Ultimate Beginners Guide to CARVECO MAKER - Intro Into Maker
FULL TRANSCRIPT
hey guys Jason here owner of Timber
Falls a CNC Rider woodworking business
that specializes in creating unique and
custom pieces for our clients as a
business owner I understand the
importance of using the right tools and
software to create professional and high
quality projects I've been in the
industry for a few years now and I've
gained a lot of knowledge and experience
with CNC routing that's why I'm excited
to share my expertise with you and
welcome you to my ultimate beginner's
guide to carvoco maker Carver Co maker
is a very powerful design software and
can help Elevate everything you do with
your CNC in this series we'll be
breaking down the software into four
videos introduction to the software
Vector creation 3D modeling and Tool
pathing each video will be broken up
into chapters in the description below
for easy referencing whether you're new
to CNC routing or you're just new to the
software this series will provide you
with a step-by-step instructions and
helpful tips from a CNC business owner
so join me as we dive into the world of
carvico maker and explore the endless
possibilities of CNC routing and with
that said guys
when we open our software up we're going
to start off on the starting splash page
one of the most important things that I
wanted to show is the reference help
especially the keyboard shortcuts and
these can be really helpful especially
when doing stuff like node editing this
will save you a lot of time so this is a
good reference to come back here find
those shortcuts to help you navigate
around the software faster in the
options tab you're going to find all the
different options for changing the
settings in the software most of these
will be fine by default there are a
couple of settings that you do want to
make sure is enabled like auto recovery
and check updates on launch and this
will help just keep you up to date we
have our recent models tab will contain
all of your recent projects your open
existing models and then we have our new
model tab where we're going to start our
first project now the first thing that
you need to know is that new model
actually is talking about the material
and this is the setup for the material
that you're going to be cutting out this
is not the dimensions of your cutting
area this is not the dimensions of the
piece that you're trying to make it's
the dimensions of the material that
you're going to be cutting out of so in
this example we're selecting inches and
you could put millimeters whichever part
of the world you're from and you just
put in the width and height of the
material that you're going to start with
the Box on the right is your starting
reference point most of the time when
you probe a piece of material you're
going to probe it from the bottom left
hand corner and so that's usually where
your starting point will start at
however there are times like if the
piece is round where you may want to
reference your starting point in the
middle of the project and so you would
select this to start the project in the
the middle of the material but for the
most part if you're probing from the
bottom left corner this is the corner
you're going to use to reference your
starting point from you also have the
option to do the upper left upper right
and lower right Corners if the
circumstance comes up in the middle here
you have your resolution slider this
assigns how many points of resolution
the model is going to have the main
impact of this slider is how much
computing power or CP usage that your
computer is going to use to render the
model so if you have this really high
it's going to take a lot of CPU power to
render your model if you put this lower
it takes less power it will also affect
the detail or the amount of detail
that's in your project so if you have a
low detail project and you don't need a
lot of resolution you can keep this low
if your project has a lot of detail and
you have a lot of computing power you
can leave this resolution on high once
we start our project the software is
going to open up to our model or our
material and that's the first thing that
you see everything that's on the screen
we have a a bar of tools over here a bar
of tools at the top a bar of tools at
the right we have our project section
and our model information section all of
these tools can also be found in the
menu bar at the top
these are all just quick references for
the most common tools
this section over here is all about
vectors these are all the different
kinds of vectors that you create and
when you hover over these boxes it will
give you a tool tip or tell you what it
is so that one is create the polyline or
create a line or create a vector create
a rectangle Circle this one is the text
tool and then these are used for editing
those vectors whether you're cutting or
splicing selecting the vectors a vector
is another word for a line every time
you draw a line that's a vector it has a
start and a stop point or a point on
each end of the line each one of those
points is called a node those nodes
connect the different vectors together
to form either a closed loop or an open
loop and that's what we'll talk about in
the vector section will be closed and
open vectors and what that means at the
top section you have your simple toolbar
starting with save and undo when you
start a project for the first time it's
a good idea to start and press save as
and go ahead and title your project that
way when you press the save button it
will automatically save all of your
progress the next two buttons over are
your vector library and your relief
clipart library now these are
pre-installed Vector artwork that you
can download you only need to press this
get more Vector artwork button and it'll
take you to the website where you can
download more
same thing with the relief clipart
Library relief clipart is 3D so anything
that is a relief is considered 3D
everything that is a vector is 2D our
next section over is our bitmap to
Vector tool and this is a tool that uses
a picture and turns it into Vector lines
it's an automated tool this tool will
have to go over this the vector video
and I'll get into that more the vector
