TRANSCRIPTEnglish

PEOPLE QUEUED FOR DAYS just to catch a glimpse of my latest Public Sculpture in Engitopia!

21m 12s3,849 words615 segmentsEnglish

FULL TRANSCRIPT

0:00

right hello fellow engineers welcome

0:02

back to

0:03

engiotopia i think we need to expand

0:05

this sort of awesome

0:06

residential area because it's quite cool

0:08

but it's also very small i feel like

0:10

that road in

0:11

might be quite busy so i'm gonna add

0:13

another road

0:14

maybe from the side of this cemetery

0:17

it's a bit

0:18

it's a bit polluted down here and you'll

0:20

notice as well i've got a few mods today

0:22

so one of the mods i have is called the

0:24

move it mod

0:25

and if i can find out where it is yes

0:28

move it mod

0:28

okay oh look at this so i can move

0:32

my roads and stuff so what i want to do

0:34

i want to move this down

0:35

that way a bit like i want a new

0:37

junction there i don't want it to be a

0:38

crossroads oh no that

0:40

building's gone now hopefully if i come

0:43

to build a road

0:44

yes now i can get a road in there oh

0:46

this is going to be so much better

0:47

yeah so this parade we're going to sort

0:49

of we're going to keep the curves going

0:51

i think

0:52

i want to tie it into that one at the

0:53

back sorted right now we can

0:56

continue our crazy maze

1:04

[Music]

