilla classic it lets me know that the

50:10

melee in my group have win fury and are

50:12

within range of the totem it requires

50:13

those players to also have the weak aura

50:15

but if you're playing enhancement this

50:16

is definitely something you should have

50:18

everyone in your group install so you

50:20

know that they have win fury however tbc

50:22

itself brings some new mechanics to the

50:24

table that should be tracked with an

50:25

add-on or recorder that weren't in

50:26

vanilla classic

50:27

now totem twisting did exist in vanilla

50:29

but it's not as popular as will be

50:30

in tbc especially for enhancement shaman

50:32

there are weak auras that tell you

50:34

exactly when to put down your ace of air

50:35

and

50:36

replace your wind fury totem to keep

50:38

your totem twisting up in an efficient

50:40

manner

50:40

i highly recommend getting a weak war

50:42

that tracks this and lets you know when

50:43

to swap your totems

50:44

a watershield uptime tracker water

50:46

shield as i've been stated

50:47

is imperative to have on at all times on

50:49

your enhancement shaman so you can

50:51

be more mana efficient and keep your

50:53

totem twisting up

50:54

a cool down reminder that will let you

50:56

know when your storm strike pops up your

50:57

shocks your shamanistic rage bloodlust

50:59

and heroism or your potion cooldown you

51:01

should be tracking these types of things

51:03

during the course of combat

51:04

doom cooldown pulse is one option but

51:07

there are many other options

51:08

including weak horse and tell me when

51:10

and finally a windfury internal cooldown

51:12

timer there is eternal cooldown for

51:13

windfury weapon enhancement that is 3

51:16

seconds in tbc classic because of this

51:18

you may want to know

51:19

when your wind fury's on cooldown and

51:21

when it'll come off cooldown so you can

51:23

potentially time a storm strike if it

51:25

lines up with that cooldown if it

51:26

doesn't just use stormstreak on cooldown

51:28

but it's still

51:29

very helpful to know when you're on

51:31

windfury cooldown alright we've done it

51:33

we've gotten to the end of the guide

51:34

thank you so much for listening

51:36

and watching this guide there are many

51:37

other shaman resources that i highly

51:39

highly recommend

51:40

checking out including the classic

51:42

shaman discord of course which we talked

51:43

about in the beginning of the guide

51:44

however if you missed that part

51:46

the classy shaman discord is a

51:47

multi-disciplined collaborative home for

51:49

all classic wild shaman regardless of

51:51

expansion vanilla or tbc

51:52

if you click in the link in the

51:53

description below you'll be invited to

51:55

the discord and you'll see the readme

51:56

channel where you can react to the first

51:58

post

51:59

and see the type of content you want to

52:00

see if you just want to see vanilla

52:02

classic you react to the first emoji if

52:03

you want to see

52:04

tbc you react to the second and we even

52:06

have a wrath of the lich king button

52:07

if you click multiple you can see

52:09

multiple parts of the discord so i

52:10

highly recommend going there

52:11

and learning more about shaman and tbc

52:14

from our very talented and very

52:15

knowledgeable shaman trainers and

52:16

moderators

52:17

also i have a lot of shaman guides that

52:19

i've made in the past over the years

52:21

the newest one is the tbc classic

52:22

advanced shaman guide where i go through

52:24

many many other things for all specs in

52:27

classic wow restoration

52:28

elemental and enhancement it's more of a

52:31

theorycraft guide but if you're still

52:32

new to shaman i highly recommend

52:34

checking that guide out i also have

52:36

older guides from classic vanilla if you

52:37

want to learn more about where shaman

52:39

came from and where they're going

52:40

and we didn't talk about this in the

52:42

simming section but there is

52:44

a very early sim that is available for

52:47

tbc

52:48

that currently supports enhancement

52:50

shaman and warriors it's called tbc sim

52:53

so again it's in its infancy you cannot

52:55

upload gear yet but that's coming very

52:57

very soon i would keep an eye on that

52:59

there will be a link to that

53:00

sim in the description below and as evan

53:02

said sims are much

53:03

better at telling you what potential

53:05

upgrades are going to be than just raw

53:07

ep values because ep values change

53:09

depending on the gear you're currently

53:10

wearing

53:11

a tbc sim will let you input your gear

53:13

and tell you what the most relevant

53:14

upgrades will be for you

53:16

so again keep an eye on this sim as time

53:18

progresses when we get the tbc

53:20

classic and the developer's goal is to

53:22

have it ready for launch

53:23

so definitely check that out well thank

53:25

you so much for watching this guide

53:26

and if you have any questions of course

53:28

you hit me up on the shaman discord hit

53:29

ebbing up on the shaman discord or hit

53:31

me up in the comments section below if

53:33

you like this guide if you like what i

53:34

do

53:34

consider dropping a like and

53:35

subscription it really helps also

53:37

classic

53:38

live is a home for classic wow tbc and

53:41

classic well vanilla content and guides

53:44

i would check out class squad live out

53:45

as well a link is in the description

53:47

if you're looking for tbc specific

53:49

guides thank you so much for watching

53:51

keep on keybinding and grinding and

53:53

peace my shaman brothers and sisters

53:55

may the ancestors be with you

54:10

[Music]

54:22

you

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