How I Made $1M+ by 25 as a Solo Creator
FULL TRANSCRIPT
We're living through an era unlike any
other time in human history. With the
rise of technology and AI, I genuinely
believe within our lifetime, we'll see
billion-dollar companies built by a
single person. Now, I don't know how to
build a billion-dollar company yet, but
by the time I was 25, I had made my
first million dollars through content as
a solo creator. And the crazy thing is
is up until recently, making a million
dollars by yourself was basically
unheard of. That kind of money was
reserved for full companies. you know,
the ones with employees, offices,
expensive equipment, but I was able to
do it with just my camera and a
computer. And I made a majority of my
first million in my childhood bedroom
where I grew up. I'm also a little
different than a lot of creators you see
online because I've had plenty of
opportunities to scale, hire teams, and
build something bigger. But instead of
sacrificing time and my enjoyment with
creating content, I focused on building
the systems that allow me to do
everything myself. And I want to share
some of those systems with you here
today. Early on for a solo creator, one
of the most important things I figured
out how to do was consistently create
content. And honestly, this might be the
single most important thing if you're
running a solo creator business. I've
gone through phases where I've uploaded
every single day and phases where I've
gone through and haven't uploaded for
months. And from firstirhand experience,
you'll make a whole bunch more money
when you upload more often. But once you
hit what I call escape velocity, posting
constantly becomes less critical to
maintaining the business. What escape
velocity is is, think of a plane taking
off. Early on, you need a ton of speed
and momentum to get that plane off the
ground, aka starting to make money as a
crater. But once that plane is in the
air, you can actually cut the engine to
the plane for a bit, and it'll keep
flying or floating down. It won't just
fall out of the sky. And the same thing
is true with a solo creator business.
You no longer have the need to go full
throttle all the time. So, escape
velocity is crucial to running a solo
creator business. Some of the ways I was
able to reach escape velocity were
pretty simple but powerful. I kept the
lighting equipment that I use, my
cameras, and everything I needed to
record a video set up at all times. So,
when I would record, I had everything
and all I had to do was just flip the
switch and turn it on. I built custom
Premiere Pro project files with my
music, sound effects, backgrounds, text,
everything already loaded up. I went
through and customized my keybinds on my
keyboard so editing was as fast as
possible. That allowed me to record,
edit, and post a video all in the same
day. And 5 years ago, that was almost
unheard of. Today, with AI and better
software and technology, it's more
common to be able to bump out videos
like that. But back then, speed was a
massive advantage. And I still think
speed is just as much of advantage
because the goal is always to go from
idea to posting as fast as possible. An
idea trapped in your brain is as good as
an idea that doesn't exist. Alongside
being able to post that consistently, I
figured out a way to make repeatable
content and a format that worked for me.
What I realized after studying thousands
of successful YouTube channels is that
most YouTube channels that post very
consistently are just a variation of
news content. They're reacting to what's
already happening. For me, I was in the
music video space. So, every Thursday,
new music videos would drop. So, I would
immediately go watch all the videos and
then break down the ones that I thought
was interesting. What effects were used,
what trends were emerging, the things
that I was able to pick up on quicker
than everyone else. And that did two
primary things. First, the content was
always relevant and top of mind because
people had just watched those videos.
So, when something like that pops up in
their feed, they're more interested. And
second, I never ran out of ideas. Even
though some of the videos that I would
make felt very similar, there was always
a new angle because the context of the
video had changed. The content inside of
it was slightly different. And that's
one thing I see a lot of beginner
creators struggle with is the idea of
every video has to be completely new
with a whole set of new ideas. When in
reality, the content game is a lot of
packaging. The information you say in
each video doesn't have to be completely
new each time because by the time you
post a handful of videos, you've
probably already used up most of your
good ideas. It's finding out ways to
repackage that content, but then also
come at it with a new angle. That way,
the audience can still learn or be
entertained by it. So, that style of
content was foundational for me making
over a million dollars living in my
childhood bedroom and playing
Counterstrike Global Offensive every
single night uh up until 3:00 in the
morning. But content alone wasn't
enough. Even to this day, I post by
itself would not cover even my living
expenses. I needed to make money without
working all the time because I really at
the time enjoyed playing Counterstrike
every single night. So, I needed some
time to do that. I needed time to grind
that and get global. So, I started
looking for some of the more loweffort,
more lazy ways to make money
consistently. Something I could create
once, put a lot of effort into upfront,
and then have it mostly run on its own.
