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The Overlooked Tech Dangers That Will Define 2026 | Cal Newport

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0:00

Two years ago, the NYU social scientist

0:03

Jonathan Height exploded into the public

0:05

conversation with the publication of his

0:07

book, The Anxious Generation. This book

0:10

argued that smartphones had helped

0:12

trigger a mental health epidemic in kids

0:15

and teenagers. Now, this book was a

0:17

massive bestseller. It sold over a

0:18

million copies by the end of 2024 and

0:21

many more since. Now, the anxious

0:24

generation was a hit in large part

0:26

because height was giving data to back

0:28

up something that most parents already

0:30

felt intuitively. They saw what happened

0:34

to their own kids when they got their

0:35

hands on their phones. They knew that it

0:37

was a problem. And John Height had the

0:39

receipts to prove that they were right.

0:42

Not everyone, however, immediately

0:44

embraced Height's message. Many elite

0:46

journalists and academics were

0:49

suspicious. uh they thought his message

0:51

was too simple and it was too neat and

0:53

that it diverted attention from the

0:55

types of harms like uh structural racism

0:57

and economic inequality that they were

0:59

more interested in highlighting. Um a

1:01

dismissive review of the anxious

1:03

generation that appeared in the journal

1:04

Nature for example claimed that Height's

1:06

argument was quote not supported by

1:08

science end quote and then warned that

1:10

quote rising hysteria could distract us

1:12

from tackling the real causes end quote.

1:15

But these critics had a problem. height

1:18

knew what he was talking about. Starting

1:21

in 2019, he began constructing with the

1:24

help of the demographer uh Gene Twangi

1:26

and the researcher Zach Roush a massive

1:28

annotated bibliography of every serious

1:30

paper published about the impact of

1:33

phones on teens. In fact, I'll load this

1:36

bibliography on the screen right now for

1:38

people who are watching instead of just

1:40

listening. What I'm showing you right

1:42

now, this is just a table of contents of

1:44

all the different studies that are in

1:47

here. These are all just categories of

1:49

studies. And if you look in here a

1:51

little bit closer, you'll see uh they're

1:53

summarizing for all these studies. Uh

1:55

they'll have a summary of what's going

1:56

on. They'll have the abstract. They'll

1:58

have comments, reactions to the studies,

2:00

reactions to people responding to it,

2:02

key graphs from within it, etc. What I'm

2:05

trying to say here is height had become

2:07

one of the world's experts on this

2:10

research literature. So he wasn't just

2:11

going with his gut when he wrote the

2:13

anxious generation. The harms he

2:14

described were very carefully and in a

2:16

nuanced fashion being measured by real

2:18

researchers. Now, here's the thing. Soon

2:20

after The Anxious Generation came out,

2:22

it became harder and harder to ignore

2:24

the reality that height seemed like he

2:26

was right. One of the clearest

2:27

validations was when last year many

2:30

schools began banning phones and they

2:32

saw immediate positive improvements not

2:35

just in learning but in their kids

2:36

social interactions and in their mental

2:39

health. So, we are currently arriving at

2:42

a moment in which John Height, for all

2:43

intents and purposes, has been

2:46

vindicated.

2:48

Perhaps nothing captures this more

2:49

clearly than uh the following tweet that

2:51

I'm going to show you here on the

2:52

screen. I'll load it up here. Uh this is

2:54

from the technology journalist Kevin

2:56

Roose, who has long been in the John

2:58

Height skeptic camp, but just recently

3:00

he tweeted the following. I confess I

3:03

was not totally convinced that the phone

3:04

bands would work, but early evidence

3:06

suggests a total John Height victory.

3:10

The link in this tweet was to an article

3:12

in New York Magazine, another former

3:14

hotbed of anti-Hight sentiment that was

3:17

titled, "How the phone ban uh saved high

3:20

school." Now, all this leads to the

3:22

following conclusion. when it comes to

3:24

kids and phones, height was ahead of the

3:26

curve in noticing the dangers and he was

3:29

right about the warnings he raised. All

3:33

right, so this story by itself is

3:34

interesting, but to me it also points to

3:37

a really urgent and important follow-up

3:40

question. If height was so precient

3:42

about phones,

3:44

what technologies worry him now? This is

3:49

what I want to explore in today's idea

3:51

segment. Uh, we went back through all of

3:53

the articles that height has published

3:55

since the anxious generation came out

3:57

and we pulled out three new technologies

4:00

that height and his collaborators are

4:02

worried about. Right? So, if you want to

4:04

sidestep the next big tech disaster

4:06

either in your own life, the life of

4:08

your kids, then you need to listen to

4:10

this segment. And then when we're done

4:11

with that and we move on to our

4:12

practices segment, I'm going to turn the

4:14

tension back to my own life. I'm going

4:16

to bring you up to speed on some of the

4:17

eccentric strategies that my wife and I

4:19

have deployed to help uh avoid giving

4:21

our own kids smartphones. And I'm going

4:22

to give you a hint. The unifying thread

4:25

to these eentric strategies is our own

4:27

childhood from the 1990s. All right, so

4:30

we have a lot to get to today. As

4:32

always, I'm Cal Newport and this is Deep

4:35

Questions, the show about the fight for

4:37

depth in an increasingly distracted

4:39

world. We'll get started right after the

4:42

music.

4:53

All right. So, we're going to start here

4:55

with the the first article that we

4:57

pulled from Heights collection about a

5:00

new technological danger to be worried

5:02

about. The title of this article is

5:05

smartphone gambling is a disaster. We

5:09

aren't meant to have a casino in our

5:11

pockets. This was actually written by

5:12

two collaborators of height, Jonathan

5:14

Cohen and Isaac Rose Burman. All right.

5:18

So, what I'm going to do here is uh I

5:20

have the article. I'll have it on the

5:22

screen for those who are watching

5:24

instead of just listening. Um I'm going

5:26

to go through some key ideas and numbers

5:28

from this article that try to give you a

5:30

sense of what's going on here. So, let's

5:32

start with the notion of the extent of

5:35

the digital gambling problem. So, how

5:38

much digital gambling is going on? So,

5:41

I'm going to read here from the article.

5:43

The advent of smartphones in 2007 and a

5:46

smart Supreme Court decision in 2018

5:48

opened the door to fully frictionless

5:51

24/7 legal gambling. In the last 7

5:54

years, seven states have legalized

5:57

online casino gambling known as i

5:59

gaming. And 30 states plus Washington DC

6:02

have legalized online sports betting.

6:05

Quasi legal forms of casino sports

6:06

gambling have exploded across the

6:08

country. Americans now gamble hundreds

6:11

of millions of dollars a day on sites

6:13

like DraftKings and FanDuel. Far more if

6:15

you include lottery tickets, prediction

6:16

markets, and mim or crypto speculation.

6:20

All right, so that's to say there is uh

6:24

a lot more access to online gambling.

6:29

Um let's read about the numbers here. I

6:32

want to get more specific. More money is

6:34

being gambled because more people have

6:36

gambling readily available. This is

6:38

particularly true for sports betting.

6:41

30% of American men and 22% of American

6:45

women now have a sports betting account,

6:48

including nearly half of men ages 18 to

6:53

49. A quarter of men and 12% of women

6:56

now bet on sports three or more times a

6:58

week. And an NCAA survey reported almost

7:00

70% of college students living on campus

7:03

bet on sports. Let's just sit with those

7:06

numbers for a second because they're

7:07

actually quite staggering if we put

7:09

those percentages into context. Think

7:11

about that. 30% of all men in America

7:15

have a sports betting account. Uh if you

7:18

go to 18 to 49, so you get rid of uh

7:21

people who are older. For men that jumps

7:23

up to half, half of men under 50 have a

7:27

sports betting account. It is affecting

7:29

younger people. the NCAA finding I

7:32

really got to underscore that 70%

7:35

of college students who live on campus

7:38

are betting on sports. Right? So it we

7:41

really got to emphasize the extent uh to

7:44

which this has really become a massive a

7:49

massive activity in our country. All

7:50

right, I want to give you a couple more

7:51

stats here. They're not available in as

7:53

many states. I gaming and online lottery

7:55

tickets are also gaining popularity. A

7:57

recent report found that in

7:58

Pennsylvania, which has online lottery

8:00

tickets, i gaming and online sports

8:02

betting um which has on oh which has

8:05

online lottery tickets, i gaming and

8:07

online sports betting, the number of

8:09

online gamblers nearly doubled between

8:11

2001 and 2024 and only 40% of betterers

8:14

were gambling on sports. Online gambling

8:17

of all types is most prevalent among

8:18

young people. A 2022

8:21

uh National Council on Problem Gambling

8:23

press release reported that 60% of high

8:26

schoolers had gambled in the last year.

8:31

All right. Um

8:33

this is a big deal as 60% of high

8:36

schoolers have gambled in the last year.

8:41

All right. So let's try to figure out

8:43

why this is happening. Um, Height and

8:46

his collaborators here point to a couple

8:48

uh, powerful reasons. All right, I'm

8:50

going to read from the article again.

8:52

Beyond easier access, much of the

8:54

increase in online gambling is due to

8:55

the fact that gambling companies have

8:57

engineered their games to be ever more

8:59

difficult to resist. They feature the

9:01

same behavioral nudges and dopamine

9:03

delivery mechanisms as social media

9:05

platforms. These are not your

9:07

grandparents uh, slot machines. All

9:10

right, it's important we put these two

9:11

factors together. Factor number one is

9:13

accessibility.

9:15

It would not have been the case 20 years

9:16

ago that 60% of high schoolers had

9:18

gambled because that would involve them

9:19

somehow getting on a Greyhound bus and

9:21

making their way to Atlantic City and

9:23

sneaking into a casino and going up to a

9:25

blackjack table. And I guess they would

9:27

have to maybe stand on each other's

9:29

shoulders with a trench coat to act like

9:30

they're older to place their bet.

9:31

There's a huge amount of friction. But

9:33

once it moved to your phone and the

9:35

phone is just like, "Are you are you

9:36

18?" Right? You're like, "Yeah, yeah,

9:39

yeah, sure. Of course." uh 60% suddenly

9:41

have gambled. 70% of college students

9:43

are gambling because the phone made it

9:45

much more easier. Again, 70% of college

9:46

students weren't going to go all the way

9:47

out the foxwoods to try to go to the

9:49

slot machines. But if it's on your

9:50

phone, why not? The other problem, which

9:53

we just emphasized here, is that the

9:55

gambling itself once it has moved on the

9:57

phones meant they could use, as we just

9:59

read, the same behavioral nudges and

10:00

dopamine delivery mechanisms as other

10:02

types of highly engaging activities,

10:04

except for now there's real money on the

10:06

line. Let me read you a little bit more

10:07

about this. Every part of a gambling app

10:10

is designed to be fun, easy to use, and

10:14

hard to quit. After a cursory age

10:17

verification process, basically

10:19

non-existent on some unregulated sites,

10:21

betterers can deposit money as easily as

10:24

buying anything else online. The apps

10:26

have their own version of endless scroll

10:28

with a constantly updating menu of

10:30

things to bet on. Fine-tuned

10:32

personalization serves up anything from

10:34

Charles Barklay's parlay of the day to

10:36

Baywatch theme slots. And whenever users

10:39

spend uh a while away from the app,

10:41

carefully time push notifications, lure

10:43

them back on for one more uh spin scroll

10:47

or bet. You know what I'm going to do

10:49

here? Let's load up an actual

10:52

web page of a gambling website. So,

10:54

here's the FanDuel website. Let's get a

10:56

little sense of like what this actually

10:57

looks like. Look at this. Huff, huff,

11:00

even more puff. Uh, here's a bet. B bet

11:04

$5, get $300 in bonus bets if you win.

