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Future Proofing is no longer possible... here's why

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FULL TRANSCRIPT

0:00

All right, today we're going to talk

0:00

about a topic that is synonymous with

0:02

building PCs, and that is the idea of

0:04

future proofing. Future proofing is kind

0:06

of impossible these days. We're going to

0:08

talk about why there has been such

0:10

changing landscape over the last 15 or

0:12

so years when it comes to PC hardware

0:14

and technology sets and feature sets.

0:16

We're going to explain why the idea of

0:17

future proofing is impossible, but

0:20

things that you can consider when

0:22

upgrading your system or building a new

0:23

system or buying a pre-built or whatever

0:25

to try and be as future ready as

0:27

possible.

0:29

But it's becoming more and more

0:31

impossible these days.

0:35

Now, we're not talking about the idea of

0:36

pricing being the reason why it's

0:38

impossible. It's because of just the

0:39

changing dynamic of what PC components

0:42

are, the way they interact with each

0:45

other and feature sets that are making

0:46

their way in that's kind of being gated

0:48

behind hardware. So, the old problem

0:51

was, is your hardware going to be fast

0:53

enough for future games? Right?

0:55

resolution scaling was something we saw

0:57

that was kind of like the major future

0:59

proofing thing people had to sort of arm

1:01

against. For instance, the 1080 Ti

1:04

Pascal series was an absolute beast of a

1:07

graphics card. Yeah, I forgot we have

1:08

one behind us right there. So, the 1080

1:10

that's why it's back there. The 1080 Ti

1:12

though was a beast of a graphics card.

1:14

It was capable of playing 4K games at

1:17

its time, like at its era. Um, it wasn't

1:19

the highest FPS at 4K, but it was

1:21

capable of it. And when it came to

1:23

future titles, the card was able to run

1:24

the game. But what you had to consider

1:26

with future proofing was, can your

1:28

system last a good five years, seven

1:31

years, or 10 years? 10 years seems to be

1:33

the real number a lot of people kind of

1:35

wait to make a major platform change or

1:37

upgrade when it comes to their system.

1:39

And all you had to really worry about

1:40

was game resolution and the actual

1:44

difficulty to run a game going to

1:46

outpace the raw horsepower of your

1:48

components, whether it be CPU, GPU, or

1:51

potentially system RAM, you know, DRAM.

1:53

But the new problem now is the fact that

1:55

we have feature sets that are coming out

1:58

that are newer than older hardware

2:01

that's being gated behind the newest

2:03

hardware. So what do I mean by that?

2:04

Specifically, DLSS. So, if you remember

2:07

the 1080 Ti was the last period of the

2:10

GTX series of graphics cards from

2:13

Nvidia. It moved over to RTX because of

2:15

ray tracing. That's what the R stands

2:17

for, ray tracing, right? And obviously

2:19

the RTX graphics cards were able to do

2:21

real-time ray tracing significantly

2:22

faster than, you know, CUDA cores could

2:25

because they were built from the ground

2:26

up to be accelerators to do one job, ray

2:30

tracing. Now, there was a lot of uproar

2:32

of going why is it behind a why is it

2:34

behind hardware? Why is it behind a

2:35

hardware wall? So Nvidia said, "Fine,

2:37

we'll unlock it. Go ahead and run it on

2:38

your Pascal card and watch what

2:40

happens." And it was a terrible

2:41

experience. And it's one of those things

2:42

where somebody who might have bought a

2:44

1080 Ti when it was new thought that

2:47

they were truly futurep proofing their

2:48

system for maybe 7 years, but the next

2:51

generation made the obsolescence and

2:54

really the writing on the wall of where

2:56

hardware was going really, really

2:58

obvious. The other thing that the future

3:01

has really sort of gone towards when it

3:02

comes to graphics cards is DLSS or deep

3:05

learning super sampling. That is another

3:07

hardware feature set that can't be

3:09

turned on on something like Pascal or

3:11

older cards because it requires the

3:13

tensor cores that are built in to the

3:15

GPUs. So that was a perfect example of a

3:18

major shift in design when it comes to

3:21

hardware that was impossible to

3:23

futureproof for. Now here's the other

3:25

thing. If you bought a 20 series card or

3:27

you bought a 30 series card and you were

3:29

like, "Okay, I'm probably futurep

3:31

proofed now. How long will it be before

3:32

they change, you know, the tensor core

3:34

architectures or the RT core

3:36

architectures and obviously the, you

3:38

know, CUDA corores are still around, but

3:40

now you're starting to see feature sets

3:42

become locked behind hardware again.

