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Animation Basics in 14 Minutes (6 Big ideas for beginners)

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[Music]

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hi welcome to animation for anyone my

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name's Alex today's lesson is a bit of a

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crash course in animation we'll start

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with how animation works and then I'll

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share with you the six ideas that I

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think are the most important to

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understand when you first start

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animating and after that I want to show

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you my thought process how we can use

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multiple animation ideas at the same

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time let's jump in I think the easiest

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way to understand how animation is

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working is by looking at a flip book if

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you're anything like me you might have

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made little animation flip books out of

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your exercise books at school you draw a

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picture and then a slightly different

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picture and you keep going until you

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flip through your pages and see your

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pictures move this is how pretty much

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all animation Works recreate still

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images and play them back quickly to

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create the illusion of motion if you've

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never tried it maybe spend a few minutes

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now it's pretty fun flip books are a

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good way to visualize animation but

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they're a little bit hard to demonstrate

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the ideas I want to explore today so

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instead I'm going to use a coin and

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capture the visuals digitally that lets

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me play back the animation at a constant

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predictable speed of 24 frames per

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second in future videos I'll show you

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how to do this but for now we're really

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just looking at the ideas behind the

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animation and how to plan out the

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movement so if I want to animate this

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coin moving from one side of the piece

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of paper to the other I take a picture

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of it move it a little and then take

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another picture and then keep going

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until I get to the other side

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now when I play the images back it feels

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as though the coin is moving across the

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screen looking at it though I think it

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feels a bit weird I think the most

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important question you can ask yourself

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while you're animating is how does this

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motion feel this is my guiding principle

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while I animate all of the fundamentals

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we talk about today and in future

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lessons really come back to this one

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question so if I ask myself how does

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this motion

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feel I'd probably describe it as bupy or

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jittery let's look at why that might be

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happening below the coin I've

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Illustrated the exact spacing of each of

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the

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frames you can see that it's not very

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even there are frames that are really

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close together and there are frames that

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are really far apart from each other and

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that's because I've not been very

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deliberate about how far I move the coin

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each

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time so if this motion feels jumpy or

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jittery now I think we could make the

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motion feel a bit smoother by making the

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spacing between the coins a little bit

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more

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even now that I've evened up the spacing

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you can see that the coin moves a little

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bit more consistently across the screen

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there's no more jumpiness at the moment

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the coin moves across the screen in 1

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second or 24 pictures let's see what

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happens if I move it across the screen

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in less time I think we can see two

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really clear things here the coin moves

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much faster and the spacing between the

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coin is much larger than before let's

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see what happens if if we make the coin

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take longer to cross the

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screen okay I think that the results

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here are pretty clear as well the coin

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feels like it's moving more slowly and

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the spacing between the coin is much

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closer than before so this is the first

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big idea in animation I wanted to show

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you things feel fast when they're far

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apart and slow when they're closer

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together so if I ask myself now how does

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this motion feel I'd say smooth or

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consistent but maybe a little unnatural

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the coin starts moving suddenly and then

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stops moving suddenly so if we wanted to

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make a more natural feeling the coin

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could start moving slowly speed up in

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the middle and then slow down at the end

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we start slow by having the coins closer

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together and then gradually get further

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and further apart and then we slow the

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coin down by making the spacing closer

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and closer until we come to a

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stop I think that's starting to feel a

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bit more natural for this next step I'm

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going to Loop the animation so that the

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coin travels from the left of the screen

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to the right and then back again using

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the exact same spacing for this next

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step I'm going to exaggerate the

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speeding up and slowing down a little

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you can see that the spacing changed so

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the parts that were close together

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before are even closer together now and

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the parts that were far apart are even

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further

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apart let's see what happens if we

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exaggerate it even

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more you can see now it feels a bit more

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lively or zippy

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we don't always have to start slow and

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finish slow either here's an example of

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how changing the acceleration can

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entirely change the way the motion feels

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in this example I have a coin that

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slowly speeds up gets really fast and

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then changes Direction suddenly this

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gives us a kind of bouncy feeling one

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thing that I think is quite important to

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mention at this point is that these

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motions all feel quite different but

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they have the exact same timing they all

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take 24 frames to get from one side of

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the screen to the other all of the

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difference in the way that they feel

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comes from the amount of space we put

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between the

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frames so this is the second big idea I

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wanted to show you if we want to make

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things slow down or speed up we

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gradually get closer and closer together

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or further and further apart from each

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other this is called acceleration and

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deceleration some people call it easing

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or you can just call it speeding up and

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slowing down so far all of our animation

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has been done using a coin which doesn't

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change shape I'm going to start using a

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cutout piece of paper so that we can

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change the shape as we animate in this

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first example I'm going to take the

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fastest frame of animation and stretch

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the frame out a little this changes the

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feeling of the animation I think it

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feels a little less rigid maybe more

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Zippy more

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lively let's try changing the shape

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again but this time we'll squash it I

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think the best example to demonstrate

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squash would be our bouncy animation

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I'll start by stretching out the frame

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where we're moving the fastest and then

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squash it where we change direction this

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is going to make it feel a little bit

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more like a bouncing

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ball squash and stretch is the third big

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idea I wanted to share with you it's

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great for adding a little bit of life to

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your animation and making it feel less

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rigid it also really helps the audience

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understand what the object is made of

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this coin doesn't squash or stretch as

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it bounces so it feels quite hard

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whereas a rubber ball might squash and

