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007: First Light - The Final Preview

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The international super spy James Bond

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is certainly no stranger to video games.

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However, it would be fair to say that

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many Bond games have often focused on

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more familiar shoot them up action

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spectacle while ignoring the rest of

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what makes 007 so much fun. There's so

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much potential for a Bond video game to

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really lean into those stealthy and

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socially charismatic encounters that the

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films capture so well. And that's what

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makes Hitman developer IO Interactive's

0:30

long awaited turn towards the James Bond

0:32

franchise so appealing.

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That's it. Hey, silent but violent.

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>> Bringing the Hitman series's social

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stealth and open-ended design for its

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take on James Bond, 007 First Light has

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the makings of an incredibly ambitious

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attempt at a fully realized spy story

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starring the iconic character. After

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spending some time with the opening

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hours of this new James Bond origin

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story, I came away feeling more

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confident that the Hitman devs were the

1:01

right team to take on this reboot. And

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they may just deliver on the most

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original take for Bond's breakout

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adventure.

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>> It's really quite simple. Bond is a

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bullet without a target. Let's give him

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one.

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>> My hands-on time focused primarily on

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three missions. The opening mission set

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in Iceland. The MI6 training set in

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Malta, Italy, and a spectacled-driven

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infiltration and escape set at a ritzy

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gala in London's Kensington Burough. As

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a modern origin story, 007 First Light

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focuses on Bon's early days as an MI6

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recruit and on the decisive missions

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that grant him his status as a true Oc.

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>> Listen carefully. You have less than 1%

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chance of success. Now, stand down.

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I'll take those odds. Bond.

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>> Kicking off with an explosive mission in

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Iceland. Bond encounters a ruthless

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organization stealing secret technology

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at a remote facility, setting off a

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global chase to find those responsible.

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After being recruited into the agency,

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Bond partners up with re-imagined takes

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on Q, Money Penny, and other original

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characters who guide him and help him

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earn his place within MI6. There's been

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a variety of tones across the Bond

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franchise, ranging from gritty spy

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thrillers to more over-the-top comical

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spectacles. From my hands-on time with

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First Light's opening missions, it

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certainly lands more so in the slick and

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punchy style of both the Pierce Brozen

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and Daniel Craig eras of Bond. But as a

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game, First Light is a balance between

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II's Hitman series and its focus on

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choice and consequence gameplay within a

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structured spectacled-driven narrative

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similar to Naughty Dog's Uncharted

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series.

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>> Who do you work for? It's a very

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character focused take on a

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stealth-driven action adventure game

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which packs in a lot of personality and

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charm, showing how Bond came into his

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own as a spy even when his attempts

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don't go so smoothly.

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This aspect also comes through in Bond's

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approach to engagements, which really

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sells his status as a well-trained yet

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still impulsive 20-something spy who can

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make the most of every opportunity. The

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training stage in Malta, Italy, served

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as a good primer to the flow of First

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Light's take on stealth action. I gave

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this stage two attempts to see how much

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it would change with my choices, which

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was a good way to comprehend how the

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balance between stealth and combat

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works. Generally, the goal is to avoid

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suspicion from foes. And if you fail,

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you'll need to contain the situation.

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>> Nice. If things escalate and suspicion

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reaches a boiling point, guards may

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become hostile and even call in

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reinforcements

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down here. Send people.

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>> However, each scuffle with enemies is an

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isolated encounter, helping keep

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engagements from spiraling out of

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control for the mission. Firearms are

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often a last resort, and that's where

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melee combat fits in as the preferred

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choice for taking out enemies. It does

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well to showcase how brutal and quick

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Bond can be in taking down foes.

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However, I did feel it was a bit

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cumbersome to find the flow of fist

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fights, especially with multiple enemies

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coming in.

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First Light is a spy game through and

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through, and I certainly had options at

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my disposal. In addition to ruthless

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aggression with Bon's fists and

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firearms, he's also got a handy Qatch

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and Q Vision gadgets. In a similar vein

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to Watchd Dogs, you can perform quick

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hacks and dismantle objects in the

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environment to create setups or

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distractions. This opened up some

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amusing moments where I could use a

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broken fax machine or radio to draw a

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target in, then either knock them out or

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lock them in a room to keep them out of

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sight.

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However, it should be stated that First

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Light takes a more punchy,

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momentumdriven approach to its stealth

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action as opposed to the clockwork world

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design and slower pace of the Hitman

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series. This means you likely won't stay

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in locations too long to examine

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character routines or come up with Rube

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Goldberg solutions as with Agent 47. I

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was also let down to see that you

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couldn't perform some familiar stealth

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actions like picking up bodies and

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hiding them from view. But the more I

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played, the more I got used to First

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Light's particular take on stealth

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action, which is really about making a

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beline to your target and getting in and

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out as quickly as possible.

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The core missions I played had a fairly

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guided approach, yet they still offered

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plenty of opportunities to find my own

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way to clear the objectives.

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The mission set in the gala event was

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particularly fun and intriguing,

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featuring a more open-ended design that

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showcased First Light's tone and

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gameplay structure to full effect. To

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infiltrate the upper floors to secure

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valuable intel about a key target, this

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is where the Hitman influence kicks in,

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and you're given a different set of ways

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to infiltrate the facility in ways that

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tap into social engineering or even some

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sneaky brute forcing.

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>> Hang on. In my attempt to eavesdrop, I

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overheard a phone conversation with a PR

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agent complaining about a journalist

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late for their appointment.

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>> She might be able to help me here.

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>> Assuming their identity, I then talked

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my way into the meeting, but I first had

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to get a press pass and a camera to look

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the part. What initially seemed like

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clear-cut objectives quickly went

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sideways when the real journalist showed

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up and had already checked in.

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>> I think there must be a mistake.

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Mike's already checked in,

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>> leaving me to improvise another way up.

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I was able to pull that off by listening

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to a guard complaining about the current

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state of security in the building. This

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opened the door to using one of Bon's

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most impressive and valuable skills, his

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quick wit and charm.

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>> Oi, have you seen a woman? One of the

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suspects I saw her crawl out a window

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and followed her this way. With the

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bluff skill, which requires action

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points to pull off, you can actually

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trick enemies and even disengage

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hostiles from your suspicious behavior.

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The power of this skill is improved when

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you read up on intel or gain knowledge

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from the environment, which lets you

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leverage the information to make an inn

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with the NPCs in the level. It

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essentially turns those familiar Bond

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quips and oneliners into a gameplay

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maneuver, leading to slick, hilarious

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moments where social engineering is in

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full effect.

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>> Can I help you? Security. Don't mind me.

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Just doing a quick sweep.

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>> One of the more memorable moments from

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bluffing was during a tense stealth

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