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THE EVERYMAN'S GUIDE: Resident Evil 2 Remake HARDCORE S+ RANK Walkthrough | CLAIRE A UNLIMITED AMMO

2h 44m 11s30,860 words4,027 segmentsEnglish

FULL TRANSCRIPT

0:00

hello hello everyone I am darkness and

0:02

welcome to Resident Evil 2 today we're

0:05

doing what I like to call the every

0:08

man's guide we are actually going to be

0:10

playing Claire on her a run her first

0:13

run and we're going to be getting

0:14

hardcore s+ ranked on that today and

0:19

every man can do it because guess what

0:21

you're watching somebody who is not a

0:23

speed runner I don't play this

0:25

professionally I'm just a normal guy I'm

0:27

a normal guy who is able to do it I was

0:29

able to do it with time to spare and I'm

0:31

gonna share it with you the only thing

0:32

that makes me any difference then just

0:34

maybe some other random average Joe that

0:36

plays a lot of games is that I take a

0:38

lot of notes when I screw up I take

0:41

notes on what I could have done better

0:43

and then the notes turn into how I could

0:45

have done it better like down to a tee

0:47

and a science and all of a sudden I'm

0:48

counting inventory spaces and goes a

0:50

little crazy so but I beat this game

0:54

into the ground just like I beat

0:55

Resident Evil 7 into the ground and I'm

0:57

just trying to share with you guys how

0:58

you're able to get your whether you're

1:01

trying to unlock it because you want to

1:02

get all that infinite ammo because

1:04

that's what a lot of people want to do

1:06

or you just want that purse surge that

1:09

comes with it that you actually are able

1:11

to do it so let's get something straight

1:13

real quick as I'm showing you that I

1:16

actually can do this so you can trust

1:18

what I'm saying is is is good to go

1:21

I'm gonna put up the results pay so as I

1:23

say this is being done on a ps4 so this

1:26

can be done by anyone this is not a

1:28

guide for you have to have a

1:30

top-of-the-line PC this is not a guy

1:32

that now is unable for you to be using

1:35

because of whatever this is I'm I have a

1:38

controller I don't have some super

1:40

powers I have a controller that I

1:42

accidentally disconnected because I have

1:43

it white wired tethered so I'm don't run

1:47

out of battery power see I there's proof

1:49

I'm actually using your controller we

1:52

don't have to worry about that anyone

1:53

can use this anyone can use this to get

1:55

Claire s+ we're doing her a run or her

1:59

first run hardcore here's some things so

2:02

if this is the first time you're ever

2:03

getting any of the unlocks let's walk

2:04

you through it let's see what you're

2:06

gonna get because you just decided to do

2:07

hardcore Claire and you're gonna get

2:10

that S Plus let's let's stack it all up

2:12

for you so

2:13

assuming you never saw my guide for Leon

2:15

the first thing you're gonna get beating

2:18

it on standard with us with an s-rank

2:20

which actually gives you an extra hour

2:23

to do it we'll get you the infinite

2:25

handgun the infinite samurai edge you're

2:27

gonna get that by doing this right now

2:29

if you beat this on hardcore s rank both

2:33

Leon and Claire it doesn't matter which

2:35

one you do it on again you are going to

2:37

get the infinite submachine gun the one

2:40

that hunk uses in the fourth survivor so

2:42

you're gonna get the infinite ammo

2:44

version of that now here's where it's

2:46

different here's where it's different

2:48

Leon and Claire beating it on hardcore

2:50

with an S Plus rank both get their

2:53

unique item Leon if you want to go get

2:56

his you're gonna have to look at the

2:57

other guide and it's his rocket launcher

2:59

her Claire it's a really fun gun

3:02

she gets her Gatling gun the Gatling gun

3:04

that she uses on the in the end of the

3:07

game on the g4 Birkin and actually the

3:11

final Birkin if you're playing as Claire

3:12

in the second run because I like using

3:14

it on him too you get that the infinite

3:17

version of that you never have to reload

3:18

it is so fun it is a lot of fun so let's

3:22

talk about really quick what makes s + +

3:25

s + instead of just an S rank we've got

3:27

some limitations that we have to abide

3:29

by one of them is we can't use the

3:32

infinite weapon so if you got that

3:33

infinite samurai edge or you have the

3:35

infinite submachine gun and you try to

3:37

bring it into hardcore it's gonna knock

3:39

you for it you will never get an S Plus

3:41

also you get three saves and we'll walk

3:43

you through we I'm not multiple people

3:46

I'm gonna talk you through that I'm

3:47

gonna talk you through the three places

3:49

that you should probably be saving the

3:51

game that most behoove you to do so in

3:55

those certain places so we're gonna

3:56

we're gonna talk about that we're gonna

3:58

get through all of that and we're not

3:59

gonna be using the infinite knife

4:01

Capcom already took out the infinite

4:03

weapons including making sure to

4:04

emphasize the infinite knife from the

4:06

weekly challenges on top of that I don't

4:08

want you to go off and have to kill a

4:09

bunch of mr. raccoons 15 of them just so

4:11

you can follow my guide this isn't every

4:13

man's guide maybe you don't want to do

4:15

that maybe you want the infinite weapons

4:17

but you don't care about a knife that

4:18

you can swing forever well don't worry

4:21

we got playing eyes we're gonna do it

4:22

we're gonna do it just fine also the top

4:25

pin comment when we go ahead and do this

4:27

is going to end up being my comment

4:30

instead of somebody else's which I'm sad

4:31

to do that it's not me being a

4:32

narcissist the top pin comment will end

4:35

up being all the solutions to the

4:37

puzzles just in case I forget to put

4:39

some on screen while I'm doing them so

4:42

you can pause and see what the solution

4:43

is and also when you guys are asking me

4:46

questions in the comments I will update

4:49

that pin comment of mine to answer the

4:52

most burning questions that you have the

4:54

ones that actually you know get to you

4:57

or that need to actually be answered

4:59

because it's something that I left out

5:00

of the guy so just remember guys all you

5:02

gotta do is open your mouth and ask and

5:04

I'll feed you some knowledge my baby

5:06

birds I got you covered so we're gonna

5:08

get into Claire we're gonna do this on

5:10

hardcore there are some make big

5:12

differences from running this as Leon

5:15

for his a run as opposed to Claire

5:18

because we're not getting some things

5:20

and we're getting other things we'll get

5:23

into that but just remember we're trying

5:26

to keep your Steve's intact this whole

5:28

time you style and ease this is not

5:29

something to rage about we're gonna be

5:30

calm it's kind of like a bit of a puzzle

5:33

it might take you a few tries you might

5:35

have to fiddle around with it a bit but

5:36

I'm gonna give it I'm giving you all the

5:38

pieces I'm giving you all the pieces

5:40

you'll put it together you'll get it but

5:43

before I go into it anymore other than

5:46

thinking you one more time for joining

5:47

me with this let's get through let's get

5:49

through the gas station now this is

5:51

easier than it looks it's very much

5:54

easier than it looks because this this

5:56

zombie can be daunting you can take way

5:58

to me shots it feels run right past them

6:00

run right past them and grab the key and

6:03

stay at the end of the hall grab the key

6:05

and just look at him he's got a shamble

6:07

off to the right for no reason

6:09

every now and then he will actually come

6:11

down the hallway at you if that happens

6:14

actually approach him a little bit and

6:16

have him shamble towards you even faster

6:18

so he does his double lunge

6:20

he'll lunch twice at you while he's

6:22

lunging twice at you

6:24

if you're backing up or running away the

6:27

second one is barely going to miss you

6:29

he will barely not be lunging enough so

6:32

that you can run to his right side and

6:34

get out of that hallway

6:36

I don't need to show that it's happened

6:39

to me in the livestream has happened to

6:41

me once recording that a recording that

6:43

got corrupted explaining it out loud is

6:47

good enough and it's close enough to the

6:48

beginning of the game you might as well

6:49

restart it if that happens

6:51

now in this little route pay attention

6:54

to how I run it because it's not just

6:55

the most effective but when when we get

6:57

past the bus it's the one way that we

6:59

make sure you don't get tagged speaking

7:02

of which this is a time where I say this

7:06

is it this is a guide where we're going

7:08

to be doing a lot of things and you

7:10

might need to pause watch look at how I

7:13

do it see how you might want to do it

7:16

differently better or change it or this

7:19

that and the other because I'm not

7:20

claiming to be perfect it's an every

7:22

man's guide after all so make sure

7:23

you're subscribing ringing the bell and

7:25

maybe bookmark the thing so you know

7:27

where to go back to but watch it tick

7:29

really close to the right side of the

7:31

cop car and then weave in between that

7:33

body that's getting up in the guy eating

7:35

if you see the path I just did that

7:37

serpentine you will never get tagged you

7:41

can make more of a beeline for that but

7:43

that beeline can every now and then get

7:45

you tagged and there's no points we are

7:48

not speedrunners we're just everyday

7:49

gamers here we just want to be able to

7:51

get our infinite weapons and have our

7:53

you know get that get a little bit of

7:55

swag in the game be able to you know get

7:58

get it platinum trophy if you need to

8:00

beat it on hardcore for the first timer

8:02

just to feel good about the fact that

8:04

you whoop the games but so we're going

8:07

in here we're getting some ammo ammo

8:09

offer her that's all we need and we're

8:12

gonna go lift this up over here

8:13

now I'm gonna stockpile you with a lot

8:16

of supplies a lot and you're gonna see

8:19

by the end of the game that I actually

8:20

don't use all of them

8:21

I couldn't use all of them even if I

8:23

wanted to and if I make mistakes I'll

8:26

probably leave them in just to show that

8:28

I can make mistakes leave them in solve

8:31

them and still get you around a two-hour

8:33

time in this video giving you 30 minutes

8:36

leeway to be able to do whatever it is

8:38

that happens in your game

8:41

a misconception I think from the first

8:45

guide I did was that people didn't see

8:48

me do it on screen and therefore didn't

8:50

do it themselves and let's run this real

8:52

quick before I near the filing cabinet

8:54

wait for him to bust through run pass

8:56

him now we're gonna run down this

8:59

hallway we need to hug the right wall

9:00

every blue moon they won't follow this

9:03

pattern but 99% of time they're gonna

9:05

stumble out run right pass when you get

9:07

to the wall turn left it always that way

9:10

gives you enough room to get around them

9:13

instead of trying to do this like

9:14

45-degree angle and possibly being

9:16

caught by them again if I'm shaving off

9:19

time I'm doing it to do it four minutes

9:21

of time big chunks of time not seconds

9:24

so here we go we're gonna go ahead use

9:28

the knife but we need this knife you

9:29

just gave us so we're gonna use the

9:31

knife we're gonna open this up and we're

9:32

gonna Bank it but this animation for

9:34

this gate plays no matter what you're

9:36

doing so we're gonna go turn around to

9:38

grab the first aid and I guess the ink

9:41

ribbon because we got two three saves we

9:43

can do and we're gonna put them in the

9:44

box so all this goes in the box the gate

9:48

animation is finished up and we are

9:51

going to grab the handgun ammo but not

9:53

the Erb I think the biggest

9:56

misconception people had was that when

9:58

they were following the step for step

9:59

some of them especially in the AR PD

10:01

told me they ran out of ammunition I'm

10:04

knocking down this body so he doesn't

10:06

scare me later

10:08

they ran out of ammunition of out of

10:10

handgun bullets I gave in that guide

10:15

enough times where you could mix handgun

10:16

bullets in case you needed it and I'm

10:19

even going to change the normal strategy

10:21

we're getting handgun bullets right here

10:22

right now but I'm gonna change the

10:24

normal strategy here's a map if you need

10:27

it but you need to played this game and

10:28

learn it pretty well to do this Noah at

10:32

least well enough that you don't need to

10:33

consult the map I must show you I'm

10:35

gonna use up some gunpowder just to show

10:37

you how you can get more ammunition just

10:40

in case that's the reason why you keep

10:42

not doing here

10:42

now we're gonna pass through this

10:43

hallway enough times that we're going to

10:46

get these guys to die so making the

10:50

crosshairs actually come together it

10:52

does do more damage

10:53

it's not just about aiming and getting a

10:56

for-sure shot it does do more damage

10:59

when you do that so we I'm doing it over

11:04

and over because I'm hoping for a better

11:07

chance at a critical I am that I'm

11:10

hoping but you know I'm actually if it

11:13

doesn't get a critical then is I'm

11:15

getting more damage done on them

11:16

shot-for-shot yeah let me run into a

11:21

wall and say that I'm doing a guide

11:23

stumble on over here please yeah are you

11:26

serious are you going to just thank you

11:28

you want it oh you really want to play

11:31

dough studio with me like this I'm

11:33

trying to record a guide here people

11:35

that people have time to wait for your

11:37

bowl on this any can you come over here

11:39

what are you even doing over there dude

11:41

ah you deserve a crit don't ever trust

11:48

that these guys are dead until you check

11:49

them because we are coming back to this

11:51

hallway Oh seeing he's definitely not

11:55

dead and still not dead and is he dead

12:00

still not dead he might actually be dead

12:04

there is a certain amount of health they

12:06

have before they just die alright he's

12:09

dead so now we're gonna run in here

12:10

we're gonna do everything normal in the

12:12

West office that we did in the Leon a

12:13

but maybe you didn't watch that guy so

12:15

it wouldn't be normal to you we got the

12:17

Gunpowder we got those handgun rounds

12:19

and we're getting the fanny pack in here

12:20

it's 9:15 7 but it should be a bunch

12:25

screen for you just in case so you can

12:27

see the solution just in case I did the

12:29

did it too fast or anything like that or

12:33

forget to say it out loud at some time

12:35

we are getting the upgrade for her being

12:37

able to speed load her her revolver and

12:42

is in Edie for the left hand the right

12:46

hand lock is M r g and it's the initials

12:52

on the desk for the people that leon was

12:55

gonna work with therefore the first

12:56

letter of each of their names so and

12:58

combined that you can actually combine

13:00

that immediately i just took up some

13:02

time doing that but

13:04

now we're going to do something

13:05

different we're gonna immediately come

13:08

get some ammo over here so let me go

13:09

ahead and do one thing that'll help

13:11

solve any ammo issues you have I'm gonna

13:14

get the M over here because guess what

13:16

we're not stepping foot back in this

13:17

room we're not getting the grenade

13:20

launcher that's why the big difference

13:23

is between playing is clear when you're

13:24

following along with me and playing as

13:27

Leon we're not getting the grenade

13:29

launcher it's not needed until the the

13:33

the nest so we'll just grab it when the

13:35

game gives it to us at the nest so I

13:37

picked up the board the green herb and

13:38

I'm boarding up this thing so this guy

13:41

is never a problem and we're gonna go

13:43

ahead and bang some stuff right now

13:45

we're gonna come on in here I want that

13:47

sweet sweet safe room music so I'm gonna

13:49

hit the lights and I'm gonna make a

13:52

combo or about of this and there's

13:55

another gunpowder right on over here

13:57

we're gonna go ahead and grab that too

13:59

we're banking everything but the gun and

14:05

ammo and this is when sometimes I'll

14:06

slow down and show you my inventory but

14:08

remember don't slow down unless you have

14:10

to my timer is clicking while I'm there

14:13

on the inventory screen so when we come

14:16

up here this fine lady gives us some

14:19

crotch ammo and we're gonna take it

14:21

don't hit her though because if you do

14:23

she wakes up we're gonna take this guy

14:24

out first this guy this guy is always

14:29

coming no matter what you do so might as

14:30

well take him first and of course he has

14:34

to do it the long way and fall over the

14:36

edge for me that's cool of him I really

14:39

do appreciate it when they do that for

14:40

me that's a lot of sarcasm because now

14:44

you just took more time and let's let's

14:47

check him he's dead okay now that we

14:52

have him taken care of

14:53

we will now kill the cop

14:58

and she also this is a good reason why

15:04

we have the speedloader because it takes

15:06

forever for her to reload if we don't

15:08

have it and come on

15:16

[Music]

