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How to Edit Premium 3D Documentary Animations | DaVinci Resolve

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0:00

Your editing is about to get a huge

0:01

upgrade. This video combines both 2D and

0:04

3D into one premium looking animation.

0:06

We're also going to be leveraging AI for

0:08

custom highquality assets. I've been

0:10

paid thousands of dollars for this kind

0:11

of editing. Now, last week I was

0:13

scrolling on Pinterest and I came across

0:14

this video likely edited in After

0:16

Effects. After playing around with it

0:18

for a couple of minutes, I was able to

0:19

achieve something like this in Da Vinci

0:21

Resolve.

0:32

Now, before we jump straight into the

0:33

Fusion page, we're going to be

0:34

collecting some assets. The rest of the

0:36

assets I used in this video are linked

0:37

below. Now, if you click the top link in

0:39

my description, it'll bring you to

0:41

Imagine Art. I'm going to select the

0:42

image tab, and I'm going to select the

0:43

model Nano Banana Pro. So, first I'm

0:45

going to ask it for an ID badge for a

0:47

surgeon at the hospital. I'm going to

0:48

write that he's tired, has a surgeon cap

0:50

on, and has red eyes. He also looks a

0:52

little bit depressed. And I'm going to

0:54

throw this image back into the software

0:55

and say, "Create me a shot of this man

0:57

from a 45 degree angle. Make it look

0:59

like a high-quality documentary, and

1:00

he's being interviewed." Now, look at

1:02

this quality we got from 10 seconds of

1:04

work. If you're not leveraging AI as an

1:05

editor, you will fall behind. I'm going

1:07

to select the video tab and select the

1:09

model I want and type in, "The man

1:10

looking off into the distance says, "I

1:12

believe this opioid will cure autism and

1:15

schizophrenia. They will come after my

1:16

family for this." Using this method, you

1:18

can invent any character you want and

1:20

implement them in your edits. This will

1:22

skyrocket your storytelling if done

1:24

right. The last thing we need to do is

1:25

generate a few textures. For example,

1:27

metal that has been scratched. This is

1:29

for our 3D gun. Again, if you want to

1:32

check it out, the link to Imagine Art is

1:33

below. It's always updated with the top

1:35

models. And if you want to see how I use

1:37

the workflows feature for more advanced

1:38

concepts, I made a video you can check

1:40

out here. So, we're going to be building

1:42

the entire animation in one clip. So,

1:44

we're going to come to effects and drag

1:45

on a Fusion composition clip. And

1:47

because it's one continuous motion, we

1:48

can just drag this out to however long

1:50

we want our clip to be. Then we can head

1:51

to the fusion tab. And because we're

1:53

starting in a 2D environment for our

1:54

first kind of page, I'm going to select

1:56

this box up here. So it's just one

1:57

window. I'm going to drag on a

1:59

background and connect it to the media

2:00

out. And then turn the alpha all the way

2:02

down. I'm going to drag in this

2:03

background right here and connect it to

2:06

the background here. This is kind of our

2:07

base background. Now to create the tape,

2:10

I'm just going to drag in another

2:11

background and connect it to this merge.

2:13

I'm going to select the background and

2:14

change the color to white. And I'm going

2:16

to select the rectangle mask and drag

2:19

down the height. Select the background,

2:21

hit shift space, add in a transform. And

2:23

we can just drag this up like that. Now

2:25

I'm going to select all this, copy it

2:27

and paste it. Holding down shift,

2:29

bringing it into my timeline. We can

2:30

select the transform and drag this one

2:33

down. Again, copy and paste this. Rotate

2:37

this to 90°. I'm going to select the

2:39

rectangle and drag down the width.

2:43

Select the transform. And then we can

2:44

position this where we want it. Last

2:47

time, we're going to copy and paste it.

2:49

Select the transform and drag it over

2:52

here. Now that we have our outline, we

2:54

can drag in our image I generated with

2:56

AI. We're going to connect this to the

2:57

merge. Hit shift space, add in a

2:59

transform. Size this down. And over

3:03

here, I'm going to hit shift space and

3:04

add in a drop shadow. Zoom in here. And

3:07

I'm going to increase the drop angle so

3:10

that the shadow is on this side. I'm

3:12

going to decrease the shadow strength

3:14

and decrease the blur. Now that we have

3:16

most of our page built out, we can

3:18

disconnect the media out and turn this

3:20

into a 3D environment really quick. So,

3:21

all we need for that is to drag in this

3:23

image plane and connect the merge to the

3:26

image plane and then a merge 3D and

3:27

connect the image plane to the merge 3D.

