How to Edit Premium 3D Documentary Animations | DaVinci Resolve
FULL TRANSCRIPT
Your editing is about to get a huge
upgrade. This video combines both 2D and
3D into one premium looking animation.
We're also going to be leveraging AI for
custom highquality assets. I've been
paid thousands of dollars for this kind
of editing. Now, last week I was
scrolling on Pinterest and I came across
this video likely edited in After
Effects. After playing around with it
for a couple of minutes, I was able to
achieve something like this in Da Vinci
Resolve.
Now, before we jump straight into the
Fusion page, we're going to be
collecting some assets. The rest of the
assets I used in this video are linked
below. Now, if you click the top link in
my description, it'll bring you to
Imagine Art. I'm going to select the
image tab, and I'm going to select the
model Nano Banana Pro. So, first I'm
going to ask it for an ID badge for a
surgeon at the hospital. I'm going to
write that he's tired, has a surgeon cap
on, and has red eyes. He also looks a
little bit depressed. And I'm going to
throw this image back into the software
and say, "Create me a shot of this man
from a 45 degree angle. Make it look
like a high-quality documentary, and
he's being interviewed." Now, look at
this quality we got from 10 seconds of
work. If you're not leveraging AI as an
editor, you will fall behind. I'm going
to select the video tab and select the
model I want and type in, "The man
looking off into the distance says, "I
believe this opioid will cure autism and
schizophrenia. They will come after my
family for this." Using this method, you
can invent any character you want and
implement them in your edits. This will
skyrocket your storytelling if done
right. The last thing we need to do is
generate a few textures. For example,
metal that has been scratched. This is
for our 3D gun. Again, if you want to
check it out, the link to Imagine Art is
below. It's always updated with the top
models. And if you want to see how I use
the workflows feature for more advanced
concepts, I made a video you can check
out here. So, we're going to be building
the entire animation in one clip. So,
we're going to come to effects and drag
on a Fusion composition clip. And
because it's one continuous motion, we
can just drag this out to however long
we want our clip to be. Then we can head
to the fusion tab. And because we're
starting in a 2D environment for our
first kind of page, I'm going to select
this box up here. So it's just one
window. I'm going to drag on a
background and connect it to the media
out. And then turn the alpha all the way
down. I'm going to drag in this
background right here and connect it to
the background here. This is kind of our
base background. Now to create the tape,
I'm just going to drag in another
background and connect it to this merge.
I'm going to select the background and
change the color to white. And I'm going
to select the rectangle mask and drag
down the height. Select the background,
hit shift space, add in a transform. And
we can just drag this up like that. Now
I'm going to select all this, copy it
and paste it. Holding down shift,
bringing it into my timeline. We can
select the transform and drag this one
down. Again, copy and paste this. Rotate
this to 90°. I'm going to select the
rectangle and drag down the width.
Select the transform. And then we can
position this where we want it. Last
time, we're going to copy and paste it.
Select the transform and drag it over
here. Now that we have our outline, we
can drag in our image I generated with
AI. We're going to connect this to the
merge. Hit shift space, add in a
transform. Size this down. And over
here, I'm going to hit shift space and
add in a drop shadow. Zoom in here. And
I'm going to increase the drop angle so
that the shadow is on this side. I'm
going to decrease the shadow strength
and decrease the blur. Now that we have
most of our page built out, we can
disconnect the media out and turn this
into a 3D environment really quick. So,
all we need for that is to drag in this
image plane and connect the merge to the
image plane and then a merge 3D and
connect the image plane to the merge 3D.
Now, this page is pretty much set up.
So, because we're doing multiple pages
to keep things organized after each
page, we're going to put a merge so that
we can just connect them at the end. So,
for now, I'm going to drag this media
out over here and build our base 3D
environment. So to do that, I'm dragging
in a merge 3D, a render 3D, and a camera
3D. The merge connects to the render,
render to the media out, and camera to
the merge. So now we're in a 3D
environment. So I'm going to select the
two split screen here, and I'm going to
throw this merge into the viewer here.
Now I'm going to drag in my first 3D
asset, which is a crushed pop can. So
I'm just going to drag that in right
here and connect it to the merge. With
it selected, I'm going to select
transform and scale it all the way down.
And then I can zoom in here and place it
where I want it. So, I'm just going to
rotate it, kind of place it up here.