3:44

Obviously, when it comes to like DLSS

3:46

3.0, DLSS 4.0, no DLSS 4.5. You'll find

3:50

that older RT RT cards that are not more

3:54

than anywhere between 5 to 6 years old

3:56

are incapable of running the latest

3:58

feature sets because once again they are

3:59

locked behind hardware. So when it comes

4:01

to DLSS though it's still not in cut and

4:03

dry. Like you can't just say well FSO FS

4:05

or again now when it comes to upscalers

4:08

like DLSS and FSR it's still not super

4:10

cut and dry. Like you you can't just go

4:12

well my card says it or DLSS3 is out so

4:15

I'm getting all the DLSS3 features. So

4:17

what I mean is like if you have an RTX

4:18

card, you have access to all the

4:20

upscaler tech as it comes out, but

4:21

there's other technologies that launch

4:23

with a major version change. So for

4:25

instance, DLSS 1 and DLSS2 and three and

4:28

four and 4.5. If you have an RTX card,

4:30

you get the upscaler that's that's part

4:33

of the hardware, the tensor cores and

4:34

all that, but there's other feature sets

4:36

that can get locked behind there. Like

4:37

we just talked about a moment ago with

4:38

frame gen 30 series cards were the first

4:40

cards that were truly locked out of a

4:42

DLSS feature set for again. And I know

4:45

you guys don't care about frame gen, but

4:46

as an example, just hear me out. So 30

4:48

series cards don't get frame gen. 40

4:50

series cards had frame gen 2x, which is

4:52

just frame gen on, right? That means

4:53

every other frame is an AI rendered

4:55

frame. It's a fake frame. We know how

4:57

that works. 50 series was the first card

4:58

now that we saw that locked 40 series

5:01

out of a feature set in DLSS. For

5:03

instance, multiframe gen. So we're

5:05

talking about 2x, 3x, 4x, and I think

5:06

there's five and 6x now. But you see

5:08

what I mean? where there could be future

5:09

technologies that are locked behind an

5:11

overall like naming scheme like DLSS,

5:14

but if you don't have the hardware that

5:16

supports it, you're locked out of those

5:17

feature sets. AMD is kind of under fire

5:19

right now because FSR4 is the first FSR

5:23

feature set that's actually based on

5:24

machine learning where you have to have

5:26

a 9000 series, so a 960 to 9070 XT

5:30

graphics card to actually utilize that

5:31

and turn it on. And this is from the

5:33

brand that has been notoriously

5:34

backwards compatible and doing things

5:35

via software rather than hardware to

5:37

make it as widely available to their

5:39

users. And even people that don't have

5:41

AMD graphics cards could still run FSR

5:43

because it was a softwarebased thing.

5:45

But now you can't even run FSR4 on an

5:47

Nvidia card if you wanted to because of

5:49

the fact it's locked to hardware on AMD

5:51

side with 9000 series GPUs. But with

5:53

that said, modders have actually been

5:55

getting FSR4 to work on older series

5:58

graphics cards from AMD 7000 series and

6:00

whatnot. um showing that that's really

6:02

less of a hardware lockout and more of a

6:05

policy forced obsolescence of a graphics

6:08

card for AMD users to try and get them

6:10

to buy more, but it's an example of

6:13

hardware gating when it comes to new

6:14

technology, which is something that is

6:16

nearly impossible to plan for today. So,

6:18

you're starting to see the ability to be

6:20

futureproofed

6:22

more and more difficult because of the

6:24

fact that it's not just a horsepower bet

6:26

anymore. It is a horsepower and feature

6:30

bet on whether or not the features are

6:32

going to be something that's available

6:34

to you in the future. Now, you have to

6:35

ask yourself, are these features that

6:36

are important to you? Are these features

6:38

that are absolutely musthaves for you?

6:40

And if they are, well, now you're stuck

6:43

in this conundrum. Do you buy the

6:45

highestend graphics card that you can

6:46

personally afford right now to hope that

6:49

future titles that come out that maybe

6:51

are relying on feature sets like DLSS is

6:53

something games heavily rely on today?

