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Hera vs Liereyy - Grand Final | The Garrison $40000 AoE2 Tournament

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FULL TRANSCRIPT

0:00

Ladies and gents, here we are. Game

0:02

number one of the grand final. We have

0:05

Hara in the blue looking for what is it?

0:08

His 11th straight S tier. His 10th

0:10

straight. I've lost count. I think this

0:12

would be 11th I believe. An insane

0:14

number. And then we've got Liry on the

0:16

other side who knows him incredibly well

0:19

and he has gone for the goths and he is

0:21

bringing a forward villager to try and

0:24

stop there. He's got a camel there. One

0:27

of the most brutal openings if it's on a

0:29

water map is if your villager dies while

0:31

the dock is being built. And Liry can

0:34

build the villager corner. Oh man. Liry

0:38

deletes the wall, but Hara's right there

0:40

with a palisade and stops Liry from

0:43

coming in the instant Li deleted that

0:45

wall, Hara replaced it. That was

0:47

incredible. It's a great opening here

0:48

from from and it's really resourceful

0:50

from Hera to save his villager. But

0:52

that's that's just a disaster class from

0:53

L to not recognize he can build through

0:56

the diagonal there. Look at where he is

0:57

with another villager. He's behind

1:00

Hara's base. He sent the villagers

1:02

forward to lane. This is what we wanted

1:03

from Lir. So early in game one, we're

1:05

not even 3 minutes in here. Two

1:07

villagers forward from Liry. We wanted

1:09

something different. That villager is

1:11

going to lame the elephant. She's going

1:12

to go after the other hunt over there.

1:14

the dock was delayed if nothing else and

1:18

Hara still has to be careful about that

1:19

villager near the dock as well. So

1:21

important adaptation here for Hera if

1:23

he's expecting this and obviously he

1:24

knows the one villager was there but

1:26

it's also just the fact that it's Goths

1:28

and we've seen this before. He's not

1:29

even moving out for the lumber camp. Now

1:31

I need to see his fog of war because

1:32

that elephant's kind of in the back. You

1:34

normally scout front. Did he notice the

1:36

elephant even died? No. Okay, so he

1:37

doesn't necessarily know there's a vill

1:39

laming just yet and he may move out to a

1:42

woodline at some stage. And like we said

1:44

before, he didn't actually go Chinese

1:45

here. He's gone Mongols, so he has to

1:47

get Loom to move out. That will put him

1:49

down a vil, but obviously a really good

1:51

play if you think you're up against the

1:53

Goth militia here. Yeah, Hara finally

1:54

moving out to that woodline. He's got

1:56

two fishing ships as well. That will

1:58

bring in a little bit of food. That

1:59

elephant will go down. Hera definitely

2:01

knows he's being lame cuz he could see

2:02

the zebra bodies south of his TC. And he

2:06

probably knows from Lir's score now

2:08

ticking upwards that the two militia are

2:10

on the way. And obviously he's already

2:12

faced up against a similar strat on this

2:14

map. Yeah. So I'm curious to see how

2:17

much food hair is actually going to have

2:18

to work with here because he would have

2:20

really liked an additional elephant.

2:22

With Mongols, you you hunt very quickly.

2:24

You can already see it in the res

2:25

collector. That's great, but it

2:26

disappears faster. It disappears faster.

2:27

Exactly. So you've got to have the

2:28

resources then to spend on other things.

2:31

Usually you're going to need the wood.

2:32

Um so there's a lot on wood there. The

2:35

militia are not really going to be here

2:38

in time, but there is a weak bill right

2:40

there. And Liry scouted that earlier.

2:41

He's also, I like this, he's not hanging

2:44

around with the camel. Sometimes players

2:46

make it so obvious when they're there

2:48

with the scout that the Drush is coming

2:50

in. And Liry actually goes after the

2:52

Zebra instead. Maybe that's a little bit

2:54

of respect for Hera. He sees the wood

2:56

line. He sees the weak vill, but he

2:58

figures with only two militia, it's not

3:00

likely Hara's going to let him snipe

3:01

them. I think you can make an argument

3:02

that this is more effective than even

3:04

killing. I mean, we talked about the

3:06

food, right? How much food is going to

3:08

be under Harris TC? Right now it's a

3:10

goat. The rest of it is rotting in the

3:12

sun. As Liry comes over here, he's going

3:14

to find the extra zebra. I I think he

3:16

might just go for those instead of going

3:18

for the villagers, but

3:20

traps him in. The quick walls from Hera

3:23

in game number one have been on point.

3:24

Yeah, just that was insane. You know,

3:26

the first one maybe I could have some

3:28

criticisms Lir's way. That was

3:30

absolutely unreal. And that will save

3:32

him a pack of deer or zebra, I suppose.

3:35

And he's in feud. He can immediately

3:37

benefit from feudal age. So don't freak

3:39

out if you're leery. The barracks is

3:40

just now coming up. It's not like he'll

3:42

go for an archer range or a stable. But

3:44

this is what the Mongols are best at and

3:46

this is what Hera could do uh a lot of

3:48

good things with being futile age 2

3:50

minutes faster. This tournament, man, I

3:53

I've seen more traps and quick walls

3:55

from Hera. Obviously, he has the

3:56

capability. We've seen it before, right?

3:58

But just his focus on trying to trap

4:01

units in every single set has been

4:03

amazing. I think with the amount of wins

4:04

he's stack he's racking up, he just has

4:06

confidence he can do no wrong. And

4:08

you're going to see that attempt all the

4:09

time right now. That villager is hiding.

4:15

What? That's no little bit little bit

4:17

further. I mean that's you're just going

4:19

to get trapped in there. Yeah, he sees

4:20

the gold at least. Good scouting from

4:22

Liry there. I mean I think Hara spotted

4:25

the house. Hara's looking maybe spotted

4:27

the villager. He's going up north and he

4:30

doesn't see that v. If only there was a

4:32

building that was in this game that

4:33

could give you vision over an area.

4:35

Yeah, but it costs stuff and he doesn't

4:38

like that. Okay. And that villager is

4:40

still hiding up there. I don't know if

4:41

Hara is going to double check. This is a

4:43

sneaky dock as well from Larry. This is

4:46

this is exactly what we talked about,

4:47

right? Like stable, bro. I want Hara see

4:50

this with the spearman. Win or lose

4:52

today, I want Liry to just go crazy. And

4:55

and if if you do lose, at least then

4:57

you've done some sort of

5:00

surprise. Maybe maybe a little too crazy

5:03

though. Maybe a little too crazy. He

5:06

drops a palisade wall. That's not going

5:07

to do anything, dude. He's just going to

5:09

wallally you in. Liry. Oh, Hara walls

5:12

him in. The stable is up against the

5:14

edge of the map and the I guess the

5:16

scouts are going to have to fall off the

5:18

edge of the earth and then come back

5:19

around. You know what you needed there?

5:20

You needed a a gate through that area to

5:24

block through. Now, you can still add

5:26

scouts, but I think that those scouts

5:28

are never getting out. Yeah. So, that

5:30

stable is going to be a distraction at

5:32

best and a waste of resources at worst

5:35

for Liry. He still has food. The Goth

5:38

Hunt lasts longer. The elephants have

5:40

been coming in, so his resources are

5:42

looking okay. And he's going for a

5:44

couple galleys just to snipe the fish. I

5:46

actually like that better than the fire

5:47

galley approach. the fire galley

5:49

approach, Hara's going to have time to

5:52

uh run his fish and to counter you.

5:54

Whereas with the galleys, you can just

5:55

show up and kill the fish right away as

5:57

Liry will lose this villager. So res

6:00

collect, it's pretty close considering

6:02

it's a map filled with hunt. It's very

6:04

close. I've seen games where Mongols

6:06

have a 1500 lead at this stage. So

6:08

there's some positives, but Hara's

6:10

exactly where he'd want to be. He's he's

6:12

up in res collected. He's got some walls

6:15

up on the area that's exposed. That

6:18

stable's a complete waste. He knows his

6:19

opponent is down a military building now

6:21

compared to him and uh he can be pretty

6:23

pretty chill from here. I wouldn't be

6:25

surprised to see a little bit more

6:26

walling from Hera and and starting to

6:29

think about castle age honestly. Yeah,

6:31

resources looking pretty good for him.

6:33

Four on gold right now. Almost 200 gold

6:35

in the bank. 400 food in the bank

6:36

somehow with four vills in the queue.

6:38

So, he's done a really good job of

6:40

managing the fact that a lot of his hunt

6:42

was lamed. Obviously, the three fishing

6:44

ships help with that. And look at this

6:45

Harz forward. He's got the two archers

6:48

and the camel as well. Lir's trying to

6:50

clear that up, but Hera is just focusing

6:53

down that villager. He won't let her go

6:56

and she is going to die. That's two

6:58

villagers dead from Liry really early in

7:01

feudal age. Really well played. A little

7:02

surprised Hara hasn't expected the

7:04

skirms and gone for a stable yet. That'd

7:06

be a very Hera thing to do. And yeah, GS

7:09

will come through. Hara, of course,

7:10

could just run home with those archers

7:12

and he's just got great value. You you

7:14

make three archers, you get two V kills,

7:16

everything's looking good. And I think

7:18

at this point, you know, you've had

7:19

fishing ships and your opponent hasn't

7:20

had any. So, you're you're kind of okay

7:22

with that situation as well, honestly.

7:24

Yeah. At some point, like the fish are

7:25

very far away, right? At like what's the

7:27

maximum amount of fish that makes sense

7:29

on this map? Six, seven, six, six or

7:32

seven on two docks even. It's pretty

7:34

spread out. It It's like It's not even

7:36

that big of a deal to lose water. It's

7:38

just the initial bonus of having it that

7:41

helps you. and it helped Hara get to the

7:43

castle ages. He's on the way up and now

7:44

he's adding in some scouts. Yeah, really

7:47

interesting stuff here. Hera, yeah, just

7:48

playing it perfectly from here. And

7:51

sometimes it can take a game or two for

7:53

players to feel warmed up. I would say

7:55

that the two players that they are the

7:57

exception there are these two players.

7:59

These guys are almost always at 100%

8:01

right at the start. But in Hara's case,

8:04

he's he's looking super smooth here.

8:07

Again, he knows exactly the situation.

8:09

That stable's not going to harm him.

8:10

That was a massive loss there for Liry.

8:12

And one scout is all you need to push

8:15

those skirmishers away. And then we we

8:17

could see Lancers. There's so much that

8:19

Hera could do with this situation either

8:21

offensively or defensively with town

8:23

centers.

8:25

What do the Goths do against Mongols in

8:28

the castle age? Survive. Survive. Yep.

8:30

Yep. Survive. Boom. Um, usually you're

8:33

not seeing a lot of offensive presence

8:35

whatsoever with the Goths. They just

8:36

want that eco and they want to get to

8:39

Huskar. Mhm. Huskar, halves, if they get

8:42

there, it's it's really tough for the

8:44

Mongols. The Mongols do have champion,

8:46

but champion isn't what the Mongols

8:48

excel at. That's not what they really

8:50

want to be going for at all. So, oh man,

8:53

don't tell me. Oh, Liry with the nice

8:54

quick wall there. Things could have got

8:55

really nasty for a second. Yeah, Liry

8:58

has actually managed to get the majority

9:00

of his base walled off. Harris playing

9:02

very open around that starting TC, so if

9:04

Liry ever has some units, could be

9:06

threatened. But Hera goes for the second

9:07

town center up on the hill. He's also

9:10

going for his first monastery. And there

9:12

are quite a few relics out in the middle

9:13

that Hera can gather. But look at this.

9:15

Liry just diving in, taking out the

9:18

archers, trying to save his villager,

9:20

which I think he will. And that turns

9:21

out to be a pretty good engagement for

9:23

him without the range units there. The

9:24

walls are actually going to be a lot

9:26

more effective for Liry. Liry needs to

9:27

wall in front of that TC. None of this

9:29

wall to the T TC nonsense. Your opponent

9:32

has a stable. Town centers really just

9:34

struggle to hit things. So I think you

9:36

Gary definitely has to do that. Harold

9:38

will be pretty happy with that because

9:40

those three archers were not part of his

9:42

plans at all. And he did kill a

9:45

uh you get ahead, you stay ahead, right?

9:47

That's the game plan here. And there's a

9:49

hole. Oh, that didn't look like a hole.

9:51

I mean, there's a bigger hole right next

9:52

to it. Yeah, true. But scouts are going

9:55

to get in. And oh man, dude. I mean,

9:56

Liry wanted that hot start. He wanted to

9:59

bring something different, which he

10:00

absolutely did. But Hara in this

10:03

position, he might not kill anything

10:05

right now, but he's going to be here

10:07

while he does everything else behind it.

10:09

Yeah, very similar vibe to that land

10:11

madness game where ACCM had the three

10:13

scouts inside and he just kept killing

10:14

Vills all over again. And they're about

10:16

to be light, too. So Li actually has to

10:18

respect these three. And you can see

10:20

he's following these with the

10:21

skirmishers, with the spearman. Hara's

10:23

going to run around and Hara's going to

10:24

get a bunch of information about Lir's

10:27

economic state as well if he goes deeper

10:29

into the mountain area up there. You can

10:32

see the second town center still doesn't

10:34

know about the third as Liry tries to

10:36

wall him off. He just the level of

10:37

distraction from three units. Yep. To

10:40

keep Liry completely preoccupied. Thing

10:42

I'll say, Lir's on three TCs. He's got

10:45

good eco upgrades coming in and he's

10:46

transitioning into a boom. And and

10:48

what's the one rule of Age of Empires?

10:50

Don't let go's free boom.

10:53

Don't let go free boom. And uh it's it's

10:56

not a free boom, I would say. So it's

10:58

it's not that uncomfortable a situation.

11:01

I mean, Mongols can do ridiculous things

11:03

in him. So you also don't want to let

11:04

the Mongols free boom. It's just

11:06

normally the narrative with them is

11:07

their early game. I just love how Hera

11:10

knows right now this is going late and I

11:13

need to get value from this and do what

11:15

I need to get have an advantage late.

11:18

And the way he spread out his TC's is

11:20

fantastic. And he's got monks moving

11:22

around the map bringing in relics. I

11:24

think he might end up getting three or

11:25

four relics here. Yeah. And Liry only

11:27

added two fish from that dock as well.

11:29

So he didn't really take advantage of

11:31

the water control. Hara has also got a

11:32

fire on there. So Lir's got to be

11:34

careful. And Liry finally up to 17 on

11:37

food for the longest time. There are

11:38

three TCs. He was like seven eight

11:40

farms. He wasn't producing. You can see

11:42

a little bit of idle TC time. Hara

11:44

managed it much better. I think he had

11:46

the farms up earlier and it's only a

11:48

minute of idle TC time for him. 46 vills

11:51

for Liry, 53 villagers for Hera. Dude,

11:54

that stable was such a rough situation.

11:58

If that was any building elsewhere on

12:00

the map, it could have actually gotten

12:02

value and it has led to he's never built

12:04

a like a follow-up building beyond the

12:06

range to be offensive whatsoever cuz it

12:08

was just it such an early loss of wood

12:11

and obviously the villager as well. But

12:13

52 vills versus 58. I've seen a lot of

12:16

instances where the gots are behind in

12:17

the boom and if the killer blow isn't

12:19

applied properly still bring trap him in

12:22

revenge. No, Harry's never going to fall

12:24

for that. Doesn't walk in through that

12:26

hole. Doesn't want to get trapped. What

12:28

do you think about making like a single

12:30

scout from that stable and just keeping

12:32

it inside so that era has to like invest

12:35

in a whole wall and think about it. I so

12:37

I I haven't said anything, but I've had

12:41

to hold back from like saying vodka,

12:43

look at the stable. I want to look Thank

12:46

you. I just want to see how much space

12:48

is there cuz if that's there, that's a

12:50

stable that could actually add value in

12:51

imp, right? You're like full infantry.

12:54

The game gets crazy and then a couple

12:56

knights come into your eco there. That's

12:58

not something we can forget about. I

12:59

think Heram might actually castle it

13:01

honestly that he will castle right by

13:03

his walls. Uh, it will protect that gold

13:05

beyond his walls and then it should also

13:07

take out the stable. That was a surprise

13:10

that Liry moved out. But, uh, I think

13:12

Hara noticed the rewall there and Hara

13:15

might move his scout that way to see why

13:18

did villagers leave. Hara, move the

13:20

castle up the hill. Bro,

13:22

doesn't care about the stable. He's

13:24

going to spot the TC right away. Hera

13:26

has four relics. Four relics already.

13:28

And what has Lir been doing? obviously

13:30

expanding his eco but also chasing these

13:33

two stupid light cav that are still

13:35

alive in his base because he knows in

13:37

Hera's hands they can still be

13:39

dangerous. They can catch villagers

13:41

running. They can, you know, hit and run

13:43

before he could fight back with his own

13:45

vills. And that's exactly what Hera is

13:47

doing right now. I honestly think Hera

13:49

should castle drop that TC after seeing

13:52

it in other sets. I think it's really

13:53

smart. There's so much stone and gold

13:55

there. And um I I honestly don't think

13:57

Mangadai is the best long-term unit

13:59

anyway. So you can make a couple for map

14:01

control and then that next castle can go

14:03

forward.

14:05

The light cap usually what from the

14:07

other side. That's so smart. But this is

14:10

what we mean, right? Like this is why

14:11

you have to be Let's see if he stops

14:13

himself from being trapped. Yep, he

14:15

does. Nice job from Hara. And the light

14:18

cave is full HP. So all of that work

14:20

from Liry to slowly whittle down the HP

14:22

on that light cave for not as the light

14:25

cave gets healed from the other side of

14:27

the wall. Hara still trying to break

14:30

through. He doesn't have much of a

14:31

follow-up army, but he is on the way to

14:34

Imperial Age with 80 villagers versus 77

14:37

from Liry. Now Liry going to have better

14:39

eco upgrades than Hera. But in terms of

14:42

the timings, it will be advantage Hera.

14:44

Yeah, it just it just I I don't see a

14:46

way back, an easy way back with how

14:49

perfect Hera has played this. I think uh

14:52

in Lir's case, he he's thinking of

14:54

ideas. He just made a couple cav

14:56

archers, lost one to a conversion.

14:57

That's frustrating. But the boom is just

15:01

so good from Hera. Still very curious on

15:03

if he wants to invest in the Mangadai

15:05

longterm or is he thinking about

15:07

Scorpions? Is he thinking about could

15:08

you just go step lancer? I I think he

15:13

could choose any option right now and do

15:15

very well. I'd be worried about Lancer

15:17

because it's fairly expensive on food

15:20

and it really pulls you far away from

15:22

teching into any of the other options.

15:23

Yeah. A and at least if you go for

15:26

ranged unit upgrades that benefits your

15:29

castles long term, right? Ballistics

15:31

helps with scorpions. There's the castle

15:33

you wanted right on the hill in between

15:36

the gold in between the gold and the

15:38

stone with the TC right there as Hera

15:40

loses a couple monks. However, he does

15:42

convert a cav archer and this is such an

15:44

annoying army just slowly making its way

15:47

into Lir's economy. He doesn't really

15:49

have anything to deal with this. He is

15:51

still booming. He is trying to get his

15:53

eco up so that he can eventually get

15:55

into the goth spam that is so famous.

15:57

However, Hera's not going to let him do

15:59

that for free. And now Liry has to tech

16:01

into elite skirmisher bodero. This is

16:03

stuff that he didn't really want to have

16:05

to make. Annoying for Liry. Really

16:07

annoying. And it's going to get worse.

16:09

And honestly, we may see a pretty quick

16:11

tap out here once Imp is in. Once he

16:13

sees that castle's going up and he can't

16:15

do anything to stop

16:16

it, what what else are you going to do,

16:19

right? Like you're still hoping being

16:21

the goths that you can get to stone, get

16:23

a castle, get to Imperial Age, but Hera

16:25

has just gotten ahead. He stayed ahead

16:28

and still hasn't clicked up. Yeah, he

16:30

still hasn't clicked up. He's still not

16:31

up. He's got 1,000 food in the bank.

16:32

He's got 62 on food right now. And he

16:36

still has not clicked up to the Imperial

16:37

Age. He doesn't even have one Castle Age

16:40

building, let alone the two that you

16:42

need to go up because he hasn't been

16:43

making anything in Castle Age except

16:46

farms. We see it a lot where in the

16:49

first game if the player's going to

16:51

lose, they play on a lot longer. Yeah.

16:53

Right. And I think for Liry, that's kind

16:55

of part of this right now. Uh but he's

16:58

completely dead. Hera dealt with the

17:00

chaos very well. It ended up being a

17:02

very boommy game and he loves those

17:05

games. And game number two is going to

17:08

be land madness. Now Hara's gone for the

17:11

Mayans here and Liry has picked the

17:14

Magars. Okay, so Hara played this

17:15

yesterday and he looked very strong and

17:18

he's also done a similar thing on

17:20

Arabia. So Mayan start with the extra

17:22

vill which is actually a bit stronger

17:24

here in nine villagers start because he

17:26

do not get popcapped and uh Hara went

17:29

archers and he went eagles

17:31

simultaneously. Now normally you're not

17:33

seeing a lot of feudal age eagles these

17:34

days because it does take a while to

17:36

produce them in the feudal age but if

17:39

you just make archers the opponents go

17:41

skirms. So it it's a slow buildup here

17:44

for Hera. What he did against ACCM, I

17:47

believe it was um or Yo, excuse me. Uh

17:51

was he went forward with like two units

17:54

and then they all got cleared up. So I

17:56

wonder if there's an adjustment here

17:57

from Hera and he plays even more passive

17:59

and just sits back. He knows the Mag

18:02

scouts are going to be coming. Wait till

18:03

he gets about like five archers, four

18:05

eagles or something. I think Hera can

18:07

wall his map quite easily, too. Yes, you

18:09

see the edges there. He can he can wall

18:11

in one woodline, a couple golds, maybe

18:14

some hunt and whatnot. That's a crazy

18:16

good map, actually. Larry can actually

18:17

wall his as well. Yeah, there. He's got

18:20

edges of the map that he can stretch out

18:22

to, and they're quite far away from each

18:24

other, so this might be more of a a

18:26

passive uh battle on both sides,

18:29

honestly, cuz you look at the path

18:31

between them. Woodline's in the way,

18:32

hills in the way, everything. They're

18:34

going to meet somewhere in the middle,

18:35

and I I don't really see an allout

18:38

feudal age battle happening. Yeah, I I

18:41

think I mean M Mayans don't usually want

18:43

that against Magar. If anything, the

18:44

Magar player is going to want that, but

18:47

I think because so much is assumed about

18:50

the matchup

18:52

and neither civilization really has big

18:55

bonuses at play, plus neither of these

18:56

players do any dark age shenanigans,

18:58

they might just push in as much deer as

19:00

possible and then head out. And that

19:02

means if Hera heads out, they're pretty

19:03

far away. He might get sniped by a scout

19:06

at some point, but you're not able to

19:08

wall on the the little rocky terrain.

19:11

But what Dave and I are talking about is

19:12

you can wall to the edge of the map. And

19:14

so anytime someone can wall, they're

19:16

going to take advantage of it. And you

19:18

need more creativity, but the

19:19

possibilities are at least there. Yeah,

19:21

Liry can secure one woodline. Hera, if

19:24

he gets a little greedy, could secure a

19:26

ton. He could secure maybe two of those

19:30

at the back. And then he's got also the

19:32

gold. The only thing that would be

19:34

forwarded is his berries. Yeah, Hara

19:36

doesn't have those two pigs up there yet

19:37

cuz he's been pushing in the deer. Maybe

19:39

he thinks they were stolen or something,

19:41

but he's just looping around the back of

19:42

his base now and hasn't gone to the

19:46

berries yet. And Capture Age is telling

19:49

me a villager's on gold. So, I think

19:51

it's the same build up from Hera that he

19:52

we were talking about. Though, if he

19:55

were to go Archer Eagle, he would need

19:56

more than one on gold. So, he lacked

19:59

Spearman moving forward last time. He

20:01

only made spearman after losing some of

20:03

his eagles. So he might open with spears

20:05

archers at the start. Yeah. And that

20:07

that mining camp there was his second

20:09

building. So he's gone up with no mill.

20:11

The barracks is just now coming up for

20:13

Hera. A little bit late there, but

20:15

should be an archer range followup. Yep.

20:17

And we'll see if it's going to be

20:19

archers or indeed eagles. Hara's already

20:22

got an eagle in the queue and still has

20:24

uh four on gold now. Mhm. What's Liry

20:27

going to do? Liri is well stable with

20:29

Magarus'

20:30

it's it it absolutely you're expecting

20:32

it but if you're expecting a range

20:34

there's an argument to maybe go for

20:35

skirmishers so I was

20:37

curious and Liry confirms it's going to

20:39

be the range now he won't really know

20:42

how the production is going to look like

20:44

in the barracks I'm also curious okay

20:46

Hera's shifted to five on gold now so it

20:48

is going to be eagles and archers but I

20:50

think with the timing he'll have to

20:52

produce a spearman or two yeah magur is

20:54

so so powerful on this map they're very

20:56

very popular pick. Their scouts

20:58

automatically get forging. They're

21:00

cheaper as well. And scouts are the best

21:03

unit in extended feudal age battles,

21:05

which this map often times go to as Hera

21:08

tries to hide that pig from Lir scout

21:11

that's forward. And he will reveal the

21:13

fact that he's got a couple eagles.

21:14

They're on the way over. Archer moving

21:17

across guarded by a spearman. And a fast

21:19

archery range from Liry. As soon as he

21:22

sees this army coming, he's going to

21:24

need some skirms to deal with the archer

21:26

and the spearman from her. This is the

21:28

adjustment from the opening yesterday

21:29

against Yo, I know he won the game, but

21:31

this is the adjustment. He thought about

21:33

it and said, "I needed one spearman, and

21:35

if I had that spearman, I wouldn't lose

21:37

my army as quickly." Now, it was five

21:39

scouts for Yo that he used against four

21:41

units. That number could still work

21:43

here. But interesting to see for those

21:45

that watched that game yesterday, Hara's

21:47

adjustment there. Yeah, Hara getting the

21:49

blacksmith. So fletching is definitely a

21:52

priority. Very low food count here for

21:54

Hera. Now he only really needs food to

21:56

produce villagers, but still three on

21:58

food currently. Very, very low. He might

22:00

have some idle TC if he doesn't get it

22:02

worked out. I think he won't be able to

22:03

produce eagles, which could be

22:04

problematic against Skirms. That is not

22:06

a good transition economically. Only two

22:08

on berries. And this is obviously

22:11

dangerous times for Liry, but not

22:13

really. Like uh this is not not a a fun

22:16

workplace, I guess. But they're you're

22:18

going to clear this up eventually. one

22:19

archer, no fletching, no foraging,

22:21

nothing, right? And you have Maguar

22:23

scouts. Like eventually you could just

22:24

jump on this. Once you take out the

22:26

spearman, there's literally no threat

22:28

from this army. The spearman is the only

22:30

thing doing significant damage. As Li

22:32

jumps, he takes out the eagle. He takes

22:34

out the spearman. He takes out another

22:36

eagle and then the archer. And Hara's

22:38

not going to care too much. That's

22:39

already bought him enough time to build

22:42

up his farm count behind and start

22:44

massing archers. But you let the Maguars

22:48

have full map control at this stage of

22:49

the game. It's always dangerous. This is

22:51

this is going to be tough for him. This

22:53

is going to hurt. This is going to be

22:54

tough. Now, he's not going to

22:55

immediately lose vills because most

22:57

likely he'll have walls down, but he

23:00

still doesn't have eagle production and

23:03

uh he's going to have to be creative.

23:04

Now, the archers are moving out. That's

23:06

something that Liry won't notice. That's

23:08

a bold play. It is a bold play, but but

23:11

I mean

23:13

Hera

23:15

I mean, that's going to be at least

23:16

that's going to be at least two dead

23:18

builds. This is Liry we're talking

23:19

about. I know you're confident against

23:21

him. I can't believe Liry didn't dive on

23:23

that hill. I don't know what was going

23:24

on over there, but he still takes Hera

23:27

off of the berries as those archers are

23:30

awol. Liry knows that archers are

23:32

somewhere. Yeah, I'm going to show you

23:33

something so sick. You look at the left

23:35

side. So, he's housewalling. You see the

23:36

skirm coming back. He knows he's

23:38

vulnerable on the side. Harold wouldn't

23:40

couldn't have come through the middle or

23:41

the right side cuz he likely would have

23:42

spotted him. So he's thinking where am I

23:44

vulnerable? Where are those archers most

23:46

likely going to arrive? And Hara in

23:49

desperation mode. If you have to be

23:51

pushed off of this many resources, your

23:52

eco is not going to be what you want it

23:54

to be with the Mayans. Larry has no

23:56

fletching. No armor on the skirm. That's

23:58

a big problem. Yeah. And and Hara's got

23:59

a big group of archers. So you know,

24:02

four of those skirmishers are forward.

24:03

It looks like he's got seven in total.

24:05

So that would mean three of them are

24:06

back here. We can see them right now.

24:08

And if Hara sees those don't have armor,

24:11

he is just going to dive in and start

24:13

sniping those. He's also got the range

24:15

advantage with fletching. As you can

24:17

see, the skirmishers more or less just

24:19

distracting. Liry takes out an archer.

24:22

That's okay. And the scouts are still

24:23

working away on villagers around the TC.

24:25

I can't believe Liry didn't finish off

24:27

that other vill. Yeah, I mean, well, I I

24:29

kind of can cuz he's still micing so

24:31

well here. And he he has the lead right

24:33

now. Hara lost a villager on a farm. He

24:35

wasn't even able to pay attention. If

24:37

Liry clears this being down in upgrades,

24:39

he will be completely fine here. This is

24:42

such a sick hold from Liry. Yeah. So

24:43

good. How many times have we seen Hera

24:45

have an upgrade advantage and a numbers

24:47

advantage like that and just snowball it

24:48

and win the game? Yeah. It could have

24:50

been so disastrous for Larry. I I think

24:52

against Yo in the same situation. Uh he

24:55

had the same amount of skims as Liry,

24:57

basically like the same upgrades

24:59

and Harry just cleared them up like

25:02

nothing, right? So Liry is holding

25:05

impressively here at home. Hara is still

25:07

micering around those skirmishers. He

25:09

can't quite take them out and he's going

25:11

to lose all the archers. And so much for

25:12

the counterattack. Not even a single

25:14

villager goes down. Liry is going to

25:16

clear that for a second time. Lir's

25:19

resources looking really really nice

25:21

here as they often do at this stage of

25:22

the game. He's maybe thinking about the

25:24

castle age. And Hera still under

25:26

pressure at the berries. Lir's able to

25:28

do this so frequently. He can be late on

25:30

upgrades and he can be completely fine

25:32

because he just so good, bro. Yeah, just

25:36

went just micro, bro. Like, and and the

25:38

rule the same rules for you and I do not

25:40

apply to these two because they're

25:41

they're just that good. And that's an

25:43

example of it. Now,

25:45

Hara up against it. I've not seen things

25:48

quite this awkward for him playing with

25:49

Mayans all tournament. He only has two

25:51

on gold. That's not what you would want.