15:22

now getting crits for days I could did

15:25

in my last goddamn eye so maybe I do

15:27

need the Pat spoke too soon

15:32

red herb is right around this corner

15:33

let's go ahead and grab it and we are

15:37

going right on up the stairs we're gonna

15:40

go ahead and we're gonna do something

15:41

immediately different from what we did

15:43

with Leon a which is this locker it

15:46

means something to us the other big

15:48

difference we're getting the submachine

15:49

gun so this is D cm D cm and we're

15:55

getting submachine gun ammo we're

15:56

getting the Stars badge we're not gonna

15:58

get the weapons Locker key we're getting

16:00

the Stars badge because she can actually

16:02

get her submachine gun really easily

16:03

there's this bade key there's a liqueur

16:08

and that he sucks and we don't need to

16:11

gather boards for her so here's a gun

16:13

powder and here's where I'm gonna show

16:16

you how we can diverge and still have

16:18

enough ammo to get through everything so

16:20

this get some stuff ammo from that

16:24

corner and this guy is going to

16:26

graciously drop down for me alone this

16:29

guy is going to drop down for me look

16:31

this you know thank you

16:35

it takes a few shots but if he's shot

16:38

down he doesn't come back and nag you

16:41

later

16:41

when you have to run away from the

16:43

liquor so so let's say that I didn't get

16:49

really any critical shots but let's say

16:51

you're running even lower let me show

16:54

you what you can do right now something

16:56

that I wouldn't usually do but I'm gonna

16:58

do right now and I encourage you to do

17:01

this there's no reason why you shouldn't

17:02

go ahead and in here don't get too close

17:05

to the the fat guy in the near that desk

17:08

he will actually just randomly get up

17:10

and don't use the ladder the second you

17:12

use the ladder this guy that's feasting

17:15

right here it gets up he stops eating

17:18

and he comes on over to check out what's

17:22

happening that's also why I'm not going

17:26

and chasing on after her I'm making her

17:27

come after me a bit

17:30

no criticals so we're gonna take her

17:35

down and then let's let's assume that

17:39

you are running like way low on

17:41

ammunition at this point way low like

17:44

you're like how do I even I am so odd

17:48

that I don't know how to even do this

17:51

we're gonna grab this gunpowder we're

17:53

gonna mix these two I just gave you nine

17:56

more rounds right there good to go we

17:58

got nine more rounds now let's get this

18:00

unicorn done this is gonna be the fish

18:02

the Scorpion was ion the Scorpion and

18:05

the jar of perfume or whatever fragrance

18:09

is coming out of that we got the unicorn

18:11

medallion now and now even okay maybe

18:15

that nine rounds it still makes you

18:16

uncomfortable about that guy let's go

18:18

ahead and move these bookshelves first

18:19

let's move these one to the right and

18:22

we've got some more handgun rounds

18:23

underneath here

18:24

we'll grab these two now we should be

18:27

perfectly fine but we're gonna finish

18:28

the bookshelf we're gonna move this one

18:30

to the left now when we have the jack

18:32

and we have to come back here we only

18:34

have one movement of the bookshelf so

18:36

mr. X can be right up our bum hole

18:39

chasing us and it doesn't matter we got

18:41

our STIs intact still so now this guy we

18:44

can go ahead and take care of no problem

18:46

plenty of ammunition we made some we

18:48

found some we've got some in different

18:50

places and we will suffer none because

18:53

of that in fact this is exactly what I'm

18:56

talking about I'm giving you the

18:58

supplies needed to be able to pull

19:00

things like this off all the time if

19:03

this is what you need is he really dead

19:07

I don't think he is Oh

19:10

crits 4 days now he is so we got the

19:13

knife off of the ground and I forgot to

19:14

point that out we do need that knife and

19:16

we're gonna use get the book this time

19:18

get the book oh my gosh if you play it

19:21

as Leon and you start getting down to

19:23

rhythm you might miss that book because

19:24

I yelled at you and said don't get the

19:26

book get the book we are getting the

19:29

Stars badge and banker right and get

19:31

more ammo because I had too many people

19:33

say that they ran out of ammo

19:35

we're gonna we're gonna make sure we get

19:37

you some ammo so we're gonna we have

19:39

enough inventory the way that we've

19:40

played we're going

19:41

go ahead and get the lion statue over

19:43

here so we're gonna go ahead and the

19:45

lion is actually a it's the lion and

19:48

then it's the branch in the bird I

19:50

believe so that branch and the Eagle so

19:58

we've got that medallion also now we can

20:00

go back and talk to Marvin whatever he's

20:01

got to say to us we're skipping

20:03

cutscenes so you know whatever he has to

20:05

say

20:07

get he said it woo and we are going to

20:12

insert - we already got two out of three

20:15

done look at that and that that's pretty

20:17

that's pretty neat it's pretty awesome

20:19

uh yeah it was right and we're gonna use

20:22

our Spade key on this door right now

20:24

because we're gonna be getting rid of

20:26

the Spade key in a second it's only used

20:28

on three doors so let's get rid of that

20:29

or we're gonna get rid of it in a second

20:32

and we'll Bank and get this herb right

20:34

here we'll grab it now we're actually

20:36

going to use the box we're gonna Bank

20:38

some stuff we're gonna Bank everything

20:40

but for items we're gonna bank

20:41

everything but the Spade key the book

20:44

our gun and our ammo okay now we'll be

20:48

able to get everything along our path as

20:50

we finish this up and get out of the RPD

20:52

we won't have to leave anything behind

20:54

nothing will be a mess we'll be good to

20:57

go so we're gonna be going in here and

21:01

we're going to be getting the safe in

21:02

here because her other handgun does do

21:05

better so let's get this herb let's go

21:07

over to the safe it's six to eleven and

21:15

this is the extended mag for her jmb

21:19

handgun which comes pre equipped with a

21:23

laser sight her hp3 so we are now going

21:28

to use the Spade key for one last time

21:29

when we get to toss it and because

21:33

remember this is Claire and we don't

21:34

need the board's this time we don't need

21:36

to pick up anything at that and we're

21:37

not getting the weapons keycard we don't

21:40

need the grenade launcher I swear to you

21:42

we don't need it I'll explain it more as

21:44

we go along in a place where I don't

21:46

have to yeah more as we're doing things

21:48

but we do need this we are going to be

21:50

going by the Stars office later on when

21:53

you come back up we

21:55

and getting her submachine gun and we

21:58

only need the the grenade launcher to

22:02

really at the end of the game we're told

22:06

toward the end we'll need it in the nest

22:07

g3 Birkin is very weak to the grenade

22:10

launcher but the grenade launcher is

22:13

just handed to us if we don't pick it up

22:14

now so why even get it we'll leave it

22:18

behind don't get that or we'll get it

22:20

later

22:20

there'll be a red herb that we can mix

22:22

with it if we get it later it's pretty

22:23

cool we'll be able to have just a red

22:26

green on us out of nowhere so pick up

22:30

these handgun rounds pick up the vault

22:33

cutters while she's talking there is

22:36

like a 10% chance that there is a zombie

22:38

on the other side of this door that will

22:39

attack me if there is don't worry about

22:43

it just use that green herb you got

22:44

right there you can still you're still

22:47

fast enough to get through it but every

22:49

now and then there's that zombie he's

22:51

right there look at that he is one of

22:54

the random things in this game he can be

22:56

right there and attack you he can have

22:57

his back turn he can be down the hallway

22:59

there's no way to know but we're getting

23:00

this flashbang we're getting the rounds

23:02

that are on this dead officer we're

23:04

going really fast into this office we're

23:07

getting the valve we're getting the

23:10

white gunpowder and then at the edge of

23:13

this we're getting that now let's say

23:15

the zombies getting too close we're

23:17

gonna stun them like that what if he got

23:20

too close what for you're low too slow

23:21

well you know what I stunned them we got

23:23

everything in there and we're still cool

23:25

right that says if we messed up and he

23:28

got too close to the door we couldn't

23:29

get out the door fast enough we're cool

23:31

we got this so now that we got this and

23:35

we got it under control we're gonna Bank

23:37

a few things one last time here we're

23:39

gonna do the same deal other than the

23:41

items we're gonna need right now so

23:42

we're gonna need the bolt cutters and

23:43

the valve let's get rid of everything

23:45

else the bolt cutters valve and then the

23:46

handgun and ammo now this hallway again

23:49

is where some people have a stumbling

23:50

block again I go for legs because there

23:53

are bigger targets and people they do

23:57

stagger a tiny bit longer than if you

23:58

get a headshot and if you're flailing

24:00

around with shots it's a lot easier to

24:02

hit the legs and to get that headshot so

24:04

we're gonna actually get the legs of the

24:06

guy that's right here and make him

24:07

stumble and then the next

24:08

guy can be anywhere he could be right

24:10

here or he could be right there or he

24:12

could be around the corner

24:12

he's annoying but we're gonna make them

24:15

bow stumble trying to aim right for

24:17

their need see that now we're good we're

24:21

gonna use the bolt cutters here and now

24:23

we get to toss them with toss the vault

24:25

cutters that's cool

24:26

so go ahead discard these get the

24:31

electronic gadgets go ahead and get this

24:33

herb and go ahead and get this a

24:36

flashbang and we're gonna come out this

24:38

side of the door now like I said we took

24:41

down those other zombies that are all in

24:43

the way and we took them down already so

24:45

we don't have to worry about it this is

24:46

a straight shot for us now no having to

24:48

worry about anything we can go into this

24:50

room even it takes zero time to be able

24:52

to go ahead and Bank everything but the

24:55

electronic gadget the valve and my

24:58

handgun and ammo so now we're finally

25:02

going up to the second floor we are

25:04

going to go through the showers we're

25:06

right here we're still gonna get the

25:08

grenade launcher ammo we need it later

25:11

much later but not now so let's use the

25:15

valve and we'll go ahead and do the this

25:18

is cap c.a.p

25:20

to solve this one and there's grenade

25:23

launcher ammo and here flame rounds in

25:26

here and there's also flame rounds over

25:28

here I will explain myself why for why

25:32

we wouldn't get her grenade launcher

25:34

because it truly is pitiful compared to

25:37

the shotgun and we really don't need to

25:40

except for one fight we're gonna get the

25:41

grenade lorentz here and then haul your

25:43

ass that liquor right there won't get

25:46

you if you haul your ass and get to the

25:48

stars office will get the battery

25:51

combine it with the electronic gadget we

25:54

have a detonator on our hands now we can

25:55

get to the Maiden statue but we're gonna

25:57

collect things in here first we're gonna

25:59

get more rounds for the launcher we got

26:02

the flashbang that we're we're gonna

26:03

need it we're gonna use it my strategy

26:06

we'll use it we're gonna first aid more

26:09

white powder and we're getting the red

26:11

herb that's right here walk it out walk

26:13

it out guys the liquor is actually to

26:16

our left he can hear footsteps that's

26:20

the thing when you get close enough

26:21

you'll actually start

26:22

to aggro him not because of anything

26:24

else other than he hears your footsteps

26:27

so like he's just kind of trying to

26:29

follow where you heard footsteps no big

26:31

deal just gotta stay calm be easy we're

26:35

good walk it right on out we have

26:37

nothing to worry about

26:38

we're almost finished with the RPD guys

26:40

we almost got this finish this let's

26:42

finish it up a little bit we're gonna go

26:43

right back up these stairs remember no

26:45

ladder

26:46

the lighter makes it so that we have one

26:47

more zombie to deal with and we're going

26:49

to come in here and use the detonator

26:51

now I figured out on a live stream of

26:54

mine trying to get away from the liquor

26:56

or make him you know spawn somewhere

26:58

else that running out of this room makes

27:02

it so this bookshelf does not topple

27:04

over so we can run out of those books at

27:06

this room and what not it doesn't matter

27:08

bookshelf doesn't topple over pod bing

27:11

bada boom it's kind of fun now we've got

27:14

now the maiden to get but we've pissed

27:17

off a liquor so we got to deal with him

27:19

the maiden is actually the woman the

27:20

arrow and the snake so there is a woman

27:23

there's an arrow here and there's a

27:25

snake a snake a worm whatever you want

27:27

to call it the ones that are the most

27:28

burnt right there I don't know how I'll

27:29

subtitle it but those are the three that

27:31

you need to get it for this one now

27:32

we're gonna throw a flashbang let me

27:34

explain this really quickly for this

27:36

flashbang okay we're throwing the

27:38

flashbang because I know there are other

27:40

strategies to do this I know that you

27:42

can actually hug either the left of the

27:44

right wall depending on how you want to

27:45

do it or you can actually try to make

27:47

the zigzag beeline for the door we're

27:50

not speedrunners this is a strategy

27:52

that's guaranteed and I guarantee we

27:54

have enough to spare that we can spare

27:55

this flashbang so this is a way that

27:57

we're gonna guarantee that we're gonna

27:59

get past this guy without getting kids

28:00

when we're crossing crossing the

28:03

threshold of where we just blew up this

28:04

door that's when we toss it that's when

28:07

we toss it as we get getting out of here

28:08

if you want a kind of a point of

28:10

reference of when you should toss this

28:11

thing so as we're leaving we toss this

28:15

thing and he is now flailing around he

28:20

doesn't know where we are because he

28:21

goes by sounds it's a flashbang and we

28:24

gonna walk this out now every time it'll

28:28

work every time I don't have to walk you

28:30

through a speedrunner strat or guide I

28:32

can run it faster it doesn't matter

28:33

though you're not a speed runner you

28:36

just want the S Plus you just want a

28:38

Gatling gun

28:39

you don't need that's it it's an easy

28:42

peasy lemon squeezy way we got it

28:45

covered our C's intact calmly coming on

28:49

back down the stairs to put in our last

28:52

medallion so we're gonna put in the last

28:55

one right here and we have the AR PD

28:58

finished now the our PD should be

29:02

finished somewhere within 20 to 25

29:04

minutes when you're playing is clear

29:06

because of her handgun that she is

29:08

starting off with it can take a little

29:10

more time so I'm in here at 21 minutes

29:13

59 seconds 22 minutes that's very

29:16

acceptable we've got some time to with

29:18

some wiggle room and actually because of

29:20

the things she goes through instead of

29:22

like a toe she does cherry and because

29:23

she's got a one different part that she

29:25

can actually finagle with she gains back

29:28

the those two minutes pretty easily if

29:31

you're getting to 25 minutes you're

29:34

still good when you go over 25 minutes

29:36

of trying to run the RPD run it again

29:38

just do it again it's alright it's

29:41

alright then you have to restart the

29:42

game hey you bought it because you liked

29:44

it right you bought it because you liked

29:45

it so you're gonna redo the game if you

29:47

get to this point and you're getting

29:48

over 25 minutes we want to save up that

29:50

time for you because if we screw up

29:53

later we're gonna want that time back so

29:55

let's not waste it here at the RPD this

29:57

waste is somewhere else where we

29:58

accidentally get tagged or something so

30:00

25 minutes max here after that you're we

30:03

need to rerun it so let's go ahead and

30:05

get the flame rounds that are in here

30:07

let's pick up the ink ribbon that's here

30:09

and we're going to make our first save

30:11

so first save at 22 minutes for me doing

30:15

it but you can have up to three more

30:17

minutes for you running through that

30:18

that gives you enough time to back track

30:20

and do a few other things and and then

30:22

we'll continue on

30:24

so we've got our first save under our

30:27

belt and now we are immediately gonna go

30:29

into the first Birkin fight you're gonna

30:31

see me Bank everything here and this is

30:34

the first time where I've got to say

30:36

practice makes perfect for you guys we

30:39

really need to talk about the fact that

30:41

you you need to practice this part now

30:44

what did I just put in my inventory the

30:47

two knives and a flashbang that is all

30:50

I'm taking into this fight and I want to

30:52

encourage you to actually try out this

30:54

strategy before you start thinking that

30:56

you need to grab other things from the

30:58

bank because the strategy can work it

31:01

just takes some time it takes some

31:03

practice

31:03

and I don't care what system you're

31:05

running it on that's not something that

31:06

needs to be in the comments it works and

31:08

I have now tested it on a ps4 a vanilla

31:11

one and it works still just fine I same

31:15

exact thing didn't actually have to do a

31:17

single thing different so we now have I

31:21

now have not need to have math up on

31:24

here I can just tell you it doesn't

31:26

matter what system you're on or how

31:28

you're playing this this strategy works

31:30

on hardcore not standard he does swing

31:33

differently during standards so let's

31:34

get back to this we're gonna go down the

31:38

elevator and we've got one more item to

31:41

get before we actually go after him and

31:43

that item is the grenade is at the very

31:45

bottom of the stairs we got a running go

31:47

get it the reason why we are doing this

31:49

is because we are going to ensure by

31:51

doing this that we have all the

31:54

ammunition for the handgun that we need

31:56

for pretty much the rest of the game to

31:57

be able to do whatever we need to do and

32:00

to have backup just in case you need it

32:02

for the rest of the game so now I got

32:03

the grenade from the bottom of the

32:04

stairs and we're gonna go into this

32:06

fight and we're gonna we're gonna put on

32:08

our big-boy pants now we got to do this

32:12

fights pretty correctly and hopefully I

32:15

don't have to reacquaint a strategy over

32:17

and over so I'll explain it as it goes

32:18

and if I have if I die during it I'll

32:21

just cut back to this point so I don't

32:23

have to say the same thing over and over

32:25

and over so let's go we're gonna skip

32:28

the cutscene and whatnot and then we're

32:29

gonna go straight I'm with the knife we

32:31

are going to get right at them as fast

32:32

as possible and start swinging so we get

32:36

out of them right as fast as possible we

32:37

start

32:38

stick to this side of him all right just

32:41

barely at his side right in front of

32:44

them like this when that eyeball starts

32:46

coming open

32:46

get out your grenade right now toss it

32:50

see that it barely knocks him back and

32:53

you can keep swiping at them it'll put

32:55

him down this is your first time putting

32:59

him down this is where a lot of people

33:00

get nailed kind of to his arm kind of in

33:03

front of him so he walks around but now

33:05

he grabbed me sometimes he grabs now I'm

33:08

gonna lose this knife which is okay I'm

33:11

gonna take another Swiper two items for

33:13

that I'm a back off and I'm gonna use

33:15

the flashbang on him because I'm mad

33:18

that he did that and now that I've got

33:19

the flashbang on him I don't put him

33:21

back down again

33:22

so again I'm trying to stick to his side

33:26

so he has to run around and doesn't grab

33:28

me he does this like big circle of

33:30

swinging see that all of that swinging

33:33

that he does that was about as good as

33:38

it gets if you get hit during this let's

33:40

talk about if you get hit if you want to

33:43

go check out my Lee on a hardcore guide

33:46

my every man's guide for Lyonnaise run I

33:49

actually did get hit and I showed you

33:52

how to keep your Steve's intact because

33:54

we really need to talk about keeping

33:55

your Steve's intact for this fight if

33:57

you get hit combine two of the green

34:00

herbs you find down here don't use the

34:02

red green herb we're going to use the

34:03

red herbs later or we want to at least

34:05

have access to the red herbs later so

34:07

we're gonna use two green herbs instead

34:10

and that'll get you back into fine if

34:12

you get hit by him at at a point at any

34:14

point if he grabs you twice but he's

34:17

almost dead that grenade you just saw me

34:19

pick up you can run over to grab the

34:20

grenade and see if you can't kill him

34:22

with that but now let's see that how

34:26

