TRANSCRIPTEnglish

THE REVENANT REBORN MOVEMENT GUIDE...

16m 33s3,444 words457 segmentsEnglish

FULL TRANSCRIPT

0:00

all righty so it's been like an entire

0:02

year since we last did Revenant movement

0:04

guide on this channel and of course it's

0:07

finally time to revisit you guys have

0:09

been asking for an updated guide for a

0:10

long time but I deliberately waited

0:12

until now because obviously we have

0:13

pretty much an entirely new Legend to

0:15

cover this time obviously we've got new

0:17

changes to the warrun tech and how good

0:20

it is as well as an entirely new toy to

0:22

play with the being the Tactical and the

0:24

way it interacts with both War ons and

0:25

Glides so this video is going to cover

0:28

literally everything that I have learned

0:29

in the past week or so uh since the new

0:33

Revenant has dropped and yeah hopefully

0:35

you guys

0:38

[Music]

0:44

enjoy all right so what we're going to

0:46

do first is we're going to go over the

0:48

classic Revenant movement Tech that

0:49

being the warrun chaining obviously

0:52

everything that you saw in the previous

0:54

guide from a year ago I'll have it

0:55

linked in the description if you want to

0:57

see it again because it's still all is

0:59

valid now like everything there works

1:02

it's just better now as well as some

1:04

other things that have improved that I

1:05

am going to cover um the last guide is

1:08

very in depth uh it'll give you some

1:10

locations to use the running in I don't

1:12

want to go all over all of that all over

1:14

again just because it would be kind of

1:16

pointless considering you guys have

1:17

already seen that video but I will

1:20

quickly go over the basics just so you

1:22

guys know what you're doing but then

1:24

we're going to get into the really

1:25

advanced stuff and the way they

1:26

interacts with the new version of the

1:28

passive you know with all the changes to

1:30

his wall climbing and the interactions

1:32

it has as well as of course his new

1:35

Tactical and the way you can combine W

1:36

running with that as well so it's worth

1:39

noting that every legend in the game can

1:41

hit a regular base wall run on one wall

1:43

it doesn't last very long but it just

1:45

looks like that every Legend can do this

1:48

doesn't last very long you start to dip

1:50

down and it's the same way for revant

1:51

the only reason it's different with rev

1:53

is that you can chain it around multiple

1:56

walls due to the interaction that he has

1:58

with his passive this does mean

2:00

that he can't hit a regular wall bounce

2:02

this is why whenever you're playing re a

2:04

lot of new Revenant players come around

2:06

you can't wall bounce properly it's like

2:08

a half bounce it's just an interaction

2:10

with his passive it's always been this

2:12

way and it remains to be but he does

2:14

have the side grade of being able to

2:15

chain these smaller War runs onto

2:18

multiple walls and you can go around

2:19

pillars and whatnot and the way you do

2:21

this is by first off the regular wall

2:24

run if you run at the wall and just hold

2:26

a directional input as soon as you grab

2:27

the wall it might help you to tap

2:29

straight into this like scroll up a

2:31

little bit all you have to do is if I

2:33

want to go to the right here I'm just

2:34

going to run up to the wall and hold D

2:36

on my keyboard or you right or left on

2:38

your joystick vice versa very simple and

2:42

chain it around to the next wall you're

2:44

going to keep the key held down or the

2:47

the stick rather do not let go of the

2:49

directional key as you get to the corner

2:51

you will jump and then keep the

2:54

directional key held down once again

2:55

don't let go scroll up to tap strafe and

2:59

keep looking in the direction you want

3:01

to go so jump tap strafe and it will

3:04

reattach you at the corner think of it

3:06

as just wall bouncing off of the corner

3:09

onto the next corner I think that's the

3:11

best way to visualize it the new passive

3:13

allows you to chain to the second wall a

3:15

little bit better without reconnecting

3:17

but as you can see you still fall off so

3:18

if you want to reset it I just suggest

3:20

learning the the double bounce and

3:22

whatnot when it comes to really tight

3:24

corners and 90°

3:26

turns the way interacts you're just

3:28

going to fall off so you need to learn

3:30

this in order to attach to the next wall

3:32

Upon A a corner that is more of a turn

3:35

than let's say this wall right here okay

3:37

so that's the basic warron and now we're

3:39

just going to get into a bunch of the

3:41

new interactions that this updated

3:44

version of this warron has um starting

3:47

with the Warren reverse this is

3:49

something I went over in the original

3:51

guide even though I don't use it too

3:53

much because it is quite gimmicky it is

3:55

actually kind of insane now because you

3:58

can just completely change the direction

4:00

that you go on a specific wall and

4:02

reverse the wall run into another

4:03

Direction you used to be able to do this

4:06

and you still can as you can see but

4:08

it's way easier now and you can do it

