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How To Make Realistic-Looking AI Films

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0:08

In this video, I am going to show you

0:10

how to create realistic looking AI films

0:14

using one of my favorite platforms which

0:17

has emerged in recent times. Here is

0:19

what we are going to be creating.

0:24

[music]

0:30

He is a prince by blood. [music]

0:35

In the land of the red collar, the man

0:39

who will be king lost Everything

0:44

[music]

0:56

[music]

1:02

[music]

1:05

power or riches.

1:09

Why must I choose? Then leave this

1:12

place.

1:13

You will never wear [music] a crown

1:15

here.

1:16

Your kingdom lies under the hooves of

1:19

your horse.

1:22

[singing]

1:28

He met a man who could turn into a woman

1:33

and he was willing to help.

1:39

I will give you the world, son of man.

1:52

But for every land you owe me a blood

1:56

debt.

1:57

100 horses,

2:00

100 cattle.

2:04

Quasida.

2:06

It's done.

2:15

Beware,

2:17

the earth is hungry.

2:19

If you do not stop to eat, the earth

2:22

will eat you.

2:45

He conquered many lands

2:48

and for every land he conquered he

2:51

planted [music] his bloodline like seeds

2:55

in the soil. [sighs]

2:57

But he never stayed to watch the

3:00

harvest. Master,

3:03

we do not want to fight.

3:06

We want [music] to offer you these

3:08

weapons called guns.

3:15

[music]

3:16

I accept your gift.

3:19

From this day, your people will forever

3:22

be our playmates.

3:25

[music]

3:28

Those of you who want the guns can have

3:30

them. [music]

3:31

I would continue to fight with my spear.

3:36

>> [music]

3:38

>> The Ashanti have a far larger Amy.

3:42

We have enough land.

3:45

Let's go back.

3:49

>> There is never enough.

3:52

We much forward.

3:58

>> We have fought these brave men for too

4:00

long.

4:03

They humiliated us in the past, but

4:06

today we shall end the war.

4:08

>> His body can only be penetrated by a

4:12

stone from the river.

4:27

[music]

4:32

>> [music]

4:39

[music]

4:44

[music]

4:44

>> What is this place?

4:49

My leader, [music]

4:51

we are at the river.

4:53

Call it beep

4:56

[music]

4:56

for I have become a heavy load.

5:00

>> This is the legend of the

5:04

[music] brave men smiler diura chapa.

5:09

[music]

5:14

Just few months ago creating shots like

5:17

this was virtually impossible.

5:20

Especially for this shot where the guy

5:22

turns around and we are able to see his

5:24

face. If you stick with me till the end

5:27

of this video, I am going to show you a

5:29

new tool that came up that makes this

5:31

possible. Before the end of the video, I

5:33

am also going to show you some new

5:35

additions that they have done exactly as

5:37

at the time where we just finished

5:39

creating this video. The platform we use

5:42

to create this awesome AI film is

5:45

Hicksfield AI. Once you go on Google and

5:48

just type in Hicksfield, just select

5:50

this option and it will take you here.

5:52

[snorts] Now once we are here in

5:54

Hickfield, let's just go up here. As you

5:56

can see up here, we have Cinema Studio

5:58

and then all we did was to click on it

6:00

and then it opens this menu. So down

6:03

here is where you write your prompt. And

6:05

when you press this plus icon, it gives

6:07

you the chance. And then you can click

6:08

this upload images button here. And then

6:11

it's going to give you the chance. In

6:13

our case, we selected our character

6:14

sheet which we already created earlier.

6:16

Then we clicked on open. It's going to

6:18

give you this warning. Just go ahead and

6:21

click on agree to continue using. And

6:24

now the image has been brought in. So

6:26

let's go ahead and write a prompt here.