many rounds I got 43 rounds let's talk

34:28

about that

34:29

43 handgun rounds simply because we did

34:32

not use a gun in this fight that is the

34:35

significance of why I use this knife

34:38

strategy why I started whittling down

34:40

what I could use over and over and my

34:41

notes got from using gun and grenade

34:43

launcher and all these things to all to

34:46

eventually just being the knife it gives

34:49

you a lot of supplies afterwards and at

34:51

most if he does do

34:52

the swing at you where he can instead of

34:54

turning around in circles he just bashes

34:55

you the second time you put him down

34:57

you get back up and he just keeps

34:59

swinging at him and he should be only

35:01

one or two swings away from dying so the

35:03

second time he goes down he might not do

35:05

the circle he might hit you don't be

35:06

afraid of him run right back at him and

35:08

keep swinging and he should go down use

35:10

your two green herbs combined so that is

35:13

something that you just keep practicing

35:14

over and over

35:15

you saw me stick near that arm of his

35:17

and you saw me actually kind of tried to

35:19

stay glued to it a bit I really did try

35:22

to say glue to the to it and kind of in

35:24

front not behind if you get behind that

35:26

arm he will actually immediately turn

35:28

around and grab you and make you use a

35:30

knife on him and stab them if you do

35:32

that twice you had a knives so that is

35:35

something that is just practice makes

35:36

perfect

35:38

if it really makes you that nervous you

35:40

can take the hand gun and try to shoot

35:41

for his eye but honestly I discourage it

35:44

by far I by far-- discourage it I really

35:49

do and I wish that I had actually gotten

35:51

hurt during that fight when I ran it

35:53

because I I do like showing that you

35:57

have leeway that you don't need to worry

35:59

about getting hurt that it's always fine

36:01

but then again in my hardcore run for

36:03

Leon

36:04

for his guide the first guy every man's

36:07

guide this up I did get hit I did show

36:10

you that it's just fine I use two herbs

36:11

my steez intact now let's say first

36:16

before we get to this box the next

36:17

loadout we're getting we're grabbing the

36:19

extended mag and ammo for the handgun

36:21

that's it the other thing now I have a

36:24

chance to finally explain the grenade

36:26

launcher now that I'm just gonna get the

36:28

extended mag and ammo I just put up ammo

36:31

so I'm glad I'm paying attention to

36:32

myself we are going to back that and

36:38

then we're going to where are you please

36:42

show yourself extended bag so we're

36:44

gonna grab these two things that we're

36:45

gonna run on upstairs the grenade

36:47

launcher here's the reason why we don't

36:50

need it you saw right there that I

36:52

didn't need it you're gonna see all the

36:54

times where you think you might need it

36:55

for things like clickers I'm gonna show

36:57

you exactly how to walk around them

36:58

there's gonna be all these times where

37:00

it looks like you might need a grenade

37:01

launcher more heavy weaponry but it's

37:03

not true

37:04

you actually don't need it and her

37:07

grenade launcher doesn't even hold a

37:09

candle to the shotgun now we're going

37:12

over here first towards going to the

37:15

firing range let me finish talking about

37:17

the grenade launcher really quickly

37:18

though the biggest gripe is that when

37:21

you craft shotgun shells for Leon his

37:23

shotgun is very viable in that when you

37:27

craft the shotgun shells they are the

37:28

same shotgun shells that you receive

37:30

when you pick up them up randomly the

37:32

same power the same powerup and when the

37:34

shotguns gets better and better

37:35

now you're gonna be able to crown

37:37

zombies take off their heads and it

37:38

makes her a few bits of this game a bit

37:40

easier for her her her grenade launcher

37:44

was only good against lickers when

37:46

they're on the ground her flame rounds

37:47

and against g3 birkin we can get around

37:50

the liqueurs and g3 Birkin we can

37:53

actually just wait to get the grenade

37:54

launcher when we get to the nest I'll

37:56

also use it for the IVs just in case

37:58

you're scared of the IV guys because

37:59

their auto kill if you don't have a

38:01

sub-weapon on so I'll use it for them

38:03

too because we will have enough flame

38:04

rounds to spare because we're only going

38:06

to use it or one boss fight and maybe

38:10

two or three IV guys to put them down

38:11

permanently so that is why her acid

38:14

rounds are half the power of her flame

38:16

rounds and it's just his complete

38:18

garbage

38:19

it's a waste of gunpowder when you can

38:22

get SMG rounds instead and we are going

38:24

to get SMG rounds now we're gonna come

38:26

in here we're immediately gonna get this

38:28

box over here we're gonna open up the

38:29

box it's got the car key in it alright

38:31

the car key is how we're gonna get our

38:33

actual new handgun that we will be using

38:35

for the rest of the game until the very

38:38

end when we need to use the revolver

38:40

again because of its magnum power we're

38:42

gonna come in the firing range we're

38:43

going to get these flame rounds these

38:45

guys stay down as long as you don't do

38:49

anything before you do this if you go

38:51

down and deal with the liquors and go

38:53

down that hallway go off and get the

38:55

electronics part and whatnot they will

38:58

actually come back and reanimate and get

39:00

in your way while you're trying to get

39:01

those grenade launcher rounds and this

39:03

key so we come out here and we're gonna

39:05

use this key oops examine it turn it

39:09

around

39:09

all of a sudden it undoes the back of

39:12

this car and now tada we can combine it

39:16

immediately and we've got an

39:18

nice weapon for us to use get rid of

39:20

that key and we have a weapon that we

39:22

can run the nice thing about this weapon

39:25

for her is that it it is more powerful

39:28

than the revolt revolver and that laser

39:30

sight means that it's always cited in

39:32

meaning that you always have aimed

39:33

damaged so it always does better damage

39:35

all the time and it holds more rounds

39:37

let's get this blue herb right here and

39:40

then let me warn you

39:41

we're going to walk out these liquors

39:43

just keep calm

39:45

get this get this grenade powder they

39:48

only actually ever you know do anything

39:51

to the sound of your footsteps so you

39:53

see now he's following me because he's

39:55

listening to the footsteps walk it out

39:57

walk it out no biggie

40:01

as long as they don't touch you and you

40:02

walk it out you've got nothing to worry

40:04

about

40:05

so we're just gonna walk it out all the

40:08

way and we're gonna go into the morgue

40:09

let's go ahead and remember that this is

40:12

actually the a run for her so things are

40:15

a little different here the guy with the

40:17

diamond key we do have to get the

40:19

diamond key with her unlike Leon she

40:21

needs the diamond key Leon doesn't so

40:24

we're gonna open the second two right

40:26

drawer and get that red herb and I while

40:29

talking didn't combine the two that you

40:31

do need to combine them the last drawer

40:33

on the right we we don't have to

40:36

actually reclose this door because it

40:37

won't get in our way at all there's a

40:39

flashbang we're gonna go ahead and grab

40:40

that too it's gonna be pretty cool to

40:42

have later on because I'm gonna show you

40:44

something that you can use with the

40:45

flashbangs finally this drawer as soon

40:47

as you touch the diamond key this zombie

40:49

and the zombie near the door reanimates

40:51

so you need to actually grab this key

40:53

and get out the door fast so I got the

40:55

key Paul ends

40:58

we the reason why I even bring ammo and

41:01

the gun just in case you actually need

41:04

to put that zombie down now we're gonna

41:05

walk again let's talk about this room

41:08

real quick if you are in fine caution I

41:11

mean if you're in fine condition you can

41:13

do the strategy where you just walk you

41:15

hug the left while literally press

41:17

yourself into the left wall and walk

41:19

around this liquor if you are in caution

41:21

or danger purposefully run into this

41:24

room agro the liquor run out of the room

41:27

and when he resets a lot of the time the

41:30

liquor that is on the grounds that I'm

41:32

about to walk past actually is on the

41:34

wall with the other liquor and you can

41:36

actually get past some and caution I

41:38

never knew that but I actually learned

41:40

that just playing in a live stream where

41:42

I accidentally ran in on accident I just

41:44

ran into the room I didn't mean to run

41:46

into the room I ran back out being like

41:48

oh crap I messed it up let me redo it

41:50

and all of a sudden he was on the wall

41:52

so it is actually possible to do this if

41:55

you accidentally get tagged and by one

41:56

of those zombies in the morgue you just

41:59

have to run in the room to run back at

42:00

the room so I'm in fine cost I'm in fine

42:03

condition though so I'm actually gonna

42:04

just hug this left wall right here and

42:06

I'll barely get by that liquor fast

42:08

enough that I don't have to worry about

42:11

him doing anything to me and I just walk

42:13

this all out do not break into a sprint

42:16

do not start running cuz there's a

42:19

liquor in this hallway he's right there

42:21

sticks it near the right-hand wall every

42:24

now and then for some reason his

42:25

animation can touch you if you near the

42:28

left-hand wall and it will aggro him and

42:30

he'll come at you so now we can go ahead

42:33

put on our jogging shoes and go towards

42:37

where the chief's office is use that up

42:40

that diamond key and we're gonna grab

42:43

everything on the way here's a map I

42:45

need a map you don't need a map so we're

42:48

gonna use the diamond key we're not

42:50

gonna use the diamond key again so

42:51

that's it for the diamond key we're

42:53

gonna grab this blue herb and the locker

42:55

is the stalk for the grenade launcher

42:57

we are gonna grab that because we're

42:59

gonna use the grenade launcher later and

43:00

here's another

43:01

gun powder our inventory looks full that

43:05

is perfectly fine because we many times

43:09

when I am leading you through this like

43:11

I said in previous guides I am you need

43:14

to pay attention to what's actually

43:15

being put in and out of the box I'm

43:17

trying to lead you through it because

43:18

literally you see now that if you

43:21

brought more than the extended mag and

43:22

ammo you don't have enough spaces to

43:24

just in one run get everything and just

43:26

save yourself some time we're gonna grab

43:28

this green herb combine it with this we

43:29

got a full shield heal this is when I

43:32

should probably explain what a shield

43:33

heal is like I didn't last guide a

43:36

shield heal is what is what I call it

43:38

when we have the red green and blue herb

43:41

together it gives you a full 100% heal

43:44

putting you back into fine condition and

43:46

also you get the shield in the bottom

43:47

right it protects you from poison so the

43:50

sewer monsters can't poison you it

43:53

protects you from damage so that things

43:55

that it might put you in danger will

43:56

instead put you in caution so it's great

43:58

for boss fights and there's the tiniest

44:01

speed boost to it you get a temporary

44:03

tiny speed boost especially when you're

44:05

in caution or in danger if you have it

44:07

on green I mean a red and a blue

44:11

together will just give you the shield

44:12

without healing you so if you ever at

44:14

any time need you know that extra

44:16

protection that's what a shield heal

44:18

that's why I talk about or if I just say

44:19

I'm putting on a shield I'm using a red

44:22

and a blue so we're gonna go ahead and

44:24

Bank everything and I'm telling you

44:25

right now while I'm about to load out

44:26

with so you know before I go through

44:28

just in case you don't don't have to

44:29

pause it I'm gonna keep out my gun I'm

44:32

gonna keep out ammo I'm gonna get a red

44:34

and green herb mixture and I'm gonna

44:36

bring it out I get out the jewel and

44:38

we'll grab the heart key over there but

44:41

just go ahead and do that absolutely

44:43

right now so the diamond key goes up I'm

44:48

going to get a red green I mean yeah red

44:55

green herb mixture right there and the

44:58

diamond key yeah we're done with it and

45:00

we're gonna come on over here and get

45:04

the heart key so no biggie we're gonna

45:08

grab this

45:11

ascend this painting go ahead and

45:14

examine it and you've got your heart key

45:16

this is where we start again diverging

45:18

from how we're going to be playing Leon

45:20

because we do need to go downstairs and

45:22

we need to go downstairs not only for

45:24

the Gunpowder but for the fact that she

45:25

needs the jewelry box to get the Stars

45:27

badge so that's why I have the jewel on

45:29

me we're gonna go ahead and just have

45:31

that with us

45:32

so to do this safely and people have

45:35

argued with me about this and my

45:37

counter-argument is that if any person

45:39

lingers in this hallway downstairs there

45:42

is there are two ways for this zombie to

45:44

break through which is why we have to

45:45

come upstairs and grab the board so

45:47

we're grabbing the board and while we're

45:48

up here we're gonna clear out these

45:49

lockers we're going to get the flashbang

45:51

and we gotta get get the handgun ammo

45:53

right here the reason I say board up the

45:57

window is simply because there are two

45:59

triggers that can make him crash through

46:02

the window and now you have to deal with

46:03

him and the board just fixes this one of

46:06

the triggers is that passing him twice

46:09

will do it so if I pass him now this one

46:11

time and running back running back he

46:15

will always crash through the window

46:17

here's the first one with that let's say

46:19

you accidentally forgot something or you

46:21

didn't load out correctly hey there's a

46:24

powder in this locker right here let's

46:26

say that you actually accidentally

46:28

didn't load out properly and what not if

46:30

you didn't load out properly and you

46:32

have to make that run more than once up

46:33

and down the stairs

46:34

he's gonna be there and now you have to

46:36

deal with them the second thing is let's

46:37

say instead of on this pause screen I'm

46:39

listening to the guide right now I'm

46:41

listening to me talk and I forgot

46:43

deposit or something there's a second

46:44

cue get that can make him pass through

46:46

which is the timer if you laid enough

46:48

time pass an extra 15 20 seconds than

46:50

running through all this

46:51

he will crash through and you still have

46:53

to deal with him the board just

46:55

eliminates all of those variables and

46:57

while I'm on this Potts program I'm

46:58

gonna say get the handgun name on the

47:01

Left go behind the table to get the

47:02

jewelry box and then run out of the room

47:04

there is a liquor that pops out of this

47:05

window so let's go ahead let's use up

47:07

this hard key real quick to get in this

47:10

room we're gonna go ahead we're gonna

47:13

walk and grab these handgun rounds now

47:15

see we got handgun rounds for days now

47:16

we're gonna get this jewelry box and now

47:20

that we have the box we can actually oh

47:22

I didn't get

47:24

I didn't get the jewel like I said I

47:25

should but that's fine because we have

47:27

to go back to the box in a second get

47:28

out get out

47:29

that's a liquor we're done in there see

47:33

even I screwed up I didn't get the I

47:35

didn't get the jewel but that's fine

47:37

because we're going right back to the

47:38

box we're going right back to the box

47:41

real fast because when I deposit

47:42

something so we can grab everything else

47:44

on the way and by depositing everything

47:46

our new load out here just so I start

47:48

saying the more and more often is that

47:50

we're going to bring with us

47:52

the handgun ammo the heart key and we'll

47:59

go ahead and do the whole stars badge

48:01

thing right now so what I should have

48:07

done is in that spot bring the red herb

48:09

I mean the red jewel so that I could

48:13

have done this a little faster because I

48:15

could have instead right now already

48:16

combined the two and now we see we have

48:19

the Stars badge and then if we examine

48:23

the Stars badge we get this and I made

48:27

another mistake while doing this

48:28

seeing time is okay I put up the red

48:31

green herb like I said we need that so

48:35

that is the loadout right there that's

48:37

what I'm going upstairs with right now

48:38

let's go ahead and take care of upstairs

48:40

real quick so we're going to be grabbing

48:43

a blue herb which is why I said get the

48:45

red green now you'll have a full full

48:48

shield heal ready to go mixed in your

48:51

inventory and just in case something

48:54

happens in this room why not see there

48:56

we're gonna grab the gear and then we're

48:59

gonna quickly run up this ramp and trick

49:01

this zombie we're gonna make this zombie

49:03

over here uh-oh oh this is bad this is

49:09

bad

49:15

we're gonna check that zombie hopefully

49:17

into doing what we want

49:18

grab that get through this door that

49:21

zombie taking so long is a problem

49:23

you're about to see you're about to see

49:26

a worst-case scenario here the

49:28

worst-case scenario that can happen is

49:29

that that zombie takes so long to chase

49:31

you up that ramp I went up that ramp so

49:33

he'd chase me that the other zombie in

49:36

this can catch up to you the strategy I

49:39

usually use is I let him bust down this

49:40

door stand near the right side if you

49:42

stand too close to the door or to the

49:44

left the door will hit you when he busts

49:46

it down

49:46

I might get tagged when I'm running out

49:48

of this room by the other zombie nope

49:51

nope I'm in the clear if I end up being

49:55

tagged by the end the other zombie I'm

49:57

cool I'm about to go back to the box

50:00

anyway so I won't use that shield he'll

50:03

unless I really really am paranoid that

50:05

you know both zombies are on top of me

50:07

and I'm just like scared out of my mind

50:08

and once again I will pause it because

50:10

I'll give people a chance to realize

50:12

what I'm about to load out my loadout is

50:14

going to now be again we're banking

50:16

everything we got except for the gun the

50:19

ammo for it the Stars badge the heart

50:22

key and the gear that's what we're

50:24

taking with us alright so everything

50:28

else that we just got goes away that's

50:30

our inventory gun ammo Stars badge heart

50:33

key gear got it good we're running we're

50:36

going you're about to have to make a

50:40

pimp decision here in a second because

50:42

now we're finally going to the balcony

50:44

and we're going to be able to possibly

50:46

pull off getting you two more green

50:48

herbs just in case you've been getting

50:50

yourself snagged every now and then so

50:52

there's a blue robe on that table we're

50:54

gonna grab it and we're gonna go down

50:55

the ladder now when you make this pimp

50:58

decision just realize this if you screw

51:00

up on this it's literally screwing up on

51:02

trying to get two green herbs if this

51:05

messes up if you screw up you can just

51:08

use the two green herbs to put yourself

51:10

back in fine and it's no loss no foul

51:12

kind of thing run straight for this

51:14

valve and hit it there's a zombie

51:17

getting up behind you you don't want to

51:19

have to deal with him but her you need

51:21

to kneecap immediately there are two

51:24

green herbs

51:25

at the end of this hall you can grab

51:27

them you don't need to mix them with

51:29

anything you can just grab them now if

51:32

you did it all see what I'm talking

51:35

about

51:36

I got grabbed on perfect I couldn't I

51:38

couldn't kneecap him I could have done

51:39

it it would have been fine but you know

51:41

what usually I won't I usually will back

51:45

up and go ahead and kneecap both of them

51:46

but now I'm gonna actually do this for

51:48

you guys I'm gonna show you I'm just

51:49

gonna combine the two

51:50

like I just screwed up okay now I just

51:53

screwed up look at that

51:54

I just attempted to try to get two more

51:56

heels it didn't work out maybe it won't

51:57

work out for you when you tried to

51:59

follow the guide because you didn't

52:01

actually nail both of the zombies

52:02

kneecaps real fast if it doesn't I'm

52:05

still fine I lost nothing but a few

52:07

handgun rounds and I just showed you

52:09

that we collected a lot of handgun

52:11

rounds from the first Birkin and from a

52:14

lot of places else that we collected

52:15

that we've skipped through things we've

52:17

got handgun rounds to spare no loss no

52:20

foul

52:20

Steve's intact we're gonna keep going no

52:23

biggie

52:24

and if you do get to keep them don't

52:26

think you don't have to combine them

52:28

you'll have enough inventory space

52:29

you'll actually have perfectly the

52:31

perfect number of inventory spaces that

52:33

you can keep them separated so that

52:35

later on if something tags you like mr.