25:53

He's dropping a market to to clearly

25:55

balance out his eco, but he still has a

25:58

ridiculous sip. We've been talking about

25:59

it for 10 years. The Mayans can shrug

26:02

off a rough start, no problem. Dude,

26:03

this is just like the most unmaned

26:06

feudal eco I've ever seen. Look how many

26:08

farms he has. Yeah. Yeah. Like usually

26:11

you're wood gold, right? And the eagles

26:13

don't cost much food either. But Hara's

26:15

got a lot of farms. You would expect

26:17

that level of farming from Liry who's

26:19

been making scouts as Hera now uses the

26:21

market a little bit. He's going to be

26:22

slightly behind Liry. Look at Look at

26:24

Liry pacing back and forth. He's like, I

26:26

see you. I see all the army you have. I

26:28

see every decision you're going to make.

26:30

If you're going to build another

26:31

barracks or an archery range, I will see

26:33

that. And he's just keeping track. This

26:35

is so so good. Now Hara loves to do

26:38

this. He'll just sit in the TC. So he

26:41

never has to garrison bills. Oh, on a

26:44

villager off guard, Liry. And he takes

26:46

another villager out. That was a great

26:47

snipe from Liry. He was constantly

26:49

prowling around trying to get the

26:51

villager on the furthest farm and Hera

26:52

thought he could range him with the TC,

26:54

which he couldn't. Hera's like all

26:57

in, but I don't know towards what yet. I

27:00

guess it's going to be crossbowman. He

27:01

only has seven. I mean, Liry should have

27:04

with the army situation right now and

27:07

the castage advantage. This should be a

27:08

win for Why are those skirm still back

27:10

there when he Oh, he doesn't know where

27:12

the archers are anyway. Yeah. Or

27:14

anymore, but he had vision on the

27:16

archers for so long. It's weird that he

27:18

kept them at the wood line. Here's

27:20

here's what's weird to me. Hara's

27:22

continuing with crossbowman when Liry

27:24

has so many skirms. And Liry is

27:26

logically thinking that's a bad move.

27:28

Mhm. He's going to go Eagles. So, he's

27:31

going double stable knights to play into

27:33

Eagles, which is probably the play

27:35

Harris should do. But Harris is still

27:37

going archers anyways. Hara does get the

27:40

armor for that eagle, too. So, if Liry

27:42

checks that, he's going to think, "Oh,

27:43

man. He's already got the armor." Yeah.

27:45

You know, maybe a little bit of mind

27:46

games here from Hera. If Liri's looking

27:49

for clues as to what Hera is going to

27:51

make, but Lir's tracking this archer

27:52

army. He's got the scouts in front. Can

27:55

engage with just those. He needs a

27:56

combination of the scouts and the

27:58

skirmishers as Lyav plus two armor comes

28:02

in immediately from Liry. Harrow will

28:04

know exactly what Lir's doing if he

28:05

checks the upgrades in a second here.

28:07

He's not getting elite skirm. He's not

28:09

expecting Hara to actually upgrade these

28:11

units. So he the feudal if he tracks

28:14

them then he'll see it when the upgrade

28:16

comes in and maybe he has time to run

28:17

away. He doesn't have he doesn't have

28:19

fletching at all though. So if like no

28:21

fletching, no armor, his units will

28:23

actually die pretty quickly. It's mainly

28:24

about the like having the knights. the

28:25

like heav are weak. Hera's been able to

28:27

make his way in towards a a base that

28:29

doesn't have a tower or anything. And so

28:32

this is

28:33

like it feels like if if Liry played

28:35

Elite Scrum, he clears it up no problem.

28:37

Massive lead. This could get kind of

28:39

dangerous in plus two armor is in and

28:41

Crossbow is still 15 seconds away. Lir's

28:43

going to dive here. He's got iron

28:44

casting as well. I think most of these

28:46

die before crossbow comes in. Maybe two

28:49

of them left alive at the time of

28:51

crossbow being completed. and Liri will

28:54

see exactly what Hera is up to. And for

28:56

the third time this game, Hera gets an

28:59

army cleared up in Lir's base without a

29:01

single villager kill. This is so rare.

29:03

We don't see this from Hera very often

29:05

lately. Yeah, it's it's a very defensive

29:07

position now for Harry. He's got seven

29:09

crossbows. He's producing two more. He's

29:12

dropping the the University for

29:13

ballistics. You know, the other big

29:15

thing about that, Dave, there's still

29:17

nine Skirms alive. You can pivot into

29:19

Elite Scourm the second you see this.

29:21

You see university go elite skirm right?

29:24

You know that hara is committing heavily

29:26

to the crossbow still. Well also you

29:28

know that you have some time right is

29:31

not going to do it immediately. He's not

29:32

going to rush it. He's going to add some

29:34

more light cav. He's going to add some

29:35

more monks and if he needs to because

29:37

he's tracking all of the middle of the

29:39

map and it'll see that army coming

29:40

across. He can add elite skirm and

29:42

upgrade that army that's just been

29:44

chilling. It's it's crazy to me that

29:46

Harris just got vills over on the right

29:48

side chilling on that gold. Yeah. No no

29:50

no urgency. Yeah. Like I think in Hara's

29:53

mind, he's like I should die. And if I

29:55

just play

29:58

super risks, but there's

30:01

vill spots that all those vill should be

30:04

dead. I kind of think Hera wants Liry to

30:07

go into that woodline. He can like trap

30:09

him and then ungarrison through the

30:11

tower, whatever. And similar trap

30:13

happening here. The knights come into

30:14

the gold. Is this trade worth it for

30:16

Hera? I mean, he's going to lose a lot

30:18

of villagers here. Sure, some knights go

30:21

down, but Liri's also killing some

30:22

builds on the left side of the TC as

30:24

well. And you know that palace might not

30:27

even hold if this knight comes over and

30:29

attacks the villager, too. Yeah, Hara

30:31

will take out the knights. He wants a

30:33

snowball with army. So, that's maybe the

30:35

key for him. Again, I think elite

30:38

skirm like the knights and the like cav

30:40

are good. You're being active. You're

30:42

being aggressive. You have nine skirms

30:44

playing around elite skirmisher and

30:46

you're probably in a good position into

30:47

the woodline now with the lycap. Harrow

30:49

will try and trap again. Just fight

30:51

that. Just fight it. Yeah, just take the

30:53

trade. Just fight it. You're killing

30:54

villagers, right? Like he kills another

30:56

one here. The light cap do go down, but

30:59

look at the Eco KD. 13 to zero. Eco KD.

31:02

Res collected still close, but it's not

31:04

going to stay that way for long if Liry

31:06

can get elite skirm. Why is he sending

31:08

these? Just keep them at home. Get elite

31:11

skirm. Get the upgrades and you can

31:12

defend perfectly fine. I mean, you can

31:14

you can eventually get to enough knights

31:16

potentially. Oh, he might find the gold

31:17

here. But it could be dangerous. He sees

31:20

the army. He might find the gold here,

31:22

Tristan, if he keeps going in that

31:24

direction with the scrims are behind

31:25

him. Realizes it. It feels like Hara

31:27

realizes that he's not heading that way.

31:30

Yeah. Yeah. He's going to toss away

31:32

those skims, Dave. Maybe we're wrong,

31:34

right? Like if you go for elite skirm,

31:36

you still have to get tons of blacksmith

31:37

upgrades. And yeah, maybe you just

31:39

commit on to knights. Yeah. I mean, he

31:40

has wheelbarrow. He has decent farm eco.

31:42

Maybe you just you already have plus two

31:44

a siege workshop though. Maybe like if

31:46

the knights aren't going to be enough, a

31:47

siege workshop could be really nice or

31:48

just win all of the fights. Will Hera

31:50

get another army cleared up here? He's

31:52

trying to micro this down. Remember,

31:53

iron casting is in for all these

31:55

cavalry. Very, very powerful as the

31:57

knights in the lake have chased after.

31:59

Here come the skirmishers with no

32:01

upgrades as well. Hera is losing units

32:03

here. Liry is pushing this back. We have

32:06

more knights from three stables now from

32:08

Li. Fourth big clear up of the game for

32:11

Liry. And the Skirms are still alive.

32:13

The Skirms are still getting value. and

32:14

he just has not allowed Hera amass his

32:16

army. Every time Hara has moved out in

32:18

this game, Liri has says, "No, I'm going

32:21

to just kill you right back to your

32:22

base." Also, that was good micro.

32:24

Knights can be really awkward to use at

32:26

times against good micro. So, he was he

32:28

was grabbing half the group, clicking it

32:31

beyond or around the crossbow there. I

32:33

like the fact Lir's adding a second TC

32:35

now. He's going to completely take

32:37

advantage of the fact that Hera is on

32:39

the back foot and Hera needs to keep

32:41

producing military just to stay alive.

32:43

He will get a significant villager lead

32:46

off of this. And he's also gone for

32:48

horse color. So he's done the eco

32:49

upgrade check. He's going to add more

32:51

farms and he's going to keep producing

32:52

knights. He's honestly finding that gold

32:54

on the right away from winning the game.

32:56

It may not be like that, but if he just

32:57

notices that

32:59

gold fails, they're in again. Harris

33:03

just so torn right now. He knows he's

33:05

behind. He knows he needs a

33:06

counterattack, but he has to defend this

33:09

otherwise he won't have any villagers on

33:11

wood. And there's villagers underneath

33:12

the TC as well. Liri has just been

33:14

diving. He can go into the gold again.

33:16

He goes into the gold. Hara gets the

33:18

quick wall, but more are dying. And it's

33:20

50 population for Hara who loses a monk

33:23

as well. And it is 75 population for

33:26

Liry. This is Liri on land madness. We

33:29

kind of forgot. Now we're remembering so

33:31

many games in the past. Liry doing

33:34

exactly this. He's everywhere, right?

33:36

And you're right. He's that gold away

33:39

from finishing this game. I think a lot

33:41

of players would have tapped out by now.

33:42

Hara's got that belief. Hara goes for a

33:44

TC there, which is definitely not a good

33:46

idea because there's four knights and a

33:48

light cap just waiting for those

33:50

villagers to extend. 38 villagers now

33:52

for Hera. Liry almost double the economy

33:55

and Liry just stay he could just stay

33:56

underneath the TC just keep chasing.

33:58

He's killed so many monks so conversions

34:00

can't really come in. Okay, maybe

34:02

because of the pathing there you back

34:04

away. It's hard to get beyond the town

34:05

center. 35 bills. 35 bills. This is

34:08

going to be Lir's game. I think Hara's

34:09

not going to want to accept that. Hara's

34:11

going to want him to work for it. And

34:12

Hara's also going to do what a lot of

34:14

players do when they're starting.

34:16

They're going to fight on. Oh, there's

34:17

no way. And he attacks the full HP one.

34:20

No, he's not able to look, right? He's

34:22

not able to look. Hara's monk needs to

34:25

go. The monastery needs to send the monk

34:27

to the woodline. Nowhere else. Dude,

34:28

that wood line was weaker than my

34:30

hairline. And he only got he only got

34:33

one kill. Boom.

34:36

Well, two TCs. Liry, I think, sending

34:39

some weak knights back to heal up. And

34:42

Liri's going to see this. I wonder. No,

34:43

no, no. He's not. I wonder if he reacts.

34:46

Hey,

34:48

honestly, if this wasn't such a big

34:49

moment, I think Lir's like,

34:51

"Oh, makes sense now." It makes sense

34:54

now. Great quick wall, quick gate there

34:56

from Hera. Liry loses a knight. That's

34:58

going to help out a little bit for Hera,

35:00

but he loses the monk. And the knights

35:02

are still on the prow just every time

35:03

you look at the mini map. Red dot here.

35:05

Red dot there. Red dot circling the TC.

35:08

Pig over there that's still in the

35:10

corner. The vodka you've been showing

35:12

us. I just love that pig, man. He's

35:14

selected like four times already. Well,

35:16

listen. We normally control the screen

35:18

right when we're at home. And it's a

35:20

pain when there's random units and then

35:22

viewers are like And then viewers are

35:24

like, "Oh, look at that thing." And it

35:26

ends up being a random sheep or a big

35:29

cam. Let's go.

35:31

That's the grand finals energy we need.

35:33

I'm so lost now.

35:36

I think I mean that's still a big ball

35:39

of crossbows, but if all the knights can

35:42

get here, I think Liry can take a fight

35:45

good enough. It's still throwable,

35:46

right? Lions with 30 plus crossbows can

35:49

micro down lot. Don't go for that siege

35:51

workshop. Make it go defensive.

35:53

Make it at home. Just keep collecting

35:56

the relics. Keep having some knights

35:57

picking away at the eco. Make sure you

35:59

have enough to keep yourself alive.

36:01

Larry's got almost enough stone for a

36:02

castle as well. Defensively, that would

36:04

be the smart play. There's no need to

36:06

rush things because you're so far ahead.

36:09

You're double the eco and you have to

36:10

know you're double the eco. It is

36:12

worrying though cuz the siege workshop

36:14

does not exactly defend you right now

36:16

and you don't necessarily have the

36:18

night. Well, he's going to fight it. Why

36:20

not? when you have the eco just take and

36:21

a bunch of those crossbows were weak for

36:25

trying to go through the knights in

36:27

order to escape. I mean, he's got some

36:29

good snipes now, but he took a lot of

36:32

damage initially, and he's still taking

36:34

damage. And Liri's still producing

36:36

knights. Liry also has knights at the

36:38

back of Hara's base that are coming in

36:40

now that he knows Harry's distracted the

36:41

woodline. It's going to be a feast. It's

36:43

going to be a feast. Liry should know it

36:45

as well. He knows that woodline's still

36:47

exposed and that hair is full focused on

36:48

the front woodline. There it is. There

36:50

it is. The villagers are so weak there.

36:52

The knights run in. Villagers will die.

36:54

Hara is trying to leave, but more

36:56

villagers going down. And it's 78

36:59

villagers for Li. Oh, another quick gave

37:00

from Hara, but the monk goes down. He

37:02

does get a conversion. That was a really

37:04

quick one. And Liry just keeps killing

37:06

villagers. Har,

37:08

bro. I mean, he's still got the the

37:11

crossbow army, right? I mean, I can't be

37:13

critical because he he and some others

37:16

who put up insane amounts of fight have

37:18

brought back from the dead, right?

37:20

Unfortunately for Hera, there was no

37:21

king in this game. Yeah. So, there's no

37:23

regside win condition. Uh if that was

37:25

the case, I'm sure we'd be thinking

37:27

there were higher chances, but this is

37:29

this is also good like Liry gets to

37:32

feel sense of control over his opponent

37:35

here for a long stretch of time. Y I

37:37

think it's good for the mentals. Great

37:39

splits there from Liry. He dodged all

37:41

those shots initially. He's still trying

37:43

to loop around these crossbows. A bunch

37:44

of them were weak from before. Hara's

37:46

got some great micro this game for

37:49

sniping down the knights, but Liri is

37:51

just kind of brute forcing every single

37:52

fight because he can't. He has the eco

37:54

to do it. He's constantly producing.

37:56

Three stables behind as another monk

37:58

goes down. Hara still with the crossbow

38:01

mass. 48 villagers against 87 bills from

38:05

Liry. Hara's not going to resign if he

38:07

has 30 crossbows, and he's my end, so

38:08

he's always going to have 30 crossbows.

38:11

This game may go on until tomorrow. Um,

38:13

maybe Gideon could reach out to the

38:15

venue. Everyone who's watching could

38:17

cancel work. Uh, this is just going to

38:20

be a never ending. It kind of feels like

38:21

Liry should take a moment here and take

38:24

like four or five nights to go raid or

38:26

attempt to raid while Hera comes

38:28

forward. I mean, he could queue up 10

38:31

militia, give them all separate names,

38:32

and have a nice little pow-wow in the

38:34

corner. He's still probably fine. Yeah,

38:36

four relics now for Larry. That's the

38:38

fifth right there. He He's good. Um you

38:40

could go ballistic scorpions. I I I

38:43

wouldn't mind a few more scorpions, but

38:45

with this Eco and with how good the

38:47

knights are, he he's going to have 20

38:49

plus knights here. Maybe we're just

38:51

we're going to get that final fight here

38:52

in a moment.

38:54

So, a little bit of a lull in a game

38:56

that's been pretty action-packed to this

38:58

point as both players just heal up their

39:00

armies and Vodka checks every single red

39:03

dot on the map, which we appreciate as

39:05

casters cuz, you know, we get distracted

39:08

easily. What if does he memorize which

39:10

dot is which though? Sometimes I do. So,

39:12

he definitely knows where the pig is.

39:14

Show the skirm 100%.

39:16

Oh, he has.

39:19

He has. Knights are in here. Knights are

39:21

in. And Hara's crossbow army is on the

39:24

wrong side of the woodline. So the

39:26

knights are going to be killing

39:27

villagers. 57 villagers for Hera. It's a

39:29

40 villager lead for Liry. And that wood

39:31

line was weak from before. So those guys

39:33

or girls are going to go down up there.

39:36

Hara doesn't have enough room for all of

39:37

the villagers inside of his TC either.

39:40

But he's got 40 crossbows. Like you

39:42

said, he's not going to resign with 40

39:43

crossbows. Yeah, I mean Hara's Hara's

39:45

still got a big army, but the problem is

39:46

he's not pushing with it. When you're

39:48

behind in a game, you need to be

39:49

applying pressure. and he's just been

39:51

sitting back. Maybe the other times he

39:52

moved out, he didn't feel like he had

39:53

enough cuz he ended up getting getting

39:55

pushed. So, uh, yeah, up to 40 now. Imp

39:59

is Imp is never going to happen for him,

40:01

though. Dude, from Hera's perspective,

40:03

it it feels good that you get your

40:05

crossbow mass up, but it also feels bad

40:07

because you've given your opponent 5

40:09

minutes to produce from five stables.

40:11

Yeah. When you have, you know, you're

40:12

going to you're going to lose it

40:14

eventually. Yeah. I I mean, he might

40:16

have thought for a time, oh, we see a

40:18

big fight. He might have thought for a

40:20

time that Liri didn't have eco, but Liri

40:22

clearly has an eco. He's producing so

40:25

many knights here. And he could just

40:26

keep taking these trades, like just keep

40:28

whittling this down, right? He's going

40:30

to regroup once more. Harris is still at

40:32

38 crossbow, but he's got eight in the

40:34

queue. The knights are still killing

40:36

villagers. 56 villagers for him. It's a

40:39

50 villager lead for Liry and he's just

40:42

all in castle age. Just keeps producing

40:44

knights. Yep. Hera just still fighting

40:46

here. The crossbowman are so strong.

40:49

Mayans are absolutely Oh, there's a

40:50

scorpion now. Could be a problem, right?

40:52

There's a bunch of weak crossbows from

40:54

before. Good split there from Hara

40:55

around the scorpion. He can't push that

40:57

middle area cuz there's a castle there.

40:59

But he's actually angling towards a

41:00

castle of his own. And Lir says, "No

41:02

more knights for you. No more knights

41:04

for you." Still producing knights, man.

41:07

And he just needs one. He needs to get

41:09

beyond them with half the group here.

41:10

You patrol one of the some of them and

41:12

then you click the others around. He's

41:13

been so good at this. But I saw a little

41:15

shake of the head. I saw a little shake

41:17

of the head there from Liry because he

41:18

had such good position and it fell

41:20

apart. But speaking of falling apart,

41:22

this entire army of crossbows is going

41:23

to go down from what a clear for Liry.

41:26

The bodies are all blue there. And will

41:30

Hara decide to continue this game? 15

41:33

crossbows left onto the field. We have

41:36

24 knights being produced out of six

41:38

stables from Liry. Yeah. And um Hara's

41:40

going to play on. And I think Hera, if

41:42

you were to ask his chances, I think he

41:44

would actually say 100%. But maybe he

41:47

just wants to to warm up the fingers a

41:50

little bit more here. Clearly, he's

41:51

warmed up. He gets the quick walls. It's

41:53

crazy to me. It's a slaughter. It's

41:55

crazy because he's just been losing

41:57

units everywhere, but he's still alive

41:59

somehow. Eventually, he's going to have

42:00

no gold to take, right? You can see that

42:02

gold is running out on that side. The

42:04

Knights are in on the woodline. They're

42:07

in on this woodline over here. What

42:09

woodline aren't they in on as they're

42:12

also killing villagers under the TC and

42:14

Hera just can't keep up with this. Yeah,

42:16

and I can't find new and creative ways

42:19

to say that Hara is completely dead in

42:20

this game. Uh he's 62 population. We're

42:24

42 minutes in and Lir's just played a

42:26

perfect game. He's going to tie up our

42:28

final TC. Hara has just lost the right

42:31

to ever say yo oraccm. Don't Hera.acccm.

42:37

Like, oh my goodness, man. Hera, it's

42:40

the final thing. 39 villagers. Yeah, he

42:43

just keeps looking at that crossbow

42:44

count, says this is fine. I mean, is

42:48

there a part of this that's strategic in

42:50

terms of stamina here because you didn't

42:52

have didn't have to play a series

42:54

earlier? I think if you were to ask him,

42:56

he might say that as his reasoning, but

42:59

I think he honestly believes after some

43:01

of the miraculous comebacks he's had

43:03

that he can make this work somehow. Like

43:05

it's just confidence. Y well and

43:08

whatever like that we're in the grand

43:10

finals, right? We want to see the

43:11

maximum amount of age vampires. So if

43:13

Hara wants to wall one villager into a

43:14

corner like uh let's not go that far.

43:17

Like he's walled these crossbows in.

43:20

What a slick little play there from

43:22

Hara. I mean like Let it go. 20 bills,

43:27

bro. 20 bills.

43:30

90 night. GG. Well played. Liry finally

43:33

takes the victory. Oh, that was fun.

43:35

Wow. Hanging on the edge of my seat for

43:37

the last 10 minutes there. I don't know

43:39

if you I don't know if you caught the

43:40

the little smirk from Hara there. He It

43:43

was basically a All right. All right.

43:45

Yeah. I I think I think he knows if you

43:47

were to ask him about that game, he'd

43:49

probably be like, "Yeah, I was a little

43:50

aggressive with hanging on." No.

43:55

Oh, it's Migration instead. Well,

43:58

Migration, Hera playing Vikings. So, the

44:01

first appearance of the Vikings in this

44:03

tournament and it's going to be

44:04

Armenians for Liry. I I know what Hara

44:07

is going for with the Vikings. I don't

44:08

like them that much on migration

44:10

nowadays. Okay. So, so why is that? What

44:12

What's the reasoning? They have a really

44:14

good navy. There's a lot of water, but

44:16

it migration usually doesn't come down

44:18

to navy. It dictates how like the game

44:22

goes into Imperial Age, but in Imperial

44:24

Age, it's about fighting on that middle

44:26

area. And Vikings don't really have the

44:28

greatest land options ever. I agree with

44:30

everything you said, but this migration

44:32

is not very landy, dude. It's just like

44:35

this narrow tiny hot dog looking thing

44:38

in the middle. And and all your wood

44:40

lines are super surroundable. Like look

44:42

at the island. He I if Hera were to not

44:46

actually transport and get to 20

44:48

longboats, I think TC's, houses,

44:51

woodlines, all are going to be

44:52

harassable. So, I actually think this

44:54

might have been something Hara thought

44:55

about. I I'm with you. On other versions

44:58

of Migra, I question it, but I see the

45:00

potential for lots of water play. This

45:03

is an anomaly of a map. Like, if you

45:05

look at the other migration maps in this

45:07

tournament, half of them have really

45:09

thick islands. Maybe a big I don't think

45:11

you can plan around that. I think so I

45:15

Viper tried Malay and he tried to

45:18

essentially go fast imp right and um I

45:22

discussed it in the back room like

45:23

what's the reasoning and it was somewhat

45:25

similar. It's just you get so much value

45:27

from the water on this version. So um

45:30

we'll see but going fast castle is got

45:34

to be really really tough. And on the

45:35

other side Armenians are one of the best

45:38

galley saves themselves. So Armenians

45:40

might be able to even compete in the GI

45:42

war. They can both kind of do the same

45:43

thing. If you go full water and Li moves

45:46

out to the middle first, Li is going to

45:48

get all of those relics with the warrior

45:50

priests, right? If if Hera hard commits

45:52

onto water. So he he's going to have to

45:55

be careful to balance it and get at

45:57

least his scout over there at a

45:58

reasonable time to stop uh Liry from

46:01

just taking advantage. There's a lot of

46:04

guessing games involved in this and

46:06

there's there's tiny aspects that have

46:08

big trickle effects. Uh so for example,

46:12

if they were to go galleys right here,

46:14

they actually are going to arrive at the

46:16

starting docks much quicker than any

46:17

other game I've seen. They both docked

46:19

the left side. They're both a short

46:22

distance away by migration standards.

46:24

And uh that means fast feudal galleys

46:27

would be very good. And it seems like

46:29

both are opting for that choice. Now,

46:31

when when you're playing migration, are

46:32

you the one ship to either side guy or

46:35

are you the let's roll the dice and send

46:37

all all my ships to the same side? It

46:40

sometimes depends on what you see. So,

46:42

I'd like to see Lir's fog of war for

46:43

example, I think he's a little bit

46:44

closer to the middle. But like in L's

46:47

position, okay, so you've seen a bit of

46:49

land. Sometimes if you see the curvature

46:52

and you know you're towards the side,

46:54

you go left, right? Um but if you and it

46:57

also comes down to your initial dock

46:58

position. If you dock more towards the

46:59

middle, then you're going to want to

47:02

send one either side, but I guess the

47:04

answer is it depends. Oh, great. I I

47:08

never get a straight I never get a

47:09

straight answer. No, no, that was a

47:11

straight answer. I That was a I

47:12

explained it before I said depends. So,

47:15

I'm I'm definitely the just mass up and

47:17

send to one side guy. I'm gonna roll the

47:18

dice. I play the slots, you know, like

47:21

and they always I always lose.

47:25

Yeah. Well, Liry able to have a nice

47:29

build here. Use one mule cart for the

47:31

wood and also for the gold. And

47:34

Armenians have the mule carts, which

47:36

inherently are good for efficiency, but

47:38

the wood and gold upgrades from them are

47:40

more efficient than other civs. Gold and

47:42

wood upgrades. So,

47:44

sometimes some players will actually get

47:46

the gold upgrade in feudal age, which is

47:47

really rare, but that could be helpful

47:49

to bank up lots of gold.

47:52

All right. So, GI's coming out from both

47:55

from two docks. Lir's going to go for a

47:57

third dock here, and we'll discover

47:59

which direction they're actually going

48:00

to go into. Like T90 said, the galley

48:02

war is going to get started very, very

48:05

fast if they both go to the left, which

48:07

they likely will. Six fishing ships for

48:10

Hera, seven for Liry. Wheelbarrow is in

48:13

for Hera. But more importantly, like you

48:15

just mentioned, the boosted wood economy

48:18

for Liry is going to be insane. Yeah,

48:19

like wheelbarrel helps you here where

48:21

you're sending your vills out of the TC

48:24

to another slightly helps with the

48:26

efficiency on wood chopping or whatnot.

48:29

They're carrying it back, right? Yeah,

48:30

it's it's not insane. And uh honestly, I

48:34

think they both know what the other's

48:36

doing here. They know each other better

48:38

than anyone. They they both hit feudge

48:41

at the same time. They both have maybe

48:43

the two best galley cives in the game.

48:45

So I think we see a lot of galleys here

48:47

and it's just about who can execute the

48:49

best with that. And Hera playing very

48:51

defensive with his galleys which is no

48:53

surprise. He wants to get to castle age

48:55

safely. He wants to get into the long

48:57

boats. Yeah. At least we assume. Mhm.

49:00

Yeah. I mean Hara is just patrolling

49:02

there and he he's just he knows the

49:03

pressure is probably going to come

49:04

through from one side or the other and

49:07

he sees it on this side. Doesn't have

49:08

fletching yet, but he does have the

49:10

numbers. And this is the downside of

49:13

being aggressive unfortunately because

49:14

the opponent can jump on you potentially

49:16

and Hera trying his best. It's about the

49:19

follow-up movement after your shot. And

49:22

if you use stand grounds and attack move

49:25

and uh that's one option or you can just

49:28

click really really fast and perfectly.

49:30

You might be able to get the shots here.

49:32

I think Liry should be able to get back

49:34

here. The one on the front see the

49:35

reinforcements coming. Okay, the

49:36

reinforcements are selling in now and

49:38

Hara might just turn around as soon as

49:40

he sees extra ships, right? Liry brings

49:43

a lot. So that that is probably three

49:45

more than Hara expected to join here and

49:47

Hara may manages to take down one ship,

49:50

but he's going to lose all three of

49:51

these. So great job there from Liry.

49:53

Kind of crazy how Hara just said, "Nope,

49:55

that's going to die. I'm not even going

49:56

to micro that anymore." Wow, that was

49:58

really well played. And so, dude, I I

50:01

think Liry did a great job there waiting

50:03

till he had four to bring them in. And

50:05

Kane really caught Hera off guard. If

50:06

Hara only saw two coming in, he just

50:09

turns around and leaves, right? Yep.

50:11

Yep. True. Yeah. I'm not really certain

50:13

what happened there. I mean, there's not

50:14

a lot of other things happening. It is a

50:16

tricky map to play, but I I feel as

50:18

though that's a misstep there from Hera.

50:20

Like, you should expect he's going to

50:22

bring more ships. It's migration after

50:24

all. And he's up against Armenians,

50:26

right? So, the Viking ships are cheaper,

50:27

but in terms of the battles in feudal

50:30

age, Armenians are going to have that

50:31

extra arrow on their ships, which is

50:33

really, really nice. Transport timing is

50:35

really critical here because you make a

50:38

transport that is the time that your

50:40

transport is being produced which means

50:43

you know you don't have a galley coming

50:44

out and then obviously the resources as

50:46

well. Ooh, Lir's mixing it up too. Let's

50:49

see if Hara senses this cuz the galleys

50:52

aren't coming in anymore on the left

50:53

side. Her doesn't have as many galleys

50:55

to split up in defense on both sides and

50:58

Liry might honestly send those over

51:00

there. If the galleys are there in

51:02

defense, then he sends this navy in.

51:03

He's going to be really, really tricky

51:05

with his galley mass as Hara sees that.

51:07

Lir's going to back away. Hera can count

51:09

those ships and know that there's

51:11

probably more somewhere else from Liry.

51:12

Yep. They could be coming this way. So,

51:14

you have to respect that. I'd like to

51:16

see Liry actually not patrol his galleys

51:18

on the right side. Y like you don't want

51:20

to kill the fishing ship from distance.

