We Are The Art | Brandon Sanderson’s Keynote Speech
FULL TRANSCRIPT
[applause]
What has been on my mind lately? Some of
you are going to be able to guess. In
April 2010, film critic Roger Gert he
made an infamous claim. He said, "Video
games can never be art." Yeah, I know. I
know. His uh blog post set off this
firestorm of discussion. I was there
back then on the internet. I'm old. And
uh yeah, everyone was talking about it,
talking about kind of how he's an
outofouch old man yelling at clouds,
maybe yelling at clouds that were
actually shrubs. Mario joke. Um,
some of you old-timers know that I
disagree profoundly with Mr. Eert, but
he was an intelligent, articulate
scholar, and he had a better point than
this clickbaity quote might imply. His
army argument was this. games are about
mechanics and winning, not about
aesthetic enjoyment. So, if I'm going to
summarize him too briefly, and he wrote
a long blog post on this two years
later, you can still look up on his
website. I essentially said that while
video games can contain art, such as an
amazing digital painting, they are not
at their core art because their focus is
on obstacles to overcome in order to
win. by being victory focused. He argued
they were an innately commercial product
like a toaster and not able to be
considered arts. Now, I'm not going to
spend this speech taking down an old
essay by a man who's been dead for over
a decade now. Anyone who deeply loves
video games will know his argument just
fails to understand what gaming is on a
fundamental level. Those of us who are
gamers know that the mechanics
themselves can be part of the art. And
in fact, video games let us tell stories
that you couldn't tell in any other
medium because the mechanics are part of
that artistic experience. Winning isn't
the art, but the emotions of winning can
be part of it. Why do I bring this up?
Well, my goal today is to tackle a few
questions that Mr. Eert raised, which I
think are more important today than
they've ever been. Right? Because my
goal is to talk about what is art and
why we make it. Now, I know some of you
are flinching right now and you're
thinking Brandon's going to winge about
AI art again,
[cheering]
but no, I'm going to winge about AI art
again with slides. So, it's different
[cheering]
[applause]
in a more relevant way. I want to dig
into my own feelings on this topic from
a philosophical standpoint. Right? The
surge of large language models and
generative AI raises questions that are
fascinating. And even if I dislike how
the movement is going and relating to
writing and art, I want to learn from
the experience of what's happening.
We're being forced to ask ourselves
about art in a way we never have before.
Now, some do say we're in an AI bubble.
Perhaps a collapse is coming. But even
if it does come, I think what has
happened so far is enough to force us to
confront these questions of what is art?
Why do we make it? Now I explore my
ideas through writing. And so I ask you
to join me for, you know, these next 20
minutes or so as I explore this idea and
in so doing help me figure out why I,
Brandon Sanderson, rebel so strongly
against the idea of AI art. And it was
in writing this essay that I kind of
figured it out. Anyone heard this song?
This was pretty big a few weeks back.
This is uh Walk My Walk. It's an AI
generated song. It was number one song
on Billboard's digital country songs
list a couple of weeks ago. Uh when it
happened, everyone was like, "Wait, an
AI song is number one." Billboard
admitted that there had been six in the
last few months that had topped their
charts that have been generated by AI.
In addition, earlier this year, author
Mark Lawrence, uh, one of my colleagues
is a fantasy novelist. He did a series
of tests where he had AI write a passage
and then had novelists do the same
thing. Pretty short passages, but the
test included our friend Robin Hob,
friend of the convention and fantastic
writer, among others, including uh, Mark
Lawrence himself. He posted all of these
passages without attributions and had
people see if they could figure out
which were written by authors and which
he had had the generative AI create and
the results which you can find on his
blog indicate that the audience couldn't
tell the difference. Now this he quickly
explains this isn't a very scientific
test and AI is pretty bad at long form
storytelling right now. If you ask it to
write a book, it does very poorly. But
if it writes a passage, it can in some
situations write pros that we can't
tell. So this is why I say we are there.
Even if the bubble happens and this all
collapsed, we are there. We have to be
asking these questions right now because
it can already imitate some of your
favorite authors. When I hear of these
two examples, walk my walk and the Mark
Lawrence thing, my stomach turns. And I
am worried genuinely that I'm against
AIRIR just because it's new and
unfamiliar, that I am the Roger Eert in
this case. And he was just in the the
last in a long line of artistic
disbelievers when pros began to you be
used for storytelling a lot instead of
poetry. Some considered its
practitioners, many of whom were women,
I'm sure that was just a coincidence, uh
to be creating lesser art than those who
wrote poetry. In the 1800s, critics
explained that photography shouldn't
count as art because it merely captured
what already existed in the world. And
in the early 1900s, some highprofile
critics argued that film shouldn't be
considered art because of how base a
form of entertainment it was. And that's
an argument I'm pretty sure that Mr.
Eert would have disagreed with
vehemently. It stands to reason if all
these critics were wrong just as Mr.
Eert was wrong about video games, then
maybe I'm wrong about AI. Isn't it just
another form of expression? Some people
certainly think so.
