Animation Basics in 14 Minutes (6 Big ideas for beginners)
FULL TRANSCRIPT
[Music]
hi welcome to animation for anyone my
name's Alex today's lesson is a bit of a
crash course in animation we'll start
with how animation works and then I'll
share with you the six ideas that I
think are the most important to
understand when you first start
animating and after that I want to show
you my thought process how we can use
multiple animation ideas at the same
time let's jump in I think the easiest
way to understand how animation is
working is by looking at a flip book if
you're anything like me you might have
made little animation flip books out of
your exercise books at school you draw a
picture and then a slightly different
picture and you keep going until you
flip through your pages and see your
pictures move this is how pretty much
all animation Works recreate still
images and play them back quickly to
create the illusion of motion if you've
never tried it maybe spend a few minutes
now it's pretty fun flip books are a
good way to visualize animation but
they're a little bit hard to demonstrate
the ideas I want to explore today so
instead I'm going to use a coin and
capture the visuals digitally that lets
me play back the animation at a constant
predictable speed of 24 frames per
second in future videos I'll show you
how to do this but for now we're really
just looking at the ideas behind the
animation and how to plan out the
movement so if I want to animate this
coin moving from one side of the piece
of paper to the other I take a picture
of it move it a little and then take
another picture and then keep going
until I get to the other side
now when I play the images back it feels
as though the coin is moving across the
screen looking at it though I think it
feels a bit weird I think the most
important question you can ask yourself
while you're animating is how does this
motion feel this is my guiding principle
while I animate all of the fundamentals
we talk about today and in future
lessons really come back to this one
question so if I ask myself how does
this motion
feel I'd probably describe it as bupy or
jittery let's look at why that might be
happening below the coin I've
Illustrated the exact spacing of each of
the
frames you can see that it's not very
even there are frames that are really
close together and there are frames that
are really far apart from each other and
that's because I've not been very
deliberate about how far I move the coin
each
time so if this motion feels jumpy or
jittery now I think we could make the
motion feel a bit smoother by making the
spacing between the coins a little bit
more
even now that I've evened up the spacing
you can see that the coin moves a little
bit more consistently across the screen
there's no more jumpiness at the moment
the coin moves across the screen in 1
second or 24 pictures let's see what
happens if I move it across the screen
in less time I think we can see two
really clear things here the coin moves
much faster and the spacing between the
coin is much larger than before let's
see what happens if if we make the coin
take longer to cross the
screen okay I think that the results
here are pretty clear as well the coin
feels like it's moving more slowly and
the spacing between the coin is much
closer than before so this is the first
big idea in animation I wanted to show
you things feel fast when they're far
apart and slow when they're closer
together so if I ask myself now how does
this motion feel I'd say smooth or
consistent but maybe a little unnatural
the coin starts moving suddenly and then
stops moving suddenly so if we wanted to
make a more natural feeling the coin
could start moving slowly speed up in
the middle and then slow down at the end
we start slow by having the coins closer
together and then gradually get further
and further apart and then we slow the
coin down by making the spacing closer
and closer until we come to a
stop I think that's starting to feel a
bit more natural for this next step I'm
going to Loop the animation so that the
coin travels from the left of the screen
to the right and then back again using
the exact same spacing for this next
step I'm going to exaggerate the
speeding up and slowing down a little
you can see that the spacing changed so
the parts that were close together
before are even closer together now and
the parts that were far apart are even
further
apart let's see what happens if we
exaggerate it even
more you can see now it feels a bit more
lively or zippy
we don't always have to start slow and
finish slow either here's an example of
how changing the acceleration can
entirely change the way the motion feels
in this example I have a coin that
slowly speeds up gets really fast and
then changes Direction suddenly this
gives us a kind of bouncy feeling one
thing that I think is quite important to
mention at this point is that these
motions all feel quite different but
they have the exact same timing they all
take 24 frames to get from one side of
the screen to the other all of the
difference in the way that they feel
comes from the amount of space we put
between the
frames so this is the second big idea I
wanted to show you if we want to make
things slow down or speed up we
gradually get closer and closer together
or further and further apart from each
other this is called acceleration and
deceleration some people call it easing
or you can just call it speeding up and
slowing down so far all of our animation
has been done using a coin which doesn't
change shape I'm going to start using a
cutout piece of paper so that we can
change the shape as we animate in this
first example I'm going to take the
fastest frame of animation and stretch
the frame out a little this changes the
feeling of the animation I think it
feels a little less rigid maybe more
Zippy more
lively let's try changing the shape
again but this time we'll squash it I
think the best example to demonstrate
squash would be our bouncy animation
I'll start by stretching out the frame
where we're moving the fastest and then
squash it where we change direction this
is going to make it feel a little bit
more like a bouncing
ball squash and stretch is the third big
idea I wanted to share with you it's
great for adding a little bit of life to
your animation and making it feel less
rigid it also really helps the audience
understand what the object is made of
this coin doesn't squash or stretch as
it bounces so it feels quite hard