1:07

all right so that should be good i might

1:09

just move

1:10

the end of this with the movement mod

1:14

oh this is so cool that you can like

1:16

move stuff afterwards

1:18

alright so i might go around and just

1:20

sort of

1:21

fix all these all right and now oh god

1:27

we need

1:28

we need some residential look how in

1:29

demand it is so yeah

1:31

someone in the comments said there's a

1:33

paintbrush tool

1:34

in where'd they say it was they said it

1:37

was in the thing where you name stuff

1:40

i cannot remember oh here you go zone it

1:43

tells you how to do the different

1:45

areas okay so these things down here

1:48

right

1:48

so rather than clicking on every single

1:50

bloody area you can just use

1:52

that one we can paint them all in that's

1:54

much better i don't know if i

1:56

yeah i don't think i want those ones

1:58

that's quite close to the pollution so i

2:00

might keep all of this corner

2:01

and just make that blue we don't mind

2:04

shops being next to our

2:05

industrial area and then we'll just do

2:07

the rest residential

2:09

because people are in need oh that's

2:12

much better that's quite satisfying as

2:13

well

2:14

i'm a bit worried about these ones

2:16

because they were dying last time

2:18

weren't they

2:18

i think i said my plan was we will

2:21

use these like c turbines rather than

2:24

the ones on the hill

2:25

maybe we should look at doing that we've

2:26

got 38 grand how much do these cost

2:30

12 000 damn questions do i get money for

2:32

destroying these

2:34

it's where's my money 40 000

2:38

bollocks okay you get no money

2:41

doing that that's quite annoying okay so

2:43

of course we need to

2:44

fill in our drainage someone else in the

2:47

comments as well

2:48

he said he was a like water main sort of

2:52

person i don't remember last time maybe

2:55

the time before

2:56

i said about i'm not sure whether you

2:58

need to tie these together

2:59

but uh apparently yes that is a thing

3:02

apparently they don't like dead ends in

3:04

water means okay so basically if these

3:06

pipes are like

3:08

not connected together and they have a

3:09

dead end you get problems with like

3:11

scaling and chlorine so it's probably

3:14

best if you want it to be realistic

3:16

to connect them together as much as you

3:18

can so like all these dead ends

3:20

not great for realism all right so

3:23

what's the problem over here

3:25

not enough educated workers okay so

3:28

i think i did put some education but i'm

3:30

guessing at least over here we can put a

3:32

new school in

3:33

so we gotta start young so let's go

3:36

let's get rid of that rock actually what

3:39

is that doing

3:39

and that one and let's build some

3:43

schools

3:44

so we got a primary school and then

3:46

we'll put a high school in as well

3:49

there you go the high school covers

3:51

everyone have we got a high school over

3:52

here i swear i put one in last time well

3:54

we don't have enough money

3:55

so we can't build one in but we do need

3:57

one in tayo heights which reminds me

4:00

i should probably start naming some of

4:01

these areas so this is

4:03

tail heights which is quite ironic

4:05

because it's like super flat

4:07

i'm gonna make this residential area

4:10

another

4:11

one let's paint this up so i

4:14

think we're going to go with caston

4:17

place nice and i want to name some of

4:20

these

4:21

main roads so the main one coming in

4:24

is currently called pine street but

4:27

that's gotta change

4:28

that's gotta be shroud street

4:31

love it nice and i don't know if you saw

4:34

that i think that was that this mod

4:36

so this is the traffic management model

4:38

oh god there's a lot going on here

4:40

but hopefully i'll be able to sort these

4:42

out so at the moment this makes no sense

4:43

we've got

4:44

a slip road coming off which is kind of

4:46

a stupid i can't go beyond there

4:48

because it's we're stuck by this line oh

4:51

god look at

4:52

look what i've done there all right

4:54

let's try and keep this straight

4:56

okay so you wouldn't ever put a bridge

4:59

like over a slip road because it means

5:02

your bridge will be longer

5:03

so oops oh dear hold it pull that back

5:07

put that back so ideally you would

5:10

actually have this like over there

5:13

so that span is as short as possible oh

5:16

oh wow i have really messed that up

5:19

i have really messed up

5:21

i'm gonna have to work out how this

5:22

works a bit better at some point but uh

5:25

for now let's try and make this a bit

5:27

more realistic

5:28

all right so i basically want this road

5:31

to be a single lane

5:33

so i can do that i think by

5:36

upgrade road oh it's outside of city

5:39

limits oh so i can't actually amend that

5:41

by the moment this makes no sense

5:42

because you've got one lane coming in

5:44

and it goes to three and then it narrows

5:47

down to two

5:48

there's actually four coming in so

5:50

ideally what you'd have you'd have this

5:51

one just come down

5:52

and come into this lane you'd make that

5:55

bend a lot nicer

5:56

you keep that all as one lane so they

5:58

just merge into two lanes there

6:00

but we can't seem to fix that yet oh

6:01

there's that burger again

6:03

triple look at the wok advert as well

6:05

yaki sober tasty noodles

6:07

banging all right so i've just actually

6:09