Something I could create once, and get
paid forever from. That's where digital
products really clicked for me. I
realized I could turn my editing skills
into a downloadable file someone could
buy on my website, get an automated
email, and I'd never even have to know
their name. When I first started selling
digital products, I was making about
$100 a month for close to two years from
digital products. So, nowhere near
enough to go full-time. But to me, that
proved that the model worked. And I just
didn't know how to work it. And I knew
if I could understand pricing and offers
and how to create content that genuinely
sold someone, this could be my way out.
This could be my way to being a
full-time creator. So over time, I
naturally just kept improving on
everything. The products, the messaging,
the pricing, and I studied what people
actually wanted. It wasn't easy, but I'd
honestly say that about 90% of my
success came from figuring out this
part. And if you're watching this and
you want to learn how to create your
first successful digital product, I
actually released a full course. I'll
have it linked down below. It includes
an AI that helps you create your first
product, plus all the software you'll
need to get started. Like I said, it's
linked below, and I genuinely think it's
one of the most valuable pieces of
content I've ever released, especially
for free. So, go ahead and check that
out. Now, once I had a repeatable
content and consistent product sales, I
started experimenting around with
Facebook ads. This is where making money
online as a creator really started to
become a math equation. I could spend
$5,000 in a month and make back 10, all
while collecting juicy, juicy Amex
points, which basically has allowed me
to not have to pay for flight ever
since. Incredible. It's one of the
coolest things about ads, honestly. But
the problem was, at first, I had no idea
to run ads. So, I had a buddy help me
get everything set up and then he
actually ran them for me. Eventually, I
learned the process myself. And now,
I've helped other creators implement the
same systems, oftent times even better
than when I first started cuz I
genuinely had no clue what I was doing.
And then from there, it was really about
consistency and avoiding shiny object
syndrome. Not getting distracted, not
chasing every new idea, just improving
the same business over time. I struggle
with this. I see. So many creators
struggle with this. They have something
great working and they have this great
new idea of starting a clothing brand or
whatever the interesting thing is at the
time and they get distracted from the
thing that's genuinely working and the
thing that allows them the life that
they dream. The most important thing to
understand in a solo creator business is
that 99% of the time you are the
bottleneck. Meaning the reason you're
not getting more views isn't because of
the algorithm, it's because of you. the
reason you're not making more sales is
because people don't have the money,
it's because you don't know how to get
the people with the money. So, if you're
not getting the outcome that you want,
it's probably that you just don't
understand it yet. And that's why the
journey to my first million was
incredible. It was fun, exciting, but it
was also exhausting and challenging. And
the thing about the journey was
obviously the money is amazing. But I
genuinely think the real reward is the
person that you're becoming and how
you're basically forced to go on this
self-improvement journey as a creator.
Because when the bottleneck is you, that
means there's stuff that you have to
work on. I went from being lost and
depressed after dropping out of school
to grinding for years and watching it
finally start to pay off. It forced me
down the self-improvement rabbit hole.
I've had to figure out physical health,
mental health, confidence, sales, how to
talk on camera, how to hold
conversations, and I genuinely believe
that a solo creator business model is
one of the best business models to start
in 2026. Not because even the money and
lifestyle, which I do genuinely think it
gives the best of those things, but
because of who it forces you to become
along the journey. So, if you want to
start your solo creator journey, go
ahead and check out that free course I
have linked down below. And if you want
access to all of my course content and
personal mentorship, go ahead and find
me on Instagram and DM me the word
apply. But that's all I got for you guys
in this one.
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