11:06

So, there's lots of things pushing it

11:08

here. Five 500 bonus spins, but plus get

11:11

up to $1,000 back in casino bonuses. So,

11:13

they're really pushing a lot of things

11:14

here. If I click on the casino link, um,

11:18

which I think is crazy. Uh, don't allow.

11:23

Okay, here we go. Um,

11:26

they got a casino link here where you

11:28

can basically if you I put this on the

11:29

screen here, Jesse, you can play

11:31

blackjack. You can do spinning the wheel

11:33

things. You can do uh slot machines.

11:35

Crazy. Just all from your phone. You can

11:37

bet all sorts of bets on sports. You can

11:39

do fantasy teams and put money on the

11:42

line. You can bet live on horse races.

11:44

You can play against real people for

11:46

cash. I mean, there's just endless ways

11:47

here that looks really fun and

11:49

interesting on this website to try to

11:51

get you uh to actually bet uh to bet

11:55

money. So, these things are, we have to

11:58

admit, really compelling.

12:01

All right, so what are the harms here?

12:03

Well, let me read a little bit more. Um,

12:07

gambling companies have spinned heavily

12:11

to attract new customers. Since

12:13

legalization began in 2018, sports books

12:17

have bombarded Americans with ads, paid

12:19

celebrities to promote their products,

12:20

and given away billions in new user

12:22

promos. The message, gambling is easy,

12:26

fun, and a quick way to make life more

12:28

exciting. This marketing drives cultural

12:31

normalization. that transforms this what

12:33

was once a vice into a common daily

12:35

habit, something that everyone does or

12:37

should do. So, we got a lot of things

12:40

coming together here which are not

12:42

great, right? It's more accessible than

12:45

ever before. Um,

12:48

we have it more accessible than ever

12:49

before. It's more addictively designed

12:51

than ever before. And then we have a lot

12:53

of ads that normalizes behaviors before

12:54

like, hey, everyone should be doing

12:56

this. And we've all heard these ads

12:57

because they dominate now. For example,

12:58

you've probably heard this Jesse, like

13:00

all sports coverage.

13:00

>> Yeah. All sports coverage is dominating

13:02

from these ads. Podcast ads, you see

13:04

them uh you see them basically

13:06

everywhere. So what can we do about this

13:09

this harm number one that height and his

13:11

collaborators are pointing us towards?

13:12

Well, let's break up our recommendations

13:13

into the societal level and the personal

13:15

level. Um at the societal level,

13:19

they recommend and I would agree with

13:21

this. There really shouldn't be online

13:22

casino games. You can regulate and

13:26

control games like blackjack, light slot

13:28

machines, etc. much better when people

13:30

have to go to a physical building and

13:32

there's friction involved. You got to

13:33

actually drive and you got to park and

13:35

you have to walk in and you have to go

13:36

and you have to either get chips or get

13:38

money out of the machine and put it onto

13:39

a card and you have to sit down next to

13:42

like the the the old lady pounding free

13:44

oldfashions or genetonics next to you.

13:46

It's a little bit depressing and there's

13:47

cigarette smoke in the air and you're

13:49

actually there in this room and then

13:50

when you leave the room you're away from

13:51

it and you can't be doing the activity.

13:53

That friction, even though we have

13:55

plenty of problem gamblers, that

13:56

friction has uh made it such that the

13:59

number of people gambling regularly was

14:01

like relatively small and that was

14:02

probably better and you would do it

14:03

every once in a while. We shouldn't

14:05

allow those type of pure chance games to

14:07

be accessible by a phone. That probably

14:08

should just be banned. For online sports

14:11

betting, there needs to be way more

14:12

guard rails here. This is sort of an

14:13

unregulated, it's semi-regulated, but

14:15

it's really the wild west what they can

14:17

do. Um, we should be careful about what

14:19

advertising is allowed to be done.

14:21

Parents and teachers need to actually

14:23

talk about online gambling to kids. I'm

14:25

going to read a quote here from the

14:26

article. Just as parents and teachers

14:28

know it's important to talk to kids

14:29

about drugs, alcohol, sex, social media,

14:30

and pornography, they need to discuss

14:32

gambling in the ways it can get its

14:34

hooks into the brain. So, it should be

14:38

just as much of a conversation as other

14:39

technologies. What about on the personal

14:41

level? My main recommendation, which I

14:43

think is backed up by the authors of

14:46

this article as well, is don't gamble

14:47

online. You need to recognize that the

14:50

house always wins. You are not good at

14:52

it. You are just giving your money away

14:55

at a much higher rate than you ever

14:57

would do if it was being made clear.

15:00

There's a point that I really want to

15:01

emphasize, especially to my young men

15:03

listeners who think that they're uh

15:04

sports betting geniuses. There's a

15:07

really good series, I don't know if you

15:08

heard this one, Jesse, that Michael

15:09

Lewis did on his podcast about online

15:11

gambling.

15:12

>> Yeah, I listened to some of it.

15:13

>> Yeah. So, here's the main takeaway

15:14

message I got from that. you're not

15:16

allowed to win. Like if they see you're

15:19

starting to make money on your bets,

15:21

they cancel your account. They kick you

15:23

off the service. They're allowed to do

15:24

that.

15:26

So if you have not been kicked off of

15:29

your sports betting service, they're

15:31

making a lot of money off of you. By

15:33

definition, if you're able to use it,

15:35

you're bad at it. And the people who

15:36

actually know how to do professional

15:38

sports bank get kicked off. The only way

15:39

they make money, and this is what Lewis

15:40

gets into in that series, is by having

15:42

an elaborate series of of fake

15:45

individuals that they hire to go place a

15:47

small number of careful bets on their

15:49

behalf and then share the winnings with

15:50

them. Um, you as yourself, if you get

15:53

any even like a string of luck, they're

15:55

going to kick you right off of that app.

15:56

You are not good at gambling, you are

15:58

just handing bills to these very, very

16:02

large entertainment companies. So, I

16:04

would say just don't online gamble at

16:06

all. Uh, that would probably be the

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the show. All right. Um, let's move on

18:59

to the second concern that is bothering

19:02

Height and his collaborators right now,

19:05

and that has to do with online

19:08

multiplayer games. So, the article I'm

19:10

loading up here is from July, and it's

19:12

titled, "It's not just a game anymore.

19:14

How new monetization models change

19:16

gaming and what parents need to know."

19:17

This is written by Bennett Sipple and

19:19

Zach Rouse. Zach Roush is is Height's

19:21

longtime collaborator, research

19:22

scientist at his lab at NYU. All right,

19:26

I'm going to start

19:28

by reading a thought experiment that

19:30

they use to open this article. So, uh,

19:32

bear with me here, but I think it it

19:34

emphasizes a really important point. All

19:36

right, so I'm I'm reading here. Imagine

19:39

that your 8-year-old son comes home

19:41

buzzing with excitement about a brand

19:43

new amusement park that just opened Neo

19:45

Park. He heard about it at school and

19:47

his friends say it's amazing. Apparently

19:49

kids running around uh between uh

19:52

apparently kids are running around

19:54

between thousands of rides, all of which

19:55

are free. All right, I'm going to skip

19:57

ahead here, but essentially to keep the

19:59

the story going, it's like you decide to

20:01

to log into this go to this free

20:03

amusement park with your son. All right,

20:04

continuing the the story here. You

20:07

oblige, close your eyes, and in an

20:09

instant, you're inside a vast world of

20:10

glowing gates, wild challenges, and

20:12

endless rides. There are no lines and no

20:13

closing time. You later notice that

20:15

there are no guards, no police, and

20:16

nobody in charge. The park is bright,

20:18

loud, and chaotic. People sprint between

20:20

portals, tank battles, danceoff, fantasy

20:22

quest, each with different rules. The

20:24

park runs on its own currency, which

20:26

kids spend on flash deals, mystery

20:28

boxes, and spinning wheels, promising

20:29

rare prizes. Everyone is wearing a full

20:32

body suit that makes them look like a

20:33

cartoon character, and everyone is the

20:35

same size. Everyone is wearing a mask,

20:36

so you can't tell who anyone is or how

20:38

old they are. Many seem to be wandering

20:40

aimlessly around the park, striking up

20:42

conversations with anyone they can find.

20:44

One person who appears, judging by his

20:46

movement patterns, likely an adult male,

20:48

picks up your son, carries him towards a

20:50

nearby ride, and then asks for his phone

20:52

number. Another invites him to a

20:54

workshop just outside the park. Some

20:57

rides are clearly meant for adults, and

20:58

some, but not all, of these rides have

21:00

signs stating minimum ages, but there's

21:02

nobody around to enforce those limits.

21:04

So, children as young as your son can be

21:06

found on every ride. In one game that

21:08

you wander into with your son, you're

21:10

trained to hide a dead body after a

21:12

murder. Your son then enters a game by

21:14

himself and requests a private therapy

21:15

session from another guest at the park.

21:17

In the next one, you see a group of

21:19

people holding Nazi flags next to what

21:21

looks like a concentration camp. In

21:22

another, you enter a classroom and find

21:24

a teacher having sex with a student. In

21:27

the last game, you wander into a shooter

21:28

with an AK-47 opens fire in an

21:31

elementary school. The park is always

21:33

changing. The haunted house that you saw

21:34

an hour before has been replaced by a

21:36

dating game. The pirate ride adds a

21:38

stripper pole beneath the poop deck

21:40

while you're exploring the ship. 6 hours

21:42

pass and you're ready to go. Your son is

21:44

redeyed and begging for one more ride.

21:46

You tell him he doesn't have a choice.

21:47

It's dinner time. You walk to the exit

21:50

gate and w back up in the dim room. All

21:52

right, I'm skipping ahead again. This is

21:54

insane. You think? Who would let their

21:57

children play at a place like this? As

21:59

surreal as it sounds, this isn't

22:01

entirely a fictional story. It's a

22:04

glimpse into what millions of kids

22:06

experience daily in today's most popular

22:09

online games. In fact, every disturbing

22:11

game we mentioned in our story is an

22:13

actual game that exists or that recently

22:15

existed on Roblox, and most parents have

22:19

never stepped inside.

22:21

All right, I'm going to load up on the

22:22

screen here again. There's a few uh

22:24

pictures in here. This is like a picture

22:27

here, Jesse. This is from the hide the

22:29

dead body game. This is from within uh

22:31

Roblox.

