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Using REAL DESIGN PRINCIPLES to make more REALISTIC JUNCTIONS in Cities Skylines! Engitopia Part 2!

19m 12s3,267 words536 segmentsEnglish

FULL TRANSCRIPT

0:00

all right hello fellow engineers we're

0:01

back in n zootopia

0:04

and uh we finished last time with a i

0:06

think we needed like a school

0:08

yeah because i think our workers aren't

0:11

educated enough

0:12

so what i'm gonna do we're gonna

0:14

somewhere in this residential area

0:16

we're gonna bung some schools in so we

0:18

got elementary school

0:19

then a high school and a library all

0:22

right it's gonna start with a

0:24

elementary school oh it's not a very big

0:26

catchment is it all right so i've put

0:30

that in there

0:32

looks like one was fine for our capacity

0:36

we're gonna need a high school but ain't

0:38

got enough money

0:39

how much do i need so we only 24 grand

0:42

i've got 18 at the moment

0:44

but we're making two grand every week so

0:47

should be able to afford that soon all

0:49

right in the meantime i've noticed

0:51

people want a bit of shopping i guess

0:53

so i think we'll just extend and we'll

0:56

color these in

0:58

we'll just go all the way around i think

1:01

and maybe on the corners

1:02

i think we can make these shops as well

1:05

see i was thinking as well we should

1:06

probably

1:08

say obviously everyone's coming into our

1:10

city from the motorway

1:12

and that's fine but then there's a

1:14

one-way loop all the way around

1:16

i should think and just to save some of

1:18

these roads getting too clogged up

1:21

say someone makes a mistake i might just

1:23

link these two

1:24

just so that there's a way back in so if

1:27

anyone wants to try and use these first

1:29

few shots they actually have to go

1:30

all the way around all the way around

1:33

the motor you can't even turn around on

1:34

that motorway

1:35

how would they do it so they'd drive out

1:39

here

1:42

probably go over

1:46

yeah so that would be long gone before

1:47

they can turn around that's what i might

1:49

do

1:50

oh actually i've just noticed this we

1:51

can afford a high school

1:54

so let's go put that in alright so we

1:57

got high school in there

1:59

sorted now we should get some education

2:01

and we should be able to fill up those

2:03

jobs right

2:04

back to sorting this out so we haven't

2:06

really unlocked

2:07

any other roads oh actually what's that

2:10

right so i was thinking this is a

2:12

two-lane single so what we'll do then

2:16

we'll have a sort of

2:18

or maybe we can have an off slip just a

2:20

little one-way i can't do just a little

2:22

one-way track can i

2:24

alright so there you go so now as people

2:25

come down here they have the opportunity

2:28

should they wish to go up here

2:33

and then left turn out of there and then

2:35

they can if they want

2:36

use these shops so that's good we'll

2:39

just save people going

2:40

all the way for miles and miles trying

2:42

to turn around

2:43

there's a lot of traffic coming in here

2:45

right now actually

2:47

oh bloody hell did you see that

2:50

that's a bit of carnage i'm wondering i

2:53

might just

2:54

i'm not a fan of crossroads they are

2:57

dangerous things so i might just delete

3:01

that

3:02

and just connect it up there right so

3:04

last time we had these two buildings

3:06

that we noticed

3:07

we burnt down we can't just leave them

3:09

according to this little notice

3:10

we've got to use our bulldozer

3:13

and clear them up so that

3:16

should make space now of course very

3:20

industrial over here in it

3:21

here's a fire engine where's he going

3:25

oh it's on fire

3:28

go on guys put it out oh he just went

3:30

straight in

3:33

good work nice all right

3:36

just having a look at the old

3:38

electricity we might have to

3:41

build another another turbine just

3:44

because we're a bit low there

3:45

and how's water water's fine still just

3:48

bung another turbine

3:51

in there i might as well do another one

3:54

while i'm here just to save me doing it

3:56

later

3:57

all right so that should be plenty oh my

3:58

god look at that sewage

4:00

that is gross look how brown it is

4:04

imagine all the poo along that beach

4:08

all right so we might have to try and

4:10

fix that somehow

4:12

at some point all right so we don't have

4:15

any health care at the moment so i'm

4:17

gonna build a hospital

4:18

just in here so there you go now all the

4:21

ambulances are going

4:23

blimey we must oh my god they must be in

4:25

demand

4:26

look at them never ending

4:30

all right so that should make our

4:32

citizens a bit healthier and a bit

4:34

happier

4:35

right so we've nearly filled this up in

4:37

terms of

4:38

living space so i'm gonna do i'm gonna