52:38

X who were about to run into if he's

52:40

able to hit you get this red urban and

52:42

combine it with a blue if he's able to

52:44

tag he once he shoot his hit should only

52:46

put you in caution you could use one of

52:48

those green herbs instead of you know

52:49

the double stack green herb so we're not

52:52

going to use any special strategy on him

52:54

other than just running him to the

52:56

balcony we're gonna run them out to the

52:58

balcony and we're gonna run to this

53:01

corner he's gonna come after us and

53:03

we're gonna give them a wide berth and

53:05

let him keep chasing us now when we go

53:08

ahead and do this we are going to run

53:11

out here and make the corner and we're

53:16

gonna go to the green herb right here

53:20

we're gonna grab it we're gonna mix it

53:21

all right we're immediately going to go

53:23

out and we're going to finally get our

53:25

SMG that is I believe what we're going

53:28

to do because I'm taking a quick look at

53:30

my notes to make sure that's how I want

53:32

to run this and yes as exactly how I do

53:34

want to run this we are going to

53:38

ahead to go to the library Spade door on

53:42

the second floor and since we have the

53:44

Stars badge with us we're gonna go ahead

53:47

and grab the SMG so we're gonna run

53:52

through all this good thing that we

53:53

killed all those zombies right we're

53:55

gonna walk this out there is still a

53:57

liquor in this hallway don't worry about

54:00

that diamond door we it's just a

54:02

portable safe and other stuff we don't

54:05

need to worry about that the liquor is

54:06

at the very end of the hallway so if you

54:07

get about to this point he won't catch

54:09

you if you just start jogging out and

54:12

now finally finally we can use the Stars

54:15

badge do not retrieve the Stars badge

54:19

don't get it back out after you've hit

54:21

this computer don't get it back out

54:22

we're not getting the upgrade for the

54:24

SMG because it's useless we actually

54:26

don't want that in our inventory because

54:28

if we actually did snagged both of those

54:30

green herbs back there it will take up

54:32

one spot where we're forced to combine

54:35

the green herbs and we don't want to do

54:36

that we're gonna walk right back out

54:38

we're walking right back out if we walk

54:41

the whole time while we did this the

54:43

tyrant shouldn't have gotten back to us

54:45

if he does remember the tyrant loses you

54:48

in the Stars office he can't go in there

54:49

you can't go in the Stars office so we

54:52

can just walk it out again it's fine

54:56

as soon as we start running we're gonna

54:58

get his attention we might have to run

55:01

them around in the library it's a

55:02

possibility but I don't see us doing

55:05

that right now we don't have to

55:06

so instead stick to the right hand side

55:08

we don't want to wake up Marvin and

55:09

we're gonna need to go right back

55:11

through this bay door the first floor

55:14

Spade jeweler and you might have to

55:15

kneecap a zombie here depending on where

55:17

they're placed to stagger him walk out

55:19

of this door there is a liquor right

55:22

behind me he heard my footsteps he heard

55:24

the door he's not the happiest but I

55:27

don't care I'm using the heart key right

55:29

here and now

55:32

the heart key can be dropped so let's

55:35

talk about this if we actually did get

55:37

everything look at my inventory real

55:38

fast as I do this and I grab things two

55:40

spaces two spaces for two herbs right

55:43

there that's the two herbs that's it

55:46

right there if I actually had the two

55:48

herbs I'd have full inventory right now

55:50

now this is

55:52

usually what mr. X does he does usually

55:54

catch up to you at this point you don't

55:56

have to worry you still got this you can

55:58

actually still walk out that liquor and

56:00

get through everything just fine

56:01

let me come chase after you into this

56:03

room and just go around the bookcase run

56:07

through the heart door but then walk

56:09

through the next one just like normal

56:12

walk through it walk back to the West

56:15

office door and usually there's not a

56:18

zombie here make a beeline if there is a

56:19

zombie kneecap them so we're good we're

56:22

perfectly fine we're still not waking up

56:24

Marvin because he's asleep he's asleep

56:26

epp that's what I'm gonna pretend

56:28

because a hashtag poor Marvin and we're

56:31

going back upstairs to the library we're

56:33

gonna use the jack that we just got so

56:35

we're gonna use the jack and and bring

56:40

back down that bookcase good thing we

56:42

move the bookcases because just in case

56:44

the tyrant is right on me from all of

56:46

that I can go over to this last bookcase

56:48

once to the right now I have a bridge

56:52

made for me I go up the ladder and this

56:54

is the last time I'm touching this

56:55

library so I really don't care that I

56:58

see he's disturbed now I don't care that

57:00

he's disturbed no more sound to silence

57:03

from him and we go into this hallway at

57:06

the end of this hallway there is a

57:07

zombie hiding behind that pillar benka

57:09

hard right into this door if he tags you

57:12

it's okay but hard right into the door

57:14

alright he's sitting right there to hurt

57:16

you now let's say another case scenario

57:19

let's say you accidentally brought

57:21

something you didn't mean to and that

57:22

your inventory is full this very second

57:25

in a way that you didn't expect and now

57:27

you're like how do I solve this puzzle

57:28

with the gears or maybe you grab that

57:29

herb outside for some reason because we

57:33

don't need to grab the herb that's right

57:35

outside this door yet maybe you did that

57:36

maybe you did one of those things is an

57:39

easy fix let's actually pretend that my

57:40

inventory is full and I've got a finagle

57:42

with just tootin you know a full

57:44

inventory but I give up the big gear

57:46

right here I put in the big gear and

57:48

this still gets me everything when I do

57:50

it this way so I put it in the big gear

57:54

and I'm going to instead of grabbing it

57:58

and taking it with me instead of getting

58:01

the Gunpowder to the left I'm gonna go

58:03

upstairs I'm gonna get small gear since

58:09

I'm going upstairs and getting the small

58:11

gear I'm gonna take it right back

58:13

downstairs and I'm going to put it where

58:21

it belongs right here so we got the

58:24

small gear where it belongs

58:26

mmm you you're still just dealing with

58:28

to inventory spaces because you decide

58:30

to bring something more and you're

58:32

worried about inventory now I can go

58:34

grab the large gear again run it up the

58:38

stairs and put it where it belongs

58:40

I wasted a whole 30 or 45 seconds doing

58:45

it no biggie just in case you run into

58:48

like an inventory management problem

58:50

this puzzle can be solved with only with

58:53

a full inventory and having the large

58:54

gear on you it can be solved and that is

58:57

how you solve it otherwise just go ahead

58:59

and grab the large gear out grab the

59:02

small gear put the large gear and put

59:03

the large gear in downstairs you know

59:04

how to solve it probably if you played

59:06

this game you should have played it and

59:07

we're actually going this back room now

59:08

and grab the large gunpowder that's back

59:11

here so we're gonna grab this because we

59:17

when we do make the acid rounds we want

59:20

our best bang for buck when we end up

59:21

having to make them for the g3 birkin

59:24

fight we want some large Grenada powders

59:28

so we're finished with this room other

59:31

than just grabbing the actual box here

59:33

so let's go ahead and grab it we've got

59:37

the electronic part let's open it up and

59:38

let's talk about the fact that you've

59:40

got a 50/50 Rando chance here now there

59:43

might be the zombie that we just we just

59:45

duped him he might be right outside that

59:47

door still also the tire it might be out

59:50

there in the hallway so you might have

59:51

to like wait for him to walk down that

59:52

to the to the left to be able to go

59:54

straight forward either way this is a

59:56

50/50 chance either I'm about to get

59:58

bitten by a zombie

59:59

honestly I'm about to be getting butt

60:01

bitten by a zombie because even when you

60:02

crack the door sometimes he can grab you

60:04

before you can back up fast enough or

60:07

like he's supposed to be he's actually

60:09

now all the way down the left side of

60:11

the hallway and you're in the clear so

60:13

let's see which one I'm gonna open this

60:14

door and he's down the hallway where

60:16

it's supposed to be great

60:17

grab the herb that's nice little herb

60:19

this guy sometimes he's in a position

60:22

where you can just run by this time nope

60:24

he's not so kneecap them when we go

60:29

through this next door Bank a hard right

60:31

quickly kneecap the zombie quickly you

60:34

see me unlock this door I'm gonna bank a

60:36

hard right look at the fact that there's

60:37

a zombie kneecap them now we've got a

60:42

clear shot we can run the long way and

60:45

we are right back toward the chief's

60:47

office right back towards the chief's

60:51

office is as easy as then don't don't

60:56

try to do the straight shot because

60:57

that's the zombie that's actually right

61:00

in front of you that would be the

61:00

straight shot is actually random where

61:02

he'll be placed now what am I gonna grab

61:04

it and put out of the box again one more

61:06

time I'll pause it for you so I'll tell

61:08

you what's going on we're getting the

61:10

handgun we're gonna be full up on ammo

61:12

so get your get your stack of 60 handgun

61:15

rounds if you've got a stack of 60

61:17

sitting there we're gonna get the two

61:19

electronics parts and we're gonna get a

61:20

bad knife and that's gotta be our

61:22

loadout for just leaving this place

61:23

we're gonna be finished with it so so

61:26

I'm gonna actually put this up and I'm

61:28

gonna practice what I preach I'm gonna

61:30

go and grab a full stack of 60 right you

61:34

see how much handgun ammo we have

61:35

because we did knife strats here there

61:37

we go there's the reason why we need the

61:39

other electronic part and just in case

61:42

the dogs that we're gonna deal with

61:44

after we get out of here

61:45

just give bad luck we're gonna take this

61:47

knife why not we get we can we can have

61:50

one counter on us that makes us feel

61:51

better and these these rounds right here

61:54

you don't actually need to bank you

61:58

don't actually need to bank those rounds

62:00

you can just carry them along with you

62:03

now for this puzzle

62:05

I literally have I didn't mean to hit

62:07

that I literally have a picture of how

62:09

the puzzle should look right underneath

62:10

me so if you need to pause this to do it

62:13

to remind yourself that is fine because

62:15

I'm even sitting here looking at the way

62:18

it should be done just to make sure that

62:20

I do have most of

62:21

give leave for you and that I don't

62:22

screw everything up so this is it's

62:25

supposed to look kind of like this W

62:27

shape but if you need to pause the video

62:29

and look how everything's placed right

62:31

there it's gonna be the exact same every

62:32

time the way that they need to go so

62:34

let's go ahead now we're going to be

62:36

playing as Cherie so we do have a sherry

62:40

strat even now it's a pretty nice I

62:44

learned after writing down a lot of

62:46

things that after you get the block

62:48

after you get the creepiest doll in the

62:51

world that there are two blocks that

62:54

will always be constant and one is very

62:55

obvious to spot we're gonna grab this

62:58

block there are two blocks that are

63:00

always constant to try to get her puzzle

63:02

done a little faster the first block is

63:04

that there is one block that has two

63:06

Sartre star pieces on the same side

63:08

literally is a half a star half a star

63:11

both are flat on the same side that is

63:13

the always the leftmost block it belongs

63:15

on the leftmost side there's also

63:17

another block that has a star piece on

63:20

the bottom left and from you perspective

63:22

bottom left and top right has a half a

63:25

star piece that is the second to right

63:27

block I hope you caught that because if

63:30

you get those two blocks where they're

63:32

supposed to be the other two blocks get

63:33

pretty obvious where they should go so

63:35

we're gonna spot the two star block

63:37

first it's gonna be I didn't mean to

63:41

actually back out of that this one so

63:44

this one goes over here first and then

63:46

there's gonna be a block that's it's not

63:48

that one there's gonna be a block that's

63:50

got a star Pete it's not that one this

63:53

block this block goes here there's a

63:55

bottom left top right now we're probably

63:57

gonna be able to get this puzzle really

63:58

fast it means what it means is that this

64:01

block is the one that goes here so we

64:04

got that we got that that's how you

64:07

solve that I hope I explained it well

64:09

enough so that that puzzle doesn't vex

64:11

you any more I hope I hope that was a

64:14

good enough explanation for that if you

64:17

need if you need me to just really spell

64:19

out that one let me know down in the

64:21

comments um if like if that one is one

64:24

of those that you know I just did too

64:25

fast and you didn't I didn't uh you know

64:28

really say what I meant well enough go

64:32

ahead and let me know in the comments

64:34

that I need to spell

64:34

and that pinned comment I talked about

64:36

of putting all the solutions I'll put

64:39

that as a solution I'll actually talk

64:41

about it I'll spell it out in the pin

64:43

comment but just remember the the the

64:47

block that has two stars on one side is

64:49

always the leftmost you've got one two

64:51

three four blocks down doing that right

64:53

there so listen we're making this puzzle

64:55

as easy as possible so we're sherry

64:58

there's no reason to not run the whole

65:00

time is sherry we're just running this

65:04

out because sherry slow but her part in

65:08

this game is actually shorter than ADA's

65:10

so she's gonna give us a little bit of a

65:13

time skip where we can even though we

65:17

have to wait for its and whatnots she

65:19

gives us a tiny bit of getting back

65:21

those two minutes I talked about wasting

65:23

we're gonna get those back because we

65:25

get to run through all this as long as

65:27

you don't run right up to him which is

65:29

really dumb hey married daughter we run

65:31

right to the key we grabbed it and now

65:34

we're running for our lives so we're

65:40

we're runnin runnin runnin runnin runnin

65:44

runnin runnin runnin runnin stairs I

65:50

really like how he doesn't warp anywhere

65:53

I really do appreciate the fact that in

65:55

all of this they'll it's you as her see

65:58

him coming after you like you can stand

66:01

up right now and see that he's gonna

66:02

walk up the stairs and he won't spot you

66:04

while you're just standing here you need

66:05

to crouch down like in a second but he's

66:07

like well he's coming after you and you

66:08

can see it it's a crouched down we're

66:10

gonna hug this dresser for right now

66:16

teabag of locking I love how he

66:25

enunciates locked it's a good voice

66:27

acting in my opinion so we're gonna

66:30

stick to this side and still start

66:32

circling around cm so I'm sorry if this

66:42

seems like pandering to anyone right now

66:44

but just in case I don't I just don't

66:46

want you to lose to this part because

66:48

this is a pretty straightforward part to

66:50

get through and I don't want you to you

66:52

know waste you know 20-some minutes of a

66:54

run I said this so I'm still gonna walk

66:56

you through this as if this is your

66:57

first time even though you should have

66:59

played hardcore before or at least

67:01

standard and tried you best wait for him

67:04

to go by now with his flashlights just

67:06

as soon as he's by you can go ahead and

67:08

start walking where I'm gonna have you

67:12

stop see these towels right here stop

67:15

right at these towels looking near the

67:17

door he's gonna say like son of a [ __ ]

67:20

or something like that that's your cue

67:22

that you should have needed to start

67:23

moving but he's gonna use his flashlight

67:25

to look everywhere he's gonna be

67:27

glancing around and looking for you the

67:29

flashlights gonna come near us but the

67:30

towels are gonna block his view and he's

67:34

gonna start saying words son of a [ __ ]

67:37

that's to walk forward literally when he

67:42

says that you can walk forward and get

67:44

to this right here you're staring down

67:46

the door right here that you gotta be

67:49

leaving out of and you're just gonna

67:51

wait you know wait for him to get to you

67:57

and now we need to actually run as

68:00

sherry so that's gonna be fine um let's

68:04

go ahead and just run to get the key

68:05

let's do a quick turn for once because

68:08

her turn speed is awful and run it out

68:16

and you can quickly just mash a fury

68:19

like on ps4 like I am for all of these

68:22

unlocking of doors this smash X like

68:24

crazy and all unlock it because it's the

68:26

only thing in your inventory so you're

68:30

just getting to the do just like did I

68:32

go mad like crazy and it's done so run

68:35

through it he turns into the shining on

68:38

you all work no play makes Jack a dull

68:41

boy and we're gonna one more time run

68:46

away from him and we're gonna go through

68:50

this store and play one of the coolest

68:52

cutscenes in the game but I am going to

68:55

skip it because we're doing strategies

68:57

here we're not looking at cutscenes so

68:59

now we're back as clear

69:05

so we I've got some things in my notes

69:08

to say explain things Bert now since we

69:13

already loaded out for what we're gonna

69:14

need in the future here our loadout is

69:17

already in here now we got the parking

69:19

permit so this is what we want to see we

69:22

are actually just we're gonna run for

69:24

the four where we need to go which is

69:28

back towards the elevator we're gonna go

69:30

for the elevator here so we're gonna go

69:32

through the office we're gonna go back

69:34

downstairs here's the deal we are gonna

69:40

actually make the tyrant chase us and a

69:42

loop on purpose and that loop is

69:44

perfectly fine it's the safest way to

69:47

get past them and get past the gate

69:50

that we're about to go through after we

69:51

get through the parking garage so we're

69:53

gonna do bigger loops but they're safe

69:55

loops instead of trying to be badasses

69:57

and you know trying to do some some

70:01

strat that we don't need to do we're

70:03

just gonna run them in loops and be safe

70:04

and it'll be cool it's fine it's less

70:08

stressful when you don't have to think

70:10

that you got to pull off something

70:11

amazing instead you just got to be a

70:13

normal gamer so we're gonna run around

70:16

this car to give us the gate enough time

70:18

to open tyrant will chase us we still

70:21

have enough time to banker right here

70:23

and grab this herb I mean it's right

70:26

here so let's go grab it so now we're

70:30

gonna run and we're going to

70:34

purposefully take the right-hand side to

70:37

run so this path in between this armored

70:41

and this civvy vehicle we're gonna run

70:44

in between these two and then we're

70:46

gonna run at the gate the purposefully

70:49

not in front of it so we don't get

70:50

knocked back but now the gates knock

70:52

down now you see I'm running alongside

70:54

and weaving in between where the

70:56

ambulance and everything is this gives

70:58

me enough time that those two zombies

71:00

that the gates are now stumbling around

71:03

now that they're stumbling around I can

71:06

avoid both of them so now

71:11

what no matter how they end up being I

71:13

can stumble around them I promise you

71:15

know how no matter how they are and if

71:18

you can't a handgun round to the knee

71:20

stun them if you need to the tyrant

71:22

shouldn't be right on your ass now at

71:25

the stairs here no zombie in the game

71:28

and this is something you might not know

71:30

no zombie in the game if they are not

71:32

looking at you and they don't hear you

71:34

they will not aggro you so you can walk

71:36

down these stairs and I'll just do it

71:40

for the sake of this you can walk down

71:42

these stairs and she with her back to

71:44

you will not actually know that you're

71:46

here you don't have to do anything to

71:48

her because of that we can we can

71:51

literally just do that if we need to by

71:53

the second we throw some shots over here

71:54

she'll know and she will climb that we

71:58

can also try to nail this zombie over

71:59

here or Tommy dog we can try but see now

72:05

she's climbing over so now we're gonna

72:07

have to pull off some quicker shots here

72:09

and it's fine we know he's there he's

72:13

making it he's making a big fuss we're

72:16

gonna and hopefully the other dog that

72:22

slept is the one that goes on top it's

72:24

not it's gonna be another one that runs

72:26

around nope this is the one I saw he

72:30

just he's easiest to take down either he

72:33

jumps at you and when he's in the mid

72:35

air is an insta-kill

72:36

or if he's on the car he keeps getting

72:38

knocked off the car and jumping back in

72:40

the car knocked off the car jumping back

72:41

on the car it's kind of weird this no

72:46

reason not to take care of these zombie

72:48

dogs let's not get tagged by any gun

72:50

this one will climb the fence so you

72:54

might want to take care of him pretty

72:55

fast and finally this guy no reason to

73:01

risk it

73:01

remember we purposefully got handgun

73:04

rounds to spare so we could do things

73:05

like that so let's go ahead and grab

73:07

that let's grab this and so the herb and

73:10

the SMG ammo that's on the bench

73:12

there's a blue er about here we're gonna

73:15

grab that guy - does it blue we're about

73:17

here there's a grenade on the bus and we

73:19

need to kneecap the zombie on the bus

73:21

this is where the rng gods can smile in

73:24

your favor or

73:25

these zombie dogs if one is kind of

73:28

stuck at the front of the bus he will

73:30

always snag you and it's annoying

73:33

otherwise kind of have the camera

73:35

pointed behind kinda have the camera

73:37

pointed behind you and you just see

73:39

where he is and if you if you just kind

73:43

of try to make sure you see almost got

73:45

me but he didn't if he snags you if he

73:49

gets you from the back he'll put you in

73:50

caution if he gets you from the front

73:52

you have that knife on you just shove it

73:55

in his face shove the knife in his face

73:57

and we're gonna go upstairs because I

73:59

swore to you I was gonna give you enough

74:01

supplies to be able to do this even if

74:02

you blow through ammo if you blow

74:05

through ammo and heels we're gonna come

74:08

up here purposefully just to get the

74:09

ammo in the first-aid spray so in the

74:12

bathroom where chief irons was there is

74:15

a first-aid spray and there is SMG ammo

74:19

right here we got it it's uh it's you

74:25

know 45 seconds out of our way why not

74:27

get it because that 45 seconds can save

74:30

us a lot of pain and hassle when a boss

74:32

fight becomes easier because we've got

74:34

ammo to expend and give yourself leeway

74:38

when you can when it's no big deal like

74:39

I said when we're gonna cut out chunks

74:42

of time it'll be a chunk of time we're

74:45

gotta be counting like minutes not just

74:47

like a seconds so we skip through chief

74:51

irons we go all the way through here and

74:55

we are now a guy be down going towards

74:58

the sewers down the ladder and we need

75:04

to see that the tyrant's is going to be

75:06

here time for the tyrant so yeah we got

75:18

to run

75:20

[Music]

75:23

you guys know what to do you've you've

75:26

this if you're watching the guide this

75:28

for sure should not be your first time

75:30

playing through any of this so you know

75:32

what to do run it out it's cool we got

75:37

this you know what happens here if you

75:41

played the game remember we're doing

75:43

s-class hardcore so this isn't the story

75:45

around I've got to walk through or my

75:47

original playthrough of this for all

75:49

dance SMG ammo right here that will

75:51

bribe and we've got one thing to grab

75:54

over in this runs this plus p.m. oh

75:59

we're gonna need it later the the magnum

76:01

rounds pretty much for her and in this

76:03

loadout right now what we're gonna take

76:05

with us again I'm gonna explain it

76:06

before I get into the box and the

76:08

handgun ammo and a flashbang I finally

76:12

decided that we're gonna use a flashbang

76:13

from now on in the room that where the

76:15

zombies are so we can go ahead and get

76:16

the grenade launcher round and get the

76:18

locker all safely so we're gonna go

76:21

ahead and everything else is going to go

76:23

away handgun ammo and since we have a

76:28

flash flash grenade to spare for sure

76:30

we're gonna take that we're going to

76:33

keep the handgun in ammo because we've

76:35

got some zombies to take care of

76:37

afterward too so might as well keep it

76:39

on us

76:40

[Music]