22:33

This here is a picture of what looks

22:35

like Roblox characters carrying Nazi

22:37

flags. This is a screenshot taken from

22:39

within a Roblox game. Here's a

22:41

concentration camp. That's also pictures

22:43

taken from within a Roblox game. Um this

22:46

is really happening. This is what these

22:49

games are like. And a lot of parents uh

22:53

don't know this. I can't tell you how

22:55

many conversations I've had where

22:57

parents assume, for example, that um

22:59

Roblox must be like Minecraft or Legos

23:02

because it has the word box in the name,

23:05

not realizing that no, no, there's

23:06

something much darker going on. All

23:08

right, so I'm going to return to the

23:09

article here and read a little bit more

23:11

because they're going to establish the

23:13

this key transition that has happened in

23:14

the world of games that we need to be

23:16

aware of. They said video games have

23:18

been around since the late 1950s, but

23:20

something shifted during the first

23:22

decade of the 2000s. As the bandwidth

23:24

and speed of the internet grew rapidly

23:27

alongside the rise of early social media

23:29

platforms like MySpace, Facebook, and

23:30

Twitter, a new type of video game

23:32

emerged, one that didn't end. Instead of

23:36

offering a fixed storyline or campaign,

23:38

these games kept evolving. They were

23:40

built on a new model called games as a

23:43

service where games were continuously

23:45

updated with new content, features, and

23:46

events to keep players engaged and

23:48

coming back. These games were typically,

23:50

but not always, freeto play, at least

23:52

when you started, and they were in sharp

23:54

contrast to the games that came before,

23:55

which were typically sold as discrete

23:57

complete products with a beginning,

24:00

middle, and end. So, there's been a

24:03

change to what video games actually

24:05

mean. Now, within uh this world of these

24:10

new games, the king, at least when it

24:12

comes to young users of these games as

24:14

service games is Roblox. Let me give you

24:16

a couple statistics here from the story.

24:19

Games built on the now dominant game as

24:21

a series model, is outperforming all

24:24

other video games in history, especially

24:27

when it comes to use by miners.

24:30

Minecraft and Fortnite each attract

24:32

roughly 30 million monthly active users

24:35

under the age of 18 from around the

24:38

world. Both are dwarfed by Roblox

24:41

which currently host about 304 million

24:44

MAU under 18. So 10 times more.

24:47

According to Roblox's own reports

24:49

documented by the New York Times, as of

24:50

2020, about 75% of Us children ages 9 to

24:56

12 were active users of the platform as

24:58

of 2024 as 65% of parents with children

25:02

under 14 report their child plays

25:04

Roblox. Jesse, these are amazing

25:06

numbers. This Roblox game, Minecraft's

25:08

popular, Fortnite's popular, but Roblox

25:11

is played by most young kids

25:15

in America. And I just described to you

25:17

what is in this world. It is user

25:19

created games that you can bounce

25:21

between. You have no idea what's in

25:22

these games. Most a lot of these users

25:24

are adults. Content moderation is

25:26

basically impossible to enforce because

25:28

there's millions of different of these

25:30

portals being made. And 75% of US kids

25:33

between age 9 and 12 are in this world.

25:37

I think that is uh astounding. We got

25:40

some uh statistics here about game

25:42

playing time. So, we see uh on average,

25:45

boys spend two and a half times as many

25:48

hours gaming per day as girls do. 40% of

25:52

boys report playing every day as

25:54

compared to just 10% of girls. Um,

25:56

beyond time spent, male players are

25:58

three times as likely as girls to make

26:00

in-game purchases and more than twice as

26:02

likely to identify as gamers. So, there

26:04

is definitely a gender split here where

26:06

we got uh 40% of boys are playing these

26:09

games every single day. All right.

26:13

So, what are our concerns? I mean,

26:15

obviously, we have the concern of all

26:16

that like terrible stuff that you might

26:17

see in these games, but let's get more

26:18

specific. There's kind of a tour of

26:20

different concerns we have to worry

26:22

about. The first concern has to do with

26:24

just the amount of time this takes away

26:25

from kids. I want to give you some

26:27

numbers here from the article I'm

26:28

reading now. According to a recent

26:30

Common Sense Media report, 8 to 12 year

26:32

olds spend an average of two hours and

26:34

18 minutes per day playing video games

26:36

in 2019. And that increased to 2 hours

26:40

and 27 minutes in 2021. Let's just think

26:42

about what we just said there. The

26:45

average uh 8 to 12year-old playing video

26:47

games is going to spend 2 and 1/2 hours

26:49

per day. It's a lot of time. Uh a 2015

26:53

report found that one in three boys and

26:56

one in 10 girls in this age group played

26:58

at least two hours daily with 10% of

27:00

boys exceeding four hours. Among older

27:03

adolesccents 20 to 18, a 2021 survey

27:06

found that 57% of boys and 36% of girls

27:09

reported gaming for at least three and a

27:11

half hours per day. So when we go to 12

27:14

to 18 year olds, almost 60% of boys are

27:18

playing more than three and a half hours

27:20

of these games per day, right? That is

27:24

not optimal. Can that lead to addiction?

27:27

It can indeed. I want to give you

27:28

another stat here. I'm reading again

27:30

from the article. A 2018 meta analysis

27:34

estimated that 4.6%

27:37

of adolescence met the criteria for

27:39

internet gaming disorder or IGD.

27:42

that goes up to 6.8% if you're

27:44

considering male adolescence.

27:48

Uh when we jump forward four years to

27:49

2022,

27:51

a meta analysis found that 8.8% of

27:53

adolescence met the criteria for IGD.

27:56

When we break that down by sex, we find

27:58

that it's 15.4% of males overall meet

28:02

the criteria for this internet gaming

28:05

disorder. So the most recent uh data we

28:09

have says you have 15% of adolescent

28:11

males

28:13

who qualify they meet the criteria for

28:15

having an addiction to internet games.

28:18

This seems like something that uh we

28:21

should care about. All right, here's

28:23

another problem. Again, I'm reading from

28:24

the article. A 2018 survey of 2865

28:29

adolescent gamers found that 13% had

28:32

played gambling style games online. One

28:35

survey found that in 2019, 43.7% of

28:39

eighth grade boys purchased a loot box

28:42

in the past year and that rose to 48.6%

28:45

in 2022. In other words, half of eighth

28:47

grade boys are gaining practice and

28:49

familiarity with gambling. I think

28:52

Jesse, a loot box is you buy a box, you

28:54

pay for it, you don't know what's in it,

28:55

and then once you pay for it, it's like

28:57

a slot machine. It might be really cool

28:58

gear, it might be nothing. So, it's a

29:00

sort of gambling situation. Mhm.

29:02

>> Um, I'll load a a screenshot up here on

29:06

the screen. This is the type of stuff

29:07

that kids are seeing in the game, right?

29:11

So, these are different things you can

29:13

buy. So, for like $49.99,

29:16

you get 200,000 VC in a VC pack. I don't

29:19

even know what that is, right? But this

29:21

is you're constantly being uh given

29:22

opportunities to buy. And a lot of those

29:24

purchases are uh put in a sort of

29:27

gambling styleless situation. All right.

29:30

All those are problems. It's addictive.

29:32

You're exposed to gambling. Kids are

29:34

playing these games all the time. Let's

29:36

get to the more worrisome stuff that we

29:38

hinted at in that opening case study.

29:39

I'm going to go back to the article here

29:40

and read some disturbing statistics. 10%

29:43

of teen girls

29:45

have been sent unwanted sexually

29:48

explicit content while gaming. Various

29:50

exposees have been published on the

29:52

migration of predators, the migration of

29:54

predators to online games, such as one

29:56

NY New York Times article titled, "Video

29:59

games and online chats are hunting

30:02

grounds for sexual predators." In 2023,

30:05

Roblox reported over 13,000 instances of

30:08

child exploitation on its platform and

30:11

over,300 law enforcement requests

30:13

related to such cases. There's all sorts

30:18

of bad stuff happening in these games.

30:21

Here's some more information about that.

30:22

Roblox, I'm reading here, Roblox has a

30:25

poor track record with content

30:26

moderation in part because 70% of Roblox

30:30

experiences are user created. For

30:32

example, in the 3-month period of Q4

30:34

2023, Roblox users generated and

30:36

uploaded approximately

30:39

25

30:40

billion total pieces of content to the

30:43

platform and has.77

30:46

moderators per 100,000 users to moderate

30:49

that content. Now, surprisingly, a 2023

30:52

multinational survey of adolescent

30:54

gamers found that 51% of all gamer

30:57

surveys had come across extremist

30:59

content, hate-based harassment or

31:01

incitement to discrimination and

31:03

violence in online games.

31:05

Some more pictures here. Uh, these are

31:08

more examples of Nazi villages and

31:11

propaganda that you can just stumble

31:12

across in Roblox. This is not good.

31:17

These games are too big to be fully

31:19

content moderated. Um, and because of

31:21

that, you are getting uh quite a lot of

31:26

exploitative or predatory or extremist

31:29

encounters with information. Now, here's

31:31

a side note that a lot of parents miss.

31:34

Um, when you're playing a game like

31:36

Roblox or in particular a game like

31:38

Minecraft or Fortnite online, the kids

31:40

might tell you, "Oh, the chats you you

31:42

can't really communicate with the

31:44

players in the game. Like, the chat's

31:45

turned off. It's all safe." But what

31:46

teenagers are doing and even younger,

31:48

but like especially boys, is they're

31:51

using separate services to chat with the

31:53

people they're playing on. So they're

31:54

they're using in particular things like

31:56

Discord, which is a voice chat server.

31:58

So they're logging into a Discord server

32:00

so they can be talking with the people

32:02

they're playing with. And even services

32:04

like Minecraft that says, "Oh, we try to

32:07

uh detect and not allow people to use

32:09

Discord when they're playing our game."

32:10

the people just get these custom mods

32:12

that update the program so that they can

32:15

be talking with the people that they're

32:16

playing with using a separate Discord

32:18

server. But the part the problem is

32:21

these chat servers are completely

32:23

unregulated and moderated. Anyone can

32:25

set them up. I'm going to read here.

32:27

This is not up on the screen, but I just

32:28

pulled this from another part uh of the

32:30

article. Gaming chats have become the

32:32

new boys locker room. For many boys,

32:34

this locker room is their only place to

32:35

talk smack, blow off steam, and bomb.

32:37

Normal adolescent behaviors. But when

32:39

the locker room has anonymity, no walls,

32:42

and anyone is allowed in, the stakes

32:43

change. Porn is easy to find and easy to

32:46

share. In these unfiltered and

32:47

unregulated spaces, adult contact,

32:49

children, and extreme content can flow

32:51

freely. Beastiality, violent porn,

32:53

animal abuse, self harm, stabbings, and

32:54

an array of extremist ideologies to name

32:57

a few. So, they're hearing all this

32:59

stuff while you walk in, you see their

33:01

headsets on, and you're like, "Oh, look,

33:03

they're mining diamonds in Minecraft.