4:40

expand i'm gonna

4:43

i think i might fill in this area for

4:45

now

4:47

and then what i might do i might sort of

4:50

i might start

4:51

working down this way just to sort of so

4:53

i can get rid of these pylons eventually

4:56

so i might put a junction

5:00

sort of down here see

5:08

so i bought this road i could sort of

5:10

kind of made it a bit more natural

5:11

looking a bit windier

5:13

i bought the road all the way to these

5:15

wind turbines

5:16

and what i'm gonna do is once people

5:18

start building their houses

5:20

i will delete these pylons which would

5:23

be nice

5:24

and i think i might just connect up this

5:27

so obviously when we sight junctions in

5:29

real life

5:30

one of the most important things is uh

5:32

like the visibility

5:33

for example put in a junction like say

5:36

there on the inside of a bend

5:38

is like horrible because say you want to

5:40

pull out the junction you like

5:41

you look left you look right and if

5:43

you're on the inside of a bend you can't

5:45

really see

5:45

ideally you want to be like on a

5:46

straight or maybe

5:50

that's quite a good spot so you can see

5:52

where i've located this now we're sort

5:54

of

5:54

on the outside of a bend basically if

5:57

you're driving out of here

5:59

it gets the giveaway line and you look

6:01

right

6:03

and obviously on the outside of the bend

6:04

you can see really far and then

6:07

to our left obviously not the greatest

6:10

visibility there

6:13

[Music]

6:15

that guy didn't look anyway you just

6:16

drove straight out to design these in

6:18

real life

6:18

the whole visibility thing you sort of

6:20

depending on the speed of the road

6:22

to say this is like a 30 mile an hour

6:24

road so you'd have a design table

6:26

and for each speed you'd have like a

6:28

distance

6:29

based that distance is how far that

6:32

person can see

6:33

without their visibility being impacted

6:38

so say we're going from this junction

6:40

and say it's a 30 mile an hour road

6:42

i'm just completely making up these

6:43

numbers but say it's like 80 meters

6:46

is your visibility split that's what you

6:47

do you'd have a distance setback

6:49

sort of in the middle so it's kind of

6:51

where the driver sits when they're

6:53

stuck waiting there and you draw your 80

6:55

meters

6:57

and you'd have to intercept like where a

6:58

car would be in the road so for us it

7:00

would be there

7:01

straight line and obviously you can see

7:02

there's nothing in the way maybe a bit

7:04

of grass there so all you do you'd

7:05

highlight

7:07

no planting to happen there like no no

7:09

bushes or

7:10

buildings or anything say we're looking

7:12

this way say it was a bit further say

7:14

this was a fast road it was 60 mile an

7:15

hour

7:17

so a visibility display would go from

7:19

here

7:20

and it might be say 60 meters could be

7:22

all the way over here

7:24

so everything above my line that i'm

7:26

drawing

7:27

it's all this area you'd have to get rid

7:29

of all the planting like you wouldn't be

7:31

allowed trees in there you wouldn't be

7:32

allowed bushes

7:33

anything like that because it could

7:34

block the visibility to someone that's

7:36

stuck here and they look left

7:38

if there's suddenly a big old tree there

7:39

they're not gonna be able to see so when

7:40

you place junctions

7:42

realistically that's what you want to

7:43

look for you want to try and put them

7:45

somewhere where

7:46

they they can see both directions

7:48

because that's how we do it in real

7:49

life all right and with that in mind i

7:52

am going to bung

7:53

another junction in from there

8:04

all right so with this area i'm just

8:06

gonna i'm gonna keep this as like the

8:08

main entrance in

8:10

this road kent street currently i'm

8:13

gonna add a few more

8:14

sort of like cody sacks i guess

8:17

so we'll just do that sort of thing

8:19

every now and again all right so

8:21

housing is really really in demand at

8:24

the moment so i'm just gonna

8:25

start painting all these up now i'm sure

8:28

i am sure there is a way to paint all

8:31

these

8:32

or something i probably was told about

8:34

it in the last episode as well

8:35

but unfortunately i'm recording this

8:37

before that video went live

8:39

so if you have told me sorry i will

8:42

learn how to do this at some point i'm

8:45

not ignoring you it's just because i

8:47

record well in advance of my videos

8:49

going live

8:50

alright so before too many people buy

8:52

that i'm just gonna hit pause

8:55

because i need to do the water for down

8:57

here so we're gonna do as we did before

8:59

keep it realistic so we'll go

9:01

under the road i wish there wasn't a

9:03

snap i wish i could do a bit of a

9:06

better angle

9:11

[Music]