3:30

Now, this page is pretty much set up.

3:31

So, because we're doing multiple pages

3:33

to keep things organized after each

3:34

page, we're going to put a merge so that

3:36

we can just connect them at the end. So,

3:38

for now, I'm going to drag this media

3:39

out over here and build our base 3D

3:41

environment. So to do that, I'm dragging

3:43

in a merge 3D, a render 3D, and a camera

3:46

3D. The merge connects to the render,

3:48

render to the media out, and camera to

3:51

the merge. So now we're in a 3D

3:52

environment. So I'm going to select the

3:54

two split screen here, and I'm going to

3:56

throw this merge into the viewer here.

3:58

Now I'm going to drag in my first 3D

4:00

asset, which is a crushed pop can. So

4:02

I'm just going to drag that in right

4:03

here and connect it to the merge. With

4:05

it selected, I'm going to select

4:06

transform and scale it all the way down.

4:08

And then I can zoom in here and place it

4:10

where I want it. So, I'm just going to

4:11

rotate it, kind of place it up here.

4:13

Now, to texture it, I'm going to hit

4:14

shift space and add in a blind and

4:16

connect this to our 3D object. Now, my

4:18

3D object came with its own texture. So,

4:20

I can just drag that in and connect it

4:21

to the blend. As you can see, now our 3D

4:23

object is textured just like that. And

4:25

now, our first kind of page here is

4:27

built out. So, we can select all this

4:29

and just kind of drag it up here a

4:31

little bit. Now, before I build our

4:32

second page and place it over here, I'm

4:34

going to come to our render node and

4:35

select hardware render. And I'm going to

4:38

enable lighting and shadows. I'm going

4:39

to drag this merge node to this merge

4:41

node and drag our camera back. I'm just

4:44

going to add in my ambient light and

4:46

connect it to the merge. Now, we can

4:48

increase or decrease the intensity of

4:50

the lighting. I'm going to keep it

4:51

pretty dark so we get harsh shadows. So,

4:53

I'm going to hit shift space and add in

4:54

a directional light and connect this to

4:57

the merge. As you can see, we have to

4:58

turn down the intensity quite a bit. And

5:00

then we can come to the transform and

5:02

rotate it until we get a nice shadow

5:05

like that. And as you can see, it's also

5:07

making our 3D object look pretty nice

5:09

with the lighting. Now, one more light

5:11

I'm going to add in is a spotlight. So,

5:14

I'm going to hit shift space and search

5:16

for a spotlight.

5:18

And I'm going to connect this to the

5:19

merge node. As you can see, if we drag

5:21

back the spotlight in our 3D

5:22

environment, we can see it right here.

5:24

So, again, I'm going to turn down the

5:26

intensity. I'm going to increase this

5:28

angle so it's a little bit softer light.

5:29

And I'm going to decrease this angle so

5:31

it's a bit of a smaller light as well.