33:05

Isn't that fun?" And this is what's

33:06

going on in their ears. Uh, it was

33:08

actually these Discord chat servers

33:11

where, as far as we can tell, the

33:14

murderer of Charlie Kirk was radicalized

33:17

into a sort of weird online sort of

33:19

groper troll space was the chats that

33:22

went along with video games. So, that's

33:24

like an extra danger that we have to add

33:26

in there. Man, I wish there was we were

33:29

done with the bad things that happened,

33:30

but there's more things we have to worry

33:32

about. Let me read something else from

33:33

the article. Heavy gaming is associated

33:36

with elevated risks of depression. One

33:38

study of over 200,000 adolescence found

33:41

a curvy linear relationship between

33:43

gaming and mental health. Light gaming,

33:45

less than 1 hour per day, was not

33:47

associated with harm, while heavy

33:49

gaming, five or more hours per day, was

33:51

linked to a higher risk of depression.

33:54

That risk began increasing after just

33:56

one hour of use per day. Another problem

33:59

is sleep. Heavy gaming is tied to

34:01

problematic sleep outcomes, which in

34:03

turn can contribute to negative impacts

34:04

on sustained attention, academic

34:06

performance. 45% of boys and 37% of

34:10

girls who game report that video games

34:13

hurt their sleep and 21% of boys and 11%

34:16

of girls report that it hurts how well

34:19

they do in school.

34:22

This is a huge amount of problems. It's

34:24

all associated with this thing that most

34:26

parents don't even really think about.

34:28

And if you're a little bit older, you're

34:30

maybe underestimating. You're like,

34:31

"Hey, I hang out with my buddies and we

34:34

play a lot of video games." You're maybe

34:35

underestimating these harms. I mean,

34:37

we're we have exploitation, we have

34:39

predatorship, we have huge amounts of

34:41

time. Imagine it's three to four hours

34:43

of time per day is being taken up into

34:46

uh these games. You're being exposed to

34:48

gambling. You're being exposed to

34:49

extremist ideologies. You're in these

34:50

Discord or Twitch chat rooms, which is

34:52

exposed to all this sorts of crazy

34:53

stuff. It is like a carnival of

34:55

terribleness

34:57

that we're like, "Oh, it's okay because

35:00

like the game has the word blocks in its

35:02

title.

35:04

It's negligent. Kids should not be

35:06

playing these games. So, what should we

35:07

do about it?" Well, here's what the

35:08

authors of uh Heights Collaborator

35:10

suggest. We need serious age

35:13

verification requirements for these

35:15

games as service, these free online

35:17

games that we have enforcement on. Kids

35:19

should not be allowed into these

35:22

free-to-play online games, especially

35:24

those with user created content. Here's

35:26

my suggestion to parents. If you have

35:29

kids that still live at home, here's the

35:31

rule. You may not play a video game

35:33

where you might see, encounter, or

35:35

otherwise collaborate with someone who

35:37

you don't know. There is no Fortnite, no

35:40

multiplayer Minecraft, certainly no

35:42

Roblox, no World of Warcraft.

35:45

Keep the video games you let your kids

35:47

play to those that you have to pay $40

35:49

or more for and you stick it into a

35:50

video game playing machine and you play

35:52

it for about 40 hours until you're done

35:54

and it's just you playing the game by

35:56

yourself.

35:57

Here's my suggestion to gamers, whether

35:59

you're young or you know you're in your

36:01

20s or something. Avoid freetoplay

36:03

games, right? They are going to take a

36:06

massive amount of your time. And I can

36:08

tell you if you're like a young man,

36:10

there are so many better uses of three

36:12

to four hours a day than being in

36:15

Fortnite or in World of Warcraft. There

36:18

are so many things you could be spending

36:20

that time on right now that's going to

36:21

give you compounding interest style

36:23

returns in your life going forward. Like

36:25

doing the type of things that makes you

36:27

good in your job or attractive to

36:28

potential mates or connected to

36:29

communities or building up a sense of

36:31

leadership. All of that is so much more

36:33

important than I'm in hour four of like

36:36

customizing my skin for my Roblox world.

36:40

Do not play free-to-play games.

36:43

Finally, I feel like Roblox just

36:44

shouldn't exist. I think it's a predator

36:46

circus.

36:48

75% of American kids are in this thing

36:49

that's full of all this inappropriate

36:51

content that we can't control. If you

36:52

can't control it, you can't have you

36:54

can't have kids. Shut that down. I I

36:56

don't even think that should exist. All

36:57

right. So, if you're patting yourself on

37:00

your back because your kids don't have

37:02

uh smartphones, that's good. You listen

37:04

to height, but you need to listen to him

37:05

on this issue as well and be very wary

37:07

about the video games. All right, but

37:09

Jesse, we got one final concern that

37:11

height and his collaborators have been

37:12

pointing to recently, and it involves

37:16

AI. I'm going to load up this article

37:18

here. I'll lead read you the the title.

37:20

It says, "Don't give your child any AI

37:24

companions.

37:25

Some dangers are already clear. others

37:27

won't be known for many years. This came

37:28

out a couple months ago. It was written

37:30

by John along with Zack Roush. All

37:34

right, so this is a little bit quicker

37:35

because it's a newer problem, but

37:37

nothing nonetheless important. All

37:39

right, I'm going to read you here a

37:40

quote from the article. AI chatbots and

37:43

companions are the next uncontrolled

37:46

mass experiment that Silicon Valley

37:49

wants to perform on the world's

37:51

children. as some of the same companies

37:53

that push social media into childhood

37:54

with little concern for children's

37:56

safety are building and promoting these

37:58

chat bots, putting them into dolls and

38:00

stuffed animals that and they are

38:02

positioning their products as friends,

38:03

confidants, and therapists. Don't buy

38:06

into it. All right, so are kids actually

38:09

using these things? I have an alarming

38:11

statistic for you. Again, reading from

38:12

the article, a 2025 Common Sense Media

38:15

survey found that 72% of US teens have

38:18

used an AI companion at least once, and

38:21

more than half use them multiple times a

38:25

month. Early research, journalistic

38:27

investigations, and internal documents

38:29

show that these AI systems are already

38:30

engaging in sexualized interactions with

38:33

children and offering inappropriate or

38:35

danger dangerous advice, including uh

38:38

syncopantically encouraging young people

38:40

who are considering suicide to proceed.

38:43

As Chad GBT put it in one young man's

38:46

final conversation with it, cold steel

38:48

pressed against a mind that's already

38:49

made peace. That's not fear, that's

38:52

clarity.

38:54

So young people are using these chat

38:57

bots as companions and we have we know

39:00

all sorts of bad stuff is happening and

39:01

we don't even have our arms around all

39:03

the possibility of the harms. This is

39:05

brand new. An interesting thing about

39:07

this is it's not just people logging

39:09

into a website like chatbt.com.

39:13

Now there's a push to put chatbot access

39:17

into toys with vocalization so that kids

39:20

can have conversations with their toys.

39:23

Well, you can imagine how this is going.

39:24

I'm going to load up an unrelated

39:26

article here. It's from the website

39:27

Futurism.

39:29

Oh god, the title, Jesse, is AI powered

39:31

toys caught telling 5-year-olds how to

39:33

find knives and start fires with

39:36

matches. Um, this isn't great. Let me

39:39

read something from this article here.

39:41

New research shows exactly how this

39:43

fusion of kids toys and loquacious AI

39:45

models can go horrifically wrong in the

39:48

real world. They write, "After testing

39:51

three different toys powered by AI,

39:53

researchers from the US Public Interest

39:55

Research Group found that the play

39:57

things can easily verge into risky

39:58

conversational territory for children,

40:01

including telling them where to find

40:02

knives in a kitchen and how to start

40:04

fire with matches. One of the AI toys

40:06

even engaged in explicit discussions

40:08

offering extensive advice on sex

40:10

positions and fetishes.

40:12

I think there was the when we were kids,

40:14

the only toy that would do that was the

40:16

the not as popular um BSDM version of

40:20

Teddy Ruxpin. I don't know if you had

40:21

that one.

40:22

>> No, I don't know.

40:23

>> Yeah, it was it was kind of a shortlived

40:24

toy. It didn't have as much of an

40:26

audience, but I guess now we're going to

40:27

get more of that.

40:29

>> Um all right, none of this is good. Now,

40:31

to make matters even worse, we don't

40:35

even know how to control these um even

40:38

if we wanted to. Right? So, I'm going to

40:41

quote here from the article.

40:43

Nobody can really I'll use my Kyler.

40:46

Nobody can really explain why chatbots

40:48

do the things they do. Large language

40:50

models are not programmed by human

40:51

beings in the same way that video games

40:53

or spreadsheet software are. Like the

40:54

human brain, they develop over time as

40:56

they are fed vast quantities of training

40:57

data. They behave in unexpected ways,

41:00

often will not respond the same way to

41:01

identical question, and sometimes reveal

41:03

information or patterns that were hidden

41:04

in their training data. All right, so

41:06

we've talked about this a lot on the

41:07

show before. Language models by

41:09

definition are uh very unpredictable.

41:12

It's hard to control them. You can't

41:14

just say, "Hey, make sure you don't talk

41:15

about this topic." That's not the way

41:16

they operate. They operate by producing

41:18

tokens that extend the story they're

41:20

given in a way that they think the

41:21

original story was originally written.

41:22

They don't realize they're creating new

41:23

text. They think they're trying to

41:25

create finished text that was written

41:26

before. And because they've seen a lot

41:28

of different text about a lot of

41:29

different things, including a lot of

41:30

unsavory text, that effort can make them

41:33

go in difficult directions. attempts to

41:35

control them are very very crude

41:37

fine-tuning attempts where you give them

41:38

examples of answers and bad responses

41:40

and say don't do that. But those only

41:44

cover so much if conversation veers away

41:46

from very specific patterns they saw

41:47

during training uh during this

41:49

fine-tuning then they can easily still

41:51

end up in really dangerous places or

41:53

something looks good the first time and

41:54

then the next time it goes somewhere

41:56

really dangerous. All right. So what are

41:57

the recommendations about kids and

42:00

generative AI tools? John Height has

42:03

very stark advice in this article. I'll

42:05

quote it here. My message to parents is

42:08

simple. Do not give your children any AI

42:11

companions or toys. That's all in caps

42:13

locks. When John writes that, he then

42:15

goes on to say, give them toys, sporting

42:17

equipment, experiences that will

42:18

strengthen their in-person relationships

42:20

rather than replacing them. I'm going to

42:22

expand this advice as well because a lot

42:24

of parents want to know about their kids

42:25

and this new AI tools. And I would say

42:27

children should not be using chat bots

42:29

without adult supervision. And that goes

42:30

for adolescence as well. This idea that

42:33

they have to learn the technologies that

42:35

they need to success in, you know,

42:36

succeed in the 21st economy. This is

42:38

nonsense. Chat bots by definition are

42:39

dead simple to use. It takes about 6

42:41

seconds to figure it out. They don't

42:42

need to practice by being alone with

42:44

these chat bots for hours at a time. And

42:47

the technology built around these is

42:48

changing drastically. And so what's

42:50

relevant when a 14-year-old is in

42:52

college or in the job market is going to

42:53

be completely different than using, you

42:55

know, uh, anthropic tool today. So, no,

42:59

don't buy this argument of, hey, you

43:00

can't keep kids from this technology

43:02

they need to know how to use. They don't

43:03

need to be alone on chat bots. I mean,

43:06

kids are going to have to drive cars

43:07

eventually as well. I don't want my

43:08

12-year-old behind my Chevy Tahoe. Um,

43:11

AI based on LLMs, you know, look, this

43:14

will be integrated in more focused ways

43:16

and products going forward. So, again,

43:18

learning how to chat with existing chat

43:19

bots isn't really going to help you.