9:13

all right so i am wondering should i be

9:16

digging up this pipe this is our main

9:18

pipe but it's sort of the main route

9:21

so i don't really want to touch it right

9:23

so i think that's done for now we'll

9:24

just hit

9:25

play and that should all connect up

9:27

nicely

9:30

there you go things are moving now sweet

9:33

okay

9:34

electricity they have so i still need

9:37

the pylons

9:38

i could get rid of

9:42

oh no i've just sabotaged [ __ ] [ __ ]

9:45

i still need those pylons

9:49

i can get rid of those up to there

9:53

and once i build this road it should be

9:56

sorted

9:56

all right and again before people build

9:58

too much i'm gonna get one step ahead

10:01

and that i'm gonna get the schools in so

10:03

i think an

10:04

elementary school might be quite nice

10:06

sort of in the middle

10:08

maybe there

10:11

and then our high school maybe a bit

10:13

further away maybe sort of on this

10:16

main stretch all right and then while

10:18

i'm down here and we'll just add a few

10:20

shops just sort of like to tie it into

10:22

this

10:23

industrial this is predominantly

10:25

residential area

10:27

i kind of want this to be like my up

10:29

market

10:31

where the posh people live although it

10:32

is right by the old wind turbines

10:35

which isn't great but they wouldn't get

10:37

a sea view anyway because there's

10:38

mountains there so

10:40

not the end of the world right so you

10:42

can see now the cars are flooding in

10:46

they're excited to see the new areas and

10:48

i'm guessing they're all the residents

10:49

moving in

10:50

so that's cool i am wondering too is

10:53

there a way

10:54

of sort of adding footpaths not that i

10:58

can see there seems to be roads but no

11:00

footpaths so maybe we'll come to that oh

11:03

so we got

11:03

parks so i hadn't seen these so

11:07

well they all seem to do different stuff

11:09

so i might put a park there

11:11

that would be right behind maybe down

11:14

there

11:14

yeah it's going to put a park there sort

11:16

of that's more for sort of these people

11:22

what i'll do i might build around that

11:24

as well

11:26

got some houses back onto the park

11:28

that's quite nice

11:30

all right so this orb area i'm gonna

11:31

paint it as a district

11:35

and as it was my first sort of area

11:38

i'm gonna name it after my first

11:41

engineer

11:42

tiered patreon all right it's just going

11:44

to be taiyo heights

11:46

right oh we're a boom town

11:49

oh this is cool now we've got we can

11:53

purchase new areas oh we got some big

11:56

roads

11:56

this is awesome i'm getting excited now

11:59

got

11:59

bust stuff child care oh i got some

12:02

recycling

12:03

okay this is cool this is really cool oh

12:05

so just been told we need more power

12:08

so oh yeah we're a bit low let's just

12:10

check our budget is there anything we

12:12

can do

12:12

for the power power's sort of in the

12:14

middle

12:15

i think we will just build some more

12:18

turbines

12:20

um we do have these new ones now oh

12:22

these can go in water

12:24

but they cost twice as much

12:27

they do produce a lot more though so

12:29

tell you what i might just do that

12:31

all right so we got plenty of

12:32

electricity now the water's a bit

12:35

low so what i'm gonna do i'm gonna up

12:37

the budget because that was low

12:40

it's going to go straight back up to 100

12:43

ish

12:44

and what i could do eventually i could

12:45

actually get rid of these wind turbines

12:47

just to make it a lot nicer for these

12:49

people

12:50

because that's got to be annoying

12:53

imagine the shadow of that just cast

12:55

over your house

12:57

every few seconds of these shade

13:00

coming through your window

13:04

so what i might do i might get rid of

13:05

these turbines and swap them with these

13:07

because then we got a nice little wall

13:09

that should bund like the sound and

13:10

stuff

13:12

and the visuals so that'll be nice and

13:14

let's have a look at the

13:16

electricity okay so i can get rid of

13:22

oh no not those pylons sorry everyone

13:24

yep electricity is coming back on now

13:26

tell your heights sorry about that

13:31

all right so these people need some

13:32

water so i'm gonna take this

13:35

down this road all right so that should

13:37

be sorted i do really need to build

13:39

between these just to sort of

13:41

get the electricity flowing so i might

13:43

just do a road normal road

13:48

and i will as well i will add a little

13:50

bit of a

13:52

bit of a coldy sack in there at some

13:54

point all right so let's see about

13:55

getting a park for this area

13:57

so the parks are in there is a little

14:00

small one

14:01

small park oh bloody house quite big

14:04

maybe we can add that here

14:05

and then build around it yeah i think

14:07

i'll add that there

14:10

sweet so that covers most of those

14:12

people and then what i can do

14:14