6:29

All right. And down here we can control

6:31

how it looks like. That's the aspect

6:33

ratio. And this would also give us

6:35

control over I mean the resolution. And

6:38

now when we go to the right hand side,

6:40

this is where the amazing stuff are. Why

6:43

do I say so? Now when we click on it, we

6:46

would realize that we can change

6:48

different aspects of the camera. Now we

6:50

can select the type of camera we want to

6:52

use to produce the images or videos

6:55

overall. In this case over here, we can

6:57

change the lens. So as I keep scrolling

7:00

my mouse, we can see that the numbers

7:02

keep changing. And right now I've left

7:04

the 35, right? And then this is the type

7:06

of lens that we are going to use. In my

7:09

case, I've left it at compact

7:11

anamorphic. Later on, I'll come back and

7:12

change it to something like the helios

7:15

swirly lens because I like those swirly

7:18

bokeh that you see at the edges of this

7:20

images. And so, we select the type of

7:22

camera here. And as we keep scrolling,

7:24

it will give us different forms of

7:26

cameras that we can choose from. And

7:28

then to our extreme right over here, we

7:30

can also change the aperture of the

7:33

lens. So quick recap, we can select a

7:36

camera, select a type of lens that we

7:39

want to use, and then also select the

7:41

focal length of the lens that we want to

7:43

use and then also select the aperture

7:47

that we want to use. This is absolutely

7:50

amazing and as at the time of recording

7:52

this video, I haven't found this

7:54

anywhere on any other platform just yet.

7:57

At this point, let's go ahead and bring

7:59

in the character sheet which I had

8:00

already created earlier. And all we need

8:03

to do now is to go ahead and select our

8:06

character sheet that we have over here.

8:08

We can see all the different angles. So

8:10

right now, let's write a prompt. So the

8:13

man is walking through

8:15

an African or let's say an As ancient

8:19

African market with many sellers selling

8:22

red cola. Edit it a little. Don't mind

8:24

the spellings over here. So 2K

8:26

resolution is fine. I don't want to bend

8:28

through too much credits over here. And

8:30

then it's currently on 16 by9 over here.

8:33

So I can just click on generate and it's

8:37

going to generate this image based on

8:39

the camera settings, the lens and all

8:41

that we have chosen. And voila, when we

8:44

click on it, this is what appears. The

8:47

image looks really, really cinematic. I

8:50

like the blur in the background, the

8:52

blur in the edges. It makes it looks so

8:55

realistic. So let's come back here

8:57

because I want him to dress white. So

8:59

dressed in white clothes with many

9:02

sellers selling red color, right? So we

9:05

just added white clothes. So in this

9:07

case, I really want to be able to change

9:09

the clothes he's wearing to hide so that

9:11

later on when we get to the war since he

9:13

will now um you know wear the other one.

9:17

So he should not be holding the spear,

9:19

right? So [snorts] we are taking off the

9:21

spear as well so that he's just going to

9:24

dress in white and walk through the

9:26

market or standing in the market. And

9:29

this is the image that we get.

9:31

Absolutely amazing. Once we click on it,

9:33

this is how the image actually looks

9:35

like. And when we click on this three

9:37

dots over here, it's going to show us a

9:40

range of options, right? Or we click

9:42

here, watch next. It takes us here

9:44

multi-shot. And this is a gamechanging

9:48

feature for me guys. Once we click on

9:50

this multi-shot, it is going to generate

9:53

different angles. And if you have

9:56

followed this channel, it is one of the

9:58

things I do a lot using Nano Banana on

10:01

platforms like LMA because I try to get

10:04

these things for free as much as I can.

10:07

[snorts] Even though this is a paid

10:08

tool, this just simplifies the process

10:11

and streamlines everything. So let's

10:14

click on multi-shot and what it's going

10:16

to do is that it's going to create the

10:18

different angles and it's going to be

10:20

amazing. So we give it some time and

10:23

after processing in a while voila

10:26

different angles of the same shot guys

10:29

and is just amazing. Look at the first

10:31

image, the second, you know, the third

10:34

one with him walking this way. And then

10:36

this one where he's touching the red

10:38

collar, I mean, and this one where he's

10:40

standing from the side. And the other

10:42

one from the back. Simply amazing, guys.

10:45

So, let's come back here. Let's change

10:47

the aspect ratio. In fact, I want to

10:49

take it to a 21x9 that is kind of like a

10:52

cinematic one. So, let's click on this.