What is art? Why do we make it? And why
do I rebel against the use of it? Let me
examine a few common objections. I I
want to start there, right? Do I dislike
AI because of the economic and
environmental impacts? Well, they do
concern me, but if I'm answering
honestly, I would still have a problem
with with it even if AI were not so
resource hungry, right? Do I dislike it
because the model's been trained uh on
the works of artists in ways I consider
unethical? Well, I don't like that. But
even if it were trained using no
copyrighted work, I'd still be
concerned, right? I think we all would
be. They're valid objections, but they
don't get to the soul of it for me.
Maybe I just hate the idea of a machine
replacing a person. For a while, I've
imagined that if we needed a heroic
symbol of resistance against AI art, we
actually have the perfect choice in
American folklore. It's John Henry. Do
you guys know the story of John Henry?
John Henry is an American folk hero.
He's a steel driver. Steel driver was
this job where they would have to cut
holes through thick rock and make a
tunnel for a railroad. And they do that
by pounding a spike drill into a stone
with a hammer and making a spot and then
people could put dynamite in that.
Right? So John Henry, the myth of John
Henry is of this man who was the best
steel driver ever. And then a steam
powered drill came along. And he
challenged that drill to a contest to
drill a tunnel through stone and see who
could do it faster. You might have seen
the Disney interpretation of this. I
watched it when I was a little kid. So
he did it right. John Henry was able to
steel drive better than the drill and
then he died from exertion.
This is a result I circle around because
it seems the story illustrates what I
have to acknowledge. John Henry beat the
steam powered drill, but it cost him his
life. And while he proved he could beat
a steam powered drill personally, he
didn't change the world. We respect him,
but as a society, we chose the steam
drill, right? And I would too. I mean,
let's be honest. I'm not sure that I
fully dislike AI just because it's
replacing a human. It's getting closer
to the reason, but there's more. Truth
is, I'm more than happy to have steam
engines drilling tunnels for me to drive
through. I don't even dislike AI because
it's poorly done. Because, as we've
shown, not all AI can I even tell what
is good and what isn't. What is machine
and what isn't. I hope I can tell what
is good. I've listened to Walk My Walk
and it's catchy. I wouldn't have been
able to tell the difference between it
and a humanmade song. I read the Mark
Lawrence test and I couldn't tell which
one was Robin Hob and which one was AI.
So why
Why does it bother me so much? Like a
lot of things, we can look to Star Trek
for help. [cheering]
I am a nerd after all. So, my Star Trek
was Next Generation. I'd stay up late at
night and I'd watch it because it was at
11:00 and my mom would want me to turn
off my TV because it was 11 o'clock
Sunday. So, there was school the next
day and I would not cuz I was watching
Star Trek. Got to watch my Star Trek. In
Star Trek Next Generation, we got Data,
right? He's an android and a lot of his
character arcs were about exploring what
it means to be human. One of the
recurring themes in the show was his
attempts to create art. Painting,
poetry, music, become a comedian. Take
my warf, please. Classic line. I rooted
for data, a synthetic being without
emotions, trying so hard to understand
the human experience. And I still do. I
have no problem with data creating art.
If he were real, I'd applaud him. Why do
I empathize with data yet not the AI
large language models? This question,
this starts to get to the core of the
issue for me. One of my favorite essays
comes from the preface to the picture of
Dorian Gray. In it, Oscar Wild with
characteristic wit argues about a great
number of things. I recommend it. It's
only a page long. The book is fantastic,
too, but I've always preferred the
prologue to almost anything else he's
written. It ends with these lines. We
can forgive a man for making a useful
thing as long as he does not admire it.
The only excuse for making a useless
thing is that one admires it intensely.
All art is quite useless. Now, of
course, this is Oscar Wild being a
little bit silly. He tended to do that.
He took lobsters on walks. But if you
look at this idea, there is a point to
making art that doesn't have to do with
its usefulness. It doesn't have to do
with what you can sell it for. It has to
do with the intrinsic need to make art.
I do think that part of the reason I
dislike AI is because it is too focused
on the product and not the process. Yes,
the message is journey before
destination. It is always journey before
destination, but there's a specific take
on it this time. This is a page in my
first book. We we had these on display
at the World Hopper Ball. I don't know
if they're out this year, but they might
be. I wrote them longhand uh in these
giant notebooks in Korea. We call this
White Sand Prime. I started on it when I
was 19 and it's not very good. It's one
part ripoff of Dune, one part ripoff of
Lay Miz Rob, and one part ripoff of The
Wheel of Time.
But I wrote it. I did it myself. First
word to last word. And there's a seed of
something there that is all me. Part of
this tale is the story of a young man or
a man who is weaker at magic than
everyone else and has to learn to win by
finesse and understanding how said magic
works instead of by raw power. And
that's a very Brandon sort of thing,
isn't it? I would much later write a
better version of this story which we
turned into the white sand graphic
novel. That said, I have no question
that using the language models currently
released, everyone in this audience
could prompt AI to create a book that is
better than white sand prime. It is
truly awful.