purchased some what is that

6:12

what is that it's like a greasy log

6:15

right it's gone

6:16

let's go all right so now i can actually

6:19

suit this up so upgrade i want that to

6:21

be one way

6:23

no one way one lane that one

6:27

there we go all right there's a lot of

6:28

dodgy merging of lanes going on here

6:31

so i wanna try and do i've seen biffa do

6:33

it in a video before

6:35

so i know it's possible i think it's

6:36

with this mod you can tell them

6:39

to stay in each lane so look at this guy

6:41

he's cutting across onto the right lane

6:43

so click on the lane changing point so

6:45

that's this bit

6:47

so we want to draw from there to that

6:50

lane

6:50

and then from there to that lane okay so

6:52

our lane set up although you're trying

6:54

to merge there you prick

6:56

all right so i think i only want this

6:58

road to be one lane it makes no sense to

7:00

have two lanes because it all gets a bit

7:02

dodgy down here oh no

7:05

i destroyed their houses was that the

7:07

wrong type of road to use can i undo

7:09

control zed no bollocks all right it's

7:12

gonna have to be a two-way lane

7:13

and i'm gonna paint these again look at

7:15

the speed they're coming around this

7:17

corner

7:18

uh i wonder can i change can i use this

7:20

to change the speed

7:22

okay so they come off here and then they

7:23

slow down this is actually how they do

7:26

speed limits like most of europe

7:28

as you come down a slip road you'll see

7:31

like there's different speed limit signs

7:33

pretty mental you don't do that in the

7:34

uk at all it's literally like national

7:36

speed limit which is motorway speed

7:38

and then well you usually come to like a

7:40

roundabout we don't have a roundabout

7:42

and then we'll probably put that in

7:43

later

7:44

but for now let's sort this junction as

7:46

well uh

7:48

that's not right i love that people

7:49

still use the radio

7:53

nice all right everyone's gonna freak

7:54

out but i just want to build this bit

7:56

better

7:56

all right there we go that's a bit

7:57

smoother so when they get here

8:00

we want to use this mod okay for some

8:01

reason we only have wait what have i

8:03

done a two

8:04

oh i think i did a oh okay i used the

8:06

wrong type of road there

8:08

it's gotta be that one there we go i was

8:09

wondering why that wasn't working

8:11

right so now green goes right

8:14

red goes left so hopefully they're all

8:18

in line here so

8:21

that should be fine they switch

8:25

and then they decide where they want to

8:26

go sweet all right so the drop why

8:28

are you parked there why

8:31

all right so gets here they go right and

8:34

over that junction massively needs

8:37

sorting out

8:37

that slip road's far too steep so it

8:41

really wants to be like more like that

8:43

sort of

8:44

shape oh god what the what have i done

8:47

there

8:48

all right so i think that's good i might

8:49

just use this

8:51

to sort of keep people straight and

8:53

these people we only want them to join

8:54

the slow lane

8:56

just like a real road that should be

8:58

fairly realistic i'll probably have to

9:00

find like a mod to do these

9:01

rakes that does not look good anyway

9:04

that's far more realistic than it was

9:07

apart from this bend let's see if we can

9:09

sort that so really i should

9:11

sort of build all this up because you

9:13

only really use like as

9:15

constant radius you shouldn't be using

9:17

lots of little

9:18

different ones i think we'll come back

9:21

another episode i've spent

9:22

spent enough time sort of tweaking this

9:24

yeah we'll come back to major highway

9:26

design

9:27

let's get back to our game no god we

9:30

need

9:30

more houses badly nice okay so where are

9:33

we gonna build more houses

9:35

so i think as we have all this sort of

9:37

nice area

9:38

we might just build here i'm gonna fancy

9:41

doing a bit of terraform i added a mod

9:43

where you can change the landscape i'm

9:44

gonna pause the game as well so i feel

9:46

like

9:47

everything's going wrong so added some

9:50

landscaping

9:51

modern it means i can make stuff a bit

9:53

more interesting for free

9:54

so what i thought we'd do would make

9:56

this area quite a bit

9:58

more hilly

10:06

all right so now we got this areas a bit

10:08

more interesting to look at so we're

10:10

gonna

10:11

put a new junction off shroud street

10:14

we're gonna go

10:15

down here i'm gonna name this one

10:16

straight away so if we do a junction

10:19

there i think you want to keep our main

10:20

route down here

10:22

sort of where it's flat and not go up

10:24

that what you're trying to do with

10:25

highways is sort of follow the contours

10:28

so you can see it slopes up that way so

10:30

you'd sort of try and keep it

10:32

around there i think we're going to tie

10:35

this back

10:36

up so sorry houses all right so it's

10:39

going to use the old

10:40

move it to try and just smooth things

10:44

out a bit

10:46

okay so this is our new sort of

10:48

residential

10:49

gonna call this the zac avenue all right

10:52

i've just realized zack avenue

10:54

is the wrong type of road it should

10:55

actually be two-way

10:57

definitely don't want one way so i just

10:59

upgrade all of these

11:02

that's much better our junction is a

11:04

little bit

11:05

dodge so i'm just going to move that

11:08