10:55

And then the movement. Once you click on

10:56

this movement button and you can select

10:59

different type of camera movements. So

11:00

you don't need to describe it. You just

11:02

need to select it and it is going to do

11:05

it for you. This is a well thoughtout

11:08

platform, right? So let's just go ahead

11:10

and write the man stands silently

11:14

looking. Okay, let's make some

11:16

adjustments. Yeah, so the man stands

11:19

silently and looking. Right. So let's

11:22

generate the shot over here.

11:24

>> [snorts]

11:24

>> And it is actually in progress. And it

11:27

is done. Right. So once we come here to

11:30

try to play the video, we just click on

11:32

the play button over here. And this is

11:35

what we got.

11:38

Really amazing. And one thing about

11:39

Hicksfield I've noticed is that the

11:41

object permanence is really good. So the

11:44

lens aesthetic and everything stays. So

11:45

once we click on the button down here,

11:48

we will be able to download the video,

11:51

right? So basically, you just go through

11:53

any of the angles that you want. You

11:54

click on the footage or you click on

11:56

that picture and then you can click on

11:59

animate or download. In this case, I'm

12:00

just going to click on animate here.

12:02

Then it loads it onto the timeline for

12:05

you to be able to generate your image.

12:08

So in this case, let's select the

12:09

movement that we want. So I am going to

12:12

select this uh dolly out where the

12:15

camera moves in. So the man stands

12:17

silently and looking. Just a simple

12:19

prompt. Let's click on generate and then

12:21

give you some time. is going to go into

12:23

Q then it will start um it will start to

12:26

generate and this is what we have and as

12:30

we can see the AI has forgotten how this

12:33

man looks like and that is the problem

12:36

with AI videos as at the time of

12:39

recording this video AI easily forgets

12:42

right however there is a new king in

12:45

town there's a way we can solve this

12:48

without any major hassle it is called

12:51

cling 3.0 and we can use it all on this

12:55

Hfield platform. On the Hixfield

12:57

platform, we just come up here. Once we

13:00

click on video, it is going to give us

13:02

this particular menu and once we scroll

13:04

through, we will see Clink 3.0. And once

13:07

we click on it, it is going to open this

13:09

particular menu. Now, what is special

13:12

here about Clink 3.0? We going to find

13:15

out shortly. Now, just like every basic

13:18

AI, it has start and end frame. And if

13:21

we come down here, we can select the

13:23

model, making sure that we are actually

13:24

on cling 3.0. And down here, we can also

13:28

select the duration. One amazing thing

13:30

about this model is that we can actually

13:33

generate clips more than 10 seconds or

13:36

within this particular model. So over

13:39

here is where we write our prompt. So

13:41

let's go ahead and add this particular

13:43

image where the man's back is turned

13:45

towards the camera. And I'll show you

13:47

one amazing thing how we got the face.

13:50

So over here is this green button. I

13:53

call it the next level button or the

13:57

game changer button. Once we click on

13:59

this multi-shot, it is going to give us

14:02

the chance to be able to generate

14:03

different angles of the same video. It's

14:06

going to do the editing and everything

14:08

for us. In our case, for this first

14:11

example, I want to show you how I got

14:14

the AI to remember exactly how this man

14:17

looks like. Right? So we come down here

14:19

to something called elements and in

14:21

elements is going to allow us to be able

14:23

to create a character where the AI

14:25

understands how the person looks like.

14:28

So we are going to build a whole model

14:30

of our character. So once we come in

14:32

here, we're just going to click on the

14:34

plus icon and it takes us to this

14:36

particular menu. And in this menu, we

14:39

can click on the plus icon here. So

14:41

we're going to upload his face, the

14:42

front and the back. So let's upload the

14:45

front first over here. And at least you

14:47

need more than two images to make this

14:48

work. Let's give him a name. So let's

14:51

say

14:53

Jaka, right? That is the name. And then

14:56

we have to describe who he is. Right?

14:58

But before that, let's go ahead and add

15:00

the next image to it. So let's find an

15:03

image of uh his back, right? And then we

15:06

describe him. So a tall African man,

15:10

right? And we just click on generate.

15:12

And after some few minutes, it has

15:14

generated the character here. And to use

15:17

him in any sort of generations that

15:19

we're going to do, we just so click on

15:21

it. Make sure it has been ticked. And

15:23

then down here, we just click on use

15:25

element. And the element is going to be

15:27

loaded in the chat box. Now we can type

15:32

anything and the AI will remember who

15:34

this man is, exactly how he looks like.