6:56

It's unfortunate that developers have

6:58

really leaned on the efficiency of DLSS

7:01

to kind of shortcut some of the

7:02

optimizations of their own titles and

7:05

relying on something like DLSS or even

7:07

Frame Gen at this point, which isn't

7:10

something you should really consider

7:11

with future proofing. I think most most

7:13

PC enthusiasts and gamers these days

7:15

just know frame gen is not a solution.

7:17

It's not a solution to a horsepower and

7:19

or an optimization problem. It's a

7:21

band-aid. And I think we could all agree

7:23

it's it's not something we should be

7:24

that excited for, especially when they

7:25

keep upping the amount of frame gen. We

7:28

had frame gen which was every other

7:29

frame was alternating a a fake frame

7:32

essentially AI rendered and then 2x and

7:34

then 3x and 4x and now 5x and I think

7:37

even 6x or something like that. Nobody's

7:39

running that and going look at how good

7:40

my frames are. Everyone knows it's a

7:42

it's a terrible band-aid. Anyway, I

7:44

digress. It's an example of a future

7:45

feature set that again is locked behind

7:47

hardware where if you had a 30 series

7:49

graphics card or a 40 series graphics

7:51

card, you were locked behind 2x or or

7:54

less, right? Or off. And then obviously

7:56

50 series allowed it to go all the way

7:57

up to these crazy X numbers that exist

7:59

now. But it DLSS and feature sets like

8:03

that have become band-aids to where

8:05

games developers are not optimizing as

8:07

well as they should. Now, that also

8:09

means if you're on older RTX hardware,

8:11

let's say you bought a 3090 Ti, an

8:13

extremely expensive graphics card for

8:15

its time, although cheap by today's

8:17

standards, is something that is not

8:20

going to be capable of running the

8:22

future versions of DLSS that come out,

8:24

right? It's already locked, I think,

8:26

DLSS 3.0 or older. It can't run 4.0 or

8:29

4.5. And so what's happening now is game

8:32

developers are going to start relying on

8:33

this new technology that's coming out

8:35

from the, you know, FSR for AMD and DLSS

8:38

for Nvidia because they're sending their

8:40

engineers to these developers, right?

8:41

AMD and Nvidia to optimize for those

8:44

feature sets and get them implemented

8:45

into their games. So what'll start

8:47

happening is now you're going to feel

8:48

like you're on a 1080 Ti again because

8:50

games are going to rely on hardware and

8:52

features that are you're locked out of

8:54

because they don't physically exist on

8:56

your card. At least that's a story we're

8:57

being told.

8:59

still not entirely believing the fact

9:02

that these are feature sets that are

9:03

truly locked behind hardware, but that's

9:05

the story that's being told. Now, when

9:06

we talk about CPUs, it's the same sort

9:08

of thing. When it comes to future

9:10

proofing, people that adopted maybe say

9:12

Zen 3 architecture or you know like a

9:14

5950 CPU which was a a beast of a CPU on

9:18

AM4 immediately found themselves at a

9:22

dead end of a platform because if you

9:24

adopted it then you adopted it at the

9:26

end of its life cycle because remember

9:29

Ryzen and AM4 came out back in 2016. So

9:32

you might have gotten yourself a beast

9:33

of a system but you also jumped on the

9:35

train at the last stop. So now you

9:38

aren't necessarily futurep proofed at

9:39

that point because you don't have an

9:40

upgrade path. You have hopefully a high

9:43

enough CPU that it's going to be

9:45

relevant when it comes to uh what games

9:48

are demanding in the future. Now when we

9:49

look at titles like GTA 6 and some of

9:51

these other future titles that are

9:53

coming out, it's getting a little scary

9:54

at how high the horsepower requirements

9:56

are for your systems these days. And I

9:59

think people that are still running 3000

10:00

series Ryzen, maybe 4,000 series Ryzen,

10:03

are going to start feeling the pinch a

10:04

little bit when it comes to CPU

10:06

bottlenecks starting to creep up into

10:08

these titles that are going to be

10:09

heavily CPU dependent. As we deal with

10:11

more openw world and sandbox type

10:13

titles, it becomes really, really

10:15

apparent that your CPU can quickly

10:17

become the bottleneck. But I bring up

10:19

AM4 because what happened right after

10:21

that? A socket change to AM5. A DDR

10:25

change to DDR5 being required. And now

10:27

we're already hearing rumors about AM6.

