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We Are The Art | Brandon Sanderson’s Keynote Speech

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FULL TRANSCRIPT

0:01

[applause]

0:06

What has been on my mind lately? Some of

0:08

you are going to be able to guess. In

0:10

April 2010, film critic Roger Gert he

0:13

made an infamous claim. He said, "Video

0:16

games can never be art." Yeah, I know. I

0:19

know. His uh blog post set off this

0:22

firestorm of discussion. I was there

0:24

back then on the internet. I'm old. And

0:27

uh yeah, everyone was talking about it,

0:29

talking about kind of how he's an

0:30

outofouch old man yelling at clouds,

0:33

maybe yelling at clouds that were

0:35

actually shrubs. Mario joke. Um,

0:40

some of you old-timers know that I

0:42

disagree profoundly with Mr. Eert, but

0:45

he was an intelligent, articulate

0:47

scholar, and he had a better point than

0:49

this clickbaity quote might imply. His

0:52

army argument was this. games are about

0:54

mechanics and winning, not about

0:57

aesthetic enjoyment. So, if I'm going to

0:59

summarize him too briefly, and he wrote

1:01

a long blog post on this two years

1:03

later, you can still look up on his

1:04

website. I essentially said that while

1:07

video games can contain art, such as an

1:10

amazing digital painting, they are not

1:12

at their core art because their focus is

1:15

on obstacles to overcome in order to

1:18

win. by being victory focused. He argued

1:21

they were an innately commercial product

1:23

like a toaster and not able to be

1:25

considered arts. Now, I'm not going to

1:28

spend this speech taking down an old

1:30

essay by a man who's been dead for over

1:32

a decade now. Anyone who deeply loves

1:34

video games will know his argument just

1:37

fails to understand what gaming is on a

1:39

fundamental level. Those of us who are

1:40

gamers know that the mechanics

1:42

themselves can be part of the art. And

1:44

in fact, video games let us tell stories

1:47

that you couldn't tell in any other

1:49

medium because the mechanics are part of

1:51

that artistic experience. Winning isn't

1:53

the art, but the emotions of winning can

1:55

be part of it. Why do I bring this up?

1:58

Well, my goal today is to tackle a few

2:01

questions that Mr. Eert raised, which I

2:03

think are more important today than

2:04

they've ever been. Right? Because my

2:08

goal is to talk about what is art and

2:10

why we make it. Now, I know some of you

2:14

are flinching right now and you're

2:15

thinking Brandon's going to winge about

2:18

AI art again,

2:20

[cheering]

2:21

but no, I'm going to winge about AI art

2:24

again with slides. So, it's different

2:27

[cheering]

2:29

[applause]

2:32

in a more relevant way. I want to dig

2:34

into my own feelings on this topic from

2:36

a philosophical standpoint. Right? The

2:38

surge of large language models and

2:40

generative AI raises questions that are

2:43

fascinating. And even if I dislike how

2:45

the movement is going and relating to

2:47

writing and art, I want to learn from

2:50

the experience of what's happening.

2:51

We're being forced to ask ourselves

2:53

about art in a way we never have before.

2:56

Now, some do say we're in an AI bubble.

2:58

Perhaps a collapse is coming. But even

3:00

if it does come, I think what has

3:02

happened so far is enough to force us to

3:06

confront these questions of what is art?

3:08

Why do we make it? Now I explore my

3:11

ideas through writing. And so I ask you

3:14

to join me for, you know, these next 20

3:16

minutes or so as I explore this idea and

3:18

in so doing help me figure out why I,

3:21

Brandon Sanderson, rebel so strongly

3:24

against the idea of AI art. And it was

3:26

in writing this essay that I kind of

3:28

figured it out. Anyone heard this song?

3:31

This was pretty big a few weeks back.

3:33

This is uh Walk My Walk. It's an AI

3:34

generated song. It was number one song

3:37

on Billboard's digital country songs

3:39

list a couple of weeks ago. Uh when it

3:42

happened, everyone was like, "Wait, an

3:44

AI song is number one." Billboard

3:46

admitted that there had been six in the

3:49

last few months that had topped their

3:51

charts that have been generated by AI.