15:36

So when we click here, we can actually

15:38

adjust the duration of each particular

15:41

shot. how it is going to look like.

15:43

Right? In our case, it is just because

15:46

we want the AI to remember the face.

15:48

Now, let's go ahead and write a prompt.

15:50

The camera is pushing in

15:56

from the back as Jaka turns

16:02

around looking at activities in the busy

16:05

market. So, all we need to do now is

16:07

just proceed and click on generate. And

16:10

now it's going to process. We give it

16:11

some time and truth be told as at the

16:13

time of making this video these things

16:15

can drag. It can be a little slow which

16:18

can be a little bit annoying but of

16:20

course it was a new tool as at the time

16:22

of recording this video. So probably

16:25

over time the pressure on it is going to

16:27

reduce and generation times are going to

16:29

be a little bit faster. So, let's give

16:31

it some moment to still keep processing.

16:34

And then after a while, when we look to

16:36

the right, we can still see the prompt

16:37

that we use in creating the video. And

16:39

it is ready. Once we play it, he's going

16:42

to turn around. Does it remember him?

16:46

Perfect. Perfect.

16:49

The AI remembers our character exactly

16:53

and how he looks like. For comparison,

16:55

we need to go back and look at the

16:57

original AI models we were dealing with

16:59

before this point, what it created. So,

17:02

let's play them side by side. And as you

17:04

can see, the one at the top doesn't

17:06

clearly remember who this character is.

17:09

It's even showing us, you know, a fair

17:11

skin guy. But that is not who the

17:14

character is. But as we can see, Clink

17:16

3.0 O does an absolutely

17:20

great job by making sure that our

17:22

character is our character and this has

17:25

been a major issue in AI films. Now it

17:29

has been resolved with this cling 3.0.

17:32

So it means our character can run

17:34

around, he can turn around, he can do

17:36

whatever he or she wants and we can

17:39

still have him looking like the same

17:42

exact character. So, what I'm going to

17:44

do here is that I'm just [snorts] going

17:45

to come and then click over here at the

17:48

first frame. And then I'm going to

17:49

upload this particular image of the army

17:53

matching, right? Just to give it

17:54

context. Now, let's have it there. And

17:57

then we are going to go turn on our

17:59

multi-shots. My most favorite button in

18:02

the world right now, guys. And then I'm

18:04

going to go to the first shot. [snorts]

18:06

And we're going to write a description.

18:08

Right. Let's keep adding more shots. We

18:10

add another shot down here.

18:13

And then we can keep adding more. So

18:15

what I'm going to do is that I'm going

18:16

to reduce the timing of the first one

18:19

from 9 seconds to probably let's say

18:21

somewhere 3 seconds there about right

18:26

for now let me leave it at five. And

18:28

then when I go down it's going to give

18:29

me the chance to keep creating more

18:31

shots. So in this case each shot is

18:33

going to be 33 seconds eventually.

18:37

So let's go back up here.

18:42

Let me still reduce this further to

18:44

probably 3 seconds and that will allow

18:47

me again to add more shots which means

18:50

at this point every shot is three three

18:53

seconds throughout. So let's come to the

18:55

first shot. I'm going to write thousands

18:57

of soldiers marching across the savannah

18:59

dust rising like a storm. So and then we

19:04

go to the next shot. I just write Japa

19:06

throwing his spear. It lands in the F.

19:09

The map overlay shows territory turning

19:12

red. So now let's go ahead and add Jakpa

19:14

so that the AI will remember who Jaka

19:17

is. But remember the only Japa we have

19:20

right now is the Japa wearing the white.

19:23

Now we need Jakpa the warrior. So we now

19:26

need to go back and build a character

19:28

model of him in that costume holding the

19:31

spear. So let's go ahead over here.

19:34

Click on elements and [snorts] then we

19:36

click on create new element. Right.

19:38

Click on the plus icon over here. Then

19:41

let's select his full view holding the

19:44

spear. And then we go back to windows.

19:47

Then crop just his side view as well.

