トランスクリプトEnglish

Claude Just Solved Session Limits

10m 23s2,478 単語356 segmentsEnglish

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So today, Claude announced that they

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agreed to a partnership with SpaceX, so

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Elon Musk's company, and it's going to

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substantially increase their compute

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capacity, which means that they've been

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able to increase their usage limits for

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cloud code and for the cloud API. So

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today in San Francisco was the first

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code with cloud event 2026, which is

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basically just a big developer

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conference that they're doing in San

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Francisco, London, and Tokyo over the

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next month or so. And they actually got

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so much demand for this that they

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extended it. It looks like they did an

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extra day in each of these locations. So

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pretty cool. But as you guys probably

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are aware if you've been using Claude

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for a while is that this past couple

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months, this past quarter has been awful

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with outages. There's been so many times

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where Claude has just died while you're

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trying to use it. And there's probably a

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lot of different reasons for that. You

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know, like they were doing a lot of

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testing. They were shipping so many

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features. They had Opus, they had

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Mythis, but really the main reason is

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that they just didn't have enough

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compute to handle how much demand there

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was. There was way too many people

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trying to use Claude than what Claude

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could actually support. So today I

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wanted to actually break this down and

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help you guys understand what this means

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for you practically and what you might

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want to start doing differently. So

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higher usage limits for Claude and a

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compute deal with SpaceX. Very very

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interesting. So because of this

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partnership, what that means effective

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immediately is that first of all,

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they're going to be able to double

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Claude Code's 5-hour rate limits.

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Double. Whether you're on pro, max, or

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team, your 5-hour limit is going to be

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doubled. So, when you're here inside of

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Claude, whatever plan you're on, this is

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going to last two times as long. Now,

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what they also did is they removed the

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peak hours limit reduction on Cloud Code

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for Pro and Max accounts. So, if you

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guys remember maybe a month ago or so,

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they came out with this announcement and

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said, "Hey, during peak hours, so like

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weekday morningsish, you will hit your

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session limit faster." Because once

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again, they had way too many people

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using Cloud Code during peak hours and

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they didn't have enough compute on their

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side. And then they also did that thing

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where they tested out not letting people

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buy a pro plan. So the $20 a month plan

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and using cloud code. You had to buy a

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max plan in order to use it unless you

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were already a subscriber. So they were

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doing all these things to figure out

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like how can we actually compete or how

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can we actually keep up with how much

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demand we're getting for our platform

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right now? Because you also have the

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issue of if you go out and buy a bunch

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of extra compute and it's just sitting

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there and it's not being utilized, then

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that's also money going down the drain

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because the compute is just sitting

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there not being utilized. So, if you

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really think about like the math and the

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projections you'd have to do, it's

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really not a very simple problem to

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solve. And I'm not sure if this was the

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intention. Remember when people were

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using the cloud subscription for like

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OpenClaw and Hermes Agent and then they

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said, "Hey, you can't do that anymore.

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It's against our terms of service." Yes,

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it is against their terms of service.

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But I wonder if there was also some

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motivation there to be like, "Wo, we got

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to like chill a little bit with how many

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people are just abusing their

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subscriptions right now." And we know if

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we switch over to API keys then a lot of

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people might stop using our models as

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much for openclaw or Hermes. So anyways

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just a quick thought but then the final

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thing is that they are raising their API

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rate limits considerably for claw opus

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models. So it is a really decent chunk.

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So per minute you used to only be able

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to send 30k input tokens at a time or

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you'd be rate limited and that has been

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upgraded by like 16%. On the output side

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it used to be 8,000 a minute and now

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it's 80,000 a minute. So, every single

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tier got a really a significant jump

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here. I mean, if you think about only

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being able to output 8,000 tokens in a

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minute, I have gone past that so many

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times. Once again, this is not for cloud

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code. This is for the API. But besides

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just the partnership with SpaceX, they

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were also on kind of a buying spree. You

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know, they have an agreement with

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Amazon. They have an agreement with

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Google and Broadcom. They also have a

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partnership with Microsoft and Nvidia

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and a big investment in American AI

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infrastructure with Fluid Stack. So,

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this was obviously a big announcement

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with SpaceX, but they were kind of

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working towards this and they've been

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moving in the direction of figuring out

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how to get more compute either way. And

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the day before this actual conference,

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they made that announcement about

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partnering with that Goldman Sachs, JV,

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as well as Blackstone. And you can just

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tell that they're really going after

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enterprise here. And they need to have

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compute to be able to handle enterprise.

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And they are expanding internationally.

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So, anyways, let's just start to break

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this down. I don't want to waste

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students time. I want to keep this video

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pretty quick. So, the headline, we read

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all this, right? Anthropic released

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three big changes. Um they also released

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something pretty interesting with

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managed agents. They gave them like web

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hooks and autodreaming and um you know

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multi-agent orchestration and I'm not

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going to cover that right now. I'm

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definitely going to play around with it

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and I'll bring a video if I find some

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interesting stuff. But this one's more

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about the actual usage limits. The

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5-hour rate limits got doubled. Peak

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hours throttling has been removed and

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API rate limits have been improved

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significantly. So why does this matter?

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Well, for months, everyone who was

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building with cloud code has been

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hitting walls. There's been so many

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complaints about people hitting the

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limits so fast. So many complaints about

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people wanting to upgrade from pro to

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max to max higher. And even on the

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highest max plan still getting shut down

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and not being able to use 5 hours worth

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of cloud code. And I don't know how many

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of you guys are, but if you were using

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the API for Opus and you were trying to

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build production agents or, you know,

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apps that have some AI on the back end

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with Opus, you might be hitting rate

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limits very frequently. So, these are

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the three changes that we just talked

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about that have happened today. And

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let's look at this rate limit thing

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again because the statistics are pretty

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interesting. The lowest tiers obviously

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got the biggest multiples. We see 16

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here and we see 10 here. But still

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having all of these other ones, you

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know, the input's getting more than the

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output just because input is much less

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expensive than output tokens. But this

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basically meant if you had half a

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million input tokens per minute, you

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could pump roughly 370 pages of context

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per minute. And that's just on tier one.

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But before today, you would have only

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had 30k tokens, which might have been

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like 20 to 22 pages. And on the output

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side, we can now generate way more

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content much quicker. So if you wanted

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to have like a bunch of different agents

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running in parallel, that just would

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have been really, really hard to do

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under the previous rate limits with

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Opus. And so obviously how they paid for

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this was the SpaceX deal, right? They

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got 300 megawatts of capacity. They got

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over 220,000 Nvidia GPUs. And they did

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this all super super fast, which is

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really impressive. And I'm not going to

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get very technical here, right? Compute

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is expensive and these AI models need

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compute. If you think about like you

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