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Clown's Build Variety is in GRAVE DANGER! | Dead by Daylight

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Hey there gang. So, originally I didn't

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plan on making a video for the PTB

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simply because most of what we see on

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the PTB is either some various change to

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a few handful of killers that I don't

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play and also the diminishing returns

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which to my understanding I thought

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diminishing returns were only going to

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apply on perks. I didn't know that

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diminishing returns were going to apply

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on perks and killer powers. So when

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you're looking at in the case of clown,

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right, clown has haste. This means what

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we're seeing following this change is

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we're seeing diminishing returns on any

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haste perk that is uh chosen in your

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build simply by virtue of playing clown.

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And uh believe it or not, I feel like

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this sets a very bad precedent, not just

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for clown, but other killers going

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forward. There are also a couple of

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killers besides clown obviously who do

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have haste in some capacity, although

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not too many. I believe it's uh knight

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and skull merchant. Right? So when you

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look at not only uh the specificity or

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the uh the specific three killers that

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are being in uh talked about here,

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right? It almost really especially more

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calls into question how we need to

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address this now, especially again when

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you consider going forward future game

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design and future proofing. So all of

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this is are going to be things that we

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talk about in this video here today. And

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it's very important that we talk about

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all of this simply because of the fact

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that this is going to be one of those

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foundational

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uh level changes that may decide whether

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or not you want to play clown going

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forward. And I really do mean that.

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Simply I'll even go as far as to say

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y'all just briefly um for people who've

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been watching my stream, I've been

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playing a lot more artists. when I see

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this this diminishing returns change for

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haste, this makes me want to more double

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down on that. But again, right, let's go

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uh starting from the beginning, right?

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Just right out the gate, it really feels

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like behavior is deliberately targeting

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or disregarding clown knight and skull

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merchant. On the recent PTB, it was

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proposed that certain effects would have

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diminishing returns if multiples of

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those effects were stacked together. We

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obviously talked about this. Just

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recapping from earlier at the beginning

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behavior was specific that the

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diminishing return count wouldn't affect

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add-ons. And I want to talk about this,

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right? Because the fact that diminishing

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returns affect perks and killer powers

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but not add-ons, that's really going to

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bake into the rest of the cake here. So,

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as a result, you have killers like

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Clown, Knight, and Skull Merchant who

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are impacted in a a very dramatic way as

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a result of these changes. Specifically,

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their build variety has become much

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worse. Notice I say build variety

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because it's not just perks, it's going

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to be add-ons. Since these killer powers

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give the killer haste, and this haste

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isn't excluded from diminishing returns,

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the value of haste perks as well as

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add-ons in a in a tangental way, even

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individually has significantly plummeted

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on these three killers. Now, again,

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y'all, as y'all know, I am mostly a

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clown main. I've got 7,500 matches on

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clown. don't really can't say the same

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for Ner Skull Burch and so maybe the

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haste that they receive isn't as uh it

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doesn't it doesn't fare the same way

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when it comes to clown right the

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emissioning returns etc when it comes to

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perk builds but I did want to at least

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include those other two killers since

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they did have haste specifically haste

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baked into their kit you look at some

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other killers like singularity

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houndmaster they have been reworked to

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where their haste in a sense you could

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call it their increased movement feet, I

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guess, is at base. It's not considered a

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haste effect, which means their power

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does stack with a haste perk, one haste

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perk at the bare minimum without

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incurring diminishing returns, which is

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again something that clown skull

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merchant knight, they can't do. They

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when they get their haste from their kit

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are going to get diminishing returns

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either on that haste if it is less than

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the perk or on the perk itself. And all

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of this again really really matters when

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it comes to both making your build, your

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interest in wanting to play the killer,

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and also right by uh inverse of that,

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your add-ons. Next, what we've got is a

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list of perks that I would personally

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consider no longer viable on clown,

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assuming the uh diminishing returns goes

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through as it is affecting killer

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powers. And that is because even if you

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were to take any one of these perks that

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you see on this list below by itself,

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you are going to receive diminishing

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returns simply by using clown's yellow

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bottle. And this is because clown's

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yellow bottle is one of those haste

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effects. So since you have two haste

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effects, diminishing returns applied on

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just that one perk. And that I feel is a

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problem. This is going to be what pushes

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people away from running any of these

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haste perks at all. And given that a lot

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of people ran haste perks, it was one of

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the big reasons of playing clown to

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begin with is that speed differential,

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right? We'll kind of talk about this

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later. It really is probably going to

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more make you make make you ask

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yourself, do I really want to play clown

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anymore? Right? So, let's just go from

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the top to the bottom. F of chase. F of

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chase was ran in the stealthy friends to

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the end builds usually where you would

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cycle the obsession, you would get that

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haste to start your next chase. Well, it

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kind of sucks when you're losing 5%

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haste and you're going from 22% down to

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17%. So if you don't want to run this

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build anymore because a fert of chase

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and you can't get the most stack in your

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yellow with fert of chase, right? Well,

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that's a whole build gone. Game of foot.

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Some people would use yellows with game

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of foot before kicking pallets.

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Sometimes they would use play with your

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food because they're breaking chase with

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that obsession game of foot to double

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stack the speed. Maybe they would commit

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um after getting the play with your food

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stack and they would try to get a health

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state off of that. That's a whole build

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completely gone. game of foot by itself

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as well being completely discouraged

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without the playwood through food

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because it's now only worth 3.5%. Right?

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Again, we're talking about a whole perk

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slot being 3.5% haste. There are so many

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other perks in DBD. You've got, I think,

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over 120 plus other perks that you could

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take. Why would you take Game of Foot at

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3.5% when you have the condition of

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needing to find the obsession and kick a

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pallet just to get it for a very limited

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number? You know what I'm saying? It's

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now at this point become so conditional

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based on its current value that simply

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because you're playing clown, right? You

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don't want to take this take this perk

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anymore. Now, it would be different if

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you were playing another killer who

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would get that full 7% or shook maybe if

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diminishing returns than to apply to

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clown's power at base, right? And if it

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was just if you were taking multiple

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haste perks as clown with his yellow

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bottles that you would start to see

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diminishing returns, right? Not simply

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taking one haste perk, then maybe it

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would be different. But because you're

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clown, can't really take aim and foot

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anymore. And speaking of approach can't

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take anymore, everyone's a personal

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clown favorite. Rapid brutality. And

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this one is probably the most

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devastating uh loss, I think, when it

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comes to this change. This one really,

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really does upset me because Rapid

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Brutality is almost like the bread and

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the butter when it comes to clown. It's

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basically like save the best for last.

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Like imagine if they just completely

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bastardized and destroyed save the best

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for last to the way where not even M1

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