3:53

In addition, earlier this year, author

3:55

Mark Lawrence, uh, one of my colleagues

3:57

is a fantasy novelist. He did a series

3:59

of tests where he had AI write a passage

4:02

and then had novelists do the same

4:04

thing. Pretty short passages, but the

4:06

test included our friend Robin Hob,

4:08

friend of the convention and fantastic

4:09

writer, among others, including uh, Mark

4:11

Lawrence himself. He posted all of these

4:14

passages without attributions and had

4:17

people see if they could figure out

4:18

which were written by authors and which

4:20

he had had the generative AI create and

4:23

the results which you can find on his

4:25

blog indicate that the audience couldn't

4:27

tell the difference. Now this he quickly

4:30

explains this isn't a very scientific

4:32

test and AI is pretty bad at long form

4:35

storytelling right now. If you ask it to

4:37

write a book, it does very poorly. But

4:39

if it writes a passage, it can in some

4:42

situations write pros that we can't

4:44

tell. So this is why I say we are there.

4:46

Even if the bubble happens and this all

4:48

collapsed, we are there. We have to be

4:49

asking these questions right now because

4:51

it can already imitate some of your

4:53

favorite authors. When I hear of these

4:55

two examples, walk my walk and the Mark

4:57

Lawrence thing, my stomach turns. And I

5:00

am worried genuinely that I'm against

5:03

AIRIR just because it's new and

5:05

unfamiliar, that I am the Roger Eert in

5:08

this case. And he was just in the the

5:12

last in a long line of artistic

5:14

disbelievers when pros began to you be

5:17

used for storytelling a lot instead of

5:19

poetry. Some considered its

5:21

practitioners, many of whom were women,

5:23

I'm sure that was just a coincidence, uh

5:26

to be creating lesser art than those who

5:28

wrote poetry. In the 1800s, critics

5:30

explained that photography shouldn't

5:33

count as art because it merely captured

5:34

what already existed in the world. And

5:36

in the early 1900s, some highprofile

5:39

critics argued that film shouldn't be

5:41

considered art because of how base a

5:43

form of entertainment it was. And that's

5:45

an argument I'm pretty sure that Mr.

5:47

Eert would have disagreed with

5:48

vehemently. It stands to reason if all

5:50

these critics were wrong just as Mr.

5:53

Eert was wrong about video games, then

5:54

maybe I'm wrong about AI. Isn't it just

5:58

another form of expression? Some people

6:00

certainly think so.

6:03

What is art? Why do we make it? And why

6:05

do I rebel against the use of it? Let me

6:09

examine a few common objections. I I

6:11

want to start there, right? Do I dislike

6:13

AI because of the economic and

6:15

environmental impacts? Well, they do

6:18

concern me, but if I'm answering

6:20

honestly, I would still have a problem

6:22

with with it even if AI were not so

6:24

resource hungry, right? Do I dislike it

6:27

because the model's been trained uh on

6:29

the works of artists in ways I consider

6:31

unethical? Well, I don't like that. But

6:34

even if it were trained using no

6:35

copyrighted work, I'd still be

6:38

concerned, right? I think we all would

6:40

be. They're valid objections, but they

6:42

don't get to the soul of it for me.

6:43

Maybe I just hate the idea of a machine

6:45

replacing a person. For a while, I've

6:48

imagined that if we needed a heroic

6:49

symbol of resistance against AI art, we

6:52

actually have the perfect choice in

6:54

American folklore. It's John Henry. Do

6:57

you guys know the story of John Henry?

6:59

John Henry is an American folk hero.

7:01

He's a steel driver. Steel driver was

7:03

this job where they would have to cut

7:05

holes through thick rock and make a

7:07

tunnel for a railroad. And they do that

7:09

by pounding a spike drill into a stone

7:12

with a hammer and making a spot and then

7:14

people could put dynamite in that.

