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Seedance 2 for Motion Design Is Insane — Full Workflow Test

10m 3s1,434 Wörter223 segmentsEnglish

VOLLSTÄNDIGE ABSCHRIFT

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Hello everyone. Today, we're building a

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full motion graphics video completely

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from scratch. No motion graphics

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software, none. Just flashboards.

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Please, take a look. You know this idea,

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it's already there in your head. But

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while you piece it together from 10

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different windows as your focus keeps

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getting pulled in every direction, while

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you're chasing fragments instead of the

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whole, it fades. And suddenly, there you

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are, alone, idea gone, head empty,

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emotionally sponsored by chaos. [music]

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Flashboards keeps the idea whole.

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Everything you drop onto the canvas,

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[music]

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references, clips, voice prompts, stays

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right there with it. Nothing gets lost

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between tabs. At the center, a prompt

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box. Everything around it, your process

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[music] laid out the way you think,

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where the idea doesn't fall apart.

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Flashboards, built to create.

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Good news, SeaDance now has a 30%

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discount. So, the price goes from $0.302

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to $0.211.

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Here's the roadmap we're going to

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follow. We'll start with the idea, move

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into references, then build our still

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shots, shape everything into a

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storyboard, bring it to life with

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SeaDance transitions, and finally polish

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it in After Effects or DaVinci. Now,

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let's break it down. We start where we

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always should, the idea. A short script

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to guide us and double as our voiceover.

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Using a few carefully chosen references,

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we begin by selecting the character

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reference, colorful 3D elements, a

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meditation pose, and some icon

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references, a simple prompt, and we get

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our first draft. Good start, but not

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quite there. So, I iterate, reuse the

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result, refine the prompt, better. Next,

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remove everything outside the head.

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Cleaner. Finally, bring in a new

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background reference, combine

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everything, and now scene one is locked.

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So, once you got a concept you liked,

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things get easier to manipulate. Scene

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two, using scene one plus the 3D

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elements reference, I generate the next

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shot with a more detailed prompt. One

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issue, those connecting lines. Quick

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fix, select the result, short prompt,

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gone. From here, the process becomes a

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rhythm. Moving next, we'll select the

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second scene we've just generated, write

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our next prompt,

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and here it is. Moving to the next one,

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same colorful elements reference with a

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new more organized one, a detailed

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prompt, and the first draft is ready.

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Now, building upon the scene we just

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generated, we'll tweak it a little to

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make those elements more organized in a

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grid, and here we go. We keep building

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upon what we already have to maintain

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style consistency. So, moving next,

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selecting what we have, writing a

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detailed prompt, and our next one is

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ready. To make a specific card escape

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the board, we'll select the new scene,

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type a new prompt, and yep, that's it.

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For the next scene, where he's sitting

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at a desk and working relaxed, I'm going

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to select this new reference and our

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main character, then type a detailed

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prompt describing what should happen,

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and Nano Banana 2 did just that. For the

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next one, to make him catch the flying

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media card, I'm going to select what we

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already generated, the card itself, and

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the board the card is escaping from,

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which is the previous scene. With a

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suitable and specific prompt, it's done.

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For the prompt box scene, I'm going to

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select an image of the prompt box in

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Flashboards, our 3D elements again,

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followed by the prompt, and here we go.

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Tweak the result a bit, update the

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prompt, and we have our chosen scene.

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For the next scene, selecting what we

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generated, followed by a previous scene

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to keep the same media cards look dev,

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and a screenshot from a Flashboards

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video we made. And with the right

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prompt, they are all combined perfectly.

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And for the last scene, selecting the

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first scene, describing what's happening

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with a prompt, and it's done. And just

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like that, we have a stylized and

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consistent storyboard ready to be

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animated.

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>> [applause]

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>> Now, before going any further in the

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process, don't forget to upscale all

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your results to 4K for more accurate and

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consistent results with SeaDance 2.

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Moving now to SeaDance 2 and the video

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generation process. First, I made a full

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body shot and a close-up shot of the

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main character to maintain that level of

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texture. Starting by selecting both as

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references along with the first scene,

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type the prompt, and the first scene is

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alive. Since I selected the duration to

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be 15 seconds and the actions [music]

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are simple, you'll notice that the

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result is slow, but we'll fix it later.

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Moving to the second scene now, keep the

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first scene selected since it's going to

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be the start frame, followed by the next

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scene as the end frame, and the close-up

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character shot for texture clarity. Type

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a detailed prompt of what's happening,

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and here we have our second scene.

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Man, look at you. You just elevated the

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whole idea.

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Keeping everything selected, I'm only

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going to update the prompt with a

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shorter description this time. And just

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like that, we have a second variant of

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the same scene, which we can also use.

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Now, a very cool trick to keep

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everything seamless and connected, I'm

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going to select a frame from the end of

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this current scene, upscale it, and use

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it as an input to be the start frame for

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the next scene, then follow it with the

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next scene itself and a short prompt.

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And here we have our next scene starting

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exactly where we left off.

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Repeat the same process by selecting a

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frame from the end of this shot to be

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the start frame for the next one, then

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select the next scene, a short prompt

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again, and here we go.

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>> [music]

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[music]

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>> Get back to a frame we want to start the

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next scene with, followed by the next

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scene, and typing yet another short

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prompt again, here we have it. Notice

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that it's not always a complex or long

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prompt.

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>> [music]

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>> For the next one, to make the media card

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escape the board, I'll select the board

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shot first, followed by the flying card

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shot. Type the prompt, and it's done.

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Let's keep everything selected and

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update the prompt with a shorter one,

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and just like that, we have another

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option to use.

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Notice that it's not always a long or

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complex prompt. Sometimes a short, clean

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one will do the trick.

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Now, for the next shot, I want to make

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things easier for SeaDance 2 to

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understand what's going on much better

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from the first try. So, I will first

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make another pose out of our next scene,

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then another pose in between where the

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media card is trying to get out of the

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monitor. Select all three now for

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SeaDance 2 and type a detailed prompt,

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and there you have it.

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Keeping everything selected and only

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updating the prompt with a shorter one,

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we have another option to use, combine,

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or choose from.

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Moving next, I'll select this scene as a

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start frame and the next one as an end

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frame. Describe what's happening with

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extra details, and we have our first

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try.

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>> [music]

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>> And once more, keeping everything

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selected, update the prompt with a

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shorter version, and there we have a new

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option.

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A complex prompt when I want control, a

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short one when I want variety.

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More options, more directions, and so

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far, it's looking really good. And for

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the final scene, I'll grab it and type a

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prompt to animate it. And there it is.

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From the generated result, I'm going to

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select a frame from the start and make

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