whereas a rubber ball might squash and
stretch Heap
which is what makes it feel rubbery and
stretchy so that's three big Ideas
covered and I've got three more I want
to show you the first is
anticipation anticipation is a really
important part of animation but it's
something that's easy to forget about
when you're first starting out
anticipation does two key things it
builds up energy and it also gives the
audience an indication that something's
about to happen which really helps with
Clarity when I think of anticipation I
think of a spring it builds up energy in
One Direction and then releases it all
at once in the opposite
direction you might like to think of
someone jumping before they jump up in
the air they often move down to build
tension in their body this downwards
motion is the anticipation in this
example I have a ball that moves quite
suddenly and then slows down to make it
feel more natural I could add a little
bit of squash to anticipate the movement
this makes it feel like we're building
up energy and releasing it all at once
once the fifth idea I'd like to talk
about is overshoot overshoot is like a
mirror image to anticipation imagine you
have a really big movement go too far
and then bounce back overshoot helps add
weight or springiness to your animation
in this example I've added a double
overshoot to the ball as it Springs back
into
place you might have noticed that all of
our motion so far has been along a
straight line the last idea I'd like to
talk about today is
arcs things in nature don't usually
follow a perfectly straight line more
often than not natural movements follow
some sort of Arc arcs tend to add flow
to your
Motion in this example I've taken our
coin and rather than moving it directly
across the page I've swung it down like
a pendulum this gives it an entirely
different
feeling okay so those are the six big
Ideas I wanted to talk about today let's
have a bit of a recap our first idea was
about speed if we make things closer
together they move more slowly and if we
make them further apart they move more
quickly our second idea is about spacing
and acceleration if we gradually get
closer and closer together or further
and further apart things feel like
they're slowing down or getting
faster the third idea is about squash
and stretch and how using it can add a
bit of life to your motion and also give
the audience a sense of what your your
objects are made of the fourth idea is
about adding anticipation to your motion
this will help build up energy and
sometimes add Clarity our fifth idea is
overshoot this is where we let objects
bounce back after a big movement and our
sixth idea is about arcs this is where
we decide if we want our motion to
follow a straight line or a more natural
flowing Arc through space so the
question is how do we use all of these
ideas at the same time if you're working
on an animation you can ask yourself how
does this motion feel the answer could
be anywhere from it's great I love it to
could be better or it could just be this
feels wrong if your answer is anything
other than great I love it you can use
these ideas to start asking questions
that will help improve your animation
does the speed feel right should we
change the spacing to adjust the
acceleration should we be using some
squash or stretch or maybe we need some
anticipation are the arcs working well
or do we need some overshoot to help
sell the weight I'm going to walk
through a simple animation now and use
these questions to help push our
animation to the great I love it part of
the graph
here so for this animation I'm trying to
make a ball jump in the air and land on
the other side of the
screen let's just move the ball upwards
upwards upwards and then come back down
again it takes 1 second or 24 frames to
get to that point and let's play back at
full speed
now if I ask myself how does this motion
feel I'd say not that great it feels
unnatural it feels stiff it doesn't have
any weight to it so this is where we can
start asking those questions and apply
those animation ideas that we've been
talking about I'll start with the most
obvious thing to me at least I think
this motion could use an arc if I
imagine a cannibal flying through the
air I don't imagine a straight line up
and a straight line down I picture more
of an arc this is because it's being
affected by gravity so let's add an arc
to this
motion okay so I think that's starting
to feel better straight
away let's see what other ideas we can
start working into this animation I
think we could use some squash to create
an anticipation so it feels like the
ball is building up energy before the
jump I think that we could exaggerate
the acceleration by using a couple of
frames of stretch in the fastest part of
the motion and we could also use a bit
of squash to create an overshoot when
the ball lands this will give it a bit
more weight and make it feel a bit more
springy okay I think that's looking even
better it's a totally usable piece of
Animation but if I ask myself one more
time how does this motion feel I'd say
it falls into this area
here so if I look at these ideas again I
can think about which ideas I could
exaggerate even more I think that we
could push the anticipation even further
so it feels like it's shaking and
building up energy just before it jumps
I think that I could fine-tune the
spacing a little bit more so that the
acceleration is clearer as it leaves the
ground and I think that I could
exaggerate the overshoot even more by
adding a stretch frame this means that
it'll have a kind of double overshoot
making it feel really
springy and this is the final
result I think that it's got a lot more
energy and personality now and that's it
six of the biggest ideas in animation
and how to start applying them to any
animation you want to make thanks for
sticking with me now for some homework
choose an animation medium it could be
anything from a flipbook to a program
that you're learning and take one of the
six ideas we've talked about here today
like anticipation or arcs and create a
short animation based on that maybe 1 to
2 seconds long then take a different
idea maybe squash or stretch and create
a second animation once again 1 to 2
seconds long and lastly create a short
animation that uses both of these ideas
at the same time hopefully you've
enjoyed this crash course we'll be
looking at these individual ideas and
many more in future episodes see you
next time
[Music]
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