5:33

As you can see, that spotlight got rid

5:34

of the shadow a little bit. So, I'm just

5:36

going to select the transform and rotate

5:38

the X angle on our spotlight so that our

5:40

spotlight's pointing down. And then I'm

5:42

going to drag it up. Now, as you can

5:44

see, our scene is well lit and we still

5:45

have shadows. So, now we're going to

5:47

build our second page so that our camera

5:48

can pan over to it. So, to do that, it's

5:50

pretty easy. We're just going to select

5:52

all of this excluding the 3D object. I'm

5:55

going to hit command copy, click over

5:57

here, and paste it. Now, before we

5:59

connect it, we can just throw our merge

6:01

into the viewer here. And this is what

6:02

our new page is going to look like. So,

6:04

what I'm going to do is I'm going to

6:05

select the image plane and I'm just

6:07

going to drag this over like this. Now,

6:09

to see what we're doing, I'm going to

6:10

connect this merge to this merge. And

6:12

I'm going to throw this merge into the

6:14

viewer. And I'm just going to drag this

6:16

until they match right here. Now, I'm

6:19

going to drag my camera over to the

6:21

middle. So, as you can see, we have this

6:23

line here, and it kind of looks like a

6:24

cutff. So, what I'm going to do is come

6:26

over to my media one, hit shift space,

6:28

and add in a transform. And I'm just

6:30

going to flip it horizontally. And as

6:32

you can see, it matches up perfectly

6:34

now. And so now we can drag our camera

6:36

and pan over to this one. So right away,

6:37

I'm going to hit shift space and add in

6:39

another spotlight and connect it to the

6:42

merge. I'm going to drag it over here

6:44

and I'm going to decrease the intensity

6:46

again. I'm going to rotate the X-axis so

6:49

it's pointing down. And I'm going to

6:50

drag the light up. Come to controls and

6:52

I can increase the intensity a little

6:54

bit more. So just to recap, we have our

6:56

first page here connected to a merge

6:58

node and our second page here connected

7:00

to a merge node because whatever we

7:02

connect to this merge node applies to

7:03

our 3D environment. So with this one,

7:05

I'm going to change the tape. I want

7:07

another line down the middle so that it

7:09

separates two different objects. So

7:11

first I'm just going to delete this. I'm

7:13

going to select all of this, hit

7:14

command, copy, and paste it here. Select

7:16

the transform and in the inspector I'm

7:19

just going to drag this over like this.

7:22

So right here I'm going to add in some

7:23

syringes. I'm going to drag in my FBX

7:26

file of syringes and connect this to the

7:28

merge. With this selected, I'm going to

7:30

select the transform and scale them all

7:31

the way down. As you can see, here they

7:33

are right here. So, I'm just going to

7:35

drag them over to this side. I'm going

7:37

to rotate the X to minus 90. And I'm

7:40

just going to increase the size to about

7:42

0.4 maybe or six. Drag this against the

7:47

background here and then drag it down.

7:49

So, again, this 3D object came with some

7:51

textures. So, I'm going to hit shift

7:53

space and add in a blend. Connect this

7:55

to my 3D object. And then I'm going to

7:57

drag in my syringe PNG it came with and

8:00

connect that to the blend. As you can

8:02

see, now our 3D objects are textured.

8:04

Now, we can add in our ID badge over

8:06

here. So, I'm just going to drag that in

8:07

and I'm going to connect it to this

8:09

merge here. I'm going to hit shift space

8:10

and add in a transform node. Just a

8:12

normal transform because anything before

8:14

this image plane is a 2D environment.

8:15

So, we can just size this down and then

8:17

we can place it in this one right here.

8:20

Again, I'm going to select the media in,

8:22

hit shift space, and add in a drop

8:24

shadow. Now, we're going to make a

8:26

polygon line that connects these two

8:27

pieces of tape as the camera moves. So,

8:29

for now, I'm just going to drag the

8:31

camera to kind of the middle of the two.

8:33

And again, just to keep things

8:34

organized, I'm going to drag in another

8:35

merge 3D for all the lines. So, I'm

8:38

going to hit shift space and search for

8:40

a polygon. And I'm going to drag in a

8:42

background and connect the polygon to

8:44

the background. And I'm going to drag in

8:45

an image plane. Connect the background

8:47

to the image plane. And the image plane

8:48

to the merge. I'm going to select the

8:50

background and change the color to

8:52

white. I'm going to select the polygon,

8:54

right click here, remove polygon line

8:57

one. And now, actually, I'm just going

8:58

to drag this background into here. And

9:00

I'm going to just draw out a straight

9:02

line. Now, if we increase the border

9:04

width, you can see our line. And if we

9:07

increase and decrease the length, you

9:08

can see how this is going to work out.