76:42

but we're about to get to our next save

76:44

point so if you've gotten this far with

76:46

me congratulations let's get this blue

76:52

herb jump up in here get that let's go

76:56

ahead and grab this white powder

76:59

gunpowder that's sitting right here and

77:03

this run ahead

77:07

so now that we've run ahead we're about

77:12

to come to where we're gonna need to use

77:13

the flashbang this room always was a

77:16

pain for me but now that I know kind of

77:18

what I use and what I don't in this game

77:22

we have flashbangs to spare set

77:24

especially because the last perk a

77:26

second the last perk and fight gives us

77:27

more flashbang so we can actually go

77:30

ahead and just say screw it to everyone

77:33

in this room go ahead toss in the

77:35

flashbang let them all be stunned run on

77:39

over here run around him so that doesn't

77:43

happen make sure that you do this locker

77:46

combination correctly that is s Z F and

77:50

notice I went behind him so he didn't

77:52

lunge him he'd do anything stupid and I

77:54

grabbed that real fast and we have

77:56

enough time now to jump on down and

77:58

we're down here we're down in the sewer

78:01

or finally to the sewer points and now

78:03

you see that I am exactly an hour in and

78:07

this is the exact time whoops I

78:09

disconnected my controller again because

78:11

it actually is wired connected so every

78:14

time I move the wire on accident it

78:15

disconnects this is again where we need

78:18

to talk about saving so we have three

78:21

saves in the game you saw I got here in

78:23

an hour

78:24

and how are exactly I would say if

78:28

you're running on par for the course I

78:30

mean this is the literal halfway points

78:32

if you see on the results for at least

78:34

this right here I've gotten a shaved a

78:36

little time off of this on my other

78:38

account but I'm at two hours I'm

78:40

literally halfway through so if we scale

78:42

this up if you're running at the pace

78:45

that we're going right now and you seem

78:47

to be barely lagging behind you can do

78:49

the math real quick that an hour of 15

78:52

minutes is about the maximum you've got

78:54

before you have to either say you went

78:58

too slow or you have to trust yourself

79:00

and say between the save you're about to

79:02

do and the the last save you can do

79:06

you're going to haul your ass and make

79:08

up that time you will not waste any more

79:10

time you're gonna at most 10 extra

79:13

minutes in this because if you're

79:15

running it at this you're cutting it way

79:17

too close to the to our 30 minute mark

79:21

if above an hour 15 you're if you're

79:24

above an hour 15 minutes you you're

79:27

either hauling ass and mastering the

79:29

last back part of this game or you went

79:32

too slow and that's the best I can say

79:34

for you because I to build in time so if

79:37

you're like at an hour 10 you know you

79:40

got it still you know just make sure

79:41

that you you're still running a good

79:43

clique you still are gonna do it with

79:45

probably 10 minutes to spare even in

79:47

that just getting closer in our 15 just

79:50

just start go ahead and make that safe I

79:53

guess and a different safe spot try it

79:55

see if you can't master the sewer see if

79:57

you can't do everything if you're

80:00

perfect if you're perfect at the sewers

80:02

and you know what you're doing you can

80:03

save it after you go run the sewers get

80:05

all of the chess pieces and all that

80:08

jazz I do not recommend that if this is

80:10

your first time playing hardcore these

80:12

guys hurt you and the sewer monsters can

80:14

take you down really fast I suggest that

80:17

you just learned how to run the sewers

80:19

very well which means we are saving it

80:21

right here right now this is our save so

80:24

if we have to come back because we get

80:25

killed sometime even when we get to the

80:28

nest before we get to the last April out

80:30

loud to make we're gonna have to run the

80:31

sewers again all that means is that you

80:33

have to learn how to run this part of

80:36

the game again pretty well from this

80:38

from the sewers up to the nest you got

80:41

the game because you like the game

80:43

that's what you've got the game because

80:45

you like playing it and it's a good

80:47

challenge so it's no biggie it's no

80:50

biggie if you have to rerun the game

80:52

because you decided to save it's a

80:54

little earlier and honestly the sewers

80:56

don't take that long to get through once

80:58

you get used to them they honestly don't

81:00

so let's go ahead Liz let's see that

81:05

we've got an ink ribbon right here ready

81:07

for us to use let's go ahead and make

81:09

our second or second of three saves that

81:12

we make for the game at this typewriter

81:15

right here alright so now we have that

81:18

save under our belt we're going to go

81:21

ahead and clear out some zombies before

81:22

you really really go at it so your guys

81:24

to me put away everything really fast

81:26

and what we're literally doing here's a

81:29

map if you need it what we're literally

81:32

doing is going and clearing out every

81:35

I encourage you right now she tried to

81:38

shoot for no more than than 15 to 18

81:41

minutes to run the sewers I literally

81:43

mean that if you go over I'm not even

81:45

gonna give you 20 minutes if you go over

81:47

18 minutes to run this you just saved it

81:49

try it again try it again because you

81:52

can do this in under 15 minutes there

81:55

this is a part where everything is

81:57

pretty straightforward and even if the

81:59

random number generator guys are against

82:01

you you can still pull this off and I'll

82:04

show you the tricks of the trade of

82:06

being able to pull it off just in case

82:07

the worst case scenario happens to you

82:09

you will still survive the sewers I'll

82:11

get you through it I mean my baby birds

82:16

I'm trying to feed you you just yeah I

82:19

got you

82:20

so we're gonna get that red herb we're

82:22

gonna get this T Square or T handle

82:27

whatever T valve handle I believe is

82:29

what they call it we're gonna go over to

82:31

this and my and my recording and

82:35

everything for so I had just stop it for

82:37

a second but to 12-8 if I forget to put

82:42

it up on the screen for you to read so

82:45

you know what the combination is good

82:47

news it's actually written on the side

82:49

of the actual safe to 12-8 plug this

82:53

wall and walk slowly you don't actually

82:55

have to wake up that zombie you can grab

82:58

this walk right back out he's none the

83:00

wiser you never have to waste ammunition

83:02

on him combined these two herbs and

83:04

we're gonna take care of the zombies on

83:06

the stairs so I could show you a route

83:13

to go get the rook piece instead but I'm

83:14

not gonna do that if I showed you that

83:16

route that's the easier part yet when if

83:23

you have to restart a part it's gonna be

83:24

the part I'm about to do so I hope that

83:28

you definitely take into consideration

83:31

I'm leading you to the left first on

83:33

purpose because if you restart this I

83:37

really want you to not have to restart

83:39

it too many times can I get a crit

83:42

please alright he's dead but he's not

83:48

are you kidding I counted that was a

83:51

crit for him all right

83:53

and then finally this guy all three of

84:07

these guys really need to be put down we

84:14

good we're good

84:15

are we sure good one more shot to make

84:17

sure so I was not blessed by the crits

84:20

of gods this time I get that full shield

84:25

heal and I'm getting this grenade and

84:28

then we will actually talk about our

84:30

true loadouts

84:31

for going for the king queen and the

84:35

spark shots we desperately need the

84:37

spark shot the upgraded spark shot is

84:39

actually her strongest weapon when it is

84:43

a fully discharged shot and we need that

84:46

on the final G for birkin want on the

84:49

train not the B scenario train I mean

84:52

actually when cherries like you know we

84:54

have to go outside the train and we're

84:56

on the timer for like ten minutes so

84:58

this loadout now we're gonna take five

85:02

items with us and literally if we do

85:05

this perfectly we will come back with a

85:06

full inventory so let me go ahead and

85:09

combine the upgraded part with this and

85:13

let me explain that this handgun now is

85:16

her Magnum with the upgraded rounds it

85:18

does not make normal rounds anymore

85:20

powerful but it makes the upgraded

85:22

rounds the same damage her aimed

85:25

upgraded rounds as the same damage as

85:27

Leon's upgraded lightning Hawk uh named

85:31

damage so basically it's a magnum so

85:34

we're gonna put that away for right now

85:35

we're gonna put this away for right now

85:36

we're gonna get some more ammo out

85:38

because I expended some or rather let's

85:41

let's do this I've no I I'm gonna do it

85:47

this way because why not

85:48

I'm gonna do it this way to show you

85:50

that you know I put more gunpowder in

85:52

here for a reason

85:52

we're gonna get 3 more large gun powders

85:54

and that's what we're gonna use to make

85:55

our acid rounds that we're gonna need

85:56

later so these these are freebie handgun

85:59

rounds

85:59

so I didn't grab these I'd instead I

86:01

just made a few so we got those two

86:04

things in the final thing we're gonna

86:05

get real quick is bad knife you might

86:09

have more bad knives than I do at this

86:10

point if you do a winner is you and that

86:15

that's just a good thing for you so now

86:19

we're gonna tackle tackle the sewers I

86:20

want you to really learn the sewers I'm

86:22

get explained the randomness of it and

86:24

what goes on with it and it'll be a

86:26

short pause and I'm sorry that all it

86:28

sound like I'm rambling off but whatever

86:31

I could talk about it now but instead

86:32

the only thing on my mind right now is

86:34

that I totally want to tell an

86:35

autobiography of my life but I want to

86:38

do it all in song lyrics as in like I

86:41

can't even add words like V of a to like

86:45

the I can't even

86:47

I'm from front to back from the

86:49

beginning of my life to the end of my

86:50

life I want to do an autobiography that

86:51

is only song lyrics I'm probably gonna

86:55

end up mentioning that in a live stream

86:57

because it's just like it's I want I so

86:59

badly want to do that anyway we're

87:01

getting into let's get on our big-boy

87:03

pants so we're going on down this is

87:05

probably one of the harder parts in the

87:07

game only the RPG I think is more

87:11

difficult than this but since we have a

87:12

saved right close to this I think that

87:15

this is not a salt heart simply because

87:17

it's repeatable easily you see I'm only

87:19

six minutes in so here's how we're gonna

87:23

run this it's left right left is the

87:25

general rule so I'm gonna get in this

87:27

corner to start off and this is where I

87:29

want you to start off to in this corner

87:30

ready to shoot if you get too close to

87:32

him any fire the first shot what'll end

87:35

up happening is that you'll get knocked

87:36

back by his animation of him popping up

87:38

at the water when I throw a shot at him

87:40

and he pops up I'm gonna run by his left

87:42

side he won't grab me I'm a haul ass and

87:47

hope the random number eight number

87:49

generator gods are in my favor and that

87:51

the other G mutants doesn't catch up to

87:54

me and I'm gonna run right literally to

87:57

the right past him and I literally am go

87:58

ahead and not even just run past him I'm

88:01

gonna try to run toward the wall so that

88:04

I'm not trying to duck around him I'm

88:06

not gonna even give him a chance to try

88:07

to grab me now this is why you have the

88:10

grenade equipped not the knife first if

88:12

he does grab

88:13

you let the grenade take care of them

88:16

that should not come back enough that

88:18

either you're able to you'll see a gap

88:21

and you'll be able to get by where you

88:23

should have been before or if that gap

88:24

is filled and you're gonna have to use

88:25

quick snap judgment maybe you need to

88:27

pause your own game to figure out where

88:28

if he's too close

88:29

sometimes the grenade doesn't knock him

88:31

back enough let that's Dunham you might

88:33

need to go around to the left side

88:34

either way go towards the red light

88:36

there is a red light over the door that

88:38

we're trying to get to so no matter how

88:40

he disorientate cyou just run toward the

88:42

red light the third-g mutant we need to

88:46

hug the left wall and he'll he'll miss

88:48

us for sure so that is getting toward

88:50

there do not use a heal do not use your

88:53

bad knife to get there even if you get

88:55

poisoned by the second guy because this

88:56

first guy should not hit you if this

88:58

first guy hits you start over if the

89:00

second guy does hit you let him poison

89:03

you that will guarantee that he has to

89:06

stagger back and give you time you'll

89:07

cough but you'll have enough time to go

89:09

by the right side really slow and then

89:11

you'll have enough speed barely to hug

89:13

the left wall and get by the third one

89:15

and then you'll have a shield he'll

89:17

waiting for you all the way made when we

89:19

get in there and you'll use it get

89:20

unpause inand I have a shield on the way

89:22

back got that I tried my best to just

89:25

explain what's happening hopefully you

89:26

see me run it perfectly or maybe it's

89:29

better if you see me not running

89:30

perfectly let's see what happens so BAM

89:34

running by his side we're gonna go as

89:36

fast as possible right here right here

89:37

to try to get to this gap now running

89:40

into this wall did it now they're left

89:43

walls that is called a perfect run

89:48

if you don't mind wasting six minutes of

89:51

your life to have to repeat that over

89:52

and over to try to get that perfect run

89:54

right there

89:54

be my guest it is awesome to be able to

89:57

get that perfect run and be able to keep

89:58

all the items it really is it feels good

90:01

it makes you feel like you're the master

90:03

at this game when you actually do

90:05

something like that but again it is very

90:09

random whether the second one will catch

90:11

up to you

90:11

there is it can ruin your whole I'm not

90:15

gonna take damage which is why I get got

90:17

you that grenade it's why I brought a

90:19

bad knife because the bad knife is what

90:21

we'd use on the way back if something

90:22

happens and I'll explain what can happen

90:24

on the way back but first we got to deal

90:26

with this there's a guy hanging above us

90:28

and he will fall as soon as we start

90:30

climbing the stairs what we're gonna do

90:32

is let him fall and grab the night king

90:34

as fast as possible and jump down as

90:36

fast as possible usually he should be

90:38

crawling if you start standing like this

90:40

run past him really fast hopefully he

90:42

doesn't lunge at you if he looks like

90:45

he's up too fast

90:46

pop him in the leg now that he is up

90:49

he's a bigger pain in the ass but we're

90:51

still gonna do the normal alright I'm

90:53

gonna get the King peace out and I'm

90:55

going to do the normal pop him in the

90:56

leg to stun him and now when I run past

91:01

him I can actually take this piece out

91:03

he said Oh hahaha I made a joke he's

91:08

trapped in there now so he put the Queen

91:10

back here and do you see out my

91:13

inventory is not full I did run it to

91:15

its optimum the best that I could run it

91:18

we put the Queen there the king there we

91:21

go back out through where the Queen is

91:22

grab it grab the Queen circle back

91:25

around go back in through the King door

91:27

all puzzles solved we have the spark

91:30

shot we have a full inventory so we've

91:34

got a second explanation to make

91:36

hopefully everyone is where they're

91:38

normal reset positions are but I'm gonna

91:41

try to say where all the positions are

91:43

and how to avoid all the pitfalls

91:45

alright this guy is not where he's

91:47

supposed to be so right here normally

91:51

the third one should have chased you far

91:54

enough that he should be somewhere in

91:55

view you're gonna want to taunt him by

91:57

standing right close to the ledge where

91:59

I am so he wants to try to charge at you

92:01

and get near the ledge

92:02

if he gets close enough when he does his

92:04

quickly head animation you can jump off

92:06

the ledge run over his body once you do

92:09

that he'll pop back up and he'll knock

92:11

you away from him but he'll knock you

92:13

toward the egg where you're trying to

92:14

get which is to the exit back out of the

92:16

sewers he'll knock you away from and he

92:19

can't grab you all right second case

92:22

scenario he is actually still right

92:23

there and we can't see him and he'll pop

92:25

up what I do right there is either

92:28

decide to try to backtrack to this ledge

92:30

and do the same thing I just described

92:31

or I will put a few shots into him and

92:34

force him into by attacking him I'll

92:36

force him to either start vomiting the G

92:39

mutants the the GP PI or whatever larvae

92:44

larvae or I'll try to get him to do that

92:47

big attack he does where he just swings

92:48

his giant arm down either way I can run

92:50

by the left side of him if he does one

92:51

of those two the other two places he can

92:56

spawn right now are there's AG mutant

92:59

that's already up to the right hand side

93:00

he can be right next to him if he's

93:02

right there just hug the left wall in

93:04

your house Scott free the worst place

93:06

which is probably where he is because

93:08

knowing my luck he is going to be right

93:10

there he's actually going to be in your

93:12

way this is where if you use the grenade

93:16

this is why I've got the knife for you

93:17

because if he is in your way throw shots

93:20

at him and try to force him again into

93:22

regurgitating or into attacking you so

93:25

you can run by his left side if it

93:28

doesn't work you've got the knife to

93:29

stab into him and try again to run by

93:32

him that is why we have the grenade and

93:34

the knife those are the scenarios the

93:38

most likely is that he's either right

93:40

where we are or he's in our way up there

93:42

so he's not here he's most likely on our

93:45

way and I'm gonna have to throw shots at

93:46

him let's go do it

93:48

he could be right here and he's not so

93:52

I'm running the left side he good beats

93:53

am i right already spawned it doesn't

93:55

look that way he's got to be spawning

93:57

right in front of me right now no he was

93:59

to my right I had to throw no shots that

94:02

was the luckiest break you could get

94:04

right there that says lucky as you can

94:05

get absolutely as lucky as you can get

94:07

we ran when I just said he could be

94:09

right there before I could climb up on

94:10

the ledge he would have popped up I

94:11

would have shot him I would have thrown

94:13

shots at him and by

94:15

attacking the G mutants they do instead

94:17

of trying to grab you counter-attack

94:19

with a long-range something of either

94:21

their arm or throwing up and that is how

94:23

you trick them into being able to get by

94:25

them when you can't run them around the

94:28

last trick here now is that we're going

94:31

to jump up onto this ledge and this last

94:33

mutant does this lunge every time when

94:36

he's finished with his lunge we're jump

94:38

off the ledge and run over his body as

94:41

simple as that

94:42

again if we screw up on that honestly

94:46

that's where the knife comes into it

94:48

again if we screw up on that we shove

94:51

the knife in his face and the knife in

94:54

his face is enough to actually give you

94:56

enough of a gap to get to the ladder

94:59

that and that's that since I actually

95:04

ran it perfectly and I don't think I ran

95:06

it perfectly for Leon a and I had to get

95:08

the flamethrower so most of it should be

95:09

kind of the same you can see me again

95:11

you can refer to the Leon a hardcore

95:14

everyman guide we're getting that S Plus

95:18

rank about this time stamp you can go

95:20

back to that and you can see me run it a

95:23

different way and a way that I messed up

95:27

so I'm gonna put this away put this away

95:28

put this away put this away we're just

95:30

going with the handgun some handgun

95:32

rounds I'm keeping the two chest pieces

95:34

in and the t-square and we're gonna now

95:37

go get the rook piece okay we're going

95:40

to do another alternate strategy that I

95:42

didn't do for Leon's the one that I said

95:46

that could be done but I said you don't

95:49

want to risk it necessarily if you

95:51

wanted to take the less risky route when

95:54

we go over where we're gonna go you're

95:55

going to actually take out a zombie

95:58

while he's on the ground if you want to

96:00

see the less risky way I did it in

96:02

Leon's

96:03

you can refer to it because the the the

96:05

sewers are almost identical for them to

96:07

run them you can see the less risky way

96:10

I'm gonna use a more risky way

96:13

so I'm gonna hug the left-hand wall here

96:16

the ass and the hole is gonna jump out

96:18

at me but you know he's no biggie

96:21

hopefully he does what he's supposed to

96:23

be because he's another random number

96:24

generator demon who he's supposed to be

96:27

at the ledge where you are right now

96:28

when you come back and if he is then we

96:31

can run right over his body when he

96:32

decides to go into the water himself

96:34

just like we ran over the body a few

96:35

seconds ago we're gonna get these rounds

96:40

right here we're gonna go up to light

96:42

the elevator this is where in Leon's I

96:47

killed this zombie so he wasn't an issue

96:49

but let's pick up these handgun rounds

96:51

and I killed this zombie if you really

96:55

think you have the time to go for a

96:56

hiding place by the way this is the film

96:57

you have to get but I'm not picking it

96:59

up don't pick that up if you don't if

97:02

you are afraid that he can catch you if

97:05

you're really scared of them go ahead

97:06

and put them out if you want to put on

97:08

your big-boy pants this is what you do

97:09

you go over here you walk to it you

97:12

unlock this door don't actually open it

97:15

you take a running start at it and you

97:17

grab the work piece as fast as possible

97:19

when you grab it turn right back around

97:20

and get back through the door you see

97:22

he's up you can actually go left around

97:26

the table he might even start chasing

97:28

you but if you go fast enough he will

97:30

not catch you no shots fired and the G

97:34

mutants were he supposed to be so when

97:35

he despawned right here in a second

97:37

we're gonna run over his body

97:39

bluebee neck boom yay get away from him

97:44

he tried to take a swipe

97:46

he missed there you go so that's where

97:50

he's supposed to be if he actually

97:52

despond further away from that platform

97:55

or is actually spawn further away you

97:57

can try to coax him toward the platform

97:59

by taking a shot at him if he D spawns

98:03

99% of the time he is permanently gone

98:05

as in if you get lucky that he is

98:08

further away from the platform

98:10

ninety-nine percent of the time he is

98:12

actually completely gone and you don't

98:14

have to you can just run right through

98:16

he's not gonna pop back up on you can

98:18

just run straight through so that was a

98:21

pretty good run for me when I get the

98:23

rest of the chest pieces out of where

98:24

they don't belong and let's quickly

98:25

solve this so

98:27

you know where everything goes this

98:28

should be from left to right on this

98:29

wall near the door it should be the

98:31

bishop followed next by the rook and

98:35

finally the sign is correct in the a

98:38

runs the knight does belong here on the

98:41

opposite wall from left to right as you

98:42

face it it should be the knight I mean

98:46

put the knight - am I kidding it's the

98:48

king and the Queen if you want to see

98:52

the real way to solve it it's actually

98:54

posted on the poster right behind me

98:56

there is a bulletin that has a riddle

98:59

right here on that bulletin board and

99:02

you can and you can solve it let's check

99:04

out my timing real quick I just ran that

99:07

in 13 minutes and 24 seconds remember I

99:09

landed down here at exactly one hour

99:12

I'm not kidding when I say learn to run

99:15

this in 15 18 minutes max it is wasted

99:18

time because it's only 13 minutes of

99:20

your life and you need to get good at

99:22

the sewers because for all you know

99:23

you're about to die to create Birkin or

99:25

you're about to die in the nest before

99:26

you can get to your last save and you're

99:28

gonna need to do it again anyway get

99:30

good at that part because we have to

99:32

deal with it in every single version of

99:35

this game in both Claire and Leon a and

99:40

Claire a they're identical Leon B and

99:43

Claire B they're identical to each other

99:45

but they're different from the a

99:46

scenario is barely on where the first

99:48

one is placed and that there's a zombie

99:49

kind of in the way so now that I've

99:52

shown that here's the Lodha I'm taking

99:53

into the crate birkin fight and I'm

99:56

gonna say it out loud first so we can

99:57

talk about and then I'm gonna just do it

99:59

so I'm gonna take a handgun I'm gonna

100:00

try to take a full stack of handgun ammo

100:02

I'm gonna take my submachine gun I'm

100:04

gonna take a full stack of some mich

100:05

submachine gun ammo I'm gonna take two

100:08

first aids one grenade and one flash

100:10

grenade that's gonna fill up eight spots

100:13

of my inventory eight out of ten on the

100:15

way running toward this fight you will

100:18

actually pick up a fold a full shield

100:20

heal you'll get a blue red and green

100:23

herb combine those together and the

100:26

first time that he hits you if he lands

100:28

a hit on you at all because you can

100:30

actually avoid the whole thing if you do

100:31

it perfectly if he lands a hit on you

100:33

use the shield heal first then you take

100:36

less damage and the other two first-aid

100:38

sprays go a lot further you can

100:40

let him hit you twice instead before you

100:42

have to heal instead of warren's the

100:44

other thing that is that actually where

100:47

we're fighting

100:48

there is another flashbang and a knife

100:50

but between the shield heal and getting

100:53

the other knife we fill out all 10 spots

100:56

because the flashbang will be the second

100:57

flashbang we got ill stack so that is

100:59

our loadout I explained it there because

101:02

yes the clock is going as we're here

101:04

again just close to the biggest stack of

101:07

handgun ammo handgun ammo you've got if

101:11

it's not a full stack don't worry about

101:13

it there's actually some handgun ammo

101:15

down there and there's also some machine

101:18

gun ammo down there but we should have

101:20

playing a submachine gun and Mo's enough

101:22

handgun ammo we're gonna do first and I

101:25

say first aid but I'm gonna prove

101:27

something really quick instead the

101:29

second one I'm gonna take let's say you

101:31

used all of your first stages you like

101:33

on your last one and you're like damn I

101:34

can't follow this guide no I'm actually

101:36

going to combine these two I'm gonna

101:37

make this into my first it's my second

101:39

first-aid that's what I'm gonna take

101:41

with me just in case cuz I gave you

101:43

enough green herbs that I can I can just

101:45

do that I can so I did it I just did it

101:47

there we go

101:48

I didn't take it first aid you screwed

101:50

up enough times you got hurt you

101:51

couldn't do what I did fine I just did

101:54

two green herbs together to get us

101:55

through this now I'm gonna take one hand

101:59

grenade and I'm gonna take one flash

102:02

grenade there we go put this t-square up

102:05

because you don't need that and let's go

102:07

off to the fight here's the strategy for

102:10

the fight we are going to use the fact

102:12

that she's got a laser sight on this to

102:13

try to get his front eye on his right

102:16

shoulder so we're gonna try to run

102:17

circles around him and get the front on

102:19

his right shoulder we need to down him

102:22

three times if we want to get him with

102:24

the crates only once so this is one last

102:28

explanation that we have to go through

102:29

and hopefully you'll hear me over all

102:32

the malarkey that's gonna go here by the

102:33

way this is switches one two and four to

102:36

make this go on and then he's gonna

102:39

start attacking us there are three ways

102:43

to beat this birkin and literally it is

102:45

how many times the crate hits him you

102:49

can do no damage to him and only stun

102:51

him

102:52

and you will have to hit Birkin with the

102:54

crate three times to kill him if you do

102:56

moderate damage to him and put him on

102:59

his knees one sadly you have to use the

103:01

crate twice to knock Birkin off the side

103:03

which is why we have flashbangs because

103:06

one flashbang to keep them there for one

103:08

of the times the crates knocking him off

103:10

and one flash begging to keep them in

103:12

for the crate the second time is

103:13

knocking them off if you do it the way

103:15

I'm trying to show you right now we're

103:18

gonna put him down on his knees three

103:19

times the third time's a charm by time

103:23

number three when the crate hits them

103:25

the crate only needs to hit him once so

103:28

I'm gonna try to go for the only only

103:30

doing it once now run run at this gate

103:33

while he's tearing it apart run and run

103:36

as hard as you can the straightest path

103:38

you can he can still tag me he can he

103:41

can he can mess with my steez or he can

103:44

try to but if he catches up too much he

103:49

will be able to swipe me while I'm

103:51

trying to jump down but usually you'll

103:54

cut it really close like that so the

103:55

grenade needs to be equipped right now

103:57

because we're gonna throw that

103:58

immediately at him and we're going to

104:00

hit this get the flashbang I was talking

104:03

about and the knife I was talking about

104:05

we're gonna throw this at him and then

104:08

we are going to equip the flashbangs

104:11

instead because we need that knife to

104:13

start swiping at me we're going to try

104:15

to move out of the way I grabbed those

104:17

those right there he gave me a clean

104:20

shots aa clean shots kind of netted

104:22

front I senses got the laser sight on it

104:25

I'm gonna try to get the shots I need on

104:29

his eye

104:33

mmm see he puts you in danger in one hit

104:35

when you do this oh he starts swinging

104:38

you better get in your inventory very

104:39

fast to use the shield he'll now if he

104:41

even hits me again it doesn't matter we

104:44

we take out the front eye with the

104:47

handgun we take out the back eye with

104:50

the submachine gun and I'll put them

104:52

down so so hopefully since it's harder

104:58

to hit the back iron that's why we just

105:00

did it that way we can spray and pray we

105:02

don't have to try to aim the shot so we

105:03

can just spray and pray at it and get it

105:05

now we're gonna equip the knife now

105:07

we're gonna start swiping at him to do

105:08

some real damage get him at his side

105:10

I'm literally hitting his back and his

105:12

arm it counts to this two hits on him if

105:15

you do it like this you can even hear it

105:17

hitting him twice back off of them

105:19

now we're guy wins and repeats we're

105:21

gonna use the handgun again to take out

105:23

his front eye we're gonna use the

105:25

submachine gun to get his back eye this

105:27

time he's gonna start lunging at us more

105:29

if he does the long lunge at us run by

105:31

him it is it is the easiest way to get

105:33

his back I so so we're gonna still try

105:39

to get nope

105:41

see that lunge nope too slow

105:49

she's slow again but he did that lunge

105:52

again I tried

105:58

I'm trying I'm trying I'm trying I'm

106:00

trying there he goes and swiping me I'm

106:05

still trying to get that No ooh and that

106:10

is why we shouldn't have had the knife

106:12

on I literally told you guys earlier I

106:17

literally said switch to your flash

106:19

grenades so you could actually do more

106:21

damage to him when he's down I didn't

106:23

follow my own advice let's say you

106:25

accidentally screwed up too well let's

106:27

go ahead and still finish this off see

106:29

if we can't get him in one so now we're

106:34

gonna have to do it a little different

106:35

really we're gonna pump submachine gun

106:39

rounds into them and luckily there's

106:41

some more submachine gun rounds right

106:42

here so we're gonna try to do this a

106:44

little different so we got his friends

106:50

[Music]

106:52

we really need him to go down for us

106:54

because now we're in a dangerous

106:57

territory where we're a little and I'm

106:58

going to use this heel real quick spray

107:04

and pray there we go

107:11

[Music]

107:19

all right now we're gonna put them on as

107:21

these one last time all right Tim tactic

107:29

zipper I didn't change what gun I had

107:32

put them on his knees where the crate

107:34

will actually hit him so bait him out

107:35

here

107:38

[Music]