51:22

You want to get right up next to it and

51:24

then kill the fishing ship. That way,

51:25

Hara reacts a little bit later. See, he

51:27

got a bit closer. Now Hara will probably

51:29

have a reaction, but that's going to be

51:30

one fishing ship down. Could be two

51:32

fishing ships down. And Hara not able to

51:35

keep up with Liry right now. Snipes the

51:36

bill, too. Gets the bill as well. Great

51:39

job from from Liry. He snipes another

51:41

fishing ship. He's going to probably get

51:42

this galley as Hera sends the other GS

51:45

back home. He also knows that Hera is

51:48

not on the middle cuz he saw the scout.

51:49

Hera would 100% take that scout over if

51:52

he already had a transport chip. So,

51:53

transport chip timing faster for Liry

51:55

here. This is honestly a perfect game.

51:57

It's one of those games, we've seen it

51:58

before where if Herac claws it back, we

52:01

think about it after the finals ends,

52:03

right? Um the villagers coming to the

52:05

middle is such a big thing here with the

52:07

Armenians. You could build the fortified

52:08

church, you get a relic instantly, and

52:10

then you can use warrior priest to

52:12

patrol around and defend the middle. So

52:14

he can pick up the relics, he can attack

52:16

units in the middle. Hara is trying to

52:18

recover massively on military and and

52:20

he's actually outgunned right now ever

52:22

so slightly with the numbers. 13 ships

52:24

versus 17. Hera is 30 seconds away from

52:27

Castle. Castle comes in first for Liry.

52:30

Bod Canero is going to be the big one

52:31

and then Warg slightly behind that as

52:34

Liry still continues to push. At the

52:36

same time, he comes in with the other

52:38

navy. He's doing so well just

52:40

distracting Hara on one side and then

52:42

pushing in and trying to get whatever

52:44

value he can with the other one. He's

52:46

hoping to find the transport ship. I

52:47

think with that Navy on the right, I

52:49

don't think he's going to find one. I

52:50

don't think Hara has any interest. I

52:52

think Hara knows that this is all about

52:55

water here, especially since he's fallen

52:57

behind in the numbers and Li goes too

52:59

far and a way for Hera to come back now

53:01

by killing this navy. This is huge from

53:03

Hera. He will lose his fishing ships

53:06

potentially and he has been taking

53:07

fights with only feudal age upgrades

53:10

that now after this there's a potential

53:12

for Hera to go full longboat. I see him

53:14

in Q now. He has no stone for TCs. Dave,

53:16

this is all in. Yeah, that was a that

53:18

was a big misstep from Liry to go a

53:20

little bit too deep with the galleys,

53:22

especially before the war galley

53:23

upgrade. He probably should have just

53:24

run with those, but he is on the middle

53:27

now. Hera goes for that transport ship

53:29

as he's cleared most of the navy from

53:31

Liry and Lir is going to have some

53:33

serious problems on the water. It

53:35

fighting up against Longboat even with

53:37

Armenian war galleys is not easy at all.

53:40

So, I think Hara also knows that Liry

53:43

sold stone because he did it after him

53:45

and should have seen the difference in

53:47

the prices. Now, I don't know if he's

53:49

able to think specifically about it and

53:51

know that it was only 100 because Liry

53:53

did only do 100. Now, um I love the fact

53:56

that the TC from Liry is not rangeable.

53:59

Yes. By long boats longterm. I don't

54:02

love the fact that most your eco is

54:04

still rangeable back at the starting

54:06

island. So, Navy is king. Yeah. I mean,

54:08

he can move a lot of that with the mule

54:10

carts, but the wood lines are within

54:12

range of the water, like you were

54:14

saying. I like the dock he's made on the

54:16

shoreline of the main island, especially

54:18

in choke points like that, cuz longboats

54:20

are actually kind of susceptible to

54:21

demos. Mhm. So, if you start like

54:23

producing demos and then you have wargs

54:25

behind that, you can hold this. But Hera

54:27

actually loops around the other

54:28

direction as he's now in the middle

54:30

going for a TC. And Hara notices that

54:33

Lir's units are over there. He did not

54:35

see the TC foundation. Yeah. And but you

54:37

you know that it's probably a TC.

54:39

There's not going to be many other

54:40

things out there. And I think Hera might

54:44

choose to go for a siege workshop.

54:47

Warrior Priest though. Warrior Priest

54:49

could take out take that out as Hera

54:51

with Ballistics is trying to take out

54:53

the navy from Liry. Liry trying to dodge

54:56

around ballistics, but Wargies are kind

54:58

of clunky. Lir's making them look like

55:01

they're dancers though. He's dodging all

55:03

those shots. Yeah, he's got to do it on

55:06

both sides. This is so tricky and it's

55:08

so much easier for the ballistics

55:09

player. Hera still trying to

55:12

dodge. I don't think crowd expected

55:14

fishing ship micro when they showed up

55:16

today, but there will be probably be

55:18

more of that. Still advancing forward as

55:20

Hera. Still no ballistics for Liry.

55:21

Lir's got the home field production

55:23

though. Dude, L's done such a good job

55:25

with these two different groups as so

55:28

many players would have fallen apart

55:29

here. Lir is defending at home. He just

55:31

took out two ships there with a volley.

55:33

He's still kind of pressuring on the

55:35

front side here and he's got the warrior

55:37

priest coming out and grabbing those

55:38

relics. How is he winning on both sides?

55:41

It's crazy. His mic is insane. He

55:43

doesn't have the the unit type arguably.

55:46

He doesn't have the upgrades. And this

55:48

is Harrow we're talking about. And Dave

55:50

like we saying like Liry has to do

55:53

something different to be a champion.

55:55

Maybe he doesn't. Maybe maybe he could

55:58

actually do what he's best at and just

56:00

outplay Hera at the same game. He

56:03

doesn't have ballistics and it didn't

56:06

matter crazy at all, right? He microed

56:08

down those units at the front. He

56:10

defended himself really well at home as

56:13

the warrior priest now chases the

56:14

villager. He's not paying attention to

56:16

this, so potentially somewhere else. The

56:19

warrior priest goes down and so does the

56:21

villager and uh Liry will see the TC

56:24

from Hera. And Hera went for a monastery

56:26

first.

56:27

That's That's your standard play to try

56:29

and get relics, but Lir's already got a

56:32

bunch of relics. Exactly. With the T2

56:34

right there with the warrior priest out

56:36

and playing as the Vikings who don't

56:38

have the greatest monk tech tree ever. I

56:40

think I would have preferred like a

56:41

siege workshop. I'm very glad my my face

56:43

isn't on camera right now as I try and

56:45

just brainstorm on what on earth her can

56:47

do here. Like, how can he get out of

56:48

this? I think a bunch of vills to stone

56:51

and you you hope to get towers or

56:53

castles between the TCs, but how are you

56:55

supposed to do that if Liry already has

56:57

a mangadel? Like Lir's already ahead in

57:00

sees that. Yeah. So beautiful job there

57:02

from Liry. Hara has masked up the

57:03

longboats and longboat micro is very

57:06

very easy. But Liry, we've seen him with

57:08

these wars. I've never seen war galleys

57:10

move like this. Look at this. It's

57:12

insane. Like he's dodging at the last

57:14

second when the shots come in. And guys,

57:16

he's not he's actually timing it with

57:18

the volleys. He doesn't just click and

57:20

hope that certain vol here we go. His

57:22

point of view. And you can see him

57:24

managing both of these. And now he's got

57:25

the mango there, too. And he still has

57:27

the micro, the war galleys at the top.

57:29

Then he goes to the ones on the right.

57:30

It's disgusting. And he can surround.

57:33

It's not fair. He's making his way

57:34

through. He leaves a galley there on the

57:36

wood line. He knows he's got Hera

57:38

surrounded. He knows he's got Hara hit

57:40

and the TC. The only thing that can go

57:42

wrong for for Liri would be on land with

57:44

the siege battle. The flank coming in.

57:46

But the flank's coming in. The flank

57:47

coming in. And Hera just seems

57:49

completely out of his depth here.

57:53

And this is so rare to see. Liry is just

57:56

completely dominating this game right

57:58

now. Hara's trying to mass up long

58:00

boats, but he's being pressured in the

58:01

middle. The navy just keeps coming in.

58:03

The long boats are still strong, though.

58:04

And Hera did have reinforcements inside

58:06

the dock, so he's going to clear up some

58:08

of these ships. He might even clear up

58:09

the entire navy. The damage though has

58:11

been done by Liry. 57 villagers for

58:14

Hera. 66 for Liry. Hara also microing

58:17

his Manganel. So Hera's doing a great

58:18

job too. Warrior Priest. Oh man. Oh man.

58:22

Lir's micro is insane.

58:24

And he will keep his manganel alive.

58:26

Lir's on stone. What do you think about

58:28

a tower next to the siege workshop? I

58:30

know you want to wait for a castle, but

58:32

like I really just want a tower there.

58:35

That that area decides the game. I think

58:36

you wait for it. You've got two mangels.

58:38

You've got the warrior priest. I think

58:39

you wait for the castle by the way.

58:41

Fifth relic on on the way for Li. So

58:44

that is incredibly impressive. And we

58:47

think about the Vikings. Well, like like

58:50

normal civilizations, you might think

58:51

about redemption monks or something like

58:53

that. Loom.

58:56

It's fine. Hey, dude. If there was ever

58:58

a way to throw a game, it'd be trying to

58:59

build a castle next to a siege workshop

59:01

with no loom. Yeah, that's actually

59:03

amazing that he remembered. Yeah, he

59:06

didn't have it. That's calculated by

59:07

him. He's like, "Well, I I haven't

59:09

needed it yet." Okay. So, do you put

59:11

that castle if the TC is going to go

59:13

down anyway? Do you put that castle

59:14

there still? Yes. Okay. Yeah. It just

59:16

protects your own TC and and then you

59:19

can still play into water much easier.

59:21

It protects your relics. It doesn't know

59:23

there's a a siege workshop behind, but I

59:28

think Hera needs big fight on water to

59:30

work. I think Hera is not going to

59:33

expect that the level of production on

59:35

Navy from Liry while doing the stuff in

59:38

the middle at the same time. Lir always

59:40

has enough ships as Hera comes out with

59:41

the Magal. And of course, he's just

59:43

paying attention over there as he's

59:44

taking the fight on the water, too.

59:46

Villagers going down. The warrior

59:48

priests are going in for that Magen.

59:49

That thing is not going to survive.

59:51

Neither is the TC. Neither is the navy

59:54

from Hera. The TC is on fire and there's

59:57

nothing to support it. It's castle time.

59:58

There's not a lot of good. There's not a

60:00

lot of space there to build it. Oh boy,

60:02

Harrisville is pretty speedy here. It's

60:04

castle time if you're leery. You win the

60:06

game with a castle. Just cannot have

60:07

this be denied. It's not the best castle

60:09

ever. It'll get the job done. I don't

60:11

think Hara can stop that. Yeah, it's it

60:14

is a castle. That is for sure. And it's

60:17

slightly ranging the gold and the stone

60:19

over there. Now it's Hara's turn to

60:21

dance with the long boat. He is running

60:23

out of resources on his home island. And

60:25

now he's literally running on the middle

60:27

island to get away from this push from

60:29

Liry. Hand cart helping out a ton for

60:31

Hera as he needs to evacuate. And he

60:33

can't make up his mind. Trist, he's

60:35

like, where do I go? Do I deny the

60:36

castle? Do I kill the Mango? Big shot

60:38

there on the vills. This looks like game

60:41

one from their previous set. Lir's just

60:43

going to be dancing with these Mangels.

60:45

Liry up to Imp. Harrow will drop a

60:47

castle to secure some mainland control.

60:49

His eco is still pretty good considering

60:51

the situation here. like having lost the

60:53

TC, you'd expect him to be behind more

60:55

with hand card as well with Vikings with

60:57

16 on food, but Liry can just do

61:00

anything at this point. It feels like

61:02

with five relics when he's an imp, he

61:05

should be able to build more castles,

61:06

make more trebuchets, and he still

61:08

doesn't have uh a bad situation on water

61:10

either. Yeah, only eight long boats here

61:12

for Hera. 17 ships for Li. I guess the

61:15

question is what are you prioritizing if

61:17

you're Li? I I think the tendency would

61:20

be to prioritize land and kick them off

61:22

there. But if you can take over water

61:24

against the Vikings and control that,

61:25

you take their one like winning element

61:28

completely out of play. The good news is

61:30

I think you can do both. That's how good

61:32

this situation is. As Ziko's good. Yeah.

61:34

Lot of lot of gold in the bank and and

61:36

people don't normally have the skill to

61:38

do both. You have to commit to one thing

61:40

or the other. We've seen it this game.

61:41

He definitely has the skill to pay

61:43

attention to that. Another castle coming

61:44

up there from Liry and the Wargies come

61:46

in. And they're going to snipe the

61:47

Manganel.

61:49

And still no ballistics, by the way.

61:51

That's an upgrade you'd love to see here

61:52

for Liry. But that castle protects the

61:55

position. That castle allows him to

61:57

freely trap Hera's castle. Hara is

61:59

trying to click up to Imp. But Liry has

62:01

just killed more of his own villagers

62:03

than Hara has done to him this game. He

62:05

killed some of his own warrior priests

62:07

earlier, too. Like jeez. 19 to7 Eco KD.

62:12

Two of those vill kills were on his own

62:14

people. But uh he will clear up the

62:16

siege workshop. Hera's still dancing

62:18

with the longboats. Great micro from him

62:20

and the castle goes up on the hill.

62:23

Watch Liry run right into this attack

62:25

round that's still ongoing with the

62:26

vills. Um that would be a very me

62:28

problem. I think Liri will notice it.

62:32

Okay, so Hera played on when he was down

62:34

really really bad in the previous game.

62:36

Does he resign when he sees Imp here? He

62:39

does. He does. GG. Lir's up 2-1. Crazy.

62:43

He's played so well, dude. He's played

62:45

so well. And it was it was essentially a

62:47

mirrored opening there, wasn't it? It

62:49

was the same build and Lir's micro and

62:52

macro combo was so good. And when you

62:55

talk about beating Liry,

62:58

we always say you don't want to do the

63:00

same thing as him. Like a double there.

63:02

Could you also play Italians on Fortress

63:04

if you think Bohemians is coming out

63:06

from Liry? You could. And we're on to

63:08

Fortress. It's not going to be Bohemians

63:10

for Larry. It's going to be Vietnamese

63:12

for Liry. And Hara is going to be

63:14

playing as the Burgundians. Game number

63:17

four. Lir's up 2-1. Didn't Hera have

63:20

another option? I think it was Cumins

63:22

for this match. So, he didn't know. I I

63:24

I Hara is not super fond of Cumins. You

63:26

know that. Yeah, but he it's like anyone

63:29

with the Cumins. You You feel as though

63:32

Well, I guess it depends on the person.

63:34

His thought process has been I will

63:35

always ban them because people always

63:37

beat me with them and I always lose with

63:38

them. Okay. So, maybe like he just

63:40

forgot to ban them and he wanted to pick

63:42

them. Okay. get them out of L's arsenal

63:44

potentially. Yeah. Well, um something to

63:47

to think on interviewers for later on,

63:49

right? Asking them about this because

63:51

they both had two options. This does

63:53

then mean Bohemians has opened up for

63:54

another map. But Reicide Fortress, this

63:57

is the map where Hera had that

63:59

incredible comeback as he's just taking

64:01

his time with his boar. I think you just

64:03

go garrison that scout in the castle and

64:05

the boar is going to wander back across

64:06

the TC anyway. Well, yeah, I guess. I

64:10

mean, maybe the Borl start attacking the

64:11

castle. Then you have a problem.

64:14

New

64:15

bug. And then you've got an issue. Hera

64:18

gets it back. It's child's play for

64:19

them. Especially on low ping to be

64:22

wandering around the scout. You can keep

64:23

the board chasing it forever. So Liry

64:26

loves his archers, loves his micro.

64:28

Vietnamese are perfect for that.

64:30

Vietnamese have pretty solid economy. I

64:33

don't think the economy is as good as

64:35

the Burgundians. Yep. And I wonder how

64:39

Hara is going to be thinking about this

64:41

because like you know the whole game

64:44

plan is based around rats and archers

64:46

for the

64:47

Vietnamese. The Burgundian skirmishers

64:49

are good but they're not great as they

64:51

lack armor. So that may not be an option

64:52

in his mind. Their paladins are are easy

64:56

to get to because of the economy and the

64:58

and the cheap upgrades, but also not the

65:00

best because they lack some HP compared

65:02

to other paladins. I'm kind of thinking

65:04

your best unit might be the unique unit,

65:06

bro. And just melt the rat and archers

65:09

with the charge attack. Just full elite

65:11

Castillier. That could be the game plan

65:13

here for Hera longterm. I I I don't know

65:15

how well they do against Rat and Helb. I

65:18

It's just like help would be a problem.

65:20

I I think your game plan if you're Hera

65:22

has to revolve around stopping Li from

65:24

getting that forward castle pressure.

65:26

Yeah. With an earlier imp, which is just

65:29

so tough with Li, right? I don't think

65:31

Lir's game plan is going to be let's sit

65:33

back, let's boom, let's make Raththens.

65:35

Yeah, I don't think it'll revolve around

65:36

a faster Imperial age and some sort of

65:39

push against that castle in the in the

65:41

south of Paris base. I I get that

65:43

thinking, but I actually think there's

65:45

arguments that Vietnamese have a better

65:46

late game. Yeah. Yeah. And if you think

65:48

that's the case, maybe you don't

65:50

actually foresee issue. That's not L

65:51

style. That's true. Yeah, that's very

65:54

true. By the way, guys, yes, the Kings

65:56

uh this is their life. If the king dies,

66:00

they will lose the game. The scout is

66:02

coming out from Usually players are

66:03

going to go back home. Scout is coming

66:05

out from Liry. Intercept

66:08

to the king from Hara. Intercepting the

66:11

king. We had a king snipe yesterday by

66:14

Hara on Mr. Yo. Larry's found it.

66:16

Larry's found it. Larry's found it. He

66:18

didn't see or he doesn't want to chase.

66:20

Larry was in feudal age man with a

66:23

feudal age scout. Hara got getting a

66:26

little tempted to bait that scout into

66:28

some engagements there. I'm going to

66:29

tell you what Hara was thinking. He

66:31

wanted the scout to come over. He wanted

66:33

to then use his scout to attack and then

66:35

as Liry would try and run away with the

66:37

scout, he would block with the king.

66:38

Yeah, but just get guys get your kings

66:41

into the towers. Unless unless your name

66:42

is Yo, maybe put it in a TC or

66:44

something.

66:47

Poor Yo. I mean, Yo's king would have

66:50

been safer sitting in the middle of the

66:52

map. Yeah. In that game. Yeah. Where's

66:55

hair going? They're just scouting, I

66:57

guess. Just making sure. Maybe the Maybe

66:58

that wood line's a little interesting.

67:00

Okay, he's not he's not interested in it

67:02

anymore. And he's going back to the

67:03

safety of the tower. Is that what a king

67:05

sounds like to you? I noticed there was

67:07

a bit of a voice there. Maybe that. No,

67:11

I mean, it sounded slightly

67:12

self-important. I imagine a king would

67:14

be. Mhm. Uh but uh kings both garrisoned

67:18

at the same time actually into their

67:19

towers, which is kind of interesting. At

67:21

2 seconds apart. Yep. They're that good.

67:23

Even their king garrison time's the

67:25

same. Yeah. What's your king garrison

67:27

time? Probably like 10 seconds. I I uh

67:32

almost pulled uh a yo and an MBL on this

67:35

map against Licks and so I garrison much

67:39

earlier than I did in the past. Oh, Hara

67:40

brought his out again. Just so Hera

67:43

needs to see the corner and you

67:46

shouldn't leave. You have so much time

67:47

early. You shouldn't leave any like

67:50

spaces where relics could be sitting,

67:52

where there could be golds. Yo didn't

67:53

notice the extra golds and stones for so

67:55

long. Yeah, right. There's still the

67:57

corner over there, but he's got to scout

67:59

for that stuff. It's too risky to go for

68:01

the king. Liry can see 1 2 3 four relics

68:03

already.

68:05

Dave, like it everyone who plays Regside

68:08

Fortress knows you have 150 stone. And

68:11

there was a game earlier in this

68:12

tournament where buy and he bought it.

68:16

And I'm looking at this right now

68:19

and and now the villagers are going to

68:22

go out and get the stone there. So he's

68:24

going to collect is probably going to be

68:25

he just collects the stone and then he's

68:27

going to build the TC with those vills

68:29

that'll drop it off so they can build a

68:30

TC somewhere else. Crisis averted.

68:32

Meanwhile, Lir's already in Castle Hage

68:35

and making two extra TCs. So really good

68:38

timing from Liry. Uh Hara had to invest

68:40

a little bit more onto the eco upgrades.

68:42

You can see Liry already with the second

68:43

farm upgrade. He's got the second wood

68:45

upgrade as well. They come in faster for

68:48

Vietnamese and he doesn't have to spend

68:49

wood on them which is amazing. You can

68:51

put that into farms and L's eco is going

68:54

to look really strong. I think the

68:56

Vietnamese have a comparable economy to

68:58

the Bundians throughout like the the mid

69:00

game. Yeah, it's just the start, right?

69:03

The res collected is higher for Hera.

69:04

That will stay higher for Hera by about

69:07

that much. Um there's no easy way to

69:09

catch up there unless you get the V

69:11

lead, which will happen here for Liry.

69:12

How how do you stop Hera from getting

69:14

these relics super quick is the question

69:16

if you're L. Do you want to stop him? I

69:18

mean Bani relics are ridiculous, but can

69:20

you micro your starting scout and just

69:22

just focus on your boom? Like I I am

69:24

convinced and you seem convinced that at

69:28

least Liri is going to be aggressive and

69:29

that if that's going to be the case,

69:31

bro, are you still leaving with this

69:32

king Hara? What do we have a pressing

69:35

engagement somewhere?

69:37

What are you What are we doing here? He

69:40

could have ratins, bro.

69:43

He's just checking. Just checking.

69:45

That's the royal dog. King Kings cannot

69:47

be converted. By the way, you know what'

69:50

be really funny? Test. That's the entire

69:51

idea of a king. I I'm tempted to just

69:55

like Never mind. That's a thought for a

69:58

different time. So is Hara is keeping

70:00

the king out there as like bait so that

70:02

if the scout comes along, it'll go after

70:04

that instead of his monk. Well, no, he

70:05

can see it and then he has time. Like

70:07

there's no way he loses that king. It

70:08

takes a bunch of hits. I can't do that.

70:11

Dude, I'm just I'm I'm concerned about

70:13

wrath hits if you're here. Obviously, we

70:15

know that Liry doesn't have any. But

70:17

what if Liry He's been in castle age for

70:20

a while. What if he had like five or

70:22

six, bro? You know how it is. These guys

70:23

convince themselves that they know

70:25

exactly what's happening. And 80% of the

70:28

time they they do know, but that 20%

70:31

chance doesn't come around enough. So, I

70:34

think he's going to be fine. King goes

70:36

back in. First relic. And first relic.

70:38

So, it's three town centers for Hera. We

70:41

have 35 villagers versus 36 from Liry.

70:45

He's had three town centers for a while

70:47

here, but a little bit more idle TC time

70:48

from Liry. However, Farm Eco is looking

70:51

fine from him now. Obviously, the second

70:53

farm upgrade came in before that round

70:55

of farms in Castle H, so everything is

70:57

going to be lasting quite a while. And

70:59

he seems to be able to keep up

71:01

production now from all the TCs. If you

71:03

don't compete for relics, it normally

71:06

indicates early imp timing. And so that

71:10

makes Lir's job easy. If that's the

71:11

case, this would be a good time to make

71:13

some ratins. By the way, now you now you

71:14

make them now that your eco's good. Um,

71:17

but then from Hera's perspective, you

71:19

should also know not to overboom because

71:21

you don't want to lose out in the trep

71:22

timing. And I think Hera's got a good

71:24

civ to maybe go bomber cannon defense.

71:25

So curious to see. Hera hasn't mined any

71:28

more stone, so I don't think he'll

71:30

overboom or just go for an extended boom

71:32

with four TCs. But what is Lir Scout

71:35

doing, by the way? Like, why is Lir

71:37

scout? It's been over there for Is he

71:39

Wait. Oh, the relic just disappeared on

71:41

the mini map and he's been double

71:43

checking. Ah, yeah. Yeah, yeah. And now

71:45

the scout's swooping in. Ah, now he was

71:48

hugging the edge of the map cuz he knew

71:49

Hara was going to be scouting over here.

71:51

He takes the most optimal path that monk

71:54

and he's going to run right into the

71:56

scout from Liry. That is a nice sneak

71:57

attack. Hera notices immediately, but

71:59

there's nothing he can do. He just got

72:01

to get this as close to your base as

72:03

possible. Monk goes down. Another monk

72:06

in the queue. Another monk on the field.

72:07

And Hera even with a Casilier over on

72:10

that side guarding the relic on the

72:12

left. That monk kind of tossed it back

72:14

towards the base as well. Here he goes

72:15

back to his spot. That's like his

72:18

hideout there. I think this is a new

72:20

trend for him. He did the same with fire

72:21

ships in a migration game yesterday. He

72:23

kind of hidden in the corner. Yeah, it's

72:26

interesting and it's it's really

72:27

annoying as well if you're Hera because

72:28

he was really checking thoroughly

72:30

waiting for army to come out. He didn't

72:32

see Ratson. He didn't see the scout.

72:34

Hand cart on the way for Liry. So he got

72:36

wheelbarrow faster than Hera and Han

72:38

cart is going to make his economy really

72:40

efficient. 56 villagers for him. One

72:42

behind his hair at 55 and the second

72:45

Raten also on the way from Did misclick

72:48

his monk? Does he have a monk wandering

72:49

back into his gate right now? Uh, no.

72:52

It's just another unit. Okay. So, he's

72:54

he's really paying close attention.

72:57

And the the scout is still waiting.

72:59

Yeah. Yeah. But there's a there there's

73:00

units there from her. He's he's guarding

73:02

it even. Yeah. I think we we rarely see

73:05

that, but in these situations, it makes

73:07

sense. Unit will defend eventually. It's

73:10

a little slow in

73:11

defense, but it should be completely I

73:13

mean, you can tank a charged up hit as

73:15

well. Like Larry's going to notice

73:18

immediately. Larry notices the relic

73:21

disappears and now he's swooping in.

73:23

He's swooping in. Harry's like, "Oh,

73:24

I've been expecting you."

73:27

I don't think he kills that monk, right?

73:29

There's no way. He just He just goes

73:31

right through. You need two hits and you

73:34

would get killed by He also saw the

73:36

other relic disappear on the left. So

73:38

maybe this is an entire mind game and

73:40

he's just going to run over to the left

73:41

side. It doesn't look like it. He's

73:42

pulling this thing back.

73:44

Ratens don't defend. They're guarding

73:46

themselves. When they're guarding a

73:47

unit, they don't defend themselves

73:48

against wildlife. That's a very

73:51

interesting fact. That probably should

73:52

have been on the guest the trivia show

73:54

earlier. Yeah, true. Uh, and scouts

73:57

still running around. Well, it's been a

73:59

pretty boommy game. Yep. Imp times are

74:02

going to be key. We know it. Everyone

74:03

knows it. We said it a bunch of times

74:05

and I think they're about to click.

74:08

Lir's on the way up. Scout goes home to

74:10

heal up. He will get one relic. Hera's

74:12

on the way up. And Hara's on the way up

74:13

as well. Is on stone. So, he's thinking

74:15

about a castle. The question is, can you

74:17

get it in a safe spot there in the

74:19

middle? I'm not so certain. What is Hera

74:23

thinking here with nine on stone? Is

74:24

this just for stone to repair your

74:26

castle, double castle against a

74:32

trepillier as the main unit type? I

74:34

think we would see a stable if he was pl

74:37

well or multiple stables if he was

74:38

planning on going for like paladin.

74:41

Three monks, that amount of ratins, this

74:43

many villagers. I think he can get the

74:45

castle up. I would also love in this

74:47

moment to see him wall the left side of

74:50

his base to the edge of the map. There's

74:51

a gold over there. There's wood over

74:52

there. Like he did not do that in the

74:55

game uh against ACCM on Fortress. Yeah.

74:58

Um when he was playing Kamur against the

75:00

Mayans and he really got punished. It's

75:02

kind of kind of interesting. I think

75:03

some of those villagers had stone in

75:04

their hands. He pulled the villagers

75:06

that were mining stone. Uh, maybe I'm

75:08

wrong with the stone in the hands, but

75:09

like the point is is he has to use some

75:11

market shenanigans here to get this

75:14

castle stone, which he can do, but he's

75:17

not actively mining that stone anymore.

75:19

He could actively mine this one, though.

75:21

And wow, he's not even trying to

75:23

disguise this one, but he is.

75:28

Dude, this the sneakiness level on Liry

75:30

this game has been amazing. And and Hera

75:33

just like Oh my dude, I would assume

75:36

that my opponent saw that though. Mhm.

75:38

Like you're not thinking that you're

75:40

getting away with that one. And and Hara

75:42

has really good scouting, too. Yeah.

75:44

Like Hara might be thinking, "Wo, there

75:46

there's nothing coming forward. He's

75:48

just going to play that back at his own

75:50

base." Meanwhile, Liri is set up. Liry

75:53

needs ballistics. I I think ballistics

75:55

will be I think ballistics will be very

75:57

delayed this game. Also, he hasn't

76:00

clicked a wall to let Hera know. Yeah.

76:03

So, the castle actually Dude, that's so

76:05

crazy. I would always click a wall so I

76:07

could start breaking in. Yep. And there

76:09

we go. Okay. Hera knows about the castle

76:11

now. Free conscription for Vietnamese.

76:13

So, that Treb is going to come out a

76:15

little bit faster. However, Vietnamese

76:17

do not get masonry. They don't get

76:18

architecture. They get hoardings. But,

76:20

if you're getting into an extended

76:22

castle war, Vietnamese are not the

76:24

civilization that you really want. You

76:26

got to take advantage of the timings

76:27

early. How many trebs do you make here

76:28

if you're Larry? Uh I think just nontop

76:31

I think five or six. He loves having a

76:34

big ball of like five or six trebs and

76:36

then being very patient with them and

76:38

guarding them with his life. And even if

76:40

he realizes it's not able to push, he'll

76:42

roll them back and use them again later.

76:44

He's getting Loom, by the way. So he

76:45

walked across the map to drop a castle

76:47

without Loom. He was that certain that

76:49

he had the army to deal with whatever

76:50

Hera had. Even the final wood upgrade

76:52

from him. Good eco upgrades, great

76:54

efficiency from Liry. Last minute 84%

76:57

efficiency which at this stage of the

76:59

game is insane. And Ratan army being

77:02

built up. More trebs on the way. That

77:04

castle from Hera. Looks like he might

77:06

let it fall as he just texts in the

77:08

skirmishes. Also moving the relics back.