9:10

So, for now, I'll just kind of keep it

9:11

like that. And I'm going to drag this

9:13

merge to this merge. As you can see, our

9:15

line has appeared. So, we can throw this

9:17

merge into the viewer here. so we can

9:19

see everything. And then we can select

9:20

our image plane and we can just drag

9:22

this right here. So I think around 50 is

9:26

when my camera starts to pan. So I'm

9:28

going to drag the length all the way

9:30

down. And on frame 50 I'm going to key

9:32

frame the length. And then I'm going to

9:33

come to about frame 130 and I'm going to

9:37

drag the length all the way until it

9:38

reaches the other tape. Now if we scroll

9:41

through our timeline, you can see that

9:42

our line is animated. And so one thing

9:44

I'm going to do right here is add in

9:46

another 3D object of a car. So, I'm

9:48

going to drag in my car. I'm just going

9:50

to connect it to this merge, which is

9:51

the merge connected to the line. It

9:52

doesn't really matter which merge as

9:54

long as you stay organized. So, I'll

9:55

just connect this to that. I'll select

9:57

transform and scale this all the way

9:59

down. Now, I can just drag this over

10:01

here. And I'm going to increase the size

10:04

to about 0.2. I'm going to rotate the Z

10:07

rotation so that the car is facing that

10:09

way. I can zoom in on my 3D viewer over

10:11

here. And I can drag it up just like

10:14

this. Again, I'm going to hit shift

10:16

space and add in a blind because I have

10:18

a custom texture. And then I'll just

10:19

drag in the PNG that it came with and

10:22

connect it to the blind. As you can see,

10:24

our car is now colored. Now, to make

10:26

this even more realistic, I'm going to

10:27

add some spotlights coming out of the

10:30

front here. So, it looks like the

10:31

headlights are on, creating a pretty

10:32

cinematic effect. So, to do that, I'm

10:34

going to hit shift space and add in a

10:36

spotlight. And before I connect it, I

10:38

can just select it here and drag it to

10:40

where I want it. I'm going to rotate the

10:42

Yaxis so that it's pointing kind of like

10:45

that. And then I can just kind of place

10:46

this where the car headlight would be.

10:49

So for now, I'm just going to kind of

10:50

place it right here. We can adjust it

10:52

once we connect it here. So I'm just

10:55

going to connect it there. This is how

10:56

it's going to look. So as you can see,

10:58

we just have to pull this back. So now

11:00

we have something that kind of looks

11:00

like that. I'm going to go to controls

11:03

and I'm going to change the color to

11:04

kind of more of an orange color. Just

11:06

like that. Again, we can play around

11:07

with the angles to get kind of a softer

11:10

look. So, for the other headlight, we

11:12

can simply just copy it and paste it.

11:14

Then, all we have to do is slide this

11:16

over to this side. And it creates for a

11:19

pretty cool effect. Just like that. And

11:21

so, now after the camera pans over here,

11:23

the camera is going to pan down. So, we

11:25

need to create a third page. So, to do

11:28

that, again, we're just going to select

11:29

all of this like that. Not including the

11:31

3D objects cuz we don't want to bring

11:33

that along. I'm going to hit command

11:34

copy. Click down here so we have lots of

11:36

space and paste it. So when we zoom out,

11:39

it looks complicated, but it's all

11:41

pretty organized. We have our first

11:42

page, our second page, and our third

11:44

page all connecting to the merge node.

11:47

So because we don't need this ID badge,

11:48

I'm just going to select this and delete

11:50

it. And we also don't need this last

11:51

piece of tape we added in the last one.

11:53

So I'm going to delete that. And then I

11:55

can connect this merge node to the merge

11:57

node over here. Now, with the image

11:58

plane selected, we can drag it down

12:01

until they meet up. So now if we take

12:03

our camera over here and drag it down,

12:06

we can see our last page. So for this

12:08

one, we can keep it relatively the same.

12:10

We're just going to add two 3D objects,

12:11

a picture frame and a gun.

12:17

Now, we're just going to place our video

12:18

of the surgeon talking in the frame. So

12:20

we're just going to drag it in our

12:21

timeline here. We're going to connect it

12:23

to an image plane so it can function in

12:25

a 3D environment. And this image plane

12:27

is going to be connected to the merge.

12:29

We're just going to select transform and

12:30

scale it down. And then we can just

12:32

bring it over in front of our frame

12:34

here. Now the last thing we're going to

12:36

add, we can just add it to this merge

12:37

node is the 3D hospital bed. And we're

12:39

going to place that right here. So I'm

12:41

just going to drag this in, connect it

12:42

to the merge. As you can see, here it is

12:44

right here. We're going to select the

12:45

transform and just scale it all the way

12:47

down. And then I'm going to rotate it

12:49

this way. And then I'll drag it up

12:50

slightly. Generated this picture with

12:52

AI, and we'll connect that to the FBX

12:54

mesh. And it creates kind of a bedding

12:57

look. So now with our camera selected,

12:59

we can drag it up and then we can drag

13:02

it over. Now you can animate your camera

13:05

to do whatever you want. So on a basic

13:06

level, we can just select transform, go

13:08

to the very first frame and we can key

13:10

frame these positions here. So we can go

13:13

over to like whatever frame 40 and zoom

13:17

our camera in a little bit. Then we can

13:18

come back maybe 10 frames and I'm going

13:20

to key frame the X position. Then I'll

13:22

come over to maybe frame 140 and I can

13:25

drag my camera over to this side. Then

13:29

again I can come back a couple of frames

13:30

and I'll key frame my Y position. And

13:33

then I'll go to maybe frame 250 and I'll

13:36

drag my camera down

13:39

to this one. Now if we scroll through

13:42

our timeline, our camera zooms in and

13:44

then it follows the line to this side

13:46

and then from there the camera drops

13:48

down. So that's pretty much it. If you

13:49

want, you can add in text by just adding

13:51

them um into the merge nodes here. And

13:54

just like that, you should have

13:55

something that looks like this.

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