Clown's Build Variety is in GRAVE DANGER! | Dead by Daylight
FULLSTÄNDIGT TRANSKRIPT
Hey there gang. So, originally I didn't
plan on making a video for the PTB
simply because most of what we see on
the PTB is either some various change to
a few handful of killers that I don't
play and also the diminishing returns
which to my understanding I thought
diminishing returns were only going to
apply on perks. I didn't know that
diminishing returns were going to apply
on perks and killer powers. So when
you're looking at in the case of clown,
right, clown has haste. This means what
we're seeing following this change is
we're seeing diminishing returns on any
haste perk that is uh chosen in your
build simply by virtue of playing clown.
And uh believe it or not, I feel like
this sets a very bad precedent, not just
for clown, but other killers going
forward. There are also a couple of
killers besides clown obviously who do
have haste in some capacity, although
not too many. I believe it's uh knight
and skull merchant. Right? So when you
look at not only uh the specificity or
the uh the specific three killers that
are being in uh talked about here,
right? It almost really especially more
calls into question how we need to
address this now, especially again when
you consider going forward future game
design and future proofing. So all of
this is are going to be things that we
talk about in this video here today. And
it's very important that we talk about
all of this simply because of the fact
that this is going to be one of those
foundational
uh level changes that may decide whether
or not you want to play clown going
forward. And I really do mean that.
Simply I'll even go as far as to say
y'all just briefly um for people who've
been watching my stream, I've been
playing a lot more artists. when I see
this this diminishing returns change for
haste, this makes me want to more double
down on that. But again, right, let's go
uh starting from the beginning, right?
Just right out the gate, it really feels
like behavior is deliberately targeting
or disregarding clown knight and skull
merchant. On the recent PTB, it was
proposed that certain effects would have
diminishing returns if multiples of
those effects were stacked together. We
obviously talked about this. Just
recapping from earlier at the beginning
behavior was specific that the
diminishing return count wouldn't affect
add-ons. And I want to talk about this,
right? Because the fact that diminishing
returns affect perks and killer powers
but not add-ons, that's really going to
bake into the rest of the cake here. So,
as a result, you have killers like
Clown, Knight, and Skull Merchant who
are impacted in a a very dramatic way as
a result of these changes. Specifically,
their build variety has become much
worse. Notice I say build variety
because it's not just perks, it's going
to be add-ons. Since these killer powers
give the killer haste, and this haste
isn't excluded from diminishing returns,
the value of haste perks as well as
add-ons in a in a tangental way, even
individually has significantly plummeted
on these three killers. Now, again,
y'all, as y'all know, I am mostly a
clown main. I've got 7,500 matches on
clown. don't really can't say the same
for Ner Skull Burch and so maybe the
haste that they receive isn't as uh it
doesn't it doesn't fare the same way
when it comes to clown right the
emissioning returns etc when it comes to
perk builds but I did want to at least
include those other two killers since
they did have haste specifically haste
baked into their kit you look at some
other killers like singularity
houndmaster they have been reworked to
where their haste in a sense you could
call it their increased movement feet, I
guess, is at base. It's not considered a
haste effect, which means their power
does stack with a haste perk, one haste
perk at the bare minimum without
incurring diminishing returns, which is
again something that clown skull
merchant knight, they can't do. They
when they get their haste from their kit
are going to get diminishing returns
either on that haste if it is less than
the perk or on the perk itself. And all
of this again really really matters when
it comes to both making your build, your
interest in wanting to play the killer,
and also right by uh inverse of that,
your add-ons. Next, what we've got is a
list of perks that I would personally
consider no longer viable on clown,
assuming the uh diminishing returns goes
through as it is affecting killer
powers. And that is because even if you
were to take any one of these perks that
you see on this list below by itself,
you are going to receive diminishing
returns simply by using clown's yellow
bottle. And this is because clown's
yellow bottle is one of those haste
effects. So since you have two haste
effects, diminishing returns applied on
just that one perk. And that I feel is a
problem. This is going to be what pushes
people away from running any of these
haste perks at all. And given that a lot
of people ran haste perks, it was one of
the big reasons of playing clown to
begin with is that speed differential,
right? We'll kind of talk about this
later. It really is probably going to
more make you make make you ask
yourself, do I really want to play clown
anymore? Right? So, let's just go from
the top to the bottom. F of chase. F of
chase was ran in the stealthy friends to
the end builds usually where you would
cycle the obsession, you would get that
haste to start your next chase. Well, it
kind of sucks when you're losing 5%
haste and you're going from 22% down to
17%. So if you don't want to run this
build anymore because a fert of chase
and you can't get the most stack in your
yellow with fert of chase, right? Well,
that's a whole build gone. Game of foot.
Some people would use yellows with game
of foot before kicking pallets.
Sometimes they would use play with your
food because they're breaking chase with
that obsession game of foot to double
stack the speed. Maybe they would commit
um after getting the play with your food
stack and they would try to get a health
state off of that. That's a whole build
completely gone. game of foot by itself
as well being completely discouraged
without the playwood through food
because it's now only worth 3.5%. Right?
Again, we're talking about a whole perk
slot being 3.5% haste. There are so many
other perks in DBD. You've got, I think,
over 120 plus other perks that you could
take. Why would you take Game of Foot at
3.5% when you have the condition of
needing to find the obsession and kick a
pallet just to get it for a very limited
number? You know what I'm saying? It's
now at this point become so conditional
based on its current value that simply
because you're playing clown, right? You
don't want to take this take this perk
anymore. Now, it would be different if
you were playing another killer who
would get that full 7% or shook maybe if
diminishing returns than to apply to
clown's power at base, right? And if it
was just if you were taking multiple
haste perks as clown with his yellow
bottles that you would start to see
diminishing returns, right? Not simply
taking one haste perk, then maybe it
would be different. But because you're
clown, can't really take aim and foot
anymore. And speaking of approach can't
take anymore, everyone's a personal
clown favorite. Rapid brutality. And
this one is probably the most
devastating uh loss, I think, when it
comes to this change. This one really,
really does upset me because Rapid
Brutality is almost like the bread and
the butter when it comes to clown. It's
basically like save the best for last.
Like imagine if they just completely
bastardized and destroyed save the best
for last to the way where not even M1
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