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Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484

2h 45m 21s31,192 palabras2,662 segmentsEnglish

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- You said that Red Dead Redemption 2, in your opinion, is the best thing you've ever

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done. I think there's a strong case to be made that it's the greatest game of all time.

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What are the elements that make that game truly great, do you think?

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- People searching for meaning amongst the violence. I think that the West

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and all the themes around the West really lend itself to that.

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And the gunplay was fantastic, and the horses were incredible. I think we got

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to spend, a smaller group of us, working on it from day one,

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coming up with some weird, wacky ideas

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that we got to embed in the game. It was helpful that we got to be very

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creative before it had a full team on it.

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- You lock yourself in a room and get anchovies and onion pizza and crushed...

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Diet Cokes?

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- Yes.

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- Is this accurate information?

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- Very accurate.

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- Why do you think there was so much excitement about GTA IV, GTA V, and now GTA VI?

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- I think we did a really good job of constantly innovating. The games

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always felt different. People have very strong feelings: "I like this one."

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"I didn't like that one as much," because they are pretty different.

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So you know what's going to happen. It's a Grand Theft Auto, you know it's going to be

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a game about being a criminal, but the way it's going to be a game is going to change quite a lot.

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- The number one question from the internet, it is so ridiculous, but I must

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ask, "Have you seen Gavin?" The following is a conversation with Dan Houser, a

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legendary video game creator, co-founder of Rockstar Games, and the

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creative force behind Grand Theft Auto and Red Dead Redemption

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series, which includes some of the best-selling games of all time

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and some of the greatest games of all time.

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Both Red Dead Redemption 1 and 2 have some of the

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deepest, most complex, and heart-wrenching characters and

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storylines ever created in video games.

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Dan has started a new company, Absurdventures,

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great name, that is creating some incredible new worlds in

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multiple forms, including books, comic books, audio series, and

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yes, video games. That includes A Better

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Paradise, which is a dystopian near-future world with a

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super intelligent AI, American Caper, which is

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an insanely chaotic, violent, dark, satirical

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world, and Absurdiverse, which is a comedic

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action-adventure world. I'm excited to explore all three of these. I have spent

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hundreds of hours in worlds that Dan has helped create, so this

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conversation was an incredible honor for me. And on top of

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that, Dan and I talked a lot after and in the days since,

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and he has been just a wonderful human being.

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I'm just at a loss of words. I feel like the

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luckiest kid in the world. This is the Lex Fridman

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Podcast. To support it, please check out our sponsors in the description,

2:52

where you can also find links to contact me, ask questions,

2:55

give feedback, and so on. And now, dear friends, here's Dan Houser.

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You've helped create some of the most incredible characters, stories, and

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open worlds in video game history. But when you grew up in

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the late '70s and '80s, open-world video games

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wasn't a thing. So you've credited literature and film

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as early inspiration. So let's talk about film first, if we can.

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- Sure.

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- What to you are some of the candidates for the greatest films of all time,

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maybe films that were highly influential on you? I mean, Godfather.

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- God, well, I think for me, probably Godfather II more than Godfather I, but I love both of them.

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But I love the divided story in

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Godfather II. And as a migrant, I used to live in Soho.

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I love the bits in Little Italy, and I love

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the sections in Sicily. I think and the bit, Ellis

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Island is just one of the best shots in all of cinema.

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When you see little Vito turning up in Ellis Island and you get that shot, it's

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amazing. It gives you a really good cinematic sense of what it must have been

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like to arrive in America.

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- How much of the greatness of Godfather do you think is the

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writing? How much is the cinematography and how much is the acting?

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You got De Niro, you got young Pacino.

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- Coppola started as a screenwriter, so I think he wrote, at least co-wrote

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the script. So it's almost like the writing, directing almost become the same thing.

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But it's one of those films, both of them are those films, which I was thinking about

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this idea of a perfect film where everything's good.

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Where the acting's seminal, where the writing's seminal, where the music is

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seminal, where the shots are so memorable, where the scenes you

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know, define what you think about things. It's impossible to think about the

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mafia and not think about The Godfather.

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- What about the pacing? It is a bit slow. You have movies like 2001

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Space Odyssey, slow.

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- Yes.

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- It used to be, back in my day, it used to be slow.

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- Life got faster. Life just got, you know, as I think as we moved from the '70s into

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the '80s, into the '90s, people had seen so many films,

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they just started to edit films faster. And people understood cinematic

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storytelling so much that you could do things much quicker,

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you could show a look and just that meant you realized that person was

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gonna betray the other person. They just edited films much quicker.

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But I quite like the slowness. I think these days with modern, you know,

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high quality televisions, you don't have to necessarily watch these films in one sitting,

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particularly when you're rewatching them. So it doesn't bother me that they're long and slow.

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- Speaking of faster, life getting faster, I...

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I'm sure another influential movie was Goodfellas, Scorsese. That's faster, right?

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- Yes.

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- A mixture of crime and humor.

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- And almost like an open world game in some ways, in that it's this slice of

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life. You know, I think that probably changed cinema at the tail end of the '80s,

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changed cinema at the sort of tail end of the '80s,

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early '90s, more than any other film. And it's so

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iconic. In some ways I prefer Casino, but the invention

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is really in Goodfellas. I love the end of Casino, you know, the use of

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voiceover, the way you saw them being criminals and being

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normal people, you know, it changed everything. The Sopranos is obviously

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completely inspired by Goodfellas.