But here, this is a picture of my second
book, Stars End. Isaac actually made me
a print edition of it at one point just
as kind of a gift to me. This book also
leans along on authors I'd read before,
but the me is more apparent. In my third
book, I return to the world of wet white
sand and suddenly it starts to feel
original. The plots are tighter and the
characterization is more solid. The
world building goes beyond its
influences. In my fourth book,
Nightlife, I experimented with twists
and started to develop my style of The
Sander Lanch. And in my fifth book, The
Sixth Incarnation of Pandora, I started
experimenting with theme, specifically
in relation to the books I'd read
before, laying the foundation for me
telling stories that are in conversation
with the legacy of science fiction
fantasy I'd read, rather than just
copying that legacy.
Finally, we reach Alantress, where I
brought all this together. This is when
I emerged for the first time as the
author I would become, a fully realized
fantasy epic, applying all the lessons
I'd learned so far. After Elantress, I
started to create the Cosmir, eventually
landing at Misborn and the Stormlight
Archive. Maybe someday the language
modules will be able to write books
better than I can. But here's the thing,
using those models in such a way
absolutely misses the point because it
looks at art only as a product. Why did
I write White Sand Prime? It wasn't to
produce a book to sell. I knew at the
time that I wasn't going to write a book
that was going to sell. It was for the
satisfaction of having written a novel
and feeling the accomplishment in
learning how to do it. I tell you right
now, if you've never finished a project
on this level, it's one of the most
sweet and beautiful and transcendent
moments in my life was holding that
manuscript,
thinking to myself, I did it.
I did it.
[applause]
This is the difference between data and
a large language model. At least the
ones operating right now. Data created
art because he wanted to grow. He wanted
to become something. He wanted to
understand
art is the means by which we become what
we want to be. The purpose of writing
all those books in my earlier years
wasn't to produce something I could
sell. It was to turn me into someone who
could create great art. It took an
amateur and it made him a professional.
I think this is why I rebel against the
AI art product so much because they
steal the opportunity for for growth
from us. When pros came along, people
didn't stop writing poetry. Photography
didn't kill painting and film didn't
kill the stage play. Video might have
killed the radio star.
Video games didn't kill film, but how
many steel driving men do you see these
days? John Henry died and was replaced
by a machine that could do his job, but
he proves something important about the
human spirit. Where will we go when
there is no room for humans in art? You
might say, well, if the egg gets good
enough and the product is the same,
what's the difference? The difference is
that the books aren't the product. They
aren't the art. Not completely. And this
is the point. The most important thing
to understand is that the process of
creating art makes art of you.
My friends, let me repeat that. The
book, the painting, the film script is
not the only art. It's important, but in
a way, it's a receipt. It's a diploma.
The book you write, the painting you
create, the music you compose is
important and artistic, but it's also a
mark of proof that you have done the
work to learn because in the end of it
all, you are the art.
>> [cheering]
[applause]
>> The most important change [snorts] made
by an artistic endeavor is the change it
makes in you. The most important
emotions are the ones you feel when
writing that story and holding the
completed work. I don't care if the AI
can create something that is better than
what we can create because it cannot be
changed by that creation. Writing a
prompt for an LLM, even refining what it
spits out, will not make an artist of
you. Because if you haven't done the
hard part, if you haven't watched a book
spiral completely out of control, if you
haven't written something you thought
was wonderful and then had readers get
completely lost because your narrative
chops aren't strong enough, if you
haven't beat your head against the wall
of dead ends on a story day after day
until you break it down and find the
unexpected path, you're not going to
have the skill to refine that prompt.
The machine will have done the hard part
for you and it doesn't care. It could be
writing a shopping list or a story about
the death of a family member. It cannot
be changed. It can be changed by feeding
it more copyrighted material. But
creating the new new work will not
change it. It will not learn. It will
not grow. It will not care. Art is
useless as Oscar Wild said. Therefore,
we have the power here and not the
machine. For it was created to try to
make something useful, but it cannot
admire what it made. For a long while, I
thought our position was the same as
John Henry, that we were inevitably
going to lose. But I'm starting to think
that we don't have to. 15 years ago,
Roger Eert made a well-reasoned but
ultimately uninformed statement. How
many of you here think he was wrong that
video games can be art?
[cheering]
[applause]
You're right. Not because I say it, but
because we as a society say it. That's
the great thing about art. We define it
and we give it meaning. The machines can
spit out manuscript after manuscript
after manuscript. They compile them to
the pillars of heaven itself. But all we
have to do is say no. If we do, they
lose. John Henry couldn't ultimately
stop the steam powered machine. But we
can fight the battle and we can win
because we get to choose what victory
looks like. What is art? Art is what we
define it to be. Why do we make art?
Well, remember art is not just the
story. It is not just the painting or
the sculpture or whatever else you love
to create. It's also the process of
creation and what that process did to
you. We make art because we can't help
it. It's part of us. We understand what
it is. We are drawn to it because we are
of the same substance. We are the arts.
Thank you. [cheering and applause]
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