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Ultimate Beginners Guide to CARVECO MAKER - Intro Into Maker

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0:00

hey guys Jason here owner of Timber

0:02

Falls a CNC Rider woodworking business

0:05

that specializes in creating unique and

0:07

custom pieces for our clients as a

0:10

business owner I understand the

0:12

importance of using the right tools and

0:14

software to create professional and high

0:17

quality projects I've been in the

0:19

industry for a few years now and I've

0:21

gained a lot of knowledge and experience

0:22

with CNC routing that's why I'm excited

0:24

to share my expertise with you and

0:26

welcome you to my ultimate beginner's

0:28

guide to carvoco maker Carver Co maker

0:31

is a very powerful design software and

0:34

can help Elevate everything you do with

0:36

your CNC in this series we'll be

0:39

breaking down the software into four

0:41

videos introduction to the software

0:43

Vector creation 3D modeling and Tool

0:46

pathing each video will be broken up

0:48

into chapters in the description below

0:50

for easy referencing whether you're new

0:52

to CNC routing or you're just new to the

0:55

software this series will provide you

0:57

with a step-by-step instructions and

0:59

helpful tips from a CNC business owner

1:02

so join me as we dive into the world of

1:04

carvico maker and explore the endless

1:07

possibilities of CNC routing and with

1:09

that said guys

1:11

when we open our software up we're going

1:13

to start off on the starting splash page

1:15

one of the most important things that I

1:18

wanted to show is the reference help

1:20

especially the keyboard shortcuts and

1:23

these can be really helpful especially

1:25

when doing stuff like node editing this

1:28

will save you a lot of time so this is a

1:31

good reference to come back here find

1:34

those shortcuts to help you navigate

1:36

around the software faster in the

1:39

options tab you're going to find all the

1:41

different options for changing the

1:43

settings in the software most of these

1:46

will be fine by default there are a

1:49

couple of settings that you do want to

1:51

make sure is enabled like auto recovery

1:55

and check updates on launch and this

1:58

will help just keep you up to date we

2:00

have our recent models tab will contain

2:02

all of your recent projects your open

2:05

existing models and then we have our new

2:08

model tab where we're going to start our

2:10

first project now the first thing that

2:13

you need to know is that new model

2:15

actually is talking about the material

2:18

and this is the setup for the material

2:21

that you're going to be cutting out this

2:22

is not the dimensions of your cutting

2:25

area this is not the dimensions of the

2:28

piece that you're trying to make it's

2:30

the dimensions of the material that

2:32

you're going to be cutting out of so in

2:34

this example we're selecting inches and

2:36

you could put millimeters whichever part

2:38

of the world you're from and you just

2:40

put in the width and height of the

2:42

material that you're going to start with

2:44

the Box on the right is your starting

2:47

reference point most of the time when

2:50

you probe a piece of material you're

2:52

going to probe it from the bottom left

2:54

hand corner and so that's usually where

2:57

your starting point will start at

2:59

however there are times like if the

3:01

piece is round where you may want to

3:04

reference your starting point in the

3:06

middle of the project and so you would

3:08

select this to start the project in the

3:10

the middle of the material but for the

3:13

most part if you're probing from the

3:14

bottom left corner this is the corner

3:16

you're going to use to reference your

3:18

starting point from you also have the

3:20

option to do the upper left upper right

3:22

and lower right Corners if the

3:25

circumstance comes up in the middle here

3:27

you have your resolution slider this

3:29

assigns how many points of resolution

3:31

the model is going to have the main

3:33

impact of this slider is how much

3:35

computing power or CP usage that your

3:39

computer is going to use to render the

3:41

model so if you have this really high

3:43

it's going to take a lot of CPU power to

3:45

render your model if you put this lower

3:47

it takes less power it will also affect

3:50

the detail or the amount of detail

3:52

that's in your project so if you have a

3:54

low detail project and you don't need a

3:56

lot of resolution you can keep this low

3:58

if your project has a lot of detail and

4:01

you have a lot of computing power you

4:03

can leave this resolution on high once

4:05

we start our project the software is

4:08

going to open up to our model or our

4:10