10:30

We're hearing rumors about DDR6. We're

10:32

hearing rumors about PCIe 6. Although I

10:34

don't I'd be surprised if PCIe 6 for

10:36

graphics and, you know, full 16x slots

10:40

would happen so quickly around the heels

10:41

of PCIe 5.0. But what's also happening

10:44

here uh when we talk about these these

10:46

major changes when it comes to sockets

10:48

is the fact that if you have to change

10:52

the entire platform to adopt the newer

10:55

technology then you're definitely not

10:57

future proofed at that point. Right? The

10:58

idea of future proofing first of all is

11:00

a lie. There's no such thing as future

11:01

proof. Your system will become obsolete

11:04

at some point. So let's just go ahead

11:06

and get rid of the word proof to begin

11:07

with. I like to call it future ready as

11:10

best as possible. Now, Intel although

11:13

they are struggling in many ways kind of

11:15

did it right where they had that interim

11:16

period where uh you know the 12th gen,

11:19

13th gen and 14th gen were able to

11:22

utilize either DDR4 or DDR5 which was

11:25

which was kind of nice. Uh giving you a

11:28

little bit of a buffer buffer period

11:29

where if you were coming on an older

11:30

platform and you had DDR4 RAM that you

11:32

wanted to use, you could throw it into

11:33

the newer platform getting the

11:35

appropriate motherboard and have more

11:37

longevity and lifespan to your system.

11:38

AMD didn't do that. that it had a hard

11:40

cut off and required DDR5 uh from the

11:42

start. And the same thing is going to

11:44

happen when DDR6 comes out. Now, when

11:46

that's going to be, given all the RAM

11:48

stuff going on right now, it probably

11:49

got pushed out a little bit, but it's

11:51

the kind of thing you have to consider

11:52

when we talk about uh our future

11:54

proofing or future readying our system.