Now, to texture it, I'm going to hit
shift space and add in a blind and
connect this to our 3D object. Now, my
3D object came with its own texture. So,
I can just drag that in and connect it
to the blend. As you can see, now our 3D
object is textured just like that. And
now, our first kind of page here is
built out. So, we can select all this
and just kind of drag it up here a
little bit. Now, before I build our
second page and place it over here, I'm
going to come to our render node and
select hardware render. And I'm going to
enable lighting and shadows. I'm going
to drag this merge node to this merge
node and drag our camera back. I'm just
going to add in my ambient light and
connect it to the merge. Now, we can
increase or decrease the intensity of
the lighting. I'm going to keep it
pretty dark so we get harsh shadows. So,
I'm going to hit shift space and add in
a directional light and connect this to
the merge. As you can see, we have to
turn down the intensity quite a bit. And
then we can come to the transform and
rotate it until we get a nice shadow
like that. And as you can see, it's also
making our 3D object look pretty nice
with the lighting. Now, one more light
I'm going to add in is a spotlight. So,
I'm going to hit shift space and search
for a spotlight.
And I'm going to connect this to the
merge node. As you can see, if we drag
back the spotlight in our 3D
environment, we can see it right here.
So, again, I'm going to turn down the
intensity. I'm going to increase this
angle so it's a little bit softer light.
And I'm going to decrease this angle so
it's a bit of a smaller light as well.
As you can see, that spotlight got rid
of the shadow a little bit. So, I'm just
going to select the transform and rotate
the X angle on our spotlight so that our
spotlight's pointing down. And then I'm
going to drag it up. Now, as you can
see, our scene is well lit and we still
have shadows. So, now we're going to
build our second page so that our camera
can pan over to it. So, to do that, it's
pretty easy. We're just going to select
all of this excluding the 3D object. I'm
going to hit command copy, click over
here, and paste it. Now, before we
connect it, we can just throw our merge
into the viewer here. And this is what
our new page is going to look like. So,
what I'm going to do is I'm going to
select the image plane and I'm just
going to drag this over like this. Now,
to see what we're doing, I'm going to
connect this merge to this merge. And
I'm going to throw this merge into the
viewer. And I'm just going to drag this
until they match right here. Now, I'm
going to drag my camera over to the
middle. So, as you can see, we have this
line here, and it kind of looks like a
cutff. So, what I'm going to do is come
over to my media one, hit shift space,
and add in a transform. And I'm just
going to flip it horizontally. And as
you can see, it matches up perfectly
now. And so now we can drag our camera
and pan over to this one. So right away,
I'm going to hit shift space and add in
another spotlight and connect it to the
merge. I'm going to drag it over here
and I'm going to decrease the intensity
again. I'm going to rotate the X-axis so
it's pointing down. And I'm going to
drag the light up. Come to controls and
I can increase the intensity a little
bit more. So just to recap, we have our
first page here connected to a merge
node and our second page here connected
to a merge node because whatever we
connect to this merge node applies to
our 3D environment. So with this one,
I'm going to change the tape. I want
another line down the middle so that it
separates two different objects. So
first I'm just going to delete this. I'm
going to select all of this, hit
command, copy, and paste it here. Select
the transform and in the inspector I'm
just going to drag this over like this.
So right here I'm going to add in some
syringes. I'm going to drag in my FBX
file of syringes and connect this to the
merge. With this selected, I'm going to
select the transform and scale them all
the way down. As you can see, here they
are right here. So, I'm just going to
drag them over to this side. I'm going
to rotate the X to minus 90. And I'm
just going to increase the size to about
0.4 maybe or six. Drag this against the
background here and then drag it down.
So, again, this 3D object came with some
textures. So, I'm going to hit shift
space and add in a blend. Connect this
to my 3D object. And then I'm going to
drag in my syringe PNG it came with and
connect that to the blend. As you can
see, now our 3D objects are textured.
Now, we can add in our ID badge over
here. So, I'm just going to drag that in
and I'm going to connect it to this
merge here. I'm going to hit shift space
and add in a transform node. Just a
normal transform because anything before
this image plane is a 2D environment.
So, we can just size this down and then
we can place it in this one right here.
Again, I'm going to select the media in,
hit shift space, and add in a drop
shadow. Now, we're going to make a
polygon line that connects these two
pieces of tape as the camera moves. So,
for now, I'm just going to drag the
camera to kind of the middle of the two.
And again, just to keep things
organized, I'm going to drag in another
merge 3D for all the lines. So, I'm
going to hit shift space and search for
a polygon. And I'm going to drag in a
background and connect the polygon to
the background. And I'm going to drag in
an image plane. Connect the background
to the image plane. And the image plane
to the merge. I'm going to select the
background and change the color to
white. I'm going to select the polygon,
right click here, remove polygon line
one. And now, actually, I'm just going
to drag this background into here. And
I'm going to just draw out a straight
line. Now, if we increase the border
width, you can see our line. And if we
increase and decrease the length, you
can see how this is going to work out.
