Seedance 2 for Motion Design Is Insane — Full Workflow Test
VOLLSTÄNDIGE ABSCHRIFT
Hello everyone. Today, we're building a
full motion graphics video completely
from scratch. No motion graphics
software, none. Just flashboards.
Please, take a look. You know this idea,
it's already there in your head. But
while you piece it together from 10
different windows as your focus keeps
getting pulled in every direction, while
you're chasing fragments instead of the
whole, it fades. And suddenly, there you
are, alone, idea gone, head empty,
emotionally sponsored by chaos. [music]
Flashboards keeps the idea whole.
Everything you drop onto the canvas,
[music]
references, clips, voice prompts, stays
right there with it. Nothing gets lost
between tabs. At the center, a prompt
box. Everything around it, your process
[music] laid out the way you think,
where the idea doesn't fall apart.
Flashboards, built to create.
Good news, SeaDance now has a 30%
discount. So, the price goes from $0.302
to $0.211.
Here's the roadmap we're going to
follow. We'll start with the idea, move
into references, then build our still
shots, shape everything into a
storyboard, bring it to life with
SeaDance transitions, and finally polish
it in After Effects or DaVinci. Now,
let's break it down. We start where we
always should, the idea. A short script
to guide us and double as our voiceover.
Using a few carefully chosen references,
we begin by selecting the character
reference, colorful 3D elements, a
meditation pose, and some icon
references, a simple prompt, and we get
our first draft. Good start, but not
quite there. So, I iterate, reuse the
result, refine the prompt, better. Next,
remove everything outside the head.
Cleaner. Finally, bring in a new
background reference, combine
everything, and now scene one is locked.
So, once you got a concept you liked,
things get easier to manipulate. Scene
two, using scene one plus the 3D
elements reference, I generate the next
shot with a more detailed prompt. One
issue, those connecting lines. Quick
fix, select the result, short prompt,
gone. From here, the process becomes a
rhythm. Moving next, we'll select the
second scene we've just generated, write
our next prompt,
and here it is. Moving to the next one,
same colorful elements reference with a
new more organized one, a detailed
prompt, and the first draft is ready.
Now, building upon the scene we just
generated, we'll tweak it a little to
make those elements more organized in a
grid, and here we go. We keep building
upon what we already have to maintain
style consistency. So, moving next,
selecting what we have, writing a
detailed prompt, and our next one is
ready. To make a specific card escape
the board, we'll select the new scene,
type a new prompt, and yep, that's it.
For the next scene, where he's sitting
at a desk and working relaxed, I'm going
to select this new reference and our
main character, then type a detailed
prompt describing what should happen,
and Nano Banana 2 did just that. For the
next one, to make him catch the flying
media card, I'm going to select what we
already generated, the card itself, and
the board the card is escaping from,
which is the previous scene. With a
suitable and specific prompt, it's done.
For the prompt box scene, I'm going to
select an image of the prompt box in
Flashboards, our 3D elements again,
followed by the prompt, and here we go.
Tweak the result a bit, update the
prompt, and we have our chosen scene.
For the next scene, selecting what we
generated, followed by a previous scene
to keep the same media cards look dev,
and a screenshot from a Flashboards
video we made. And with the right
prompt, they are all combined perfectly.
And for the last scene, selecting the
first scene, describing what's happening
with a prompt, and it's done. And just
like that, we have a stylized and
consistent storyboard ready to be
animated.
>> [applause]
>> Now, before going any further in the
process, don't forget to upscale all
your results to 4K for more accurate and
consistent results with SeaDance 2.
Moving now to SeaDance 2 and the video
generation process. First, I made a full
body shot and a close-up shot of the
main character to maintain that level of
texture. Starting by selecting both as
references along with the first scene,
type the prompt, and the first scene is
alive. Since I selected the duration to
be 15 seconds and the actions [music]
are simple, you'll notice that the
result is slow, but we'll fix it later.
Moving to the second scene now, keep the
first scene selected since it's going to
be the start frame, followed by the next
scene as the end frame, and the close-up
character shot for texture clarity. Type
a detailed prompt of what's happening,
and here we have our second scene.
Man, look at you. You just elevated the
whole idea.
Keeping everything selected, I'm only
going to update the prompt with a
shorter description this time. And just
like that, we have a second variant of
the same scene, which we can also use.
Now, a very cool trick to keep
everything seamless and connected, I'm
going to select a frame from the end of
this current scene, upscale it, and use
it as an input to be the start frame for
the next scene, then follow it with the
next scene itself and a short prompt.
And here we have our next scene starting
exactly where we left off.
Repeat the same process by selecting a
frame from the end of this shot to be
the start frame for the next one, then
select the next scene, a short prompt
again, and here we go.
>> [music]
[music]
>> Get back to a frame we want to start the
next scene with, followed by the next
scene, and typing yet another short
prompt again, here we have it. Notice
that it's not always a complex or long
prompt.
>> [music]
>> For the next one, to make the media card
escape the board, I'll select the board
shot first, followed by the flying card
shot. Type the prompt, and it's done.
Let's keep everything selected and
update the prompt with a shorter one,
and just like that, we have another
option to use.
Notice that it's not always a long or
complex prompt. Sometimes a short, clean
one will do the trick.
Now, for the next shot, I want to make
things easier for SeaDance 2 to
understand what's going on much better
from the first try. So, I will first
make another pose out of our next scene,
then another pose in between where the
media card is trying to get out of the
monitor. Select all three now for
SeaDance 2 and type a detailed prompt,
and there you have it.
Keeping everything selected and only
updating the prompt with a shorter one,
we have another option to use, combine,
or choose from.
Moving next, I'll select this scene as a
start frame and the next one as an end
frame. Describe what's happening with
extra details, and we have our first
try.
>> [music]
>> And once more, keeping everything
selected, update the prompt with a
shorter version, and there we have a new
option.
A complex prompt when I want control, a
short one when I want variety.
More options, more directions, and so
far, it's looking really good. And for
the final scene, I'll grab it and type a
prompt to animate it. And there it is.
From the generated result, I'm going to
select a frame from the start and make
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