material and that's the first thing that

4:13

you see everything that's on the screen

4:15

we have a a bar of tools over here a bar

4:19

of tools at the top a bar of tools at

4:21

the right we have our project section

4:24

and our model information section all of

4:27

these tools can also be found in the

4:30

menu bar at the top

4:32

these are all just quick references for

4:35

the most common tools

4:37

this section over here is all about

4:39

vectors these are all the different

4:41

kinds of vectors that you create and

4:43

when you hover over these boxes it will

4:45

give you a tool tip or tell you what it

4:47

is so that one is create the polyline or

4:51

create a line or create a vector create

4:53

a rectangle Circle this one is the text

4:57

tool and then these are used for editing

5:00

those vectors whether you're cutting or

5:02

splicing selecting the vectors a vector

5:05

is another word for a line every time

5:07

you draw a line that's a vector it has a

5:09

start and a stop point or a point on

5:12

each end of the line each one of those

5:14

points is called a node those nodes

5:17

connect the different vectors together

5:19

to form either a closed loop or an open

5:23

loop and that's what we'll talk about in

5:26

the vector section will be closed and

5:28

open vectors and what that means at the

5:31

top section you have your simple toolbar

5:33

starting with save and undo when you

5:37

start a project for the first time it's

5:40

a good idea to start and press save as

5:43

and go ahead and title your project that

5:46

way when you press the save button it

5:48

will automatically save all of your

5:50

progress the next two buttons over are

5:53

your vector library and your relief

5:56

clipart library now these are

5:59

pre-installed Vector artwork that you

6:02

can download you only need to press this

6:04

get more Vector artwork button and it'll

6:07

take you to the website where you can

6:08

download more

6:10

same thing with the relief clipart

6:12

Library relief clipart is 3D so anything

6:16

that is a relief is considered 3D

6:18

everything that is a vector is 2D our

6:22

next section over is our bitmap to

6:24

Vector tool and this is a tool that uses

6:28

a picture and turns it into Vector lines

6:30

it's an automated tool this tool will

6:33

have to go over this the vector video

6:34

and I'll get into that more the vector

6:37

doctor allows you to help find problems

6:40

with vectors and fix vectors these two

6:43

tools go hand in hand we'll cover this

6:45

in our Vector video and we'll go into

6:47

that more in depth there the block and

6:49

rotate button allows you to copy and

6:52

create a grid of a particular Vector

6:53

like say you had a box or a circle and

6:57

you wanted to make 20 of them this is a

6:59

way to block copy and paste take one of

7:02

something and make it into a bunch of

7:04

columns and rows as many as you need the

7:06

next one along is paste along a curve

7:09

and what that used for is if you had a

7:12

vector line here and you wanted to paste

7:15

say a relief and wanted to make it fall

7:17

on that line you would use this tool the

7:20

next section is our relief section this

7:24

whole section has to do with 3D stuff

7:26

reset relief will remove any material

7:30

that's there and completely erase the

7:33

material so anytime you've started a 3D

7:36

project and you need to race your

7:38

material that's this button

7:41

the smooth relief will take any sharp

7:44

edges that is on your relief model again

7:47

relief being 3D and we'll smooth those

7:51

over automatically and you can do that

7:53

with different intensities

7:55

the scale relief model will take any

7:59

relief that you have on the material and

8:02

you can change the size with this we

8:05

also have the invert relief tool which

8:08

if you press this will flip the relief

8:10

over

8:11

if you see this button has a little

8:14

white corner to it anytime you have a

8:16

tool that has the white corner

8:19

that means that you can hold your mouse

8:21

button over it and it will open up more

8:23

functions

8:25

so in this one you can invert the relief

8:29

the male and the female or you can just

8:32

invert the Z the next section here is

8:35

tool paths the first button is your

8:38

create triangle mesh what create

8:40

triangle mesh does is anytime you have a

8:43

relief or something that is on top of

8:46

the material this is how you create your

8:49

own

8:50

stls objects or how you create your own

8:54

relief models very powerful tool and we

8:57

will cover that more in our relief video

8:59

the next section is your tool paths and

9:02

this gives you your profile tool path

9:05

your V bit carving tool path the inlay

9:07

tool path a fluting tool path and the

9:10

Machine relief tool path now as I

9:13