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- Casino has, first of all, the character of Sharon Stone. I mean, everything.

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- The look, the clothes... ...The music.

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- I would say one of the most memorable moments in film for me

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is the meeting in the desert. I mean, just the drama building up to that between...

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- Dig another hole.

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- Yeah. The environment, the city, speaking of open world and creating a

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character from the city. It's one of the great Vegas films.

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- I think the great Vegas film. There are bits that I always... that I

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love. At the end, when everything's wrapping up, and on the one hand you

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see the Robert De Niro character, he's still good at making money, so

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they let him return to normal life. But then you get that brilliant scene when all of the,

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the mob bosses from back home, they're discussing

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all these people who may or may not be able to implicate them. And then there's

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that incredibly cold line where one of them, they're thinking about the old,

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you know, I think it's the casino manager, and one of them just goes, "Ah, the way I see it, why take a

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chance?" And then the next thing, he's just shot. The brutality of it all is just

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brilliant.

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- I don't know, I probably have to disagree with you on Vegas. There's at least some competitors.

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You got what, Nicolas Cage Leaving Las Vegas? I mean, falling in love with a

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prostitute. You've written some of the great crime stories ever.

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- Thank you.

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- And in some sense, there's love stories in there. And you've talked about-

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...being a bit of a romantic yourself.

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Appreciating the depth of love stories in literature at the

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very least. And there is a dark kind of love story between an

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alcoholic and a prostitute. He got an Oscar for that.

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- I think he did for that, didn't he?

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- Plus there's the caricature of the drug world of Fear and Loathing in

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Las Vegas. That's an interesting one.

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- I love the book so much. I was obsessed by it when I was about 17, 18.

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And I enjoyed the film, but I preferred the book.

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- Has a Hunter S. Thompson type of character ever made it into any of your stories?

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- No, but one of the things we're working on now, there's sort of

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an English version of Hunter S. Thompson if he was also a

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market gardener. I love that persona. But he's kind

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of... it's hard. If you make him American, it's hard for it not just to be Hunter

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S. Thompson.

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- Is this an American caper?

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- No, it's in this animated show we're developing in

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this sort of comedy world we're working on called Absurdiverse, and it's in one of the stories in

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that.

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- What is Absurdiverse?

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- Absurdiverse is a comedy

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universe we're developing that will be an open-world video game

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and then some loosely adjacent stories that we're going to

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make as animated TV shows or possibly animated movies. We're still thinking that all

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through. And we're building the game up in San

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Rafael at the moment, and it's early days, but it's looking very

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exciting. And it's trying to be... like, trying to make a game that feels a

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a little bit like a living sitcom.

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- Is there some drama and tragedy at the edges, or is it pure comedy?

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- I hope it's got comedy, cynicism, heart, drama, and some amusing life lessons.

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Otherwise, you can't just have jokes for 40 hours, it won't work.

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- Okay, so comedy needs some darkness.

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- Well, I think it needs story. One of my favorite comedies of this century

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is The Office because it was incredibly funny, but also because it had narrative

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and heart underneath the cynicism. I think with narrative, you get a drive

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alongside jokes.

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- And there's going to be an open-world video game.

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- Yes. Yes.

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- When?

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- Two, three, four years. Still thinking that through.

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- So, what's the process of getting from the idea to the end of a video game?

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Why does it take so long to get it right?

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- That's an interesting question. I think if you look at the scale at which they're built,

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you could argue it the other way, why is it so quick? I mean, you really are

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building, in one go, a world, a city, and 40 hours of entertainment cut through it.

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and 40 hours of entertainment cut through it. You know, these things are

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massive four-dimensional mosaics that are intensely complicated and have to work

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in lots of different ways. And I think that's us being kind of aggressive on

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the timeline.

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- We're taking a tangent upon a tangent upon a tangent,

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but I have to return to some films. Let me just list a few of my favorites.

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So first of all, you said you love great war books.

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- Yes.

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- and movies.

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- Yes.

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- So we have to throw in Platoon from Oliver Stone and Apocalypse Now, for me at least.

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- Of course.

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- There's more crime, fast-moving crime movies,

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like Scarface. I also love True Romance.

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- I love True Romance. Possibly the best, one of the best scripts ever written.

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- Written, of course, by Quentin Tarantino.

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What do you love about True Romance? I think sometimes, depending on the

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day, depending on the bar and how much alcohol I've had, I will say

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True Romance is the best movie ever made.

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- Yeah, I mean, True Romance is super fun. Tony Scott was a really good director,

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so it moves at a really good speed. It's funny, it's completely unbelievable,

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but you really care about the characters. It's the kind of, you know, this world

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that obviously doesn't exist, but you feel it does exist. The characters

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are larger than life. The dialogue is unbelievable. You could just sit and watch

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unbelievable. You could just sit and watch them talk all day long. And, you know,

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you just... it's amusing. You just want to live in that world. I was thinking about,

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like, what do you like about films? It's the idea to be in a world. You want

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to... they're not real. They're never real, but you want to be in these fake worlds

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that people have invented.

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- And I think you said that what makes a great world is having a large cast of

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characters. And I think that movie is a good example. I mean, you have Christopher

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