43:21

Kids don't need the productivity gains

43:23

of AI either. if they're writing a paper

43:25

or working on a homework assignment, the

43:26

whole point of that paper homework

43:28

assignment is to stretch their brain and

43:29

be hard. They don't need to be having

43:31

shortcuts. So, I would I think this

43:33

needs to be until proven innocent. This

43:36

is the way that we need to think about

43:37

chat bots. Kids shouldn't be on there

43:39

unless they're with a parent doing uh

43:41

the parent is over their shoulder and

43:42

they're doing something very specific.

43:44

Uh John is, I think, really clear about

43:46

that in his research as well. All right.

43:49

So, what's my conclusion to this survey

43:50

of what John Height's worried about?

43:52

Now, we didn't see smartphones and

43:54

social media coming. Smartphones were at

43:57

first very super useful. Social media

43:59

was fun and truly social, and it all

44:01

seems so inevitable. Of course, this

44:03

technology is going to be used by

44:04

everyone at all times. But then these

44:06

tools slowly morphed when we weren't

44:08

paying attention. The social media

44:10

companies realized they needed a return

44:12

on their investment and they began to

44:13

focus relentlessly on engagement. The

44:15

technologies became addictive and mind

44:17

warping and brought us to dangerous

44:19

places. The kids to whom we casually

44:22

gave these phones because at the time

44:24

seemed harmless and useful became sucked

44:26

into a childhood altering vortex of

44:28

terribleness. Once we looked back in

44:30

recent years, we were uh ended up to

44:33

quote the immortal Joe Bluth saying I

44:37

think we've made a huge mistake. Now the

44:39

point of the segment today and I think

44:41

John height's more work more generally

44:43

is to help prevent us from stumbling

44:45

into another style of tech a similar

44:47

style of technological tragedy. We need

44:49

to identify the next threat,

44:52

technological threat that's threatening

44:53

to unravel the lives of us or the lives

44:56

of our kids. And above all else,

44:58

um there's probably no escaping the

45:02

conclusion that I made in my book, Deep

45:04

Work, as well as in my book, Digital

45:05

Minimalism, that the only way to really

45:07

do this is probably to make our default

45:09

to be I don't use the new technology. My

45:13

kids don't use the new technology. until

45:15

I've had enough chance to see clear,

45:17

unambiguous benefits,

45:19

evidence that it's not going to be

45:20

overtly harmful, and I have a way to

45:22

deploy it in their lives or my lives

45:24

that's going to maintain the good and

45:26

get rid of the bad. This is what I think

45:28

we need going forward. The default is

45:30

no.

45:32

You got to earn your way into my life or

45:34

the life of my kids because we've seen

45:36

time and again these things that there's

45:37

some pitch for, it's cool, it's

45:39

high-tech, it's new, it's fun, end up

45:41

with devastating consequences. So now

45:43

the default really should be I don't use

45:45

a new technology or give it to my kid

45:47

until it's been around for a while and

45:49

the evidence of its usefulness is really

45:50

clear and I understand the harms and how

45:52

to protect my kids from the harms and I

45:54

see that I can. And until you've done

45:55

that work at convincing me, I don't use

45:58

it. We have to end the mindset that

45:59

brought us into the social media phone

46:01

problem era, which was just, hey, if

46:03

something looks useful, kids need to

46:04

know technology. Let's just see what

46:06

happens. We can always later add

46:07

restrictions. That's not the way we need

46:08

to think about it, right? So only after

46:11

a clear and compelling use case and

46:12

evidence that uh technology presents no

46:14

major harm should it be put into the

46:16

lives in particular of our kids as the

46:18

old saying goes fool me once shame on

46:20

you but fool me twice as shame on me.

46:23

All right so tech industry

46:26

uh most of us and especially those of us

46:27

who are parents we're on to you now you

46:29

have to convince us that the things

46:31

you're producing are worth our time. You

46:32

no longer get the benefit of just us

46:35

trusting you to have created something

46:36

cool. Well, that's kind of a dark look

46:39

at things, Jesse. It's a walk down the

46:41

lane of dark technology. So, basically,

46:43

we learn like all kids are gambling

46:46

while being pre uh while predators try

46:48

to exploit them on Roblox as they dodge

46:51

Nazis and then have um chat bots and

46:55

their toys convincing them to burn down

46:57

the house.

46:58

>> Ferris had the Roblox co-founder on

47:00

November.

47:01

>> Yeah. Listen to that.

47:02

>> That thing's ne Well, what did you take

47:03

away from that conversation? I I think

47:05

>> Did you listen to it?

47:06

>> No. He talked a lot about his personal

47:09

life for like the majority of the

47:10

episode. Then he talked a little bit

47:11

about

47:12

>> I don't blame him for talking about his

47:13

personal life.

47:13

>> Well, he had like a issue with his his

47:15

son. Like there was a big story with

47:16

that.

47:17

>> I mean, he created a pedophile circus

47:19

and has 300 million kids a month using

47:22

it under the age of 18. Like to me,

47:24

that's the

47:26

that's the bigger story. So, I'm not

47:28

surprised he didn't want to talk about

47:29

that. I mean, yeah, kids are easy to get

47:33

engagement out of. You know, that's what

47:35

these companies discovered. And so

47:36

parents need to be like, "We want

47:38

nothing to do with any of you, right?

47:40

Like, we're going to be very, very

47:41

cautious before we let something back

47:42

into our lives." Let's take a quick

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Now men, let me level with you. You need

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49:17

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49:21

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the time we enter middle age, we realize

49:27

that we suddenly look like Jack

49:29

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49:31

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the acid bath. Jesse, I'm all about the

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49:38

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order. All right, Jesse, let's get back

50:32

to the show.

50:34

All right, that was our idea segment.

50:37

That's where we discuss big ideas about

50:38

the fight for depth and attractive

50:39

world. Now it is time for our practices

50:41

segment where I talk about things that

50:44

you can do in your own life to try to

50:46

fight for that depth. So I think this is

50:48

a good excuse to hear some theme music.

51:03

All right. So to start off today's

51:05

practice this segment, I want you to

51:07

consider a thought experiment.

51:09

Imagine that it's the 1990s. This is

51:11

when Jesse and I were growing up when we

51:13

were kids. Uh and that one day I walked

51:15

into my house wheeling like a media

51:17

cart. And on this cart I had a

51:19

television connected to a Sega Genesis.

51:20

And on one side was a pouch that

51:22

contained cigarettes. On the other side

51:23

was a pouch containing a lot of

51:25

pornographic magazines. And there was a

51:26

radio next to it that was blaring like

51:29

AM political talk radio. And on top of

51:32

the TV was a phone. And I'm wandering by

51:34

pushing this media cart. Um, as I head

51:36

to my room in this thought experiment,

51:38

my mom correctly stops me and says,

51:41

"What the hell do you think you're doing

51:42

with all that?" And then I answer

51:45

calmly, "Mom, there's a phone on here.

51:48

Do you not want me to be able to talk to

51:50

my friends?"

51:52

Seen in that context, the situation

51:54

would be ridiculous. But isn't this

51:57

exactly what's happening today when we

51:58

let an 11-year-old have a smartphone and

52:01

all of the types of harms and negative

52:03

externalities that introduces just

52:04

because there's like one or two single

52:06

features on there that we've convinced

52:08

ourselves or they've convinced us is

52:10

somehow useful. Um, I want to play an

52:13

audio. This is a clip I played before.

52:14

This is from uh smartphone free

52:16

childhood. It's a PSA they did. I want

52:18

to play a quick clip here that makes

52:20

that same point about my ridiculous

52:23

experiment about the media cart is

52:24

exactly what we're doing when we give a

52:26

kid a smartphone. Let's hear the audio.

52:27

This is a dad checking in on uh his

52:31

elementary school age kid at bedtime.

52:35

>> Hey kiddo, it's about time for bed.

52:37

Okay.

52:38

>> Okay.

52:39

>> Well, remember there's a box in the

52:42

corner over there with all the

52:43

pornographic material that's ever been

52:45

made in the world. Even the really weird

52:47

stuff that could scar you for life. I'm

52:49

trusting you not to look in there. Okay.

52:51

>> Okay.

52:52

>> Feelings are for losers.

52:53

>> Oh, and this guy's going to be in your

52:55

corner all night just randomly spewing

52:57

out hateful things. Just ignore them.

53:00

Okay. While I'm thinking of it, there's

53:01

an order form on your desk where you can

53:03

purchase illegal drugs. The mean girls

53:05

from your school are going to be

53:06

standing there talking about you all

53:08

night. And this Russian hacker is going

53:10

to keep asking for your password.

53:12

>> I'm not hacker. Amazon customer service.

53:16

>> Just need you to ignore them. Okay.

53:19

>> Love you, buddy. We ask too much of our

53:21

kids when we give them a smartphone.

53:23

Let's change the norm together.

53:25

>> Maybe we've gone around the

53:26

>> All right. This is making the point I

53:29

was just saying, which is like it's

53:30

pretty crazy the way that we turn a

53:33

blind eye to all of the terribleness on

53:36

these devices because there's some

53:37

reason, well, but my kid needs to tell

53:39

me when his play practice is over. Like

53:41

one reason we let them use all this

53:42

stuff. We're basically letting in my

53:44

scenario me with my media cart full of

53:47

all that stuff go into my room and bring

53:49

that all with me. Now in the 1990s this

53:52

would have been ridiculous. Um but we

53:55

also had an easy solution to the problem

53:57

because all of these different bad

53:59

technologies in my 1990s example were

54:02

single use

54:04

which made them easy to control or

54:06

curate. So, in my scenario, if I had

54:09

that media cart full of all that stuff,

54:11

my mom would have be like, "Whoa, whoa,

54:12

whoa, whoa, whoa." Okay, here's what you

54:14

can do. You can have the phone because I

54:16

want you to be able to talk to your

54:17

friends. No, you can't have a TV in your

54:20

room. Uh, we'll have a TV out in the

54:22

living room, and that's where the video

54:23

games are, and you can only play those

54:24

video games during times where we say

54:25

you can play the video games, and you

54:27

can't have cigarettes, and you can't

54:28

have the porno magazines, and I don't

54:29

want you listening to the Rush Limba on

54:31

the AM radio. Because everything is a

54:33

separate technology, it is very easy to

54:35

control and curate. In an age when all

54:38

that's pushed together into one device

54:39

like a smartphone, things can seem kind

54:42

of hopeless. So, can all we do is look

54:44

back nostalgically at the '9s and say,

54:46

"Man, those were easier times." Not

54:49

necessarily.