there so it's nice and perpendicular and

11:11

we're looking at this we're looking at

11:12

the visibility again so down there is

11:14

awesome there's nothing built here the

11:16

hedge is way back

11:18

so you can see that way perfectly

11:21

that way not too bad because we're on

11:23

the outside of the bend

11:24

this house isn't really affecting us so

11:26

that's a nice realistic junction

11:28

i will however remove those from being

11:31

built on

11:32

because they're properly in our

11:33

visibilities please all right so i do

11:35

want to link these

11:37

i think as these houses are abandoned

11:41

we'll do a short little route through

11:44

there

11:44

that's pretty good that's on the outside

11:46

of a bend again so you can look

11:48

both ways quite easily this is currently

11:50

on the inside of a bend so what i might

11:52

do

11:54

to kind of straighten this up so that's

11:56

actually a super dangerous junction like

11:58

if you're coming out here you'd look

11:59

right kind of okay you can see quite far

12:02

but when you look

12:03

left it's not only are you on the inside

12:04

of a bend but you've also got a hill so

12:06

visibility as well it's also about the

12:08

vertical

12:09

sort of distance that's not ideal i

12:12

wonder if i do some landscaping will it

12:14

change the road

12:15

no the road's fixed that's annoying so

12:18

i'll see this road just following the

12:19

gradient of the ground

12:21

and what you do here if you want a

12:23

junction you wouldn't

12:24

just keep that you'd have to put that in

12:26

cutting so the road would be below the

12:28

existing ground level and there'd be

12:30

the earthwork slopes so if we were to

12:33

delete that i think i might have to do

12:36

my

12:36

earthwork stuff first now that's pretty

12:39

straight so you can see as we're between

12:41

contours

12:41

it's kind of flat the whole way so that

12:43

should be much better if you were to put

12:45

a road

12:47

to connect the two all right so now when

12:49

you come here you look right

12:51

that's fine that's a very steep little

12:53

road

12:54

probably wouldn't be at a junction like

12:55

that that's not too bad then you look

12:58

left and it's much flatter we've got a

12:59

few trees

13:00

i'd probably remove those trees now you

13:04

can see

13:05

really far awesome then let's delete

13:08

these rocks

13:08

that are now in the middle of our road

13:11

not the most realistic that just a big

13:13

old boulder any raid

13:15

all right we'll get rid of these pylons

13:16

as well we don't want these

13:18

buttering up zach avenue all right so i

13:20

think we'll add some cody sac

13:22

sort of things so from there up into

13:25

there

13:26

i think we'll probably leave that area

13:28

just because a bit of a hill

13:29

quite hard to get a road up there i

13:31

think then we want to come off

13:32

sort of maybe this sort of area from

13:35

this bend

13:36

and again we'll try try and follow the

13:39

gradient

13:40

nice now i might just fill in along this

13:43

edge just so we can build on there

13:46

a bit easier

13:54

i'm kind of interested just to see could

13:56

i build another road around here and

13:57

give some really posh

13:59

sort of river view houses

14:02

so that might work let's have a go these

14:05

rural roads they're very

14:07

sort of different to designing major

14:10

highways

14:11

because the speed so low it's not that

14:13

important to get these

14:15

people clean looking right let's see

14:17

then if we were to build houses

14:19

in there it looks like they might do

14:21

that looks really steep

14:23

i'm interested to see what the game will

14:25

do if we paint all these

14:27

all right so we'll paint all of these up

14:28

i'm not gonna do that visibility display

14:32

so i think our first house will be sort

14:34

of that one

14:37

leave them empty all right there you go

14:39

that's pretty cool i'm interested to see

14:40

what the game does

14:42

with the houses up and around here

14:45

pretty cool though we need to give them

14:47

drainage so i think we'll come off this

14:48

junction

14:49

and we'll just follow zack avenue

14:52

obviously we're staying under the roads

14:54

to keep it somewhat

14:57

all right so this is i think gonna be

14:59

our poshest sort of area

15:01

say rather than emma street what patreon

15:04

do i think is

15:05

posh i'll tell you what we might call

15:08

this crimson

15:09

heights nice all right it's cast and

15:12

place finishes there we're gonna extend

15:14

this one

15:15

and we're gonna call this district just

15:18

the green monkey after another one of my

15:21

patreons

15:22

the green monkey district consists of

15:24

zach avenue and crimson height

15:26

all right so now it's time to press play

15:29

i guess

15:30

and let's watch all the buildings go up

15:33

i really want to see what happens

15:34

over here any buildings on

15:37

these steeper bits well it looks like

15:40

they do actually dig out the earthworks

15:43

can you see there's like slopes around

15:44

it that's cool

15:46

look at that one proper perched on top

15:50

all right so i'm gonna add a park for

15:51

these people as well it's meant to be

15:53

posh so

15:54

i believe someone made a park i don't

15:57

know if i have

15:57

access to it yes

16:00

someone made a park for me and sent on

16:03