4:10

multiple times with barely losing any

4:13

momentum and the reason for this is

4:14

because the update that they did to the

4:17

passive in which you latch onto walls

4:20

much easier than you could before way

4:22

faster and you even climb a bit faster

4:24

too you're basically still holding your

4:27

directional key down as you were with

4:28

the original War run

4:30

except instead of going to the next wall

4:32

and you know turning this way you're

4:35

going to keep that directional key held

4:36

down so in this instance it would be

4:39

D and you're going to turn 180° whilst

4:42

tap strafing so like you would on the

4:44

ground with a 180 tap strafe you're just

4:46

doing that except off of the wall so you

4:49

jump off of the wall turn 180° keep your

4:53

directional key held down so D in this

4:55

instance whilst tap strafing scrolling

4:58

up and you're going to turn enough to be

5:00

able to look at the wall like this and

5:04

as you do that is when you let go of

5:06

your original key that you were holding

5:08

down and you're going to switch to the

5:09

opposite key in order to W run the

5:11

opposite direction when you reconnect

5:14

what helps with this and it was also a

5:17

thing before the updated passive if you

5:20

hold W on the reconnect it's going to

5:22

help you grab the wall again when you

5:24

reconnect cuz remember you are tap

5:25

straping off of the wall here and in

5:28

order to reconnect I'd recommend holding

5:30

w a little bit you see I go slightly

5:31

upwards this is so much better than it

5:33

was before because what it what used to

5:36

happen is you would have to go up quite

5:38

a bit in order to generate just a little

5:39

bit of momentum in the direction you're

5:41

holding i w and a to go left in order to

5:44

reconnect at the second corner but now

5:47

it is so easy because of the change to

5:49

the reconnect and how fast you can grab

5:51

onto a wall and start moving it's the

5:53

same interaction as where you queue into

5:56

the wall and you can immediately start

5:58

going up like this if they hadn't

6:00

updated his wall run or his wall climb

6:02

rather with the Tactical that would not

6:04

be happening you would most likely be

6:06

dipping down a lot on the wall and

6:08

sliding off all right so now we're going

6:10

to move on to the Tactical which there's

6:12

a lot to go over here the way this

6:14

interacts with war runs it is important

6:17

but what is way more useful and of

6:19

course you guys have been asking a lot

6:21

about this is the animation cancel and

6:23

the way it works with sliding and superg

6:25

gliding so the base ability you guys

6:27

have all seen this by now you know

6:28

exactly how it work works you can charge

6:31

it up to go further you can't ese you

6:33

can tap straight when you land off of

6:35

the momentum it is worth noting that

6:37

before we get into the animation cancel

6:40

this is completely fine to do by the way

6:42

if you want to hold the ability up and

6:44

just tap strafe once you land to

6:46

generate enough time to be able to pull

6:48

out your gun this is 100% worth doing in

6:50

fights just because you don't have your

6:52

gun out straight away doesn't mean

6:53

you're going to die like for instance

6:56

when you see me do it on this hill here

6:57

I can tap straight as soon as I land

6:59

give me enough time to pull out my gun

7:00

and shoot the first guy this is a

7:03

completely valid strategy you're not

7:05

always going to be able to superglide or

7:06

slide off of an object in order to

7:08

generate the instant weapon pull out

7:11

which we're about to go over now but

7:13

just keep that in mind the ability is

7:15

completely fine on its own but as for

7:17

the superg gliding interaction this is

7:19

where stuff gets really interesting and

7:21

it's currently my favorite thing to do

7:23

in the game even the war running doesn't

7:26

come close like I could tactical into a

7:29

war run it is still not as fun as doing

7:31

it off of a superglide just because of

7:33

the sh amount of momentum that it

7:34

generates so what super gliding SL

7:37

sliding is going to do when interacting

7:39

with your C is it's going to allow you

7:41

to pull your gun out midair as the

7:43

animation cancel now you don't have to

7:46

be a Super Glide Lord to do this as I

7:48

just said you can slide so what you can

7:50

do is hold the ability down and slide

7:54

and boom I have my my ear Mount as you

7:56

can see you just have to slide and cast

8:00

it whilst your feet are in the air so

8:03

any sort of forward momentum be a slide

8:06

or a Super Glide as long as I'm just as

8:09

you saw off of this box as long as my

8:11

feet are off the ground and I midair

8:13

during that momentum and I let go of the

8:15

ability it will pull out your weapon

8:18

just before you even hit the ground so

8:21

you'll have your gun out and be able to

8:23

shoot you don't have to learn superline

8:24

to do this however I would highly

8:27

recommend you do because the momentum

8:29

that you get from combining superg

8:31

gliding with the Tactical is just insane

8:35

it's without a doubt my favorite thing

