How To Form Powerful Elemental Combos In FAR FAR WEST
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Welcome to Far Far West, a one to four
player western heist extraction RPG
shooter. But to make sure that you're
going to be a quality cow poking
teammate, that's a weird puzz. Or if you
want to try to survive solo, I'm going
to break down how to get more out of the
game's elemental combo system to make
some pretty destructive synergies. Like
a cactus type spell that summons an
object like Mino can be imbued with
elemental properties to deal higher
damage. However, a bonus effect happens
if you combine the electricity spell
strikes with any player summoned object
like Mino, forming a large AoE
detonation of electricity around the
point of impact on that cactus mine.
Electrified mines have another bonus on
top of that, arcing short-range zaps of
electricity to nearby targets, giving
this kind of like an extended attack
reach. If you go to the loadout bot,
then select your sidearm, then hit
customize, you can change its default
elemental shot type. If you set it to
electricity, you then have an easy tool
for quickly converting those Minos mines
to electrical without the need to put
another spell on cooldown. Useful for
priming an area with electrified traps.
Another combo with these cactus mines,
if you cast drain on an enemy nearby,
that'll change the mine into this purple
voodoo form. If an enemy passes through
a voodoo imbued mine like this and
doesn't die from the explosion, it'll be
converted to fight on your side. Then it
just runs around and kills enemies for
you before eventually crumbling. The
cactus turret spell called pistol arrow
can be imbued with acid fire or
electricity as well, increasing its
damage. So, if you're placing these and
not elementally infusing them, you're
kind of missing out on DPS. Casting the
strike spell on this turret does the
same area of effect blast of electricity
around it, which can be further
harnessed by the turret to create a
strong synergy. Put down the pistol
arrow, cast strikes on it, then hit it
with acid damage from your sidearm or a
spell. If an enemy is standing in the
electrified ground close to the turret,
the acid shots of the turret will
automatically combo to create a strong
storm explosion each shot. Against small
basic enemies, they're not going to live
long enough for this to make much of a
difference. But against larger health
pool enemies and some bosses, this can
pretty rapidly drain their health if you
get them within range to trigger this.
Next one. Instead of coating an enemy
with acid like with the thrower spell,
then detonating that effect with a pyro
spell like fireball, try that idea but
the other way around. Light the enemy on
fire with fireball, then spray them with
the acid thrower to make a volatile
rapid explosion throughout the entire
animation. Against higher HP enemies,
this can be the more effective route.
You can also achieve a similar effect by
applying electricity first, like with
the strike spell, then laying into them
with the thrower spell. If you change
your sidearm to innately deal
electricity damage or fire damage, you
can pop the target with just one shot,
then use the acid thrower, saving you
from having to rely on two spells to
achieve this combo. The next tier of
powerful elemental synergies can be done
by casting something like the acid
geyser combined with fireball to
repeatedly trigger a large area of
effect explosion around the base of that
geyser. Just don't get too close when
casting this or you will get hurt by
your own renegade pyrochnics.
Another option, cast geyser, then hit it
with the electrical shock of the strike
spell. This will spawn multiple geysers
around that detonation point and
continually blast storm explosions all
around the area. Dangerous, but
satisfying.
Take the acid geyser, combine it with
fire beam, and you just found the
special recipe for a flaming tornado.
Neat. Take that unnecessary, ridiculous
step further by casting strikes on the
geyser fire tornado combo. And now you
pretty much have the apocalypse in your
pocket.
If you want to go a maximum screen
melting how much did you spend on your
graphics card build, go into the next
mission with geyser, firebeam, and
strikes. Enjoy. Stay out of the blast
radius.
Elemental effects that coat the ground
like spraying the acid thrower can be
chained into a detonation with
electricity or with fire damage,
altering then that section of ground to
that corresponding element. However,
squirt some acid around combined with a
voodoo spell like drain will actually
summon these little purple healing
candles around the elementally infused
floor. You can use that sequence to deal
damage, drain enemies health for
yourself, and spawn health candles that
everyone can pick up for health. Your
teammates will appreciate the candle
drops. This doesn't just work with the
ground acid, though. It'll also chain
through the path of electricity or
burning sections of ground.
Combine that voodoo effect with some
concepts I explained earlier. Put down a
mine, hit it with strikes to make a
large area of electricity, then cast
drain to summon healing candles all
around it. or put down a cactus turret,
hit it with strikes, pop it with a
sidearm imbued with acid, then cast
drain and you'll have formed that
electrical storm explosion effect with
the turret and have some nice healing
snacks littered around it. And now the
last thing that I have here is more of
just a good all-around build you can put
together with the basic spells you start
with if you're just brand new. Take the
spells Mino, thrower, and drain with a
sidearm imbued with electrical damage.
This lets you easily trigger that
electricity into acid thrower combo. Big
damage sequence. Use drain to heal
yourself, which can also spawn those
extra healing candles on the elementally
infused ground that we leave behind. Or
prime the mines with their electrical
shock effect. And as a bonus, you can
cast drain near your mind to turn it
into a trap that converts enemies to
fight for you. A lot of options there
for just one build, one person.
Good in a team, but also great for solo
play if you want something that'll keep
you alive and take down those larger
hordes. I'll throw some bonus raw
gameplay of how I use this build playing
solo on higher difficulties at the very
end of the video.
All right, that's Far Far West and some
of the ways you can take advantage of
its elemental combo mechanics. If you
found any other useful synergies and
would like to share them with the rest
of the barely paying attention class,
put them down in the comments and I'll
check out what you've got. Also, if
you're playing Far Far West, what do you
think of it so far? Pretty impressed
that this is like day one of early
access.
Okay, now if you happen to see me out
there in a lobby, make sure to say
cowpoke. That's how I I'll know it's
you. Yeah. And as always, I'm Alex.
Thanks for checking this out today.
Fire.
the far far west. When I roll into the
far far west. When I stroll into the far
far west. When I bounce into the far far
west, we
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