15 RPGs I Almost SKIPPED... Now I Can't RECOMMEND Enough!
What this video covers
This video highlights 15 deeply engaging role-playing and management games that captivate players far beyond initial expectations. It covers a diverse range of titles spanning turn-based tactical RPGs, dungeon crawlers, retro-inspired action adventures, and automation sims. Each game is examined for its compelling progression systems, player freedom, and dangerously addictive gameplay loops.
Key takeaways
- Explores rich indie and tactical RPGs like Hero's Adventure: Road to Passion, Dread Delusion, and Expeditions: Rome that reward deep exploration and build experimentation.
- Showcases immersive sims and unique dungeon crawlers such as Weird West, Potato Flowers in Full Bloom, and Labyrinth of Refrain: Coven of Dusk.
- Highlights polished turn-based and monster-catching gems including Ruined King: A League of Legends Story, Nexomon: Extinction, and Beyond Galaxyland.
- Covers long-in-development indie passion projects like Secrets of Grindea and Astlibra Revision, which boast massive progression loops and build depth.
- Examines Gothic-inspired dark fantasy in Drova: Forsaken King and sandbox classics like Terraria, both offering expansive worlds and tough combat.
- Features addictive hybrid and genre-bending entries like Dave the Diver (sushi management meets ocean exploration) and Factorio (industrial automation).
- Emphasizes that deep progression loops, constant unlockables, and meaningful player agency are the primary drivers of time-stealing gameplay.
Topics covered
- Tactical and Turn-Based RPG Depth
- Titles such as Expeditions: Rome, Potato Flowers in Full Bloom, and Ruined King stand out for their strategic turn-based combat systems. They hook players through intricate mechanic interactions, timeline manipulation, positioning, and rewarding party customization.
- Solo Developer Feats and Long-Term Indie Passions
- Games like Astlibra Revision, Secrets of Grindea, and Beyond Galaxyland reflect years of meticulous solo or small-team development. They offer staggering depth in equipment mastery, monster cards, ability trees, and engaging retro aesthetics.
- Exploration, Player Choice, and Sandbox Freedom
- Games such as Hero's Adventure, Dread Delusion, Weird West, and Drova: Forsaken King grant immense agency. Whether navigating wuxia martial arts sects, immersive sim-style emergent physics, or unguided dark fantasy maps, exploration directly drives character power.
- Compulsive Progression Loops Across Varied Genres
- From monster collection in Nexomon and 40-puppet party management in Labyrinth of Refrain to base-building in Terraria, sushi-diving cycles in Dave the Diver, and industrial automation in Factorio, each game excels at creating an endless loop where resolving one task naturally unlocks the next.
“Every little detour gives you another reason to keep exploring.”
FULL TRANSCRIPT
Ever picked up a game thinking, "I'll
give it an hour." and then looked at the
clock and realized your entire weekend
was gone?
Yeah, that's pretty much what happened
to me with these games. I went in
expecting absolutely nothing
>> [music]
>> and somehow ended up completely hooked.
So, today we're talking about 15 RPGs
that caught me off guard and absolutely
destroyed my free time. And honestly,
I'd do it all over again.
>> [snorts]
>> Hero's Adventure Road to Passion might
be the only RPG where [music] getting
beaten up by some random martial artist
can lead to a 100-hour obsession with
becoming the greatest kung fu master
alive. And looking at its charming pixel
art,
>> [music]
>> I had absolutely no idea how much
trouble I was getting into. Inspired by
classic Chinese wuxia stories, this
open-world RPG drops you into a world of
rival martial arts sects, legendary
masters, and enough [music] secrets to
make following a walkthrough a full-time
job. You start as a complete nobody,
barely capable of winning a fight. But
where things go from there is largely up
to you. Join a powerful sect, make
friends with influential characters,
learn forbidden techniques, or become
the kind of troublemaker every martial
arts school wants dead. The turn-based
combat uses tactical positioning,
different weapon styles, and a
ridiculous number of martial arts
techniques [music] to experiment with.
But the real addiction comes from
progression because finding a rare
manual, convincing a master to teach you
something powerful, or finally beating
an enemy who humiliated you 10 hours
earlier is incredibly satisfying. And
there's always another technique worth
chasing. What really caught me off guard
though was the freedom. There are
multiple endings, recruitable
companions, faction storylines, and
decisions that can completely change
your adventure. Even fishing, crafting,
and building relationships can send you
down another rabbit hole.
