Arcanum 2: Journey to the Center of Arcanum
FULLSTÄNDIGT TRANSKRIPT
hi everyone it's me Tim
today I want to talk about
the sequel to Arcanum
called Journey to the Center of Arcanum
so let me give you some background
um for those of you new
Troika games was a game Studio that I
started with Leonard barski and Jason
Anderson on April 1st 1998
and our first game that we shipped was
Arcanum
Arcanum shipped in 2001
using a new isometric engine we made
however even before it shipped we
started thinking about ideas for sequels
and that we wanted to make the jump to
3D
and we were talking to valve because the
VP of valve Scott Lynch had been the VP
who signed us to Sierra for Arcanum
and we were talking with them about
their Source engine
and we really wanted to use it
so we put together a design dock
which I still have I read through and
I'm like Whoa We were very ambitious uh
Troika liked to do a lot of things in
fact Arcana might commonly refer to as
our kitchen sink game
because if anybody had an idea including
me it went in the game I mean did we
really need fake points did we really
need the newspaper
did we really need procedurally
generated sectors in the world
no but we put them in anyway
so in Journey to the Center of our
kingdom we were going to make the jump
to 3D
we were going to have a lot of it take
place underneath
the world very much like Journey to the
Center of the Earth by Jules Verne the
inspiration
the storyline of the game
was
Franklin Payne who you may have met in
the first game The Big Game Hunter
Franklin Payne has gone missing and his
wife contacts you and hires you to find
out what happened
and she explains that he built a giant
boring machine
um very Elon Musk
to dig deep under the ground
and search all these underground Caverns
for what he was hoping to be
remains of a previous civilization
so you end up going down the
the shaft left by that boring machine
and searching for Franklin Payne and
along the way
just spoilers for this
23 year old design
you encounter
old civilizations most of them in Ruins
caveman
um dinosaurs that was gonna be fun
um because you know we had magic in Tech
you might as well throw dinosaurs in
there
and one of the
penultimate discoveries you made before
you found Franklin Payne was the
discovery of an ore
that let you blend magic and Technology
into the same item without them being in
conflict
and those items could be used then
independent of your magic Tech bar
so it was very exciting and
we had all these great ideas it didn't
happen
um which you know you know
what ended up happening is we
we were getting along really well with
Sierra with a valve
which later by the way LED to
us using the source engine in
collaboration with them on vampire
masquerades bloodlines
but instead what happened is even though
we talked about journeying Center
Arcanum as early as 2000
if a year before Arcanum shipped
when we finished Arcanum
in the summer of 2001 even though it
didn't ship until September
we started working on
a project and that was
Lord of the Rings
amazingly I still have the design
documents for that
and
I got the demo running again
so I'll make another video about that
and talk about that because that was
really interesting
um
we had some great ideas Jason Anderson
came up with this wonderful idea to
let you play in The Lord of the Rings
storyline
with an explanation for why
this particular group of people don't
appear in tolkien's books we even talked
with a Tolkien
a state expert
about our ideas and he liked them
but instead
um that demo got made and then Arcadium
shipped
Journey to the Arcanum obviously never
happened Sierra not only took back the
Lord of the Rings demo but
they were going through financial
difficulty so there was no Journey to
the Center of Arcanum
that led to us looking for other
contracts
we landed Temple and Bloodlines at
almost the same time which is why our
team got split into and I worked on
Temple and and Leonard and Jason worked
on bloodlines
I'm trying to remember some of the other
things that would be interesting about
Journey to the Center of Arcanum I mean
the fact that it would have been 3D it
would have been our first 3D game was
really cool we were ready to make that
leap we were seeing that 3D games had
the detail that we wanted
we were especially looking to do a lot
of indoor exploration you know caves and
big underground areas very different
than what we had on arcano most of which
was outdoor
um or very small caves and dungeons we
were also looking forward to
making the leap in the system mechanics
from an isometric set of system
mechanics to ones that worked better in
3D
interestingly that was in 2000
eight years later Bethesda took
Fallout one and two system mechanics
have made the leap into Fallout 3 which
was 3D
so it's interesting to see how all these
companies were doing roughly the same
thing at the same time
um
I don't regret that journey in the
center of Arcanum
wasn't made I'd like to tell people I
don't regret anything
however I am
slightly sorry that we announced it and
talked so much about it and then nothing
happened I feel like we got a lot of
people's hopes up and then
nothing happened
but anyway that's kind of the story of
Journey the set of arcaneum in a
nutshell uh if you have any questions
let me know
otherwise I don't know maybe I'll talk
about Lord of the Rings next it'd be fun
to show that video it's nothing special
in the Arcane Dimension it was done in a
matter of weeks but still a pretty cool
thing
anyway thanks
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