77:10

Great play from Hera. Real heads up play

77:12

here to recognize that he probably can't

77:14

do anything to stop this initial

77:16

pressure. Just move the relics back to a

77:18

safer location. Our tone is very

77:20

positive for Liry now because of this

77:22

push and how much he's accomplished. But

77:24

Hera has the eco lead. Hera has the

77:26

relics. This is a better position for

77:28

Hera if he can hold the line. The golds

77:31

are an issue though. This could be good

77:33

for him. The golds are an issue. That's

77:34

the main gold right there. The secondary

77:36

gold is on the left. I actually don't

77:38

know where the other gold is from Hera.

77:41

It should be okay. It's at the back

77:43

there. Skirmishers will come through.

77:45

Rats and archers are not elite yet.

77:47

That's where they become their

77:48

strongest. And the castle's very exposed

77:50

there for Larry. So he if he takes one

77:52

castle down just to lose one. I think

77:54

Hera's going to take that trade

77:56

considering Liry needs the castles to

77:58

produce rat tense. This is the issue

78:00

when you want to go treble and also

78:02

unique unit at the same time. Yeah. And

78:03

he's just making another castle that

78:05

Hera can roll on over to and start

78:07

targeting next. And Liry abandons that

78:10

first castle. He's still got a decent

78:12

amount of trebs. Hera has to be careful

78:13

here when these treps pack up. They

78:15

don't get hit by those trebushe shots.

78:17

It was so close. They don't go down

78:19

though. And he's kicked off the main

78:21

gold, but at the moment that doesn't

78:23

hurt him so much. He's still got the one

78:24

at the back. Liry will be fine as long

78:27

as he has bombard cannon numbers to give

78:29

himself time here. Hera doesn't have a

78:31

unit to dive underneath the castle. And

78:34

so that castle protects him and Liry has

78:37

uh two bombard cannons. Hera will have

78:39

two in a moment. But you're right, that

78:42

gold and even the stone from Hera. In

78:44

fact, is he going to be those villains

78:45

are just wandering out? They're auto

78:47

collecting that stone. Yeah, Hara

78:49

notices that big shot from Liry on the

78:51

skirmishers, but the bomber cannon goes

78:53

down. I think Hera might take that trade

78:55

as he tries to finish that off. It's one

78:57

hit away and Liry actually escapes with

79:00

that guy. There is a Cusilier behind as

79:03

more bomber cannon shots come in on the

79:04

Skirms. Wow, Hara so used to being able

79:07

to dance around with those skirmishers

79:09

and get away with it. He loses a lot,

79:10

but they're just He got one. Oh my god.

79:14

Max range treb shots from Liry. He gets

79:16

a treb from Hera as it tries to roll in.

79:18

The bombard cannon is being pushed away

79:21

as well. Let's see if Hera can snipe the

79:23

treb. He's trying to. These engagements

79:26

are pretty sick for Li and he's losing

79:28

traps though. But I'm just thinking

79:30

Ratens. 30 Ratons. Elite can actually

79:32

fight off Skirms and the cannons

79:34

themselves here. And the bomber cannon

79:36

for Hera survives. Oo, two bomber

79:38

cannons left at one HP. One from Liry,

79:40

one from Hera. Great job saving those as

79:44

Hera tries to hold here with the

79:46

Burgundian bombards and some

79:48

skirmishers, but the skirmishers have

79:50

been dying pretty quick. Yeah, it's just

79:52

Hara can afford to produce so much more

79:55

because his Eco is so good right

79:57

now. But Liri's going to be dancing for

79:59

us here. I with Hera's resources ticking

80:02

up, I'm kind of feeling like we might

80:03

have a panic revolution on our hands

80:05

again. It's like when someone does

80:07

something that no one's done before, it

80:09

puts it into everyone's minds. Yeah. Oh,

80:11

Hara. Nice split from Hera. That could

80:13

have been disaster. He also killed a

80:15

cannon there. Yeah, he did. Paladin

80:17

switch is on the way from Hera as Thring

80:20

and the final armor upgrade come in from

80:21

Liry and he's adding a castle in that

80:23

space. He previously had one. The bomber

80:25

cannons are over there and he deletes

80:27

the foundation before Hera can target

80:29

that. That was a heads up play from

80:30

Liry. Yeah, just build it further back.

80:32

Build it further back. Micro is

80:34

absolutely right now. Bomber cannon.

80:37

Micro. Hera trying to get the attack

80:38

rounds. He does. Liry gets one too, but

80:41

doesn't do as much damage as he would

80:43

have liked. Look at the ratton's mow

80:44

down the skirms right now. Do you see

80:45

the difference now that they're fully

80:46

upgraded? He just runs in. Skirms are no

80:49

longer counter. Great attack round there

80:51

from Liry. Skirms are no longer an easy

80:54

counter. They might be a cost effective

80:55

counter, but before they were doing so

80:57

much better and Lir starting to gain

80:59

some momentum with his military right

81:00

now, Dave, lost a bombard cannon for

81:02

free, but he's pushing back on the left.

81:04

Hara is kind of threatening on the right

81:06

here with these bombard cannons and Liry

81:08

can't clear them up yet, but he's got

81:10

the rats coming in. He can. The ratson

81:12

should be able to kill them. One down,

81:15

two. Dude, this is horrible for him. No

81:17

bombard cannons for Hera. Nine skirms on

81:20

the field. 33 in the queue and another

81:23

TC is about to fall. This is what rats

81:25

and archers can do to you. And Hara's

81:27

got Paladin on the way now. Maybe the

81:29

only Sith that could recover from this

81:31

would be the Bundians. And maybe the

81:33

only player who could recover from this

81:35

would be Hara. So there are chances. I

81:38

The most interesting thing about that

81:39

switch is it's outside of his base. So

81:42

Liry won't actually get to think about

81:43

it or see the switch is coming in. This

81:46

has been great play from Liry. He's

81:48

snuck in so many upgrades behind this.

81:50

He snuck in so many upgrades and he sees

81:52

the Cavalier. That that's a warning,

81:54

right? Like why would he get the

81:55

Cavalere tech for just one? He's making

81:57

a switch. Liry needs to identify this

82:00

and start the process of teching into

82:03

Halvadier I believe. So, so yes, but

82:06

only if you can still produce ratins

82:07

non-stop. I think if you have to choose

82:10

between the two, you keep going rats. 13

82:12

on food is not great. Yeah, I think it's

82:15

just full ratings. Maybe he just pulled

82:16

all the villagers off farms because he

82:18

had a decent farming eco before. Maybe

82:21

he can put them back on there again as

82:22

the ratans push pretty deep here. They

82:24

can't take out the trips, but the bomber

82:26

cannon still working away. Hera loses

82:28

another bombard cannon there. Will Hera

82:30

have enough paladins here? Hera's going

82:32

to engage with seven. L's got vills. He

82:34

goes for another castle. Liry kind of

82:36

leaving the trebs out. He'll lose a

82:38

trap. He might lose the second, but I

82:40

like this castle here from him. And look

82:42

at how good the rats and archers are

82:44

versus the Paladins. Yep. Liry not even

82:46

bothering packing up those trebs and

82:48

leaving. He knows they're dead. Yeah,

82:50

you don't you don't really have the

82:51

time. Ahara did a good job there to run

82:54

in, get the snipes, and he's his skirm

82:56

is pretty crazy. They're still killing

82:59

like weakening the ratens, killing them

83:01

here or there. Here comes some paladins.

83:02

Great house walls there from Liry. Hera

83:05

can't go in and Hera recognizing that

83:08

right away. He's providing such a threat

83:10

from this position with just a few

83:12

paladins and then skirmishers, right?

83:14

Farm just don't. He needs to get his eco

83:16

set up, man. He's full focused on the

83:18

middle. If you can take a minute to just

83:21

look back at your own economy, it's

83:23

going to help out a ton cuz he's only

83:24

got 13 on food. But dude, all it takes

83:26

is a minute and you lose the entire

83:28

push. I know you lose the entire push.

83:30

You have to I think I I remember a game

83:32

I think it was Nikov in a qualifier. He

83:35

just went 80 rats, five bombar cannons,

83:38

and just moved out across the map. I

83:40

think that's maybe the type of thing

83:41

that Liry has in his plans. Oh no, I see

83:44

I I see it. I I kind of see the Hera

83:48

comeback here. He's pushing in with the

83:50

the Paladin. He's trying to sneak

83:52

through there, get the bomber cannons.

83:53

The Ratins take priority somehow and the

83:56

Paladin are able to cut off the bomber

83:59

cannons. All of them go down. Liry is on

84:01

the run. Hera clears up this army. What

84:04

a push back from Hara. The Paladin

84:07

numbers so high and it all falls apart

84:09

here. The the castles for Liry are on

84:12

the front. He loses these Rats and

84:14

archers might not be much of an option

84:16

anymore. Yep. Ratens still alive over

84:18

there trapped up against the gate though

84:20

as Larry tries to micro those down. That

84:22

castle dies. Ratens no longer have pro

84:25

protection and behind this Lir's

84:28

eco like he hasn't taken care of it at

84:31

all. 12 on food right now. Yeah. And you

84:33

you can fix it now because you have no

84:35

real nothing else to do. Yeah. Uh, but I

84:39

think it's going to be really tough and

84:41

and like Halbs still can go down to

84:44

scurbs. You know, a hair's got that this

84:46

combination of an archer range just so

84:49

strong. I guess that castle forward just

84:51

tells you that Liry it reconfirms in in

84:54

our mind that he's committed to this

84:56

position and I kind of like it at least

84:58

considering the relic situation. He's

85:00

added some farms but it's still a messy

85:02

economy. Remember Harris still cut off

85:04

that main gold. So, h how much gold does

85:07

he actually have left to mine? He's got

85:08

one of the neutral ones over there and I

85:11

believe he's got a little bit left on

85:13

this side and of course the relics and

85:16

Burgundian vineyards which just came in

85:17

too. Her just needs patience with the

85:19

siege right now in my opinion. The score

85:21

that fight this fight that will tell him

85:23

that he's got a much better situation.

85:26

Is he paying attention to this big shot

85:28

from Liry? Oh man. Yeah, he just needs

85:30

patience with his siege timing. Whenever

85:33

he shows up for that castle, he needs to

85:35

ensure that castle ends up going down.

85:37

Yeah, he's just going to dive running in

85:39

with the paladins. Why not get on the

85:40

other side of the rats? The ratans have

85:42

to run through the paladins. They can't

85:44

do that. The skirmishers are there as

85:46

well. And another big ball of raten

85:48

archers get flattened. Yeah. And Lir's

85:50

just trying to take this bomber cannon

85:51

if he can. Whatever value he can, he's

85:53

not going to do it. Liry needs to mass

85:56

up Ratton's once more. He still doesn't

85:58

have haladier to deal with any of the

86:00

paladin. Look at the farming here from

86:02

Hara. Absolutely insane. 69 farms right

86:05

there. What a discrepancy from between

86:08

his economy and Li. It's It's

86:11

incredible. Liry only has 17 on food.

86:13

How many rats and archers does it take

86:15

to kill a watchtowwer?

86:18

Um, that is a great question. I'm just

86:21

saying I I elite ratens.

86:25

Not it doesn't have great armor. Not

86:27

that much. Unless Unless Hera has and

86:29

you can hop out of the tower if the

86:31

archers are there, I think. Yeah, I I

86:34

think you go for the king here, right?

86:38

He's He's got three of them. He can see

86:40

the flag, dude. Come on, bro. He's not

86:43

going to do it. Don't get excited,

86:44

people. Calm down. But he's he's got to

86:46

do it. I'd say let's get excited because

86:49

the Ratans are coming in. But here comes

86:52

the flank from Hera, the Paladins to

86:56

snipe the bombard cannons. Liry goes

86:58

deep in Hara's base and he's going for

87:00

it. And Hara's king went into the

87:04

castle. A come on, Hara. No fun for you.

87:08

And and Liry he Liry is committing

87:11

because he sees the flag. Harris snuck a

87:14

villager inside. He's not even going to

87:16

weaken the tower to that point. And

87:17

Harold deleted it and let him know there

87:19

was a villager there. That's funny.

87:21

Deliri laughing now and Hara's like

87:23

that's more likely. That's a good win

87:24

for Hera. Two two. Really good win,

87:28

right? They have a lot of sibs that are

87:29

good on all of them. As we load in here,

87:31

game number five. We are back and it's

87:33

Golden Lakes Bohemians for Liry,

87:36

Lithuanians for Hera. So, this answers

87:37

our question on why Bohemians wasn't

87:40

played previously. Liry had plans for

87:43

game number five on Golden Lakes. Now,

87:46

uh, we've seen a couple games on this

87:48

and we have seen a tendency for some

87:51

players to not even try and compete for

87:53

the additional pawns. Yep. We also saw a

87:56

game in Titans League recently with

87:58

these two players on a map which is

87:59

similar called Cross where Hara sent a

88:02

villager very far forward and built his

88:04

starting dock on Lir's pond. Do you

88:06

think that's a possibility here again?

88:08

No. No. I I I think against Bohemians,

88:12

it's probably not the the smartest play,

88:14

right? cuz Larry is going to might go

88:15

for something a little bit more

88:16

unorthodox and he might go for land

88:18

pressure with Bohemians early like

88:21

archer play or something. If he had gone

88:23

for land pressure in that specific game

88:25

you mentioned, Hera probably would have

88:26

died. Okay. Yeah. So, here's what I

88:30

think could be really funny. Nice little

88:32

nice little game. That game is going to

88:34

live in Lir's head. The last time he

88:36

played in a similar map getting forward

88:38

docked. I'm wondering if we see him

88:40

search with his fishing ships more than

88:41

he would at this point in Dark Age. I

88:44

mean, maybe maybe also we look at the

88:47

maps here. If Liri wants to go forward

88:50

against Hera, the golds are forward.

88:54

Hera is going to really, really struggle

88:56

to get the resources he needs to defend

88:58

that. And that brings us to an excellent

89:00

point. So, it's called Golden Lakes. Uh,

89:02

because the majority of the gold is in

89:04

the middle here. It's a very big gold

89:06

focus map and you only have, I think,

89:08

six tiles to work with around your base.

89:11

And sometimes like in Hara's position

89:12

that three tile gold is not going to be

89:14

great. That one can be locked down

89:16

potentially.

89:17

Looks like there's a bunch of wolves

89:18

here too. So sending the villager

89:20

forward through those is probably not

89:22

great. There's one there. There's one

89:23

off to the right as well. T Sorry,

89:25

tigers. Yeah, there's one over there. So

89:27

sending the vill forward is probably not

89:29

the smartest. Yeah. How dare you call

89:30

that? How dare you call that a wolf? Um

89:34

interesting. Is there one on the left as

89:35

well? I'm wondering how like standard. I

89:38

think there's one near a relic. uh kind

89:40

of towards the middle. Oh, there we go.

89:42

All right. So, that that could be a

89:44

small reason why we might not see as

89:46

many villagers going to the shoreline,

89:48

too, right? Like that could also explain

89:50

the tendency for some people to just

89:52

stay at home. But Bohemians are all

89:54

about late game. They don't have a lot

89:55

of mobility, so I think Liry will need

89:57

heavy walls here. Yeah, he'll want to

89:59

turtle up. We could see castage

90:01

chemistry. Maybe he'll play crossbows.

90:04

Maybe eventually he gets to bombard

90:05

Cannons. It's just this map's top tier

90:08

on fortress or arena. He's got to create

90:10

his own fortress or arena now.

90:14

So, if he focuses on the middle, there

90:16

might be an instance where it's it's

90:18

kind of weird against Lithuanians. How

90:20

are you going to mix this up, right? Cuz

90:21

you want to kind of contest the relics,

90:23

but you also want to contest the gold in

90:24

the middle there, if only to deny the

90:26

relics from your opponent. Like, how

90:28

does that take precedence? Let let me

90:29

ask you this, and maybe it won't change

90:32

your thinking, but at least in my mind,

90:33

it it it does. If Hara was playing

90:35

Bohemians here, how do you think he'd

90:37

play it? Like read up, right? Just super

90:40

heavy walls, don't go aggressive at all.

90:44

And Hara may be thinking with that in

90:46

mind, it's like, I can't let my opponent

90:48

have time to wall. Yep. And he's going

90:50

to come forward right now. He's coming

90:52

forward with four villagers. Liry is

90:54

Larry's check. Lir's checking the pawn,

90:57

but it's a natural time for Hera to loop

90:58

around with the villager and go for that

91:00

forward dock. He's not doing that. Hera

91:02

will also see the barracks coming up

91:04

from Liry and Liry is going to scout the

91:07

dock position from Hera. He can go

91:09

around there with the scout because

91:10

there's some shallows I believe on the

91:13

edge of that water as Hara goes for the

91:15

forward barracks. There's a gold there

91:17

from Liry that is in an incredibly

91:19

forward position. But Lir's barracks

91:22

timing and his archer range timing

91:24

presumably is going to be a little bit

91:25

better than Hera's. Yeah, but the

91:27

question is will he recognize it's going

91:29

to be skirmishers from Hera because you

91:32

do not want to go archers here. He's

91:34

looking. He won't see a barracks at this

91:36

level. I think after checking the front

91:39

and not seeing anything on your pond as

91:41

well. He will look. Yeah, you didn't see

91:43

anything on your pond either. So,

91:45

there's no water contest from Hera. It's

91:47

going to be uh it's going to be land

91:50

pressure and the spearman is going to

91:52

come out here. So, the spearman will

91:53

give him some pretty good vision on

91:55

these villagers. Villagers spotted. Uh,

91:58

strat has been identified. You just need

92:00

to finish that range. I'm surprised

92:02

there's no quick wall there from Liry.

92:03

Never mind. Waits till the last second

92:05

and the tower is just going up from

92:07

Hera. And Lir's like, "All right,

92:08

brother. I've got more villagers in this

92:11

area. I can build a tower, too." Hera's

92:13

going to abandon that. Lir's not going

92:14

to spend the full price of stone. Lir's

92:16

like, "Okay, I'll wait, too." And now he

92:18

starts to build it. Just I mean, just

92:21

finish that, I think. Right. I mean, why

92:23

not? You've got a stone further back in

92:25

your base. Just finish it. It'll push

92:27

Harrow away. He has to walk all the way

92:29

around. You have a secure gold.

92:31

Whatever. Wow, what a crazy start. So,

92:33

Lithuanians h should be having the big

92:36

edge here. Faster spears and faster

92:38

skirms. It's now going to be a spear and

92:40

skirm war, but Hera does have some weak

92:43

villagers around. Has to be careful. And

92:46

he just loses a unit there. Now, the

92:50

scout was weak from Liry. He did attack

92:52

something around Harris TC while all

92:54

this was happening. Larry, that's

92:55

enough. Just I think I think get him

92:57

back. We might need to get a replay in

92:59

for this, but my my gut tells me that

93:01

Liri's scout is weak because he sniped

93:02

sheep underneath Harris TC. M there's

93:05

nothing there. Yeah, I I think that's

93:07

why because the scout came back weak and

93:09

it was completely full HP when it was

93:12

over at the base. Okay, maybe he just

93:14

ran under that as well. Could have been

93:16

the case, right? Maybe it got bopped by

93:18

a spearman. We didn't see. Li still

93:20

taking the gold now. He's walled up to

93:22

the berries. However, there's a lot of

93:24

foundations there. There's not a lot of

93:26

fully cooked walls as he has plenty of

93:29

sheep underneath his town center, but

93:30

not a lot of villagers. Her can still

93:33

build a tower, right? He deleted his

93:35

tower. He still has the stone for that.

93:38

Lir's on stone right now. Yeah. So, he's

93:40

he's already thought about that. He's

93:42

got the stone over in this direction. I

93:43

love the outpost over by that stone so

93:45

he can know if Hera is going to pressure

93:46

over there again. and he almost has

93:48

enough for another counter tower. If

93:51

this continues this way and Lir's not

93:52

losing villagers, Hara's going to run

93:54

out of steam.

93:56

I think the concern I would have if I'm

93:59

leery though is the natural transition

94:02

for you against this army would be a

94:05

stable and that's horrible for the

94:06

Bohemians. It's not horrible for the

94:08

Lithuanians.

94:10

I mean it it might be okay if you have

94:13

the fishing economy and he keeps adding

94:14

fishing ships which is great, right?

94:16

just stable to keep herself alive. A

94:19

couple scouts isn't the worst thing in

94:21

the world. This tower is also going to

94:22

help. So now Hera is going to have some

94:24

problems pushing in. I'd love to see

94:26

Liry make another building or a wall

94:28

behind that to kind of protect the tower

94:30

a little bit more. Hera might decide to

94:33

full commit onto this house, but he sees

94:34

the tower, he runs away. Great defense

94:36

so far from Hera or sorry from Liry as

94:39

Hera is kind of wandering around

94:41

wondering what to do. This is pretty

94:42

untypical for Lry the position he's in.

94:44

He's played it well. But if this was Mr.

94:46

And here's the replay just so we know

94:48

exactly what happened. So, okay, no

94:50

sheep were killed. But if this was Yo,

94:52

those archers are never here. Archers

94:55

don't do anything for you in defense

94:56

against skirmishers. As the skirmishers

94:58

come through from Hera, they're going to

94:59

get great value. There's no potential

95:01

for a real counterattack now for Liry.

95:04

And it's it's panic actually. Sorry, as

95:05

I say that, there are archers on the

95:07

other side. Behind the wood line there.

95:09

Yeah, behind the wood line. I'm honestly

95:11

surprised that Hera didn't just stay on

95:13

that woodline with those skirmishers. I

95:15

am too. Like why why would you bring

95:17

them back? Maybe he felt like there was

95:19

something coming from Liry if Lir's

95:20

going for the gate. Maybe expects like a

95:22

sneaky stable in the back or something

95:24

like that. Didn't want to get trapped

95:25

in. He's still got map control and he

95:29

still should be able to counter the

95:30

archers that will be moving forward from

95:33

Liry. He's also thinking about castle

95:35

age. Nine fishing ships here from Liry.

95:37

Nine fishing ships as well from Harry.

95:38

He docked the left pawn. Dude, if he

95:41

would have run through with those skirms

95:42

and just looped over to the dock, he's

95:45

taking out fist traps. Yeah, but in

95:47

Hara's position, he really doesn't want

95:49

to lose army control and there's always

95:51

a risk. Running into every Tiger on the

95:53

map, at least on that side. Hara not

95:56

expecting the archers to come in here.

95:58

He's got the skirmishers over on the

96:00

left and that gold is very exposed.

96:02

Takes a drink of water. He's going to

96:04

need it here in a second as Lry comes

96:06

into the gold. That's an unpleasant

96:09

surprise there for Hera against

96:10

fletching archers in the hands of Liry.

96:13

You can't quick wall this one. And it's

96:15

it's surprising because Hara's known for

96:17

being so good defensively. Your

96:19

opponent's fully walled. Your opponent

96:21

has an archer range. I feel like the

96:23

only value you're ever going to get is

96:25

leaving your skirmishers at home. Hara

96:27

with some crazy damage control, but

96:29

there's still going to be more villagers

96:31

exposed. And I think Liry could even get

96:33

back to kill that villager as well. That

96:35

villager goes down. And nice save from

96:37

Hera there. Honestly, it could have been

96:38

worse, but that was an expensive loss.

96:40

Three villager kills and you force all

96:42

the skirms back. And now Liry is

96:44

advancing outward with some more archers

96:46

to the left of his base. He's going out

96:49

on this side. He might find the stone,

96:51

but Harris saw that with the blacksmith

96:53

and he runs away with the stone

96:55

villagers. Where does Hera build this

96:57

castle? He's clearly building up for

96:58

one.

96:59

H can you make it forward? I think maybe

97:02

that was the idea with saving the skims.

97:05

It was like, let's go for a castle. I

97:07

can protect this area and I can go

97:09

forward with one. He knows where the

97:11

gold is from Liry. Like that's the only

97:13

gold L has. He also spotted those

97:14

archers because of his blacksmith

97:16

vision. And Liry knows he's been

97:18

spotted. No one's bringing Spearman over

97:20

towards archers unless they're using

97:22

them just to

97:23

track. And this is so sick, right? He's

97:26

trying to escape. He's trying to escape.

97:28

No, there's no chance. These are dead. Y

97:30

Hera sees them. And I think there's some

97:32

villagers moving forward here. Hera

97:34

might be attempting a forward castle on

97:36

Liry. Lir is getting the cavalry armor

97:39

upgrade as he goes up to castle age

97:42

himself. He's got a stable full clear

97:45

from Hera. And there's the castle within

97:47

range of the gold. So Hera is definitely

97:48

trying to lock it's not even within

97:50

range. That one should be within range,

97:53

but he's trying to lock down the gold

97:54

from Liry. Well, Hera will basically

97:57

have full control of the middle as well

97:59

with this. Oh, unless Liry decides to

98:02

make a run for it on the right side. Cuz

98:05

actually, if you just delete like

98:06

there's the left, okay, but but that can

98:08

be attacked easily with the latis or

98:09

something. If you just leave your base,

98:12

you could still make a run for the

98:13

middle potentially. Yeah, but Hara's

98:15

going to be tracking that. Surely he

98:16

should. Surely,

98:19

surely. Spearmen are

98:22

checking this. There's some scouts

98:24

there. Oh. Oh. Threading the needle.

98:29

Threading the needle. Skirmishers are

98:32

coming over. Liry, rewall it fast.

98:34

Threading the needle. He's rewalled. Can

98:36

he see? Oh my god. There's a little bit

98:38

of rubble. The walls aren't what they

98:39

used to. Oh my god. He knows now. That's

98:41

a rewall. He knows now. He He's checking

98:44

and he saw the vills. Oh, that's so good

98:46

from Liry, but also amazing from Hera to

98:49

call that out. Yeah, you always if the

98:51

opponent is rewalling, it's because they

98:53

snuck through. Hara recognizes that. And

98:56

plus two armor for Li unlike Kev right

98:58

now.

98:59

I mean, it's going to work against the

99:00

Skirms, but the latest is here, and that

99:03

armor doesn't mean anything against that

99:05

latest. Liry doesn't know what to do.

99:08

Liry doesn't know what to do. Hara's

99:09

castle has taken him completely off of

99:11

gold. Hera now has one of the best

99:13

unique units you can make in the game

99:14

himself. And this is going to be a

99:17

slaughter here. Well, it's a castle for

99:19

Liry. He's got enough stone. All the

99:22

villagers are going to die though. Hara

99:24

with a great call out on the villagers

99:26

running away from Liry. He's got the

99:28

skirmishers over there and now those

99:29

villagers are just buying time for Liry

99:31

to somehow get that castle up. 41

99:34

villagers for Hera. It's about to be

99:36

more as he's got two TCs producing. It's

99:38

33 for Liry and it's about to be less as

99:42

Hera is here with the skirmishers trying

99:44

to deny this castle. It's desperation

99:46

for Liry, right? He wants anywhere

99:48

there's gold. He isn't taking the safer

99:51

option on the left side, but I think he

99:52

just knows Hara's got me covered. Like

99:54

Hara is going to be might get denied.

99:56

Oh, it's getting denied. I was I was I

99:59

was expect Nice quick ball. Is it? I

100:01

mean, there's so many weak fills, dude.

100:03

There's so many weak fills. Li is down

100:05

to 30 villagers. Hera is just killing

100:07

villagers left and right and center. And

100:11

all of those villagers are going to go

100:13

down. Doubt Castle activated. It's

100:15

89.69%.

100:18

Yeah. And even if the castle completes

100:20

now, Hara's got a massive economy. He's

100:22

on two different lakes. He goes for a

100:24

nice gate there to stop the light cap

100:26

from getting through and it's three town

100:29

centers. Man, what a great opening here

100:32

from Hera. I just love the recognition.

100:34

This is a problematic matchup if the

100:35

Bohemians have time to cook. I don't

100:37

think he came in here expecting to go

100:40

forward with Lithuanians, but when he

100:41

saw his opponent civ, he chose the right

100:43

strat. And I I guess Liry just doesn't

100:47

want to give it up yet. He doesn't know

100:48

how bad it is. This is obviously a big

100:50

moment, but did Liry see that gold on

100:52

the left? Oh, wait. He's going to try.

100:54

He Yeah, he sees it. Can he see the

100:58

latest attacking his castle? He can see

101:01

all of it. Okay, so he's still going to

101:03

try here.

101:05

All right. Well, get They're coming out

101:07

from an off angle. Okay. Sneaky attempt

101:11

number two. Oh. Oh, I got it. For Larry,

101:13

you delete your walls to let Hara in.

101:16

He'll think you're coming in that way.

101:18

Yeah. And then you lose all your eco,

101:20

but you still have these six villagers

101:21

to rebuild. Worth it. Super worth it.

101:24

Love it, dude. Yep. There you go. Hera's

101:25

like, I'm going to go kill that. He

101:27

can't resist. And now here come the

101:29

vills from the other side. And Liry gets

101:32

to the castle. But no, the spearman

101:34

spotted it. Will it be enough? Click.

101:37

You got to just build, man. 93 94 95 96

101:42

97 98 99 and it's up. It'd be Hey,

101:48

it'd be so funny if he just resigned

101:51

right after completing the castle,

101:52

honestly, cuz this is still so horrible.

101:54

22 vills. 22 vills. Hera has 23 has more

101:59

vill than Lry has in his entire economy.

102:02

This is Yeah, it kind of feels like

102:04

castle into the GG. The castle doesn't

102:06

solve the main problem, right? The main

102:08

problem still that you don't have gold.

102:10

Yes, this is good though. I don't know

102:11

where these came from. Um, he's been

102:14

massing them slowly and he's got plus

102:15

two armor, so he's going to kill a few

102:17

villagers from Hara. And if Hara's not

102:19

careful, those could whittle away the

102:21

eco lead. Uh-oh.

102:24

Oh, he deleted that the walls here to

102:27

sneak. And now his fish traps are

102:29

exposed to make things even worse. It's

102:31

fine. He's got three horses in a wagon

102:33

coming from behind as those fish traps

102:35

will go down. The latest are still here.

102:38

They're problematic. Lack of monks here

102:41

for Larry. lack of gold income this

102:42

entire time from Liry because Hara cut

102:45

that off with the castle. Did he forget

102:46

he has that gold on the left? Cuz I

102:48

thought that it would be tough to get

102:49

the gold on the on the back left because

102:52

Harold would notice it. I mean, he might

102:53

just assume that Hara's out there, but

102:55

to not even give it a try is crazy.

102:58

Yeah, to me, I would have liked to see a

103:00

second TC immediately on that gold in

103:02

the left and then you take your time

103:05

trying to get to the middle. But this

103:06

isn't a map. This isn't a style that I

103:08

typically associate with L. GG.