7:15

Right? So John Henry, the myth of John

7:17

Henry is of this man who was the best

7:20

steel driver ever. And then a steam

7:23

powered drill came along. And he

7:25

challenged that drill to a contest to

7:28

drill a tunnel through stone and see who

7:31

could do it faster. You might have seen

7:32

the Disney interpretation of this. I

7:34

watched it when I was a little kid. So

7:37

he did it right. John Henry was able to

7:40

steel drive better than the drill and

7:42

then he died from exertion.

7:45

This is a result I circle around because

7:47

it seems the story illustrates what I

7:49

have to acknowledge. John Henry beat the

7:52

steam powered drill, but it cost him his

7:55

life. And while he proved he could beat

7:58

a steam powered drill personally, he

8:01

didn't change the world. We respect him,

8:03

but as a society, we chose the steam

8:06

drill, right? And I would too. I mean,

8:10

let's be honest. I'm not sure that I

8:13

fully dislike AI just because it's

8:15

replacing a human. It's getting closer

8:17

to the reason, but there's more. Truth

8:19

is, I'm more than happy to have steam

8:22

engines drilling tunnels for me to drive

8:24

through. I don't even dislike AI because

8:26

it's poorly done. Because, as we've

8:28

shown, not all AI can I even tell what

8:32

is good and what isn't. What is machine

8:34

and what isn't. I hope I can tell what

8:35

is good. I've listened to Walk My Walk

8:37

and it's catchy. I wouldn't have been

8:39

able to tell the difference between it

8:41

and a humanmade song. I read the Mark

8:43

Lawrence test and I couldn't tell which

8:45

one was Robin Hob and which one was AI.

8:48

So why

8:49

Why does it bother me so much? Like a

8:53

lot of things, we can look to Star Trek

8:56

for help. [cheering]

8:59

I am a nerd after all. So, my Star Trek

9:03

was Next Generation. I'd stay up late at

9:05

night and I'd watch it because it was at

9:06

11:00 and my mom would want me to turn

9:09

off my TV because it was 11 o'clock

9:10

Sunday. So, there was school the next

9:11

day and I would not cuz I was watching

9:13

Star Trek. Got to watch my Star Trek. In

9:16

Star Trek Next Generation, we got Data,

9:18

right? He's an android and a lot of his

9:20

character arcs were about exploring what

9:21

it means to be human. One of the

9:23

recurring themes in the show was his

9:25

attempts to create art. Painting,

9:28

poetry, music, become a comedian. Take

9:30

my warf, please. Classic line. I rooted

9:33

for data, a synthetic being without

9:35

emotions, trying so hard to understand

9:37

the human experience. And I still do. I

9:40

have no problem with data creating art.

9:42

If he were real, I'd applaud him. Why do

9:45

I empathize with data yet not the AI

9:47

large language models? This question,

9:49

this starts to get to the core of the

9:51

issue for me. One of my favorite essays

9:54

comes from the preface to the picture of

9:56

Dorian Gray. In it, Oscar Wild with

9:59

characteristic wit argues about a great

10:01

number of things. I recommend it. It's

10:03

only a page long. The book is fantastic,

10:04

too, but I've always preferred the

10:06

prologue to almost anything else he's

10:07

written. It ends with these lines. We

10:10

can forgive a man for making a useful

10:12

thing as long as he does not admire it.

10:14

The only excuse for making a useless

10:16

thing is that one admires it intensely.

10:19

All art is quite useless. Now, of

10:22

course, this is Oscar Wild being a

10:25

little bit silly. He tended to do that.

10:26

He took lobsters on walks. But if you

10:30

look at this idea, there is a point to

10:32

making art that doesn't have to do with

10:34

its usefulness. It doesn't have to do

10:36

with what you can sell it for. It has to

10:39

do with the intrinsic need to make art.