mentioned before all of these buttons

9:15

are just the most common tool paths they

9:19

are not all of the tool paths if you go

9:21

to the tool paths bar and you select new

9:24

2D toolpath you can see that there's

9:26

also an area clearance tool path a

9:29

drilling tool path and a bevel carving

9:31

tool path the easiest way to get to Tool

9:34

paths is actually over here on your

9:37

project bar this project is where I

9:39

would recommend controlling most of your

9:42

tool paths this is the easiest way to

9:45

access all of them they have all the

9:47

tool D tool paths here all of the 3D and

9:50

the laser tool path here at the bottom

9:52

you have the simulation once you create

9:55

a tool path you can simulate out what

9:58

it's going to look like if you were to

9:59

cut it and that's what the simulation

10:01

button is we have bitmap layers the

10:04

bitmap is a picture we also have a tab

10:07

for that

10:08

anytime you import a bitmap or a picture

10:11

if you right click it and you click

10:14

import it will allow you to import a

10:17

picture as a bitmap we open that up it

10:20

will bring it into our 2D view screen

10:22

and this is if we were to use our bitmap

10:26

to Vector tool we then could turn this

10:28

into vectors if we go back to our 3D

10:30

view you can also see that you can work

10:33

with anything 2D in the 3D view going to

10:37

the buttons on the right the one at the

10:40

very bottom is our material View and if

10:43

we click that button it brings us back

10:45

to our base material

10:47

now because a picture or a bitmap is in

10:52

two Dimensions there's nothing

10:54

three-dimensional to show you in the 3D

10:56

view it's just in the 2D view but you

10:59

can see that picture in the 3D view by

11:02

going back to the display material and

11:05

it has the little white box the one of

11:07

the options is displayed the bitmap and

11:10

so if we click that then we get our

11:13

bitmap back

11:14

so that's a good way to look at the

11:17

bitmap or if you just want to look at

11:19

the material if you're working with 3D

11:22

stuff all of the tools in this bar on

11:25

the right hand side have to do with the

11:27

3D View and how you view this there's

11:31

also the mouse wheel if you roll the

11:34

mouse wheel up and down you can zoom in

11:36

and out if you hold the middle Mouse

11:38

button down you can rotate around your

11:41

material and if you hold both buttons

11:44

down you can grab and move your material

11:47

wherever you need if you get off the

11:49

screen and you can't see your material

11:51

anymore the button at the top is the

11:54

center top view so you can press that

11:56

anytime and it'll bring your view back

11:59

into view the next button down is for

12:01

the 2D view if you were to get this out

12:03

of the screen because the top down view

12:06

has to deal with the 3D model the next

12:09

button down is scale to fit model it

12:12

will automatically bring your 2 2D view

12:15

back into Center when we click back to

12:18

the 3D view tabs you see it gives you

12:21

those options for the top view this

12:23

allows you to turn that material

12:27

completely on and off this button is

12:29

very important this is your toggle

12:31

vectors if you have a vector and I'm

12:34

going to just draw a line here with the

12:37

tool if you have a vector you can turn

12:39

them on and off with this button the

12:41

next button down is the toggle clipart

12:43

visibility and then the one under that

12:46

is the toggle front relief you very

12:48

rarely will use these two and they are

12:51

just to toggle the visibility there are

12:54

some things I'm going to go over very

12:55

quickly and maybe even skip over so if I

12:59

do and you have questions about that

13:00

again feel free to leave that in the

13:02

comments below the next tab up on our

13:05

project screen is the vectors button if

13:07

you right click this you can import any

13:10

vectors that's an SVG that you may have

13:13

downloaded safe from Etsy or from one of

13:16

the free places you can find online this

13:19

is how you would import that SVG again

13:21

you can also do that up here in the

13:24

import button going back to our 2D tab

13:26

when I imported that picture it also

13:30

gave us all the different colors that

13:32

are in this picture

13:34

now if you zoom in each one of these

13:36

pixels may have a different color

13:38

and all those colors are represented in

13:41

this bar below and you can actually

13:44

click through and see all the different

13:46

colors that make up this photo and

13:50

that's what the color palette at the

13:51

bottom is for you have a primary and a

13:55

secondary color you can link colors

13:57

together using this link button and you

14:00

can reverse which one's primary and