107:46

you really really really badly needs to

107:49

be out here don't put them right where

107:51

the crate won't hit him let's pray and

108:01

pray mmm nope which I there we go

108:16

crate should get him right there and we

108:19

are gonna hold him there the second he

108:21

looks like he's starting to get up we're

108:22

flashing and we're not even risking it I

108:27

did it prematurely because I wanted him

108:30

to stay down there you go

108:32

I even screwed it up I wasn't able to

108:34

knife him the second time he went down I

108:36

even screwed it up but you know what it

108:38

gave me you know what it did still give

108:39

me he drops the knife back down it

108:42

should be right about here I got a bad

108:44

knife for the IV guy still that's pretty

108:46

awesome isn't it so I I should have

108:50

switched to the flash grenade so when he

108:51

grabbed me I could have used one of the

108:52

flashes instead and kept using my knife

108:53

but you know what things happen and I'm

108:57

gonna use this first aid so I'm not

108:59

gimping around everywhere I'm gonna use

109:01

that first aid up real quick and now now

109:05

we're we're in awesomesauce territory

109:07

and we we did it we're getting cherry

109:10

and now we're just running for the Train

109:12

it is really hot in this room right now

109:14

so if I look like I'm sweating I am in

109:18

fact I'm I'm probably I'm probably gotta

109:21

go over here and like duck out of the

109:22

way so that I can just not look like I'm

109:25

glistening as much oh I've got um I've

109:28

got a box of Kleenex right here I can

109:30

just go ahead and I can I can dab I can

109:33

I can dab I'm a wedding photographer by

109:38

trade of ten years I mean I haven't done

109:42

it in a while but I'm still used to

109:43

having to be like all right we're gonna

109:44

dab to try to get some of that oil off

109:46

with an oil dab to make sure that this

109:49

shot does it have too much sheen on you

109:53

cable car which is a whole different

109:55

discussion that's why I usually know how

109:57

to make good lighting why am i why my

109:59

face game looks usually decent even when

110:02

even when I had not a better camera it's

110:05

because the lighting the camera needs

110:07

light so let's stop talking about me

110:10

face dabbing or dabbing in general we

110:13

shouldn't dab let's talk about our nest

110:17

loadout here so we're going into the

110:19

nest over here we got Kerry sherry over

110:22

there

110:22

we're finally hitting the grenade

110:24

launcher we got it we're gonna get it do

110:29

you see how useless it pretty much was

110:31

to us there was really no time during

110:35

this whole run that we needed that

110:36

grenade launcher but with Leon and his

110:39

shotgun or with Claire and her grenade

110:42

launcher if you leave it behind it will

110:45

always be on the desk that we're about

110:47

to walk into it'll be on in the same

110:49

place for both of them I'm not standing

110:51

back from the door and so they're fully

110:52

open don't tell me what to do

110:54

don't don't try to live my life but

110:58

thank you for welcoming me so we're

111:02

gonna put her up and now that she's

111:05

giving us this nifty little bracelets

111:07

turn right around there it is there's a

111:10

grenade launcher we're not gonna have

111:11

the stock yet for space-saving purposes

111:14

because I'm going to assume that you

111:15

don't want to deal with IV people as

111:17

much so this first loadout right now

111:19

we're gonna have the handgun or have the

111:21

ammo we're gonna put away almost

111:23

everything else but actually I'm gonna

111:26

say and let me let me actually look what

111:30

what I'm doing like I I I'm gonna put

111:35

away the bad knife and why am I gonna

111:39

put away the bad knife because I'm gonna

111:40

save it for the IV guys so you can have

111:43

another bad knife later let's assume

111:44

that you're running low on bad knives

111:46

this guy actually doesn't the guy that

111:48

can tag you here he doesn't do too much

111:50

damage and you actually get a knife here

111:52

if you have to you can completely kill

111:54

him and get your knife back so we need

111:58

those knives simply to protect us banker

112:00

right get this grenade all right let me

112:03

explain something even if you don't grab

112:05

that grenade you're better banker

112:07

I am dead serious you hear that zombie

112:09

that just started moving if he tried to

112:12

go the way I'm going right now and grab

112:13

her spark shot needles which are on my

112:16

left which I'm about to grab and he

112:18

tried to grab the handgun ammo even if

112:20

you don't try to grab him there's a

112:21

chance this zombie instead of stumbling

112:23

toward this way and toward where I just

112:25

grabbed that grenade she'll get in my

112:27

way and she'll actually be able to lunch

112:29

and get me she won't get you if you get

112:31

the grenade if you take this time to get

112:33

the grenade she's actually too far away

112:35

to be able to get you now I can grab

112:36

both of these things oh it's a boy this

112:39

time again it's a boy and as soon as you

112:43

start the animation for a ladder the

112:44

zombies can get you so just run to the

112:46

ladder now I've got more needles for the

112:48

spark shot I've got more handgun rounds

112:50

and it's pretty awesome and I did it all

112:54

with this DS intact we got the one of

112:57

the two large grenade gun powders I'm

113:01

talking about and a new knife I'm gonna

113:04

say unequip both of these don't

113:06

accidentally use them as sub weapons

113:09

this guy is probably right here he is

113:14

really annoying because where he ends up

113:17

is just annoying as all get-out and I'm

113:20

gonna go ahead and put him down because

113:22

we are gonna come back so I'm gonna go

113:25

ahead and put him down because we're

113:26

gonna come back I'm gonna get you your

113:28

extra inventory space so that you can

113:32

run this a little easier grenade

113:34

launcher rounds with the spark shot

113:36

upgrade the conductor and this is you're

113:41

gonna be your electronic chip that you

113:43

can just go ahead and combine right then

113:44

in there so we got everything we got

113:47

everything stick to the right side those

113:50

green doors if you open them if you open

113:53

the green doors the zombies that are

113:54

inside that room can actually come out

113:56

into the hallway so when we come back

113:57

they can be something just another

114:00

nuisance that you have to put down just

114:01

so you can get extra inventory space

114:03

because I'm a good I'm gonna get you

114:05

extra inventory space it's only an extra

114:07

three minutes max to try to run it

114:10

and we got it we got it covered we got a

114:13

cut we it we get a taste in spades like

114:16

we really we got this so you see I

114:23

didn't hit the box necessarily because

114:25

there's actually a box you know right

114:26

over yonder we're about to hit that box

114:30

instead so we come out over here we open

114:34

up this pathway and once we do that

114:38

we've got a box with a new nest loadout

114:41

I am going to give you guys a fail-safe

114:45

way to make sure that you don't feel

114:48

like that the IV people are going to be

114:49

the death of you while you're trying to

114:51

run away after you get the last band

114:52

upgrade I'm I actually redid inventory

114:57

spots it's not the way I usually run it

115:00

but at the lowdown I'm about to give you

115:02

will give you everything you need

115:04

everything you need to be able to go

115:08

ahead and bring the grenade launcher

115:09

with fire rounds so you can feel more

115:12

assured that you're gonna put down two

115:14

of these IV guys that could be a pain

115:16

and then you're gonna be able to put

115:18

down two more before you even get the

115:21

band upgrade so you only have like one

115:23

to shoot and it's gonna be really nice

115:25

and then we're gonna have a bad knife on

115:27

that's just in case and everything's

115:28

gonna be a-okay so I'm gonna because

115:31

this we have only two uses for the flame

115:33

for the grenade launcher the birkin

115:36

fight and these IV guys and so why not

115:39

I'm going to show you the the safe way

115:41

our loadout now right now is the handgun

115:44

we're gonna top off the handgun but not

115:46

bring ammo for it we're gonna bring the

115:49

launcher

115:49

we're gonna bring six flame rounds I'm

115:52

being specific for that because there's

115:53

more flame rounds to pick up later and

115:56

depending on how you go about things I

115:59

just want to make sure that you don't

116:00

accidentally have to drop a flame round

116:02

because god forbid you have to drop

116:04

something because of that we're gonna

116:05

have the band and we're not gonna worry

116:09

about bringing a bad knife right now

116:10

because we're gonna end up picking up a

116:11

flash and we're gonna take out IV guys

116:14

so we're gonna have reasons not to take

116:16

a bad knife the first time we go through

116:18

this so did you get that

116:19

the handgun full up but not it's ammo

116:21

the launcher six flame rounds

116:25

yep give or take I'm gonna say six flame

116:27

rounds just to be safe and the band that

116:29

gets us through the doors let's get into

116:31

this so is it full up yes it is let's

116:33

put this away this way this way this way

116:36

I know I gotta get right back out but

116:38

that's cool we're getting the grenade

116:41

launcher and watch this by not having

116:43

used any of the flame round so far we've

116:45

got I got six right there

116:50

it's not like I'm counting things a lot

116:52

or anything and the band so four items

116:55

in our inventory I am telling you right

116:57

now literally with these four items if

117:00

you take a single other item you will be

117:02

dropping something using something or

117:03

something else we'll go on or you'll

117:05

have to backtrack so this is another

117:07

time where the inventory matters let's

117:10

go ahead and get this done so I'm gonna

117:15

pretend that you hate ivy guys it takes

117:18

two times of hitting the guys with Ivy

117:20

to be able to kill them permanently so

117:22

what we're going to do here is actually

117:25

go ahead and take out the furthest one

117:29

because that this guy is just standing

117:32

right here this jerk and he's burning

117:37

but he's not dead this won't kill him

117:41

yet you're gonna actually have to pop

117:43

him one more time let that finish up in

117:45

the top and one more time

117:48

all right now they've been popped twice

117:50

we're gonna come back over here and you

117:52

can knock this ivy guy out of the

117:55

ceiling you can actually shoot him and

117:57

I'll shoot them on down once he gets up

118:00

we'll do the same to him we'll let him

118:04

burn and then we have to pop him one

118:18

more time now do you see why I said six

118:26

that means that if I wanted to go ahead

118:28

and pop any more Ivy guys I can take one

118:30

more down completely and a second one

118:33

halfway so get that flashbang get the

118:36

herbicide the six is a good number now

118:42

we need to know the codes to this and I

118:44

wish I could just put them up on screen

118:47

maybe I'll make a that I can put up on

118:49

screen to show you the codes but the

118:51

codes that we need right now are what I

118:52

call it Tetris line looks like a P and

118:56

then the big brick alright

118:58

that's that's I call it Tetris because

119:00

it looks like two tetris blocks the

119:02

other one is what looks like to me like

119:04

an it's like start F lines Tetris F and

119:09

that's what it looks like to me you need

119:11

to know those two combinations I'm sorry

119:15

if I forget to put up a solution to that

119:16

on screen but it is what it is we're

119:19

running down here we're going to grab

119:21

this red herb don't forget it we're

119:25

going to run over into the drug testing

119:26

lab we are going to grab another I

119:29

forgot there are four ways that we can

119:33

make acid ammo but we're actually going

119:34

to go ahead and combine these two and

119:37

we're gonna get acid ammo I'm gonna end

119:38

up having to drop one round of acid a ho

119:40

we're gonna get this grenade and we're

119:43

gonna solve this puzzle this puzzle is

119:45

easy peasy lemon squeezy start with red

119:48

and go from right to left over and over

119:50

so it is right now red green now we're

119:56

going to start all the way back to blue

119:58

blue red green now we gotta go all the

120:03

way back to blue one more time blue red

120:07

green that is how you solve that that's

120:13

pretty cool every now and then using a

120:21

large gun powder you can make its random

120:24

whether you make five acid rounds or six

120:26

acid rounds it is very random

120:28

here's another random number generator

120:30

thing whether this IV guy is standing or

120:32

especially which he is but we've got

120:33

this Popham went in one of his orange

120:36

spots and go down the ladder we're not

120:39

gonna actually deal with him yet there's

120:40

no reason the way that they spawn and

120:43

they work putting them down permanently

120:46

isn't isn't viable yet we're grabbing

120:49

that right now that big gunpowder oh by

120:53

the way if you need it here's a map okay

120:57

and you see I have a full inventory but

121:01

don't worry got it covered

121:03

all right thought it through we're gonna

121:05

do something that people might scoff at

121:07

we're gonna use this grenade these guys

121:10

for Leon are easy to pop off all of

121:12

their heads just by being able to use

121:14

the shotgun for her is the pain in the

121:16

ass so instead we're gonna use the shock

121:19

the grenade and only have to deal with

121:22

this guy he usually doesn't die because

121:24

of it so because of that we should be in

121:28

the clear let's make sure we're in the

121:30

clear with him we're in the clear with

121:32

her we're in the clear with him there we

121:35

go pick up these flame rounds we've got

121:39

one spot despair again we're gonna get

121:41

this green herb I'm still not showing

121:44

you guys the knife strat that is for

121:47

livestream purposes only I've shown it

121:48

on live streams instead we're gonna do

121:50

the same thing we're gonna walk out the

121:52

lickers this was dropped from the

121:54

ceiling I want him to aggro my footsteps

121:56

and do that animation I want to lock

121:58

them this way not run I want to walk him

122:00

this way and then I'm gonna start

122:02

turning this corner wide so he won't

122:04

touch me

122:06

and all of a sudden we just walked those

122:08

guys out see why I like the her biggest

122:14

strength is that the flame that there's

122:16

a there's a zombie to your right right

122:18

there kneecap him on the way back see

122:21

what the grenade launcher really it just

122:24

we really don't need into the end and we

122:27

were about to see right now why we got

122:28

to drop an acid round which is fine

122:30

we're dropping acid we're going to

122:33

combine these right now

122:34

I'll meet six and six we gotta drop to I

122:39

don't want to the way I just ran it I

122:44

think I miscounted by throwing the

122:47

grenade I think I just left myself with

122:49

a way that I can actually get the

122:51

modulator and not have to drop any of

122:53

the acid rounds so let's go ahead and do

122:54

that let's get the modulator and let's

122:58

not I I'm glad I actually miscounted I

123:02

thought I'd be full of but mate so by

123:05

the way make sure you kneecap them

123:07

because on the stairs you cannot use a

123:08

secondary so if they get you on the

123:10

stairs they will get you on the ground

123:11

immediately

123:12

nique they're walking slow kneecap them

123:16

easily here again though we are going to

123:22

put on some kind of secondary which we

123:26

have luckily the flash on us

123:28

walk it out we need to walk we need to

123:33

walk be Christopher because we're

123:36

walking toward the power panel right

123:40

here now usually right here you'll a

123:42

grow them and they'll start following

123:44

you like you the Pied Piper

123:47

we need Murph right here there are a few

123:50

bad things that they can do we'll see if

123:52

they do them so we gotta solve for Murph

123:54

oh gosh every now and then

124:00

there we go there we go and use it that

124:04

restores power which means that we need

124:06

to go freeze our herbicide now look

124:08

behind you and see where they are okay

124:11

that's how they are cool I'll walk this

124:15

way if they had been on the other side

124:18

of the table cool I would have walked

124:20

the other way if they had been doing a

124:21

pincer attack on me I would've tried to

124:22

stay in the corner as much as possible

124:24

and tried to sneak through and as the

124:26

last ditch I would have used the the the

124:30

where you're gonna see me grab some

124:32

items from I would have run down the

124:33

hall the closer place to try to run away

124:35

from them because there are turns there

124:39

are twists and turns maybe they won't

124:40

lend you get you I'm leaving this behind

124:44

if you don't want to leave it behind

124:46

drop two acid rounds drop some acid if

124:49

you don't want to leave that gunpowder

124:50

behind but I'm leaving it behind

124:52

aye-aye we're pretty much finished with

124:55

what the gun is going to be doing for us

124:58

as far as need to make any rounds

125:00

because if we need any rounds after this

125:02

we are going to be they're going to be

125:05

heaped upon us in the g3 birkin fights

125:08

they are everywhere they are everywhere

125:11

in the g3 birkin fight there's so many

125:13

rounds that it is more than two stacks

125:15

worth so we don't need to make really

125:18

any more we should be good to go now the

125:21

liquors have reset to a place where we

125:23

can just walk right by and board a go to

125:25

the server room remember the following

125:27