11:56

Now, here's another trend that we've

11:58

seen obviously over the last 6 years or

12:01

so is the incredible increase in power

12:04

requirements. The only parts of your

12:06

system that I think you can truly

12:08

futureproof, and I'm just going to say

12:10

the word proof, as much as I hate that

12:12

word because it's it's simple and we

12:13

know what we're talking about here, is

12:14

your power supply and your case. That's

12:16

about it. And the reason why I say that

12:19

is even monitors for a while there to

12:21

use features like freync and G-Sync and

12:24

all that had require they had

12:26

requirements to to be able to be ready

12:28

for that technology. So, there became a

12:30

point where even your monitor, which you

12:31

might have bought that was a super

12:33

high-end 4K or something like that,

12:35

right before these technologies came

12:36

out, well, you're locked out of those

12:37

techs too because of the fact that your

12:39

monitor isn't isn't Freync ready or

12:41

G-Sync ready or certified or compatible,

12:43

whatever you want to call it. But a

12:45

power supply just does one thing. It

12:47

delivers power. Delivers 12vt, delivers

12:49

5 volt and 3.3 volts. That's all it

12:51

does. Whether or not you have the right

12:53

cables or not for say ATX 3.1 or any of

12:56

that can be remedied by getting an

12:58

adapter or plenty of cable companies are

13:00

making native cables to plug directly

13:02

into your power supply even if it's an

13:04

older type to convert it to the new

13:05

cable. So you can kind of be ready

13:07

hardware wise like that. But with the

13:09

increasing demand of the power that

13:12

these parts are requiring I mean we've

13:13

got 250 to 300 watt CPUs. We've got 600

13:17

watt to now 1,000 watt 5090s,

13:21

which means that an 850 watt power

13:23

supply just 5 years ago, which might

13:25

have seemed like more than enough to

13:26

survive several iterations and upgrades

13:28

of your system, is now not enough for

13:31

even something like a 5080 to be

13:33

comfortable. So, you got to start

13:35

thinking about that now. Now, you got to

13:36

start building in even more headroom if

13:38

you're buying a power supply because you

13:40

might find yourself, who knows, nextg

13:42

having to buy a new power supply because

13:44

we're seeing these incredible jumps in

13:46

power. For instance, the 2080 Ti, which

13:50

was a 250 W card, kept the same TDP as

13:54

the 250 W 1080 Ti. So, that jump from

13:57

one generation to the next meant your

13:59

power supply was safe. Then we saw the

14:01

350 watt 3090. Then we saw the 450 watt

14:06

4090. Don't forget overclockable up to

14:08

600 watts because of the cable spec. Now

14:10

the 5090, if we're talking enthusiast

14:12

grade hardware, right now is requiring a

14:15

600 watt PCI Express delivery, which

14:19

means 1,200 watt power supply is really

14:22

the real requirement here for safety. If

14:25

we saw a 250, then a 350, then a 450,

14:30

and then a 600 jump from just those few

14:33

generations,

14:35

and now we're seeing custom card

14:37

builders making cards with dual plugs,

14:39

which we all know should have always

14:40

been the standard for anything running

14:42

450 or more. If that becomes the new

14:45

norm for the next gen of graphics cards,

14:48

are they now going to be 800 W out of

14:51

the box? Because if you have two of

14:53

those cables, the graphics card

14:55

companies are going to say, "Hey, now we

14:56

can push the power limit even more. It's

14:58

a little bit safer." Who knows what the

14:59

Nvidia spec is going to be. Nvidia has

15:01

clearly endorsed these crazy jumps in

15:04

hardware power requirements. Your power

15:06

supply is going to start feeling

15:07

underspected very, very quickly. Doesn't

15:09

mean you should run out and immediately

15:10

buy a 1500 watt power supply if you're

15:12

not an enthusiast buying that level of

15:14

hardware. But if you even look at like

15:16

the 80 tier or the 70 tier of graphics

15:19

cards, we've seen big jumps in power

15:21

requirement even for those graphics

15:23

cards because now a 5070 is pulling the

15:27

exact same power wattage or power draw

15:30

as a 2080 Ti was. So that is the writing

15:34

on the wall of what power demands in the

15:36

future are going to be. Things like

15:38

Moore's law are kind of like those rules

15:40

are being bent and broken these days.

15:42

Right now we're kind of in this era

15:43

where it's just give us and by give us I

15:47

mean the the engineers are saying all

15:48

the performance possible damned be the

15:51

power draw. Just let it be what it is

15:53

and let the system the integrators and

15:56

the motherboard manufacturers and the

15:57

graphics card manufacturers um build

15:59

their power delivery systems and their

16:01

VRMs to handle the power requirements.

16:03

So, we're seeing this crazy scaling of

16:05

power draw where a high-end gaming

16:07

system just seven years ago would have

16:10

pulled maybe 600 watts from the wall.

16:13

We're pulling more than that from the

16:14

wall just to feed the graphics cards

16:16

these days. So, you can see where uh it

16:20

really becomes difficult to try and have

16:22

the idea of future proofing. The only

16:24

reason I'm really telling you this right

16:25

now isn't to try and doom and gloom you

16:29

to say, "Well, future proofing is dead."

16:31

I've made this video numerous times over

16:33

my YouTube career. And the the argument

16:35

has always been the same that future

16:36

proofing is not possible. It's just how

16:38

long will your your PC stay relevant or

16:41

stay within the requirements of the

16:42

titles that you want to play and be

16:44

ready for future titles. That's all it

16:46

is that you're hoping to do here when

16:47

you build a quote unquote future proof

16:49

system is knowing that you can play

16:50

titles well into the future without

16:52

being forced to upgrade your system.

16:55

Remember, being forced to upgrade your

16:57

system is truly what makes you not

17:00

future ready. And not all of these

17:03

titles and these future technologies are

17:04

something that you have to run. I think

17:06

DLSS is one that if you haven't

17:08

experienced, you're running really old

17:09

hardware and you don't have DLSS turned

17:11

on and you you're really missing out.

17:14

It's a tech that a lot of people pushed

17:16

back against in the early days because

17:18

it kind of was a hot mess. It was noisy.

17:20

It had all sorts of artifacts and it was

17:22

just not a great experience. Today,

17:25

everyone on both sides of the fence, AMD

17:28

fans and Nvidia fans, I think, can agree

17:30

whether we're talking about FSR or DLSS,

17:32

it is a an amazing technology because

17:35

you can't truly tell the difference

17:37

between the upscaled base resolution.

17:40

So, that's one thing I think you should

17:41

hop on if you have pushed back against

17:43

and haven't upgraded yet. That's a

17:45

that's a a feature worth upgrading for

17:48

and that will make you more future ready

17:50

when it comes to titles that are coming

17:51

in the future because guess what?