doctor allows you to help find problems
with vectors and fix vectors these two
tools go hand in hand we'll cover this
in our Vector video and we'll go into
that more in depth there the block and
rotate button allows you to copy and
create a grid of a particular Vector
like say you had a box or a circle and
you wanted to make 20 of them this is a
way to block copy and paste take one of
something and make it into a bunch of
columns and rows as many as you need the
next one along is paste along a curve
and what that used for is if you had a
vector line here and you wanted to paste
say a relief and wanted to make it fall
on that line you would use this tool the
next section is our relief section this
whole section has to do with 3D stuff
reset relief will remove any material
that's there and completely erase the
material so anytime you've started a 3D
project and you need to race your
material that's this button
the smooth relief will take any sharp
edges that is on your relief model again
relief being 3D and we'll smooth those
over automatically and you can do that
with different intensities
the scale relief model will take any
relief that you have on the material and
you can change the size with this we
also have the invert relief tool which
if you press this will flip the relief
over
if you see this button has a little
white corner to it anytime you have a
tool that has the white corner
that means that you can hold your mouse
button over it and it will open up more
functions
so in this one you can invert the relief
the male and the female or you can just
invert the Z the next section here is
tool paths the first button is your
create triangle mesh what create
triangle mesh does is anytime you have a
relief or something that is on top of
the material this is how you create your
own
stls objects or how you create your own
relief models very powerful tool and we
will cover that more in our relief video
the next section is your tool paths and
this gives you your profile tool path
your V bit carving tool path the inlay
tool path a fluting tool path and the
Machine relief tool path now as I
mentioned before all of these buttons
are just the most common tool paths they
are not all of the tool paths if you go
to the tool paths bar and you select new
2D toolpath you can see that there's
also an area clearance tool path a
drilling tool path and a bevel carving
tool path the easiest way to get to Tool
paths is actually over here on your
project bar this project is where I
would recommend controlling most of your
tool paths this is the easiest way to
access all of them they have all the
tool D tool paths here all of the 3D and
the laser tool path here at the bottom
you have the simulation once you create
a tool path you can simulate out what
it's going to look like if you were to
cut it and that's what the simulation
button is we have bitmap layers the
bitmap is a picture we also have a tab
for that
anytime you import a bitmap or a picture
if you right click it and you click
import it will allow you to import a
picture as a bitmap we open that up it
will bring it into our 2D view screen
and this is if we were to use our bitmap
to Vector tool we then could turn this
into vectors if we go back to our 3D
view you can also see that you can work
with anything 2D in the 3D view going to
the buttons on the right the one at the
very bottom is our material View and if
we click that button it brings us back
to our base material
now because a picture or a bitmap is in
two Dimensions there's nothing
three-dimensional to show you in the 3D
view it's just in the 2D view but you
can see that picture in the 3D view by
going back to the display material and
it has the little white box the one of
the options is displayed the bitmap and
so if we click that then we get our
bitmap back
so that's a good way to look at the
bitmap or if you just want to look at
the material if you're working with 3D
stuff all of the tools in this bar on
the right hand side have to do with the
3D View and how you view this there's
also the mouse wheel if you roll the
mouse wheel up and down you can zoom in
and out if you hold the middle Mouse
button down you can rotate around your
material and if you hold both buttons
down you can grab and move your material
wherever you need if you get off the
screen and you can't see your material
anymore the button at the top is the
center top view so you can press that
anytime and it'll bring your view back
into view the next button down is for
the 2D view if you were to get this out
of the screen because the top down view
has to deal with the 3D model the next
button down is scale to fit model it
will automatically bring your 2 2D view
back into Center when we click back to
the 3D view tabs you see it gives you
those options for the top view this
allows you to turn that material
completely on and off this button is
very important this is your toggle
vectors if you have a vector and I'm
going to just draw a line here with the
tool if you have a vector you can turn
them on and off with this button the
next button down is the toggle clipart
visibility and then the one under that
is the toggle front relief you very
rarely will use these two and they are
just to toggle the visibility there are
some things I'm going to go over very
quickly and maybe even skip over so if I
do and you have questions about that
again feel free to leave that in the
comments below the next tab up on our
project screen is the vectors button if
you right click this you can import any
vectors that's an SVG that you may have
downloaded safe from Etsy or from one of
the free places you can find online this
is how you would import that SVG again
you can also do that up here in the
import button going back to our 2D tab
when I imported that picture it also
gave us all the different colors that
are in this picture
now if you zoom in each one of these
pixels may have a different color
and all those colors are represented in
this bar below and you can actually
click through and see all the different
colors that make up this photo and
that's what the color palette at the
bottom is for you have a primary and a
secondary color you can link colors