So, for now, I'll just kind of keep it
like that. And I'm going to drag this
merge to this merge. As you can see, our
line has appeared. So, we can throw this
merge into the viewer here. so we can
see everything. And then we can select
our image plane and we can just drag
this right here. So I think around 50 is
when my camera starts to pan. So I'm
going to drag the length all the way
down. And on frame 50 I'm going to key
frame the length. And then I'm going to
come to about frame 130 and I'm going to
drag the length all the way until it
reaches the other tape. Now if we scroll
through our timeline, you can see that
our line is animated. And so one thing
I'm going to do right here is add in
another 3D object of a car. So, I'm
going to drag in my car. I'm just going
to connect it to this merge, which is
the merge connected to the line. It
doesn't really matter which merge as
long as you stay organized. So, I'll
just connect this to that. I'll select
transform and scale this all the way
down. Now, I can just drag this over
here. And I'm going to increase the size
to about 0.2. I'm going to rotate the Z
rotation so that the car is facing that
way. I can zoom in on my 3D viewer over
here. And I can drag it up just like
this. Again, I'm going to hit shift
space and add in a blind because I have
a custom texture. And then I'll just
drag in the PNG that it came with and
connect it to the blind. As you can see,
our car is now colored. Now, to make
this even more realistic, I'm going to
add some spotlights coming out of the
front here. So, it looks like the
headlights are on, creating a pretty
cinematic effect. So, to do that, I'm
going to hit shift space and add in a
spotlight. And before I connect it, I
can just select it here and drag it to
where I want it. I'm going to rotate the
Yaxis so that it's pointing kind of like
that. And then I can just kind of place
this where the car headlight would be.
So for now, I'm just going to kind of
place it right here. We can adjust it
once we connect it here. So I'm just
going to connect it there. This is how
it's going to look. So as you can see,
we just have to pull this back. So now
we have something that kind of looks
like that. I'm going to go to controls
and I'm going to change the color to
kind of more of an orange color. Just
like that. Again, we can play around
with the angles to get kind of a softer
look. So, for the other headlight, we
can simply just copy it and paste it.
Then, all we have to do is slide this
over to this side. And it creates for a
pretty cool effect. Just like that. And
so, now after the camera pans over here,
the camera is going to pan down. So, we
need to create a third page. So, to do
that, again, we're just going to select
all of this like that. Not including the
3D objects cuz we don't want to bring
that along. I'm going to hit command
copy. Click down here so we have lots of
space and paste it. So when we zoom out,
it looks complicated, but it's all
pretty organized. We have our first
page, our second page, and our third
page all connecting to the merge node.
So because we don't need this ID badge,
I'm just going to select this and delete
it. And we also don't need this last
piece of tape we added in the last one.
So I'm going to delete that. And then I
can connect this merge node to the merge
node over here. Now, with the image
plane selected, we can drag it down
until they meet up. So now if we take
our camera over here and drag it down,
we can see our last page. So for this
one, we can keep it relatively the same.
We're just going to add two 3D objects,
a picture frame and a gun.
Now, we're just going to place our video
of the surgeon talking in the frame. So
we're just going to drag it in our
timeline here. We're going to connect it
to an image plane so it can function in
a 3D environment. And this image plane
is going to be connected to the merge.
We're just going to select transform and
scale it down. And then we can just
bring it over in front of our frame
here. Now the last thing we're going to
add, we can just add it to this merge
node is the 3D hospital bed. And we're
going to place that right here. So I'm
just going to drag this in, connect it
to the merge. As you can see, here it is
right here. We're going to select the
transform and just scale it all the way
down. And then I'm going to rotate it
this way. And then I'll drag it up
slightly. Generated this picture with
AI, and we'll connect that to the FBX
mesh. And it creates kind of a bedding
look. So now with our camera selected,
we can drag it up and then we can drag
it over. Now you can animate your camera
to do whatever you want. So on a basic
level, we can just select transform, go
to the very first frame and we can key
frame these positions here. So we can go
over to like whatever frame 40 and zoom
our camera in a little bit. Then we can
come back maybe 10 frames and I'm going
to key frame the X position. Then I'll
come over to maybe frame 140 and I can
drag my camera over to this side. Then
again I can come back a couple of frames
and I'll key frame my Y position. And
then I'll go to maybe frame 250 and I'll
drag my camera down
to this one. Now if we scroll through
our timeline, our camera zooms in and
then it follows the line to this side
and then from there the camera drops
down. So that's pretty much it. If you
want, you can add in text by just adding
them um into the merge nodes here. And
just like that, you should have
something that looks like this.
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