103:11

Hara responds up 3-2 in our best of

103:14

nine. Maybe he'll just figure it out

103:16

when it comes along. Anyway, here we are

103:18

on Arabia and you called it. Pera

103:20

playing as the Ethiopians here. Liry

103:23

playing as the Byzantines. Now, my first

103:26

impression of this civ matchup is that

103:27

it should be a little bit favored

103:29

towards the Byzantines, but maybe you

103:31

have more experience. Well, the I think

103:34

the big thing to say is there were mind

103:36

games here. I don't think her was

103:37

expecting Byzantines here. Yeah, I think

103:39

he was expecting fractal and so he

103:43

figured on fractal here it would then be

103:45

sariss or something or hindust. It's not

103:48

a common civ match up that we get on

103:50

Arabia. Yeah, but but Hera definitely

103:52

wanted to to out archer a civilization

103:55

he thought would transition into

103:56

archers, Byzantines, spears and skims.

103:58

So yeah, I think um the Ethiopians have

104:02

the timings and but they could fall

104:04

under some real problems if they can't

104:06

snowball past early or in early castle

104:08

age. But with the extra food and gold

104:11

they get with how fast their archers

104:13

fire with how good Hera is, I could

104:15

easily see a full feudal here. Like

104:16

archer opening into full heavy scout

104:18

followup could be really strong. Lir's

104:21

got a decent map here. My only concern

104:22

is the wood. He's got one wood line in

104:25

the back and then he has like that hill

104:27

at the front, but the gold is relatively

104:28

secure. He can kind of wall that off.

104:30

The berries are kind of behind the wood

104:32

line even though they're

104:34

forward-ish. The wood might be a problem

104:36

though, especially if Hara gets back

104:38

there with some archers. Could do a lot

104:40

of damage. I I mean, it's been really

104:43

competitive. It's been back and forth,

104:44

but this is Harrow we're talking about.

104:46

If Harrow wins this game, Liri's going

104:48

to have to win three straight to win

104:50

this final. He needs to rebound here. He

104:52

needs this win.

104:54

Byzantines against Ethiopians should

104:57

have a good shot. I think so. Now, one

105:01

of the best ways Byzantines can play is

105:02

exactly how the Lithuanians played in

105:04

the previous game. And you go forward

105:06

with three or four vills and play heavy

105:08

spear and scurm. That's just not a very

105:10

typical Liry style. I think Liri is more

105:12

the defensive player. Um I'm curious on

105:16

what Liry opens with cuz if you open

105:18

Spears and Skirms from home, it's really

105:20

slow. It doesn't have offensive pressure

105:23

to really be able to do considerable

105:24

amounts of damage.

105:26

So you almost will only open skimm if

105:29

you know your opponent's going to go

105:30

archers. And with Hera, he can go

105:32

scouts. So I think scouting is the key

105:34

right now for Li. So Hara went up

105:36

without Loom and he does not have Loom

105:38

queued behind unless he's got Loom and a

105:40

Villager queued. Yeah. So villager

105:42

queued after that. He loves doing this.

105:44

He's also stretching out for forward

105:46

buildings with two villagers. So if Liry

105:49

gets over there, there is some potential

105:51

to maybe kill a villager, maybe deny a

105:53

little bit, but the scout is hanging out

105:54

nearby from Hera. Don't think Lir's

105:56

going to want it. How many How many

105:57

times do we see this on present day

105:59

Arabia meta? The meta is so defined that

106:02

the person who scouts is actually could

106:04

potentially be at a disadvantage cuz

106:06

hair is going to just be faster feudal

106:08

cuz he greeted it out and then he's

106:09

going to be able to hit this scout. This

106:11

is the second time this has happened

106:12

with her as well and and Liri's going to

106:14

see that feudal age come in and be like,

106:16

"Oh my god, bro." I I just took a look

106:18

at the vills. You have no loom. I went

106:20

to investigate. Now your scouts here,

106:22

which means you're going to be faster up

106:24

Li just not a great situation here with

106:27

this scout and Hara's just going to

106:29

micro that guy down. I think Hara got

106:31

three free hits there. Yeah. And and

106:33

that's that's really smart from Hera. I

106:35

know that people aren't going to be

106:36

excited about, you know, scouting should

106:38

be val blah blah blah blah blah, but

106:39

it's it's a bit of a map issue, right?

106:41

And at least with these players, you

106:42

kind of know how the map how the

106:44

matchup's probably going to play and

106:46

what those builds are going to be. Now,

106:47

did Li see the range before his scout

106:51

died. Yeah. Didn't see what the opening.

106:55

Oh, no. I would have almost just had him

106:57

dive in there with the scout. Get that

106:59

information before you die. But

107:01

obviously, he was trying to save it.

107:03

Hara manages to take that out. He goes

107:05

for an outpost over here. And that's

107:07

funny because the Ethiopians are the

107:09

ones with the free outpost, but

107:11

Byzantines still have free town watch. Y

107:13

and he'll spend a little bit of stone, a

107:15

little bit of wood, and get that full

107:16

vision on the open side of his map.

107:18

Well, the alternative is you try and

107:19

wall all that, and if you do that, it

107:21

hurts your economy so much. So, it's

107:23

really smart from Liry here. It's an

107:24

uncomfortable position to fight out of

107:26

though. Hera still aggressive.

107:30

No loom. No loom. Come on, Larry. No

107:34

way, dude. with a spearman. He's

107:36

blocking it. He's blocking it. There's

107:38

an archer here. Will it be in time,

107:40

though? Will it be in time? Nope.

107:43

Hara saves the vill, but he knows it's

107:44

archers. And he cues up three more.

107:46

Still no loom. Why would he need loom?

107:48

His opponent's opening scurms.

107:52

It You just got to be as greedy as

107:53

possible, bro. Be as greedy as possible.

107:56

Cut every corner you can. And he'll also

107:59

see the outpost and recognize that he

108:00

probably can't sneak his army there.

108:03

Liri's now in the uncomfortable position

108:05

of waiting for an army that may never

108:07

come. You just don't know. Hera, I think

108:11

from this position should just fully

108:13

wall and not even attack. Yeah, just

108:16

don't even one range production slowly

108:19

mass up your archers and then go up to

108:21

castle each. Okay, there's an army now.

108:23

Now would be a good time for Loom, I'd

108:24

say. I think so. Do you think Hera

108:26

realized you didn't have Loom? Yeah.

108:28

Yeah, he knows. Okay. I mean, you know,

108:29

when that villager almost goes down to a

108:31

spearman in four hits. That's fair. I I

108:34

doubt he assumes he he sent a weak.

108:36

Loom's coming in right now, probably.

108:38

Okay. After this, trust. There it is.

108:41

Hey,

108:43

did they just give you a round of

108:45

applause for predicting Loom? Yeah,

108:48

dude.

108:49

Okay, I'm kind of a big deal around

108:51

here.

108:53

Well, Loom's coming in and Hara isn't

108:57

completely walled yet. I think one of

108:58

those vills is pretty weak as well.

109:00

Nope, I'm wrong. Some of those houses

109:02

are pretty weak, but it's only Skirms.

109:04

That is that is quite the wall here.

109:06

Lir's going to see that and he's going

109:08

to know, okay, this guy is just

109:10

interested in going up to Castle Age.

109:12

However, Liry has decent resources

109:14

himself and he's not really

109:15

overproducing these skims either. Like

109:18

you've always said about walls. If

109:19

you're going to commit to the walls,

109:21

commit to the walls. Yeah. And the issue

109:23

I have with this is this isn't enough to

109:24

keep Hara safe with the greedy approach

109:27

we wanted. He's got four villagers not

109:29

working on resources. He now is going to

109:31

get fletching. So I think Liry will see

109:33

that and actually be pretty happy cuz

109:35

the economy is just not efficient. Lir's

109:37

tracking where the archers are, which is

109:38

fine. And he's also walling up himself,

109:40

but he's walling up with like one

109:42

villager. He's not having three

109:43

villagers working at all times with his

109:46

army defending behind this. Really great

109:48

job. He also has a skirmisher randomly

109:50

patrolling one of the gaps. Right. Liry

109:52

going to gold now. 300 food in the bank.

109:56

Hera probably going to click up slightly

109:58

faster than him, but still sitting at

110:01

home in his base. Lir's not being

110:02

damaged. I mean, I know it's often times

110:05

how you play a map and not what the map

110:07

is, and that's definitely part of it.

110:09

But can we just scan Hara's map for a

110:11

second? Like now that these walls are

110:13

up, he's got like back wood lines. The

110:16

gold's there. He's got another gold.

110:18

He's got the main stone. Like these are

110:21

really good setup. He knows about all

110:22

that stuff back there. Yep. Yeah. It's

110:24

really nice. The only thing that could

110:26

be problematic is wood because all of

110:27

his wood is rangeable. Mhm. But in Li's

110:30

position, he I guess he will have two

110:32

golds. He will have two golds. He will

110:34

have back wood lines. And I guess his

110:36

stones are the ones that are going to be

110:37

exposed. But it's not too bad. Harris

110:39

should add outposts at segments along

110:41

the walls with Ethiopians. He won't do

110:43

it. No, I know. They never do. He won't

110:44

do it. No, I know they bothers me. It

110:46

really does. I mean, I we don't see this

110:49

that frequently with Byzantines. That's

110:50

great for That's a good outpost. But in

110:52

the case of Ethiopians, you can still

110:54

build your town centers and you're

110:55

getting crazy vision. So, maybe Hera

110:57

will do it. Um now is not really the

110:59

time. He's not expecting there to be any

111:01

problems. But we'll be on our way to

111:03

castle age.

111:05

Herod just loves keeping the archers

111:07

garrison in the TC. Yeah, nice safe

111:10

place. Yep, nice safe place. And yeah,

111:12

this is just a pretty pretty standard

111:14

Arabia game for 2025. The maps in the

111:18

past used to be a little bit crazier.

111:20

Maybe we'll have a balance shakeup with

111:22

a new patch coming

111:23

up units. Yeah, chicken Arabia and lots

111:27

of infantry potentially, but just not a

111:29

lot of punishing aspects with hills and

111:31

the builds are just so fine-tuned. So

111:33

they're going to duke it out in Castle

111:34

H. Okay, Castle H. 2 minutes away for

111:37

Lry. 1 minute and 45 seconds away for

111:41

Hera as Fletching comes in for Lry. Good

111:43

farming there. I I don't mind because

111:46

Hera's only playing the crossbows. Don't

111:47

mind the fact Lir's left the front of

111:49

the TC open. Usually does bother me

111:52

though, especially against players of

111:53

this caliber. Like they've managed to

111:55

dodge all the arrow shots and then just

111:57

walk in. How many times have we seen

111:58

that from Liry? He just walks in. He

112:00

doesn't care. and yet he leaves his own

112:02

TC front completely open. Something that

112:05

he is doing which is very smart if he

112:09

wants to move out is he's fortifying up

112:10

his palisades with houses behind. Mhm.

112:13

Uh palisade walls are not going to be

112:15

Well, the later you go, the better this

112:17

matchup gets for the Byzantines.

112:18

Absolutely. So, why not just set

112:20

yourself up for the late game, right? He

112:23

doesn't have enough stone for that third

112:24

town center, which might be an issue.

112:26

But that's just one simple click. Send

112:28

one villager to the stone, take one

112:29

trip, and then uh and then you can make

112:32

it. He made the two outposts, of course,

112:34

earlier. I need to know, did he see the

112:36

flag on the range, and did he see the

112:38

flag disappear?

112:39

Okay, so that must have been from

112:41

earlier. Okay. And so he It's funny, the

112:46

archers aren't in the range, but they

112:48

are right behind the range. So where

112:50

he's sitting is actually pretty smart

112:51

for the situation. Crossbow coming in

112:53

from Hera. and then elite skirm and bod

112:57

can arrow. But he did think about

112:58

queuing up the second archer armor

113:00

behind this. And he actually has enough

113:02

resources to do so. So that could be

113:04

pretty impressive from Liry. Goes for a

113:06

second TC and then you have plus two

113:07

armor skirms just waiting for whenever

113:10

Hera arrives. And Hera adds the siege

113:11

workshop. So he knows the skirmishers

113:14

are going to be waiting there when he

113:15

leaves. I like the patience from Hara.

113:17

you know, you're up against skirms. 14

113:19

crossbows isn't enough to overtake even

113:22

10 skirmishers or eight skirmishers with

113:24

proper upgrades. And you obviously need

113:26

siege. So, he's turtling and the eco is

113:29

going to fly for him. Uh, I just wonder

113:32

if Liry knows. Lead skirm. Okay, there's

113:34

the lead skirm. Cancelled it.

113:36

Interesting. Yeah. Well, he's really

113:39

paranoid right now. Like, he's he's

113:41

absolutely paranoid. He's waiting for an

113:42

army to attack him. And now he sees the

113:45

crossbow. And Hara's going to see like

113:47

bot can arrow, but no elite skirm, no

113:50

armor. And Liri's been in castle for a

113:52

while. So Hara might this might give her

113:53

a lot of confidence to move forward.

113:55

Maybe Liri hasn't made any extra

113:57

skirmishers. He's got 12 though. He's

113:59

got 12 skirms. So six of them are

114:01

somewhere else. This could catch Hara

114:03

offguard if he's just expecting it to be

114:05

like these six. Yeah. Where are the

114:08

other ones? Oh, they're coming down.

114:09

This with with the elevation on the map,

114:12

this feels like a good position for a

114:13

siege workshop for both, doesn't it?

114:15

Like right where Hera is sitting right

114:16

now feels insane. Her siege is coming

114:19

forward. He didn't have the luxury of

114:21

being able to get ballistics cuz he's

114:22

gone for the siege. But this is Liry

114:24

we're talking about. This is going to be

114:25

a fun fight. Yeah, with the Magenol

114:27

involved. Lir's micro. Hera's micro as

114:29

well. Great attack ground. It misses

114:31

slightly though. The spearman does go

114:33

down, but look at the splits here from

114:35

Liry dodging the shot from the Manganel.

114:37

He's got the plus two armor. Like this

114:39

does not benefit Hara to keep fighting

114:40

this with the crossbows. He needs to get

114:42

a big shot with the Manganol. Thank you

114:44

Vodka for the lion update over in the

114:46

corner as well. That skirmisher is

114:47

having a rough day. But like for anyone

114:49

who's new here, th this is not normal

114:51

Age of Empires. You don't see

114:53

[Music]

114:55

Hey, sorry. It's okay. Both players are

114:58

now like, "What just happened to me and

115:00

what did I miss?" They're

115:02

double-checking their wood lines.

115:03

They're freaking out because of the

115:05

crowd. But but like Liri's confidence

115:08

against siege is ridiculous. He could

115:10

lose the game because of it, but he's so

115:12

good, Dave. He's so good. Look at this

115:14

micro. Oh my god, he doesn't get hit and

115:16

he micros down the Manganel. He finally

115:19

gets hit by a shot, but it's an uphill

115:21

shot. So maybe not as much damage as

115:23

Hera would have liked. Crossbows are

115:25

still alive here. Manganel still trying

115:28

to be micro down by Liry. He's got two

115:29

town centers behind this. Hara's got

115:31

three. Now there will be siege as well

115:32

for Liry. Neither player has

115:36

ballistics. Micro is still absolutely

115:38

ridiculous. He did get burnt once for

115:40

playing with fire. Here he loses two

115:43

more units, but he'll have his own

115:44

siege. Also have some monks in the mix.

115:47

And Byzantine healing, too. Three TCs

115:49

for Hera. Just two TCs for Li. So those

115:52

skirmishers are already full health.

115:53

Byzantine healing is ridiculous. And big

115:56

shot from Li takes out one Mangel. And a

115:58

lot of crossbows go down from another

116:01

Manganel down. Wow, that was crazy. Hara

116:04

had no clue there was siege there. And

116:06

in that moment, I'm sure he looked back

116:08

to add a couple farms and by the time he

116:10

looked back at his army, most of it was

116:12

gone. And Dave, like the game was just

116:14

turning Hara's direction where he could

116:15

go for a tech switch. But you can only

116:17

go for a tech switch if you still have

116:18

the crossbows. If you're only on

116:20

manganels, your opponent's going to know

116:22

you're going to switch out of crossbows.

116:23

Yeah. And this has to feel so

116:25

frustrating if you're Hera. You have the

116:27

counter to skirm right in front of you

116:29

and he keeps killing your manginos with

116:31

his skirmishes. It's not fair. It's not

116:33

fair. I mean, both of these players

116:35

could do this, but

116:38

the game is designed without ballistics.

116:40

Yeah, the way the game is designed, Hara

116:44

should have won that fight and won the

116:45

game already. And Liry also bringing

116:47

relics back, right? So, that's one relic

116:49

there. I think another one is coming in.

116:51

We can see Liry just kind of waiting

116:53

here. And then he goes for the attack

116:54

round. And that is so rare to catch Hara

116:57

sleeping like that. He was probably

116:59

paying attention to something at home.

117:01

He's going to be kicking himself for

117:02

losing those mangadels. Yeah. Well,

117:04

it'll he'll have a chance to redeem

117:06

himself. Here we go again. Round four.

117:08

Like we said, there's there's always a

117:10

chance that this can turn around either

117:12

direction. I still think if you control

117:15

that middle hill, bring a hill and build

117:17

another siege workshop there. Yeah,

117:18

could be good. Just even like a couple

117:20

random houses to block the hills. I

117:22

think the control uh with fortifications

117:25

is actually going to be key. Resources

117:26

are looking real good for Li. How has he

117:29

done this? Well, micering those skims.

117:31

He's also got the relics, some of the

117:32

relics in, right? The monks are still

117:34

being produced. He's got three of them.

117:36

He's going to go fast impair Dave. He's

117:37

going to actually click up to imp. It is

117:39

cheaper with Byzantines. He hasn't gone

117:41

for the third town center. Maybe has has

117:44

waited intentionally for this. He has

117:46

clicked up to the Imperial Age. If Hara

117:48

doesn't find a big fight, Bracer and

117:51

Chemistry will be in on skirmishers. And

117:52

Hara's nowhere near the Imperial Age.

117:54

Yeah, Hara's been struggling against

117:56

Bomb or Bodkin skirmishers, let alone

117:59

full Imperial upgrades on those things

118:02

could be really good. It's actually

118:03

stables from Hara. So maybe a switch

118:05

that Liry isn't expecting as Liry comes

118:08

in to scout. Hara wants to take care of

118:09

that. Liry just easily dodges around.

118:13

He's like, "Mind your own business,

118:14

bro." That's so funny. I would love to

118:16

see ballistics now. I think there should

118:18

be a university coming up, but Liri is

118:22

super vulnerable against Cav. And so I

118:24

think is he microing that one skirmish?

118:25

Yeah, he wants to know what you're doing

118:27

in here. And so here he goes. Let's see

118:30

if he can find the stable. That would be

118:32

crazy. Oh, if he sees that stable. Hara

118:34

wants to prevent this. He saw the

118:36

stable. Yo, Larry. Uh, again, I can't

118:40

help but feel like I know they've got

118:41

some noise cancelling headphones, but

118:42

there's no way they don't hear the You

118:44

can feel the vibrations and everything.

118:47

I just find it so funny that both

118:48

players probably panic and look at their

118:50

wood lights or something every single

118:52

time. That's part of the beauty of

118:54

playing live, right? That's the beauty

118:56

of this. Yeah. Now, he's sending he's

118:58

sending another skirmisher for it. He's

119:00

like, I wonder if there's a second

119:01

stable. Yeah. Well, he just needs to

119:04

know what the upgrades are. This is so

119:05

smart, guys. This is so smart. And he's

119:07

going to see the the ly there with the

119:09

armor upgrades. Yeah. And now he should

119:11

know he needs to brace himself against

119:13

only Lyft. It could actually be okay.

119:15

Oh, again is Hara paying attention to

119:17

that skirmisher at home. Liry takes out

119:19

a Manganol, but Hera takes one back.

119:20

Great micro from Hera. There's just so

119:22

much respect you have to have if you're

119:24

Hera here. I don't think you you're

119:26

feeling like you can dive in to engage

119:28

against this this very second. And if

119:30

you can't do it right now, it's really

119:33

bad for you. The attack round lands, the

119:35

light cap can't get through to the

119:36

monks. against bracer and chemistry on

119:38

these skirmishers. The light cav are

119:40

going to do as well, right? And Imperial

119:43

H comes in. Hera is probably like what?

119:45

Yeah, he needs a big castle H play and

119:47

he needs to make this messy, but the

119:50

upgrades are coming in right now for

119:52

Liry. He did end up getting ballistics

119:55

on the way up. I know we mentioned he

119:57

didn't have it at one point. I wonder if

119:59

Hara regrets making like I would have

120:01

preferred knights. I think he made it

120:03

because he saw um some monks and he

120:06

didn't want to toss knights in. But

120:08

Ethiopian Lyav is castle on the hill.

120:10

It's not great. Castle on the hill. You

120:12

identify this middle area as a potential

120:15

castle position, right? Maybe siege

120:16

workshops controlling everything. The

120:18

skirms are going to come forward. They

120:20

have bracer now. That mangel has a

120:21

limited lifespan. And now Hara will show

120:24

Liry the villagers here. The light cav

120:26

are looping around. Can Liri deny this

120:28

castle? Can he just dive in here and

120:30

ignore the light cav and kill the

120:31

villagers? We'll see. This could be a

120:33

big clear up for Hera. He does have plus

120:34

two armor. That's your max armor for the

120:37

age he's in. He'll dive, but Dave, I

120:40

just I think the light cap will get the

120:41

manganels. I don't know if they'll take

120:43

a ton else here. Lir's micro is actually

120:45

not fantastic. He's He's allowing a lot

120:48

more value from the enemy units here,

120:51

but he will clear it up. And Hara still

120:53

hasn't clicked up. Yeah, if Hara is not

120:55

up, he can just get bomber cannons to

120:56

take care of that. And like you just

120:59

cleared the light cav army so you can

121:00

continue moving forward. I think there

121:02

was a choice to be made there though.

121:03

Liry could have sacrificed his skirms to

121:05

just kill all those villagers. Yeah. And

121:08

just deny the castle completely. But he

121:10

still has an army. Right. Liry going

121:12

forward with these skirmishers and Hara

121:15

actually looping around to the north

121:17

side of Lir's base where Li has good

121:19

vision. He's got an outpost over on that

121:20

side. He should see those coming from a

121:22

long way away. Hera's left his gold

121:24

completely open. U. Yeah. And uh he's

121:26

showing that he's staying in castle age

121:28

as well by making these knights which

121:30

should make Larry be very patient here I

121:31

think. Uh not patient with this army but

121:33

patient with everything behind. You

121:35

don't want another army to swoop in and

121:37

kill those cannons. This is a disaster

121:38

for her. It is. And Arbolles feels like

121:41

the perfect switch for Li if he can get

121:42

it. Crossbow do so much more damage

121:45

against the Cav already.

121:47

And it's just this isn't the situation

121:49

that Hera wanted to be in. Lir's going

121:52

to dive underneath the town. killing the

121:54

knights. It feels like he's killing the

121:56

knights for free with skirms, right? So,

121:58

like, why not? Hara's going to try and

122:00

wall this off. It's not going to work.

122:02

And this will distract Hara so much. And

122:03

in the meantime, Liri's seen the army

122:05

from Hera that's going for the

122:06

counterattack. Lir's building up his

122:08

bomber cannons so he can take out that

122:10

castle. Already three on the field with

122:11

two more in the queue. And all the

122:13

knights are just busy back here with

122:14

this random skirmisher army. And look at

122:17

those crossbowmen from Hara. That's the

122:19

most important unit in the north of the

122:20

map getting completely cleared up. He

122:22

won't survive with a single one. And now

122:25

the army from Liry has to go save his

122:27

castle. But when it arrives, I think

122:30

Lir's going to have an army there

122:31

protecting it. Arbolist on the way. How

122:33

many times have we seen this? Liry in

122:35

Imperial Age. Bombberg cannons. Arbolist

122:38

and his opponent still in castle because

122:40

he caught him off guard with the

122:41

timings. Another town center there from

122:43

Liry. The castle's going to go down from

122:44

Hera and Hera is just sitting in the

122:46

castle age. The 122 villagers, four

122:49

stable knights from the Ethiopians.

122:51

Yeah, he's been he just his initial plan

122:53

just wasn't good enough against Li and

122:55

he's had to switch but it's against Arba

122:58

less than 3 seconds. He'll charge up the

123:00

hill. I don't even think Liry needs some

123:02

mic's converting. No, just sit. Just

123:04

sit. You don't even need to do do

123:06

anything. He realizes he's just sitting

123:08

on the hill. And there we go. I think

123:10

the GG flies in from Hera. This series

123:12

is tied. Let's

123:14

go. Crazy series and I think some crazy

123:17

mind games there involved with the

123:19

draft. I do not think Hera ever expected

123:22

Byzantines there. He was definitely

123:24

expecting Sariss or some other like

123:27

straight archer civilization.

123:29

Is this a game number seven? I see right

123:32

here. Tied 33 Tristan. We've got Fractal

123:34

and it's Italians for Hara. Sarissens

123:36

for Liry. Okay, so we were we were

123:38

wondering what civilization would Liry

123:41

play here. Now notice that Hara Scout

123:44

has stayed home. Is he going to lame

123:46

again? He's moving forward, but Liry, he

123:49

got lamed before. He brought in his

123:50

elephant right away and he actually

123:52

moved his scout forward right away as

123:54

well. So, he tried to lame Hara. Didn't

123:55

work. Hara will come forward to try and

123:58

lame him. That won't work either.

123:59

There's only one elephant on the map.

124:01

So, if you just bring it in right away,

124:03

there's no real danger. Feels like they

124:05

kind of respect one another with laming

124:07

the herles under the TC, too. We haven't

124:09

seen a lot of that yet. Whereas against

124:11

other players, Hara will just spend his

124:13

entire time underneath the town center.

124:15

So maybe Liry in practice games has

124:17

shown that he's able to deal with that

124:19

and he doesn't panic under that sort of

124:21

pressure. Yeah, that could be that is

124:24

way easier to do on hybrid builds and so

124:27

there haven't been a ton of hybrid

124:28

builds where they pull off villagers to

124:31

multiple lumber camps and gold at the

124:32

same time and there's actually more

124:34

underneath the TC so it's harder Yeah.

124:36

to get that damage. So two villagers

124:38

chopping their way through for Liry.

124:40

Hera's going to scout that. No surprise

124:42

there. The starting lumber camp is more

124:43

or less standard and he attacks it. This

124:45

is like you,

124:47

dude. That's like you every time you

124:49

play arena one. Just tap this wall. Tap

124:52

this wall. Tap this wall. It's just

124:53

letting them know. It's like, hey, I'm

124:55

here to fight. All right. I can't micro

124:57

as well as Hara, but I'm ready to fight.

125:01

Wow, Hara. Oh, this is a crazy uptime

125:03

here. Oo, look at the timing for Liry

125:05

sneaking that villager forward after

125:07

Hara leaves with the scout. So, Lir's

125:08

going to be like, "Oh, okay. He's going

125:10

for the wall. I thought he was I thought

125:12

it was coming forward. Dude, I I liked

125:13

how excited you got, dude. It was I

125:15

mean, he saw the scout left. If there

125:17

was ever a time to send it forward, now

125:19

would be the time. It It's crazy though

125:21

what how the meta on this has kind of

125:23

unfolded because

125:26

most of the games I would have seen on

125:28

Fractal a year ago, uh you would have

125:30

had players having two or three fishing

125:32

ships before they click up, just like a

125:34

really slow up time. But here, they're

125:36

still chopping through as fast as they

125:38

can for the most part. But man, this is

125:40

fast here from Hera. So, he's going to

125:42

go double lumber camp. Now, this is kind

125:44

of a hybrid build. It feels like he may

125:48

go archers before anything else,

125:50

honestly, cuz I don't think he's through

125:51

yet. We'll have to check the woodline.

125:54

Uh there's Liry. He's 10 wood away.

125:56

Almost through. Hara's done a good job

125:58

macroing that, but it looks like he's

126:01

got 10 as well. So, about the same time.

126:03

It's really important though um that the

126:05

dock block actually happens here for

126:08

both and that is placing your dock in

126:10

the opening there because if you don't

126:13

and the other guy can just send like

126:15

fires into your fish, you're dead and I

126:17

forget who it was but someone actually

126:18

won never doing that because the other

126:21

person No, cuz the other person assumed

126:22

they had it. Yeah. Yeah. You still have

126:24

to do it. Okay. Villager comes out here.

126:28

Optimal position would be right next to

126:29

the shortfish and near the deep fish as

126:31

well. And I think both players are going

126:33

to do that. The nice thing about Fractal

126:35

is it like always spawns the same way,

126:37

which is which is nice variety. We I've

126:39

heard that argument for our other maps

126:41

that all maps should spawn with uh equal

126:44

resources, but I I think it's better

126:46

that we only have a couple maps like

126:48

this one. Agreed. To mix it up a little

126:50

bit. Yeah. Yeah. And it's also so unique

126:53

in in you're chopping through to get

126:55

access to other resources other maps

126:57

don't usually have. You have to put in

126:58

work. Yeah. to get access to the the

127:00

extra relics, for example, or the

127:02

outside area or the water, you actually

127:04

have to put in the time and incorporate

127:06

that in your build. Now, Hara goes

127:07

forward quite far with that archery

127:10

range. And this is where the laming

127:12

underneath the TC can happen. There's

127:13

very few vills underneath. There is

127:16

actually the scout there. It's an HP

127:18

advantage for Liry, too. Yeah, Liry just

127:20

doesn't want to fight cuz he's still not

127:22

up yet. He did get a hit there. I don't

127:24

think Hara actually did, but Liry can't

127:27

move out to scout what Hera is doing

127:28

here. I think you can assume it's

127:29

archers though with this uptime

127:32

because yeah, it's most likely going to

127:34

be archers. It's either that or like

127:36

full stonewall from Hera and double dog

127:37

fishboom. But dude, the the respect

127:40

they're both giving each other there.

127:42

Like Lir's Hera knows he's waiting for

127:44

feudal age and he's trying to angle his

127:46

scout in a direction that he can

127:48

actually escape here. Liry is guessing

127:50

that this is not Army in my opinion from

127:53

the second doc edition. That tells me

127:55

that he thinks this is just going to be

127:56

a fishing ship game and Hara's archers

127:59

will be forward soon. But Hara Scout

128:02

Harris Scout's going to go down. Harris

128:04

Scout will definitely go down. So he

128:06

delayed Liry from finding the archers

128:08

there. And a big cheer because Harris

128:10

Scout falls. There's an archer on the

128:12

berries. Fortunately, Liry did go for

128:14

the walls as well. Even though he didn't

128:16

track that early, he didn't see the

128:17

range. He still has defenses ready and

128:20

he still got fish coming out from two

128:22

docks behind. Hera only has one dock at

128:24

the moment producing fishing ships. So

128:26

advantage Liry for sure. So now you have

128:30

some decisions to make because you can

128:32

make two fishing ships or you can make a

128:34

barracks essentially and then you can

128:36

make another two fishing ships or you

128:37

can make an archery. I think you just

128:38

market wall behind all the archers here

128:40

if you need to. Just infinite amount of

128:42

Yeah, just market walls all over the

128:44

place. There's a market over there.