i can build around that park with our

14:15

cody sac we can keep going

14:17

oh you guys have no water all right

14:20

sorted so

14:21

we do need some more

14:24

industry so i'm gonna keep the industry

14:26

going up here

14:28

so just building this away from everyone

14:30

else let's build from there

14:33

and we'll sort of head back this way

14:38

all right so let's just paint these in

14:40

for now

14:42

and i will add some stuff in the middle

14:44

there at some point

14:46

i just figured whilst we're a bit low

14:49

we'll wing these up

14:51

actually i'll do that now i'll build

14:54

a little t junction there

14:59

there you go and we just filled that in

15:02

all right so again we need

15:04

water up here so

15:07

go up that road got that raid

15:14

and go along there as well all right so

15:17

that should just be building away nicely

15:19

how's this area looking it looks a bit

15:22

barren

15:22

are there is still lots of plots for

15:25

people to buy

15:27

all right so i'm sort of saving these

15:28

areas they're quite big but i want to

15:30

make them a bit more

15:31

office-y i know at some point we unlock

15:34

yeah commercial zones

15:36

and office zones so i'm probably going

15:38

to save that just because i want the

15:39

officers to be

15:40

fairly close to where people live

15:42

otherwise i'll be traveling for ages

15:44

all right so it might be time to build a

15:45

library

15:47

because we haven't got one yet oh my god

15:48

this is huge hmm where would be the best

15:51

spot for this

15:52

i'm gonna bung the library here because

15:54

then it's sort of in the middle of the

15:55

two

15:57

22 grand though damn all right so i

16:00

think that covered quite a lot of people

16:03

it's a bit close to the old commercial

16:05

oh god

16:06

that laurie's doing the old quick

16:07

turnaround again

16:09

they turn on a spot lady oh big bite

16:12

i will be heading there after this

16:14

because i'm starving

16:16

oh there's an advert for big bite oh

16:18

that's quite a good burger that

16:20

is that a triple or just a double it's

16:22

crunch time

16:24

i do not want my burgers to be crunchy

16:26

that's a bit weird

16:27

what's going on here someone died from

16:29

noise

16:30

i think he died from noise i don't know

16:33

if you saw those headphone

16:35

things oh look what's going on up here

16:38

they need workers

16:39

why are there not enough workers do you

16:40

think they can't get there

16:42

i am going to look at installing buses

16:44

next time i think

16:46

because people seem to be struggling to

16:48

get to work i don't know if they're just

16:50

lazy oh no cemetery needed oh better do

16:53

that

16:53

i didn't even realize i had those yet

16:55

right so dead people

16:56

where are they gonna go i honestly think

17:00

maybe they should go in there to dead

17:03

people are sorted

17:05

children you can put that next to the

17:07

library

17:09

don't see why not all right so we got

17:11

childcare now so hopefully that might

17:13

help people get to work as well

17:15

maybe their kids sort of we're stopping

17:17

them

17:18

going back to work don't know clutching

17:21

at straws but

17:22

people we need people to work and

17:24

there's no one working

17:25

so we have to fix that somehow oh my god

17:27

everyone's dying from

17:29

are they dying from noise pollution is

17:31

it really that loud okay so i might have

17:33

to reconsider this area

17:35

yes this is meant to be my sort of posh

17:38

area

17:39

that doesn't seem to be the case

17:43

because everyone's just dying oh my god

17:45

look at that poo

17:48

that is disgusting there's something

17:50

under the water there

17:55

can you see that that thing is that a

17:58

boat

18:00

that's a boat that sunk it looks like a

18:02

big old boat

18:03

that's cool i didn't realize that was

18:04

that oh my god how far does this poo

18:07

spread

18:07

oh my god it goes well down there

18:11

okay we might need to try and find a way

18:14

to fix that

18:15

because that is gross i've brought shame

18:17

on this city

18:19

but yes i hope you enjoy the episode

18:21

guys we have our newly named

18:24

taiyo heights which is my starter sort

18:27

of

18:28

residential place i quite like it it's a

18:30

bit it's a bit straight i guess

18:32

hence why our new one we've gone a bit

18:34

curvy

18:35

so hopefully next time we'll be naming

18:37

this area i'll be picking one of the

18:39

patreon names

18:40

for that but yeah thanks guys really

18:42

enjoying this episode and again let me

18:43

know below if you have any suggestions

18:46

i think as well i should probably sort

18:47

of try out some mods

18:49

and see what they can do i think that's

18:51

for another day but yeah

18:53

oh look at our park yeah nice one guys

18:56

peace love and bridges i'll catch you

18:58

next time

18:59

[Music]

19:08

bye

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