10:42

I do think that part of the reason I

10:44

dislike AI is because it is too focused

10:46

on the product and not the process. Yes,

10:49

the message is journey before

10:50

destination. It is always journey before

10:53

destination, but there's a specific take

10:55

on it this time. This is a page in my

10:58

first book. We we had these on display

11:00

at the World Hopper Ball. I don't know

11:01

if they're out this year, but they might

11:03

be. I wrote them longhand uh in these

11:05

giant notebooks in Korea. We call this

11:07

White Sand Prime. I started on it when I

11:10

was 19 and it's not very good. It's one

11:13

part ripoff of Dune, one part ripoff of

11:16

Lay Miz Rob, and one part ripoff of The

11:18

Wheel of Time.

11:20

But I wrote it. I did it myself. First

11:23

word to last word. And there's a seed of

11:25

something there that is all me. Part of

11:27

this tale is the story of a young man or

11:29

a man who is weaker at magic than

11:31

everyone else and has to learn to win by

11:34

finesse and understanding how said magic

11:36

works instead of by raw power. And

11:39

that's a very Brandon sort of thing,

11:41

isn't it? I would much later write a

11:43

better version of this story which we

11:44

turned into the white sand graphic

11:45

novel. That said, I have no question

11:48

that using the language models currently

11:50

released, everyone in this audience

11:51

could prompt AI to create a book that is

11:53

better than white sand prime. It is

11:55

truly awful.

11:57

But here, this is a picture of my second

11:59

book, Stars End. Isaac actually made me

12:02

a print edition of it at one point just

12:05

as kind of a gift to me. This book also

12:07

leans along on authors I'd read before,

12:09

but the me is more apparent. In my third

12:12

book, I return to the world of wet white

12:14

sand and suddenly it starts to feel

12:16

original. The plots are tighter and the

12:18

characterization is more solid. The

12:20

world building goes beyond its

12:21

influences. In my fourth book,

12:23

Nightlife, I experimented with twists

12:25

and started to develop my style of The

12:26

Sander Lanch. And in my fifth book, The

12:29

Sixth Incarnation of Pandora, I started

12:31

experimenting with theme, specifically

12:33

in relation to the books I'd read

12:34

before, laying the foundation for me

12:37

telling stories that are in conversation

12:39

with the legacy of science fiction

12:40

fantasy I'd read, rather than just

12:43

copying that legacy.

12:45

Finally, we reach Alantress, where I

12:47

brought all this together. This is when

12:49

I emerged for the first time as the

12:51

author I would become, a fully realized

12:53

fantasy epic, applying all the lessons

12:55

I'd learned so far. After Elantress, I

12:58

started to create the Cosmir, eventually

12:59

landing at Misborn and the Stormlight

13:01

Archive. Maybe someday the language

13:04

modules will be able to write books

13:05

better than I can. But here's the thing,

13:08

using those models in such a way

13:10

absolutely misses the point because it

13:14

looks at art only as a product. Why did

13:17

I write White Sand Prime? It wasn't to

13:20

produce a book to sell. I knew at the

13:22

time that I wasn't going to write a book

13:24

that was going to sell. It was for the

13:26

satisfaction of having written a novel

13:29

and feeling the accomplishment in

13:31

learning how to do it. I tell you right

13:33

now, if you've never finished a project

13:35

on this level, it's one of the most

13:37

sweet and beautiful and transcendent

13:39

moments in my life was holding that

13:42

manuscript,

13:44

thinking to myself, I did it.

13:47

I did it.

13:49

[applause]

13:53

This is the difference between data and

13:55

a large language model. At least the

13:57

ones operating right now. Data created

13:59

art because he wanted to grow. He wanted

14:03

to become something. He wanted to

14:04

understand

14:06

art is the means by which we become what

14:09

we want to be. The purpose of writing

14:11

all those books in my earlier years

14:13

wasn't to produce something I could

14:15

sell. It was to turn me into someone who

14:17

could create great art. It took an

14:19

amateur and it made him a professional.

14:21

I think this is why I rebel against the

14:23

AI art product so much because they

14:25

steal the opportunity for for growth

14:28

from us. When pros came along, people

14:30

didn't stop writing poetry. Photography

14:33

didn't kill painting and film didn't

14:35

kill the stage play. Video might have

14:37

killed the radio star.