128:45

That's fantastic. Um you can sell your

128:48

stone, maybe buy some food and try and

128:50

get up at a reasonable time and then

128:51

it's into the siege workshop. I don't

128:52

think Hera can do enough damage to you

128:55

in feudal age before you get to that

128:56

siege workshop. Yeah, maybe. Yeah. And

128:59

Hera stopped committing here, didn't he?

129:00

He stopped the two archers. Yeah. So,

129:02

good call from Larry not to react with

129:03

the barracks in a range. And he might

129:05

even be able to track pretty easily that

129:08

it's not going to be more archers here

129:09

from Hera. Yeah. And and the fishing eco

129:11

is ahead for Liry. Like, it's just a

129:13

really good setup here for Liry. Hera

129:15

kind of misread the uh the amount of

129:18

walls that Liry was going to put down

129:19

and the defenses he was going to have.

129:21

He went for the aggression expecting

129:22

Liri to play more open. I think and the

129:26

way Liri's moving around could make Hara

129:28

think that there's a building somewhere.

129:31

This is the problem with not having the

129:32

scout. Look at the eco from Liry. So

129:34

smooth. 600 food already. Plus with the

129:37

market. This is sick. Seven fishing

129:39

ships with two more on the way. So dude,

129:43

like the first time I saw Fractal

129:45

competitively Mhm. People figured out

129:47

the dock block pretty early and they

129:49

just never make ships. Yep. They'd never

129:52

make ships. This tournament I've

129:54

actually seen Warg upgrade and Bod Cano.

129:57

You have to It was proven on that Hart

129:58

Viper set when Hart lost the dock. He

130:01

completely crumbled because he did not

130:03

expect Viper to invest in the war and

130:05

then suddenly Viper was there with all

130:06

those ships. Okay, so what if you just

130:08

you just stay Walt, you don't make a

130:11

barracks at all and you just go war and

130:14

just push the fish. Is that good? Does

130:17

it take too long? I think that's pretty

130:18

good. Okay, if you can go like siege

130:20

workshop defense as well. The problem is

130:23

if Hara is going to get up to castle age

130:25

and go siege monk or if Hara is going to

130:27

go like castle forward, then you have a

130:29

problem, right? Cuz you're fully

130:30

invested on water. Key point on that

130:32

though, I think you need at least two

130:33

fires and and the struggle is you're

130:36

going to have to delete your own dock.

130:37

Yeah. To get through. But I think with

130:39

two fires, you can at least take down

130:41

the dock. The galleys won't take it down

130:43

as quickly. You just need some range to

130:45

hit repair builds on the other side.

130:47

Yep. But yeah, Liry with an interesting

130:49

approach here. These GS also might be

130:51

just a defensive force, but he cues up a

130:53

second one from the dock behind that.

130:55

So, this is definitely him considering

130:57

whether he wants to delete that dock and

130:59

go forward. Yeah. And if once you delete

131:02

that dock, you better have a villager

131:03

there at all times because if you lose

131:05

the naval battle, that navy from Hera is

131:07

coming right back across. Yes. Exactly.

131:10

And Hera will add a fire. There's a

131:12

market for him. He will click up without

131:14

having to use that. And he could get

131:17

back to making some archers here. He

131:18

still is the

131:20

range. Hera is he massing navy out of

131:22

two docks now. He's massing some. I

131:25

think he kind of suspects there might be

131:27

something. One galley coming out, one

131:30

fire galley coming out. If he has like

131:32

read that Liri's going to pressure in

131:34

with Galleys immediately in Castle Age.

131:36

That's that's an incredible call out

131:37

from Y. Yeah. Well, he he hasn't been at

131:41

Lir's base in a while, but even still,

131:43

Liry would probably try and build uh

131:46

behind. Also, if I recognize that trend,

131:50

you recognize the trend. They've got to

131:52

recognize that potential as well, right?

131:53

So, I think it does feel pretty

131:55

reasonable here when there's very little

131:57

damage that can be done on land. This is

132:00

each workshop forward. He sees where the

132:01

archers are. There's really no threat

132:03

with that, right? Fletching's not even

132:04

in with those. It just came in now. So,

132:07

there's probably not going to be any

132:08

more follow-up archers. And that siege

132:09

workshop forward is nice. So, if Hera

132:11

wants to come forward with a siege

132:12

workshop of of his own or a castle,

132:14

probably not going to happen. Hera's

132:16

resources looking pretty good as he's on

132:19

the way up. Is this like a This can't be

132:21

like a fast in play. It happens all the

132:23

time on this map. You're just loaded

132:25

with res because of the fish. Yeah. And

132:27

if you lose the fish because your

132:29

opponent deletes their own dock and just

132:31

opens the floodgates with crazy navy.

132:33

Yeah. The whole plan is dead. Mhm. Here

132:36

it comes. I mean, Hara's going to have

132:39

three fire gies there. Does he have a

132:41

villager nearby to repair that? Probably

132:43

not. Yeah. And they will die to the war

132:46

galleys as well. So, Liri's going to

132:48

maybe catch him a little offguard. Hara

132:51

still will have defensive forces. He

132:52

sees the siege workshop. He has to go

132:54

for one of his own. He also goes for a

132:56

monastery. And the resources to go

132:58

Imperial age are there for Hara, but he

133:01

needs to get war, which is going to take

133:03

a few of those res away. and the dock

133:05

behind that doesn't block it anymore. So

133:07

ships can still pass through. Scout went

133:09

down there from Li of the game. He also

133:12

drops a second TC but critically no Bod

133:14

Cano. He needs Bodkin for those wars.

133:18

Without Bod Canero, the fire shifts for

133:19

Hera that will soon be upgraded will be

133:21

a bit stronger. 30 seconds away. Bodin

133:23

arrow and that dock isn't even going to

133:25

last 30 seconds. Second town center as

133:27

well from Liry. Little bit further

133:28

forward. Hara is still thinking Imperial

133:30

Age here. He's still thinking Imperial

133:32

Age. might catch Liri offguard, but he

133:35

has to defend his fish. Now Hara also I

133:39

I believe has some monks coming out, so

133:41

might send the monks to the north to the

133:43

fires. Like fast imp into what though? I

133:46

don't know. Fast imp into what? Do you

133:48

make it to Imp, you might have nothing

133:49

here if Li continues to pressure. That's

133:51

a nice demo actually. That's a huge demo

133:53

on the ship you're really going to be

133:55

worried about. Honestly, I think Liry

133:58

needs some patience in this one. Yeah,

133:59

just kill the dock. Yeah, don't dive in.

134:02

just

134:03

slowly

134:05

rewards beyond this man.

134:10

Imporing priorities here between Hera

134:12

and Lir as a demo comes out. That's a

134:14

good one as well. And uh Lir is still

134:17

trying to pressure this dock area. He's

134:18

also got the Mangal working away. The

134:20

question is what does Hera do in

134:22

Imperial Age? You asked it before. I

134:24

still don't have an answer. He's really

134:25

do he's doing something Tat told me more

134:27

players need to do and try and demo in

134:30

these situations on GS. No one seems to

134:32

be adding the demos in these situations.

134:34

We could have a really big demo on our

134:36

hands. Fury needs to back away and he

134:38

sees it and Hera. Oh.

134:42

Oh man. Oh man. Okay. Okay. You have you

134:46

really have to time the demo approach

134:47

because the war gs take so long to

134:49

reload. Yeah. So, if you time it

134:50

perfectly on the ungarrison, you can

134:52

actually hit them, I think, from that

134:54

distance. I mean, this is crazy, dude. I

134:57

props to Hera. He's impinging and he

134:59

still hasn't lost everything. He's done

135:01

a really nice job. Imperial Age could

135:02

make a difference eventually, but the

135:05

eco he has will not be anything compared

135:07

to Liry. Liry when it's 33 has a safe

135:10

fishing eco behind two TCs and he's in

135:12

the back here. Yeah. And he's on two

135:14

town centers. Yep. And there goes the

135:15

food eco from Hera. There goes all of

135:17

the food eco from Hera. It's going to be

135:19

a fast imp monk play from Hera.

135:22

Unfortunately, there's a town center at

135:24

the front of Lir's base which kind of

135:26

protects that area, right? So, Hera's

135:27

going to need to go. Chemistry takes a

135:29

long time. Liry cannot allow the flyers

135:31

to pass through. I started to freak out.

135:34

I think Hara if he has an opportunity

135:36

will loop through that little choke and

135:38

get to the fish and then that just

135:39

equalizes the game. But redemption from

135:42

Hera. He's going to be an imp. He'll

135:44

have two monks, bro. Two monks.

135:47

He might also feel the need to go

135:48

fastfire or something to get some value

135:50

out of that. But you look at his food

135:51

eo. He's got three on food right now.

135:53

Trist, he's it's it's not there. It's

135:55

not there anymore. And he's kicked off

135:56

the gold at the front. Even one of the

135:57

villagers getting converted. Lir should

135:59

just delete that or something. He's

136:01

going for a castle to defend himself.

136:03

This is a really good position for Liry.

136:06

Yeah, it's an amazing position honestly

136:08

in for him. No, he switched from the

136:09

villager to the mang. Oh no, he

136:11

switched. Get it with the ram. Get it

136:12

with the ram. Liry, get it with the ram.

136:13

He's running with the monk. Ram kind of

136:16

saves the day because the castle should

136:18

still go up. That could have been

136:20

horrible, horrible, horrible. The Ram's

136:21

coming in. The Rams coming in and the

136:23

navy is fully cleared. So now Liry

136:25

controls that entire woodline area from

136:27

Hera. Might want to even think about

136:29

deleting some of those war alleys later

136:30

on in the game, but right now it's not a

136:32

big issue. And Liri, I think, is

136:35

thinking about Lyav at the moment. He

136:37

knows it's going to be low eco monk play

136:40

from Hera. And Lyav would be the best

136:42

answer. Look at Hera's eco. It's so bad.

136:45

What do you 0 0 0 0 completely balanced?

136:50

I mean, he only needed stone for the

136:52

castle. He gets that. He only needs gold

136:55

for monks. He will need some wood for

136:57

Trebs. I actually think and it feels

137:00

very weird to justify in this position,

137:02

but if Liry stays castle age goes three

137:04

stable light, he wins the game. Imperial

137:07

H for Liry. No, I meant Guys, guys, calm

137:12

down. Guys, why are you laughing? But

137:14

what if I know I Jeez, you guys are the

137:17

worst. I'm not saying that he it wasn't

137:20

going to go in. I'm just saying that

137:22

impe feels natural, but if you sync the

137:25

other the resources in cast, you just

137:26

straight up win. Wow, you're the worst.

137:29

I know you're the absolute worst. I

137:31

suck, dude. What value for Hera

137:33

converting houses over on the other

137:34

side. Liry might get housed in uh 10 or

137:36

15 minutes from now. Devotion is on the

137:39

way in for Liry. So, he wants to keep

137:41

his houses around for like a little bit

137:43

longer. And the archer ranges are going

137:45

up from him. It's a really good position

137:46

for Li cuz the first Treb is just now on

137:48

the way from Hera. Yeah. Now, Crossbow

137:51

is an interesting choice here. Uh the

137:54

monks there need to be careful. He

137:55

doesn't have redemption, right? No. And

137:57

I I I think if anything, he's probably

137:59

thinking about atonement to convert the

138:01

enemy monks. Yeah.

138:03

Harris first Treb's about to unpack.

138:05

Like it's only four monks for Hera. It's

138:09

only four monks. Exactly. And he's still

138:12

got three on food. But when you go imp

138:14

like you sink basically 2k res into the

138:17

upgrade and I'm just wondering will

138:18

there be a benefit to that? I guess it's

138:20

going to be Bracer. This is a crazy

138:22

position for Li to be in. He's got it

138:24

feels like such an advantage in this

138:26

game. Hera is really going to have to

138:28

take something out early from Liry like

138:31

this castle. Maybe pressure this area.

138:33

Li can keep buying stone, but the

138:36

crossbows are being massed up behind is

138:37

four range crossbows. Yeah, but but

138:39

remember like Hara only has that much

138:41

army, but of the 19 military that Lir

138:44

has, how much of that's on water? 11. I

138:47

know, but the the four range crossbows.

138:49

Yeah. Yeah. Yeah. And that's massing.

138:50

And he's queuing up as many crossbows as

138:53

Hera has monks right now. Yeah. This is

138:55

a really good situation. And if Hera

138:57

keeps wasting conversions on villagers,

138:59

like Liry could just dive on those

139:00

monks. Era doesn't know that's what the

139:03

play is going to be. No, it does. Has he

139:04

not seen the archer? He saw two of them.

139:06

Honestly, what can he do about it,

139:07

though? He can't do anything. Yeah, you

139:08

you just have to keep going for

139:10

monks. Liry needs benefit for Imp. We

139:13

have yet to see it. He He doesn't have a

139:15

trebon Q. He needs the bracer upgrade.

139:19

He's He's under a lot of pressure here.

139:22

Oh, Hara needs to be careful, though.

139:24

Hara, do you really want to be there?

139:26

Lir's about to hop

139:27

out. Hello. Liry says hello. Harris says

139:32

goodbye. Mangal goes down. Manganol goes

139:35

down. The monks are out of position and

139:36

Liri for whatever reason goes back in

139:38

the TC when he could have just charged

139:40

out and taken all those monks. But it's

139:42

fine. The monks need to retreat without

139:44

the siege. The castle did go down from

139:46

Li. So maybe he was distracted on this

139:48

side as the Trebs move forward. But Hera

139:50

still three on food right now. He's got

139:53

six monks in the field and four trebs

139:55

and that's it. Don't need food for

139:56

monks. Don't need food for traps. Just

140:00

need food for villagers. And even that,

140:02

I think he has a better chance of

140:03

converting than making that.

140:07

Manganel gets deleted. Oo, nice delete.

140:10

Nice delete. Did a little bit of damage

140:11

to those trebs. Lir's going to abandon

140:13

this TC. He's cut through so he can

140:14

always go to the other side. Her just

140:16

checking that area as well. And Liry is

140:19

taking gold behind this. 66 eco for

140:22

Liry. 41 eco for Hera. Liry is being

140:25

very patient with his crossbow mass. He

140:28

has devotion which is an important tech.

140:31

He has bracer and he has bracer. I don't

140:34

need the armor. Yeah. And I don't think

140:36

you need arrest. He just needs numbers

140:38

right now. 21 and converting the houses

140:41

is paying off now cuz Liry is housed at

140:42

105. Conversions are insane though,

140:44

right? If it's 20 crossbows and he has

140:46

10 monks and he converts half the army,

140:48

he wins the fight. So this is extremely

140:51

dangerous. He has to wait till he has

140:52

enough. It's 11 monks from here and his

140:55

buildings are going to start going down.

140:56

And and on this map, if we could just

140:58

quickly see the fog of war, like he's

141:00

scattering to the back. This isn't like

141:01

a long-term plan for Liry. You find that

141:04

stuff just on the fringes of your

141:06

scouting. So, this is way more pressure

141:09

than it feels like based on the

141:10

population. Hear me out, Tristan.

141:13

Transport

141:14

ship. Get some crossbows to the back of

141:16

Herziko.

141:18

Uh, what eco? I'm cooking, dude.

141:21

But I mean he he can never go like that.

141:24

Look look at where he's sneaking. He's

141:26

sneaking out that way. I don't know if

141:27

the Trebs saw him or not. They have a

141:29

really long line of sight. Doesn't look

141:31

like they did. I think Liry just went

141:32

along the edge and he's bringing his

141:35

crossbows around. Maybe towards that

141:36

gold. Maybe towards the wood. Maybe just

141:38

behind the monks. Hera is going to get

141:40

further and further away from safety

141:43

with this mass. And Liry has just been

141:45

so patient. He's trying to save the

141:48

crossbows. doesn't want them to be

141:50

converted here. Thumb ring is on the

141:51

way. He still has that army in the back

141:53

pulling Hera in as Hera goes to convert

141:56

more monks from Li. You got to delete

141:57

him. He does. Villagers coming in.

142:00

That's fine. That's fine. Yeah. Rush

142:01

with VS. Rush with Vss. And then patrol

142:03

your army in. That's three or four

142:05

conversions here. Here come the

142:06

crossbows from the north. Here come the

142:08

crossbows from the north as well. Oh

142:10

man, the trebs are exposed. The trebs

142:11

are going down. Hara's monks are

142:13

disappearing. He only has 11. So many

142:16

crossbows for Li. So many crossbows, but

142:18

it's worth losing those vills. The

142:19

crossbows are coming in. They're trying

142:20

to take care of the monks. He can't take

142:22

care of the trebs. He needs to get rid

142:24

of the monks as Genoi's crossbow are

142:27

being added from Hera, but no upgrades.

142:28

Yeah, no upgrades. That was that was a

142:30

great hold from Larry. It got so

142:31

stressful, but he was patient. Yeah,

142:34

dude. He was patient. He waited till he

142:36

had the numbers. Oh, does he snipe this?

142:38

Should get one if he's microing, but

142:40

he's got thumb ring. He's got thumb

142:41

ring. They fire fast. The monks are

142:43

going down on that side. He's got

142:45

ballistics as well. Hara with some great

142:47

monk micro hopping in and outside of

142:49

that castle. Hara somehow has managed to

142:51

keep the villager production up to some

142:53

degree. So, he's up to 48. But look at

142:55

Lir's side. He's got 56 vills plus the

142:57

nine fishing ships. And these

143:00

crossbowmen will will break through

143:01

buildings very quickly. And Liry can now

143:03

actually consider a tech switch by

143:06

balancing his eco a bit more. Second

143:07

town center for Hera. Liri is making his

143:10

second because he's already lost two.

143:12

And chemistry is on the way. Yeah,

143:14

Harrow wanted bombard cannon. Oh,

143:16

there's a hole there with these monks.

143:18

Don't get trapped in here, Liry. Don't

143:20

get trapped in here, Liry. Don't get

143:22

trapped. He is sariss. I guess he says

143:24

he says trap me with what? Monks. He is

143:26

sariss. He is sariss. Those houses are

143:29

going to go down pretty quick. He

143:31

doesn't care, dude. I love this. He He

143:33

like How many times do we see people

143:35

against Hera during this this crazy run

143:38

be scared, right? But no, he sees the

143:40

situation for what it is and he

143:42

understands that he could take these

143:43

trades. And the crossbows are coming in

143:45

from that side. So Hara is busy micering

143:47

over there. Lir's going to get through

143:48

the house with Sarah archers. He's going

143:50

to go in towards the back and it is very

143:52

exposed. That tower is not going to do

143:54

too much. Liry is all over Hera right

143:57

now. The push is dead from Hera. Now he

143:59

needs to defend. He shouldn't care about

144:01

a tower. It's a regular

144:03

little feudal age tower. Just just kill

144:07

the tower. The tower will go down.

144:08

You're on a hill. Complete desperation

144:10

from Hera and he just doesn't have an

144:12

army any anymore. He wasn't able to keep

144:14

his fish alive when he was an imp. He

144:16

could only make the monks. He's on the

144:18

run. He does have the traps, but he

144:19

can't do anything to support them. He's

144:21

on the run. He's behind in this game and

144:23

he might be behind in the series with

144:25

Liry potentially having only one more

144:27

win to w win the tournament. This This

144:30

should be the game. I We'll see. Harold

144:32

will get some conversions here, but I

144:34

think when the monks go down, Harold

144:35

won't be able to make many more. Just

144:37

target the monks. Don't bother with the

144:38

Jenos. He's going to dance with those.

144:40

Just target the monks. Just target the

144:41

monks. They're falling one by one.

144:43

There's only three left. There's only

144:44

two left. There's only one left. And the

144:46

Jenos are going to die soon as more

144:49

crossbows come out from Liry. Bombard

144:51

cannons in the queue as well. Full

144:54

control over the middle of the map. And

144:56

Hara needs to stretch out for the gold

144:58

at the front.

144:59

He's got no eco. Lir's got farms. And

145:03

this, as I said before, is a good moment

145:06

for Liry to just feel that control

145:07

again. Feel that control. This would be

145:09

the second win straight again. And he's

145:13

he should have this game. I think the

145:15

only way Hera could turn it around is

145:16

with cannons, but like you need a lot of

145:20

bombard cannons. And then your opponent

145:22

just has their own bombard

145:24

cannons. Nine on food, 16 on gold, 13 on

145:27

wood. And it's like 25 25 for Liry with

145:31

his resources.

145:33

What a game. What a game here. What a

145:35

great strategy, dude. Yes. To prioritize

145:37

the water and then you take Hera

145:39

completely out of the game. And that's

145:40

another four dead monks. And also just

145:44

just think back like the keeping the

145:47

feudal scout alive. Hera was not

145:49

expecting this. We've not seen anyone

145:51

open just with straight navy in this in

145:53

this map before. It's always been a mix.

145:55

Even the Trebs. Even the Trevs. is

145:57

taking out. Goodbye Trev. Bomber Cannon

146:00

from the south as well. Goodbye Trev.

146:02

There's one trap remaining there. GG

146:04

from Hera. Lir's up 43. Crazy. Crazy.

146:08

Can this be the moment that Hara's

146:11

dominant reign ends for once. Liry needs

146:14

one win of the next two. And he is our

146:16

champion here at the garrison. What a

146:18

final. Oh, the crowd's going nuts for Li

146:21

out there. The crowd's going nuts for Li

146:23

out there. and Hera. Still some

146:26

questions in the draft with just two

146:28

maps remaining. Right. Liry needs only

146:29

one more win. We're still wondering

146:31

about Golden Stream. Pay attention to

146:33

something like that. But that's the type

146:35

of pressure he has approaching this game

146:37

and it isn't closed. So if Hera wins

146:40

here, we going to have the Golden Stream

146:42

question answered in game number nine.

146:44

We've got Lir playing Hindustan. He's

146:45

Hara playing Chinese. Uh can we click

146:47

that elephant near Lir's TC, please? He

146:50

click He misclicked the elephant. That

146:53

is extremely weak. I I'm hoping he

146:55

recognizes that he shot it twice. Y I'm

146:58

assuming it was intentional, but I just

146:59

want to point that out. I mean, maybe it

147:00

was within range, right? He's sending

147:02

the villager out for it. Okay, he's

147:04

bringing it in. All part of the plan.

147:06

It's all part of the plan. That's

147:07

actually kind of cool. I've never seen

147:09

someone do that before, you know. Um, so

147:12

the reason we think Chinese are so

147:14

dominant on this map is because of that

147:17

food. It's so easy to get your TC's

147:19

running. And that's the toughest part

147:21

about the Chinese start. But it's just

147:23

super easy dark age. Hara should

147:25

maintain his vill lead. Hara getting

147:27

omega trolled by a deer right now. Is it

147:29

stuck on the woodline? Yeah, it's stuck

147:30

on the woodline for Hera. Yeah, it'll

147:32

stay stuck on the woodline until he

147:33

shoots it. Yep. He's like, what do I do?

147:37

He should build a diagonal palis. It'll

147:39

come back and then he shoot it with a

147:40

villager. Build a diagonal palisade gate

147:42

on like one HP and then it'll path

147:44

underneath the TC. Lir not having

147:46

problems. Harris is just going out to

147:47

the other deer. Let's see how he manages

147:49

that deer. And he's just going to let it

147:51

go. It's roaming back. He's still not

147:54

done the elephant, so it's not the worst

147:55

thing in the world, but that can be

147:56

frustrating, especially when, you know,

147:58

you're behind in a set and you want this

148:00

game to be perfect. You've got Chinese,

148:01

you feel like you've got the best civ on

148:03

this map. Mhm. I I can agree. I think

148:06

this is a map similar to Arabia, though,

148:08

where both players know their openings.

148:10

So, I really don't think that wasting a

148:12

little bit more time here on the deer is

148:14

a big deal. Um but the reason

148:16

Hindustanis are good because we talked

148:18

about the Chinese eco uh which is just

148:20

busted in my opinion uh is the

148:22

Hindustani late game is also considered

148:24

busted. If you can get their their nine

148:26

range hand cannons, their imperial

148:27

camels is one of the best in the game.

148:29

So um that's the goal here for Liry.

148:31

It's you have to apply considerable

148:33

pressure to Chinese so they don't get a

148:35

big lead on you, but at the same time

148:37

you're kind of happy if it goes late.

148:38

Yeah, if you get there. Harrow pushing

148:41

another deer into the wood line. Please

148:43

don't hug the woodland. Oh, he did it

148:44

again. The angle was just off, dude. And

148:46

he realizes what's happen. He's going to

148:47

push it back away from the wood. The

148:49

wood light. Oh, there we go. Okay, that

148:51

was good. He didn't. He He committed.

148:54

Can Can people tell that I get annoyed

148:56

for the player in those moments? Oh,

148:58

everyone everyone who's ever pushed a

148:59

deer in the most recent patch can feel

149:02

that. Okay. As soon as it touches a

149:04

tree, it loses its mind. Yeah. Let's

149:07

Let's look at the gold positions here.

149:09

Every time we watch and close, the gold

149:11

positions are so interesting. You can't

149:13

wall on the rock turn. L is so far

149:15

forward and that's not really great for

149:17

Hera either. No, but Larry's got one in

149:19

the back kind of. Hara's second one is a

149:22

little further away. That one's actually

149:23

really nice. I think in this case Liry

149:25

would have scouted the other option too.

149:27

Yeah, because he had his scout over that

149:30

direction. What's the uh what's the line

149:31

of sight on Li's or sorry Frog of War

149:34

for Li? Does he see the second gold?

149:36

He's that's the only one he sees.

149:38

Doesn't even see this one. Okay, so

149:40

we're going to the safe one. Yeah, which

149:42

makes

149:43

s though. Yeah, it's very far away. Um,

149:46

but look at the res collected everybody.

149:48

It's already ahead for the Chinese. That

149:49

will continue to climb. Techs are

149:51

cheaper. Plus, you have the extra veils.

149:53

Plus, you have a very diverse tech tree.

149:54

Hard to stop this Sith. Yeah, 300 res

149:56

collected ahead already as uh Liry will

150:00

drop the stable. Hera's here perfectly

150:02

on time. He's threatening to attack the

150:04

villager. Liry not biting. And Liry also

150:08

here with the scout. So he spots the

150:10

stable opening from Hera. No surprises

150:12

for either player. It's usually stable

150:14

opening with these sibs. Does Hera know

150:16

about his gold? Does Hara has seen two

150:19

tiles of that gold? Yeah. Hm. Okay.

150:21

Well, I mean, he will know that that's

150:24

probably the main gold. Liry will will

150:26

know. While it is on the back side,

150:27

depending on what side it's attacked,

150:29

that is not an easy gold to lock down

150:30

for Hera. And he hasn't found his other

150:32

option, which is weird. It's like one

150:34

tile away from Liry seeing his main

150:36

gold. Yeah. Or main in quotation marks.

150:38

Ooh, that's unusual. It's so fun. It is

150:42

a bit unusual, but at the same time,

150:43

that's those are our expectations. The

150:45

crowd goes, "Oh." When one spearman

150:48

hits, that's the level we're we're

150:50

talking about right here. Yep. Hera

150:52

coming back with a wounded scout, so

150:54

he's running away from that. Liry does

150:56

not have the HP to take this 2v2, but he

150:58

does have a spearman there. And the the

151:00

wounded scout for Hera is actually nice

151:02

cuz that levels the playing field a

151:03

little bit. Liry isn't going to get

151:05

pushed off. And it's funny we talk about

151:07

like half HP on a scout at this level.

151:09

That means so much. Yep. Yep. Yep. Oh,

151:12

spears advancing

151:14

forward. And I really like this. If

151:17

you're Hera, it it's not about killing

151:19

Bills as much as just keeping the

151:20

opponent at home for a little bit

151:22

longer. They'll match your spear number,

151:24

but this just gives Hera more time to

151:25

cook with a better eco. The range is

151:27

already up from Liry. There is no range

151:30

from Hara. He has the wood if he wants

151:33

to go for one, but he's just adding

151:34

farms. Can we see Harris fog of war

151:36

again? Because he he might assume that

151:40

this is the gold that Liry will take. He

151:42

does know about the other one, but the

151:44

positioning of the range is pretty

151:45

crazy, right? You would think it'd be on

151:46

the front. It's on the back. So, if Liry

151:48

can get some archers in the mix and

151:50

Hara's not expecting it, could be huge.

151:52

I mean, Harris still hasn't gone for an

151:53

archer range. He's just adding farms.

151:55

Yeah, farms, scouts, and more farms. I

151:59

mean, that's that's what Hara loves to

152:00

do. That's what the Chinese love to do.

152:03

Hera is adding farms to that horse

152:04

collar, which I think was doable here,

152:06

but he is Chinese anyways. No real

152:09

complaints. That build lasts a little

152:11

bit longer. Archer, only one of them for

152:14

Liry. He didn't have that much gold,

152:16

right? He's trying to get the gold so he

152:17

can mass up archers. And Hara sees the

152:19

archer. He's got more scouts than Liry,

152:21

but there's still spearman there. And he

152:23

doesn't want to give away a spearman for

152:24

free. Six scouts for Hara. Does he just

152:27

continue a scout production and not even

152:29

bother with the range? I think you can

152:31

do both. I think we'll see the range now

152:33

in response, but look at his food. I

152:35

mean, he can also produce and misstep

152:38

there. I think we might have seen Liry

152:40

misclicking his control groups. Yeah,

152:41

that's good. That's good value with that

152:43

spearman. Really, really strong value.

152:45

He takes a scout from Harry. Weakens

152:47

another one. Got bopped a little bit on

152:49

the other side, but it's two scouts, two

152:51

archers in the queue for Liry, and the

152:52

range is just now going down. The the

152:54

archers got to move. They've got to move

152:55

forward at this point for Liry because

152:57

the the spearmen are just right there,

153:00

right? So Hara can't really be anywhere

153:03

near here until he has skirmishers and

153:04

his range was delayed. So those archers

153:06

and spears probably need to move forward

153:08

together. And well played from Liry.

153:10

He's has enough scouts to chase down

153:12

Harris scouts. So he doesn't actually

153:14

need the spearman to go home anymore.

153:16

They can all advance forward.

153:19

Man, I I Do you feel it? I feelense. No.

153:22

No. I can't even I can't You have a

153:24

smile on your face. I don't even know

153:25

how. This is tense, man. Like we have

153:28

we've only had one kill for each as Hera

153:31

has a lot of food in the bank. Those

153:32

early farms benefiting him now. He's

153:34

going out to the gold. He thinks about

153:36

some skirmishers, some archers maybe

153:38

going to castle age. I have never seen a

153:40

full feudal energy start like this one.