together using this link button and you
can reverse which one's primary and
which one secondary with this button
we're going to go over this a lot more
in depth when we do our vectors video
because we'll be creating vectors from
the colors going back to our 3D view I
wanted to show you in the view tab
there's a couple of really helpful tools
that I suggest enabling when you first
open your software and that's show grid
and that will give you this little dot
grid over your material
this really can help you when trying to
draw straight lines or line things out
the other one is show rulers
and this will give you the measurements
of your material which also helps when
lining things out
and the last one is show cursor
information
what that does is wherever your cursor
is hovering over it will give you the
coordinates in x y and if you have a 3D
relief it will also show you the
thickness in Z height snapping is where
your cursor locks on to certain points
on the material and you can have it snap
to grid lines and snap to objects going
back up to our tabs at the top the next
tab over is the model tab this is where
you can adjust the size of your model
after you've already started it
however do note that when you change the
width of your model it's automatically
going to change the height and that's
because it's trying to keep the aspect
ratio the same
if you want a different model of a
different size you can either start over
or you can add a border
the Border will allow you to add
material all the way in every direction
you can add it just to the top or the
Bottom by you know selecting whichever
one you wish to get and you can just put
in how many inches of material that you
want to add and press OK there's also a
really powerful measure tool down here
at the bottom of the model tab this will
allow you to measure from two different
points this is a really helpful tool if
you're trying to get something pretty
precise our next tab over is our Vector
Tab and we're going to get really in
depth in the next video on vectors and
everything about vectors so make sure
and check that out but very quickly you
can import vectors from here or access
your vector Library you also have more
Vector options here than you do on the
sidebar you see there's star and very
important the relief boundary Vector
what this button does is create a vector
around any existing relief let's say
you've imported a 3D relief and you want
to create a line to go around that
relief to make a boundary around it this
is the button you would use very helpful
very powerful tool our next tab over is
our bitmap Tab and this has all of your
basic drawing and painting and it's very
similar to Windows paint where you can
draw and paint in the 2D mode the next
tab over is the relief Tab and this is
where you'll import your 3D models or
your stls you also can import a picture
as a 3D model if you select it will come
in really big because of the size and
then you would just change that size
over here to fit your material you would
want this since it's a picture and it's
flat you don't want to give it any Z
height or very much we would give it
like .04 and then it's way off the
screen if you press F9 this
automatically centers whatever you have
highlighted that's a very important
function to memorize F9 will always
Center whatever you have highlighted so
if something gets way off and you have
it highlighted you can always Center
that with the F9 button a relief when it
comes in it is blue and the reason it's
blue is because it has not been paste
now right now we can set up the size how
thick it is we can rotate it put it
where we want in our material and then
once we have our relief ready where we
want it then we would paste it down
then once it's pasted down that relief
would have given it some height we're
gonna go over this more in depth in our
relief videos so make sure and check
that out our next tab over is our tool
paths tab it's easier to access them
from the projects tab over here we have
all of our tool D tool paths the first
one is the profiling tool path profile
is anytime you want to go along a vector
are you using a vector as a guideline
and you can cut along that Vector inside
the vector or outside the vector so if
you had a box and you wanted to cut
along the lines of the Box you would
select along and the bit would follow on
top of the vector you also could have it
follow inside the vector or outside the
vector the software is automatically set
up to offset the diameter of whatever
bit you have selected so if you pick
inside Vector it's automatically going
to step up inside whatever bit diameter
you have selected the profile tool path
allows you to have a starting depth
which would be zero if you're just
starting from the top of the material
and then how deep you want that cut to
actually be and that's your finished
step the profiling tool this is where
you would actually select which bit
you're going to use by default it comes
pre-loaded with metric inch tools and a
few others you can go to the different
manufacturing websites and download
their tool databases and upload those
into the software and that will give you
access to more pre-setup bits one thing
to note is that your bits are not set up
machine specific so whatever these
values that it gives you by default is
not optimal for your CNC machine you
need to use a chip load chart in order
to determine the best chip load for your
machine I have a video on that that I
will link up above if you are interested
in that topic once you select your
profiling tool and we'll just say a
quarter inch end meal you would need to
select a profile or a vector to cut from
and we don't have any vectors here in
this example so there's nothing to cut
this is a 3D model and not a vectorized
model however we can go to vector
create
relief boundary and we're just going to
create a boundary and it'll
automatically create vectors starting at
the base level and anything up so we can
now select this line your cutting
direction is climb or conventional I
recommend climb unless it's a finishing
pass we'll get into that more in the
machine tooling video if we come down to
the bottom of our tool path we have to
set up our material this can also be