14:02

which one secondary with this button

14:04

we're going to go over this a lot more

14:06

in depth when we do our vectors video

14:09

because we'll be creating vectors from

14:12

the colors going back to our 3D view I

14:14

wanted to show you in the view tab

14:17

there's a couple of really helpful tools

14:19

that I suggest enabling when you first

14:21

open your software and that's show grid

14:25

and that will give you this little dot

14:27

grid over your material

14:29

this really can help you when trying to

14:32

draw straight lines or line things out

14:35

the other one is show rulers

14:38

and this will give you the measurements

14:40

of your material which also helps when

14:43

lining things out

14:45

and the last one is show cursor

14:48

information

14:49

what that does is wherever your cursor

14:52

is hovering over it will give you the

14:55

coordinates in x y and if you have a 3D

14:58

relief it will also show you the

15:00

thickness in Z height snapping is where

15:03

your cursor locks on to certain points

15:06

on the material and you can have it snap

15:08

to grid lines and snap to objects going

15:11

back up to our tabs at the top the next

15:13

tab over is the model tab this is where

15:16

you can adjust the size of your model

15:18

after you've already started it

15:21

however do note that when you change the

15:24

width of your model it's automatically

15:26

going to change the height and that's

15:28

because it's trying to keep the aspect

15:30

ratio the same

15:31

if you want a different model of a

15:34

different size you can either start over

15:37

or you can add a border

15:41

the Border will allow you to add

15:44

material all the way in every direction

15:46

you can add it just to the top or the

15:48

Bottom by you know selecting whichever

15:51

one you wish to get and you can just put

15:53

in how many inches of material that you

15:55

want to add and press OK there's also a

15:58

really powerful measure tool down here

16:00

at the bottom of the model tab this will

16:02

allow you to measure from two different

16:04

points this is a really helpful tool if

16:07

you're trying to get something pretty

16:09

precise our next tab over is our Vector

16:11

Tab and we're going to get really in

16:14

depth in the next video on vectors and

16:17

everything about vectors so make sure

16:18

and check that out but very quickly you

16:20

can import vectors from here or access

16:22

your vector Library you also have more

16:25

Vector options here than you do on the

16:28

sidebar you see there's star and very

16:31

important the relief boundary Vector

16:33

what this button does is create a vector

16:37

around any existing relief let's say

16:40

you've imported a 3D relief and you want

16:43

to create a line to go around that

16:45

relief to make a boundary around it this

16:48

is the button you would use very helpful

16:50

very powerful tool our next tab over is

16:53

our bitmap Tab and this has all of your

16:55

basic drawing and painting and it's very

16:58

similar to Windows paint where you can

17:00

draw and paint in the 2D mode the next

17:03

tab over is the relief Tab and this is

17:05

where you'll import your 3D models or

17:09

your stls you also can import a picture

17:12

as a 3D model if you select it will come

17:14

in really big because of the size and

17:18

then you would just change that size

17:20

over here to fit your material you would

17:22

want this since it's a picture and it's

17:25

flat you don't want to give it any Z

17:27

height or very much we would give it

17:30

like .04 and then it's way off the

17:33

screen if you press F9 this

17:36

automatically centers whatever you have

17:38

highlighted that's a very important

17:41

function to memorize F9 will always

17:44

Center whatever you have highlighted so

17:46

if something gets way off and you have

17:48

it highlighted you can always Center

17:50

that with the F9 button a relief when it

17:53

comes in it is blue and the reason it's

17:57

blue is because it has not been paste

17:59

now right now we can set up the size how

18:04

thick it is we can rotate it put it

18:06

where we want in our material and then

18:08

once we have our relief ready where we

18:11

want it then we would paste it down

18:14

then once it's pasted down that relief

18:17

would have given it some height we're

18:20

gonna go over this more in depth in our

18:22

relief videos so make sure and check

18:24

that out our next tab over is our tool

18:26

paths tab it's easier to access them

18:29

from the projects tab over here we have

18:32

all of our tool D tool paths the first

18:34

one is the profiling tool path profile

18:37

is anytime you want to go along a vector

18:40

are you using a vector as a guideline

18:44