54:50

All right. All right. So, in my own

54:51

family, my wife and I have increasingly

54:54

been seeking out modern singlepurpose

54:57

tools to replace specific functions that

55:00

you might otherwise have been delivered

55:02

through a smartphone. This is allowing

55:05

us to help support our rule of no

55:07

smartphones until high school by being

55:09

able to use and deploy single-purpose

55:12

technologies for specific things we

55:13

think would be useful or enjoyable to

55:15

our kids without having to give them the

55:17

device that had everything else on it as

55:18

well. So, here's what I want to do in

55:20

this practices segment today. Um, I want

55:22

to talk about four different singleuse

55:25

technologies, singlepurpose technologies

55:27

that my wife and I actually have

55:28

deployed with our kids in our life as

55:30

part of our strategy to not have to give

55:32

them a Swiss Army knife style uh

55:35

smartphone. All right. The first

55:37

single-use technology, and this one we

55:38

just got, and I'll load this on the

55:39

screen here for people who are watching,

55:41

so just listening, is a 10 phone. A tin

55:45

can phone is uh it's a landline

55:48

basically. It uses the internet but it

55:50

is you can see this on the screen. Um it

55:53

is an actual

55:55

phone with a cord and it plugs into the

55:58

wall and the receiver is connected to

56:00

the base and when you pick it up there's

56:02

numbers on it and you can you know dial

56:06

numbers. They even have one that looks

56:07

like an oldfashioned phone like from the

56:09

'9s and that one uh is actually sold

56:12

out. So, we now have this in our house

56:15

for our kids to call or receive call

56:17

from friends. Like my 13-year-old can

56:21

like call one of his friends by dialing

56:22

the number or they can call their

56:24

cousins or they can call their

56:26

grandparents if they want to talk to

56:27

them. They can also receive calls on it.

56:29

Yeah, you control everything through the

56:30

app. So, you can say what numbers you're

56:32

allowed to come in. Also important, if

56:34

my wife and I are out of the house, if

56:35

we're going for a walk or something like

56:36

that and someone's at home, they can

56:37

call us from the home. If they have a

56:38

question or an issue, you can also call

56:40

911 from it. It's what we used to have.

56:42

Just a landline. It just uses the

56:45

internet instead of copper wires, but

56:47

it's just like a landline like we used

56:48

to have. A couple things I've noticed,

56:51

Jesse, now that we've deployed the tin

56:52

can phone. One, kids these days aren't

56:56

used to dialing phone numbers, right?

57:00

Because it's a lot of digits, right?

57:01

Like we got kind of used to it. You have

57:03

like the the the area code and then the

57:05

exchange and D. They really struggle.

57:08

They're like, "Wait, another number?

57:09

Another number?" they kind of lose their

57:11

train of thought. Like, they'll have to

57:12

dial a number a lot of times. Another

57:14

thing I noticed, which I thought was

57:16

interesting, is my my 13-year-old didn't

57:18

know how to use a wired phone handset.

57:22

So, he called his friend and he was

57:24

holding it like a speaker phone. He's

57:26

like, "I can't hear him." Because he

57:27

didn't know about like holding uh a

57:29

phone, you know, it's like, "No, you got

57:31

to hold it up like to your face." And

57:33

then when he tried to do that, he hung

57:34

up using his ear. So, he pushed it up

57:36

against his face and hung up. So,

57:37

they're like they're not used to using

57:38

landlines. say we we take that for

57:40

granted. Um, but they love having it and

57:42

now they can have contact. We told our

57:44

oldest son, by the way, if he ends up

57:45

using it a lot, we're open to putting

57:47

one in his room so he can have more

57:49

private conversations with his friends

57:50

and we can turn it off with an app and

57:52

say, "Yeah, but at like bedtime, it just

57:53

shuts off." All right. Um, that is uh

57:57

that's how we use it. We use it for if

58:00

you had a smartphone, you would make

58:02

calls on the smartphone. Now, we use

58:04

this landline instead. It's a

58:05

singlepurpose technology. One thing it

58:08

can't do is text. Uh the solution for

58:11

the singlepurpose technology solution

58:12

for texting in my opinion is to get an

58:14

old iPad, like a refurbished iPad that's

58:16

plugged in in your kitchen that you have

58:18

an iMessage account logged into. And if

58:20

you have a kid who wants to be a part of

58:22

group uh chats,

58:25

they can in the kitchen sit there on the

58:26

iPad and check in on the chats and and

58:28

and and add to it. They can't have it in

58:31

their own room. They have to be in the

58:33

kitchen to do it. and they have to be

58:35

subject to you could walk by and see

58:36

what they're chatting, right? Especially

58:38

if they're younger. That threat of like

58:41

you don't have complete privacy on here

58:43

because God knows what you're going to

58:44

do. Helps sort of keep things more

58:45

reasonable. My son, like a lot of boys

58:47

like don't care too much about it. They

58:49

do have some text chat uh threads. He he

58:51

doesn't care enough for us to set this

58:52

up because it's mainly just dumbness.

58:54

Girls his age, from what I understand,

58:56

are doing much more sort of

58:57

sophisticated sort of social

58:58

coordination on there. But that would be

59:00

the solution I would give is here's the

59:02

the the group chat machine just like

59:04

next to the telephone is the group chat

59:05

iPad next to it in the kitchen. All

59:08

right. So let me load up here the second

59:10

single purpose technology we use. We

59:12

have a punct pu n kt. I have this loaded

59:16

up on the screen. So as you can see

59:17

Jesse it is a old school cellular phone

59:21

that only has numbers. You actually

59:23

press physical buttons one through nine.

59:26

You have like a call and a hang up

59:27

button and like a volume up and down

59:29

button. What do we use our punked phone

59:32

for? This is our single-use technology.

59:35

If one of our kids is going somewhere

59:37

where they might need to contact us when

59:40

away from the home, this is one of the

59:42

major reasons why people end up giving

59:44

in and buying young kids smartphones is

59:45

there's these occasional scenarios where

59:48

we might need to hear from you. These

59:50

happen all the time. Like I give you

59:51

some examples. Uh my one son will often

59:54

take a bus from his school to like where

59:56

baseball practice is. And you know

59:58

sometimes the buses don't come or maybe

59:59

there's not actually a baseball practice

60:01

that day. Um he was at a baseball clinic

60:03

the other day and I thought I knew how

60:06

long it run but I wasn't quite sure.

60:08

It's 3 hours. I don't want to wait there

60:10

for 3 hours and I wasn't quite sure

60:12

because it was the first time he'd done

60:13

it. So I gave him the punk phone to

60:14

bring with him. He could call me if he's

60:15

like, "Oh, we ended early." Um and we'd

60:17

be able to find out what's going on. And

60:19

so it's useful for occasions where a kid

60:21

might need to get in contact with you.

60:23

Now, the thing about these phones is

60:24

they're like, it's a great piece of

60:26

technology. They're not very fun to use.

60:28

You just have to press these buttons.

60:30

It's very tedious. Uh the main thing you

60:33

can do with it is we have our numbers

60:35

programmed in and you can scroll and

60:37

press a button and call us. You can try

60:39

to send text messages, but you have to

60:41

do the T9 where you press the button a

60:42

bunch of times. It's too frustrating, so

60:43

it gives up. So, they're not at all fun.

60:45

They don't care about them. They're not

60:46

happy to have them. It's entirely

60:48

utilitarian. They don't own them. We

60:50

have one. You check it out because you

60:53

are going to an event. Bring this bring

60:55

the punct um and then you bring it back

60:58

when you're done and it goes back into

61:00

our drawer. So that has replaced the

61:02

sort of mobile phone functionality you

61:04

would get from a smartphone.

61:07

All right. The third piece of

61:09

technology. This one I love.

61:11

This is the uh Fio Snow Sky Echo Mini

61:15

Hi-Fi Bluetooth MP3 Walkman.

61:19

This is a I believe it's a Korean

61:22

technology. This is an Alibaba website I

61:24

have up here. It is a MP3 player, Jesse.

61:28

Uh in the style of like early iPods, the

61:32

way it works is you have a a memory card

61:36

and you just, you know, you it's like a

61:38

disc. You put MP3 files on this card.

61:40

like you you plug in your computer and

61:41

you just put MP3 trials on it. You put

61:43

that card into this player, you can play

61:46

the MP3 file songs on the file. That's

61:48

it. So, this thing here where you see

61:50

like a cassette, that's actually a

61:51

display. And so, uh you can see a list

61:55

of all the songs that are on the memory

61:57

card and you can scroll through them and

61:58

you can click on one and it plays that

62:00

song. That's all it does. My middle son

62:02

really likes music. We had him for a

62:05

while. There was a there's a a device

62:08

called the Mighty, which is like a small

62:10

It was meant to solve this problem of

62:12

like, oh, I want my kids to listen to

62:13

music, but they don't have a smartphone.

62:14

But it's too high-tech. It It tries to

62:17

synchronize with Spotify playlist on a

62:20

smartphone, and it has to continually

62:21

sort of synchronize with an actual

62:23

device, and it would often not work. And

62:26

you would have to we'd have to be on the

62:27

phone trying to like make these

62:28

playlists, and then did it sync? Oh, it

62:30

didn't sink. Maybe it sunk this time.

62:32

And my son, you know, he's going to

62:33

summer camp this summer for about a

62:34

month and he wants to be able to listen

62:36

to music. And with this, the Mighty, if

62:38

you haven't synchronized online with the

62:40

phone, because of rights issues, every

62:42

however many days, the list goes away.

62:44

Uh, this is much simpler. It's just MP3s

62:47

on a card and you can listen to them.

62:50

Where do they get the MP3s? Well, they

62:52

have CDs, so they they my my kids own

62:55

boom boxes, 1990s style boom boxes, the

62:58

big tall things, the towers with the CD

63:01

player and the radio. They listen to the

63:03

radio and they we buy them CDs and they

63:06

listen to CDs. We just bought it was

63:08

like 40 bucks a CDROM reader that you

63:12

plug in USB to your computer where you

63:14

can rip MP3s off the CDs just like we

63:16

used to do in like 2002. So they can put

63:18

their CDs in here and rip, which means

63:20

like make MP3s out of songs from the CDs

63:22

and they drag those on. Also, it turns

63:24

out that on Amazon you can buy for a lot

63:27

of albums still unprotected MP3s. Just

63:30

buy them one by one. Like I want to buy

63:31

this song for like a$130 and you can

63:33

still buy the unprotected uh MP3 and

63:35

just drag them right on this machine. So

63:36

it's great. Interesting.

63:37

>> Yeah.

63:38

>> So he wants to listen to music like when

63:40

on car trips or whatever or in his own

63:42

room or whatever and this this solves

63:45

that problem and only that problem.

63:46

Again, it's the type of thing you might

63:48

otherwise be like, I don't know, Apple

63:51

Music's on a phone. They want to listen

63:52

to music. Let's just buy them the

63:53

smartphone. But we have a single-purpose

63:55

piece of technology for that. All right.

63:56

The fourth uh single-purpose technology

63:59

we use, and this kind of goes back to

64:01

one of the issues we talked about in the

64:02

idea segment, Nintendo Switches,

64:06

oldfashioned video games. So, it's a

64:08

Nintendo, it has its own screen. We have

64:11

one that hooks up to the TV and then uh

64:15

two of the kids have the portable ones

64:17

and the third has one that can hook up

64:19

to the TV which allows multiple people

64:21

like to play on the same screen. If

64:22

you're playing Mario Kart or Minecraft

64:24

or something like that, you can you can

64:26

split up the screen. No online gaming,

64:29

no playing with other people that they

64:30

don't know. I I I like to buy them the

64:33

games. You can download games. I like to

64:34

buy the cartridges. You stick a

64:35

cartridge in little memory card now and

64:37

you can play that game. So, it's a video

64:39

game player that only plays non- online

64:41

video games, and that's all it does.