found up here in the top of the tool
path material setup but it also can be
found in each one of the different tool
paths at the bottom you can click this
to Define your material and it's going
to open up this material setup box the
material thickness this is how thick
your actual material is if we had a
three-quarter inch piece of lumber then
that's where we would put in the
thickness of our lumber if we have the
model thickness will be shown above that
and this model was .04 inches tall the
slider shows you the position of that
.04 inch model in the 0.75 inch material
so right now we have the model sitting
on top of the material and so that's
there's .71 inches of material below the
relief if we wanted to we could drop the
model into the middle of the piece of
wood it would remove the material on top
before carving the model and then leave
0.40 material at the bottom the material
z0 is where you are probing your
material if you are probing from the top
of your material you want to have this
selected if you're probing from your
waste board you would want to have this
selected I normally use the top of the
material you can do it either way
whichever your preference is above the
material thickness is your safe Z and
home Z safe Z is how far the router will
retract in between each one of its moves
the larger this number the further it
has to travel and so you can save
yourself some time by creating getting a
small safe Z I normally use around zero
two inches however if you have clamps or
anything on top of your material the bit
is only going to go .02 inches above the
material to move over to the next place
so if you have a clamp on top of the
material the bit's going to run into the
clamp home Z is where the router is
going to return or the spindle is going
to return When the job is completed or
in between tool paths
so if you're running a clearance tool
path and the next tool path is a profile
tool path when the clearance tool path
ends the router is going to return to
the home Z position which is 1.5 inches
this needs to be enough room for you to
be able to change the bits in between
tool paths now if we hit our calculate
now it creates a profile tool path
which can be seen and if we click our
simulation button which is the button
down here it will simulate what that cut
looks like and you can see that we've
made a profile cut into that piece now
if we delete our simulation go back to
our tool paths this time I'm going to do
the 3D tool path we can use the entire
relief use all of the material
we also can select automatic boundaries
and an automatic boundary will attempt
to make a boundary around your 3D relief
and then only cut inside that area this
really can save you some time so that
you're you're not Machining a bunch of
waste material
you can set an offset in inches of how
far you want the bit to come from the
outside of the relief or how far that
boundary is going to be and that's where
you would set that up here and you can
select inside or outside of boundary you
also can use a selected Vector as a
boundary this is really useful if say
you wanted to just cut out say the word
surf you could draw a box around the
word Surf use selected vector and then
everything that's inside of that box is
what it will carve you have two
different tool paths that are run during
the machine relief one is a roughing
tool path where most of your material
will be removed and then a finishing
tool path where you use a finer bit to
go back in to get the details for our
roughing tool path on this we'll just
use a quarter inch End Mill and for our
finishing tool path we'll use a 1 8 End
Mill now there are different types of
strategies the rasta strategy moves left
and right and just goes back and forth
across the project until it finished
carving the whole thing when you have
the whole relief selected you have more
options spiral in the Box spiral classic
when you select automatic boundary or
you select selected Vector it only gives
you the rasta classic option so just
know that when you select whole relief
you have a few more strategies that you
can use cutting it out in a spiral
roster X and Y goes back and forth left
left and right and up and down and you
can also do the same strategies for your
end meals or your clearance tool path
when you click these drop down boxes
this gives your amount of step over and
step down the amount of feed rate and
you can change each of those for this
particular cut if you go to the bottom
you have again your material thickness
and your safe Z and home Z when doing a
machine release you can have lead-in
moves like ramping which is very
important when you're roughing using a
roughing tool path this allows the bit
instead of plunging straight down it
allows the bit to come in at an angle
which is better for your bits we'll
cover more of this in our Machining
video but for now I just wanted to go
over this briefly
and if we hit calculate now it will
generate both of those tool paths both
the roughing tool path and the finishing
toolpath now when I finished my tool
path it let me know that some of these
plunges could not be ramped and if you
just press yes it will just continue on
and you don't have to do anything one
thing I wanted to mention real quick was
these little light bulbs on the side of
the tool pass this toggles the
visibility you can turn those on and off
this helps if you've got a whole bunch
of tool paths on your screen and you
only want to see the ones that you're
working with we can simulate this Relief
by pressing the simulate relief button
and it will simulate what that 3D relief
looks like
the last thing I wanted to go over guys
was the the window Tab and really the
only thing that's important here is this
reset layout button if for some reason
you close the projects bar and you lose
that you just need to go to Windows and
reset layout and it will reset your
layout guys that's it that's it for our
overview video If you stuck around
and you enjoyed this content Please
Subscribe ring the bell and hit the like
button that kind of lets us know we're
doing okay and stay tuned for that next
video on vectors have a good one
[Music]
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