007: First Light - The Final Preview
TRANSCRIPTION COMPLÈTE
The international super spy James Bond
is certainly no stranger to video games.
However, it would be fair to say that
many Bond games have often focused on
more familiar shoot them up action
spectacle while ignoring the rest of
what makes 007 so much fun. There's so
much potential for a Bond video game to
really lean into those stealthy and
socially charismatic encounters that the
films capture so well. And that's what
makes Hitman developer IO Interactive's
long awaited turn towards the James Bond
franchise so appealing.
That's it. Hey, silent but violent.
>> Bringing the Hitman series's social
stealth and open-ended design for its
take on James Bond, 007 First Light has
the makings of an incredibly ambitious
attempt at a fully realized spy story
starring the iconic character. After
spending some time with the opening
hours of this new James Bond origin
story, I came away feeling more
confident that the Hitman devs were the
right team to take on this reboot. And
they may just deliver on the most
original take for Bond's breakout
adventure.
>> It's really quite simple. Bond is a
bullet without a target. Let's give him
one.
>> My hands-on time focused primarily on
three missions. The opening mission set
in Iceland. The MI6 training set in
Malta, Italy, and a spectacled-driven
infiltration and escape set at a ritzy
gala in London's Kensington Burough. As
a modern origin story, 007 First Light
focuses on Bon's early days as an MI6
recruit and on the decisive missions
that grant him his status as a true Oc.
>> Listen carefully. You have less than 1%
chance of success. Now, stand down.
I'll take those odds. Bond.
>> Kicking off with an explosive mission in
Iceland. Bond encounters a ruthless
organization stealing secret technology
at a remote facility, setting off a
global chase to find those responsible.
After being recruited into the agency,
Bond partners up with re-imagined takes
on Q, Money Penny, and other original
characters who guide him and help him
earn his place within MI6. There's been
a variety of tones across the Bond
franchise, ranging from gritty spy
thrillers to more over-the-top comical
spectacles. From my hands-on time with
First Light's opening missions, it
certainly lands more so in the slick and
punchy style of both the Pierce Brozen
and Daniel Craig eras of Bond. But as a
game, First Light is a balance between
II's Hitman series and its focus on
choice and consequence gameplay within a
structured spectacled-driven narrative
similar to Naughty Dog's Uncharted
series.
>> Who do you work for? It's a very
character focused take on a
stealth-driven action adventure game
which packs in a lot of personality and
charm, showing how Bond came into his
own as a spy even when his attempts
don't go so smoothly.
This aspect also comes through in Bond's
approach to engagements, which really
sells his status as a well-trained yet
still impulsive 20-something spy who can
make the most of every opportunity. The
training stage in Malta, Italy, served
as a good primer to the flow of First
Light's take on stealth action. I gave
this stage two attempts to see how much
it would change with my choices, which
was a good way to comprehend how the
balance between stealth and combat
works. Generally, the goal is to avoid
suspicion from foes. And if you fail,
you'll need to contain the situation.
>> Nice. If things escalate and suspicion
reaches a boiling point, guards may
become hostile and even call in
reinforcements
down here. Send people.
>> However, each scuffle with enemies is an
isolated encounter, helping keep
engagements from spiraling out of
control for the mission. Firearms are
often a last resort, and that's where
melee combat fits in as the preferred
choice for taking out enemies. It does
well to showcase how brutal and quick
Bond can be in taking down foes.
However, I did feel it was a bit
cumbersome to find the flow of fist
fights, especially with multiple enemies
coming in.
First Light is a spy game through and
through, and I certainly had options at
my disposal. In addition to ruthless
aggression with Bon's fists and
firearms, he's also got a handy Qatch
and Q Vision gadgets. In a similar vein
to Watchd Dogs, you can perform quick
hacks and dismantle objects in the
environment to create setups or
distractions. This opened up some
amusing moments where I could use a
broken fax machine or radio to draw a
target in, then either knock them out or
lock them in a room to keep them out of
sight.
However, it should be stated that First
Light takes a more punchy,
momentumdriven approach to its stealth
action as opposed to the clockwork world
design and slower pace of the Hitman
series. This means you likely won't stay
in locations too long to examine
character routines or come up with Rube
Goldberg solutions as with Agent 47. I
was also let down to see that you
couldn't perform some familiar stealth
actions like picking up bodies and
hiding them from view. But the more I
played, the more I got used to First
Light's particular take on stealth
action, which is really about making a
beline to your target and getting in and
out as quickly as possible.
The core missions I played had a fairly
guided approach, yet they still offered
plenty of opportunities to find my own
way to clear the objectives.
The mission set in the gala event was
particularly fun and intriguing,
featuring a more open-ended design that
showcased First Light's tone and
gameplay structure to full effect. To
infiltrate the upper floors to secure
valuable intel about a key target, this
is where the Hitman influence kicks in,
and you're given a different set of ways
to infiltrate the facility in ways that
tap into social engineering or even some
sneaky brute forcing.
>> Hang on. In my attempt to eavesdrop, I
overheard a phone conversation with a PR
agent complaining about a journalist
late for their appointment.
>> She might be able to help me here.
>> Assuming their identity, I then talked
my way into the meeting, but I first had
to get a press pass and a camera to look
the part. What initially seemed like
clear-cut objectives quickly went
sideways when the real journalist showed
up and had already checked in.
>> I think there must be a mistake.
Mike's already checked in,
>> leaving me to improvise another way up.
I was able to pull that off by listening
to a guard complaining about the current
state of security in the building. This
opened the door to using one of Bon's
most impressive and valuable skills, his
quick wit and charm.
>> Oi, have you seen a woman? One of the
suspects I saw her crawl out a window
and followed her this way. With the
bluff skill, which requires action
points to pull off, you can actually
trick enemies and even disengage
hostiles from your suspicious behavior.
The power of this skill is improved when
you read up on intel or gain knowledge
from the environment, which lets you
leverage the information to make an inn
with the NPCs in the level. It
essentially turns those familiar Bond
quips and oneliners into a gameplay
maneuver, leading to slick, hilarious
moments where social engineering is in
full effect.
>> Can I help you? Security. Don't mind me.
Just doing a quick sweep.
>> One of the more memorable moments from
bluffing was during a tense stealth
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