my discord it's called

16:04

rocket monument park and this

16:08

is going in it's going in there

16:11

so let's have a look at this park it

16:13

just looks like a normal sort of

16:15

monument and then

16:20

yes yes my very own custom park who

16:23

wants the name of this one

16:24

do i just keep it as rocket monument

16:26

park or should i name it i probably

16:28

shouldn't name it after patreon i think

16:29

they'll be a bit

16:31

a bit mad about that but let me know

16:32

patreons if you want a park

16:34

oh we got a little grill there so you

16:36

can get some food as well that's awesome

16:38

the

16:38

residents going to love that the the

16:40

property values are going to go skyward

16:42

you can see that for months imagine

16:44

working in like this office factory

16:46

thing you just look out your window

16:47

like what what is that over there

16:50

excellent thank you for making that if

16:52

anyone else wants to make me a mod i'll

16:54

be more than happy to add them to end

16:55

zootopia

16:56

right so housing is now satisfied we

16:58

need a few more

17:00

shops and stuff so i think we might make

17:03

these shops i'm going to demolish all of

17:06

these

17:07

disused factory buildings i assume you

17:09

have to demolish them

17:11

and then people come back and make them

17:14

not

17:14

entirely sure but oh god odd that's

17:18

building up that isn't great what's that

17:20

is that on fire

17:21

what does that mean building is on fire

17:23

oh

17:24

yes it's on fire right we're going to

17:26

watch them save the day go on

17:28

get in there you got two hoses oh god a

17:31

third you've parked very close there

17:33

mate

17:34

he's just spraying water everywhere

17:37

right they saved the day awesome ah so

17:40

up here we don't have water connection

17:42

oh why not look at this there is pipe

17:45

but there's

17:46

not i think we need more water

17:50

availability do we hey we got busy town

17:53

awesome fireworks so i'm going to

17:55

quickly try and sort out my

17:57

water stuff so i'm wondering maybe can i

17:59

just add another water

18:01

pump thing so if i build that there okay

18:04

so water availability has gone way up

18:07

but sewage treatment oh it's gone way

18:11

down maybe we add another i really don't

18:14

like

18:15

how brown this is i might add more

18:17

sewage

18:18

over this end so if we do a sewage plant

18:22

like there all right so that's all

18:23

connected up i'm just gonna bung a wind

18:25

turbine there for now and that should

18:28

just power that and hopefully i can just

18:30

add more sewage there i might even get

18:32

rid of that one and try and clean up my

18:34

coastline yeah i think i'll do that

18:35

so let's add another sewage treatment

18:38

and then connect it with a pipe

18:39

and i'm gonna get rid of this one so

18:42

that's gone now

18:43

and i'm hoping the water might get

18:46

cleaned up

18:47

so let's do a time lapse let's just see

18:50

will this

18:50

become clear i really hope it does

19:00

[Music]

19:02

all right so that looks like it's

19:04

cleaned up

19:05

pretty nicely i think our coastline

19:08

should be clear of poo

19:10

oh look how bad it is down here

19:14

i'm glad i don't own that plot look how

19:16

far it goes

19:18

as far as the eye can see at least our

19:20

coastline should be getting cleaned up a

19:22

bit

19:22

i did notice everyone was complaining

19:24

about power though

19:26

oh the power's not reaching over here oh

19:27

so electricity

19:29

oh god that's quite bad actually tail

19:31

heights are not in a good place

19:33

so we need to build some more and as i

19:35

said last time i'm just gonna do

19:37

these c ones i'm just gonna hope that

19:39

they don't sort of

19:40

affect these houses it also looks like

19:42

my garbage

19:44

is ruined holy all right so

19:48

time lapsing on this game i should

19:49

probably check things are good before i

19:51

do that

19:52

i assume this thing's full oh god yeah

19:54

there's no more room

19:55

so we're gonna need another garbage area

19:58

which isn't great but that's just

19:59

bung one in here we really need an

20:02

incineration plant but

20:04

we're just gonna have to make d i think

20:05

we're gonna put two in as well

20:07

two right next to each other we've gotta

20:09

work out what to do with this one so we

20:10

can empty that to another facility

20:13

yeah so i think what we'll do once we

20:14

get the incineration plan we'll empty

20:16

that to another facility and then clean

20:18

it all up oh god

20:20

look how many bin symbols there are and

20:22

this whole strip of

20:24

houses have been abandoned i think i

20:25

need to delete them manually then

20:27

so yeah bin situation not good hopefully

20:29

we'll fix itself

20:31

uh what have we done

20:34

i've ruined this city this is meant to

20:36

be an engineer's paradise yeah we'll

20:38

leave it there and i'll try and

20:39

work on some stuff next time i kind of

20:42

want to next time

20:43

either sort out this junction properly

20:45

or like add a new one i've actually

20:47

expanded quite a lot so what we could do

20:49

we could put one in

20:51

down here and kind of maybe include the

20:53

bridge

20:55

ooh that'd be cool yeah i'll catch you

20:57

next time peace love and bridges

21:08

you

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