and you can cut along that Vector inside

18:47

the vector or outside the vector so if

18:49

you had a box and you wanted to cut

18:52

along the lines of the Box you would

18:55

select along and the bit would follow on

18:59

top of the vector you also could have it

19:02

follow inside the vector or outside the

19:05

vector the software is automatically set

19:08

up to offset the diameter of whatever

19:11

bit you have selected so if you pick

19:14

inside Vector it's automatically going

19:17

to step up inside whatever bit diameter

19:20

you have selected the profile tool path

19:22

allows you to have a starting depth

19:25

which would be zero if you're just

19:27

starting from the top of the material

19:28

and then how deep you want that cut to

19:32

actually be and that's your finished

19:33

step the profiling tool this is where

19:36

you would actually select which bit

19:38

you're going to use by default it comes

19:41

pre-loaded with metric inch tools and a

19:45

few others you can go to the different

19:47

manufacturing websites and download

19:50

their tool databases and upload those

19:53

into the software and that will give you

19:55

access to more pre-setup bits one thing

19:59

to note is that your bits are not set up

20:01

machine specific so whatever these

20:04

values that it gives you by default is

20:07

not optimal for your CNC machine you

20:11

need to use a chip load chart in order

20:14

to determine the best chip load for your

20:17

machine I have a video on that that I

20:19

will link up above if you are interested

20:22

in that topic once you select your

20:24

profiling tool and we'll just say a

20:27

quarter inch end meal you would need to

20:30

select a profile or a vector to cut from

20:33

and we don't have any vectors here in

20:35

this example so there's nothing to cut

20:37

this is a 3D model and not a vectorized

20:40

model however we can go to vector

20:44

create

20:45

relief boundary and we're just going to

20:48

create a boundary and it'll

20:50

automatically create vectors starting at

20:52

the base level and anything up so we can

20:55

now select this line your cutting

20:57

direction is climb or conventional I

21:00

recommend climb unless it's a finishing

21:02

pass we'll get into that more in the

21:05

machine tooling video if we come down to

21:07

the bottom of our tool path we have to

21:09

set up our material this can also be

21:12

found up here in the top of the tool

21:14

path material setup but it also can be

21:16

found in each one of the different tool

21:19

paths at the bottom you can click this

21:21

to Define your material and it's going

21:23

to open up this material setup box the

21:25

material thickness this is how thick

21:28

your actual material is if we had a

21:31

three-quarter inch piece of lumber then

21:34

that's where we would put in the

21:35

thickness of our lumber if we have the

21:37

model thickness will be shown above that

21:40

and this model was .04 inches tall the

21:45

slider shows you the position of that

21:48

.04 inch model in the 0.75 inch material

21:54

so right now we have the model sitting

21:57

on top of the material and so that's

22:00

there's .71 inches of material below the

22:04

relief if we wanted to we could drop the

22:07

model into the middle of the piece of

22:08

wood it would remove the material on top

22:11

before carving the model and then leave

22:15

0.40 material at the bottom the material

22:18

z0 is where you are probing your

22:21

material if you are probing from the top

22:24

of your material you want to have this

22:27

selected if you're probing from your

22:29

waste board you would want to have this

22:31

selected I normally use the top of the

22:34

material you can do it either way

22:36

whichever your preference is above the

22:38

material thickness is your safe Z and

22:41

home Z safe Z is how far the router will

22:44

retract in between each one of its moves

22:47

the larger this number the further it

22:50

has to travel and so you can save

22:52

yourself some time by creating getting a

22:55

small safe Z I normally use around zero

22:59

two inches however if you have clamps or

23:03

anything on top of your material the bit

23:05

is only going to go .02 inches above the

23:09

material to move over to the next place

23:12

so if you have a clamp on top of the

23:14

material the bit's going to run into the

23:16

clamp home Z is where the router is

23:19

going to return or the spindle is going

23:21

to return When the job is completed or

23:24

in between tool paths

23:27

so if you're running a clearance tool

23:29

path and the next tool path is a profile

23:32

tool path when the clearance tool path

23:34

ends the router is going to return to

23:37

the home Z position which is 1.5 inches

23:40

this needs to be enough room for you to