64:44

They have to be Our rule is these have

64:46

to be plugged in. We have a charging

64:48

station in the whatever you call the

64:49

media console under your TV. They have

64:52

to be in there. If we find one not in

64:54

there, you lose the next video game

64:55

sessions. So, like when you're not using

64:57

it, you have to go and plug it in.

64:58

That's where it lives. And then we just

65:00

have well- definfined video game playing

65:01

sessions. It's on the weekends if

65:03

there's a babysitter and if a car ride

65:05

is beyond a certain amount of time, they

65:06

have to spend the first 45 minutes, you

65:09

know, being bored and then they can play

65:11

video games for what happens or flights

65:13

if we're going on longer flights. So,

65:15

this is a single-purpose technology

65:16

which allows them to play fun video

65:18

games. My son has some crazy fighter jet

65:20

game where I don't understand this game.

65:24

I thought it was a flight simulator and

65:26

he keeps coming in and telling me what's

65:27

happening in the game. He's like, "Well,

65:29

I'm in," this is true story. He came in

65:30

and said, "I'm in jail because I blew up

65:33

the president." And I was like, "What

65:34

type of flight simulator?" It turns out

65:35

it's this like this game that has these

65:37

like crazy scenarios they put you in.

65:40

And it's And then next time he talked to

65:41

me, he's like, "Well, we have a weapon

65:44

at this base that was invented to blow

65:46

up meteors, but we're using it to repel

65:49

a fighter jet or like it's just this

65:50

crazy game, but it's like oldfashioned.

65:52

It's a video game that you're playing

65:53

through levels and, you know,

65:56

oldfashioned video game." Again, this is

65:58

another reason why people end up with

65:59

smartphones like well like also or iPads

66:02

like I could play games on there as

66:03

well. It's an easy way I could play the

66:05

games on the phone, but the single-use

66:06

technology allows us to control exactly

66:08

what types of games they play. They're

66:10

not online. We can control when they

66:12

play them because it's a separate device

66:13

that we can keep at the TV. So again,

66:15

when you put all this onto a phone,

66:17

there's always some reason why they need

66:19

that phone. Now they have access to all

66:21

these things all the time

66:23

and in ways you can't easily control.

66:26

All right, so here's my conclusion. When

66:29

it comes to technology and kids,

66:30

single-purpose devices have to be the

66:32

way to go. It gives you so much more

66:34

control over their experiences and

66:35

allows you to much more confidently

66:38

steer them away from potential harms,

66:41

right? It's just so clear with

66:42

single-use technologies. It's so much

66:44

easier to use. The strategy, I think,

66:47

also makes sense for adults as well.

66:50

Convenience is not necessarily the most

66:52

important thing, especially when you're

66:53

talking about like your own

66:54

entertainment or distraction.

66:56

And when you put everything on the same

66:58

phone, it's like you have that media

66:59

cart that I imagine myself having as a

67:01

kids in the 1990s, like you're going to

67:04

you maybe be trying to make a call, but

67:06

you're going to end up browsing that

67:07

porno mag while smoking a cigarette,

67:08

too, because they're right there. So,

67:10

even for adults, I think moving to

67:11

single-purpose technology makes sense.

67:13

You can get that MP3 player if you want

67:15

to listen to music on long walks, not

67:18

have a phone that's going to come around

67:19

with you. You can have a simple dumb

67:21

phone that you bring when you're doing

67:23

stuff where there's like these small

67:25

percentage chances you might need to be

67:27

contacted in an emergency, but you

67:28

otherwise don't want this whole

67:29

distraction machine coming along with

67:30

you. That could work for an adult as

67:32

well, right? Don't play online video

67:34

games. Only play AAA games that, you

67:37

know, you have to be on a a screen and

67:39

plugged in with a card and there's no

67:41

internet involved.

67:43

a single-use technology can make as much

67:44

sense for adults as is for kids. But for

67:47

kids, I think it's a game changer

67:48

because it allows you to get away or

67:50

avoid that sort of that path of least

67:52

resistance approach where it's like,

67:54

well, there's some reason why a phone

67:57

would be useful. And it's so easy like

67:59

on AT&T or Verizon, it's like 10 extra

68:01

dollars. I click this button, they'll

68:02

just send me a phone and it works. And

68:04

it's so tempting to just do that. But

68:05

don't let them bring that proverbial

68:07

media cart full of nonsense into their

68:09

room. It's worth taking the time to

68:10

control the specific technologies they

68:12

have and how they use each individual

68:13

one. All right, there we go, Jesse.

68:16

Single use technologies.

68:18

>> So, you can still buy CDs, huh?

68:20

>> You can. Yeah. Uh, we get them on Amazon

68:23

or Walmart or whatever. It's not like

68:25

every band. It's a little bit weird

68:27

what's available and what's not, but we

68:29

got a a lot of like classic 90s music.

68:32

>> Uh, they still sell those CDs. Yeah. I

68:34

don't know like new bands are putting

68:35

out CDs, but

68:37

>> that's good. Also, constraints are good.

68:39

Like you have to track down. You can't

68:40

get all music. You get the music you

68:42

get. You really

68:43

>> you really like. All right. Um before we

68:45

end today, let's do uh some questions

68:48

and comments.

68:50

>> All right. What's our first question

68:52

here, Jesse?

68:53

>> First question is from Lisa. Hi, Cal.

68:55

I'm a mother of two living in Richmond,

68:57

Virginia. In conversations with other

68:59

moms about social media and video games,

69:01

I've noticed a tone switcher switch over

69:03

the last couple years from thinking of

69:05

these platforms as being necessary evils

69:07

to thinking of them as evil we should

69:09

try to avoid. I was wondering if you had

69:11

advice for us trying to put the social

69:13

media and video game cats back in the

69:15

bags.

69:16

Um, okay. Well,

69:19

can we do that if you've already given

69:22

your kid a phone? If you've already

69:25

given your kid access to like all these

69:27

video games, is it too late? And there

69:31

my answer is no. It is perfectly

69:34

reasonable for an adult parent being a

69:36

parent to say, "Hey, we let you use this

69:39

technology. We learn more about it. We

69:42

don't like it. We don't want you to use

69:43

it anymore."

69:46

Some people call that impossible.

69:48

I call that parenting.

69:50

Everything you tell a 13-year-old they

69:52

don't like. your whole life is telling

69:54

them to do things they don't want to do.

69:55

You might as well just add this to the

69:58

list.

69:59

What I would do, and I I've recommend

70:01

this to a lot of parents, is like the I

70:02

think that the key reform that allows

70:04

you to reform a lot of other things is

70:06

to say the number one thing we're doing

70:07

in our household if you have adolescent

70:08

age kids and they already have phones.

70:11

The number one rule we're changing

70:12

because we didn't realize the dangers,

70:13

but now we did. We're the parents. We

70:16

get to say make the rules is you don't

70:18

own your phone. We own the phone. You're

70:20

not paying for that phone. You do not

70:22

have the right to have that phone

70:23

everywhere you go. That phone is not

70:24

your personal property. It is something

70:26

we lend to you because it's useful and

70:29

for certain entertainment purposes. As a

70:32

result, here is our rule. When you're at

70:34

home, the phone lives in the kitchen. We

70:36

have a charger station there. If you

70:38

need to call someone, you go to the

70:40

kitchen. If you need to check your text

70:42

messages, you go to the kitchen. If you

70:44

need to, man, you hear this all the time

70:46

from teenagers. My homework's on there,

70:48

man. I gotta be on my phone for the next

70:50

six hours because my homework's on

70:51

there. You say, "Show me your homework

70:53

on the phone. I'll sit here with you.

70:54

We'll get it off the phone. The phone

70:56

lives in the kitchen." And so that when

70:58

you're at home, it is not a default

71:00

thing you can bring with you. And that

71:03

actually will do more good than trying

71:04

to ban particular just saying like,

71:06

"Don't use this app." Or the worst, and

71:09

I really hate this, is the like, "Oh, my

71:11

son's on his phone all the time. I tell

71:13

him he should stop, but he what could

71:15

you do?" This is such a better solution.

71:17

You're like, "Do you want to text for

71:18

six hours?" You're going to do it

71:19

standing in the kitchen and that's going

71:21

to lose its allure and you're going to

71:22

have to do something else. When you're

71:23

at the dinner table, you have to be at

71:24

the dinner table. The phone's not there.

71:25

When you're watching a movie, you have

71:26

to watch the movie. You don't have the

71:29

option of also checking on your phone. A

71:31

lot of parents say that's impossible.

71:33

It's like somehow it's some intrinsic

71:34

right that was instilled by the UN

71:37

Commission on Human Rights that

71:39

16-year-olds must be able to look at

71:41

Snapchat while you're watching, you

71:43

know, a show on HBO.

71:45

That's not a law. That's not a natural

71:47

law. That's not a rule. It's your house.

71:49

You're paying for the phone. So, I think

71:50

that's the number one reform that if

71:51

your kids already have phones, just say

71:53

they live in the kitchen. Don't argue

71:55

with people about how much they're using

71:57

or if they should use it less or what

71:58

apps or it lives in the kitchen. That's

72:00

what I would do. I would also say no

72:02

online games. I don't care if the kids

72:03

16, 17, 18. My whole point as a parent

72:06

is to prepare you to succeed in the

72:07

world. Nothing's going to get more in

72:09

the way of that than you learning to

72:10

play three to four hours of these stupid

72:12

games every day while exposing yourself

72:15

to like all the worst things the world

72:16

has to offer. I do not want my

72:18

17-year-old in a Discord server learning

72:21

how to do groper trolls while playing

72:23

five hours of god knows what game.

72:25

That's just like I'm if my kid was like,

72:27

"Hey, um I'm going down the liquor

72:30

store. I'm gonna hang out on the corner

72:32

there uh and we're going to see if we

72:34

can rob some old ladies." Right? like,

72:35

"No, don't go spend four hours doing

72:37

that." Also, no, don't go on Discord and

72:40

play five hours of of Call of Duty. So,

72:42

yeah, it is fixable. You can go back.

72:44

And I'm glad to hear that the tone is

72:46

changing of the conversation. Um, height

72:48

had a lot to do with that. I think he

72:49

gave people permission to be like, "Oh,

72:50

these things are terrible. We can react

72:52

to terrible things." All right, what do

72:54

we got next? Next up is Marco. I'm a

72:57

young artist living in Bilboa, Spain.

73:01

Surviving as an artist in 2025 has a lot

73:03

to do with skill of growing social

73:05

media. My dilemma is that I prefer to

73:07

spend my time mastering my craft, but I

73:09

keep getting a sinking feeling that it

73:11

won't matter if my work isn't being seen

73:13

online. What advice do you have? I think

73:16

people who are considering social media

73:18

and professional circumstances are way

73:20

too general about what they mean and

73:22

they kind of make it a binary like I

73:24

need to either be out of business or

73:28

spend like seven hours a day on TikTok.