17:52

They're all going to be like relying on

17:55

DLSS to make the game playable. I think

17:57

it's just great features that have made

17:59

developers a little a little more lazy

18:01

when it comes to truly optimizing for

18:04

the hardware. But if you want to truly

18:06

be futurep proofed one, I hope you have

18:08

deep pockets because you're going to be

18:10

upgrading every 2 to 3 years now because

18:12

of how feature sets are are popping up

18:14

and how often you're getting gated

18:16

behind hardware walls to be able to

18:19

implement these newer feature sets. uh

18:21

you're going to definitely have to

18:22

overspec your power supply because I

18:25

don't think like we would all love to

18:27

hear, let's just use Nvidia as an

18:29

example because they are dominating the

18:31

GPU space when it comes to gaming AI

18:33

stuff on the side when it comes to

18:35

gaming graphics cards. They are just

18:37

dominating having the most cards

18:39

available and the highest performance

18:40

that you can buy if you have very very

18:42

deep pockets. I don't expect Nvidia with

18:44

the 6000 series to go. We've kept the

18:46

same performance at 40% more power

18:49

efficient. I'm just not expecting that

18:51

to be the case. I'm just not. Uh, that

18:54

used to be the argument. Remember,

18:55

performance per watt used to be

18:56

something people were super excited

18:58

about. Now, let's let's be fair. Us

19:00

gamers really push back against it when

19:03

a brand goes, "Look at the performance

19:05

per watt." Cuz as much as we like to get

19:07

up in arms, we also are all kind of, you

19:10

know, we're we're arrogant and we like

19:12

to say, "But show me the performance."

19:15

And if the performance is the same at

19:17

lesser watts, gamers go, "Oh, that's not

19:19

an upgrade." So, let's be honest. Let's

19:21

be real with ourselves. We as gamers are

19:23

very difficult to please, especially PC

19:25

enthusiasts. So, we've got to take

19:26

responsibility for that as well. And

19:27

especially if we've been loud enough to

19:30

say, "No one cares about performance per

19:32

watt. We just want the performance." And

19:34

then they start giving you the

19:35

performance at incredibly inefficient

19:36

values. We can't then be like, "BUT LOOK

19:38

AT THE POWER DRAW." LIKE, you can't have

19:39

it both ways, guys, right? Let's just be

19:41

honest. It's hard to be retros look in

19:44

introspective at our own biases and

19:47

such, but I think most PC enthusiasts

19:49

would probably say, "I want the

19:51

performance over the efficiency." And

19:52

that's that's the reality there. But to

19:54

truly be future ready, especially with

19:57

so many titles right now that have a lot

19:58

of unknowns around them, it's probably a

20:01

real 2 to threeyear upgrade cycle at

20:03

this point. And that is expensive and

20:06

very difficult to keep up with your

20:08

case. It's just a box that holds your

20:09

your stuff that air can flow through,

20:11

right? But let's talk about things like

20:13

BTF. If BTF becomes a future like

20:17

standard, I don't think it will be. But

20:18

if it did, and you don't have a BTF

20:20

case, now that's back to front or back

20:23

to the future, whatever you want to call

20:24

it cuz they keep changing the name. Or

20:25

project zero from MSI, which is just

20:27

where the plugs are on the back of the

20:28

motherboard where they don't show it

20:29

all. If you don't have a case that

20:30

supports that and that somehow becomes

20:32

the standard, which I highly doubt, then

20:35

you're buying a new case. Now, when it

20:36

comes to future proofing, I think I've

20:38

given you some examples of as to why

20:39

calling anything future proof is

20:41

absolutely wrong and impossible. Um,

20:44

there's plenty of things that you can do

20:45

to try and stay as future proofed as

20:47

possible. Like, I already gave you my

20:48

recommendation of, you know, case and

20:50

power supply are about the only two

20:51

things that you could possibly be as

20:53

future ready as possible without being

20:54

left out. But here's the hard truth.

20:56

Future proofing used to mean you buy the

20:59

highest hardware that you can today just

21:02

to lower settings in the future to make

21:04

it last as long as possible as it starts

21:06

to age out. But the reality is today you

21:08

buy high-end hardware and hope you don't

21:10

get locked out behind, you know, pay

21:13

walls for feature sets. It's kind of

21:15

like hardware DLC. Now we've all we've

21:18

all been screwed by by gaming

21:20

developers. Now we're getting screwed by

21:22

the hardware manufacturers.

21:25

So sound off down below if you guys have

21:27

built yourself a system that you thought

21:28

was future proofed and you got slapped

21:29

right upside the face by reality

21:32

striking that you absolutely were not

21:34

because you got locked out of feature

21:36

sets. Thanks for watching guys. As

21:37

always, we'll see you in the next one.

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