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App Expert: How to Build Viral Apps in 30 Days, Make Millions at 17, and Retire Before College

2h 7m 40s21,007 palabras3,068 segmentsEnglish

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Today's guest made $20 million before

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graduating high school. Last month, the

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app generated just over $2 million. At

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13, he built a website that let kids

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bypass school restrictions and play

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games online, selling it for $100,000 a

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few years later. He then took the

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profits and created Cal AI, a

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revolutionary app that tracks calories

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simply by taking a picture. He quickly

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scaled the business to a million dollars

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a month and hopes to replace My Fitness

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Pal as the number one health app on the

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app store. The space is at least big

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enough where we could get to the 200

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million my fitness fell is doing at

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least. In this episode, we'll break down

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his exact blueprint for creating viral

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apps, explore how AI is reshaping health

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and nutrition, and see just what it

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takes to create a billiondoll product at

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18 years old. I probably shouldn't share

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much more about this because of the

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specific copycats that will see it and

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replicate the strategies that we have

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done. But Zack Yadagari, welcome to the

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Jack Neil podcast. Thanks for having me

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on. Yeah, of course, man. Um, we're in

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New York City right now, guys. I flew

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out here to see Zach and a couple other

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people. So, yeah, excited to talk to

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you, man. Um, a good place to start

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here. So, Zach, you're still in high

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school. Um, how much money did you make

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last month? Last month, the app

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generated just over $2 million in

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revenue. What is it projected to do by

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the end of the year? By the end of the

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year, it's projected to exceed $24

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million in revenue. And you launched the

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app 10 months ago. 10 months ago, and

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you're still in high school. Uh you

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graduate in a few months, I'm guessing.

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So, what would that put your app valued

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at? With these things, it's always

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tricky. It's kind of subjective and

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different companies could value it very

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differently if they're looking to

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acquire

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it. But I would say without a doubt it

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would have to be in the range of 40

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to 120

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million which is kind of broad but it is

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more nuanced. Yeah, it's interesting

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multiples especially with a subscription

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model uh consumer app. But yeah, I kind

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of want to talk about uh let's just give

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people a taste of what your life looks

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like. Uh like what did you what were you

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up to before this podcast? Before this

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podcast, I went to school, high school

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today. And what did you

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learn? I learned about integrals

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and my physics teacher was actually

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absent. Learned about inflation and GDP.

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So some cool little takeaways.

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Interesting. Okay. Um, and then kind of

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give me your backstory on uh this app,

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Cali. You made an app that it's ranked

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number eight health app on the iPhone.

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You made an app that lets people track

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calories by taking a picture. I believe

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today it's actually ranked number six in

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the health and fitness section of the

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app store. It's always changing. The

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backstory to the app depends how far

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back you want me to go, but growing up I

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was always very skinny and I wanted to

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put on weight to impress girls at my

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school to be completely honest. And I

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started going to the gym but quickly

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learned the best way to gain muscle is

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to eat in a calorie surplus. So I

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started tracking my calories on one of

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the most popular calorie tracking apps

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at the time. This was about two years

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ago, but three days after getting

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started, I completely quit. It was

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extremely tedious to weigh my food on a

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scale, every single meal, type out each

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ingredient that I ate. I knew there was

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a better solution, but at the time, I

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wasn't sure what it

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was. The next year, all of these AI

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models started being released. OpenAI

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with Chat GBT, Anthropic with Claude,

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and I also started experimenting

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building mobile consumer apps. And so

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then almost a year ago at this point, I

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started speaking to my co-founder of

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Calai, Blake Anderson, and we decided to

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work on Cal AI. and kind of give me the

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process of how did you get to that point

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of like developing an app at such a

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young age? I was obsessed with video

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games. I wanted to play Minecraft,

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Roblox all day. And by the time I was

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seven, I actually wanted to create my

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own video games. So, I begged my mom to

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put me in a coding camp, which she did.

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And that didn't teach me much as a

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7-year-old, the few weeks there, but it

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sparked the interest. And then for the

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next couple of years, I would binge

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watch YouTube videos all day, teaching

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me how to create all kinds of different

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games. By the time I was 12, I put my

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first app on the app store. It's a

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little soccer game where ball would fall

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from the sky. You would just tap to try

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to shoot in the goal. None of these

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projects really went anywhere, but they

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were filled with learning lessons, just

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how to build

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things. Then my freshman year of high

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school, COVID happened. Chromebooks were

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given out to all of the students to

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reduce

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contact. And unsurprisingly, students

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started playing games during school. So

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I saw a clear opportunity to capitalize

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on this. Basically, all of these game

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sites were scattered across different

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websites and they would have these

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obscure links be like

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qrstuv.com and that would have games on

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it or

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mathisfunxyz.com would have a game on

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it. So, I saw potential to combine all

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of these games onto one hub site. I

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called it totallyscience.co co so that

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it would be unblocked and within the

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next two years I grew that to 5 million

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users and then sold it at 16 years old.

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So when you were in middle school you

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made a company that you sold for

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$100,000.

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I started it the end of 8th grade and

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then it was making $60,000 a year my

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freshman year of high school my

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sophomore year and then I sold it my

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junior year. And what were you doing

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with the money at the time? At the time

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I saved it. I didn't spend it on

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anything. I actually didn't invest it

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either. So it was just sitting in a bank

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account losing value. But then when I

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started working on new projects, I

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reinvested it into marketing like Cali.

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So tell me about Totally Science. So you

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create this website uh and then all the

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games you kind of sourced from other

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code or how did that work? So these

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games were mainly ripoffs of other

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games. The popular games at the time.

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Fall Guys was one of them. Minecraft and

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people would publicly share this code on

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GitHub. So, we took those files and put

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them all on my site. And then how were

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you monetizing? We put banner ads. It

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was Google AdSense that supported it.

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And I think there was a lot more

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potential to monetize it. If I could go

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back, I would have tried to strike

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partnerships with a company like Voodoo,

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get their games up, and then have a QR

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code where people can download and then

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negotiate a deal where I would get paid

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X amount of cents per download. It was a

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good amount of money for a kid for sure.

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And you said we were you did you have a

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team at the time? So, it was mainly

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myself. I had one other friend who was a

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developer. So, the two of us. I'm

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curious like how did you know all this

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stuff? Like I understand some of the

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coding, but how did you know how to make

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a website, monetize it, run banner ads?

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Like were you just how did you know that

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something like that could even make

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money? A lot of learning on the go. I

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built the site and grew it long before I

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actually monetized it. So I left

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thousands of dollars on the table by not

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monetizing it sooner. I don't actually

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remember what exactly sparked me to put

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ads on the site, but I remember I had my

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first month of 300,000 monthly active

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users and I thought maybe if I put ads

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I'll make I maybe like 20 bucks a day. I

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