73:30

As if there's no in between. It's almost

73:32

like someone saying, "Look, I I I don't

73:35

like that I get blackout drunk every

73:37

day. Um, but my office is above a bar.

73:39

What else can I do?" And you like,

73:41

"Well, just because a bar is there

73:42

doesn't mean you have to go down there

73:43

and drink all day long, right?" Like

73:45

that's how I feel sometimes when people

73:46

are like

73:48

A people in my field will advertise on

73:51

social media. B I don't want to lose my

73:54

life to being online on social media all

73:56

day. These one doesn't have to

73:57

necessarily follow from the other. So

73:59

what I would say is you can post things

74:01

on social media in a way that has very

74:04

little impact on your life. Do it from

74:05

your computer. Don't have it on your

74:06

phone. Have a set schedule. It takes

74:08

like six minutes a day every other day

74:09

and that's it.

74:11

Do not use the fact that you have some

74:14

limited need for social media in your

74:16

life to be an excuse for unlimited use

74:19

of personal social media for your own

74:21

distraction and engagement. One does not

74:24

follow from the other. But here's the

74:25

other thing I would add. Test the

74:28

assumption of how and why you need to

74:30

use social media. A lot of people will

74:31

just say, "How else will you get

74:33

noticed?" And I say, "You got to be way

74:35

more specific to me. What particular

74:37

activities are you doing on social

74:38

media? Is it posting images? Is it

74:41

talking to people in the comments? Is it

74:44

lurking on Instagram all day? Like, what

74:45

are the the specific actions you think

74:48

are driving business? And what are the

74:49

numbers? How many leads have you gotten

74:51

off of these Instagram posts? How many

74:54

uh orders have come in to a link in the

74:57

bottom of your Tik Tok post? You have to

74:59

actually quantify specific activities

75:01

that have specific benefits. And if they

75:02

are, you can focus on those activities,

75:04

cut out the rest, and minimize it. A lot

75:08

of people, however, are surprised when

75:09

they do this where they discover it

75:10

doesn't happen. There's a a comedian

75:12

friend of mine told me about this a

75:13

couple years ago. He was having a hard

75:14

time with with social media. Uh but he

75:17

was using it too much and it was really

75:18

like a source of unhappiness and

75:20

convinced himself like but I'm a

75:22

comedian. Like how else am I going to

75:24

find opportunities? If I'm not up to

75:25

doing jokes, how are people going to

75:26

find me or whatever? And then he went

75:28

through a list of the the biggest breaks

75:30

that he had had in the last few years

75:32

and realized like every one of those

75:33

breaks had nothing to do with social

75:35

media. It had to do with someone seeing

75:38

something he created like at a comedy

75:40

show, seen him do a really good set and

75:42

be like, "Oh, you're good. Like, I want

75:44

to talk to you. We should talk some

75:45

more." And it it pushed back on this

75:48

assumption of like, "This is where all

75:49

the opportunities are going to come

75:50

from." Where that had never actually

75:51

happened in his life. So, I want you to

75:52

verify

75:54

what specific activities on social media

75:56

you have quantitative evidence are

75:57

really helping. And if there are some

76:00

activities that fall in that bucket,

76:01

focus on those. Do it from a computer,

76:02

on a schedule, and that should be it.

76:04

And if you can't find any, then you're

76:06

missing out nothing if you uh turn off

76:08

those apps altogether.

76:10

We also want to respond to some comments

76:11

like we do from time and again. Um I

76:14

think we have two comments to bring up

76:15

here from last week's episode which I

76:17

believe was me and Ed Zitron going

76:19

through the year in AI. So let's load

76:22

this first comment up here on the

76:23

screen. This comes from uh Mesta 1988

76:28

who said

76:30

not Cal Shading Jensen in the first two

76:32

minutes. Uh, crying laughing emoji. More

76:36

shady calendar in 2026.

76:38

Before I go on with this comment, do you

76:40

know what that's referencing, Jamie or

76:42

Jesse?

76:44

>> No.

76:44

>> I will show you what that's referencing.

76:47

Boom.

76:48

Jensen. Uh, it's referencing the CEO. I

76:51

put on the screen for those who are

76:52

watching. We were making fun of the

76:55

leather racing jacket worn by the CEO of

76:58

Nvidia that he always wears. It makes

77:00

him look like an extra in a Mad Max

77:01

video. in a talk in which he was talking

77:04

about the scaling of graphic processing

77:06

units and AI training. So, we just find

77:08

that I find that endlessly amusing that

77:10

he wears that jacket. All right. Then

77:11

this comment goes on to say, "Cal did a

77:14

really good job of not letting things go

77:15

completely off the rails when Zitron

77:17

goes on one of his rabid rants." I love

77:18

Zitron's rants. That's what makes them

77:20

fun. Like he does like Zitron goes on

77:22

these roles, but that's kind of like his

77:25

thing, right? Um yeah, he it gets over

77:27

the top and so I I do try to keep

77:30

derails on. uh he knows what he's

77:32

talking about, but he's an entertaining

77:34

talker because he often gets kind of

77:36

hyperbolic when he talks about things.

77:39

But I'm glad she appreciated that.

77:40

>> There was a big article about him in

77:42

Wired a couple months ago.

77:43

>> I have to read that still. Yeah. Like he

77:46

really has been doing his research,

77:47

especially on the financial side. So

77:48

like he he often has good points, but

77:50

then he's very funny on his podcast and

77:52

on radio and interviews and he he goes

77:55

he's really hyperbolic. Um and it often

77:57

surprises people because they've heard

77:58

nothing but hype. And so he realized

78:00

like if he's just like super strong like

78:02

that's nonsense and here's why he's like

78:03

really strong it it it really lands. All

78:06

right. Here's

78:07

>> definitely controversial.

78:08

>> He is controversial. All right. I like

78:09

him though. All right. Here's another

78:10

comment. Um well because dialectical to

78:13

say this, right? I think it's nice to

78:14

like slam ideas together. You get bit

78:16

deeper insight.

78:18

>> This next comment is from Shrea Doss

78:21

5065. I can't believe that the American

78:24

professor is so polite and the British

78:25

journalist is not. Indeed, our world is

78:28

changing. On a serious note, thanks a

78:30

lot for this discussion. Absolutely

78:31

stunning. It is funny. I know like I I

78:34

the British person should be like the

78:36

super polite. Uh but you know what? It's

78:38

not really true. Here's been my

78:40

experience with British academics in in

78:42

particular is they're not bombastic, but

78:45

they're very cudding. Like they just

78:47

have like Americans kind of wear their

78:48

heart on their sleeves. They're like,

78:49

"That's stupid. I don't like that.

78:51

You're stupid because you said that and

78:52

you're a dumbhead. I don't want to talk

78:54

to you." Um and the British person will

78:56

just have like a perfect like bono. just

78:58

have like this like uh super cutting

79:00

like hm I see. Yeah, that is the type of

79:03

thing that a Dartmouth man would say and

79:07

they just kind of puff on their pipe a

79:08

little bit and you're like, "Wait a

79:10

second, he just really burned me there."

79:12

So, they're not as polite as people

79:13

think. All right. Uh, thanks for the

79:15

questions and the comments. Uh, I want

79:17

to conclude as always by talking about

79:19

what I'm reading.

79:22

U, so a quick update. At the end of last

79:24

episode, I was talking about the the

79:26

thrillers I read in December. Uh I

79:28

forgot, however, the name of the fifth

79:30

book I read in December. So, just for

79:32

the completist out there, um the fifth

79:34

book I read in December was called 20th

79:36

Century Fox by Scott Iman. And it was a

79:39

a history of the 20th Century Fox film

79:41

studio. Interesting. The name, Jesse, I

79:43

didn't realize this. It was a merger in

79:46

the early days of cinema of Fox Studios

79:49

created by William Fox and 20th Century

79:52

Studios created by someone else. And

79:54

when they came together, that's why it

79:55

was called 20th Century Fox. So, I

79:58

hadn't realized that. That was a good

79:59

book. I mean, the thing is I didn't I

80:01

don't know most of the movie references.

80:03

So, it's like, oh, you know, and this

80:05

became like Betty Greybel in, you know,

80:07

the the

80:09

Golden Stage Coach and as if like you're

80:11

supposed to know the reference. I don't

80:12

really know the old movie references.

80:14

Uh, but it was really like the story of

80:16

mainly like Daryl Xanic and the the the

80:19

rise of cinema and the trouble they had

80:21

and how they came back and I found it

80:23

was interesting. All right. What did I

80:24

read more recently? So last week between

80:26

last episode and this episode I read

80:28

Jane Goodall's book in the shadow of man

80:31

which uh early in her career I think she

80:34

published this in the late 60s early7s

80:35

was sort of her first account of her

80:37

time in the the GB stream chimpanzeee

80:41

reservation um about her her first work

80:44

with chimpanzees. So it was a big

80:46

bestseller at the time because people

80:47

didn't know anything about chimps and

80:50

she wrote this book about her experience

80:52

spending all this time with them. Um I

80:54

liked it. It's a lot less sciency than

80:56

these type of books are today, Jesse.

80:57

So, if you read one of these like

80:58

scientist memoirs today where they talk

81:00

about like the work they were working on

81:03

with like a memoir aspect to it, there's

81:05

a lot more theory in it. So, like if you

81:07

wrote this book today, there'd probably

81:08

be a lot more of what are the particular

81:10

theories about animal behavior that they

81:12

were finding and oh, we were we we got

81:14

this evidence of this and that. It was a

81:16

lot more of just her describing and then

81:18

this happened, we saw this, we saw them

81:20

doing this and that. It was like just

81:21

very descriptive of like what

81:23

chimpanzees were like because I think it

81:24

was so early. That itself was

81:27

interesting. I like that book. And then

81:28

I read a um a museum exhibit companion

81:31

book on an exhibit about Walt Disney and

81:34

trains because I had a section in the

81:36

book I'm writing now about Walt Disney's

81:39

personal train set he built at his

81:41

house. And so there was a big exhibit

81:43

about this out in LA and I there's a

81:44

companion book that has a lot of details

81:46

and images. And so I read that as well

81:47

last week. So there you go. All right,

81:50

that's all the time we have for this

81:51

week. Thanks for listening. We'll be

81:52

back next week. I have a special guest

81:54

joining me to help me in the idea

81:55

segment. So, it should be fun. So,

81:57

hopefully I will see you will hear from

81:59

you then. And until then, as always,

82:01

stay deep. Hey, if you like today's

82:03

discussion of new dangers to be worried

82:05

about, you might also like episode 374,

82:08

which looked at the original danger,

82:11

phones. That episode is titled This is

82:13

Your Brain on Phones. It gives you a

82:15

closer look at what's actually happening

82:16

inside your brain as you use those

82:18

devices. Check it out. I think you'll

82:19

like it. For some people, the constant

82:22

allure of their phone is so strong, it's

82:24

so inescapable that it can seem

82:26

impossible to find any sort of freedom.

82:30

This is what I want to talk about

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