19:51

And then once we are done, we can go up

19:53

there. Trim here a little. Then we go up

19:57

and then we just save it as a separate

19:59

file, right? Using just the normal

20:02

Windows um picture viewer, right? Give

20:05

[snorts] it a name to full size. And

20:07

then we can just click on save. Now

20:09

right from there we come back here. We

20:11

click on plus and we can find that same

20:14

image import it in. And once it's

20:17

imported let's write a name for it. All

20:19

right. Jakpa with spear. So that we can

20:22

it will serve as a distinction between

20:24

that and where he's wearing the white.

20:26

So let's write a description. An ancient

20:29

[snorts] African

20:31

warrior. Right? Just something as simple

20:33

as that. Right? Let's click on generate.

20:37

Give it a while. And now the AI is going

20:40

to understand how this jackpot with a

20:43

spear looks like in with his full body

20:47

all in view. Now it is ready. Let's

20:48

click on it over here and then we click

20:51

on use element. So when we come back

20:53

here, Japa has been added. So [snorts]

20:55

it is at the wrong position because we

20:57

are writing and we want to mention his

20:59

name, right? So let's pull it and send

21:01

it up here. So now it is going to read

21:04

Japat throwing his spear. it lands in

21:06

the F right so a map showing or a map

21:10

this map overlay I want it to be a

21:12

separate shot so let's select it cut it

21:15

and then we take it to short three so

21:16

that it will just be a shot on its own

21:18

so a map overlay shows territory turning

21:21

red on the fourth one we write

21:23

silhouette of swords clashing against

21:26

the sun setting

21:29

and then we move on to the fifth one I

21:32

already have the information so I paste

21:33

here Japa placing a younger man, his son

21:36

on a wooden son on a wooden stool,

21:39

right? So we take off the japa because

21:41

we want to use select the actual japa

21:44

from here and it comes in. So we

21:46

rearrange it to the top as well. And if

21:49

you take a look, these are all the

21:51

descriptions that we have given for all

21:53

these shots that we intend to get at the

21:56

end of the generation. So we just go

21:58

ahead and click on generate. It is going

22:00

to start processing and then we give it

22:02

some time. After a while it is done and

22:05

looking at all the number of shots it

22:06

has edited it the sound and everything.

22:09

So this is no editing it has pieced

22:13

everything together and it does

22:15

understand context. This looks very very

22:18

interesting. Now the main issue here is

22:21

this particular shot where [snorts] the

22:23

spear kind of disappears. I don't know

22:26

exactly what that is, but I'm suspecting

22:30

that to a certain extent because this

22:32

thing understands context and the fact

22:34

that I have explained that this guy is a

22:37

very powerful African warrior. Probably

22:41

I am just assuming that maybe it just

22:44

assumes that this guy is that powerful

22:46

that his spear can disappear and all

22:48

that. Don't quote me on that. I am just

22:51

assuming. But if that is a glitch as

22:54

well, it looks interesting. One other

22:56

thing that is worth highlighting that I

22:58

know most of you are wondering is how we

23:01

got the characters to talk. That is the

23:04

lip sync or the dialogues that are

23:06

happening in the piece. Now we achieved

23:10

everything still within Hickfield

23:11

Studio. Now when we come here all I did

23:15

was that we use the same platform and

23:18

then just added the text in the process

23:21

by just making sure that sound is turned

23:23

on whilst generating. Let's say in this

23:26

particular case let's click on the image

23:28

icon and then we come to this grid here.

23:30

Let's select this particular one and we

23:32

click on animate. Now we want to get

23:35

this character to talk. So I've written

23:37

the man opens his eyes and asks a

23:40

question in his native northern Ghanian

23:43

accent. He speaks slowly in a weak tone.

23:47

What is this place? Then space call it

23:52

for I have become a heavy load. And so

23:55

if you look at this prompt it is divided

23:57

into several places. I have the first

24:00

part where I'm describing the action.

24:03

what is he doing? Which is the man opens

24:06

his eyes and asks a question. Right? And

24:10

now I went ahead to now describe what

24:12

type of voice who is he. So I now said

24:15

in his native northern Ghanaian accent,

24:19

right? He speaks slowly in a weak tone.

