"Why Are There So Many Ugly Characters?"
FULL TRANSCRIPT
Hi everyone, it's me Tim. Today I want
to talk about
why are there so many ugly characters in
games.
Now
I say that I put that in quotes because
I don't necessarily believe it, but I
get asked this a lot. And let me just
put this in context. me, a colorblind
non-art
who probably has ideas of who is pretty
that's not the same as many of you
is being asked that question. I'm going
to try to answer it. The the most recent
question was from Gabbor 6502 who asked,
"I've been wondering for a long time why
do American and many European companies
deliberately make player and NPC
characters ugly these days? Is there
some market segmentation or economic
logic behind this?" Disclaimer, I'm not
interested in political things that some
players say on the subject. I'm
interested in the real logic. I'm going
to hold you to that because it seems to
not work due to many flops. Also, do
European and Asian companies seem more
successful who don't do it or is this an
effect of AI? There's no time to fix the
generated characters. Um, I say right
off the bat has nothing to do with AI
because apparently this has been going
on for a long time. And you know, I've
worked on games that don't have any AI
in it and most characters aren't
generated with AI. And you say it's done
in every in many games or you imply it's
in everything or a lot of things. But
I'm going to take this question at face
value because
OP said they wanted logic on this. So
here goes. Also, many of you complain I
take too long to get to my point. So
here's my point. I like variety. There
you go. There's the answer. Fishbulb.
Many people like variety in their games.
And it's weird that a huge complaint
people are having recently is there are
too many sy games, but I'll get to that.
So,
so many games use what I would call
idealized characters. Some of you call
them beautiful, and I'll get to that,
but let's call them idealized. You know,
it's the the buff man and the hourglass
shaped woman with big attributes.
But let me remind you that for two
decades, for over 20 years now, there
has been a running joke that the
protagonist in first person shooters all
look the same. People post uh this
picture or one a lot like it multiple
times because guess what? There's been
there's been white male brunette
protagonists for decades. You have
literally tens of thousands of games to
pick from with that guy or some
variation of that guy in it.
And it's weird because
you you might want to flip the question
around and say, "Why are you finding
yourself so triggered by a character
who's not the idealized or or um
mathematically
center or however you want to
objectively talk about it?" Because he
said he wanted to talk about logic.
Why does it bother you to see characters
who aren't this? Because in an era where
people are complaining, hey Tim, and I
get this a lot, games out there are too
there's too many games that are the
same. They seem like the same game just
skinned differently with slightly
different mechanics and slightly
different settings. And you know, it can
be for a lot of reasons. Caution in the
among the people have the money to spend
on these games or the fact that most
games are made on just a tiny handful of
the same engines. Those engines do
certain things well. So those games all
do those things because that's what the
engine does well.
So, it's weird to live in a world to be
in a world now where people are
complaining about siness and then
without any hint of hypocrisy. Oh, but I
get really mad when I see characters
that I don't think are pretty. It just
seems like
do you want various games or not? And by
the way, it's not just beauty. People
complained and they've done this in my
games that there were too many women in
roles of authority which is weird
because I remember I can click on people
and see all their comments. They don't
complain about games that the opposite
was true where it was men in every
single role of authority. Somehow that's
okay even though to me that's just as
extreme. So it's not always just about
beauty. It's about anything that rocks
the boat or makes them think this is not
standardized anymore.
There are so many thousands, probably
tens of thousands, I'm guessing maybe
approaching hundreds of thousands of
games that have particularly looking
protagonists.
You've got them. You've already got all
that.
But then, I mean, we're going to have to
ask a question like, what do you mean by
beauty anyway? That's why I was trying
to say idealized because it's different
for different people. Um, I have a whole
game called bad games where I try to
point out to people that what they think
is bad in a game is very subjective.
That some people will play games with
low frame rates or with cartoony
characters and other people go that's
stupid. I won't play that. And yes, just
like people said, well, there are some
metrics like I won't play a game that
crashes all the time or runs at one
frame a second. There are some metrics
of beauty like symmetry and proportion
but even those aren't universal to
especially not universal to everyone.
Forget universal to every culture
universal to every person. But um you
know what sorry OP asked for logic. So
let's go back to logic.
Although I will say that many people ask
this question they're coming from a
place of emotion while pretending it's
not. So let me go back to logic for a
second. Let me remind everyone watching
that I made a game, an RPG that had
beauty as an attribute. That's right.
Beauty was one of the eight attributes
in Arcanum.
This means in the Arcanum game world,
beauty was considered completely
objective and measurable.
And this was the same for every race,
every gender, because you just had
beauty. And it didn't and if you if you
had adjustments made for those, that was
for every race and every gender. So,
some people complained about that and I
said, "Well, it is a fantasy game and
there's magic and ghosts for this game.
We made beauty an objectively measurable
thing."
But more importantly, the point I'm
trying to make now is that means that
attribute went in and the designers
intended for beauty to matter and
intended for some players to take a low
beauty and some players to make take a
high beauty and have that affect the
game.
So,
in the GA game world of Arcanum, beauty
was objective. But guess what? To
players, we knew it was still
subjective. And I'll give you a hint on
how we showed you that. We included a
ton of portraits that you could pick to
be your player character portrait. But
they were not ranked as whether they
were beautiful or not. You could pick
any of them you wanted.
We just threw them in there. It was up
to you to decide whether this particular
portrait represented a beautiful player
character or not. That was entirely up
to you. Now, of course, despite what
portrait you picked, it was your beauty
attribute that determined whether NPCs
thought you were beautiful or not. The
game was very clear about that.
And now, because it's Tim Kane story
time, I want to tell you a story. It's
called my I like variety story. Back at
Troa, a friend of mine, one of one of my
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