8:36

to do in the game right now super

8:37

gliding into a que when you combine the

8:40

momentum perfectly you're going to go

8:41

absolutely flying it pulls out the gun

8:43

instantly um so definitely learn your

8:46

superg Glides get the consistency down

8:48

and you're going to be zooming across

8:50

the map in no time a tip to make this

8:52

better I'd recommend learning this Tech

8:54

in the range this definitely going to be

8:56

way easier if you just sit in the range

8:58

and practice I hold my queue first and I

9:01

charge it up you don't have to charge it

9:03

up of course depends on how far you

9:04

would like to go and I move up to the

9:06

wall and then simply what I do I climb I

9:11

hit the Glide and as soon as I know that

9:13

I've hit the Glide I let go of the

9:15

queue you won't Escape simple as that

9:18

I'd recommend focusing on hitting the

9:20

glide first cuz your brain's already

9:22

going to be holding on to the key you

9:23

don't got to worry about that just break

9:25

it down step by step super easy to learn

9:28

once again you could just slide off of

9:29

an object like a box and then let go

9:31

with the que just break it down into

9:34

steps hit the glide first whilst you're

9:37

holding down the queue so technically

9:38

hold the queue down first then hit the

9:40

Glide then let go of the queue and

9:41

you'll go flying as for using this in

9:44

fights getting entry damage the best way

9:46

to do this is probably to get entry

9:47

damage first maybe crack someone or

9:49

knock someone and then just Super Glide

9:51

and int yourself into The Fray and knock

9:53

whoever's there and then tap strafe back

9:55

around and kill the next person the

9:58

combos that you can do with movement for

10:00

the momentum that you get from this a

10:02

Bonkers because you can enter a fight

10:05

with one knock just midair as long as

10:08

you have the animation cancel and by the

10:10

time you hit the ground and your TAP

10:11

strafe in the other direction off of the

10:13

slide momentum you can then engage the

10:15

second person okay so now we're going to

10:16

get into the tap strafing with the Q

10:19

which is also one of the most useful

10:21

texts available to you the best way to

10:24

learn this and visualize it is to First

10:26

learn how to bounce on a bounce pad

10:28

whilst tap strafing

10:29

so let's say you hit a pad and you want

10:32

to go the opposite direction that you're

10:33

facing you would simply tap strafe the

10:36

opposite direction as soon you hit the

10:38

pad me personally I like to jump first I

10:40

always have done this just just because

10:42

it feels better and it's the same way

10:43

for me with doing the Revenant key I

10:46

tend to jump first before hitting the

10:48

tap

10:49

Stak just try and

10:53

Escape no escaping

10:56

me what you are doing is holding down

10:59

your q and when you let go you can

11:02

either just straight up tap strafe it

11:04

I.E pressing a directional key and

11:06

scrolling whilst turning in the

11:07

direction you would like to go or you

11:10

can jump first and do it which is what I

11:12

prefer to do because it feels like

11:13

there's more intention behind the

11:14

movement and it's kind of a q to do it

11:18

kind of like a step by step as opposed

11:19

to just one fluid let go of the Q and

11:23

tap strafe it's completely up to you as

11:24

your personal preference I would simply

11:26

visualize it the same way that you

11:28

choose to bounce off of a pad whether

11:30

you want to jump before you do it or not

11:32

is completely up to you it's the same

11:34

way you attach off a pad the way you're

11:37

going to use this in game uh it's quite

11:39

simple just getting to Heights that are

11:41

directly above you as opposed to walking

11:43

out in the open and just looking

11:45

directly up and then queuing up there

11:47

it's way more fluid than that this is

11:50

going to allow you to escape some

11:51

situations that you otherwise wouldn't

11:53

be able to without integrating this into

11:55

your play style it makes this queue

11:57

extremely flexible

11:59

as I said earlier combining with superg

12:01

Glides and the tap sh at the same time

12:03

is absolutely Bonkers and you need to

12:06

learn this in order to master Revenant

12:08

new Tactical if you're not doing this

12:09

you're completely missing out as for the

12:12

next q interaction you guys have

12:13

probably seen this a lot everywhere it

12:16

is where you look at the ground and eat

12:19

yourself directly forward with no upward

12:21

momentum now where this is useful is

12:24

usually in tight corridors or inside

12:25

spaces where maybe there is something on

12:28

the ceiling maybe a vent that you could

12:29

hit your head on if you were to cast the

12:31

ability whilst looking forward if you

12:34

cast down look directly at the floor you

12:36

will simply you can't escape move

12:40

directly forward with barely any upwards

12:42

momentum this is incredibly useful and

12:44

tight spaces and even if you're just

12:47

outside I feel like this is super sick

12:49

to do because you're on low ground

12:52