24:23

So I'm also describing the tone at which

24:26

the voice should speak or the voice or

24:29

the dialogue should sound at that

24:31

particular moment in time. And then I

24:33

now go ahead and put what he's saying in

24:36

quotations. It's not really necessary,

24:39

but sometimes just to be safe, you can

24:42

put it in quotations. That is exactly

24:44

the words that you want him or her to

24:47

say. Right now, let's go ahead and just

24:49

click on the generate button. Give it a

24:52

while as usual. And then it's going to

24:54

generate. And then once it is done,

24:57

let's play it and listen to it.

24:59

>> What is this place?

25:02

Call it Gbby Bipe

25:06

for I have become a heavy load.

25:09

>> Amazing. Just exactly at the time at

25:11

which we completed or we were just about

25:14

finishing this project, Hicksfield

25:17

updated the Cinema Studio. So, we now

25:19

have Cinema Studio 2.0. And oh boy, they

25:24

cooked as always. They've made some very

25:27

little adjustments. That may look little

25:30

but they are very monumental and I like

25:33

Hicksfield for how they keep innovating

25:35

and thinking rationally about the actual

25:38

problems of AI filmm and how they solve

25:41

them. So if we look back over here at

25:43

the top now it's been updated to Cinema

25:46

Studio 2.0. And so when you click on it,

25:49

it works just exactly like we were using

25:52

it earlier, right? Same similar menus

25:55

and all that. But a new addition here is

25:58

we can select the grid that is the

26:00

number of iterations that we can see on

26:03

one grid that is different angles and

26:05

all that and they've also incorporated

26:07

the at button here remember so now that

26:09

I've clicked on it we can see all the

26:11

japa characters that we had now when we

26:14

click on the video icon here it takes us

26:16

to video we can [snorts] select single

26:18

or multi-shot right or we can also

26:21

select manually or manual shot

26:23

generation. So once we click on here as

26:26

usual that is where we select our aspect

26:29

ratio. Then quality here will allow us

26:31

to select 720 or 1080p.

26:36

And over here we can select or upload

26:39

any sort of character that we want to

26:42

generate a video of. And of course the

26:43

movement button has also been moved

26:45

here. And then we have speed ramping. Do

26:48

you want to have normal footage? Do you

26:50

want to speed it up? You can select

26:52

different different options over here.

26:55

linear and all that. So, we just take it

26:57

back to custom and auto. Over here is a

27:00

duration and we can increase the length

27:03

of the videos that we wish to generate.

27:07

And this is simply amazing and

27:10

unbelievable. And of course, our

27:12

generate button is over here. Let me

27:15

know if there are any other platforms

27:17

out there who offer this because for me

27:20

this is the most thoughtful platform out

27:23

there for now that I have discovered

27:26

which thinks about AI filmm and the

27:28

problems we are currently facing and

27:30

proposing and putting out features that

27:33

actually solves these problems that we

27:36

are all bedeled with when making AI

27:39

films. If you have any further

27:40

questions, let me know in the comment

27:42

section below and I'll be addressing

27:44

them. And if this is your first time of

27:46

seeing my face, welcome. This is African

27:48

Amaze channel. Over here, I do talk

27:50

about cinematography, photography,

27:52

editing, and all its related branches

27:55

and testing out all the new AI tools and

27:58

creating awesome content with them. If

28:00

all this sounds interesting, I do much

28:02

appreciate it if you do. Click on the

28:03

subscribe button. Please make sure to do

28:05

turn on the post notification bell so

28:07

you are notified anytime I drop awesome

28:10

content like this right here from the

28:12

continent of Africa. If you want to know

28:15

more about Hickfield, the cost and all

28:17

that, I have attached links in the

28:19

description of this video. Kindly go

28:21

check out Hickfield. I cannot recommend

28:24

this platform enough. And if you are

28:27

here and you do not have money to do

28:29

this, if you are looking for free

28:31

alternatives or how to do this for free

28:33

even though your quality is drastically

28:36

going to drop, click here to watch this

28:38

video as I share with you how to use

28:40

free AI tools in creating awesome

28:42

content as well. Until next time, as

28:45

always guys, keep practicing film

28:47

making. Peace out.

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