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stretch Heap

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which is what makes it feel rubbery and

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stretchy so that's three big Ideas

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covered and I've got three more I want

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to show you the first is

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anticipation anticipation is a really

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important part of animation but it's

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something that's easy to forget about

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when you're first starting out

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anticipation does two key things it

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builds up energy and it also gives the

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audience an indication that something's

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about to happen which really helps with

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Clarity when I think of anticipation I

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think of a spring it builds up energy in

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One Direction and then releases it all

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at once in the opposite

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direction you might like to think of

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someone jumping before they jump up in

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the air they often move down to build

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tension in their body this downwards

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motion is the anticipation in this

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example I have a ball that moves quite

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suddenly and then slows down to make it

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feel more natural I could add a little

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bit of squash to anticipate the movement

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this makes it feel like we're building

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up energy and releasing it all at once

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once the fifth idea I'd like to talk

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about is overshoot overshoot is like a

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mirror image to anticipation imagine you

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have a really big movement go too far

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and then bounce back overshoot helps add

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weight or springiness to your animation

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in this example I've added a double

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overshoot to the ball as it Springs back

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into

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place you might have noticed that all of

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our motion so far has been along a

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straight line the last idea I'd like to

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talk about today is

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arcs things in nature don't usually

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follow a perfectly straight line more

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often than not natural movements follow

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some sort of Arc arcs tend to add flow

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to your

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Motion in this example I've taken our

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coin and rather than moving it directly

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across the page I've swung it down like

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a pendulum this gives it an entirely

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different

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feeling okay so those are the six big

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Ideas I wanted to talk about today let's

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have a bit of a recap our first idea was

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about speed if we make things closer

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together they move more slowly and if we

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make them further apart they move more

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quickly our second idea is about spacing

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and acceleration if we gradually get

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closer and closer together or further

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and further apart things feel like

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they're slowing down or getting

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faster the third idea is about squash

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and stretch and how using it can add a

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bit of life to your motion and also give

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the audience a sense of what your your

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objects are made of the fourth idea is

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about adding anticipation to your motion

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this will help build up energy and

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sometimes add Clarity our fifth idea is

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overshoot this is where we let objects

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bounce back after a big movement and our

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sixth idea is about arcs this is where

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we decide if we want our motion to

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follow a straight line or a more natural

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flowing Arc through space so the

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question is how do we use all of these

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ideas at the same time if you're working

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on an animation you can ask yourself how

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does this motion feel the answer could

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be anywhere from it's great I love it to

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could be better or it could just be this

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feels wrong if your answer is anything

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other than great I love it you can use

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these ideas to start asking questions

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that will help improve your animation

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does the speed feel right should we

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change the spacing to adjust the

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acceleration should we be using some

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squash or stretch or maybe we need some

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anticipation are the arcs working well

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or do we need some overshoot to help

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sell the weight I'm going to walk

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through a simple animation now and use

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these questions to help push our

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animation to the great I love it part of

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the graph

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here so for this animation I'm trying to

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make a ball jump in the air and land on

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the other side of the

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screen let's just move the ball upwards

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upwards upwards and then come back down

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again it takes 1 second or 24 frames to

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get to that point and let's play back at

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full speed

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now if I ask myself how does this motion

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feel I'd say not that great it feels

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unnatural it feels stiff it doesn't have

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any weight to it so this is where we can

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start asking those questions and apply

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those animation ideas that we've been

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talking about I'll start with the most

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obvious thing to me at least I think

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this motion could use an arc if I

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imagine a cannibal flying through the

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air I don't imagine a straight line up

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and a straight line down I picture more

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of an arc this is because it's being

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affected by gravity so let's add an arc

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to this

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motion okay so I think that's starting

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to feel better straight

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away let's see what other ideas we can

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start working into this animation I

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think we could use some squash to create

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an anticipation so it feels like the

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ball is building up energy before the

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jump I think that we could exaggerate

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the acceleration by using a couple of

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frames of stretch in the fastest part of

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the motion and we could also use a bit

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of squash to create an overshoot when

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the ball lands this will give it a bit

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more weight and make it feel a bit more

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springy okay I think that's looking even

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better it's a totally usable piece of

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Animation but if I ask myself one more

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time how does this motion feel I'd say

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it falls into this area

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here so if I look at these ideas again I

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can think about which ideas I could

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exaggerate even more I think that we

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could push the anticipation even further

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so it feels like it's shaking and

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building up energy just before it jumps

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I think that I could fine-tune the

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spacing a little bit more so that the

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acceleration is clearer as it leaves the

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ground and I think that I could

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exaggerate the overshoot even more by

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adding a stretch frame this means that

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it'll have a kind of double overshoot

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making it feel really

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springy and this is the final

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result I think that it's got a lot more

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energy and personality now and that's it

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six of the biggest ideas in animation

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and how to start applying them to any

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animation you want to make thanks for

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sticking with me now for some homework

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choose an animation medium it could be

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anything from a flipbook to a program

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that you're learning and take one of the

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six ideas we've talked about here today

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like anticipation or arcs and create a

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short animation based on that maybe 1 to

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2 seconds long then take a different

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idea maybe squash or stretch and create

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a second animation once again 1 to 2

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seconds long and lastly create a short

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animation that uses both of these ideas

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at the same time hopefully you've

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enjoyed this crash course we'll be

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looking at these individual ideas and

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many more in future episodes see you

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next time

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[Music]

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