App Expert: How to Build Viral Apps in 30 Days, Make Millions at 17, and Retire Before College
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Today's guest made $20 million before
graduating high school. Last month, the
app generated just over $2 million. At
13, he built a website that let kids
bypass school restrictions and play
games online, selling it for $100,000 a
few years later. He then took the
profits and created Cal AI, a
revolutionary app that tracks calories
simply by taking a picture. He quickly
scaled the business to a million dollars
a month and hopes to replace My Fitness
Pal as the number one health app on the
app store. The space is at least big
enough where we could get to the 200
million my fitness fell is doing at
least. In this episode, we'll break down
his exact blueprint for creating viral
apps, explore how AI is reshaping health
and nutrition, and see just what it
takes to create a billiondoll product at
18 years old. I probably shouldn't share
much more about this because of the
specific copycats that will see it and
replicate the strategies that we have
done. But Zack Yadagari, welcome to the
Jack Neil podcast. Thanks for having me
on. Yeah, of course, man. Um, we're in
New York City right now, guys. I flew
out here to see Zach and a couple other
people. So, yeah, excited to talk to
you, man. Um, a good place to start
here. So, Zach, you're still in high
school. Um, how much money did you make
last month? Last month, the app
generated just over $2 million in
revenue. What is it projected to do by
the end of the year? By the end of the
year, it's projected to exceed $24
million in revenue. And you launched the
app 10 months ago. 10 months ago, and
you're still in high school. Uh you
graduate in a few months, I'm guessing.
So, what would that put your app valued
at? With these things, it's always
tricky. It's kind of subjective and
different companies could value it very
differently if they're looking to
acquire
it. But I would say without a doubt it
would have to be in the range of 40
to 120
million which is kind of broad but it is
more nuanced. Yeah, it's interesting
multiples especially with a subscription
model uh consumer app. But yeah, I kind
of want to talk about uh let's just give
people a taste of what your life looks
like. Uh like what did you what were you
up to before this podcast? Before this
podcast, I went to school, high school
today. And what did you
learn? I learned about integrals
and my physics teacher was actually
absent. Learned about inflation and GDP.
So some cool little takeaways.
Interesting. Okay. Um, and then kind of
give me your backstory on uh this app,
Cali. You made an app that it's ranked
number eight health app on the iPhone.
You made an app that lets people track
calories by taking a picture. I believe
today it's actually ranked number six in
the health and fitness section of the
app store. It's always changing. The
backstory to the app depends how far
back you want me to go, but growing up I
was always very skinny and I wanted to
put on weight to impress girls at my
school to be completely honest. And I
started going to the gym but quickly
learned the best way to gain muscle is
to eat in a calorie surplus. So I
started tracking my calories on one of
the most popular calorie tracking apps
at the time. This was about two years
ago, but three days after getting
started, I completely quit. It was
extremely tedious to weigh my food on a
scale, every single meal, type out each
ingredient that I ate. I knew there was
a better solution, but at the time, I
wasn't sure what it
was. The next year, all of these AI
models started being released. OpenAI
with Chat GBT, Anthropic with Claude,
and I also started experimenting
building mobile consumer apps. And so
then almost a year ago at this point, I
started speaking to my co-founder of
Calai, Blake Anderson, and we decided to
work on Cal AI. and kind of give me the
process of how did you get to that point
of like developing an app at such a
young age? I was obsessed with video
games. I wanted to play Minecraft,
Roblox all day. And by the time I was
seven, I actually wanted to create my
own video games. So, I begged my mom to
put me in a coding camp, which she did.
And that didn't teach me much as a
7-year-old, the few weeks there, but it
sparked the interest. And then for the
next couple of years, I would binge
watch YouTube videos all day, teaching
me how to create all kinds of different
games. By the time I was 12, I put my
first app on the app store. It's a
little soccer game where ball would fall
from the sky. You would just tap to try
to shoot in the goal. None of these
projects really went anywhere, but they
were filled with learning lessons, just
how to build
things. Then my freshman year of high
school, COVID happened. Chromebooks were
given out to all of the students to
reduce
contact. And unsurprisingly, students
started playing games during school. So
I saw a clear opportunity to capitalize
on this. Basically, all of these game
sites were scattered across different
websites and they would have these
obscure links be like
qrstuv.com and that would have games on
it or
mathisfunxyz.com would have a game on
it. So, I saw potential to combine all
of these games onto one hub site. I
called it totallyscience.co co so that
it would be unblocked and within the
next two years I grew that to 5 million
users and then sold it at 16 years old.
So when you were in middle school you
made a company that you sold for
$100,000.
I started it the end of 8th grade and
then it was making $60,000 a year my
freshman year of high school my
sophomore year and then I sold it my
junior year. And what were you doing
with the money at the time? At the time
I saved it. I didn't spend it on
anything. I actually didn't invest it
either. So it was just sitting in a bank
account losing value. But then when I
started working on new projects, I
reinvested it into marketing like Cali.
So tell me about Totally Science. So you
create this website uh and then all the
games you kind of sourced from other
code or how did that work? So these
games were mainly ripoffs of other
games. The popular games at the time.
Fall Guys was one of them. Minecraft and
people would publicly share this code on
GitHub. So, we took those files and put
them all on my site. And then how were
you monetizing? We put banner ads. It
was Google AdSense that supported it.
And I think there was a lot more
potential to monetize it. If I could go
back, I would have tried to strike
partnerships with a company like Voodoo,
get their games up, and then have a QR
code where people can download and then
negotiate a deal where I would get paid
X amount of cents per download. It was a
good amount of money for a kid for sure.
And you said we were you did you have a
team at the time? So, it was mainly
myself. I had one other friend who was a
developer. So, the two of us. I'm
curious like how did you know all this
stuff? Like I understand some of the
coding, but how did you know how to make
a website, monetize it, run banner ads?
Like were you just how did you know that
something like that could even make
money? A lot of learning on the go. I
built the site and grew it long before I
actually monetized it. So I left
thousands of dollars on the table by not
monetizing it sooner. I don't actually
remember what exactly sparked me to put
ads on the site, but I remember I had my
first month of 300,000 monthly active
users and I thought maybe if I put ads
I'll make I maybe like 20 bucks a day. I
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