153:43

This is what I'm getting now with the

153:45

moment with the matchup with the

153:47

momentum that Liry needs right now with

153:50

the stakes. We have bloodlines on the

153:52

way. We'll probably see a blacksmith for

153:54

upgrades as well. He will have very

153:56

strong scout numbers. A lot of Hera's

153:58

scouts are weak right now. If Hera tries

154:00

to go up to castle age right now, he

154:02

could get severely punished. That is a

154:04

lot of res to take away. Doesn't have

154:05

the gold yet, doesn't have the food yet,

154:07

and he needs to keep up production, but

154:08

he's caught in the middle. Yeah, he he

154:10

doesn't know whether he should. If Liri

154:13

goes armor and more scouts, the tower on

154:16

the gold might not be enough, but it's

154:18

perfectly timed. There's five spearmen

154:19

there.

154:21

So you got to be careful with the tower

154:23

there to keep take care of the archers.

154:24

Then the spearman underneath Hara also

154:26

going for with the scouts. Lir's going

154:28

to track that and Lir TC. He's tracking

154:31

this though. He's tracking this. Liry

154:33

forgot about that. He loses the scout

154:35

and Hara all of a sudden towers up

154:37

chilling at home. The three skirms in

154:39

the range are enough to scare Liri off.

154:41

And Liry doesn't feel like he can do any

154:43

damage. He'll have to go home with his

154:45

bloodline scouts. This is a great sign

154:47

for Hera. Pretty good resources in the

154:49

bank from Liri as well though. Always

154:51

manages somehow. I I looked at his eco 2

154:54

minutes ago and he it was under 100 on

154:55

everything. Now he's sitting with 350

154:58

135 gold. He still has a stone if he

155:00

wants to make a market and sell it. And

155:03

obviously he's still got a decent amount

155:04

of army on the field, but Castle Age is

155:06

on the way here for Hera. What is he

155:08

doing? He's got three vills that were

155:11

moving near his army here in the south.

155:13

Vodka.

155:15

No, they went back inside. They went

155:16

back inside. He was definitely

155:17

considering like a tower or something. I

155:20

think I think it might have just been

155:22

villagers running from the berries.

155:24

Well, bloodlines just slowed the castle

155:26

each time down, right? Yep. That's all

155:28

it did. It didn't accomplish anything

155:30

with the fights. And also, he didn't

155:33

take a house down. He didn't like make

155:35

Hera make any tough decisions at all.

155:36

Hera's loving this. This is great. The

155:38

perfect This is exactly what you want as

155:40

the Chinese. Hara doing a good job with

155:42

his spearman, too. He's spread them out.

155:44

He's getting extra scouting information.

155:46

It's really nice. So you can find extra

155:47

res. It also boosts your score and it's

155:49

a little intimidating for Liry if he

155:51

sees a score like that. Well, yeah,

155:52

because in the back of your mind you're

155:53

just thinking Chinese army. Is his eco

155:56

that far ahead of me? Like what what's

155:58

happening? Great macro for Liry as well

156:00

behind that production to be in a

156:02

position to even click up at this point.

156:04

He goes for the blacksmith as well.

156:06

Already has both of his buildings. So

156:09

that isn't going to delay him a lot as

156:11

he now takes out the houses from here on

156:14

this side. That's decent value. Yeah,

156:16

you got to do something. But it does

156:18

feel like the last 2 minutes Li's army

156:20

has just kind of wandered home. Didn't

156:22

kill a scout and now has wandered back

156:25

to where they were in the first place.

156:26

How many archers does he have in that

156:27

range? Quick

156:29

math seven. Okay, he's been keeping them

156:32

hidden. So Hara only sees these archers

156:34

and he sees one flag on the range. So he

156:37

might assume like Lir is not producing

156:39

archers. He's going to tech into

156:40

something else in Castle Age and then

156:42

Liry can catch him off guard with that

156:43

number. Hera will go Ly Cav. Scouts are

156:45

coming home for

156:46

Liry. Funny detail though, if you get

156:48

Lyav, your Lyav becomes slightly slower

156:51

than the scouts. So it actually becomes

156:53

easier. Oh wow, there was some damage

156:55

control there for Liry. Nice. But it

156:58

actually becomes easier for Liry to

157:00

chase those down in a second. And Hera

157:02

had to build the tower. So he could

157:03

never build the second TC. And just

157:05

going for a monastery just like and he

157:08

still doesn't know how many archers are

157:09

in that range. He has no idea. It could

157:12

be one. It could be 10. I don't think he

157:14

recognized the HP difference there, too.

157:17

Nope. That's That's a fair point,

157:19

though. Hara's probably assuming that's

157:20

like one archer. One archer because

157:22

Yeah. Why wouldn't Liry show those

157:24

earlier? And Liry is not going to eject

157:26

those until he's ready. And he might

157:28

even come around for a counterattack

157:29

once he knows the position of the

157:31

scouts.

157:32

Hara's just about to drop a TC

157:35

somewhere. You obviously want it on

157:37

gold, but where he's built up his

157:38

buildings around the gold, it's not very

157:40

easy to he might go to another area.

157:42

Okay, so someone on screen. Okay, and

157:46

the spears are just missing. The scouts

157:47

are there. Hera starts to convert. He

157:49

will get into that tower or very well

157:52

played. But he needs to be careful here.

157:54

This army will be upgraded soon. The

157:56

archers could be coming across the map

157:57

now for Lry. I'd like for them to come

157:59

to the south. I know it feels natural to

158:01

go to the north, but the south it feels

158:03

easier to group up with your current

158:05

army. Yeah, let's see where he goes.

158:07

He's going to the south. I think the

158:08

archers are on their way. This really

158:10

might catch Hera by surprise. The the

158:13

sheer amount of crossbows that Liry is

158:15

going to have because he was tracking

158:16

for so long and all he saw was one flag

158:19

on that range. He didn't see any archers

158:21

on the outside. Two extra town centers

158:23

for Liry. Hera had to buy the stone for

158:25

that. Liry kept the stone from before.

158:28

I think like Liry might not feel super

158:30

comfortable moving out at the moment.

158:34

Army's a long way away. It's not really

158:35

a good map for foot archers, is it?

158:37

Right? Cuz it's such long distances.

158:39

Harris still hasn't seen that Liry got

158:41

the crossbow upgrade. He sees a camel

158:42

now. Interesting. Look at those two

158:44

knights stacked on top of each other.

158:46

He's about to find out right now that

158:48

crossbow is here. Liry with the crossbow

158:50

is cutting off these knights. The

158:51

camel's going to chase it away. So no

158:53

early damage here from Hera. still has

158:55

the res collectedly because of Chinese,

158:57

but Lir's going to catch up on the

158:58

villager count. Is this greedy from Hera

159:00

or is this just playing the Chinese to

159:02

their potential? I think this is just

159:03

playing the Chinese. Okay. Yeah, I mean

159:06

maybe some uncertainty on what army to

159:08

make, but two knights, three monks,

159:11

three skirms, four light cap, five

159:13

spears. He hasn't committed to one

159:14

specific cap coming over towards Oh, the

159:16

camel came out at the perfect time

159:18

there. The perfect time as Liry wants to

159:20

go for that TC and the monastery. Lir's

159:23

army suddenly arrives and it's a lot

159:24

more crossbows than Hara was expecting.

159:26

What is Hara committing to? What is his

159:28

army choice right now? There seems to be

159:30

some confusion. There's a lot of

159:31

floating food there, too. Tons of res.

159:33

Tons of res. This is so not typical for

159:36

Hara. I don't think he's really certain.

159:38

He certainly wasn't expecting that many

159:40

crossbows, so he never committed to the

159:43

uh to the skirms. He only has three

159:45

inside that building. And nice job from

159:48

Hera to counterattack with some

159:50

Scorpions in the queue from Hera.

159:52

I mean, scorpion defense can work pretty

159:55

well in combination with some knights

159:57

and monks. Maybe I just love to see him

159:59

use that food somehow. Yeah, it's he's

160:01

been floating food. He got the farm set

160:02

up early. Lir's taking out the farms

160:04

which is great value. I know Hara I

160:06

wanted him to shift off of food, but

160:08

taking those out really really nice with

160:11

the crossbows. You shouldn't move them.

160:12

You should just hold that position. And

160:13

the range also goes down. Hera's wood

160:15

count is going to fly here because on

160:17

this map all those new vills, they can't

160:19

go anywhere else.

160:20

And they can't make farms there either

160:21

cuz L's cutting it off. So Hara's got

160:23

650 wood. Maybe he just puts it into

160:25

more TCs. Maybe starts selling at the

160:27

market. Lir's just sitting here at the

160:29

front side of Hara's base as Hera is

160:31

still counterattacking with these

160:33

spears. But Lir's got the better army at

160:36

the moment. Yeah, Liry has to back away

160:37

though. The Scorpions are a problem. Now

160:40

he's going to shift it onto the scouts

160:41

and give those conversions. He doesn't.

160:43

Her misclicking a little bit there and

160:46

loses the monk because of it. I love

160:47

this from Liry. He well he's backing

160:50

away now but at least the aggressiveness

160:52

to go in there pays off and those

160:55

spearman got some value. They'll

160:57

probably go down. And what did we say

160:59

right like the Chinese have a have the

161:01

potential to get a really big lead. But

161:03

if the game goes on very long it does

161:05

start to look a little bit better for

161:06

the Hindustan. Suddenly all that food

161:08

that Hera was floating he's back down to

161:10

16 on food cuz Liri took off the farms

161:13

at the front side. Lir's getting his eco

161:15

set up behind this sick. Brilliant

161:17

farming ego from him. Just 22 farms even

161:20

in that area. And he can make a switch.

161:22

Now, if Hara is going to go like

161:24

Scorpion and Knight, he can make a

161:25

switch back into camels. The The problem

161:27

is Camels don't do well against

161:29

Scorpions. Camels aren't knights. You

161:31

can't make knights. I think you might

161:32

need a forward siege workshop here. I

161:35

Well, the mobility of the camels can run

161:36

circles around the scorpions unless Hera

161:39

like Hera's just going to keep them at

161:41

home, I think. Yeah. Well, with the the

161:44

recent balance change, right? Ballistics

161:46

make Scorpions insane in these

161:48

situations. So, I'm kind of concerned

161:50

here for Liry, at least with this push

161:52

through here. Hera's done enough. Oh,

161:54

Larry's eco is about to fly. Handcart

161:56

coming in. Wow. Well, I haven't seen it

161:59

enough. Honestly, I think if you're

162:01

going to take the engagement with the

162:02

camels alone, you need to have plus two.

162:05

I think you need way more scorpions than

162:07

that. If you're going to fight this army

162:10

of camels, you need way more scorpions

162:11

than that. Or you need the knights in

162:12

front distracting. I'm not convinced. I

162:14

think the camels will get completely

162:16

shreked. Okay. And always the threat of

162:19

a conversion or two. Wow, what an eco

162:22

for Hera. Yeah, he just he's unsure if

162:24

if he can engage on that. This is where

162:25

you need siege, but siege is slow. And

162:28

it's a kind of a problem of the map. So

162:30

Hera going up to TC number four. Do or

162:32

die for him. And Liry maybe trying to

162:35

bait these scorpions forward. Is that

162:37

what he's saying? Yeah. Yeah. He's

162:38

trying to pull them out of position, but

162:39

the problem is the knights, right? If

162:40

the knights separate from this army and

162:42

the monks are behind protecting the

162:44

scorpions from being surrounded by the

162:46

camels, the knights can go to your eco.

162:48

Yeah. Yeah. Hera, interestingly enough,

162:51

still moving forward. It almost feels

162:53

like he wants that relic and then he'll

162:54

back away. Mhm. Cuz if you go too far,

162:57

you can't flee.

163:00

And the scorpion just command so much

163:01

more respect now that ballistics applies

163:03

to them. It's crazy. That's a massive

163:05

army. Her would have no business taking

163:06

that fight if not for those scorpions.

163:08

Fourth TC for Lir. Four TC's already on

163:11

the map for Hara. So Hara's at 82 vills

163:14

with Han cart. Lir's at 76 with hand

163:17

cart. So he's not too far behind.

163:18

Maganel now coming out. And Hara has to

163:20

respect that siege workshop. I I think

163:22

cuz he doesn't know when the Magenol is

163:23

going to appear or if there already is

163:25

one. I mean, you would think if Li pops

163:29

out and gets three of these scorpions

163:30

with a Magenol, that's worth it. Yeah,

163:32

it is. And and at this point, Hera can't

163:34

dodge that if he's just stacked up like

163:36

that. I mean, Hera Herziko is flying,

163:38

dude. He's got three relics. I think

163:40

there's more on the way back. This is

163:42

next to the main gold that Lir's taking.

163:44

The mangano will eject. It fires and it

163:47

takes two scorpions. That's big. Yeah,

163:49

that's big. And now it's only three

163:51

scorps. It's now Hera, I think, needs to

163:53

think twice about this engagement. Yeah.

163:55

And the light cap from Liry looping

163:56

around the side to get the monk. That is

163:58

so slick from Liry. Didn't even know he

164:01

had those. He should keep moving. He

164:03

should keep moving because if he keeps

164:05

moving, there will be more monks. The

164:06

light cap will go in. The crossbows

164:08

weren't with the camels right away.

164:09

Scorpions. Oh man, these are Hindustani

164:12

camels. They attack faster. But is

164:14

Hara's armor and his eco enough here?

164:17

That's a lot of weak camels in the

164:18

group. Scorpions are getting picked off.

164:21

Hera's going to lose a lot of this army.

164:23

And he's thinking Imperial Age. He's

164:24

thinking Imperial Age, but he just

164:25

queued up six more Scorpions. So there

164:28

goes all of his gold. I think it's a

164:30

good play, though. I I think if the

164:32

opponent doesn't get knights, I think

164:34

it's a really good play. It's it's also

164:36

like they kind it's mindless in that you

164:39

just patrol them and you can look back

164:41

at your

164:42

eco and what can Liri do? Well, he could

164:47

do this. Hera doesn't have enough

164:48

support for Scorpions here. Four relics,

164:50

by the way, for Hara. So, he's done a

164:52

wonderful job on that front grabbing the

164:54

relics. He got all of them from the

164:55

north. He's trying to get these ones as

164:57

well. Scorpions going down. Scorpions

164:59

going down. The crossbows are behind.

165:01

Cara finally clicks up to Imp. Where's

165:03

the supports? Where's the support?

165:05

They're just they are just trickling in

165:07

mindlessly and it's it's expensive

165:10

losses for Hera. He's now on the way to

165:12

Imp and he'll need to defend a pretty

165:14

important area of his eco right beyond

165:16

that starting TC. Score switch for Liry.

165:19

Score switching back and forth between

165:21

Hara and Liry here. Game number eight.

165:24

Hera needs to win this. This was his

165:26

home map. Chinese is one of the best

165:27

civilizations. Lir's putting on the

165:29

pressure, but Liry is just making more

165:32

vills, making more camels. He's not

165:33

thinking Imperial Age just yet, Dave.

165:35

The second those crossbows go down, it

165:38

looks like a pretty small army for Liry,

165:40

doesn't it? Like those crossbows are And

165:42

they're a couple scorpion shots away.

165:44

Yeah. From being dead. Plus two armor on

165:46

the way for Liry. Is this the new Is

165:49

this the new meta? We had cav archers.

165:50

Now we just have scorpions with every

165:52

civ. I guess rocketry applies to heavy

165:54

scorpions for Chinese. There's a reason

165:56

a lot of people were surprised when the

165:58

change was added. I would love to. I

166:00

wonder if he's actually going to get

166:01

rocketry. Oh yeah, if he has this many

166:03

scorpions. I think Hera is is under the

166:06

opinion that the scorpions from the

166:08

Chinese are just going to do really well

166:09

against Hindusani. Yeah, he can't make

166:11

knights. Scorpions are on the front

166:13

though. Hera's not exactly getting a

166:15

conversion either. The crossbows are

166:17

still in the mix. Is this good enough?

166:18

Scorpions again. I think there's enough

166:21

there's just enough meat to the fight

166:23

there for Hara to win it. And also Liry

166:25

engaged just before plus two. I'm not

166:27

sure plus two armor necessarily makes a

166:29

difference, but Hara defends. Harris 40

166:32

seconds away from Imp. The crossbows.

166:35

The crossbows from Liry. Still alive

166:37

somehow. Like one scorpion hit away from

166:39

half that army going down. And Liry just

166:41

keeps them consistently out of range. 50

166:44

on food right now for Liry, but he

166:46

hasn't clicked up to Impure Age. He's

166:47

massing more camels. Hera is almost

166:50

there. The question is what will Hera do

166:52

in imp? Is it going to be the heavy

166:53

scorpion approach? Is it going to be

166:55

rocketry? Is that what he's come up with

166:58

to deal with the Hindustanis? I think

167:00

heavy scorpion resources are there.

167:01

He'll probably opt for the cab upgrades

167:03

first, but you need wood and you need

167:05

food to get heavy scorp. Y So that's

167:08

there. So why not? How on earth is he 6k

167:11

res collected ahead? Lir's had an insane

167:13

eco as well. Yeah, Chinese are just

167:15

insane. Hera obviously in combination

167:18

with that, but he's played towards eco

167:19

this whole game. He's not been very

167:21

aggressive. The second he got to castle

167:23

age, he just boomed. Boomed and

167:24

defended. And now Cavalier is going to

167:28

be in. I Cavalere with these upgrades

167:30

could maybe even fight off the camels.

167:32

So I I I think Liri's first castle is

167:35

going to have to go north like where

167:37

Hera's castle is going right there. So

167:39

maybe not. Um but there's some golds and

167:42

some stones up there that he needs to

167:44

protect. The ones to the south are

167:45

further. So that's a good castle there

167:46

from Liry. Her might not expect this,

167:48

but the knights are shifting over and

167:50

Liri's going to need some camels. Maybe

167:52

some quick walls here too. He sees the

167:54

camels coming in. He might just wall

167:55

this off. That's a house. That's a

167:57

palisade. There's a lot of cavalry

167:58

coming this way, though. And Hera moves

168:00

his castle a little bit further back.

168:02

That's That's so good though. He will

168:03

have a treb coming from the castle he

168:05

already built. That will be targeted

168:06

immediately on the on the castle. And

168:09

yeah, the camels are on the way back.

168:10

They're in they're they're on the way.

168:12

But still 2 minutes away from Imp. Yep.

168:14

Here for Liry. He he can't stop this.

168:16

This is before we even see Scorpions

168:18

come into play. If Hara wants to do that

168:20

or help Hara's just so far ahead, he

168:22

breaks through. He'll deny the castle.

168:25

And with trebuchets behind, I don't see

168:29

an immediate answer for Liry. No, but he

168:31

does have 128 bills. He does have a

168:34

decent eco. And hindies, we were talking

168:36

about it. The late game tech tree is

168:37

very good. If he can hold on, he

168:40

definitely has a shot here against Hera.

168:41

Hera needs to focus on killing off Liry

168:45

within the next probably 10, 15 minutes.

168:47

That's wild to me that I feel like if I

168:50

were coaching somebody, I would say you

168:52

force them onto camels, just go pure

168:54

help now. Yeah. And Hara says, "Meh,

168:57

let's Who cares about camels? Let's drop

169:00

Staples instead. If there's a way to

169:02

throw the game, that's probably it."

169:04

There is still 40 seconds for M. Yeah.

169:07

Jeez, he it it he did delay Imp quite a

169:09

bit. He made a ton of camels. He had to

169:12

because of the the amount of scorpions

169:13

and knights, right? Her did such a good

169:15

job. Is that the crossbow army from

169:18

before? They're still out there, dude.

169:19

They're still kicking. Yep, it is.

169:23

That's them. What on earth? They've seen

169:26

a lot, man. So, Hera drops a stables.

169:29

Feels like Hera's plan is Chukanu Cav.

169:32

Mhm. Cuz we're seeing mainly Chukunu in

169:36

Q and no

169:38

rocketry. No, no plans for Scorpions

169:40

long term. Just getting his upgrades and

169:42

clearly bracing himself. But Halp, dude,

169:45

Halp. Halb is insane. Really good once

169:48

uh heavy camel and impl.

169:50

if he does manage to get in. Camel takes

169:52

the fight actually before heavy camel is

169:55

in. Maybe Hera didn't expect Liry to

169:57

take this fight. Right now he's trying

169:58

to take out the trebs. The castle falls

170:00

for Li. The TC survives. Maybe there's

170:03

one shot coming in. The TC goes down.

170:06

All right. Well, imp upgrades are on the

170:08

way. Still waiting to see will Hera

170:12

finish Liri off to take us to that final

170:14

game in this best of nine. Resources for

170:15

her are insane. It's ridiculous. Yeah.

170:17

2k wood, 2k food, 600 gold, 20 on gold

170:21

right now. It's just he needs help.

170:25

I think like I mean if he has chinu they

170:28

do okay against Yeah. That's the concern

170:31

from Hara's side though is like this

170:32

position so good you should win this

170:34

game. This is camel in three two oh

170:38

sorry well two minutes.

170:42

Well, I've seen a lot of players do this

170:45

that you you just continue to fall back

170:47

because you still have that next step.

170:49

This was an important area for Liry.

170:51

Yes, that was a very nice castle back

170:52

there. If he can't get the castle up in

170:54

the north or it goes down, he can't

170:56

protect that gold. He needs the gold in

170:57

the south. Just Hara's castle setup is

170:59

so good to to last even if he loses a

171:02

fight. He's got castles everywhere. I I

171:05

honestly expect Hara to start building

171:07

castles in his eco now. That's that's

171:09

usually what he tries to do. He went for

171:11

the tower in the center. I'm glad he

171:13

didn't build a castle there. We have

171:14

very strong opinions about castles in

171:17

that center area. It's only 50 seconds

171:19

away from MCamel. Elite Shukenu and

171:21

Rocketry coming in from Hera. All right.

171:24

Well, he needs more camels. 40 seconds

171:26

from a fight. Also, ideally, you have

171:28

Trebs. I don't think he can wait for

171:29

them. But what you want is you want a

171:31

massive fight and you want the siege to

171:33

take the castle down because if you

171:34

can't take the castle down, you can't

171:36

get to where the new production is going

171:37

to be. And I can see Hera is adding

171:38

barracks behind that castle

171:41

against Rocketry Elite Chukanu. You need

171:44

more camels than that. He's got nine

171:46

camels in the queue from two stables. Um

171:51

maybe. Yeah, but but your 200 pop.

171:53

You're squeezed into this

171:55

corner. You're probably just going to

171:56

take the fight immediately after come

171:58

in. Crossbows even making an appearance,

172:01

but those crossbows are going to go

172:02

down. The Chanu are being micro by Hera.

172:04

Halbadier upgrade is still 40 seconds

172:06

away and he's also popcaped. So 10

172:09

pikeman in the queue. If the camels can

172:11

clear the chukinoo and the cavalier on

172:13

this side, this could be the beginning

172:14

of a push back for Liry. Hara's going to

172:16

lose a lot of units here. But again,

172:18

he's got the castle setup. So Cavalier

172:20

will probably get chewed up, maybe some

172:22

of the Chanoo, but who can last longer

172:24

in this game? The answer's Hara. He's

172:26

also found some decent raids with the

172:28

light cave as the camels were all in the

172:30

main engagements. Good castle from Liry

172:31

though, clearing that up. And now Hal is

172:33

there. It was it was in the perfect time

172:36

and the calav is no longer wasting

172:37

precious population.

172:39

Lar's down to 140 pop. It's rough. Four

172:43

relics to one for Hera. More gold and

172:46

stone control for Hera. Um has collected

172:48

10,000 more resources. This was this is

172:51

why I felt this was going to nine that

172:52

just Chinese on and closed with Hera.

172:55

It's never going to go wrong.

172:58

We'll see. He's got more Trebs in the

173:00

queue and two Trebs rolling forward.

173:02

There's not a lot of targets here at the

173:05

moment because the castles are further

173:06

back from Liry, but cutting off this

173:08

farm eco has huge value, right? Lir's

173:10

down to 114 bills. He was up at 140 a

173:13

minute ago. So Hara is doing well

173:16

killing the villagers 64 to 4 Eco KD.

173:19

That was a massive rate when that was

173:21

all going on. Lir just keeps hoping he

173:23

can find a moment to overtake Liri uh or

173:27

sorry Hera and it doesn't seem too easy

173:31

movement in the north. Yeah, he's going

173:32

for the counter raid but the Chuk canu

173:34

are are moving in here. That's a good

173:36

little raid clearing up some villagers

173:38

but that'll open up pop space for Harry

173:40

to replace his army as a great raid

173:42

comes in here from Hara. Lir is at

173:45

113 villagers and he's about to drop

173:48

maybe below 100 soon. Yeah. Oh man, Liry

173:52

might be thinking just I've been here

173:54

before. I've been up 4-3 before and it's

173:58

slipping away from me now and it will go

174:00

to the final game. I just wonder who's

174:01

going to be feeling more pressure.

174:03

Probably Liry cuz Hara is so confident

174:06

and he's still at 165 pop. But it's it's

174:09

such a tough spot. You want skirms, you

174:11

want hand cannons, you want villagers,

174:13

you want villagers, you just don't have

174:14

the time. Yeah. And now the castles are

174:16

coming up in the economy from Hera. So

174:18

he's just going to build them all around

174:20

his farming eco. If Lir wants to go for

174:22

the raids, he's always going to be

174:23

running into castles. And if Lir's going

174:25

to win this one, as I hear town bell

174:26

quite a few times, if Lir's going to win

174:28

this one, he's going to have to do it

174:31

slowly and methodically. Yeah, I just it

174:34

doesn't feel like there's going to be a

174:36

lot of method to the madness here. I

174:38

just don't know if he has enough left in

174:41

the tank. 33 on food against 42. Hara

174:44

will be higher as well. I think he's got

174:45

a couple units

174:46

garrisoned and the traps just keep

174:49

coming, dude. They just keep coming.

174:51

Couple raids there. Maybe that's why

174:52

Liry fights on. Only seven on gold. Are

174:56

those golems elite? I feel like they

174:58

probably are. No, they don't. They don't

175:00

have any upgrades. They got Well, they

175:02

got plus two armor and then they have

175:03

the blast furnace, I guess. Yeah, he

175:05

just never had the time for elite. And

175:07

honestly, it still just feels like Hera

175:09

can do whatever he wants from this

175:11

position. 4k wood, 1,500 food, 1,500

175:14

gold with the four relics in the bank,

175:16

and another TC going down for Li. Yeah,

175:18

the castle's gone on that top side, so

175:20

it opens it up for the raids. More

175:22

villagers are going to die here. Liry

175:24

now below 90 villagers. He's at 86 right

175:27

now. Harris queuing up some more. So,

175:29

Harris lost some builds to the raids,

175:30

but he should be fine overall as Liry

175:32

goes for a big engagement here. If he

175:34

can clear the Chukanu and the traps,

175:36

maybe there's a chance, but he's losing

175:38

so many impl. He's still losing

175:40

villagers. Yeah. And I think he just

175:42

kind of he just kind of had the look of

175:44

a player who realizes this is going to

175:46

be and he taps out. Game number nine to

175:51

decide the title. Dream finish. The

175:55

streak for Hera, he wants to continue

175:58

it. He wants to bring it to 11. The

176:01

streak for Liry, he wants nothing more

176:03

than to stop it right here. If Lir

176:06

identifies that it's 2TC build, go for

176:09

the dog like or go for extra fish,

176:11

right? Take advantage of what you have

176:13

as the game is paused and they are going

176:15

to unpause here pretty early. That's not

176:17

going to really make a difference. Maybe

176:18

give them a chance to relax after some

176:20

tense moments. That third villager

176:22

coming forward from Liry told me that he

176:25

was a little shaky at the start of this

176:26

one. Yeah. Yeah, maybe. Well, he's going

176:29

to actively scout and try and determine

176:31

what Hera is going to go for. This could

176:34

still easily be a scout build of some

176:36

kind. This could be a trapped scout if

176:37

he gets in there, but Hera didn't see

176:39

it. Yeah, which is fortunate. It's two

176:41

fishing chips and a third one on the way

176:43

from Liry. Usually people make what?

176:45

Three, four. Yeah. Well, two two in a

176:49

lot of feudal age games, especially when

176:51

there's not deep fish. He actually

176:53

canceled it. Okay, interesting. Yeah, he

176:55

he still wants to go for his build, I

176:57

think. And I need to see Hara's base.

177:00

Where's the best TC spot? He could like

177:03

delete that house next to his woodline

177:05

and I really like it. But deleting a

177:08

house doesn't feel good on a build like

177:09

this. No, I think you just put it on the

177:12

stone in the wood. Maybe maybe further

177:14

along one of these wood lines. It's It's

177:16

underneath the hill, though. So rough.

177:18

Is he going to put it over there on the

177:20

gold? I guess it's close enough to the

177:22

wood. You can't put it right up against

177:23

the wood because of the hill.

177:26

Yeah, but you can you can still get a

177:27

decent TC. And there we go. And all

177:30

right, so fast

177:32

feudal and we have some walls from Liry

177:35

is the plan. Scout is in here from Hera

177:38

and no Loom from No, he has Loom. Okay,

177:41

he's got Loom. It was just a weak

177:43

villager from before. TC now chasing

177:46

Hara away. And if Liry can get these

177:48

walls up without that scout getting

177:49

inside, I think that would be really

177:50

nice for him cuz that's a human scout.

177:52

It's going to be faster than Lir scout.

177:54

And Hara is probably more than happy to

177:57

just be chilling in this base. her. I

177:59

mean, this is a lot of power as a player

178:01

right now just to be able to annoy and

178:03

harass might make L think twice about he

178:06

might be thinking of sniping fishing

178:07

chips or managing that that fishing ship

178:10

number.

178:11

Barracks for Liry quite late. This

178:14

wasn't a standard build and the

178:16

villagers are on separate sides there.

178:18

But Hara hasn't seen the starting scout

178:20

from Liry, so he should know that it

178:22

will be around to defend. He's just I

178:24

mean he's booming and he's going to nerd

178:26

out with the scout. And there he sees

178:27

the scout. But um two TCs are are

178:30

creating bills right now. Dave Lir's

178:32

officially on the clock. Can he do it?

178:35

Can he finally get a win after like

178:37

seven or eight second place finishes in

178:39

land events alone? Or will Hara be win

178:43

his 11th straight S tier event? Well, I

178:45

mean, if you look at res collective

178:47

right now, Lir is significantly ahead.

178:48

That's going to switch in a couple

178:50

minutes from now when the villager count

178:52

starts to add up for Hera. But it's

178:54

still 23 vills versus 23 vills and the

178:57

three fishing ships from before for

178:59

Liry. He's also going out to the gold.