anyway you're not going to be forcing

12:53

yourself into cover where maybe you

12:55

don't want to be if someone is on high

12:57

ground looking down at you the closer to

13:00

them you are the more vulnerable so if

13:01

you stay closer to the ground it's just

13:02

better for outside fights in general

13:05

it's also worth noting this will only

13:07

work if there is floor directly below

13:10

you if you're looking down and there is

13:11

no floor beneath you that blockage is

13:13

not going to happen and you aren't going

13:15

to go directly forward you just go

13:17

straight down to the ground all right so

13:19

now we're going to get on to the

13:20

interaction with war runs between the

13:22

new passive and the new Q This is

13:25

surprisingly not as useful as I would

13:27

say the superglide combination is just

13:29

because this is way harder to pull off

13:31

and a bit more finicky there's a few

13:34

tips I'm going to give you that are

13:35

going to allow you to pull this off way

13:36

better in fights than you would without

13:38

them so obviously the immediate thought

13:39

is to be able to queue into the war runs

13:41

with a large amount of momentum you can

13:43

do this it is amazing I'm so glad they

13:46

actually made this a feature as long as

13:48

your TAP strafes are sharp and you're

13:50

fully charging up your queue you could

13:52

easily do this from an insane distance

13:54

and just go completely flying around a

13:56

wall as you've probably already seen in

13:58

the gameplay in the background

13:59

however I will say that going directly

14:02

into a wall run from the queue is quite

14:05

tricky and that's just because of having

14:07

your hands out whilst you're queuing so

14:10

really what you want to be doing is

14:12

super gliding into the Tactical into the

14:15

war run because you're going to be able

14:16

to grab the wall way easier what I mean

14:19

by entering the war run via a war run is

14:21

what we spoke about earlier a single war

14:24

war run there's a different way to enter

14:27

a war run it's either you start by

14:29

holding a directional key and go into it

14:31

like that or you start at a corner and

14:33

wall bounce into it which is honestly my

14:36

preferred way of doing it especially

14:38

with the Q because having your hands out

14:40

mid Q if you didn't hit the glider the

14:42

slide you're just not going to grab the

14:44

wall you're just going to fall down

14:46

because the hands won't let you grab the

14:48

wall what you can do instead is hit the

14:51

corner so aim at the corner with your

14:53

que es and it's going to allow you to

14:55

turn and go around the corner way faster

14:58

got a couple of examples of this as you

15:00

can see right here the first one I slip

15:03

off just barely the interaction doesn't

15:06

really take place between the wall and I

15:08

and that's because I entered the warun

15:10

via the wall even though I hit the Glide

15:12

off the the box but the second clip I

15:15

aiming directly at the corner of the

15:17

First wall and that's going to allow me

15:18

to jump and hit the second wall and

15:20

reconnect way more efficiently so in my

15:22

opinion if you're going to use the que

15:24

to enter a war run I'd recommend aiming

15:26

for the corner of the wall that you're

15:28

going for as you're going to be able to

15:29

wall bounce off of it and in instantly

15:32

reconnect to the next wall way easier

15:34

because your hands are most likely just

15:35

not going to be in the way the way this

15:36

is working is simply because the

15:38

animation cancelled that the wall bounce

15:40

provides over the hands the Revenant has

15:42

out when he is mid q a wall run won't

15:45

really get rid of the animation cancel

15:48

uh but wall bouncing will all righty so

15:51

that's going to do it for the full

15:53

Revenant reborn movement guide let me

15:54

know if you want to see a different

15:56

guide later on a full Revenant reborn

15:58

guide where I go over the ultimate as

16:01

well and how to use all the abilities

16:03

together in conjunction with each other

16:04

and most likely we'll do this quite soon

16:07

so just let me know uh thank you guys

16:08

for watching hopefully you found it

16:09

useful and yeah go out there and H some

16:11

crazy Clips peace

16:16

[Music]

16:20

[Applause]

16:21

[Music]

16:29

a

UNLOCK MORE

Sign up free to access premium features

INTERACTIVE VIEWER

Watch the video with synced subtitles, adjustable overlay, and full playback control.

SIGN UP FREE TO UNLOCK

AI SUMMARY

Get an instant AI-generated summary of the video content, key points, and takeaways.

SIGN UP FREE TO UNLOCK

TRANSLATE

Translate the transcript to 100+ languages with one click. Download in any format.

SIGN UP FREE TO UNLOCK

MIND MAP

Visualize the transcript as an interactive mind map. Understand structure at a glance.

SIGN UP FREE TO UNLOCK

CHAT WITH TRANSCRIPT

Ask questions about the video content. Get answers powered by AI directly from the transcript.

SIGN UP FREE TO UNLOCK

GET MORE FROM YOUR TRANSCRIPTS

Sign up for free and unlock interactive viewer, AI summaries, translations, mind maps, and more. No credit card required.