your footsteps so just stay away from

125:29

them walk them out keep your steves

125:31

intact everything's cool and we're got

125:34

one more load out that I've got for you

125:37

this loadout after we collect everything

125:39

in this room so I'm gonna have to bang

125:41

some stuff this loadout after I collect

125:44

everything in the room is going to be

125:46

the one that's going to also assure you

125:47

that make you feel good about being able

125:49

to get through this with no harm and

125:52

that you're just fine and all that jazz

125:54

so this loadout to get through this last

125:57

little gauntlet before we're actually

125:58

getting to our last save and getting our

126:01

upgraded storage is that we're going to

126:04

in this room leave the room with the

126:06

handgun handgun ammo the launcher some

126:10

flame rounds the herbicide

126:13

the wristband a bad knife and one

126:16

grenade keep the bad knife equipped

126:19

first the bad knife is if an IV actually

126:21

gets you the grenade is as if an IV gets

126:23

you again because the the grenade will

126:25

sit him down and possibly any other IVs

126:27

that are surrounding you but I'm gonna

126:30

set some guys on fire so that you don't

126:32

necessarily have to worry about that and

126:33

we're gonna see how that plays out all

126:35

right

126:35

so the acid rounds because of that need

126:39

to go up that needs to go up I'm not

126:41

bringing a heal with me and I forgot to

126:45

say the modulator needs to come out with

126:47

us too but that's just me forgetting

126:53

every now and then to to save words out

126:55

loud so we've got that going on

126:58

let's just get some more stuff in this

127:01

room because there's more supplies and

127:04

another knife like I said they loads you

127:07

lose knives so we don't need to worry

127:08

about that so like I said before we

127:11

don't want that knife we want a bad

127:13

knife we want this knife the worst of

127:16

the knives and we want one grenade just

127:18

in case that knife isn't enough and

127:21

there is a purple I mean a blue herb

127:24

that we want to be able to grab so

127:26

that's why I'm leaving one spot open and

127:27

this should be good to go for us I

127:30

believe I'm forgetting nothing and I

127:32

took out the two other Ivy guys so we

127:35

are good to go

127:36

this is the most safe loadout I've ever

127:39

given you guys for being able to get

127:41

through a part that doesn't need to be

127:43

this safe but you know what every man's

127:45

guide I really want you to get through

127:46

this and not feel like you got screwed

127:48

over at the last second here because

127:49

remember we die here we go back to the

127:51

sewers so so I'm gonna now we don't want

127:56

to use the plane rounds yet we want to

127:57

hope that we got a clean shot to getting

128:01

toward the door which this path I just

128:04

took is it if you don't have that clean

128:06

shots you're going to actually want to

128:08

the guy that was directly in front of me

128:09

in my path go ahead and pop him in and

128:11

one of his orange spots and then if the

128:14

other guy getting close to the door is

128:16

too close pop him in one of his orange

128:18

spots and if you spastically are just

128:21

like I can't deal you can pull out the

128:22

flamethrower I mean the grenade launcher

128:24

I guess but we're going to go ahead and

128:26

use

128:26

herbicide this is when the flame rounds

128:29

actually matter cuz it resets the IV

128:32

guys are the down things so now I will

128:36

go ahead and make you guys feel a bit

128:37

better by giving you a loadout that will

128:40

guarantee you so this guy setting him on

128:44

fire right now he will not get back up

128:46

and bother us again

128:47

this guy he's getting up even right now

128:50

so he could be a pain we're putting him

128:53

down he won't get back up not what we're

128:57

doing this and finally this one does get

129:01

up and we're gonna put him down let's go

129:03

ahead and get this right here now we

129:08

only have one IV guide to pipe pop so

129:13

only one IV to pop there's one that will

129:18

be coming up the stairs usually oh the

129:21

rng gods have blessed me he is not

129:23

coming up the stairs he's right there

129:24

instead Bank a left there's an IV guy

129:27

right through this door see he's right

129:30

there ready to get you just make a left

129:31

and now that I told you to take out

129:33

these two guys there's a clear shot

129:36

nothing nothing in your way

129:39

zero things in your way doesn't that

129:41

feel actually do you feel calmer about

129:44

that a lot of people who were saying

129:46

that the the IV was like getting to them

129:48

there are a lot of people who on

129:50

Lyonnaise every man's guide we're saying

129:53

that the IV guys were getting to them

129:55

hopefully I just solved that for you

129:57

hopefully you feel a lot better about

129:59

doing that I hope you do I really do

130:03

because that's what this guide is for I

130:06

hope you feel better about the idea of

130:08

running through those guys

130:10

I had everything needed to be able to

130:13

counter them to live through in case I

130:15

screwed up any of that I said enough of

130:17

them on fire and I had a way to be able

130:19

to cheat out if I wanted to by having

130:20

the grenade launcher on me and the

130:23

birkin fight is the last time we're

130:24

gonna use the grenade launcher so again

130:28

hug the wall don't let the green doors

130:30

open on accident otherwise you'll have

130:31

people 5050 that there's someone right

130:33

here anyway there's not someone right

130:35

here hug the wall anyway

130:38

now we're gonna go ahead and get muff

130:41

everyone wants to get muff right am i

130:44

right guys and some girls so there we go

130:55

we do muff we get a pouch right here you

131:00

can see where mr. raccoon in the

131:01

background it is why we're one of the

131:04

mr. raccoon czar and definitely hug the

131:08

right wall again because the power is

131:09

restored and we don't want to do it I

131:11

mean a guy will come out of that door if

131:12

you let that door open any other time

131:14

they're sitting right next to that door

131:16

so now we are ready purred the last bit

131:22

of this like I mean we're at it I'm

131:28

gonna have to step away for a second cuz

131:29

it's really hot in this room and I turn

131:31

on the a/c but we're we're there this is

131:35

this is the home stretch we are going

131:41

ahead and we're opening up the bridge

131:50

and we're going to have to use the

131:54

modulator now one more time and actually

131:56

since we went and got that pouch the

131:57

modulator will be able to be thrown away

132:01

but we're gonna grab a grenade here

132:03

there's a nade just sitting right here

132:05

so we're gonna grab that OSs

132:13

I swear OSS is straight up in the main

132:15

this yes it does change I knew it did

132:18

from the a and B OSS is the left one is

132:21

straight up no matter what okay we can

132:24

drop it now and as we're running we are

132:28

going to get a shield not a shield heal

132:30

we are going to make ourselves a shield

132:32

because we're gonna use it before we

132:34

even approach the final the the g3 Burke

132:37

and not the final Birkin the g3 we're

132:40

going to just put up a shield so we're

132:43

running over where the fight will be

132:46

[Music]

132:48

where I'm gonna so that I don't have to

132:51

rego through this cutscene over and over

132:54

I'm gonna save it after I go ahead and

132:56

activate this little cutscene of her

132:58

being like how do I get in

132:59

oh no oh wait it's the pendant that's

133:02

the key and then that's how it goes and

133:04

then finally we've got this we've got

133:10

that to get we've got this to combine

133:12

with it it made six again so we've got

133:16

plenty of rounds and we've got a shield

133:18

heal I mean a shield not a shield heal

133:21

to be able to use in just a second and

133:22

I'm gonna get this increment because we

133:25

are on our last save I am at one hour 42

133:28

minutes if i play my cards right and do

133:31

this correctly in 18 minutes I can beat

133:33

this Birkin doesn't take much more than

133:36

five minutes to beat carrying sherry

133:38

takes a few minutes and then if I use

133:42

the spark shop properly at the very end

133:46

and her magnum rounds and all the

133:48

loadout that I'll show you I should be

133:51

right at the two hour mark so if you're

133:54

around this or even if you're at two

133:56

hours yourself right now I'm telling you

133:59

that I can do this in 18 minutes

134:00

probably if I were to buckle down and

134:02

shut my mouth

134:03

not you know tried to narrate this for

134:04

you guys so if you're at the two-hour

134:08

mark you most certainly can finish up

134:11

the game and get this done if you're at

134:13

the two-hour 10-minute mark

134:15

you most certainly can still get it done

134:17

but you got to buckle down you're going

134:19

to be cutting it close but buckle it

134:21

down you got it you're still getting it

134:24

in the bag if you're at 2 hours 15

134:27

minutes it is possible I have done it in

134:31

13 minutes 50 seconds that is the

134:34

fastest I've done it and I've done it

134:36

way too many times now so you're you

134:41

need 20 minutes ish is like your minimum

134:45

of what you're gonna want minimum and

134:47

you can still do it if you run it over

134:48

and over at this last safe point I'm

134:50

gonna save and then we're gonna do the

134:53

final bit of this guy we're almost

134:55

finished now so here we go all right now

134:59

that I stood up and stretched I know

135:01

this guy is going longer than Leon's

135:02

guide but there was more to explain

135:04

because she's she is a different beast

135:06

in Leon Leon's more straightforward

135:08

let's talk about the second to last

135:10

loadout we've got for her a run for the

135:13

perkins g3 loadout we are going to go

135:18

into it a little bit of a weird way and

135:20

it's because I want you to be able to do

135:22

the maximum amount of damage while

135:23

giving you the leeway of what with the

135:26

what of situations so this is the best

135:28

setup I've got for you and it's the best

135:31

way I can think of it though modify it

135:33

to your own needs if you're better with

135:34

some weapons than others or think that

135:36

you know some other way will work best

135:38

for you but do you realize that in the

135:41

setup I'm doing right now submachine gun

135:44

ammo is is full up and I'm going to be

135:48

doing full up on submachine gun ammo

135:50

again down at Birkin so if you use a lot

135:54

make sure that you haven't gone through

135:55

all of your white powders because I

135:57

think they make about 88 / - so you know

136:01

if you're not have to make more powder

136:02

which we're gonna have to make more

136:03

rounds just just remember that I'm going

136:06

through like a whole stack in this fight

136:07

I'm going through a whole stack in the

136:09

next fight let's talk about what the

136:10

loadouts gotta be it's gonna be in this

136:12

one are the handgun the handgun we have

136:15

right now

136:16

but no ammo we're just gonna take it

136:18

completely full on ammo we're gonna have

136:21

this submachine gun and a full set of

136:23

200 rounds we're gonna have the launcher

136:25

with the stock attached because we now

136:27

want the aim to be able to try to land

136:29

acid and fire rounds at his eyeballs

136:32

whether the the later exposed chest

136:35

eyeballs or the the shoulder and the

136:37

back if we're gonna be doing that

136:38

because it does do more damage when you

136:40

hit the eye so the launcher with the

136:42

stock two stacks of acid rounds at least

136:45

16 ish one full stack of flame rounds a

136:49

shield heal a first-aid a knife and you

136:54

have to have the bracelet to get through

136:55

the door and on top of all of that I'm

136:58

going to use a shield that I just made

137:00

before I even do the loadout so that I

137:03

go into the fights shielded shielded

137:06

from his attacks so he can hit me I can

137:08

use the first aid the shield could start

137:10

wearing off and he could hit me again I

137:12

can use a shield heal and there is

137:14

another first aid downstairs now the

137:16

knife he can jump you and if you you

137:20

know the first time he goes down he

137:21

won't be jumping the first time he goes

137:23

down and we're gonna use the knife and

137:24

I'm gonna tell you that you probably

137:26

don't want to put them down in flames

137:27

the first time because if you do you'll

137:29

burn instead of being able to swipe them

137:31

with the knife you want to be able to do

137:33

a lot of damage with the knife the first

137:34

time the second time you put him down

137:36

there's a chance that he can do is leap

137:37

attack and if you don't run through him

137:39

it'll end up using up your knife

137:41

otherwise he'll insta kill you if that's

137:44

the case you still have enough ammo to

137:46

get through it all you just won't be

137:48

able to use anymore knife tactics you're

137:49

just gonna have to put them on his knees

137:50

and then pound them with a submachine

137:53

gun ammo and handgun and there's a lot

137:56

of handgun rounds down there

137:57

so like if you start running out of ammo

137:59

that's why we've got the handgun the

138:00

handgun has over a stack of rounds just

138:03

sitting down there that you can pound is

138:05

you can decimate him with a handgun on

138:08

top of that if we lose the knife because

138:10

we have to use it as a counter there are

138:12

two flashbangs and one grenade down

138:14

there so if you ever lose the knife go

138:16

find either near where the elevator is

138:18

there's one flashbang or the exact

138:21

opposite corner of that you can actually

138:24

use your map be if you're running around

138:26

and try to pinpoint where it is there's

138:28

another one

138:29

on the other side there are two

138:31

flashbangs down there and a grenade I

138:33

would suggest getting the flashbangs

138:35

first but you need to have a sub weapon

138:37

on you because if you lose the knife and

138:38

he jumps you again as it is successful

138:41

if you don't have the flashbang he will

138:43

insta kill you here's the thing acid

138:46

this is the one time and one and only

138:48

time he can be stun locked with acid

138:50

rounds and that is the reason why we

138:52

waited to get the grenade launcher so

138:54

let's show you the real strategy on how

138:56

to do it and let me hopefully do it

138:57

correctly but just remember if you lose

138:59

a knife you did not lose the fight you

139:01

just need to go find a flashbang or a

139:03

grenade and you're gonna pump them full

139:05

of the submachine gun ammo and you're

139:07

probably gonna have to run and get some

139:08

handgun ammo that is littered all over

139:10

the place you'll still win the fights

139:13

this setup will get you a win for the

139:15

fights just just try to stun him when

139:18

you can and get past him when you think

139:19

he's gonna corner you acid rounds that's

139:22

why we're bringing so many so let's get

139:23

into the game let's do it I'm gonna do

139:25

the exact setup I just talked about

139:27

we're getting rid of this we're gonna

139:29

actually put the stock on there but

139:31

first I'm going to make sure that I

139:32

don't need to make any more submachine

139:33

gun rounds before I say anything more

139:35

because I have a stack and then I don't

139:38

actually have another full stack for

139:40

later so I'm gonna go ahead and like

139:42

combine some right now yep combining

139:47

even more right now so I'm gonna store

139:51

these I'm gonna store these and how many

139:55

acid rounds do I have ooh you know what

140:00

because I can I believe because I can't

140:04

oh yeah there's an odd number of them

140:06

too because I can I'm gonna make another

140:08

fit fill out my acid rounds completely

140:11

so there's a full stack and then I'm

140:15

going to also get the shoulder stock so

140:19

combine that so I've got that and that

140:24

and this I'm trying to keep everything

140:29

orderly from my own brain if you're

140:31

wondering why I'm moving things around

140:32

and by the way I need to actually use

140:34

this now I'm not even kidding about that

140:37

and there's not the bad knife you need a

140:40

good knife because we're using some

140:42

knife tactics here see how many knives

140:46

the game is giving us Annie I've lost

140:48

you know and done things and didn't do

140:51

it perfectly

140:52

you know we've got enough to despair we

140:55

need a first aid and a shield heal so

140:59

I'm gonna take a first aid or whatever

141:01

you've got you see how many unmade heals

141:03

I've got I've got I've got five shield

141:08

heals a full heal and I can actually

141:10

make four more shield heals I you have

141:15

heals for days I promise you with the

141:18

guy that you're watching you will not

141:20

run out of a way to you know heal

141:23

yourself but that's not going to be an

141:25

issue for you so let's go ahead and get

141:27

the submachine gun and its ammunition

141:29

and that is what we're going to finish

141:32

this out with that is our setup you're

141:38

looking at it let's make sure we go into

141:40

this actually with an acid round ready

141:43

all right so that's going to be our best

141:45

friend right now everything is loaded

141:47

locked and loaded what we're gonna end

141:50

up doing here is that we're still going

141:52

for eyeballs and we're gonna use the

141:55

submachine gun first to go for eyeballs

141:56

I'm gonna wait to use the flame rounds

141:59

until I put him on his knees the first

142:01

time but I'm gonna try to submachine gun

142:04

his eyeballs like crazy so I can use the

142:07

knife on it and swipe them out easy this

142:10

way to get us back eyeball is to let him

142:11

try to pick something up but we'll see

142:13

if that happens so

142:16

[Music]