179:02

Maybe adding some farms. Thinking about

179:03

a faster castle age into a boom

179:06

potentially. He hasn't made more than

179:07

three fish. Any garrison you force at

179:10

this point is good. Killing that scout

179:12

is massive. Then Harold won't be able to

179:14

see what you are going to send uh

179:16

forward later. Yeah, but I don't think

179:17

he can. This cumin scout is just faster.

179:19

Yeah, it's smart from Hera to not try

179:22

and win that 50/50 and just go forward

179:24

to see this late stable from Liry.

179:27

Really late stable. Yeah, I don't think

179:29

this is for scouts honestly. I think

179:31

this is probably as both these scouts

179:33

are two hit by the way with five damage

179:35

per hit. So, it could be close. And then

179:38

Harold's a hill.

179:41

No. Okay. Tried to get the hill. The

179:44

hill didn't matter there, I think. Yeah,

179:46

I don't think the hill mattered. The

179:47

hill didn't matter with 7 HP. Could have

179:50

still gone Hera's way. And Hera now

179:52

knows he needs to flood the map with

179:54

army. Okay, so anytime we see human

179:56

boom, we talk about this. You You have

179:58

the boom lead. You have to hold the map

180:00

control, right? So I I kind of like the

180:04

idea of Hara staying in feudal forever

180:05

to win this final. Like yeah, just send

180:08

spears and send scouts. It just you're

180:11

two TCs. Just stop anything from

180:13

advancing out across the map. Especially

180:15

with the forward gold from Liry. He

180:17

could control that area. I think there

180:18

are two golds in the back Liry could go

180:20

to, but I mean there's only single

180:22

palisade walls blocking off Lir's base.

180:24

So Liri is actually building his

180:25

buildings really nicely in front of that

180:28

gold to keep it safe. Harold will have

180:30

the information and it's it's pretty

180:33

clear anytime the someone's up against

180:35

the Cumins here, they're going to want

180:36

Knight siege. So Harold should know the

180:39

stables up. Um I think how many scouts

180:42

he thinks Liri is going to make.

180:45

Honestly, I I think he should know it's

180:47

it's just one. If you make more than

180:49

that, you delay your castle age time.

180:51

Yeah, another fishing ship here for

180:53

Liry, too. But like this time is so

180:55

critical, guys. Lir is not scouting that

180:57

Hera has any military buildings

180:59

whatsoever. And he will chase that

181:01

because it's natural to chase a weak

181:03

scout. That scout is always faster.

181:04

Yeah. So Liry cannot be chasing that. He

181:07

has to go check to see what Hara is

181:09

doing. We might see Vills walk across

181:10

the map at some point from Liry and he

181:13

can't get caught out trying to build

181:15

forward siege

181:17

here. Also just needs to be Walt, right?

181:20

Lir's about to click up. Lir is about to

181:22

click up. He still has the resources

181:24

collected advantage. Although the

181:25

villager advantage is now for Hera. He's

181:27

eight ahead currently. And by the time

181:29

Liry gets up, he's going to be like what

181:31

15 something like that. Actually, I

181:33

think Hera shouldn't have even tried to

181:35

save that scout. Like just take it

181:37

anywhere else but there. Yep. Well,

181:39

Larry can see the scouts over here now.

181:41

So, he knows the military is being

181:42

added. He's going to move his fishing

181:43

ships a little bit away. And it's a fire

181:45

galley from him.

181:49

So, this is feeling more like a

181:51

situation where maybe the best play for

181:53

Liry is to also make scouts and then

181:56

just add a second and third TC because

181:58

what how are you supposed to push? Yep.

182:01

Really difficult to push when Hera has

182:02

so much army on the field. But this does

182:04

delay Hara's castle age time and Persian

182:07

TCs work even faster. Yeah, once castle

182:09

age comes in.

182:11

So Hara is currently 14 villagers ahead

182:14

of Liry and it's still a minute to go as

182:16

the Lion chases after. That's going to

182:18

give the Spearman the advantage for

182:19

Liry. He's trying to go after these

182:21

scouts. Hera doesn't know if it's a demo

182:23

in there. He's going to be relieved to

182:24

see it's a a fire galley, but the fire

182:27

galley will get more value over time for

182:29

Liry and it's going to chase these

182:31

scouts away. So Hara not even able to

182:33

kill a fishing ship yet. Hera's not able

182:35

to do any of that stuff. And Liry, I

182:37

think he's going even for the double

182:38

walls behind his palisades. He is. This

182:41

will be a long game. Sick, dude. This is

182:43

going to be a super long game. Lir's

182:45

going to boom as well. He's falling

182:47

behind in vills. Which tech tree do you

182:49

like? Long game. Which one's better? And

182:52

I'm not allowed to say it. Depends.

182:54

You're not allowed to say it.

182:57

I I think I actually weirdly like humans

183:00

solely because of their unique tech to

183:02

produce hustars faster. Okay. They both

183:04

struggle with ranged units, but having

183:07

they both have hal, they both have siege

183:09

ram. Yeah. Um yeah, I guess

183:12

also Yeah, they're just going to be the

183:14

same style. Humans don't have

183:15

Canangelion, right? They don't. And I

183:19

they don't have very good navy,

183:20

actually. I still think Persian Persian

183:22

navy is better. Persian demos are sick.

183:25

I take it back. I I think I like the

183:26

Persians. Okay, cool. I'm glad I

183:29

convinced you. You have to remind me of

183:31

the demos, dude. Yeah, I'm with the

183:33

Church of Persian.

183:36

So, remember now one of Hera's TC's is

183:39

producing. Yeah. And that will be versus

183:41

two. And they're faster producing TCs.

183:44

So, Liry will still be behind, but not

183:46

crazy behind. Normally, the difference

183:48

now is Harold will have a lot more food

183:50

bankked to spend on. Hair is just now

183:52

scaled ahead with res collected. normal

183:55

like against another civilization, I

183:56

think he'd be 1k ahead by now. Yeah. But

183:58

against Persians with the TC producing

184:01

faster and with the fishing ships, huge

184:04

huge deal there for Li as the fishing

184:07

ships keep working. Hera just more

184:09

farms, man. And Castle Age is only a

184:11

minute away. Is it a heavy investment in

184:13

the castle age army for Hera here or

184:15

does he just add in another TC and keep

184:18

booming? Like having adapt kum and

184:20

booming. I just think he just keeps

184:22

doing the same. and this game will go

184:24

late. Remember, gold is in the middle,

184:26

but middle's vulnerable. There's still

184:28

three massive gold areas available in

184:31

player bases, so you don't really have a

184:33

ton of I I just don't think it's safe to

184:36

move to the middle right now. And uh

184:40

dude, I mean, villager lead is only

184:42

five. Yeah, it's crazy. It's only five

184:44

crazy because he had to use one TC to

184:46

click up to Castle Hage. He also got

184:48

Wheelbarrow, so there's that, right? and

184:49

he has a lot of farms, so he's getting a

184:51

lot of value from that, but it's still

184:53

not an incredible difference. And Liry

184:55

has the three TC's producing from the

184:57

Persians. He takes out another scout,

184:59

and he's got scouts and spears all the

185:02

way around the walls from Hara. So,

185:03

there's going to be no surprises here

185:05

for Liry. Yeah, Hara should drop another

185:08

TC. Also, Liry slowly trying to look for

185:12

relics. He's missing the relic in the

185:13

south, just ever so slightly. That could

185:16

have been a relic he could have snagged.

185:18

Mhm. But he did get the relic priority

185:20

probably. Yeah,

185:22

it can be really nice to have the

185:24

potential for demos in these moments.

185:27

He's got one. I mean, he's got one

185:29

loaded up. Can he connect with it? I

185:31

don't think Hara is going to run

185:33

straight into a demo. He's going to be

185:35

way too active with the cavalry, but you

185:37

never know. Scouts are important.

185:38

They're needed for monks. And so, the

185:40

scouts go down. I think Hara will

185:42

actually be happy with that. He can just

185:43

fall back towards monks. Three monks

185:45

from Li already with three in the queue.

185:47

Yeah. Yeah. And and um remember both

185:51

civilizations get halb so there could be

185:55

reasons to justify pikeman pretty early

185:57

and both civilizations like bracer so

185:59

there's not a lot of great counters

186:01

longterm to to the uh units there and

186:04

unless I mean Persians get hand cannon

186:06

like you said so humans have the worst

186:10

range units here unless they get to kip

186:11

checks and 62 versus 62 villagers. It's

186:14

It's the perfect final. Is adding a

186:16

second stable behind two. He's got 31 on

186:19

food right now. Res collected is

186:21

actually close. The cumin boom has been

186:24

caught up to already by the Persians. 20

186:27

minutes into the game. That is so

186:28

unusual. One relic for Liry. He found it

186:32

and he can get that relic. The relic in

186:34

the middle still there. Another TC from

186:36

Hera. Market being forced up from Hera

186:38

as well. Now he's going onto the stone.

186:41

Want to see something crazy? I bet you.

186:43

Oh, okay. I think Sorry, dude. I was

186:47

gonna say I thought Ler's gonna go to

186:49

stone right now and then I saw three on

186:50

stone as I was saying it. Ah, and now

186:53

there's nothing on stone. No, there is.

186:55

Okay. Well, I saw the three on stone as

186:57

I was saying it though, so it doesn't

186:58

sound as proud of you. It just feels

187:00

natural, right? You're both three TCs

187:02

now. You're both building up towards the

187:04

middle control. Rest collected. Even

187:07

even crazy. That's That is just

187:10

unbelievable. We're so used to seeing

187:12

the human player be ahead in res

187:14

collected for like another 10 minutes in

187:15

a game like this. But with the fish,

187:17

with the efficiency and the eco upgrades

187:20

and the eco expansion from Liry, he's

187:21

done a wonderful job. Now he's baiting

187:23

all this stuff back into potentially a

187:25

demo,

187:26

he doesn't he doesn't go for it. I

187:28

actually don't know if you do. You kill

187:30

a camel with one demo hit, so it might

187:32

not actually be worth it. And he's got

187:34

five monks. He's got five monks. He's

187:36

got fervor on the monks. Demo the light

187:37

if you can. So he's trying to convert

187:39

the monks. Hera really doesn't want

187:41

these camels to be

187:43

converted as one of the light cap goes

187:45

down. Hera's going to grab the relic in

187:47

the center potentially. There's no light

187:49

cap on the field here for Larry. We lost

187:51

those earlier. Hera coming in with the

187:54

camels. This might be so distracting

187:57

that the demo will hit at some point.

187:59

Yeah. Yeah. Yeah. It's so funny. Hera

188:00

can't pass easily. Yeah. And devotion.

188:03

That's a good tech to get here for both.

188:04

Honestly, Persian monks lack sanctity. I

188:07

don't even know if Cumins get it or not.

188:09

Yeah, I'm guessing they probably do, but

188:12

the monk HP could be valuable. You know

188:15

what would be sick? Another dock on like

188:17

the left and you queue up like three

188:19

demos and it comes in from an unexpected

188:22

angle. Dude, imagine doing that all imp

188:24

with heavy demos. I think it's be so

188:27

good. Hara wants this position. He will

188:30

not leave it. The villagers will come to

188:31

the middle for a castle. And that's good

188:34

play from Hara. He was just on stone a

188:36

little bit faster. Ooh, light cav. He's

188:39

lost track of the light cav. They're

188:40

trying to come in for the monks. The

188:42

camels are going forward. Liry sees the

188:43

light cav though. The camels coming near

188:46

the dock. There's a castle there from

188:48

Hera. Remember, it's only it's two demos

188:50

in that dock from Liry as the camels are

188:52

taking care of the Lyav. Hera loses

188:55

track of those a little bit. There's a

188:56

scout on the field now from Liry to try

188:58

and deal with the monks. The light cav

188:59

are trying to come in. Larry body blocks

189:01

those with the camels and the castle is

189:03

still here from Hera, but he can easily

189:06

wall that off. Liry trying to get

189:08

conversions. Hera trying to get

189:09

conversions. Monks are out of Got to

189:11

save your monks. Got to save your monks.

189:13

You're never going to win the game right

189:14

now. You have to save your monks after

189:16

this engagement. That's the key.

189:17

Honestly, I think that's a good fight

189:19

for Liri. He kills a decent amount of

189:21

camels. He was never going to deny that

189:23

castle. And now he has a target in the

189:25

next stage. Mhm. Camel fights happening.

189:28

Monks are healing behind even if they

189:30

can't convert. The light cav trying to

189:31

go for the monks, but Lar's been so good

189:33

at pulling the camels and blocking

189:34

those. However, we

189:36

got the castle helping out here. Clears

189:40

up a bunch of these camels. Conversions

189:42

could come in. The the light cap baited

189:44

too many camels away. That was the

189:46

difference in the fight. It wasn't

189:47

upgrades. That was similar. And that is

189:50

I think a very good fight for Hera. But

189:52

Liry still in the game. Still can click

189:55

up to the Imperial Age. I just think

189:56

he's missing that second building. Yep,

189:58

he is missing it. The university goes up

190:00

and Liry should be on the way. The demos

190:02

come out just not at the right time. He

190:05

doesn't even get a single camel, but he

190:07

might be able to get this. Hara's trying

190:09

to bait him. Harris's trying to bait

190:10

him. Yeah, this is difficult for the the

190:12

game. The game is twice as hard right

190:14

now because this is on Lir's doorstep.

190:16

And Hara's just got this flowing boom

190:18

behind. Super smart there from Hera.

190:21

Again, like we said, like if you don't

190:22

kill the unit, they can just be healed

190:24

up later on. Yep. Still

190:27

Hera can't really push Liri all that

190:30

much right now unless he wants to go for

190:32

like a forward castle. But with this

190:34

defensive castle and Lir's Imperial Age,

190:36

he should have a good few moments here

190:39

as Hera is pretty comfortably running in

190:42

that choke point near the dock.

190:45

Really important detail here. Humans do

190:47

not get heavy camel. Mhm. And so I

190:51

remember the previous game where Hera

190:52

kept making Cavalere against Imp camel

190:55

and he's still making camels and he was

190:56

late. Yeah, he was late to to Hal. If

190:59

there's if Hera continues to make

191:01

camels, that does not scale well at all.

191:02

And Liri is opening pikeman. I think

191:05

Pikeman is coming in. So Haler should

191:07

come in in Imperial Age. I I like that

191:09

against Cumans. I kind of want to see

191:11

camel first though. I think you got I

191:13

mean he's still adding camels. Heavy

191:15

camel is a long upgrade, so it's always

191:17

priority. Yeah. Yep.

191:19

Wow, what a game. Hera is mining tons of

191:21

gold in the middle. Doesn't have a

191:23

single relic yet, actually. Mhm. Could

191:26

end up getting three. There should be a

191:27

couple more left on the map. Docks now

191:31

coming up from Liry. That dock takes

191:34

forever to go down. Camel will be

191:36

converted here. Camel will be converted.

191:38

Demo will hop out of that dock any

191:40

second, but it's not in time. Might want

191:42

to cancel that demo, honestly. But hard

191:44

to think about that.

191:47

Oh man, we've got food, we've got gold,

191:50

we've got resources, plenty for Liry as

191:53

he gets the Imperial Age. And it's

191:54

actually Wargi first. That's

191:56

interesting. I would have thought heavy

191:57

camel next. Okay, heavy camel's on the

191:59

way in. The plus two armor just came in

192:01

for Li as well. Liry has a significant

192:05

timing advantage to Imperial Age, but

192:06

Hera is now up. He's only a minute and

192:08

45 seconds away. And the next castle is

192:10

going back defensively cuz he's scared

192:12

of the counter raid. He might not also

192:14

believe that he can hold that middle

192:16

position for very long. I if Hara

192:18

recognizes he's not going to hold the

192:20

middle position. That's really good game

192:22

sense here. Um a lot of people double

192:24

down on it and that would probably be

192:26

worse for him. He's going for human

192:29

water. Wow. And pikes. Yeah. And and the

192:32

pikes have bonus damage against ships as

192:35

well, guys. Let's not forget that. So

192:37

really strong against ships, even though

192:39

that's kind of funny. Li should wait

192:41

till he has like three trebs before he

192:43

goes to attack that. Maybe queue up a

192:45

few demos or something in those docks

192:47

and and get ready for the push back from

192:49

Hara to try and snipe the trebs. Kip

192:51

checks are coming forward from Hara.

192:52

Liry hopefully fully walled.

192:56

He's sending the camels back too. He's

192:57

housed at 150. Hara was very late to

193:00

Pikeman, but he has a lot of time. He'll

193:02

be an imp in 20 seconds. He'll probably

193:05

add his own demos. Liri's being patient.

193:07

He He wasn't trickling his both angles

193:10

against those Kip checks, but he can't

193:11

get them. Too quick. Kip checks are too

193:13

quick indeed. Outposts are your best

193:15

friend. Castles are your best friend at

193:17

this point. I'm noticing that Liry needs

193:19

more stone. And this is so incredibly

193:22

tense at the moment, dude. They're both

193:25

set up on either side. I don't think

193:27

Hera is going to really hold this middle

193:28

position. They might end up sharing this

193:30

middle position. I wouldn't even mind

193:32

once this castle is down. Just go

193:34

forward with a TC if you're Larry. You

193:36

can't kill that. It It's a Persian TC.

193:38

It's going to have so much HP.

193:41

21 of Hera's military units just again

193:44

are not scalable. That's the camels.

193:46

Yeah,

193:48

but there's still no chemistry for Liry.

193:51

So, hand cannons isn't on the cards for

193:53

help, but he could go for his own helps.

193:56

Still no stone. He is going for his own

193:57

helps. He has a stone uh to the south of

194:00

his his base. And there's one in his

194:01

base, actually. Okay. Yeah, he's taking

194:04

it right now.

194:05

Halb is 30 seconds away for him. Hera's

194:07

best counter to Halb would be Navy. Just

194:10

go make a TC right here. Or it would be

194:12

the Kip checks, but he can't make many

194:13

Kip checks because of losing the castle.

194:16

Tribes are rolling forward. Liry might

194:17

bring these villagers forward just to

194:19

make a little nook for the tribes to sit

194:21

so they can't be sniped. That would be

194:22

amazing. Dave, the key unit might be

194:25

heavy demo. Seriously, it might be. It's

194:28

so good here. It might be. And there's

194:29

demos behind from Hara. Does Liry notice

194:31

this? He's going in with the heavy

194:33

camels. Does he notice the demos? He

194:34

pulls away in time. The Trebs are

194:36

working away on the stable. The Halves

194:38

are countering the camels which don't

194:40

scale like you said and they're blocking

194:42

off the halves from Hera as Hera has

194:44

lost the castle. He's about to lose the

194:46

TC on the middle area. Wow, this is an

194:48

absolute mess. An absolute mess. It's so

194:51

tough to control this right now. There's

194:53

more army for Hera though and there's a

194:55

little bit more economy. And honestly,

194:57

the camels for Li aren't doing all that

194:59

well either.

195:01

Heavy demo tech is something the

195:02

Persians have in their arsenal. Fast

195:05

fire is something the Persians have in

195:07

their arsenal. We're not seeing it yet

195:09

from Liry. And he's not the one mining

195:10

the gold in the middle. Yeah, his Q is

195:12

looking disappointing. Right. Hara, he's

195:14

got the navy. He's got the halves in the

195:16

center. He's got 132 villagers. Lir's

195:20

got 131, but it doesn't feel like he has

195:22

the same eco as Hera. Yeah, now there

195:23

will be hand cannons, but can hand

195:25

cannons deal with the navy? Hera's navy

195:27

count is getting incredibly dangerous

195:30

and Lir's losing Eco in the middle. He's

195:32

losing this game. Fast fire on the way

195:35

for Liry. Fast fire on the way for Liry.

195:37

The Trebs are still working away on the

195:39

ships. Liry will have hand cannons soon.

195:43

How long is he going to be able to send

195:46

these villagers forward? Dude, he just

195:48

keeps losing more and more bills. Yeah,

195:50

he was committed there. He was committed

195:52

to the middle. He sent everything

195:54

thinking that he would clear it and he

195:56

would win the final, but Harris said,

195:58

"Not today, man. This is not your time."

196:00

It's still not your time. And just the

196:03

recognition to dock and have n Where are

196:07

these builds coming from? Good question.

196:09

The golds are they automatically walking

196:11

there cuz they're running out of golds.

196:13

Yeah, it could be. Oh man. I like

196:16

comeback conditions would be side raids.

196:18

Hera's locking that down so side raids

196:21

aren't a real possibility. And if it's

196:23

not side raids, it's fighting. They're

196:25

still coming forward. Where are they

196:26

coming from? Does he have a way point?

196:29

This is unfortunately the 14th or 15th

196:32

game he's played today. So just maybe

196:35

not a situation where he's able to focus

196:37

with all the pressure at hand. My heart

196:40

is like sinking for Liy at the moment.

196:44

It's also rising for Harrow just how

196:46

amazing he's been able to play and how

196:49

consistent he's fallen behind twice in

196:51

this series. critically was behind 43.

196:55

Good wall up there just in time. Could

196:57

have been uh very annoying Halves over

196:59

on that side. So, Karin's coming in.

197:01

He's got nine fast fires, but there are

197:03

halves there from Hera. And there's that

197:04

huge gallion army. And he could think

197:07

about some demos of his own, although he

197:09

doesn't have any field right now. No

197:10

gold. No gold for Larry. He doesn't have

197:12

gold. The gold is right there in the

197:15

middle. Hera patiently mining it. Liry

197:17

almost wants to bait these gallions in

197:19

towards the hand cannon so he can eject

197:21

the fires. Yeah, true, true. But you

197:24

notice Hara's help sitting there is

197:25

because he knows that helps shred fires.

197:28

So he's actually I I think uh waiting

197:30

for those fire ships. Villagers still

197:33

coming forward randomly for the gold.

197:36

There's 136 vills. 136 vills. He's going

197:39

in with the hand cannons. He's got the

197:41

heders in front. The hand cannons are

197:43

feasting, but here come the gallions.

197:45

Will he eject the fires behind this? He

197:47

does. Here they come. Hara notices in

197:50

time and pulls away. But a lot of Hounds

197:52

dead from Hera. And suddenly Liry has

197:54

the population lead. He just doesn't

197:55

have gold. Yeah, he needs the gold. He

197:57

needs the gold somehow. He needs the

197:59

gold. He can sell off food. He can sell

198:01

off wood for that. Honestly, I think

198:03

considering you need the gold, you you

198:06

that probably needed to be your push,

198:08

but he'll take that treb. He'll take the

198:10

next one. just no not a big cue of gold

198:14

units right now for Liy and if you don't

198:16

have gold you can't make more navy but

198:18

you can also just hope your own helps

198:21

work against the enemy ships harder

198:22

against the gallions I guess couple

198:24

bomber cannons on the way more halves on

198:26

the way from Liry still does not have

198:30

access to the gold in the middle that's

198:32

where all the remaining gold is on this

198:33

map uh-oh I think we have a raid Hara's

198:36

going for a counter raid yet let's see

198:37

if Lir's fully walled okay well well

198:39

well the patented kip check and five hal

198:41

brave in box formation in box formation

198:44

but it's something dude and it actually

198:46

does lots of damage and it's annoying

198:48

and Hara is still banking up the gold

198:51

and he Hara doesn't need to change the

198:53

game state really no no he's fine with

198:55

this he's fine with this elite

198:57

skirmisher now on the way for Larry he

198:59

has to sell everything just to get these

199:00

techs in cuz he's run out of gold wow

199:04

what a great job from Hera that initial

199:06

castle to lock down the gold was

199:08

perfectly timed and they had similar

199:11

amounts of army, but Hara just had the

199:13

commitment there. Another castle from

199:15

Hara. Not certain this is the right

199:17

timing for that castle because the bomb

199:19

cannons are coming out. So, he's going

199:21

to have to be careful with that

199:22

foundation. I'm sure he will be. There's

199:24

also a trebuche there from Liry, but the

199:27

Gallions are trying to snipe the bomber

199:29

cannons and he gets both of them. Those

199:31

are expensive unit losses for Lir. Lir's

199:34

only unit that I can get excited about

199:36

right now. Demo. All the fires go down.

199:39

Hera needs to delete that castle. A Hera

199:42

needs to delete that castle. Hera's

199:43

population is dropped off a cliff here.

199:45

He also It's not like he's fully fully

199:47

boomed. He loses 20 villagers building a

199:49

castle. That's not necessarily

199:52

great. And castle gets deleted or

199:55

destroyed. I can't castle I think got

199:57

deleted. Another bomber cannon out here

200:00

from Liry. More Hal spamming

200:02

forward. Hara is at 160 population. Lir

200:05

still at 170. Will the castle stay up?

200:08

He needs that castle and he will

200:11

kill the tre and it stays up. It was

200:15

going after the trebushe. So the castle

200:17

is still up from Liry. Oh man, more

200:19

fires coming in here. 50 on food, 62 on

200:23

wood for Li. That's about his entire

200:25

economy. Still can't get to that gold.

200:27

It seems so tantalizingly close. Yeah,

200:30

and it's it's he needs that moment plus

200:35

a follow-up with his own siege every

200:36

time. There's been two or three

200:37

instances now. He could win one fight,

200:40

but he can't also get the follow up with

200:42

the siege. God, he's just trying. He has

200:44

to spend so much gold just attacking the

200:46

trash units. Yeah, I Dave, I'm just I

200:49

think if anything, Hara can start to

200:51

switch focus away from the middle ever

200:52

so slightly with like raid and if it's

200:55

in the back of the eco, it's it's

200:57

impossible for Le to deal with where

200:58

those Kip check the Kip check and the

201:00

Halves went would be the

201:02

target. Oh man, I think Hera can can

201:05

tell now. I think Liri can tell that

201:08

this is fully Hera's direction right

201:10

now. There's nothing Liry can really do

201:13

to There's some fires in that dock. He

201:15

could maybe kill some of these Gallions.

201:16

The gallions are going after the bomber

201:18

cannon once more and they do get it.

201:20

Hera back up to 190 pop. Liry at 168.

201:25

Liry is still queuing up Skirms and

201:27

Trebs. He's only got fletching for the

201:29

skirms though. No cannon killings for

201:31

Cumans is kind of awkward here. running

201:32

out of options, but there's trebs and

201:35

those trebs will be on a castle that's

201:36

already barely being repaired

201:38

enough protecting both sides with the

201:41

navy. Cavalere about to complete. I

201:43

don't hate it if you have the golds.

201:45

It's more effective at rating. It's

201:46

maybe a little wasteful in some

201:48

situations, but why not just go for the

201:50

strongest units, you can win the finals

201:52

right here. If Liry wants to win this

201:54

tournament, he's going to have to fight

201:56

like there's no tomorrow. He's going to

201:57

have to drag this game out. He is going

202:00

to have to force Hara into some

202:02

uncomfortable positions cuz right now

202:04

Hara has got full control. I just I

202:07

don't think fight can do it. I really

202:09

don't. Fight is it it only does so much

202:13

and you can only fight so much without

202:15

the gold. And when Hera has the position

202:17

to just kind of push right into your

202:19

base here.

202:21

The raid did start a little bit in the

202:24

south. Last fires come out. Last push.

202:26

Fires come out from Liry and Hera

202:29

putting the gallions over on the right

202:31

side. The Trebs are a little bit exposed

202:32

from Liry. The Halves are coming in for

202:34

the ships. They do pretty good damage

202:36

and the Trebs are rolling forward to

202:39

somewhere. And Hara actually needs to

202:41

retreat. He didn't snipe the Trebs.

202:43

Uh-oh. Demos, demos, demos, demos,

202:45

demos, demos. Nice demo against the

202:47

house. He can go for the trebs.

202:48

Actually, he doesn't get him. Wow.

202:51

180 population for Liry. an 80

202:54

population for Hera. I mean, he's

202:56

trashing down the

202:59

boats. It is kind of working. I'm I

203:02

still feel like I'm I'm expecting Hera

203:04

to just send raids right here. Like, and

203:06

he's killing the occasional villagers,

203:08

but Li is reproducing his vills. He's

203:10

lost 46 bills this game. He's constantly

203:13

up at like 130 population where he needs

203:15

to be. Trev's now under threat by the

203:17

Cavalere, but the Cavalere go down. Oh

203:20

man. But Hera's Gall remains. Demos

203:22

everywhere. and he's got the gold for

203:24

it. So yeah, it you just can't flood

203:26

enough trash against this. Hara's got

203:28

five trebuchets. If he takes out this

203:31

castle, it might be enough to get Liry

203:33

to tap. Liry down to 160 pop now. The

203:36

gallions are key. Hera invested into

203:39

Navy really early in Imperial Age. Liry,

203:42

it took him some time, right? Maybe he

203:43

should have gone for fast fire right

203:44

away. Who knows? And the the the

203:47

gallions can always be replaced. The

203:49

Trebs are there. Harrow with demos in

203:51

front. Liry probably just cannot believe

203:53

it. The curse that is his tournament

203:56

history unfortunately of being second

203:58

place so frequently. This would be the

204:00

eighth straight land over years and

204:03

years and years. Looks like it might

204:05

remain here. Barracks on the front now

204:07

from Hera as well and Liri just cannot

204:10

believe it. GG.

204:12

Okay, cuz we got to talk about this. It

204:14

felt like it was a hard series. I think

204:16

this you could agree was probably Lir's

204:18

best performance in an incredibly long

204:20

time. Yeah, Liry played amazing this

204:22

tournament and especially in the

204:23

[Applause]

204:32

finals. Does it

204:34

feel a bit heartbreaking at the same

204:37

time? So, I'm thinking if there's any

204:38

person that maybe is a struggle to beat

204:40

up here just from an emotional

204:41

standpoint, just how close you are. You

204:43

said you're like brothers. He's like

204:44

your son. Liry has to be the one, right?

204:47

Yeah. I I mean I love Larry as a

204:48

competitor and as a person and um I've

204:50

been sharing the stage with him for like

204:52

10 years now and it's always a tough

204:54

battle and I feel like this time was

204:56

maybe the closest ever.

205:02

So you're saying is daddy still got a

205:04

few tricks to teach his son.

205:06

Exactly. I mean what's next? Where does

205:08

this end? Like at what point I guess

205:10

does it almost just become a number to

205:12

you? because I guess that's the the

205:14

trade-off of that that system you talked

205:15

about where you just take it one game at

205:17

a time. Well, th this final really

205:20

brought everything out of me and I feel

205:22

like I uh I had to really dig deep to

205:24

pull it through. So, this one was very

205:25

emotionally charged and um I'm happy to

205:28

take the win and I'm not really thinking

205:29

about the future right now. Just got to

205:30

soak it in the moment,

205:34

my friends. A hard fought victory, an

205:36

incredible victory. One more time with

205:38

the trophy. Get loud. Get proud for your

205:41

lord of the garrison.

205:43

[Music]

205:44

[Applause]

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