14:39

Video games didn't kill film, but how

14:42

many steel driving men do you see these

14:44

days? John Henry died and was replaced

14:47

by a machine that could do his job, but

14:49

he proves something important about the

14:51

human spirit. Where will we go when

14:53

there is no room for humans in art? You

14:55

might say, well, if the egg gets good

14:58

enough and the product is the same,

14:59

what's the difference? The difference is

15:01

that the books aren't the product. They

15:04

aren't the art. Not completely. And this

15:07

is the point. The most important thing

15:09

to understand is that the process of

15:13

creating art makes art of you.

15:17

My friends, let me repeat that. The

15:18

book, the painting, the film script is

15:20

not the only art. It's important, but in

15:22

a way, it's a receipt. It's a diploma.

15:26

The book you write, the painting you

15:27

create, the music you compose is

15:29

important and artistic, but it's also a

15:31

mark of proof that you have done the

15:32

work to learn because in the end of it

15:34

all, you are the art.

15:38

>> [cheering]

15:39

[applause]

15:42

>> The most important change [snorts] made

15:44

by an artistic endeavor is the change it

15:46

makes in you. The most important

15:48

emotions are the ones you feel when

15:51

writing that story and holding the

15:53

completed work. I don't care if the AI

15:55

can create something that is better than

15:57

what we can create because it cannot be

16:00

changed by that creation. Writing a

16:04

prompt for an LLM, even refining what it

16:07

spits out, will not make an artist of

16:08

you. Because if you haven't done the

16:10

hard part, if you haven't watched a book

16:12

spiral completely out of control, if you

16:14

haven't written something you thought

16:16

was wonderful and then had readers get

16:18

completely lost because your narrative

16:20

chops aren't strong enough, if you

16:21

haven't beat your head against the wall

16:24

of dead ends on a story day after day

16:27

until you break it down and find the

16:29

unexpected path, you're not going to

16:32

have the skill to refine that prompt.

16:34

The machine will have done the hard part

16:36

for you and it doesn't care. It could be

16:39

writing a shopping list or a story about

16:42

the death of a family member. It cannot

16:44

be changed. It can be changed by feeding

16:47

it more copyrighted material. But

16:49

creating the new new work will not

16:51

change it. It will not learn. It will

16:53

not grow. It will not care. Art is

16:56

useless as Oscar Wild said. Therefore,

16:59

we have the power here and not the

17:01

machine. For it was created to try to

17:04

make something useful, but it cannot

17:06

admire what it made. For a long while, I

17:09

thought our position was the same as

17:10

John Henry, that we were inevitably

17:12

going to lose. But I'm starting to think

17:14

that we don't have to. 15 years ago,

17:17

Roger Eert made a well-reasoned but

17:19

ultimately uninformed statement. How

17:21

many of you here think he was wrong that

17:23

video games can be art?

17:26

[cheering]

17:27

[applause]

17:28

You're right. Not because I say it, but

17:30

because we as a society say it. That's

17:33

the great thing about art. We define it

17:35

and we give it meaning. The machines can

17:38

spit out manuscript after manuscript

17:40

after manuscript. They compile them to

17:41

the pillars of heaven itself. But all we

17:44

have to do is say no. If we do, they

17:47

lose. John Henry couldn't ultimately

17:50

stop the steam powered machine. But we

17:52

can fight the battle and we can win

17:54

because we get to choose what victory

17:57

looks like. What is art? Art is what we

18:01

define it to be. Why do we make art?

18:04

Well, remember art is not just the

18:06

story. It is not just the painting or

18:08

the sculpture or whatever else you love

18:10

to create. It's also the process of

18:13

creation and what that process did to

18:15

you. We make art because we can't help

18:17

it. It's part of us. We understand what

18:20

it is. We are drawn to it because we are

18:22

of the same substance. We are the arts.

18:26

Thank you. [cheering and applause]

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