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UDL: Principles and Practice

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In many classrooms, the focus is on an illusory average student.

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Many curricula are designed for that student.

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Cognitive neuroscience has shown us that there really isn´t

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an average student anywhere, and that´s why it´s an illusory student.

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Universal Design for Learning, though, is particularly focused on making sure

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that we get those students who have been marginalized,

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for whom that designing for the average student

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has never worked well.

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And that certainly means students who have been struggling,

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students for whom English is not their first language,

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students with disabilities.

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They´ve been typically marginalized by this illusory average curriculum.

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Secondly, though, students at the other margins,

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students who are called ‟gifted and talented,”

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are also students who´ve been under-served

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by this mainstream curriculum.

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They haven´t been challenged, they´re bored,

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they´re under-served as well.

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UDL is a framework based in cognitive neurosciences

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for designing learning experiences that work across a wide spectrum

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of learners.

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Its main purpose is to make sure that everybody is a successful learner,

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and reaches what we call being an ‟expert learner”--

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that is, they know a lot, they know how to do a lot,

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and they love learning and want to do it more.

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The key to Universal Design for Learning

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is that we´re designing learning experiences

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which, from the beginning, are designed to be universal

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and to make sure everybody learns.

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And that design is primarily based on the power to be very flexible

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in allowing choices, in allowing different paths,

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in allowing for things to be presented in different ways

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so that we reach those other two things:

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universal and everybody learns.

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The three principles of Universal Design for Learning

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come from careful analysis of what learning really is.

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And particularly the research that has been done by

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thousands of other researches in cognitive science,

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cognitive neuroscience, neuropsychology,

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which have carefully looked at what comprises learning,

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how does learning really work, and what are its differences

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among individual learners?

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From that work, we´ve abstracted out three simple principles

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that are involved in any learning situation:

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How does the learner pick up information,

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how do they express and act on that information,

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and how were they engaged by the learning situation?

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There are three broad principles.

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The first has to do with how we present information

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to the learner.

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And we talk about multiple means of representation.

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As it turns out, there´s no one way that we can present information

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so to be successful for everyone to learn it.

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So we talk about multiple means of representation.

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So in UDL, we talk about providing multiple representations

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so that we´re sure everyone will be able to make sense

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of the symbols, the language, the drawings and so on.

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Take, for example, in teaching mathematics,

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it´s typically very strong to use multiple representations--

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not just the symbolic expression of the numbers,

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but manipulables, things that the children can operate on

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and see directly and perceptually rather than their symbolic form.

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So that´s a great example of providing multiple representation,

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both the symbolic number and a physical manipulative.

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The second principle is provide multiple means of action and expression.

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And that takes into account the fact that students vary greatly

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in how they express what they know, how they can act skillfully,

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how they can communicate in language or in drawing and so on.

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And students differ widely, so we say we must provide

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multiple means of expression over the course of our teaching and learning.

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The third principle is multiple means of engagement.

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And in many ways, it´s the most important principle.

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If we don´t engage students in learning,

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don´t make it important to them, make them motivated for it,

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then none of the other forms of representation or expression

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will be that important.

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Within Universal Design for Learning,

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when we look at a curriculum, we think of four main components,

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and each of them need to be universally designed.

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The first component is: What are its goals?

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How do we translate standards into things that are important to do

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in the classroom?

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Secondly, what are the materials that are gonna be in that classroom?

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Everything from a chalkboard to a textbook to a work book

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to something on the wall.

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Are these materials key to learning, and if so,

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are they universally designed for learning?

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Third, the methods.

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How does the teacher go about teaching

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when she or he is working at helping students learn?

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Does she set up collaborative groups?

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Does she lecture?

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Does she provide experiences out in the world?

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And lastly, and very important to Universal Design for Learning,

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is the means of assessment.

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How are we sure that learning really occurs?

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When we began our work, we, like most people,

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were focused on learners who were doing poorly,

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who looked like they had disabilities.

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Over time, we began to change our focus

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because we could see when we were in classrooms

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that the classrooms were in fact disabling,

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that they were not designed properly to ensure that every child would succeed.

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And we began more and more to see that the curriculum itself was disabled

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and that the work of the Universal Design for Learning Guidelines

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is to reduce the disabilities in the curriculum itself

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so that more students succeed,

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more students have optimum challenges,

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and come out as expert learners in the end.

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