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"Why Are There So Many Ugly Characters?"

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Hi everyone, it's me Tim. Today I want

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to talk about

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why are there so many ugly characters in

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games.

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Now

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I say that I put that in quotes because

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I don't necessarily believe it, but I

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get asked this a lot. And let me just

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put this in context. me, a colorblind

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non-art

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who probably has ideas of who is pretty

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that's not the same as many of you

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is being asked that question. I'm going

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to try to answer it. The the most recent

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question was from Gabbor 6502 who asked,

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"I've been wondering for a long time why

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do American and many European companies

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deliberately make player and NPC

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characters ugly these days? Is there

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some market segmentation or economic

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logic behind this?" Disclaimer, I'm not

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interested in political things that some

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players say on the subject. I'm

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interested in the real logic. I'm going

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to hold you to that because it seems to

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not work due to many flops. Also, do

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European and Asian companies seem more

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successful who don't do it or is this an

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effect of AI? There's no time to fix the

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generated characters. Um, I say right

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off the bat has nothing to do with AI

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because apparently this has been going

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on for a long time. And you know, I've

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worked on games that don't have any AI

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in it and most characters aren't

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generated with AI. And you say it's done

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in every in many games or you imply it's

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in everything or a lot of things. But

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I'm going to take this question at face

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value because

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OP said they wanted logic on this. So

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here goes. Also, many of you complain I

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take too long to get to my point. So

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here's my point. I like variety. There

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you go. There's the answer. Fishbulb.

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Many people like variety in their games.

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And it's weird that a huge complaint

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people are having recently is there are

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too many sy games, but I'll get to that.

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So,

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so many games use what I would call

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idealized characters. Some of you call

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them beautiful, and I'll get to that,

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but let's call them idealized. You know,

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it's the the buff man and the hourglass

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shaped woman with big attributes.

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But let me remind you that for two

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decades, for over 20 years now, there

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has been a running joke that the

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protagonist in first person shooters all

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look the same. People post uh this

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picture or one a lot like it multiple

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times because guess what? There's been

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there's been white male brunette

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protagonists for decades. You have

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literally tens of thousands of games to

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pick from with that guy or some

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variation of that guy in it.

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And it's weird because

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you you might want to flip the question

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around and say, "Why are you finding

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yourself so triggered by a character

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who's not the idealized or or um

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mathematically

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center or however you want to

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objectively talk about it?" Because he

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said he wanted to talk about logic.

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Why does it bother you to see characters

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who aren't this? Because in an era where

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people are complaining, hey Tim, and I

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get this a lot, games out there are too

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there's too many games that are the

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same. They seem like the same game just

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skinned differently with slightly

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different mechanics and slightly

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different settings. And you know, it can

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be for a lot of reasons. Caution in the

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among the people have the money to spend

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on these games or the fact that most

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games are made on just a tiny handful of

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the same engines. Those engines do

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certain things well. So those games all

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do those things because that's what the

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engine does well.

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So, it's weird to live in a world to be

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in a world now where people are

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complaining about siness and then

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without any hint of hypocrisy. Oh, but I

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get really mad when I see characters

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that I don't think are pretty. It just

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seems like

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do you want various games or not? And by

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the way, it's not just beauty. People

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complained and they've done this in my

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games that there were too many women in

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roles of authority which is weird

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because I remember I can click on people

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and see all their comments. They don't

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complain about games that the opposite

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was true where it was men in every

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single role of authority. Somehow that's

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okay even though to me that's just as

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extreme. So it's not always just about

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beauty. It's about anything that rocks

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the boat or makes them think this is not

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standardized anymore.

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There are so many thousands, probably

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tens of thousands, I'm guessing maybe

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approaching hundreds of thousands of

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games that have particularly looking

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protagonists.

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You've got them. You've already got all

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that.

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But then, I mean, we're going to have to

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ask a question like, what do you mean by

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beauty anyway? That's why I was trying

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to say idealized because it's different

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for different people. Um, I have a whole

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game called bad games where I try to

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point out to people that what they think

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is bad in a game is very subjective.

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That some people will play games with

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low frame rates or with cartoony

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characters and other people go that's

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stupid. I won't play that. And yes, just

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like people said, well, there are some

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metrics like I won't play a game that

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crashes all the time or runs at one

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frame a second. There are some metrics

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of beauty like symmetry and proportion

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but even those aren't universal to

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especially not universal to everyone.

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Forget universal to every culture

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universal to every person. But um you

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know what sorry OP asked for logic. So

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let's go back to logic.

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Although I will say that many people ask

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this question they're coming from a

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place of emotion while pretending it's

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not. So let me go back to logic for a

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second. Let me remind everyone watching

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that I made a game, an RPG that had

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beauty as an attribute. That's right.

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Beauty was one of the eight attributes

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in Arcanum.

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This means in the Arcanum game world,

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beauty was considered completely

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objective and measurable.

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And this was the same for every race,

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every gender, because you just had

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beauty. And it didn't and if you if you

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had adjustments made for those, that was

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for every race and every gender. So,

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some people complained about that and I

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said, "Well, it is a fantasy game and

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there's magic and ghosts for this game.

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We made beauty an objectively measurable

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thing."

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But more importantly, the point I'm

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trying to make now is that means that

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attribute went in and the designers

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intended for beauty to matter and

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intended for some players to take a low

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beauty and some players to make take a

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high beauty and have that affect the

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game.

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So,

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in the GA game world of Arcanum, beauty

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was objective. But guess what? To

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players, we knew it was still

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subjective. And I'll give you a hint on

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how we showed you that. We included a

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ton of portraits that you could pick to

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be your player character portrait. But

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they were not ranked as whether they

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were beautiful or not. You could pick

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any of them you wanted.

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We just threw them in there. It was up

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to you to decide whether this particular

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portrait represented a beautiful player

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character or not. That was entirely up

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to you. Now, of course, despite what

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portrait you picked, it was your beauty

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attribute that determined whether NPCs

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thought you were beautiful or not. The

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game was very clear about that.

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And now, because it's Tim Kane story

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time, I want to tell you a story. It's

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called my I like variety story. Back at

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Troa, a friend of mine, one of one of my

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