23:43

be able to change the bits in between

23:45

tool paths now if we hit our calculate

23:49

now it creates a profile tool path

23:52

which can be seen and if we click our

23:55

simulation button which is the button

23:58

down here it will simulate what that cut

24:00

looks like and you can see that we've

24:03

made a profile cut into that piece now

24:06

if we delete our simulation go back to

24:08

our tool paths this time I'm going to do

24:11

the 3D tool path we can use the entire

24:14

relief use all of the material

24:17

we also can select automatic boundaries

24:19

and an automatic boundary will attempt

24:22

to make a boundary around your 3D relief

24:25

and then only cut inside that area this

24:29

really can save you some time so that

24:31

you're you're not Machining a bunch of

24:33

waste material

24:35

you can set an offset in inches of how

24:37

far you want the bit to come from the

24:40

outside of the relief or how far that

24:42

boundary is going to be and that's where

24:44

you would set that up here and you can

24:47

select inside or outside of boundary you

24:49

also can use a selected Vector as a

24:53

boundary this is really useful if say

24:55

you wanted to just cut out say the word

24:57

surf you could draw a box around the

25:00

word Surf use selected vector and then

25:03

everything that's inside of that box is

25:07

what it will carve you have two

25:09

different tool paths that are run during

25:11

the machine relief one is a roughing

25:13

tool path where most of your material

25:16

will be removed and then a finishing

25:18

tool path where you use a finer bit to

25:21

go back in to get the details for our

25:23

roughing tool path on this we'll just

25:25

use a quarter inch End Mill and for our

25:28

finishing tool path we'll use a 1 8 End

25:31

Mill now there are different types of

25:34

strategies the rasta strategy moves left

25:38

and right and just goes back and forth

25:40

across the project until it finished

25:42

carving the whole thing when you have

25:44

the whole relief selected you have more

25:47

options spiral in the Box spiral classic

25:50

when you select automatic boundary or

25:53

you select selected Vector it only gives

25:56

you the rasta classic option so just

25:59

know that when you select whole relief

26:01

you have a few more strategies that you

26:04

can use cutting it out in a spiral

26:06

roster X and Y goes back and forth left

26:09

left and right and up and down and you

26:12

can also do the same strategies for your

26:14

end meals or your clearance tool path

26:17

when you click these drop down boxes

26:19

this gives your amount of step over and

26:22

step down the amount of feed rate and

26:25

you can change each of those for this

26:27

particular cut if you go to the bottom

26:30

you have again your material thickness

26:32

and your safe Z and home Z when doing a

26:36

machine release you can have lead-in

26:38

moves like ramping which is very

26:41

important when you're roughing using a

26:44

roughing tool path this allows the bit

26:46

instead of plunging straight down it

26:48

allows the bit to come in at an angle

26:50

which is better for your bits we'll

26:52

cover more of this in our Machining

26:55

video but for now I just wanted to go

26:57

over this briefly

26:59

and if we hit calculate now it will

27:01

generate both of those tool paths both

27:04

the roughing tool path and the finishing

27:06

toolpath now when I finished my tool

27:09

path it let me know that some of these

27:11

plunges could not be ramped and if you

27:13

just press yes it will just continue on

27:16

and you don't have to do anything one

27:18

thing I wanted to mention real quick was

27:20

these little light bulbs on the side of

27:22

the tool pass this toggles the

27:24

visibility you can turn those on and off

27:26

this helps if you've got a whole bunch

27:28

of tool paths on your screen and you

27:30

only want to see the ones that you're

27:31

working with we can simulate this Relief

27:34

by pressing the simulate relief button

27:37

and it will simulate what that 3D relief

27:39

looks like

27:42

the last thing I wanted to go over guys

27:43

was the the window Tab and really the

27:46

only thing that's important here is this

27:48

reset layout button if for some reason

27:51

you close the projects bar and you lose

27:55

that you just need to go to Windows and

27:57

reset layout and it will reset your

28:00

layout guys that's it that's it for our

28:02

overview video If you stuck around

28:04

and you enjoyed this content Please

28:07

Subscribe ring the bell and hit the like

28:10

button that kind of lets us know we're

28:11

doing okay and stay tuned for that next

28:14

video on vectors have a good one

28:16

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