The replayability is also nuts,
especially since accomplishments can
unlock advantages for future
playthroughs. Sure, the English
translation gets awkward and some quests
are so cryptic they practically demand a
guide, but between the massive sandbox
and expansions like Her Vanishing
Silhouette, which even lets you create
custom martial arts techniques, there's
enough here to lose hundreds of hours
without running out of things to try.
Dread Delusion looks like somebody dug
up a forgotten PS1 RPG, gave it a purple
sky, and decided the world needed a
little more existential horror.
Developed by Lovely Hell Place, this
bizarre open-world adventure takes a lot
of inspiration from Morrowind with one
of the strangest fantasy settings I've
seen in years. The world was devastated
by a war between gods and mortals,
leaving humanity scattered across
floating islands beneath a blood-red
sky. You play as a prisoner sent to hunt
down Vela Colosse, a mysterious
mercenary who knows something that could
threaten what's left of civilization,
and [music] the deeper you dig, the
weirder everything gets. Because every
island has its own bizarre history. One
kingdom is obsessed with machinery and
stolen memories, while another has
people trapped in an existence where
even death refuses to cooperate.
And the side quests? They're fantastic.
One village literally considers bringing
back human sacrifice because its magical
mushrooms are losing their ability to
predict the future.
Yeah, apparently the local farmers have
bigger problems than bad weather.
Exploration is where the addiction
really kicks in because there are hidden
buildings, strange characters, ancient
ruins, and secrets tucked into places
that practically beg to be investigated.
And rather than grinding enemies for
experience, you improve your four main
attributes by collecting delusions
scattered throughout the world. So,
getting distracted by some
suspicious-looking cave can genuinely
make your character stronger. Combat is
admittedly pretty basic with simple
melee attacks, magic, and enemies that
rarely put up much of a fight, but
thankfully, the free creature island
update also introduced a hard mode
alongside a whole new area to explore.
And once you unlock your own airship,
those floating islands become a giant
invitation to abandon whatever important
mission you were supposed to be doing 3
hours ago.
Ancient Rome has plenty of stories about
conquest, betrayal, and politicians
making terrible decisions. And
Expeditions: Rome lets you participate
in all three. And it turned out to be
one of the biggest surprises I've had
with a tactical RPG. You play as a young
Roman noble forced to flee after your
father's murder. What starts as a
personal revenge story eventually turns
into a massive military campaign across
Asia Minor, North Africa, and Gaul with
political conspiracies, historical
figures like Cleopatra, and decisions
that can completely change the fate of
Rome. The companions are fantastic, too,
with their own personalities, personal
quests, and have plenty to say about
your questionable leadership. But the
tactical combat is what kept me glued to
this thing.
Battles play out on hex-based maps where
positioning, flanking, shields, and
armor all matter.
You've got four main classes, each with
three skill trees, and the freedom to
mix abilities with different weapons
opens up some nasty combinations.
Watching a well-planned turn unfold with
your archers picking off enemies while
your front line holds the formation is
ridiculously satisfying.
And once those builds start coming
together, good luck stopping after one
more battle. Between missions, you're
commanding an actual Roman legion,
conquering territories, recruiting
soldiers, upgrading your camp, and
managing resources. It's a constant
cycle of winning battles, improving
equipment, unlocking abilities, and
immediately wanting to test everything.
The legion battles themselves are a
little underwhelming compared to the
tactical combat, but thankfully, later
updates reduced some of the repetitive
management. There's also the Death or
Glory DLC, which adds gladiator arenas
and a fifth playable class with three
additional specializations.
And with a campaign that can easily
[music] eat up 50 hours, there's plenty
of room to experiment with builds, mess
with Roman politics, and make enemies
who probably have very influential
friends.
Weird West comes from former Arkane
developers, the people behind Dishonored
and Prey. And honestly, that explains a
lot about why this game is so damn
addictive. Imagine a supernatural Wild
West where bounty hunters, werewolves,
cultists, and horrifying pigmen share
the same dusty frontier. And almost
everything around you is begging to be
messed with. The campaign follows five
different protagonists, each with their
own story, abilities, and problems. One
minute you're a retired bounty hunter
searching for her missing husband.
Later, you're playing a man who's been
turned into a pig monster. And [music]
the cool part is how these stories
connect. Characters remember your
decisions. People you've helped might
show up to save your ass during a
gunfight. And enemies you've crossed can
come looking for revenge. But the real
addiction comes from the freedom. Combat
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