142:19

Oh already hit me oh my gosh everything

142:26

is all wrong in the world no you don't

142:38

there's one eyeball

142:49

and we get a second there's the second

142:52

eyeball most likely he'll try to grab

142:53

something right now come on get it get

142:56

it get it get it get it get it

142:57

boom now this is where the knife comes

143:00

in because we're gonna go don't hit this

143:02

front where the eyeballs are aim a

143:04

little lower you hear the knife hitting

143:06

three times that's because it's hitting

143:07

both of his arms and the back that's why

143:09

the knife gets used up so fast actually

143:11

right here now get away from them

143:14

because now we're gonna have to worry

143:16

about the Birkin that is going to be

143:18

jumping all nimbly bimba like so first

143:22

thing we're gonna do is probably need to

143:23

lock them up a bit which is fine

143:26

oh crap and I'm gonna switch around to

143:32

this get idea back yep I popped his back

143:37

eyeball see that accuracy that I was

143:39

able to do switch in the round again

143:42

pressing they are want to switch it

143:44

I don't think I was able to pop it again

143:46

but oh he's about to do the whole thing

143:49

where his arm will slam down perfect so

143:54

I'm gonna switch it to acid again and

143:56

I'm gonna get past him with the acid

143:58

because he's right here and oh I missed

144:04

him this is where I start getting iffy

144:08

about using too many flame rounds I like

144:10

to finish him off with flame rounds and

144:12

he was able to actually miss that by

144:14

getting in the animation I'm gonna go

144:17

ahead and because I'm in caution and I

144:21

want to pick up handgun ammo to just

144:23

show you that hanger name I was very

144:25

viable I'm gonna go ahead and grab it

144:26

because you can aim it so well that's we

144:30

can go ahead up there he went if that

144:34

would use up your knife right there if

144:35

you were doing it differently so hang on

144:39

a mo yes and it's viable because now

144:43

he's in his final form he just decided

144:46

to go all ape [ __ ] bin occurs so this is

144:49

what I'm gonna start pounding his chest

144:50

with flame rounds I'm gonna try to stand

144:54

right here and get another flame around

144:55

him on his chest right there

144:59

but I'm gonna flip it on over because

145:01

he's got me in the corner now and so

145:03

when I do this next acid round I

145:05

definitely want him done in fact I want

145:09

him stunned and then I want him stunned

145:10

again because I don't want it I don't

145:12

want to risk it

145:13

I should have reloaded

145:16

[Music]

145:21

and there's no more eyeball to hit right

145:26

there but I need to be able to get out

145:27

of this corner so and there goes the

145:31

knife just what I was talking about now

145:34

is the perfect time for me to show that

145:36

I'm reloading for this to be and here

145:39

here's one of the flash rings right here

145:40

so I'm gonna get out of this corner like

145:42

that and I'm gonna reload for this I'm

145:48

gonna switch back over again ooh he put

145:50

me in danger

145:51

Oh God well actually we're gonna just

145:54

use that so it's actually not a big deal

145:55

at all

146:01

all right come at me again we're gonna

146:05

stun you and we got to switch over to

146:07

the flame

146:14

i'ma switch over to flame again you see

146:17

I'm switching back and forth I stun

146:19

locked him and because I put the stock

146:22

on I was able to actually pinpoint his

146:24

eyeballs that are on his chest I was

146:26

actually to pinpoint accuracy get his

146:28

eyeballs there are two important things

146:30

you need to grab down here right now you

146:31

need the spark shot needles and you need

146:34

to go ahead and grab over here there is

146:38

Magnum ammo or as close as she gets to

146:41

having Magnum ammo so we've got that

146:43

going on for us we actually no longer

146:45

need flash grenades so that's a thing

146:48

and we actually don't need a lot we

146:51

don't need the flame rounds so if you're

146:53

looking at what you possibly might want

146:55

to take with you instead I would

146:57

actually suggest that this is finally

146:58

the time where you can go blink flame

147:01

rounds are done and you can actually

147:04

grab the first aid is there we could

147:09

have used it I didn't do I need it did

147:13

he hit me at all did I get fully healed

147:14

did anything hit me no all right I'm

147:16

gonna discard it why there is a I hear

147:20

some handgun rounds just in case I don't

147:22

know maybe you're running so low on ammo

147:23

you need the handgun rounds you can pick

147:25

them up down here if you're running low

147:26

on ammo you've got more spaces so that

147:29

that would make sense that you could

147:30

grab it the grenade is over here

147:32

I missed it the first time here it is

147:35

that's what I care about

147:37

I want that grenade but there are a few

147:40

other things that you could you could

147:41

pick up the here's more handgun ammo and

147:44

like I said they have handgun ammo

147:47

literally about two stacks so that's why

147:49

you bring the handgun but you don't need

147:51

to bring the ammo you is you're covered

147:54

like I promised you you're covered so we

148:01

beat that pretty handily where we got

148:04

that done there's another first-aid and

148:06

knife on your way to the final fights if

148:09

you're running out of first aid or you

148:12

want that knife to feel better you're

148:14

gonna want to come over to the box right

148:16

now and maybe put I don't know that and

148:19

the acid rounds even the grenade

148:22

launcher I'll put a few things away just

148:24

to make sure that

148:25

when I'm in this final little run I can

148:27

most certainly get it now you saw I put

148:31

that away and I threw away the flame

148:32

rounds that's because I have a bit of

148:35

confidence in what I'm about to do of

148:36

making sure of keeping away those dadgum

148:39

plant people if you don't feel the same

148:42

way

148:43

I'm gonna show you what you can do and

148:46

what you can bring with you if it really

148:48

is bothering you if it really does

148:51

bother you here I'll show you because I

148:53

threw away flame rounds and I didn't

148:56

want to bring the grenade launcher but

148:57

if you really really really really are

148:59

bothered by that we are only gonna be

149:00

able to take one stack of grenades in

149:03

there and if you've been following along

149:05

with me look at look at what we've got

149:08

we've got um what we've got almost two

149:11

stacks the last fight we're only gonna

149:13

need one so I'm gonna go ahead and bring

149:15

a stack of grenades and what I'm gonna

149:17

be able to do is that if they do get too

149:19

close or they do engage me and I can't

149:21

land my shots I I will shove a grenade

149:23

down their throats that is that is how

149:28

that all goes now if you use your

149:30

grenades differently remember I'm saying

149:33

that my final loadout I'm gonna have

149:34

three grenades on me maybe you only need

149:38

if you've just got one grenade it's good

149:40

enough and they give you a knife

149:41

remember we did all this to make sure

149:43

we'd have a knife on the way so a knife

149:45

and a first aid just in case you need of

149:47

another first aid or something maybe you

149:49

just pounded through the first aids when

149:51

you're in the RPG or the sewers or

149:53

something so so we're gonna have all of

149:58

that covered for you all your bases

150:02

you're gonna have a knife you got have

150:03

grenades I'm gonna tell you place your

150:06

shots on these guys

150:07

we're see I'm still carrying this

150:08

handgun with ammo and I got the

150:10

submachine gun to spray and pray but if

150:13

they get too close I got a grenade

150:14

because there are two of you guys you

150:16

gotta deal with the other two you run

150:19

past

150:25

I'm really glad your face looks normal

150:28

again

150:31

so that I mean really and honestly this

150:36

week when she says run like she's

150:39

telling Sheree just to run for it

150:40

unlikely on a these Ivy guys the first

150:44

ones you go past they will stay down

150:46

they will not get up fast enough to be

150:48

able to attack you so when you go down

150:51

the elevator as Claire right here this

150:55

little bit's we're gonna be able to get

150:59

down here and just run by these first

151:02

two that is our problem for Leon

151:04

literally that guy I'm pointing at he's

151:06

a problem for Leon he's not a problem

151:07

for Claire we need to run past because

151:17

of sherry and keeping with canonicity of

151:20

trying to get her out of here of course

151:23

they can't attack like that she has to

151:25

be out of the way which is why they do

151:26

attack later as in right now they're

151:29

about to attack right now but we're

151:33

gonna try to land our shots and if we

151:35

really need to back up we got grenades

151:36

we got them

151:38

we're cool we got this all

151:45

so one's gonna land right there and

151:49

literally orange bulbs that's what we're

151:52

going for

151:52

I know they can be like imposing but and

152:02

his knee has another one he's down

152:07

if you get nervous about it if they get

152:09

too close you can use the SMG and

152:13

remember we place your shots you've got

152:20

a laser sight on this and if you don't

152:22

place your shots you got grenades

152:24

you can toss them Adam if they get too

152:26

close I gotta frowns in this setting and

152:33

take down this last flaming guy with

152:35

this hey dude

152:40

so if you can't tell I'm not going to be

152:44

taking the handgun into the last fight

152:51

so again this is the box that we need to

152:54

use and we're gonna be using a heal

152:56

immediately as in a shield heal I don't

153:00

just have I'm not gonna make a shield

153:01

I'm just gonna use this because I can so

153:03

we're gonna go into the fight with the

153:04

shield

153:05

now I'm gonna pause it and tell you I'm

153:07

at an hour 55 so I'm running pretty much

153:10

what I said for the course I was gonna

153:11

beat it in about two hours

153:12

and give you guys about thirty minutes

153:14

leeway of what I was doing some of that

153:18

time is actually cutscene time that will

153:20

be cut out at the very end because I

153:21

didn't skip him fast enough so about a

153:22

minute of that we'll get shaved off the

153:24

last g4 loadout here and this is the

153:27

same load that I would use if I were

153:29

doing it for herby scenario also pretty

153:32

much this submachine gun a full sack of

153:36

ammo for it this spark shot with making

153:39

sure it's modifiers so it does more

153:41

damage of the stack of ammo you've got

153:43

for that that we've collected the

153:45

revolver and the upgraded ammo for that

153:50

a shield heal a first-aid or an

153:53

equivalent of a first-aid and a stack of

153:56

grenades we're gonna go into that with

153:58

that leaves us with the two spots to get

154:00

the fuse and also to get the Gatling gun

154:02

but you're gonna see that I don't use

154:05

the Gatling gun there's a reason I a

154:08

this as if I'm going to be playing

154:09

Claire B and so there are two things I

154:12

do about one the Gatling gun just tears

154:14

up the final like g5 the actual Birkin

154:17

that's you know the goes at the Train

154:20

second actually the spark shot can put

154:23

them down faster than using the Gatling

154:24

gun you will never be able to take him

154:26

down

154:27

especially on hardcore it's only four

154:28

hundred rounds from the Gatling gun the

154:30

spark shot does it actually faster so if

154:32

you can place your shots with the spark

154:33

shots and use the magnum rounds that's

154:36

actually what takes him down fastest

154:37

then you switch to submachine gun ammo

154:38

and your and your Gatling gun the only

154:41

exception is if he actually does climb

154:43

the wall you don't knock him down with a

154:44

grenade if you can't knock him off the

154:46

wall with the grenade which you can

154:47

throw if he starts climbing and you

154:48

throw it fast enough it'll knock him

154:50

down stun him you can use a spark shot

154:51

again I if he lands on top of the Train

154:54

I'll use the Gatling gun to try to

154:56

quickly bust all of his eyeballs and

154:58

that will also stun him if he is able to

155:01

climb walls it's a cycle the first time

155:03

he does it he'll land on top of the

155:04

Train the sec

155:05

he does it he'll jump straight back onto

155:06

the platform on top of you the best he

155:08

can so you need to be moving the third

155:10

time you'll be back on top of the Train

155:11

the fourth time he'll be on the platform

155:13

trying to jump on you ad infinitum

155:15

that's how it goes so now that I've

155:18

explained it let's go ahead and do the

155:19

loadouts

155:19

this goes away I'm gonna do that just so

155:22

I can find the needle cartridges a

155:24

little easier that goes away I'm gonna

155:26

do that just so I can find the

155:27

high-powered rounds a little easier I'm

155:30

gonna start putting things in place I've

155:31

got a whole stack of grenades all ready

155:32

to go I'm putting that away just so I

155:35

can find the submachine gun ammo a

155:36

little easier here's a first aid and

155:41

let's find that shield heal that we'll

155:43

need it's right there we've got a spark

155:47

shot that we need to be getting on on us

155:50

the spark shot right there I believe I

155:53

already equipped just a little no I

155:55

didn't which is a good thing I just

155:57

checked i didn't combine it yet we need

156:00

that we need to combine and finally the

156:02

revolver

156:03

we need the upgraded revolver on us now

156:07

let's make sure that when we get the

156:08

upgraded revolver on as we go ahead and

156:10

switch out ammo because now you've got

156:13

actually normal rounds on you that you

156:15

need to discard so all right

156:18

you see what we've got this is this is

156:21

what we're doing it with so I've got a

156:24

shield on me I've got two heels on me

156:27

with that and just make sure that his

156:29

charge attack is his most devastating

156:30

one he will almost always use his charge

156:34

attack as one of his first attacks and

156:35

after that it'll he'll do a few other

156:37

animations before he tries to charge

156:38

again those are your chances to actually

156:41

really get them you need to get away

156:45

from his charge attacks which means

156:46

running turning in a corner in the train

156:48

somehow like making the court taking a

156:51

corner somehow that he can't take as

156:52

easily or making him plow straight

156:54

forward and if he hits a wall it leaves

156:57

him straight open wide open to the spark

157:00

shot so let's get into this so he's

157:02

getting right here as cool

157:04

I'm not even tried to engage him

157:05

now because I haven't found a way to

157:06

stun them yet from this but he will try

157:13

to charge about right now so I'm just

157:14

gonna unload on them about right now of

157:17

that it's very quickly after the battle

157:21

starts that he tries to charge the first

157:23

time so I I stay kind of away from him

157:27

deep there's the charge but we guys park

157:31

shot ready we knew this was coming and

157:32

all the sudden boom boom again

157:42

and it does you see it does knock backs

157:45

done damage if you get charged all the

157:47

way so Oh he's charging

157:53

he might get me he got me that's why I

157:57

get for not turning the corner fast

157:58

enough but that's fine

157:59

that was actually purposeful I want to

158:01

show you guys that you can screw up on

158:03

this so I'm gonna stay close to him

158:05

because he's close to trying to climb up

158:07

a wall

158:08

he's gonna do it soon the animation is

158:10

pretty obvious that he's got turned

158:11

toward it like he's going for it right

158:15

now

158:17

boom he's down off the wall sparks

158:21

sparks shot but you need to start

158:24

backing up because even though you just

158:26

use that he's guys probably charge you

158:29

yep just like that but

158:33

[Music]

158:40

you see I'm always moving backwards why

158:42

I'm fighting him I don't risk that

158:45

[Music]

158:47

oh boy but we're getting close to when

158:51

he should be trying to climb a wall

158:52

again soon so I'm glad he's near here so

158:55

I can see I can do this real fast apiece

158:58

he's a little too close but no no no no

159:02

no didn't get him down

159:05

so you guys see the Gatling gun this is

159:07

where we do get out the Gatling gun oh

159:09

shoot that's the first time he's ever

159:11

done that to me I guess it's because

159:13

I've done enough damage I still gotta

159:15

get bring out the Gatling gun for a

159:16

second because my rule is to try to

159:18

leave about 200 rounds left on the

159:20

Gatling gun and to try to use a spark

159:22

shop heard Oh glad he hit the wall try

159:29

to use up your spark shop first

159:41

you should be trying to climb the wall

159:43

again soon

159:49

yeah there he goes nope

159:56

but he's probably got charge again so

159:59

let's go ahead and try to clear this

160:01

corner real fast and you see how it does

160:09

kill and faster and we still got even

160:11

one round left for this form of them

160:13

which is the crawling on the ground

160:15

tittle for turkan let's go ahead and

160:19

finish him off real quick plenty of

160:21

rounds in here to go ahead and just

160:22

gallon gun him to death real fast and

160:24

keep the 200 that I would like to keep

160:26

usually and he's done this Bart shot

160:31

tears him apart you saw me use the SMG a

160:35

few times to just make sure I was

160:37

putting more damage on him I knocked him

160:39

twice off the wall I guess I did so much

160:41

damage that I did something that I've

160:42

never done before which is I knocked him

160:44

at his rhythm he didn't land on top of

160:46

the train I guess that's a thing that

160:48

happens I I guess I guess that you can

160:52

stop it if you actually do so much

160:54

damage so in the B run I'd want that

160:57

Gatling gun still having about 200

160:58

rounds in it and what did I say we were

161:01

gonna get about two hours in this that's

161:04

exactly what we did so there you go

161:06

Claire Redfield hardcore two hours 49

161:11

seconds I said we'd get right about two

161:13

hours again and we used three saves we

161:15

got an S plus I gave you a solid thirty

161:18

minutes to be able to lag a little bit

161:22

behind double back get hurt have to go

161:24

to back to the box linger in your menus

161:27

a little bit more make more heels have

161:29

to go back for anything have to walk the

161:31

liquors again because you forgot to

161:33

freeze the herbicide or anything else

161:38

that goes wrong 30 minutes 30 minutes of

161:41

time is is plenty of time to be able to

161:43

do it so we've got this covered

161:46

thank you so much for for joining me on

161:48

it I'm hoping that this helps you out

161:50

let me know again in the comments if

161:53

there's any big time questions that

161:56

you've got about what's going on with

161:59

this if there's something that that

162:01

really you can't get past now I'm good I

162:03

can't answer every single question so if

162:05

it's literally like asking something

162:08

that

162:08

the video kind of already explains I'm

162:10

very sorry if I don't get to it as fast

162:13

but if somebody asks a question that

162:15

honestly really needs an answer I will

162:18

answer it and if it's important enough

162:20

I'll put it in the pin comment on top of

162:22

that I asked one time that remember I'm

162:25

not a speed runner so I know that there

162:27

are probably speed runner strategies and

162:29

there are probably ways to be able to do

162:31

it in a different way but I've tried my

162:34

best to these are my strategies that I

162:36

try to do as and every man as just a

162:40

normal person who did figure all of this

162:42

out on his own and the strategies that

162:45

people keep telling me especially from

162:46

the last guide our speed runner

162:48

strategies and what I found is that I've

162:51

tested them out and they take a little

162:53

bit of luck patients and trying over and

162:55

over when a lot of the strategies I have

162:57

don't they they just work the first time

163:01

or maybe the second instead of having to

163:03

make sure that you may learn to nail it

163:07

I don't want to turn you guys into speed

163:08

runners I just want you to have fun with

163:10

your Gatling gun that you just unlocked

163:11

so there you go thank you guys so much

163:15

for joining me hope it helps we'll get

163:17

to the S runs very the the second runs

163:19

of the characters or their be scenarios

163:22

which everyone what whichever you want

163:24

to call it we'll get to it very very

163:26

soon those are the true hard mode

163:28

because beating those with an S Plus man

163:32

is hard and the most wiggle room I can

163:34

give you is not going to be the wiggle

163:36

room I could give you here of 30 minutes

163:37

it's gonna be more like 15 so thank you

163:41

so much for watching I hope you guys

163:43

enjoyed this one and I hope to see you

163:45

back here for the next one

163:47

really really soon

163:55

[Music]

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